mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-22 10:05:32 +01:00
426 lines
14 KiB
C++
426 lines
14 KiB
C++
/* Copyright (C) 2008 - 2010 Trinity <http://www.trinitycore.org/>
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* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: Zangarmarsh
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SD%Complete: 100
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SDComment: Quest support: 9752, 9785, 9803, 10009. Mark Of ... buffs.
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SDCategory: Zangarmarsh
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EndScriptData */
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/* ContentData
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npcs_ashyen_and_keleth
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npc_cooshcoosh
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npc_elder_kuruti
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npc_mortog_steamhead
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npc_kayra_longmane
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npc_timothy_daniels
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EndContentData */
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#include "ScriptPCH.h"
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#include "ScriptedEscortAI.h"
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/*######
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## npcs_ashyen_and_keleth
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######*/
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#define GOSSIP_ITEM_BLESS_ASH "Grant me your mark, wise ancient."
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#define GOSSIP_ITEM_BLESS_KEL "Grant me your mark, mighty ancient."
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//signed for 17900 but used by 17900,17901
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#define GOSSIP_REWARD_BLESS -1000359
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//#define TEXT_BLESSINGS "<You need higher standing with Cenarion Expedition to recive a blessing.>"
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bool GossipHello_npcs_ashyen_and_keleth(Player* pPlayer, Creature* pCreature)
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{
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if (pPlayer->GetReputationRank(942) > REP_NEUTRAL)
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{
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if (pCreature->GetEntry() == 17900)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_ASH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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if (pCreature->GetEntry() == 17901)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_KEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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}
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npcs_ashyen_and_keleth(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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{
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pCreature->setPowerType(POWER_MANA);
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pCreature->SetMaxPower(POWER_MANA,200); //set a "fake" mana value, we can't depend on database doing it in this case
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pCreature->SetPower(POWER_MANA,200);
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if (pCreature->GetEntry() == 17900) //check which Creature we are dealing with
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{
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switch (pPlayer->GetReputationRank(942))
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{ //mark of lore
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case REP_FRIENDLY:
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pCreature->CastSpell(pPlayer, 31808, true);
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DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
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break;
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case REP_HONORED:
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pCreature->CastSpell(pPlayer, 31810, true);
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DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
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break;
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case REP_REVERED:
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pCreature->CastSpell(pPlayer, 31811, true);
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DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
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break;
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case REP_EXALTED:
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pCreature->CastSpell(pPlayer, 31815, true);
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DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
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break;
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}
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}
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if (pCreature->GetEntry() == 17901)
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{
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switch (pPlayer->GetReputationRank(942)) //mark of war
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{
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case REP_FRIENDLY:
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pCreature->CastSpell(pPlayer, 31807, true);
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DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
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break;
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case REP_HONORED:
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pCreature->CastSpell(pPlayer, 31812, true);
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DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
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break;
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case REP_REVERED:
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pCreature->CastSpell(pPlayer, 31813, true);
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DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
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break;
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case REP_EXALTED:
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pCreature->CastSpell(pPlayer, 31814, true);
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DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
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break;
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}
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}
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
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}
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return true;
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}
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/*######
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## npc_cooshcoosh
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######*/
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#define GOSSIP_COOSH "You owe Sim'salabim money. Hand them over or die!"
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enum eCooshhooosh
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{
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SPELL_LIGHTNING_BOLT = 9532,
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QUEST_CRACK_SKULLS = 10009,
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FACTION_HOSTILE_CO = 45
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};
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struct npc_cooshcooshAI : public ScriptedAI
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{
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npc_cooshcooshAI(Creature* c) : ScriptedAI(c)
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{
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m_uiNormFaction = c->getFaction();
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}
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uint32 m_uiNormFaction;
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uint32 LightningBolt_Timer;
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void Reset()
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{
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LightningBolt_Timer = 2000;
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if (me->getFaction() != m_uiNormFaction)
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me->setFaction(m_uiNormFaction);
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}
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void EnterCombat(Unit * /*who*/) {}
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void UpdateAI(const uint32 diff)
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{
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if (!UpdateVictim())
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return;
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if (LightningBolt_Timer <= diff)
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{
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DoCast(me->getVictim(), SPELL_LIGHTNING_BOLT);
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LightningBolt_Timer = 5000;
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} else LightningBolt_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI_npc_cooshcoosh(Creature* pCreature)
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{
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return new npc_cooshcooshAI (pCreature);
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}
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bool GossipHello_npc_cooshcoosh(Player* pPlayer, Creature* pCreature)
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{
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if (pPlayer->GetQuestStatus(QUEST_CRACK_SKULLS) == QUEST_STATUS_INCOMPLETE)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_COOSH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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pPlayer->SEND_GOSSIP_MENU(9441, pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_cooshcoosh(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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pCreature->setFaction(FACTION_HOSTILE_CO);
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pCreature->AI()->AttackStart(pPlayer);
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}
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return true;
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}
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/*######
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## npc_elder_kuruti
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######*/
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#define GOSSIP_ITEM_KUR1 "Greetings, elder. It is time for your people to end their hostility towards the draenei and their allies."
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#define GOSSIP_ITEM_KUR2 "I did not mean to deceive you, elder. The draenei of Telredor thought to approach you in a way that would seem familiar to you."
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#define GOSSIP_ITEM_KUR3 "I will tell them. Farewell, elder."
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bool GossipHello_npc_elder_kuruti(Player* pPlayer, Creature* pCreature)
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{
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if (pPlayer->GetQuestStatus(9803) == QUEST_STATUS_INCOMPLETE)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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pPlayer->SEND_GOSSIP_MENU(9226, pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_elder_kuruti(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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pPlayer->SEND_GOSSIP_MENU(9227, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 1:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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pPlayer->SEND_GOSSIP_MENU(9229, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 2:
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{
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if (!pPlayer->HasItemCount(24573,1))
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{
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ItemPosCountVec dest;
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uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 24573, 1, false);
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if (msg == EQUIP_ERR_OK)
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{
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pPlayer->StoreNewItem(dest, 24573, true);
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}
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else
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pPlayer->SendEquipError(msg,NULL,NULL);
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}
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pPlayer->SEND_GOSSIP_MENU(9231, pCreature->GetGUID());
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break;
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}
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}
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return true;
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}
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/*######
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## npc_mortog_steamhead
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######*/
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bool GossipHello_npc_mortog_steamhead(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isVendor() && pPlayer->GetReputationRank(942) == REP_EXALTED)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_mortog_steamhead(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_TRADE)
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{
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pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
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}
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return true;
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}
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/*######
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## npc_kayra_longmane
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######*/
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enum eKayra
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{
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SAY_START = -1000343,
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SAY_AMBUSH1 = -1000344,
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SAY_PROGRESS = -1000345,
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SAY_AMBUSH2 = -1000346,
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SAY_NEAR_END = -1000347,
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SAY_END = -1000348, //this is signed for 10646
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QUEST_ESCAPE_FROM = 9752,
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NPC_SLAVEBINDER = 18042
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};
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struct npc_kayra_longmaneAI : public npc_escortAI
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{
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npc_kayra_longmaneAI(Creature* c) : npc_escortAI(c) {}
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void Reset() { }
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void WaypointReached(uint32 i)
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{
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Player* pPlayer = GetPlayerForEscort();
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if (!pPlayer)
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return;
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switch(i)
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{
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case 4:
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DoScriptText(SAY_AMBUSH1, me, pPlayer);
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DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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break;
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case 5:
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DoScriptText(SAY_PROGRESS, me, pPlayer);
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SetRun();
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break;
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case 16:
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DoScriptText(SAY_AMBUSH2, me, pPlayer);
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DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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break;
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case 17:
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SetRun(false);
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DoScriptText(SAY_NEAR_END, me, pPlayer);
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break;
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case 25:
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DoScriptText(SAY_END, me, pPlayer);
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pPlayer->GroupEventHappens(QUEST_ESCAPE_FROM, me);
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break;
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}
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}
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};
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bool QuestAccept_npc_kayra_longmane(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
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{
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if (pQuest->GetQuestId() == QUEST_ESCAPE_FROM)
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{
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DoScriptText(SAY_START, pCreature, pPlayer);
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if (npc_escortAI* pEscortAI = CAST_AI(npc_kayra_longmaneAI, pCreature->AI()))
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pEscortAI->Start(false, false, pPlayer->GetGUID());
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}
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return true;
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}
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CreatureAI* GetAI_npc_kayra_longmaneAI(Creature* pCreature)
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{
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return new npc_kayra_longmaneAI(pCreature);
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}
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/*######
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## npc_timothy_daniels
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######*/
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#define GOSSIP_TIMOTHY_DANIELS_ITEM1 "Specialist, eh? Just what kind of specialist are you, anyway?"
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#define GOSSIP_TEXT_BROWSE_POISONS "Let me browse your reagents and poison supplies."
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enum eTimothy
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{
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GOSSIP_TEXTID_TIMOTHY_DANIELS1 = 9239
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};
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bool GossipHello_npc_timothy_daniels(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (pCreature->isVendor())
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_POISONS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TIMOTHY_DANIELS_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_timothy_daniels(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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switch(uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TIMOTHY_DANIELS1, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_TRADE:
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pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
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break;
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}
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return true;
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}
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/*######
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## AddSC
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######*/
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void AddSC_zangarmarsh()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "npcs_ashyen_and_keleth";
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newscript->pGossipHello = &GossipHello_npcs_ashyen_and_keleth;
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newscript->pGossipSelect = &GossipSelect_npcs_ashyen_and_keleth;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_cooshcoosh";
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newscript->GetAI = &GetAI_npc_cooshcoosh;
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newscript->pGossipHello = &GossipHello_npc_cooshcoosh;
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newscript->pGossipSelect = &GossipSelect_npc_cooshcoosh;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_elder_kuruti";
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newscript->pGossipHello = &GossipHello_npc_elder_kuruti;
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newscript->pGossipSelect = &GossipSelect_npc_elder_kuruti;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_mortog_steamhead";
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newscript->pGossipHello = &GossipHello_npc_mortog_steamhead;
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newscript->pGossipSelect = &GossipSelect_npc_mortog_steamhead;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_kayra_longmane";
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newscript->GetAI = &GetAI_npc_kayra_longmaneAI;
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newscript->pQuestAccept = &QuestAccept_npc_kayra_longmane;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_timothy_daniels";
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newscript->pGossipHello = &GossipHello_npc_timothy_daniels;
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newscript->pGossipSelect = &GossipSelect_npc_timothy_daniels;
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newscript->RegisterSelf();
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}
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