Files
TrinityCore/src/game/ZoneScript.h
2009-05-30 22:15:05 -05:00

47 lines
1.6 KiB
C++

/*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef ZONE_SCRIPT_H_
#define ZONE_SCRIPT_H_
#include "Common.h"
class Creature;
class GameObject;
class TRINITY_DLL_SPEC ZoneScript
{
public:
explicit ZoneScript() {}
virtual uint32 GetCreatureEntry(uint32 guidlow, uint32 entry) { return entry; }
virtual uint32 GetGameObjectEntry(uint32 guidlow, uint32 entry) { return entry; }
virtual void OnCreatureCreate(Creature *, bool add) {}
virtual void OnGameObjectCreate(GameObject *go, bool add) {}
//All-purpose data storage 64 bit
virtual uint64 GetData64(uint32 /*Data*/) { return 0; }
virtual void SetData64(uint32 /*Data*/, uint64 /*Value*/) {}
//All-purpose data storage 32 bit
virtual uint32 GetData(uint32) { return 0; }
virtual void SetData(uint32, uint32 data) {}
};
#endif