Files
TrinityCore/dep/PackageList.txt
Nayd 09f57db03d Dep/zlib: Update zlib from version 1.2.7 to 1.2.8
"Version 1.2.8 fixes a very rare bug in decompression. All users are encouraged to upgrade immediately. Version 1.2.8 also has these improvements:
Add new inflateGetDictionary() function
Fix bug where gzopen() immediately followed by gzclose() would write an empty file instead of an empty gzip stream.
Fix bug in gzclose() when gzwrite() runs out of memory"
2014-12-24 17:45:29 +00:00

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TrinityCore uses (parts of or in whole) the following opensource software :
Boost
http://www.boost.org
Version: 1.55
bzip2 (a freely available, patent free, high-quality data compressor)
http://www.bzip.org/
Version: 1.0.6
G3D (a commercial-grade C++ 3D engine available as Open Source (BSD License)
http://g3d.sourceforge.net/
Version: 9.0-Release r4036
jemalloc (a general-purpose scalable concurrent malloc-implementation)
http://www.canonware.com/jemalloc/
Version: 3.6.0
SFMT (SIMD-oriented Fast Mersenne Twister)
Based on http://agner.org/random/
Version: 2010-Aug-03
utf8-cpp (UTF-8 with C++ in a Portable Way)
http://utfcpp.sourceforge.net/
Version: 2.3.4
zlib (A Massively Spiffy Yet Delicately Unobtrusive Compression Library)
http://www.zlib.net/
Version: 1.2.8
gSOAP (a portable development toolkit for C and C++ XML Web services and XML data bindings)
http://gsoap2.sourceforge.net/
Version: 2.8.17r
recastnavigation (Recast is state of the art navigation mesh construction toolset for games)
https://github.com/memononen/recastnavigation
Version: 42b96b7306d39bb7680ddb0f89d480a8296c83ff
CascLib (An open-source implementation of library for reading CASC storage from Blizzard games since 2014)
https://github.com/ladislav-zezula/CascLib
Version: 3e3f4f443cb7b2893cbbe60b0a6efafebf48bc40
zmqpp (C++ binding for 0mq/zmq is a 'high-level' library that hides most of the c-style interface core 0mq provides.)
https://github.com/zeromq/zmqpp
Version: 3.2.0 17e9f6afa98f56ecac1e3f3eecbfc112357a6732