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8c2ce7f86d85b5961998af74b08ed6d579ab3de6
TrinityCore/src/server/game/Entities
History
azazel 8c2ce7f86d Core/Auras: fix AuraType 138 to not affect ranged haste, and rename to SPELL_AURA_MOD_MELEE_HASTE (by michalpolko)
--HG--
branch : trunk
2010-12-09 14:40:59 +06:00
..
Corpse
Core:
2010-11-13 17:18:09 +01:00
Creature
Core: Some optimizations
2010-12-06 02:07:53 +01:00
DynamicObject
Core:
2010-11-13 17:18:09 +01:00
GameObject
Core/Entities: Fixed a crash by accessing the GameObjectAI of a GameObject before the next Update cycle. Patch by Rat. Thanks to Visagalis for testing.
2010-12-06 04:52:33 +01:00
Item
Core: Some optimizations
2010-12-06 02:07:53 +01:00
Object
Core/WorldObjects: Destroy for nearby players before removing from world
2010-11-16 21:17:49 +01:00
Pet
Core: Some optimizations
2010-12-06 02:07:53 +01:00
Player
Core/Units: Corrected PLAYER_FIELD_BYTES2 invisibility/stealth flags, by VladimirMangos
2010-12-08 14:51:50 +01:00
Totem
REALLY fix the CRLF-crap...
2010-10-07 15:54:07 +02:00
Transport
Core/AI: use NullGameObjectAI for gameobjects with ScriptName
2010-10-25 18:11:52 +02:00
Unit
Core/Auras: fix AuraType 138 to not affect ranged haste, and rename to SPELL_AURA_MOD_MELEE_HASTE (by michalpolko)
2010-12-09 14:40:59 +06:00
Vehicle
Core: Some optimizations
2010-12-06 02:07:53 +01:00
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