mirror of
https://github.com/TrinityCore/TrinityCore.git
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335 lines
10 KiB
C++
335 lines
10 KiB
C++
/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Undercity
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SD%Complete: 95
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SDComment: Quest support: 6628, 9180(post-event).
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SDCategory: Undercity
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EndScriptData */
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/* ContentData
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npc_lady_sylvanas_windrunner
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npc_highborne_lamenter
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npc_parqual_fintallas
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EndContentData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "Player.h"
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/*######
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## npc_lady_sylvanas_windrunner
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######*/
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enum Sylvanas
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{
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QUEST_JOURNEY_TO_UNDERCITY = 9180,
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EMOTE_LAMENT_END = 0,
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SAY_LAMENT_END = 1,
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SOUND_CREDIT = 10896,
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ENTRY_HIGHBORNE_LAMENTER = 21628,
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ENTRY_HIGHBORNE_BUNNY = 21641,
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SPELL_HIGHBORNE_AURA = 37090,
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SPELL_SYLVANAS_CAST = 36568,
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SPELL_RIBBON_OF_SOULS = 34432, // the real one to use might be 37099
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// Combat spells
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SPELL_BLACK_ARROW = 59712,
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SPELL_FADE = 20672,
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SPELL_FADE_BLINK = 29211,
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SPELL_MULTI_SHOT = 59713,
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SPELL_SHOT = 59710,
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SPELL_SUMMON_SKELETON = 59711
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};
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float HighborneLoc[4][3]=
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{
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{1285.41f, 312.47f, 0.51f},
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{1286.96f, 310.40f, 1.00f},
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{1289.66f, 309.66f, 1.52f},
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{1292.51f, 310.50f, 1.99f},
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};
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#define HIGHBORNE_LOC_Y -61.00f
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#define HIGHBORNE_LOC_Y_NEW -55.50f
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class npc_lady_sylvanas_windrunner : public CreatureScript
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{
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public:
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npc_lady_sylvanas_windrunner() : CreatureScript("npc_lady_sylvanas_windrunner") { }
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bool OnQuestReward(Player* /*player*/, Creature* creature, const Quest *_Quest, uint32 /*slot*/)
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{
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if (_Quest->GetQuestId() == QUEST_JOURNEY_TO_UNDERCITY)
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{
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CAST_AI(npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI, creature->AI())->LamentEvent = true;
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CAST_AI(npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI, creature->AI())->DoPlaySoundToSet(creature, SOUND_CREDIT);
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creature->CastSpell(creature, SPELL_SYLVANAS_CAST, false);
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for (uint8 i = 0; i < 4; ++i)
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creature->SummonCreature(ENTRY_HIGHBORNE_LAMENTER, HighborneLoc[i][0], HighborneLoc[i][1], HIGHBORNE_LOC_Y, HighborneLoc[i][2], TEMPSUMMON_TIMED_DESPAWN, 160000);
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}
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_lady_sylvanas_windrunnerAI (creature);
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}
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struct npc_lady_sylvanas_windrunnerAI : public ScriptedAI
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{
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npc_lady_sylvanas_windrunnerAI(Creature* creature) : ScriptedAI(creature) {}
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uint32 LamentEventTimer;
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bool LamentEvent;
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uint64 targetGUID;
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uint32 FadeTimer;
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uint32 SummonSkeletonTimer;
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uint32 BlackArrowTimer;
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uint32 ShotTimer;
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uint32 MultiShotTimer;
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void Reset()
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{
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LamentEventTimer = 5000;
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LamentEvent = false;
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targetGUID = 0;
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FadeTimer = 30000;
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SummonSkeletonTimer = 20000;
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BlackArrowTimer = 15000;
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ShotTimer = 8000;
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MultiShotTimer = 10000;
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}
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void EnterCombat(Unit* /*who*/) {}
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void JustSummoned(Creature* summoned)
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{
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if (summoned->GetEntry() == ENTRY_HIGHBORNE_BUNNY)
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{
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if (Creature* target = Unit::GetCreature(*summoned, targetGUID))
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{
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target->MonsterMoveWithSpeed(target->GetPositionX(), target->GetPositionY(), me->GetPositionZ()+15.0f, 0);
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target->SetPosition(target->GetPositionX(), target->GetPositionY(), me->GetPositionZ()+15.0f, 0.0f);
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summoned->CastSpell(target, SPELL_RIBBON_OF_SOULS, false);
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}
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summoned->SetDisableGravity(true);
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targetGUID = summoned->GetGUID();
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}
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}
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void UpdateAI(const uint32 diff)
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{
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if (LamentEvent)
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{
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if (LamentEventTimer <= diff)
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{
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DoSummon(ENTRY_HIGHBORNE_BUNNY, me, 10.0f, 3000, TEMPSUMMON_TIMED_DESPAWN);
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LamentEventTimer = 2000;
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if (!me->HasAura(SPELL_SYLVANAS_CAST))
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{
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Talk(SAY_LAMENT_END);
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Talk(EMOTE_LAMENT_END);
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LamentEvent = false;
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}
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} else LamentEventTimer -= diff;
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}
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if (!UpdateVictim())
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return;
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// Combat spells
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if (FadeTimer <= diff)
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{
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DoCast(me, SPELL_FADE);
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// add a blink to simulate a stealthed movement and reappearing elsewhere
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DoCast(me, SPELL_FADE_BLINK);
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FadeTimer = 30000 + rand()%5000;
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// if the victim is out of melee range she cast multi shot
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if (Unit* victim = me->getVictim())
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if (me->GetDistance(victim) > 10.0f)
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DoCast(victim, SPELL_MULTI_SHOT);
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} else FadeTimer -= diff;
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if (SummonSkeletonTimer <= diff)
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{
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DoCast(me, SPELL_SUMMON_SKELETON);
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SummonSkeletonTimer = 20000 + rand()%10000;
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} else SummonSkeletonTimer -= diff;
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if (BlackArrowTimer <= diff)
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{
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if (Unit* victim = me->getVictim())
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{
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DoCast(victim, SPELL_BLACK_ARROW);
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BlackArrowTimer = 15000 + rand()%5000;
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}
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} else BlackArrowTimer -= diff;
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if (ShotTimer <= diff)
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{
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if (Unit* victim = me->getVictim())
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{
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DoCast(victim, SPELL_SHOT);
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ShotTimer = 8000 + rand()%2000;
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}
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} else ShotTimer -= diff;
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if (MultiShotTimer <= diff)
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{
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if (Unit* victim = me->getVictim())
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{
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DoCast(victim, SPELL_MULTI_SHOT);
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MultiShotTimer = 10000 + rand()%3000;
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}
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} else MultiShotTimer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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};
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/*######
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## npc_highborne_lamenter
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######*/
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class npc_highborne_lamenter : public CreatureScript
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{
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public:
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npc_highborne_lamenter() : CreatureScript("npc_highborne_lamenter") { }
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_highborne_lamenterAI (creature);
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}
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struct npc_highborne_lamenterAI : public ScriptedAI
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{
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npc_highborne_lamenterAI(Creature* creature) : ScriptedAI(creature) {}
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uint32 EventMoveTimer;
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uint32 EventCastTimer;
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bool EventMove;
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bool EventCast;
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void Reset()
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{
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EventMoveTimer = 10000;
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EventCastTimer = 17500;
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EventMove = true;
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EventCast = true;
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}
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void EnterCombat(Unit* /*who*/) {}
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void UpdateAI(const uint32 diff)
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{
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if (EventMove)
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{
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if (EventMoveTimer <= diff)
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{
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me->SetDisableGravity(true);
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me->MonsterMoveWithSpeed(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, me->GetDistance(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW) / (5000 * 0.001f));
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me->SetPosition(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, me->GetOrientation());
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EventMove = false;
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} else EventMoveTimer -= diff;
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}
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if (EventCast)
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{
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if (EventCastTimer <= diff)
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{
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DoCast(me, SPELL_HIGHBORNE_AURA);
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EventCast = false;
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} else EventCastTimer -= diff;
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}
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}
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};
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};
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/*######
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## npc_parqual_fintallas
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######*/
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#define SPELL_MARK_OF_SHAME 6767
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#define GOSSIP_HPF1 "Gul'dan"
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#define GOSSIP_HPF2 "Kel'Thuzad"
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#define GOSSIP_HPF3 "Ner'zhul"
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class npc_parqual_fintallas : public CreatureScript
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{
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public:
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npc_parqual_fintallas() : CreatureScript("npc_parqual_fintallas") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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if (action == GOSSIP_ACTION_INFO_DEF+1)
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{
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player->CLOSE_GOSSIP_MENU();
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creature->CastSpell(player, SPELL_MARK_OF_SHAME, false);
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}
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if (action == GOSSIP_ACTION_INFO_DEF+2)
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{
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player->CLOSE_GOSSIP_MENU();
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player->AreaExploredOrEventHappens(6628);
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}
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (creature->isQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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if (player->GetQuestStatus(6628) == QUEST_STATUS_INCOMPLETE && !player->HasAura(SPELL_MARK_OF_SHAME))
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{
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
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player->SEND_GOSSIP_MENU(5822, creature->GetGUID());
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}
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else
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player->SEND_GOSSIP_MENU(5821, creature->GetGUID());
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return true;
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}
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};
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/*######
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## AddSC
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######*/
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void AddSC_undercity()
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{
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new npc_lady_sylvanas_windrunner();
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new npc_highborne_lamenter();
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new npc_parqual_fintallas();
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}
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