mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-20 01:15:35 +01:00
352 lines
9.8 KiB
C++
352 lines
9.8 KiB
C++
/* Copyright (C) 2008 - 2010 Trinity <http://www.trinitycore.org/>
|
|
* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
/* ScriptData
|
|
SDName: Hinterlands
|
|
SD%Complete: 100
|
|
SDComment: Quest support: 863, 2742
|
|
SDCategory: The Hinterlands
|
|
EndScriptData */
|
|
|
|
/* ContentData
|
|
npc_00x09hl
|
|
npc_rinji
|
|
EndContentData */
|
|
|
|
#include "ScriptPCH.h"
|
|
#include "ScriptedEscortAI.h"
|
|
|
|
/*######
|
|
## npc_00x09hl
|
|
######*/
|
|
|
|
enum eOOX
|
|
{
|
|
SAY_OOX_START = -1000287,
|
|
SAY_OOX_AGGRO1 = -1000288,
|
|
SAY_OOX_AGGRO2 = -1000289,
|
|
SAY_OOX_AMBUSH = -1000290,
|
|
SAY_OOX_END = -1000292,
|
|
|
|
QUEST_RESQUE_OOX_09 = 836,
|
|
|
|
NPC_MARAUDING_OWL = 7808,
|
|
NPC_VILE_AMBUSHER = 7809,
|
|
|
|
FACTION_ESCORTEE_A = 774,
|
|
FACTION_ESCORTEE_H = 775
|
|
};
|
|
|
|
struct npc_00x09hlAI : public npc_escortAI
|
|
{
|
|
npc_00x09hlAI(Creature* pCreature) : npc_escortAI(pCreature) { }
|
|
|
|
void Reset() { }
|
|
|
|
void WaypointReached(uint32 uiPointId)
|
|
{
|
|
switch(uiPointId)
|
|
{
|
|
case 26:
|
|
DoScriptText(SAY_OOX_AMBUSH, me);
|
|
break;
|
|
case 43:
|
|
DoScriptText(SAY_OOX_AMBUSH, me);
|
|
break;
|
|
case 64:
|
|
DoScriptText(SAY_OOX_END, me);
|
|
if (Player* pPlayer = GetPlayerForEscort())
|
|
pPlayer->GroupEventHappens(QUEST_RESQUE_OOX_09, me);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void WaypointStart(uint32 uiPointId)
|
|
{
|
|
switch(uiPointId)
|
|
{
|
|
case 27:
|
|
for (uint8 i = 0; i < 3; ++i)
|
|
{
|
|
const Position src = {147.927444f, -3851.513428f, 130.893f, 0};
|
|
Position dst;
|
|
me->GetRandomPoint(src, 7.0f, dst);
|
|
DoSummon(NPC_MARAUDING_OWL, dst, 25000, TEMPSUMMON_CORPSE_TIMED_DESPAWN);
|
|
}
|
|
break;
|
|
case 44:
|
|
for (uint8 i = 0; i < 3; ++i)
|
|
{
|
|
const Position src = {-141.151581f, -4291.213867f, 120.130f, 0};
|
|
Position dst;
|
|
me->GetRandomPoint(src, 7.0f, dst);
|
|
me->SummonCreature(NPC_VILE_AMBUSHER, dst, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 25000);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Aggro(Unit* pWho)
|
|
{
|
|
if (pWho->GetEntry() == NPC_MARAUDING_OWL || pWho->GetEntry() == NPC_VILE_AMBUSHER)
|
|
return;
|
|
|
|
if (rand()%1)
|
|
DoScriptText(SAY_OOX_AGGRO1, me);
|
|
else
|
|
DoScriptText(SAY_OOX_AGGRO2, me);
|
|
}
|
|
|
|
void JustSummoned(Creature* pSummoned)
|
|
{
|
|
pSummoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
|
|
}
|
|
};
|
|
|
|
bool QuestAccept_npc_00x09hl(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
|
|
{
|
|
if (pQuest->GetQuestId() == QUEST_RESQUE_OOX_09)
|
|
{
|
|
pCreature->SetStandState(UNIT_STAND_STATE_STAND);
|
|
|
|
if (pPlayer->GetTeam() == ALLIANCE)
|
|
pCreature->setFaction(FACTION_ESCORTEE_A);
|
|
else if (pPlayer->GetTeam() == HORDE)
|
|
pCreature->setFaction(FACTION_ESCORTEE_H);
|
|
|
|
DoScriptText(SAY_OOX_START, pCreature, pPlayer);
|
|
|
|
if (npc_00x09hlAI* pEscortAI = CAST_AI(npc_00x09hlAI, pCreature->AI()))
|
|
pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
CreatureAI* GetAI_npc_00x09hl(Creature* pCreature)
|
|
{
|
|
return new npc_00x09hlAI(pCreature);
|
|
}
|
|
|
|
/*######
|
|
## npc_rinji
|
|
######*/
|
|
|
|
enum eRinji
|
|
{
|
|
SAY_RIN_FREE = -1000403, //from here
|
|
SAY_RIN_BY_OUTRUNNER = -1000404,
|
|
SAY_RIN_HELP_1 = -1000405,
|
|
SAY_RIN_HELP_2 = -1000406, //to here, are used also by 6182 but this is wrong...
|
|
SAY_RIN_COMPLETE = -1000407,
|
|
SAY_RIN_PROGRESS_1 = -1000408,
|
|
SAY_RIN_PROGRESS_2 = -1000409,
|
|
|
|
QUEST_RINJI_TRAPPED = 2742,
|
|
NPC_RANGER = 2694,
|
|
NPC_OUTRUNNER = 2691,
|
|
GO_RINJI_CAGE = 142036
|
|
};
|
|
|
|
struct Location
|
|
{
|
|
float m_fX, m_fY, m_fZ;
|
|
};
|
|
|
|
Location m_afAmbushSpawn[] =
|
|
{
|
|
{191.296204, -2839.329346, 107.388},
|
|
{70.972466, -2848.674805, 109.459}
|
|
};
|
|
|
|
Location m_afAmbushMoveTo[] =
|
|
{
|
|
{166.630386, -2824.780273, 108.153},
|
|
{70.886589, -2874.335449, 116.675}
|
|
};
|
|
|
|
struct npc_rinjiAI : public npc_escortAI
|
|
{
|
|
npc_rinjiAI(Creature* pCreature) : npc_escortAI(pCreature)
|
|
{
|
|
m_bIsByOutrunner = false;
|
|
m_iSpawnId = 0;
|
|
}
|
|
|
|
bool m_bIsByOutrunner;
|
|
uint32 m_uiPostEventCount;
|
|
uint32 m_uiPostEventTimer;
|
|
int m_iSpawnId;
|
|
|
|
void Reset()
|
|
{
|
|
m_uiPostEventCount = 0;
|
|
m_uiPostEventTimer = 3000;
|
|
}
|
|
|
|
void JustRespawned()
|
|
{
|
|
m_bIsByOutrunner = false;
|
|
m_iSpawnId = 0;
|
|
|
|
npc_escortAI::JustRespawned();
|
|
}
|
|
|
|
void EnterCombat(Unit* pWho)
|
|
{
|
|
if (HasEscortState(STATE_ESCORT_ESCORTING))
|
|
{
|
|
if (pWho->GetEntry() == NPC_OUTRUNNER && !m_bIsByOutrunner)
|
|
{
|
|
DoScriptText(SAY_RIN_BY_OUTRUNNER, pWho);
|
|
m_bIsByOutrunner = true;
|
|
}
|
|
|
|
if (rand()%4)
|
|
return;
|
|
|
|
//only if attacked and escorter is not in combat?
|
|
DoScriptText(RAND(SAY_RIN_HELP_1,SAY_RIN_HELP_2), me);
|
|
}
|
|
}
|
|
|
|
void DoSpawnAmbush(bool bFirst)
|
|
{
|
|
if (!bFirst)
|
|
m_iSpawnId = 1;
|
|
|
|
me->SummonCreature(NPC_RANGER,
|
|
m_afAmbushSpawn[m_iSpawnId].m_fX, m_afAmbushSpawn[m_iSpawnId].m_fY, m_afAmbushSpawn[m_iSpawnId].m_fZ, 0.0f,
|
|
TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000);
|
|
|
|
for (int i = 0; i < 2; ++i)
|
|
{
|
|
me->SummonCreature(NPC_OUTRUNNER,
|
|
m_afAmbushSpawn[m_iSpawnId].m_fX, m_afAmbushSpawn[m_iSpawnId].m_fY, m_afAmbushSpawn[m_iSpawnId].m_fZ, 0.0f,
|
|
TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000);
|
|
}
|
|
}
|
|
|
|
void JustSummoned(Creature* pSummoned)
|
|
{
|
|
pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
|
pSummoned->GetMotionMaster()->MovePoint(0, m_afAmbushMoveTo[m_iSpawnId].m_fX, m_afAmbushMoveTo[m_iSpawnId].m_fY, m_afAmbushMoveTo[m_iSpawnId].m_fZ);
|
|
}
|
|
|
|
void WaypointReached(uint32 uiPointId)
|
|
{
|
|
Player* pPlayer = GetPlayerForEscort();
|
|
|
|
if (!pPlayer)
|
|
return;
|
|
|
|
switch(uiPointId)
|
|
{
|
|
case 1:
|
|
DoScriptText(SAY_RIN_FREE, me, pPlayer);
|
|
break;
|
|
case 7:
|
|
DoSpawnAmbush(true);
|
|
break;
|
|
case 13:
|
|
DoSpawnAmbush(false);
|
|
break;
|
|
case 17:
|
|
DoScriptText(SAY_RIN_COMPLETE, me, pPlayer);
|
|
pPlayer->GroupEventHappens(QUEST_RINJI_TRAPPED, me);
|
|
SetRun();
|
|
m_uiPostEventCount = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void UpdateEscortAI(const uint32 uiDiff)
|
|
{
|
|
//Check if we have a current target
|
|
if (!UpdateVictim())
|
|
{
|
|
if (HasEscortState(STATE_ESCORT_ESCORTING) && m_uiPostEventCount)
|
|
{
|
|
if (m_uiPostEventTimer <= uiDiff)
|
|
{
|
|
m_uiPostEventTimer = 3000;
|
|
|
|
if (Unit* pPlayer = GetPlayerForEscort())
|
|
{
|
|
switch(m_uiPostEventCount)
|
|
{
|
|
case 1:
|
|
DoScriptText(SAY_RIN_PROGRESS_1, me, pPlayer);
|
|
++m_uiPostEventCount;
|
|
break;
|
|
case 2:
|
|
DoScriptText(SAY_RIN_PROGRESS_2, me, pPlayer);
|
|
m_uiPostEventCount = 0;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
me->ForcedDespawn();
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
m_uiPostEventTimer -= uiDiff;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
};
|
|
|
|
bool QuestAccept_npc_rinji(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
|
|
{
|
|
if (pQuest->GetQuestId() == QUEST_RINJI_TRAPPED)
|
|
{
|
|
if (GameObject* pGo = pCreature->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE))
|
|
pGo->UseDoorOrButton();
|
|
|
|
if (npc_rinjiAI* pEscortAI = CAST_AI(npc_rinjiAI, pCreature->AI()))
|
|
pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
CreatureAI* GetAI_npc_rinji(Creature* pCreature)
|
|
{
|
|
return new npc_rinjiAI(pCreature);
|
|
}
|
|
|
|
void AddSC_hinterlands()
|
|
{
|
|
Script* newscript;
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "npc_00x09hl";
|
|
newscript->GetAI = &GetAI_npc_00x09hl;
|
|
newscript->pQuestAccept = &QuestAccept_npc_00x09hl;
|
|
newscript->RegisterSelf();
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "npc_rinji";
|
|
newscript->GetAI = &GetAI_npc_rinji;
|
|
newscript->pQuestAccept = &QuestAccept_npc_rinji;
|
|
newscript->RegisterSelf();
|
|
}
|