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*OutdoorPvP: Implementation of HandlePlayerResurrects. By Spp *Wintergrasp: Fix to honor rewards (DestroyedTower never applied). By Spp *Wintergrasp: Fix to Spirit Healers (werent visible during wartime). By Spp --HG-- branch : trunk
1335 lines
46 KiB
C++
1335 lines
46 KiB
C++
/*
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* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Wintergrasp.h"
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#include "SpellAuras.h"
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#include "Vehicle.h"
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#include "ObjectMgr.h"
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#include "World.h"
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typedef uint32 TeamPair[2];
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enum WintergraspQuest
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{
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SLAY_THEM_ALL_1 = 13180, //Horde Quest
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SLAY_THEM_ALL_2 = 13178, //Horde Quest
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NO_MERCY_MERCILESS = 13177, //Alliance Quest
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NO_MERCY_MERCILESS_1 = 13179, //Alliance Quest
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A_VICTORY_IN_WG = 13181,
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H_VICTORY_IN_WG = 13183,
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};
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enum CreatureEntry
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{
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CRE_ENG_A = 30499,
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CRE_ENG_H = 30400,
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CRE_PVP_KILL = 31086, //Quest Objective
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SPIRIT_HEALER = 6491,
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};
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const TeamPair CreatureEntryPair[] =
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{
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{32307, 32308}, // Guards
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{30739, 30740}, // Champions
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{31101, 31051}, // Hoodoo Master & Sorceress
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{31102, 31052}, // Vieron Blazefeather & Bowyer
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{32296, 32294}, // Quartermaster
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{31107, 31109}, // Lieutenant & Senior Demolitionist
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{31151, 31153}, // Tactical Officer
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{31106, 31108}, // Siegesmith & Siege Master
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{31053, 31054}, // Primalist & Anchorite
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{31091, 31036}, // Commander
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{32615, 32626}, // Warbringer & Brigadier General
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{0,0}
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};
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const TeamPair GODisplayPair[] =
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{
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{5651, 5652},
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{8256, 8257},
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{0,0}
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};
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void LoadTeamPair(TeamPairMap &pairMap, const TeamPair *pair)
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{
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while((*pair)[0])
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{
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pairMap[(*pair)[0]] = (*pair)[1];
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pairMap[(*pair)[1]] = (*pair)[0];
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++pair;
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}
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}
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#define REMOVE_WARTIME_AURAS(p) (p)->RemoveAura(SPELL_RECRUIT);\
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(p)->RemoveAura(SPELL_CORPORAL);(p)->RemoveAura(SPELL_LIEUTENANT)
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#define REMOVE_TENACITY_AURA(p) CastTenacity(p, 0)
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// Visual defines, easier to understand code
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#define getDefenderTeam() m_defender
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#define getAttackerTeam() OTHER_TEAM(m_defender)
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typedef std::list<const AreaPOIEntry *> AreaPOIList;
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OPvPWintergrasp::OPvPWintergrasp()
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{
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m_TypeId = OPVP_WINTERGRASP;
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}
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bool OPvPWintergrasp::SetupOutdoorPvP()
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{
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if(!sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_ENABLED))
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return false;
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m_defender = TeamId(rand()%2);
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m_changeDefender = false;
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m_workshopCount[TEAM_ALLIANCE] = 0;
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m_workshopCount[TEAM_HORDE] = 0;
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m_tenacityStack = 0;
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m_gate = NULL;
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// Select POI
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AreaPOIList areaPOIs;
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float minX = 9999, minY = 9999, maxX = -9999, maxY = -9999;
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for (uint32 i = 0; i < sAreaPOIStore.GetNumRows(); ++i)
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{
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const AreaPOIEntry * poiInfo = sAreaPOIStore.LookupEntry(i);
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if (poiInfo && poiInfo->zoneId == ZONE_WINTERGRASP)
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{
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areaPOIs.push_back(poiInfo);
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if (minX > poiInfo->x) minX = poiInfo->x;
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if (minY > poiInfo->y) minY = poiInfo->y;
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if (maxX < poiInfo->x) maxX = poiInfo->x;
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if (maxY < poiInfo->y) maxY = poiInfo->y;
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}
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}
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minX -= 20; minY -= 20; maxX += 20; maxY += 20;
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// Coords: 4290.330078, 1790.359985 - 5558.379883, 4048.889893
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QueryResult *result = WorldDatabase.PQuery("SELECT guid FROM gameobject,gameobject_template"
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" WHERE gameobject.map=571"
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" AND gameobject.position_x>%f AND gameobject.position_y>%f"
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" AND gameobject.position_x<%f AND gameobject.position_y<%f"
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" AND gameobject_template.type=33"
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" AND gameobject.id=gameobject_template.entry",
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minX, minY, maxX, maxY);
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if (!result)
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return false;
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do
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{
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Field *fields = result->Fetch();
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uint32 guid = fields[0].GetUInt32();
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GameObjectData const * goData = objmgr.GetGOData(guid);
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if (!goData) // this should not happen
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continue;
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float x = goData->posX, y = goData->posY;
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float minDist = 100;
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AreaPOIList::iterator poi = areaPOIs.end();
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for (AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
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{
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if (!(*itr)->icon[1]) // note: may for other use
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continue;
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float dist = (abs((*itr)->x - x) + abs((*itr)->y - y));
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if (minDist > dist)
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{
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minDist = dist;
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poi = itr;
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}
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}
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if (poi == areaPOIs.end())
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continue;
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// add building to the list
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TeamId teamId = x > POS_X_CENTER ? getDefenderTeam() : getAttackerTeam();
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m_buildingStates[guid] = new BuildingState((*poi)->worldState, teamId, getDefenderTeam() != TEAM_ALLIANCE);
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if ((*poi)->id == 2246)
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m_gate = m_buildingStates[guid];
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areaPOIs.erase(poi);
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// add capture point
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uint32 capturePointEntry = 0;
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switch(goData->id)
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{
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case 192028: // NW
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case 192030: // W
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case 192032: // SW
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capturePointEntry = 190475;
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break;
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case 192029: // NE
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case 192031: // E
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case 192033: // SE
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capturePointEntry = 190487;
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break;
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}
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// TODO - Get Engs from DB only 1 time, not 6
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if (capturePointEntry)
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{
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uint32 engGuid = 0;
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QueryResult *result = WorldDatabase.PQuery("SELECT guid FROM creature"
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" WHERE creature.map=571"
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" AND creature.id IN (%u, %u);", CRE_ENG_A, CRE_ENG_H);
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if (!result)
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{
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sLog.outError("Cannot find siege workshop master in creature!");
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continue;
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}
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float minDist = 100;
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do
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{
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Field *fields = result->Fetch();
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uint32 guid = fields[0].GetUInt32();
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const CreatureData *creData = objmgr.GetCreatureData(guid);
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if (!creData)
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continue;
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float dist = (abs(creData->posX - x) + abs(creData->posY - y));
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if (minDist > dist)
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{
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minDist = dist;
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engGuid = guid;
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}
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}while(result->NextRow());
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delete result;
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if (!engGuid)
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{
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sLog.outError("Cannot find nearby siege workshop master!");
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continue;
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}
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SiegeWorkshop *workshop = new SiegeWorkshop(this, m_buildingStates[guid]);
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if (!workshop->SetCapturePointData(capturePointEntry, goData->mapid, goData->posX + 40 * cos(goData->orientation + M_PI / 2), goData->posY + 40 * sin(goData->orientation + M_PI / 2), goData->posZ))
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{
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delete workshop;
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sLog.outError("Cannot add capture point!");
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continue;
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}
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const CreatureData *creData = objmgr.GetCreatureData(engGuid);
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if (!creData)
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continue;
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workshop->m_engEntry = const_cast<uint32*>(&creData->id);
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const_cast<CreatureData*>(creData)->displayid = 0;
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workshop->m_workshopGuid = guid;
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workshop->m_engGuid = engGuid;
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//workshop->AddGO(0, guid, goData->id);
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//workshop->AddCre(0, engGuid, creData->id);
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//sLog.outDebug("Demolisher Engineerer lowguid %u is linked to workshop lowguid %u.", engGuid, guid);
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AddCapturePoint(workshop);
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m_buildingStates[guid]->type = BUILDING_WORKSHOP;
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workshop->SetTeamByBuildingState();
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}
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}while(result->NextRow());
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delete result;
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if (!m_gate)
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{
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sLog.outError("Cannot find wintergrasp fortress gate!");
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return false;
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}
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// Load Graveyard
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GraveYardMap::const_iterator graveLow = objmgr.mGraveYardMap.lower_bound(ZONE_WINTERGRASP);
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GraveYardMap::const_iterator graveUp = objmgr.mGraveYardMap.upper_bound(ZONE_WINTERGRASP);
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for (AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); )
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{
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if ((*itr)->icon[1] == 8)
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{
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// find or create grave yard
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const WorldSafeLocsEntry *loc = objmgr.GetClosestGraveYard((*itr)->x, (*itr)->y, (*itr)->z, (*itr)->mapId, 0);
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if (!loc)
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{
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++itr;
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continue;
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}
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GraveYardMap::const_iterator graveItr;
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for (graveItr = graveLow; graveItr != graveUp; ++graveItr)
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if (graveItr->second.safeLocId == loc->ID)
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break;
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if (graveItr == graveUp)
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{
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GraveYardData graveData;
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graveData.safeLocId = loc->ID;
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graveData.team = 0;
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graveItr = objmgr.mGraveYardMap.insert(std::make_pair(ZONE_WINTERGRASP, graveData));
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}
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for (BuildingStateMap::iterator stateItr = m_buildingStates.begin(); stateItr != m_buildingStates.end(); ++stateItr)
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{
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if (stateItr->second->worldState == (*itr)->worldState)
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{
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stateItr->second->graveTeam = const_cast<uint32*>(&graveItr->second.team);
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break;
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}
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}
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areaPOIs.erase(itr++);
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}
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else
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++itr;
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}
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//for (AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
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// sLog.outError("not assigned %u %f %f", (*itr)->id, (*itr)->x, (*itr)->y);
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//gameeventmgr.StartInternalEvent(GameEventWintergraspDefender[getDefenderTeam()]);
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//Titan Relic eventid = 19982
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objmgr.AddGOData(192829, 571, 5440, 2840.8, 420.43 + 10, 0);
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LoadTeamPair(m_goDisplayPair, GODisplayPair);
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LoadTeamPair(m_creEntryPair, CreatureEntryPair);
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m_wartime = false;
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m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_START_TIME) * MINUTE * IN_MILISECONDS;
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m_towerCount[getDefenderTeam()][DAMAGE_INTACT] = 4;
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m_towerCount[getAttackerTeam()][DAMAGE_INTACT] = 3;
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m_towerCount[TEAM_ALLIANCE][DAMAGE_DAMAGED] = 0;
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m_towerCount[TEAM_HORDE][DAMAGE_DAMAGED] = 0;
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m_towerCount[TEAM_ALLIANCE][DAMAGE_DESTROYED] = 0;
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m_towerCount[TEAM_HORDE][DAMAGE_DESTROYED] = 0;
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// Load custom rewards
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if (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
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{
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m_customHonorReward[WIN_BATTLE] = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_WIN_BATTLE);
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m_customHonorReward[LOSE_BATTLE] = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_LOSE_BATTLE);
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m_customHonorReward[DAMAGED_TOWER] = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_DAMAGED_TOWER);
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m_customHonorReward[DESTROYED_TOWER] = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_DESTROYED_TOWER);
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m_customHonorReward[DAMAGED_BUILDING] = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_DAMAGED_BUILDING);
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m_customHonorReward[INTACT_BUILDING] = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_INTACT_BUILDING);
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}
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RemoveOfflinePlayerWGAuras();
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RegisterZone(ZONE_WINTERGRASP);
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return true;
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}
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void OPvPWintergrasp::ProcessEvent(GameObject *obj, uint32 eventId)
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{
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if (eventId == 19982)
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{
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if (isWarTime() && m_gate && m_gate->damageState == DAMAGE_DESTROYED)
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{
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m_changeDefender = true;
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m_timer = 0;
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}
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}
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else if (obj->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
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{
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BuildingStateMap::const_iterator itr = m_buildingStates.find(obj->GetDBTableGUIDLow());
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if (itr != m_buildingStates.end())
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{
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BuildingState *state = itr->second;
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if (eventId == obj->GetGOInfo()->building.damagedEvent)
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{
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state->damageState = DAMAGE_DAMAGED;
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if (state->type == BUILDING_TOWER)
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++m_towerCount[state->GetTeam()][DAMAGE_DAMAGED];
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}
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else if (eventId == obj->GetGOInfo()->building.destroyedEvent)
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{
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state->damageState = DAMAGE_DESTROYED;
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if (state->type == BUILDING_WORKSHOP)
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ModifyWorkshopCount(state->GetTeam(), false);
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else if (state->type == BUILDING_TOWER)
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{
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--m_towerCount[state->GetTeam()][DAMAGE_DAMAGED];
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++m_towerCount[state->GetTeam()][DAMAGE_DESTROYED];
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}
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}
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BroadcastStateChange(state);
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}
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}
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}
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void OPvPWintergrasp::RemoveOfflinePlayerWGAuras()
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{
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// if server crashed while in battle there could be players with rank or tenacity
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CharacterDatabase.PExecute("DELETE FROM character_aura WHERE spell IN (%u,%u,%u, %u)",
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SPELL_RECRUIT, SPELL_CORPORAL, SPELL_LIEUTENANT, SPELL_TENACITY);
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}
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void OPvPWintergrasp::ModifyWorkshopCount(TeamId team, bool add)
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{
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if (team == TEAM_NEUTRAL)
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return;
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if (add)
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++m_workshopCount[team];
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else if (m_workshopCount[team])
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--m_workshopCount[team];
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else
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sLog.outError("OPvPWintergrasp::ModifyWorkshopCount: negative workshop count!");
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SendUpdateWorldState(MaxVehNumWorldState[team], m_workshopCount[team] * MAX_VEHICLE_PER_WORKSHOP);
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}
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uint32 OPvPWintergrasp::GetCreatureEntry(uint32 guidlow, const CreatureData *data)
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{
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if (getDefenderTeam() == TEAM_ALLIANCE)
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{
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TeamPairMap::const_iterator itr = m_creEntryPair.find(data->id);
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if (itr != m_creEntryPair.end())
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{
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const_cast<CreatureData*>(data)->displayid = 0;
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return itr->second;
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}
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}
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return data->id;
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}
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WintergraspCreType OPvPWintergrasp::GetCreatureType(uint32 entry) const
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{
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// VEHICLES, GUARDS and TURRETS gives kill credit
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// OTHER Not in wartime
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// TURRET Only during wartime
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// SPECIAL like "OTHER" but no despawn conditions
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// Entries like Case A: Case: B have their own despawn function
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switch(entry)
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{
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case 27881: // Catapult
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case 28094: // Demolisher
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case 28312: // Alliance Siege Engine
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case 32627: // Horde Siege Engine
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return CREATURE_SIEGE_VEHICLE;
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case 28366: // Wintergrasp Tower cannon
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return CREATURE_TURRET;
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case CRE_ENG_A: // Alliance Engineer
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case CRE_ENG_H: // Horde Engineer
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return CREATURE_ENGINEER;
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case 30739:case 30740: // Champions
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case 32307:case 32308: // Guards
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return CREATURE_GUARD;
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case 31101:case 31051: // Hoodoo Master & Sorceress
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case 31102:case 31052: // Vieron Blazefeather & Bowyer
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case 31107:case 31109: // Lieutenant & Senior Demolitionist
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case 31151:case 31153: // Tactical Officer
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case 31106:case 31108: // Siegesmith & Siege Master
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case 31053:case 31054: // Primalist & Anchorite
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case 31091:case 31036: // Commander
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case 32615:case 32626: // Warbringer && Brigadier General
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case 32296:case 32294: // Quartermaster
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case 30870:case 30869: // Flight Masters
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case 31841:case 31842: // Spirit Guides
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case SPIRIT_HEALER: // Spirit Healers
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return CREATURE_SPECIAL;
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default:
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return CREATURE_OTHER; // Revenants, Elementals, etc
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}
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}
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void OPvPWintergrasp::OnCreatureCreate(Creature *creature, bool add)
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{
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uint32 entry = creature->GetEntry();
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switch(GetCreatureType(entry))
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{
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case CREATURE_SIEGE_VEHICLE:
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{
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if (!creature->isSummon())
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return;
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TeamId team;
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if (add)
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{
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if (creature->getFaction() == WintergraspFaction[TEAM_ALLIANCE])
|
|
team = TEAM_ALLIANCE;
|
|
else if (creature->getFaction() == WintergraspFaction[TEAM_HORDE])
|
|
team = TEAM_HORDE;
|
|
else
|
|
return;
|
|
|
|
if (uint32 engLowguid = GUID_LOPART(((TempSummon*)creature)->GetSummonerGUID()))
|
|
{
|
|
if (SiegeWorkshop *workshop = GetWorkshopByEngGuid(engLowguid))
|
|
{
|
|
if (CanBuildVehicle(workshop))
|
|
{
|
|
m_vehicles[team].insert(creature);
|
|
//workshop->m_vehicles.insert(creature);
|
|
}
|
|
else
|
|
{
|
|
creature->setDeathState(DEAD);
|
|
creature->SetRespawnTime(DAY);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_tenacityStack > 0)
|
|
{
|
|
if (team == TEAM_ALLIANCE)
|
|
creature->SetAuraStack(SPELL_TENACITY_VEHICLE, creature, m_tenacityStack);
|
|
}
|
|
else if (m_tenacityStack < 0)
|
|
{
|
|
if (team == TEAM_HORDE)
|
|
creature->SetAuraStack(SPELL_TENACITY_VEHICLE, creature, -m_tenacityStack);
|
|
}
|
|
}
|
|
else // the faction may be changed in uncharm
|
|
{
|
|
// TODO: now you have to wait until the corpse of vehicle disappear to build a new one
|
|
if (m_vehicles[TEAM_ALLIANCE].erase(creature))
|
|
team = TEAM_ALLIANCE;
|
|
else if (m_vehicles[TEAM_HORDE].erase(creature))
|
|
team = TEAM_HORDE;
|
|
else
|
|
return;
|
|
}
|
|
SendUpdateWorldState(VehNumWorldState[team], m_vehicles[team].size());
|
|
break;
|
|
}
|
|
case CREATURE_ENGINEER:
|
|
for (OutdoorPvP::OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
|
|
{
|
|
if (SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
|
|
if (workshop->m_engGuid == creature->GetDBTableGUIDLow())
|
|
{
|
|
workshop->m_engineer = add ? creature : NULL;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case CREATURE_TURRET:
|
|
case CREATURE_OTHER:
|
|
UpdateCreatureInfo(creature);
|
|
default:
|
|
if (add) m_creatures.insert(creature);
|
|
else m_creatures.erase(creature);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void OPvPWintergrasp::OnGameObjectCreate(GameObject *go, bool add)
|
|
{
|
|
OutdoorPvP::OnGameObjectCreate(go, add);
|
|
|
|
if (UpdateGameObjectInfo(go))
|
|
{
|
|
if (add) m_gobjects.insert(go);
|
|
else m_gobjects.erase(go);
|
|
}
|
|
//do we need to store building?
|
|
else if (go->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
|
|
{
|
|
BuildingStateMap::const_iterator itr = m_buildingStates.find(go->GetDBTableGUIDLow());
|
|
if (itr != m_buildingStates.end())
|
|
{
|
|
itr->second->building = add ? go : NULL;
|
|
if (go->GetGOInfo()->displayId == 7878 || go->GetGOInfo()->displayId == 7900)
|
|
itr->second->type = BUILDING_TOWER;
|
|
if (!add || itr->second->damageState == DAMAGE_INTACT && !itr->second->health)
|
|
itr->second->health = go->GetGOValue()->building.health;
|
|
else
|
|
{
|
|
go->GetGOValue()->building.health = itr->second->health;
|
|
if (itr->second->damageState == DAMAGE_DAMAGED)
|
|
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED);
|
|
else if (itr->second->damageState == DAMAGE_DESTROYED)
|
|
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void OPvPWintergrasp::UpdateAllWorldObject()
|
|
{
|
|
// update cre and go factions
|
|
for (GameObjectSet::iterator itr = m_gobjects.begin(); itr != m_gobjects.end(); ++itr)
|
|
UpdateGameObjectInfo(*itr);
|
|
for (CreatureSet::iterator itr = m_creatures.begin(); itr != m_creatures.end(); ++itr)
|
|
UpdateCreatureInfo(*itr);
|
|
|
|
// rebuild and update building states
|
|
RebuildAllBuildings();
|
|
|
|
// update capture points
|
|
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
|
|
if (SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
|
|
workshop->SetTeamByBuildingState();
|
|
}
|
|
|
|
void OPvPWintergrasp::RebuildAllBuildings()
|
|
{
|
|
for (BuildingStateMap::const_iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
|
|
{
|
|
if (itr->second->building)
|
|
{
|
|
UpdateGameObjectInfo(itr->second->building);
|
|
itr->second->building->Rebuild();
|
|
itr->second->health = itr->second->building->GetGOValue()->building.health;
|
|
}
|
|
else
|
|
itr->second->health = 0;
|
|
|
|
if (itr->second->damageState == DAMAGE_DESTROYED)
|
|
{
|
|
if (itr->second->type == BUILDING_WORKSHOP)
|
|
ModifyWorkshopCount(itr->second->GetTeam(), true);
|
|
}
|
|
|
|
itr->second->damageState = DAMAGE_INTACT;
|
|
itr->second->SetTeam(getDefenderTeam() == TEAM_ALLIANCE ? OTHER_TEAM(itr->second->defaultTeam) : itr->second->defaultTeam);
|
|
}
|
|
|
|
m_towerCount[getDefenderTeam()][DAMAGE_INTACT] = 4;
|
|
m_towerCount[getAttackerTeam()][DAMAGE_INTACT] = 3;
|
|
m_towerCount[TEAM_ALLIANCE][DAMAGE_DAMAGED] = 0;
|
|
m_towerCount[TEAM_HORDE][DAMAGE_DAMAGED] = 0;
|
|
m_towerCount[TEAM_ALLIANCE][DAMAGE_DESTROYED] = 0;
|
|
m_towerCount[TEAM_HORDE][DAMAGE_DESTROYED] = 0;
|
|
}
|
|
|
|
void OPvPWintergrasp::SendInitWorldStatesTo(Player *player) const
|
|
{
|
|
WorldPacket data(SMSG_INIT_WORLD_STATES, (4+4+4+2+(m_buildingStates.size()*8)));
|
|
data << uint32(571);
|
|
data << uint32(ZONE_WINTERGRASP);
|
|
data << uint32(0);
|
|
data << uint16(4+5+4+m_buildingStates.size());
|
|
|
|
data << uint32(3803) << uint32(getDefenderTeam() == TEAM_ALLIANCE ? 1 : 0);
|
|
data << uint32(3802) << uint32(getDefenderTeam() != TEAM_ALLIANCE ? 1 : 0);
|
|
data << uint32(3801) << uint32(isWarTime() ? 0 : 1);
|
|
data << uint32(3710) << uint32(isWarTime() ? 1 : 0);
|
|
|
|
for (uint32 i = 0; i < 5; ++i)
|
|
data << ClockWorldState[i] << m_clock[i];
|
|
|
|
data << uint32(3490) << uint32(m_vehicles[TEAM_HORDE].size());
|
|
data << uint32(3491) << m_workshopCount[TEAM_HORDE] * MAX_VEHICLE_PER_WORKSHOP;
|
|
data << uint32(3680) << uint32(m_vehicles[TEAM_ALLIANCE].size());
|
|
data << uint32(3681) << m_workshopCount[TEAM_ALLIANCE] * MAX_VEHICLE_PER_WORKSHOP;
|
|
|
|
for (BuildingStateMap::const_iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
|
|
itr->second->FillData(data);
|
|
|
|
if (player)
|
|
player->GetSession()->SendPacket(&data);
|
|
else
|
|
BroadcastPacket(data);
|
|
}
|
|
|
|
void OPvPWintergrasp::BroadcastStateChange(BuildingState *state) const
|
|
{
|
|
if (m_sendUpdate)
|
|
for (uint32 team = 0; team < 2; ++team)
|
|
for (PlayerSet::const_iterator p_itr = m_players[team].begin(); p_itr != m_players[team].end(); ++p_itr)
|
|
state->SendUpdate(*p_itr);
|
|
}
|
|
|
|
// Called at Start and Battle End
|
|
bool OPvPWintergrasp::UpdateCreatureInfo(Creature *creature) const
|
|
{
|
|
uint32 entry = creature->GetEntry();
|
|
switch(GetCreatureType(entry))
|
|
{
|
|
case CREATURE_TURRET:
|
|
if (isWarTime())
|
|
{
|
|
if (!creature->isAlive())
|
|
creature->Respawn(true);
|
|
creature->setFaction(WintergraspFaction[getDefenderTeam()]);
|
|
creature->SetVisibility(VISIBILITY_ON);
|
|
}
|
|
else
|
|
{
|
|
if (creature->IsVehicle())
|
|
creature->GetVehicleKit()->RemoveAllPassengers();
|
|
creature->SetVisibility(VISIBILITY_OFF);
|
|
creature->setFaction(35);
|
|
}
|
|
return false;
|
|
case CREATURE_OTHER:
|
|
if (isWarTime())
|
|
{
|
|
creature->SetVisibility(VISIBILITY_OFF);
|
|
creature->setFaction(35);
|
|
}
|
|
else
|
|
{
|
|
creature->RestoreFaction();
|
|
creature->SetVisibility(VISIBILITY_ON);
|
|
}
|
|
return false;
|
|
case CREATURE_ENGINEER:
|
|
return false;
|
|
case CREATURE_SIEGE_VEHICLE:
|
|
creature->DisappearAndDie();
|
|
return false;
|
|
}
|
|
|
|
TeamPairMap::const_iterator itr = m_creEntryPair.find(creature->GetCreatureData()->id);
|
|
if (itr != m_creEntryPair.end())
|
|
{
|
|
entry = getDefenderTeam() == TEAM_ALLIANCE ? itr->second : itr->first;
|
|
creature->SetOriginalEntry(entry);
|
|
if (entry != creature->GetEntry() || !creature->isAlive())
|
|
creature->Respawn(true);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Return false = Need to rebuild at battle End/Start
|
|
// true = no need to rebuild (ie: Banners or teleporters)
|
|
bool OPvPWintergrasp::UpdateGameObjectInfo(GameObject *go) const
|
|
{
|
|
uint32 attFaction = 35;
|
|
uint32 defFaction = 35;
|
|
|
|
if (isWarTime())
|
|
{
|
|
attFaction = WintergraspFaction[getAttackerTeam()];
|
|
defFaction = WintergraspFaction[getDefenderTeam()];
|
|
}
|
|
|
|
switch(go->GetGOInfo()->displayId)
|
|
{
|
|
case 8244: // Defender's Portal - Vehicle Teleporter
|
|
go->SetUInt32Value(GAMEOBJECT_FACTION, defFaction);
|
|
return true;
|
|
case 7967: // Titan relic
|
|
go->SetUInt32Value(GAMEOBJECT_FACTION, attFaction);
|
|
return true;
|
|
|
|
case 8165: // Wintergrasp Keep Door
|
|
case 7877: // Wintergrasp Fortress Wall
|
|
case 7878: // Wintergrasp Keep Tower
|
|
case 7906: // Wintergrasp Fortress Gate
|
|
case 7909: // Wintergrasp Wall
|
|
go->SetUInt32Value(GAMEOBJECT_FACTION, defFaction);
|
|
return false;
|
|
case 7900: // Flamewatch Tower - Shadowsight Tower - Winter's Edge Tower
|
|
go->SetUInt32Value(GAMEOBJECT_FACTION, attFaction);
|
|
return false;
|
|
case 8208: // Goblin Workshop
|
|
SiegeWorkshop *workshop = GetWorkshopByGOGuid(go->GetGUID());
|
|
if (workshop)
|
|
go->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[workshop->m_buildingState->GetTeam()]);
|
|
return false;
|
|
}
|
|
|
|
// Note: this is only for test, still need db support
|
|
TeamPairMap::const_iterator itr = m_goDisplayPair.find(go->GetGOInfo()->displayId);
|
|
if (itr != m_goDisplayPair.end())
|
|
{
|
|
go->SetUInt32Value(GAMEOBJECT_DISPLAYID, getDefenderTeam() == TEAM_ALLIANCE ?
|
|
itr->second : itr->first);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void OPvPWintergrasp::HandlePlayerEnterZone(Player * plr, uint32 zone)
|
|
{
|
|
if (isWarTime() && !plr->HasAura(SPELL_RECRUIT) && !plr->HasAura(SPELL_CORPORAL)
|
|
&& !plr->HasAura(SPELL_LIEUTENANT))
|
|
plr->CastSpell(plr, SPELL_RECRUIT, true);
|
|
|
|
SendInitWorldStatesTo(plr);
|
|
OutdoorPvP::HandlePlayerEnterZone(plr, zone);
|
|
UpdateTenacityStack();
|
|
}
|
|
|
|
// Reapply Tenacity if needed
|
|
void OPvPWintergrasp::HandlePlayerResurrects(Player * plr, uint32 zone)
|
|
{
|
|
if (isWarTime() && m_tenacityStack && !plr->HasAura(SPELL_TENACITY) && plr->getLevel() > 69)
|
|
{
|
|
int32 newStack = m_tenacityStack < 0 ? -m_tenacityStack : m_tenacityStack;
|
|
if (newStack > 20)
|
|
newStack = 20;
|
|
CastTenacity(plr, newStack);
|
|
}
|
|
OutdoorPvP::HandlePlayerResurrects(plr, zone);
|
|
}
|
|
|
|
void OPvPWintergrasp::HandlePlayerLeaveZone(Player * plr, uint32 zone)
|
|
{
|
|
if (!plr->GetSession()->PlayerLogout())
|
|
{
|
|
if (plr->GetVehicle()) // dismiss in change zone case
|
|
plr->GetVehicle()->Dismiss();
|
|
REMOVE_WARTIME_AURAS(plr);
|
|
}
|
|
REMOVE_TENACITY_AURA(plr);
|
|
OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
|
|
UpdateTenacityStack();
|
|
}
|
|
|
|
void OPvPWintergrasp::PromotePlayer(Player *killer) const
|
|
{
|
|
Aura *aur;
|
|
if (aur = killer->GetAura(SPELL_RECRUIT))
|
|
{
|
|
if (aur->GetStackAmount() >= 5)
|
|
{
|
|
killer->RemoveAura(SPELL_RECRUIT);
|
|
killer->CastSpell(killer, SPELL_CORPORAL, true);
|
|
}
|
|
else
|
|
killer->CastSpell(killer, SPELL_RECRUIT, true);
|
|
}
|
|
else if (aur = killer->GetAura(SPELL_CORPORAL))
|
|
{
|
|
if (aur->GetStackAmount() >= 5)
|
|
{
|
|
killer->RemoveAura(SPELL_CORPORAL);
|
|
killer->CastSpell(killer, SPELL_LIEUTENANT, true);
|
|
}
|
|
else
|
|
killer->CastSpell(killer, SPELL_CORPORAL, true);
|
|
}
|
|
else if (killer->HasAura(SPELL_LIEUTENANT))
|
|
killer->CastSpell(killer, SPELL_LIEUTENANT, true);
|
|
}
|
|
|
|
void OPvPWintergrasp::HandleKill(Player *killer, Unit *victim)
|
|
{
|
|
bool ok = false;
|
|
if (victim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (victim->getLevel() >= 70)
|
|
ok = true;
|
|
|
|
if(killer->GetQuestStatus(SLAY_THEM_ALL_1) == QUEST_STATUS_INCOMPLETE || killer->GetQuestStatus(SLAY_THEM_ALL_2) == QUEST_STATUS_INCOMPLETE || killer->GetQuestStatus(NO_MERCY_MERCILESS_1) == QUEST_STATUS_INCOMPLETE || killer->GetQuestStatus(NO_MERCY_MERCILESS) == QUEST_STATUS_INCOMPLETE)
|
|
killer->KilledMonsterCredit(CRE_PVP_KILL,0);
|
|
}
|
|
else
|
|
{
|
|
switch(GetCreatureType(victim->GetEntry()))
|
|
{
|
|
case CREATURE_SIEGE_VEHICLE:
|
|
case CREATURE_GUARD:
|
|
case CREATURE_TURRET:
|
|
ok = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (ok)
|
|
{
|
|
if (Group *pGroup = killer->GetGroup())
|
|
{
|
|
for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
|
if (itr->getSource()->IsAtGroupRewardDistance(killer) && itr->getSource()->getLevel() > 69)
|
|
PromotePlayer(itr->getSource());
|
|
}
|
|
else if (killer->getLevel() > 69)
|
|
PromotePlayer(killer);
|
|
}
|
|
}
|
|
|
|
// Cast or removes Tenacity. MaxHP Modified, HP keeps it's % ratio
|
|
void OPvPWintergrasp::CastTenacity(Unit *unit, int32 newStack)
|
|
{
|
|
if (!unit)
|
|
return;
|
|
|
|
uint32 spellId = unit->GetTypeId() == TYPEID_PLAYER ? SPELL_TENACITY : SPELL_TENACITY_VEHICLE;
|
|
|
|
if (newStack)
|
|
unit->SetAuraStack(spellId, unit, newStack);
|
|
else
|
|
unit->RemoveAura(spellId);
|
|
if (unit->GetTypeId() != TYPEID_PLAYER || unit->isAlive())
|
|
unit->SetHealth(uint32(unit->GetMaxHealth()*((float)unit->GetHealth()) / unit->GetMaxHealth()));
|
|
}
|
|
|
|
// Recalculates Tenacity and applies it to Players / Vehicles
|
|
void OPvPWintergrasp::UpdateTenacityStack()
|
|
{
|
|
if (!isWarTime())
|
|
return;
|
|
|
|
TeamId team = TEAM_NEUTRAL;
|
|
uint32 allianceNum = 0;
|
|
uint32 hordeNum = 0;
|
|
int32 newStack = 0;
|
|
|
|
for (PlayerSet::iterator itr = m_players[TEAM_ALLIANCE].begin(); itr != m_players[TEAM_ALLIANCE].end(); ++itr)
|
|
if ((*itr)->getLevel() > 69)
|
|
++allianceNum;
|
|
|
|
for (PlayerSet::iterator itr = m_players[TEAM_HORDE].begin(); itr != m_players[TEAM_HORDE].end(); ++itr)
|
|
if ((*itr)->getLevel() > 69)
|
|
++hordeNum;
|
|
|
|
if (allianceNum && hordeNum)
|
|
{
|
|
if (allianceNum < hordeNum)
|
|
newStack = (hordeNum / allianceNum - 1)*4; // positive, should cast on alliance
|
|
else if (allianceNum > hordeNum)
|
|
newStack = (1 - int32(allianceNum / hordeNum))*4; // negative, should cast on horde
|
|
}
|
|
|
|
if (newStack == m_tenacityStack)
|
|
return;
|
|
|
|
if (m_tenacityStack > 0 && newStack <= 0) // old buff was on alliance
|
|
team = TEAM_ALLIANCE;
|
|
else if (m_tenacityStack < 0 && newStack >= 0) // old buff was on horde
|
|
team = TEAM_HORDE;
|
|
|
|
m_tenacityStack = newStack;
|
|
|
|
// Remove old buff
|
|
if (team != TEAM_NEUTRAL)
|
|
{
|
|
for (PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
|
|
if ((*itr)->getLevel() > 69)
|
|
REMOVE_TENACITY_AURA((*itr));
|
|
|
|
for (CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
|
|
REMOVE_TENACITY_AURA((*itr));
|
|
}
|
|
|
|
// Apply new buff
|
|
if (newStack)
|
|
{
|
|
team = newStack > 0 ? TEAM_ALLIANCE : TEAM_HORDE;
|
|
if (newStack < 0) newStack = -newStack;
|
|
int32 auraStack = newStack > 20 ? 20 : newStack; // Dont let it be higher than 20
|
|
|
|
for (PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
|
|
if ((*itr)->getLevel() > 69)
|
|
CastTenacity((*itr), auraStack);
|
|
|
|
for (CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
|
|
CastTenacity((*itr), auraStack);
|
|
}
|
|
}
|
|
|
|
void OPvPWintergrasp::VehicleCastSpell(TeamId team, int32 spellId) const
|
|
{
|
|
if (spellId > 0)
|
|
for (CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
|
|
(*itr)->CastSpell(*itr, (uint32)spellId, true);
|
|
else
|
|
for (CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
|
|
(*itr)->RemoveAura((uint32)-spellId); // by stack?
|
|
}
|
|
|
|
void OPvPWintergrasp::LieutenantCastSpell(TeamId team, int32 spellId) const
|
|
{
|
|
for (PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
|
|
if ((*itr)->HasAura(SPELL_LIEUTENANT) && ((*itr)->getLevel() > 69))
|
|
(*itr)->CastSpell(*itr, (uint32)spellId, true);
|
|
}
|
|
|
|
void OPvPWintergrasp::UpdateClockDigit(uint32 &timer, uint32 digit, uint32 mod)
|
|
{
|
|
uint32 value = timer%mod;
|
|
timer /= mod;
|
|
if (m_clock[digit] != value)
|
|
{
|
|
m_clock[digit] = value;
|
|
SendUpdateWorldState(ClockWorldState[digit], value);
|
|
}
|
|
}
|
|
|
|
void OPvPWintergrasp::UpdateClock()
|
|
{
|
|
uint32 timer = m_timer / 1000;
|
|
UpdateClockDigit(timer, 0, 10);
|
|
UpdateClockDigit(timer, 1, 6);
|
|
UpdateClockDigit(timer, 2, 10);
|
|
UpdateClockDigit(timer, 3, 6);
|
|
if (!isWarTime())
|
|
UpdateClockDigit(timer, 4, 10);
|
|
}
|
|
|
|
bool OPvPWintergrasp::Update(uint32 diff)
|
|
{
|
|
if(!sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_ENABLED))
|
|
return false;
|
|
|
|
if (m_timer > diff)
|
|
{
|
|
m_timer -= diff;
|
|
|
|
if (isWarTime())
|
|
OutdoorPvP::Update(diff); // update capture points
|
|
|
|
UpdateClock();
|
|
}
|
|
else
|
|
{
|
|
m_sendUpdate = false;
|
|
|
|
if (isWarTime())
|
|
{
|
|
if (m_changeDefender)
|
|
{
|
|
m_changeDefender = false;
|
|
m_defender = getAttackerTeam();
|
|
if (getDefenderTeam() == TEAM_ALLIANCE)
|
|
sWorld.SendZoneText(ZONE_WINTERGRASP, "Alliance has taken over the fortress!");
|
|
else
|
|
sWorld.SendZoneText(ZONE_WINTERGRASP, "Horde has taken over the fortress!");
|
|
}
|
|
else
|
|
{
|
|
if (getDefenderTeam() == TEAM_ALLIANCE)
|
|
sWorld.SendZoneText(ZONE_WINTERGRASP, "Alliance has successfully defended the fortress!");
|
|
else
|
|
sWorld.SendZoneText(ZONE_WINTERGRASP, "Horde has successfully defended the fortress!");
|
|
}
|
|
|
|
EndBattle();
|
|
}
|
|
else
|
|
{
|
|
sWorld.SendZoneText(ZONE_WINTERGRASP, "Battle begins!");
|
|
StartBattle();
|
|
}
|
|
|
|
UpdateAllWorldObject();
|
|
UpdateClock();
|
|
|
|
SendInitWorldStatesTo();
|
|
m_sendUpdate = true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void OPvPWintergrasp::StartBattle()
|
|
{
|
|
m_wartime = true;
|
|
m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_BATTLE_TIME) * MINUTE * IN_MILISECONDS;
|
|
|
|
// Add recruit Aura, Add Tenacity
|
|
TeamCastSpell(getDefenderTeam(), SPELL_RECRUIT);
|
|
TeamCastSpell(getAttackerTeam(), SPELL_RECRUIT);
|
|
UpdateTenacityStack();
|
|
}
|
|
|
|
void OPvPWintergrasp::EndBattle()
|
|
{
|
|
m_wartime = false;
|
|
m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_INTERVAL) * MINUTE * IN_MILISECONDS;
|
|
|
|
for (uint32 team = 0; team < 2; ++team)
|
|
{
|
|
// destroyed all vehicles
|
|
while(!m_vehicles[team].empty())
|
|
{
|
|
Creature *veh = *m_vehicles[team].begin();
|
|
m_vehicles[team].erase(m_vehicles[team].begin());
|
|
veh->setDeathState(JUST_DIED);
|
|
}
|
|
|
|
if (m_players[team].empty())
|
|
continue;
|
|
|
|
// calculate rewards
|
|
uint32 intactNum = 0;
|
|
uint32 damagedNum = 0;
|
|
for (OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
|
|
if (SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
|
|
if (workshop->m_buildingState->GetTeam() == team)
|
|
if (workshop->m_buildingState->damageState == DAMAGE_DAMAGED)
|
|
++damagedNum;
|
|
else if (workshop->m_buildingState->damageState == DAMAGE_INTACT)
|
|
++intactNum;
|
|
|
|
uint32 spellRewardId = team == getDefenderTeam() ? SPELL_VICTORY_REWARD : SPELL_DEFEAT_REWARD;
|
|
uint32 baseHonor = 0;
|
|
uint32 marks = 0;
|
|
uint32 playersWithRankNum = 0;
|
|
|
|
if (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
|
|
{
|
|
// Calculate Level 70+ with Corporal or Lieutenant rank
|
|
for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
|
|
if ((*itr)->getLevel() > 69 && ((*itr)->HasAura(SPELL_LIEUTENANT) || (*itr)->HasAura(SPELL_CORPORAL)))
|
|
++playersWithRankNum;
|
|
|
|
baseHonor = m_customHonorReward[(team == getDefenderTeam()) ? WIN_BATTLE : LOSE_BATTLE];
|
|
baseHonor += (m_customHonorReward[DAMAGED_TOWER] * m_towerCount[OTHER_TEAM(team)][DAMAGED_TOWER]);
|
|
baseHonor += (m_customHonorReward[DESTROYED_TOWER] * m_towerCount[OTHER_TEAM(team)][DESTROYED_TOWER]);
|
|
baseHonor += (m_customHonorReward[INTACT_BUILDING] * intactNum);
|
|
baseHonor += (m_customHonorReward[DAMAGED_BUILDING] * damagedNum);
|
|
}
|
|
|
|
// Revive players, remove auras and give rewards
|
|
for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
|
|
{
|
|
uint32 honor;
|
|
// When WG ends the zone is cleaned including corpses, revive all players if dead
|
|
if ((*itr)->isDead())
|
|
{
|
|
(*itr)->ResurrectPlayer(1.0f);
|
|
ObjectAccessor::Instance().ConvertCorpseForPlayer((*itr)->GetGUID());
|
|
}
|
|
|
|
if ((*itr)->getLevel() < 70)
|
|
continue; // No rewards for level <70
|
|
|
|
// give rewards
|
|
if (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
|
|
{
|
|
if (team == getDefenderTeam())
|
|
{
|
|
if ((*itr)->HasAura(SPELL_LIEUTENANT))
|
|
{
|
|
marks = 3;
|
|
honor = baseHonor;
|
|
}
|
|
else if ((*itr)->HasAura(SPELL_CORPORAL))
|
|
{
|
|
marks = 2;
|
|
honor = baseHonor;
|
|
}
|
|
else
|
|
{
|
|
marks = 1;
|
|
honor = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ((*itr)->HasAura(SPELL_LIEUTENANT))
|
|
{
|
|
marks = 1;
|
|
honor = baseHonor;
|
|
}
|
|
else if ((*itr)->HasAura(SPELL_CORPORAL))
|
|
{
|
|
marks = 1;
|
|
honor = baseHonor;
|
|
}
|
|
else
|
|
{
|
|
marks = 0;
|
|
honor = 0;
|
|
}
|
|
}
|
|
(*itr)->RewardHonor(NULL, playersWithRankNum, honor);
|
|
RewardMarkOfHonor(*itr, marks);
|
|
(*itr)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, spellRewardId);
|
|
}
|
|
else
|
|
if ((*itr)->HasAura(SPELL_LIEUTENANT) || (*itr)->HasAura(SPELL_CORPORAL))
|
|
{
|
|
// TODO - Honor from SpellReward should be shared by team players
|
|
// TODO - Marks should be given depending on Rank but 3 are given
|
|
// each time so Won't give any to recruits
|
|
(*itr)->CastSpell(*itr, spellRewardId, true);
|
|
for (uint32 i = 0; i < intactNum; ++i)
|
|
(*itr)->CastSpell(*itr, SPELL_INTACT_BUILDING, true);
|
|
for (uint32 i = 0; i < damagedNum; ++i)
|
|
(*itr)->CastSpell(*itr, SPELL_DAMAGED_BUILDING, true);
|
|
for (uint32 i = 0; i < m_towerCount[OTHER_TEAM(team)][DAMAGE_DAMAGED]; ++i)
|
|
(*itr)->CastSpell(*itr, SPELL_DAMAGED_TOWER, true);
|
|
for (uint32 i = 0; i < m_towerCount[OTHER_TEAM(team)][DAMAGE_DESTROYED]; ++i)
|
|
(*itr)->CastSpell(*itr, SPELL_DESTROYED_TOWER, true);
|
|
}
|
|
if (team == getDefenderTeam())
|
|
{
|
|
if((*itr)->HasAura(SPELL_LIEUTENANT) || (*itr)->HasAura(SPELL_CORPORAL))
|
|
{
|
|
(*itr)->AreaExploredOrEventHappens(A_VICTORY_IN_WG);
|
|
(*itr)->AreaExploredOrEventHappens(H_VICTORY_IN_WG);
|
|
}
|
|
|
|
}
|
|
REMOVE_WARTIME_AURAS(*itr);
|
|
REMOVE_TENACITY_AURA(*itr);
|
|
(*itr)->CombatStop(true);
|
|
}
|
|
}
|
|
|
|
//3.2.0: TeamCastSpell(getAttackerTeam(), SPELL_TELEPORT_DALARAN);
|
|
RemoveOfflinePlayerWGAuras();
|
|
}
|
|
|
|
void OPvPWintergrasp::SetData(uint32 id, uint32 value)
|
|
{
|
|
//if (id == DATA_ENGINEER_DIE)
|
|
// if (SiegeWorkshop *workshop = GetWorkshopByEngGuid(value))
|
|
// workshop->DespawnAllVehicles();
|
|
}
|
|
|
|
bool OPvPWintergrasp::CanBuildVehicle(SiegeWorkshop *workshop) const
|
|
{
|
|
TeamId team = workshop->m_buildingState->GetTeam();
|
|
if (team == TEAM_NEUTRAL)
|
|
return false;
|
|
|
|
return isWarTime()
|
|
&& workshop->m_buildingState->damageState != DAMAGE_DESTROYED
|
|
&& m_vehicles[team].size() < m_workshopCount[team] * MAX_VEHICLE_PER_WORKSHOP;
|
|
}
|
|
|
|
uint32 OPvPWintergrasp::GetData(uint32 id)
|
|
{
|
|
// if can build more vehicles
|
|
if (SiegeWorkshop *workshop = GetWorkshopByEngGuid(id))
|
|
return CanBuildVehicle(workshop) ? 1 : 0;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void OPvPWintergrasp::RewardMarkOfHonor(Player *plr, uint32 count)
|
|
{
|
|
// 'Inactive' this aura prevents the player from gaining honor points and battleground tokens
|
|
if (plr->HasAura(SPELL_AURA_PLAYER_INACTIVE))
|
|
return;
|
|
if (count == 0)
|
|
return;
|
|
|
|
ItemPosCountVec dest;
|
|
uint32 no_space_count = 0;
|
|
uint8 msg = plr->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, WG_MARK_OF_HONOR, count, &no_space_count);
|
|
|
|
if (msg == EQUIP_ERR_ITEM_NOT_FOUND)
|
|
{
|
|
sLog.outErrorDb("Wintergrasp reward item (Entry %u) not exist in `item_template`.", WG_MARK_OF_HONOR);
|
|
return;
|
|
}
|
|
|
|
if (msg != EQUIP_ERR_OK) // convert to possible store amount
|
|
count -= no_space_count;
|
|
|
|
if (count != 0 && !dest.empty()) // can add some
|
|
if (Item* item = plr->StoreNewItem(dest, WG_MARK_OF_HONOR, true, 0))
|
|
plr->SendNewItem(item, count, true, false);
|
|
}
|
|
|
|
SiegeWorkshop *OPvPWintergrasp::GetWorkshop(uint32 lowguid) const
|
|
{
|
|
if (OPvPCapturePoint *cp = GetCapturePoint(lowguid))
|
|
return dynamic_cast<SiegeWorkshop*>(cp);
|
|
return NULL;
|
|
}
|
|
|
|
SiegeWorkshop *OPvPWintergrasp::GetWorkshopByEngGuid(uint32 lowguid) const
|
|
{
|
|
for (OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
|
|
if (SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
|
|
if (workshop->m_engGuid == lowguid)
|
|
return workshop;
|
|
return NULL;
|
|
}
|
|
|
|
SiegeWorkshop *OPvPWintergrasp::GetWorkshopByGOGuid(uint32 lowguid) const
|
|
{
|
|
for (OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
|
|
if (SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
|
|
if (workshop->m_workshopGuid == lowguid)
|
|
return workshop;
|
|
return NULL;
|
|
}
|
|
|
|
/*######
|
|
##SiegeWorkshop
|
|
######*/
|
|
|
|
SiegeWorkshop::SiegeWorkshop(OPvPWintergrasp *opvp, BuildingState *state)
|
|
: OPvPCapturePoint(opvp), m_buildingState(state), m_wintergrasp(opvp)
|
|
, m_engineer(NULL), m_engGuid(0)
|
|
{
|
|
}
|
|
|
|
void SiegeWorkshop::SetTeamByBuildingState()
|
|
{
|
|
if (m_buildingState->GetTeam() == TEAM_ALLIANCE)
|
|
{
|
|
m_value = m_maxValue;
|
|
m_State = OBJECTIVESTATE_ALLIANCE;
|
|
}
|
|
else if (m_buildingState->GetTeam() == TEAM_HORDE)
|
|
{
|
|
m_value = -m_maxValue;
|
|
m_State = OBJECTIVESTATE_HORDE;
|
|
}
|
|
else
|
|
{
|
|
m_value = 0;
|
|
m_State = OBJECTIVESTATE_NEUTRAL;
|
|
}
|
|
|
|
if (m_team != m_buildingState->GetTeam())
|
|
{
|
|
TeamId oldTeam = m_team;
|
|
m_team = m_buildingState->GetTeam();
|
|
ChangeTeam(oldTeam);
|
|
}
|
|
|
|
SendChangePhase();
|
|
}
|
|
|
|
void SiegeWorkshop::ChangeTeam(TeamId oldTeam)
|
|
{
|
|
uint32 entry = 0;
|
|
if (oldTeam != TEAM_NEUTRAL)
|
|
m_wintergrasp->ModifyWorkshopCount(oldTeam, false);
|
|
if (m_team != TEAM_NEUTRAL)
|
|
{
|
|
entry = m_team == TEAM_ALLIANCE ? CRE_ENG_A : CRE_ENG_H;
|
|
m_wintergrasp->ModifyWorkshopCount(m_team, true);
|
|
}
|
|
|
|
GameObject::SetGoArtKit(CapturePointArtKit[m_team], m_capturePoint, m_capturePointGUID);
|
|
|
|
m_buildingState->SetTeam(m_team);
|
|
// TODO: this may be sent twice
|
|
m_wintergrasp->BroadcastStateChange(m_buildingState);
|
|
|
|
if (m_buildingState->building)
|
|
m_buildingState->building->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[m_team]);
|
|
|
|
if (entry)
|
|
{
|
|
*m_engEntry = entry;
|
|
|
|
if (m_engineer)
|
|
{
|
|
m_engineer->SetOriginalEntry(entry);
|
|
if (entry != m_engineer->GetEntry() || !m_engineer->isAlive())
|
|
{
|
|
m_engineer->Respawn(true);
|
|
//DespawnAllVehicles();
|
|
}
|
|
m_engineer->SetVisibility(VISIBILITY_ON);
|
|
}
|
|
}
|
|
else if (m_engineer)
|
|
m_engineer->SetVisibility(VISIBILITY_OFF);
|
|
|
|
sLog.outDebug("Wintergrasp workshop now belongs to %u.", (uint32)m_buildingState->GetTeam());
|
|
}
|