mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-22 10:05:32 +01:00
139 lines
4.1 KiB
C++
139 lines
4.1 KiB
C++
/*
|
|
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
|
*
|
|
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "GuardAI.h"
|
|
#include "Errors.h"
|
|
#include "Player.h"
|
|
#include "ObjectAccessor.h"
|
|
#include "World.h"
|
|
#include "CreatureAIImpl.h"
|
|
|
|
int GuardAI::Permissible(const Creature *creature)
|
|
{
|
|
if (creature->isGuard())
|
|
return PERMIT_BASE_SPECIAL;
|
|
|
|
return PERMIT_BASE_NO;
|
|
}
|
|
|
|
GuardAI::GuardAI(Creature *c) : CreatureAI(c), i_victimGuid(0), i_state(STATE_NORMAL), i_tracker(TIME_INTERVAL_LOOK)
|
|
{
|
|
}
|
|
|
|
void GuardAI::MoveInLineOfSight(Unit *u)
|
|
{
|
|
// Ignore Z for flying creatures
|
|
if (!me->canFly() && me->GetDistanceZ(u) > CREATURE_Z_ATTACK_RANGE)
|
|
return;
|
|
|
|
if (!me->getVictim() && me->canAttack(u) &&
|
|
(u->IsHostileToPlayers() || me->IsHostileTo(u) /*|| u->getVictim() && me->IsFriendlyTo(u->getVictim())*/) &&
|
|
u->isInAccessiblePlaceFor(me))
|
|
{
|
|
float attackRadius = me->GetAttackDistance(u);
|
|
if (me->IsWithinDistInMap(u,attackRadius))
|
|
{
|
|
//Need add code to let guard support player
|
|
AttackStart(u);
|
|
//u->RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GuardAI::EnterEvadeMode()
|
|
{
|
|
if (!me->isAlive())
|
|
{
|
|
DEBUG_LOG("Creature stopped attacking because he's dead [guid=%u]", me->GetGUIDLow());
|
|
me->GetMotionMaster()->MoveIdle();
|
|
|
|
i_state = STATE_NORMAL;
|
|
|
|
i_victimGuid = 0;
|
|
me->CombatStop(true);
|
|
me->DeleteThreatList();
|
|
return;
|
|
}
|
|
|
|
Unit* victim = ObjectAccessor::GetUnit(*me, i_victimGuid);
|
|
|
|
if (!victim)
|
|
{
|
|
DEBUG_LOG("Creature stopped attacking because victim is non exist [guid=%u]", me->GetGUIDLow());
|
|
}
|
|
else if (!victim ->isAlive())
|
|
{
|
|
DEBUG_LOG("Creature stopped attacking because victim is dead [guid=%u]", me->GetGUIDLow());
|
|
}
|
|
else if (victim ->HasStealthAura())
|
|
{
|
|
DEBUG_LOG("Creature stopped attacking because victim is using stealth [guid=%u]", me->GetGUIDLow());
|
|
}
|
|
else if (victim ->isInFlight())
|
|
{
|
|
DEBUG_LOG("Creature stopped attacking because victim is flying away [guid=%u]", me->GetGUIDLow());
|
|
}
|
|
else
|
|
{
|
|
DEBUG_LOG("Creature stopped attacking because victim outran him [guid=%u]", me->GetGUIDLow());
|
|
}
|
|
|
|
me->RemoveAllAuras();
|
|
me->DeleteThreatList();
|
|
i_victimGuid = 0;
|
|
me->CombatStop(true);
|
|
i_state = STATE_NORMAL;
|
|
|
|
// Remove TargetedMovementGenerator from MotionMaster stack list, and add HomeMovementGenerator instead
|
|
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE)
|
|
me->GetMotionMaster()->MoveTargetedHome();
|
|
}
|
|
|
|
void GuardAI::UpdateAI(const uint32 /*diff*/)
|
|
{
|
|
// update i_victimGuid if me->getVictim() !=0 and changed
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
i_victimGuid = me->getVictim()->GetGUID();
|
|
|
|
if (me->isAttackReady())
|
|
{
|
|
if (me->IsWithinMeleeRange(me->getVictim()))
|
|
{
|
|
me->AttackerStateUpdate(me->getVictim());
|
|
me->resetAttackTimer();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool GuardAI::IsVisible(Unit *pl) const
|
|
{
|
|
return me->IsWithinDist(pl,sWorld.getConfig(CONFIG_SIGHT_GUARDER))
|
|
&& pl->isVisibleForOrDetect(me,true);
|
|
}
|
|
|
|
void GuardAI::JustDied(Unit *killer)
|
|
{
|
|
if (Player* pkiller = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
|
|
me->SendZoneUnderAttackMessage(pkiller);
|
|
}
|
|
|