mirror of
https://github.com/TrinityCore/TrinityCore.git
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711 lines
25 KiB
C++
711 lines
25 KiB
C++
/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Nagrand
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SD%Complete: 90
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SDComment: Quest support: 9868, 9874, 10044, 10172, 10085. TextId's unknown for altruis_the_sufferer and greatmother_geyah (npc_text)
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SDCategory: Nagrand
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EndScriptData */
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/* ContentData
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npc_greatmother_geyah
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npc_maghar_captive
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npc_creditmarker_visit_with_ancestors
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EndContentData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "ScriptedEscortAI.h"
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#include "Player.h"
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#include "SpellInfo.h"
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/*######
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## npc_greatmother_geyah
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######*/
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#define GOSSIP_HGG1 "Hello, Greatmother. Garrosh told me that you wanted to speak with me."
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#define GOSSIP_HGG2 "Garrosh is beyond redemption, Greatmother. I fear that in helping the Mag'har, I have convinced Garrosh that he is unfit to lead."
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#define GOSSIP_SGG1 "You raised all of the orcs here, Greatmother?"
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#define GOSSIP_SGG2 "Do you believe that?"
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#define GOSSIP_SGG3 "What can be done? I have tried many different things. I have done my best to help the people of Nagrand. Each time I have approached Garrosh, he has dismissed me."
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#define GOSSIP_SGG4 "Left? How can you choose to leave?"
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#define GOSSIP_SGG5 "What is this duty?"
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#define GOSSIP_SGG6 "Is there anything I can do for you, Greatmother?"
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#define GOSSIP_SGG7 "I have done all that I could, Greatmother. I thank you for your kind words."
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#define GOSSIP_SGG8 "Greatmother, you are the mother of Durotan?"
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#define GOSSIP_SGG9 "Greatmother, I never had the honor. Durotan died long before my time, but his heroics are known to all on my world. The orcs of Azeroth reside in a place known as Durotar, named after your son. And ... (You take a moment to breathe and think through what you are about to tell the Greatmother.)"
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#define GOSSIP_SGG10 "It is my Warchief, Greatmother. The leader of my people. From my world. He ... He is the son of Durotan. He is your grandchild."
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#define GOSSIP_SGG11 "I will return to Azeroth at once, Greatmother."
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//all the textId's for the below is unknown, but i do believe the gossip item texts are proper.
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class npc_greatmother_geyah : public CreatureScript
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{
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public:
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npc_greatmother_geyah() : CreatureScript("npc_greatmother_geyah") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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switch (action)
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{
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case GOSSIP_ACTION_INFO_DEF + 1:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 2:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 3:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 4:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 5:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 6:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 7:
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player->AreaExploredOrEventHappens(10044);
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player->CLOSE_GOSSIP_MENU();
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break;
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case GOSSIP_ACTION_INFO_DEF + 10:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 11:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 12:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 13:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 14:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 15);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 15:
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player->AreaExploredOrEventHappens(10172);
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player->CLOSE_GOSSIP_MENU();
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break;
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}
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (creature->isQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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if (player->GetQuestStatus(10044) == QUEST_STATUS_INCOMPLETE)
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{
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HGG1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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}
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else if (player->GetQuestStatus(10172) == QUEST_STATUS_INCOMPLETE)
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{
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HGG2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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}
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else
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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};
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/*#####
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## npc_maghar_captive
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#####*/
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enum eMagharCaptive
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{
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SAY_MAG_START = 0,
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SAY_MAG_NO_ESCAPE = 0,
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SAY_MAG_MORE = 1,
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SAY_MAG_MORE_REPLY = 0,
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SAY_MAG_LIGHTNING = 2,
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SAY_MAG_SHOCK = 3,
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SAY_MAG_COMPLETE = 4,
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SPELL_CHAIN_LIGHTNING = 16006,
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SPELL_EARTHBIND_TOTEM = 15786,
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SPELL_FROST_SHOCK = 12548,
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SPELL_HEALING_WAVE = 12491,
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QUEST_TOTEM_KARDASH_H = 9868,
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NPC_MURK_RAIDER = 18203,
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NPC_MURK_BRUTE = 18211,
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NPC_MURK_SCAVENGER = 18207,
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NPC_MURK_PUTRIFIER = 18202
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};
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static float m_afAmbushA[]= {-1568.805786f, 8533.873047f, 1.958f};
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static float m_afAmbushB[]= {-1491.554321f, 8506.483398f, 1.248f};
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class npc_maghar_captive : public CreatureScript
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{
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public:
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npc_maghar_captive() : CreatureScript("npc_maghar_captive") { }
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bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
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{
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if (quest->GetQuestId() == QUEST_TOTEM_KARDASH_H)
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{
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if (npc_maghar_captiveAI* pEscortAI = dynamic_cast<npc_maghar_captiveAI*>(creature->AI()))
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{
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creature->SetStandState(UNIT_STAND_STATE_STAND);
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creature->setFaction(232);
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pEscortAI->Start(true, false, player->GetGUID(), quest);
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creature->AI()->Talk(SAY_MAG_START);
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creature->SummonCreature(NPC_MURK_RAIDER, m_afAmbushA[0]+2.5f, m_afAmbushA[1]-2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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creature->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushA[0]-2.5f, m_afAmbushA[1]+2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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creature->SummonCreature(NPC_MURK_BRUTE, m_afAmbushA[0], m_afAmbushA[1], m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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}
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}
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_maghar_captiveAI(creature);
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}
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struct npc_maghar_captiveAI : public npc_escortAI
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{
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npc_maghar_captiveAI(Creature* creature) : npc_escortAI(creature) { Reset(); }
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uint32 m_uiChainLightningTimer;
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uint32 m_uiHealTimer;
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uint32 m_uiFrostShockTimer;
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void Reset()
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{
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m_uiChainLightningTimer = 1000;
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m_uiHealTimer = 0;
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m_uiFrostShockTimer = 6000;
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}
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void EnterCombat(Unit* /*who*/)
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{
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DoCast(me, SPELL_EARTHBIND_TOTEM, false);
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}
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void WaypointReached(uint32 waypointId)
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{
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switch (waypointId)
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{
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case 7:
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Talk(SAY_MAG_MORE);
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if (Creature* temp = me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0], m_afAmbushB[1], m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
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temp->AI()->Talk(SAY_MAG_MORE_REPLY);
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me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0]-2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]+2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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break;
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case 16:
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Talk(SAY_MAG_COMPLETE);
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if (Player* player = GetPlayerForEscort())
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player->GroupEventHappens(QUEST_TOTEM_KARDASH_H, me);
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SetRun();
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break;
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}
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}
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void JustSummoned(Creature* summoned)
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{
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if (summoned->GetEntry() == NPC_MURK_BRUTE)
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summoned->AI()->Talk(SAY_MAG_NO_ESCAPE);
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if (summoned->isTotem())
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return;
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summoned->SetWalk(false);
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summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
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summoned->AI()->AttackStart(me);
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}
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void SpellHitTarget(Unit* /*target*/, const SpellInfo* pSpell)
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{
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if (pSpell->Id == SPELL_CHAIN_LIGHTNING)
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{
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if (rand()%10)
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return;
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Talk(SAY_MAG_LIGHTNING);
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}
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}
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void UpdateAI(const uint32 uiDiff)
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{
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npc_escortAI::UpdateAI(uiDiff);
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if (!me->getVictim())
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return;
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if (m_uiChainLightningTimer <= uiDiff)
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{
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DoCast(me->getVictim(), SPELL_CHAIN_LIGHTNING);
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m_uiChainLightningTimer = urand(7000, 14000);
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}
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else
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m_uiChainLightningTimer -= uiDiff;
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if (HealthBelowPct(30))
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{
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if (m_uiHealTimer <= uiDiff)
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{
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DoCast(me, SPELL_HEALING_WAVE);
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m_uiHealTimer = 5000;
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}
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else
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m_uiHealTimer -= uiDiff;
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}
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if (m_uiFrostShockTimer <= uiDiff)
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{
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DoCast(me->getVictim(), SPELL_FROST_SHOCK);
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m_uiFrostShockTimer = urand(7500, 15000);
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}
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else
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m_uiFrostShockTimer -= uiDiff;
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DoMeleeAttackIfReady();
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}
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};
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};
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/*######
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## npc_creditmarker_visist_with_ancestors
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######*/
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class npc_creditmarker_visit_with_ancestors : public CreatureScript
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{
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public:
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npc_creditmarker_visit_with_ancestors() : CreatureScript("npc_creditmarker_visit_with_ancestors") { }
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_creditmarker_visit_with_ancestorsAI (creature);
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}
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struct npc_creditmarker_visit_with_ancestorsAI : public ScriptedAI
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{
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npc_creditmarker_visit_with_ancestorsAI(Creature* creature) : ScriptedAI(creature) {}
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void Reset() {}
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void EnterCombat(Unit* /*who*/) {}
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void MoveInLineOfSight(Unit* who)
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{
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if (!who)
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return;
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if (who->GetTypeId() == TYPEID_PLAYER)
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{
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if (CAST_PLR(who)->GetQuestStatus(10085) == QUEST_STATUS_INCOMPLETE)
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{
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uint32 creditMarkerId = me->GetEntry();
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if ((creditMarkerId >= 18840) && (creditMarkerId <= 18843))
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{
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// 18840: Sunspring, 18841: Laughing, 18842: Garadar, 18843: Bleeding
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if (!CAST_PLR(who)->GetReqKillOrCastCurrentCount(10085, creditMarkerId))
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CAST_PLR(who)->KilledMonsterCredit(creditMarkerId, me->GetGUID());
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}
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}
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}
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}
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};
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};
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/*######
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## go_corkis_prison and npc_corki
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######*/
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enum CorkiData
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{
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// first quest
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QUEST_HELP = 9923,
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NPC_CORKI = 18445,
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NPC_CORKI_CREDIT_1 = 18369,
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GO_CORKIS_PRISON = 182349,
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CORKI_SAY_THANKS = 0,
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// 2nd quest
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QUEST_CORKIS_GONE_MISSING_AGAIN = 9924,
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NPC_CORKI_2 = 20812,
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GO_CORKIS_PRISON_2 = 182350,
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CORKI_SAY_PROMISE = 0,
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// 3rd quest
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QUEST_CHOWAR_THE_PILLAGER = 9955,
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NPC_CORKI_3 = 18369,
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NPC_CORKI_CREDIT_3 = 18444,
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GO_CORKIS_PRISON_3 = 182521,
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CORKI_SAY_LAST = 0
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};
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class go_corkis_prison : public GameObjectScript
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{
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public:
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go_corkis_prison() : GameObjectScript("go_corkis_prison") { }
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bool OnGossipHello(Player* player, GameObject* go)
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{
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if (go->GetEntry() == GO_CORKIS_PRISON)
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{
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if (Creature* corki = go->FindNearestCreature(NPC_CORKI, 25, true))
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{
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go->SetGoState(GO_STATE_READY);
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corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()+5, go->GetPositionY(), go->GetPositionZ());
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if (player)
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player->KilledMonsterCredit(NPC_CORKI_CREDIT_1, 0);
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}
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}
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if (go->GetEntry() == GO_CORKIS_PRISON_2)
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{
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if (Creature* corki = go->FindNearestCreature(NPC_CORKI_2, 25, true))
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{
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go->SetGoState(GO_STATE_READY);
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corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()-5, go->GetPositionY(), go->GetPositionZ());
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if (player)
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player->KilledMonsterCredit(NPC_CORKI_2, 0);
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}
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}
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if (go->GetEntry() == GO_CORKIS_PRISON_3)
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{
|
|
if (Creature* corki = go->FindNearestCreature(NPC_CORKI_3, 25, true))
|
|
{
|
|
go->SetGoState(GO_STATE_READY);
|
|
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()+4, go->GetPositionY(), go->GetPositionZ());
|
|
if (player)
|
|
player->KilledMonsterCredit(NPC_CORKI_CREDIT_3, 0);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
class npc_corki : public CreatureScript
|
|
{
|
|
public:
|
|
npc_corki() : CreatureScript("npc_corki") { }
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new npc_corkiAI(creature);
|
|
}
|
|
|
|
struct npc_corkiAI : public ScriptedAI
|
|
{
|
|
npc_corkiAI(Creature* creature) : ScriptedAI(creature) {}
|
|
|
|
uint32 Say_Timer;
|
|
bool ReleasedFromCage;
|
|
|
|
void Reset()
|
|
{
|
|
Say_Timer = 5000;
|
|
ReleasedFromCage = false;
|
|
}
|
|
|
|
void UpdateAI(uint32 const diff)
|
|
{
|
|
if (ReleasedFromCage)
|
|
{
|
|
if (Say_Timer <= diff)
|
|
{
|
|
me->DespawnOrUnsummon();
|
|
ReleasedFromCage = false;
|
|
}
|
|
else
|
|
Say_Timer -= diff;
|
|
}
|
|
}
|
|
|
|
void MovementInform(uint32 type, uint32 id)
|
|
{
|
|
if (type == POINT_MOTION_TYPE && id == 1)
|
|
{
|
|
Say_Timer = 5000;
|
|
ReleasedFromCage = true;
|
|
if (me->GetEntry() == NPC_CORKI)
|
|
Talk(CORKI_SAY_THANKS);
|
|
if (me->GetEntry() == NPC_CORKI_2)
|
|
Talk(CORKI_SAY_PROMISE);
|
|
if (me->GetEntry() == NPC_CORKI_3)
|
|
Talk(CORKI_SAY_LAST);
|
|
}
|
|
};
|
|
};
|
|
};
|
|
|
|
/*#####
|
|
## npc_kurenai_captive
|
|
#####*/
|
|
|
|
enum KurenaiCaptive
|
|
{
|
|
SAY_KUR_START = 0,
|
|
SAY_KUR_NO_ESCAPE = 1,
|
|
SAY_KUR_MORE = 2,
|
|
SAY_KUR_MORE_TWO = 3,
|
|
SAY_KUR_LIGHTNING = 4,
|
|
SAY_KUR_SHOCK = 5,
|
|
SAY_KUR_COMPLETE = 6,
|
|
|
|
SPELL_KUR_CHAIN_LIGHTNING = 16006,
|
|
SPELL_KUR_EARTHBIND_TOTEM = 15786,
|
|
SPELL_KUR_FROST_SHOCK = 12548,
|
|
SPELL_KUR_HEALING_WAVE = 12491,
|
|
|
|
QUEST_TOTEM_KARDASH_A = 9879,
|
|
|
|
NPC_KUR_MURK_RAIDER = 18203,
|
|
NPC_KUR_MURK_BRUTE = 18211,
|
|
NPC_KUR_MURK_SCAVENGER = 18207,
|
|
NPC_KUR_MURK_PUTRIFIER = 18202,
|
|
};
|
|
|
|
static float kurenaiAmbushA[]= {-1568.805786f, 8533.873047f, 1.958f};
|
|
static float kurenaiAmbushB[]= {-1491.554321f, 8506.483398f, 1.248f};
|
|
|
|
class npc_kurenai_captive : public CreatureScript
|
|
{
|
|
public:
|
|
npc_kurenai_captive() : CreatureScript("npc_kurenai_captive") { }
|
|
|
|
bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
|
|
{
|
|
if (quest->GetQuestId() == QUEST_TOTEM_KARDASH_A)
|
|
{
|
|
if (npc_kurenai_captiveAI* EscortAI = dynamic_cast<npc_kurenai_captiveAI*>(creature->AI()))
|
|
{
|
|
creature->SetStandState(UNIT_STAND_STATE_STAND);
|
|
EscortAI->Start(true, false, player->GetGUID(), quest);
|
|
creature->AI()->Talk(SAY_KUR_START);
|
|
|
|
creature->SummonCreature(NPC_KUR_MURK_RAIDER, kurenaiAmbushA[0]+2.5f, kurenaiAmbushA[1]-2.5f, kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
creature->SummonCreature(NPC_KUR_MURK_BRUTE, kurenaiAmbushA[0]-2.5f, kurenaiAmbushA[1]+2.5f, kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
creature->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushA[0], kurenaiAmbushA[1], kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new npc_kurenai_captiveAI(creature);
|
|
}
|
|
|
|
struct npc_kurenai_captiveAI : public npc_escortAI
|
|
{
|
|
npc_kurenai_captiveAI(Creature* creature) : npc_escortAI(creature) { }
|
|
|
|
uint32 ChainLightningTimer;
|
|
uint32 HealTimer;
|
|
uint32 FrostShockTimer;
|
|
|
|
void Reset()
|
|
{
|
|
ChainLightningTimer = 1000;
|
|
HealTimer = 0;
|
|
FrostShockTimer = 6000;
|
|
}
|
|
|
|
void EnterCombat(Unit* /*who*/)
|
|
{
|
|
DoCast(me, SPELL_KUR_EARTHBIND_TOTEM, false);
|
|
}
|
|
|
|
void JustDied(Unit* /*killer*/)
|
|
{
|
|
if (!HasEscortState(STATE_ESCORT_ESCORTING))
|
|
return;
|
|
|
|
if (Player* player = GetPlayerForEscort())
|
|
{
|
|
if (player->GetQuestStatus(QUEST_TOTEM_KARDASH_A) != QUEST_STATUS_COMPLETE)
|
|
player->FailQuest(QUEST_TOTEM_KARDASH_A);
|
|
}
|
|
}
|
|
|
|
void WaypointReached(uint32 waypointId)
|
|
{
|
|
switch (waypointId)
|
|
{
|
|
case 3:
|
|
{
|
|
Talk(SAY_KUR_MORE);
|
|
|
|
if (me->SummonCreature(NPC_KUR_MURK_PUTRIFIER, kurenaiAmbushB[0], kurenaiAmbushB[1], kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
|
|
Talk(SAY_KUR_MORE_TWO);
|
|
|
|
me->SummonCreature(NPC_KUR_MURK_PUTRIFIER, kurenaiAmbushB[0]-2.5f, kurenaiAmbushB[1]-2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushB[0]+2.5f, kurenaiAmbushB[1]+2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushB[0]+2.5f, kurenaiAmbushB[1]-2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
break;
|
|
}
|
|
case 7:
|
|
{
|
|
Talk(SAY_KUR_COMPLETE);
|
|
|
|
if (Player* player = GetPlayerForEscort())
|
|
player->GroupEventHappens(QUEST_TOTEM_KARDASH_A, me);
|
|
|
|
SetRun();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void JustSummoned(Creature* summoned)
|
|
{
|
|
if (summoned->GetEntry() == NPC_KUR_MURK_BRUTE)
|
|
Talk(SAY_KUR_NO_ESCAPE);
|
|
|
|
// This function is for when we summoned enemies to fight - so that does NOT mean we should make our totem count in this!
|
|
if (summoned->isTotem())
|
|
return;
|
|
|
|
summoned->SetWalk(false);
|
|
summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
|
|
summoned->AI()->AttackStart(me);
|
|
}
|
|
|
|
void SpellHitTarget(Unit* /*target*/, const SpellInfo* spell)
|
|
{
|
|
if (spell->Id == SPELL_KUR_CHAIN_LIGHTNING)
|
|
{
|
|
if (rand()%30)
|
|
return;
|
|
|
|
Talk(SAY_KUR_LIGHTNING);
|
|
}
|
|
|
|
if (spell->Id == SPELL_KUR_FROST_SHOCK)
|
|
{
|
|
if (rand()%30)
|
|
return;
|
|
|
|
Talk(SAY_KUR_SHOCK);
|
|
}
|
|
}
|
|
|
|
void UpdateAI(const uint32 diff)
|
|
{
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
if (me->HasUnitState(UNIT_STATE_CASTING))
|
|
return;
|
|
|
|
if (ChainLightningTimer <= diff)
|
|
{
|
|
DoCast(me->getVictim(), SPELL_KUR_CHAIN_LIGHTNING);
|
|
ChainLightningTimer = urand(7000,14000);
|
|
} else ChainLightningTimer -= diff;
|
|
|
|
if (HealthBelowPct(30))
|
|
{
|
|
if (HealTimer <= diff)
|
|
{
|
|
DoCast(me, SPELL_KUR_HEALING_WAVE);
|
|
HealTimer = 5000;
|
|
} else HealTimer -= diff;
|
|
}
|
|
|
|
if (FrostShockTimer <= diff)
|
|
{
|
|
DoCast(me->getVictim(), SPELL_KUR_FROST_SHOCK);
|
|
FrostShockTimer = urand(7500,15000);
|
|
} else FrostShockTimer -= diff;
|
|
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
};
|
|
};
|
|
|
|
/*######
|
|
## go_warmaul_prison
|
|
######*/
|
|
|
|
enum FindingTheSurvivorsData
|
|
{
|
|
QUEST_FINDING_THE_SURVIVORS = 9948,
|
|
NPC_MAGHAR_PRISONER = 18428,
|
|
|
|
SAY_FREE = 0,
|
|
};
|
|
|
|
class go_warmaul_prison : public GameObjectScript
|
|
{
|
|
public:
|
|
go_warmaul_prison() : GameObjectScript("go_warmaul_prison") { }
|
|
|
|
bool OnGossipHello(Player* player, GameObject* go)
|
|
{
|
|
if (player->GetQuestStatus(QUEST_FINDING_THE_SURVIVORS) != QUEST_STATUS_INCOMPLETE)
|
|
return false;
|
|
|
|
if (Creature* prisoner = go->FindNearestCreature(NPC_MAGHAR_PRISONER, 5.0f))
|
|
{
|
|
go->UseDoorOrButton();
|
|
player->KilledMonsterCredit(NPC_MAGHAR_PRISONER, 0);
|
|
|
|
prisoner->AI()->Talk(SAY_FREE, player->GetGUID());
|
|
prisoner->DespawnOrUnsummon(6000);
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void AddSC_nagrand()
|
|
{
|
|
new npc_greatmother_geyah();
|
|
new npc_maghar_captive();
|
|
new npc_creditmarker_visit_with_ancestors();
|
|
new npc_corki();
|
|
new go_corkis_prison();
|
|
new npc_kurenai_captive();
|
|
new go_warmaul_prison();
|
|
}
|