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*Use zonescript as basic class of opvp script and dugeon script (can also be used for bg) *Store zonescript in worldobject. *Add door for sapphiron. --HG-- branch : trunk
47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
/*
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* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef ZONE_SCRIPT_H_
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#define ZONE_SCRIPT_H_
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#include "Common.h"
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class Creature;
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class GameObject;
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class TRINITY_DLL_SPEC ZoneScript
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{
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public:
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explicit ZoneScript() {}
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virtual uint32 GetCreatureEntry(uint32 guidlow, uint32 entry) { return entry; }
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virtual uint32 GetGameObjectEntry(uint32 guidlow, uint32 entry) { return entry; }
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virtual void OnCreatureCreate(Creature *, bool add) {}
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virtual void OnGameObjectCreate(GameObject *go, bool add) {}
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//All-purpose data storage 64 bit
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virtual uint64 GetData64(uint32 /*Data*/) { return 0; }
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virtual void SetData64(uint32 /*Data*/, uint64 /*Value*/) {}
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//All-purpose data storage 32 bit
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virtual uint32 GetData(uint32) { return 0; }
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virtual void SetData(uint32, uint32 data) {}
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};
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#endif |