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Conflicts: src/server/game/Achievements/AchievementMgr.cpp src/server/game/Battlefield/Battlefield.h src/server/game/Battlegrounds/ArenaScore.h src/server/game/Battlegrounds/ArenaTeam.cpp src/server/game/Battlegrounds/ArenaTeam.h src/server/game/Battlegrounds/ArenaTeamMgr.cpp src/server/game/Battlegrounds/BattlegroundMgr.cpp src/server/game/Battlegrounds/BattlegroundMgr.h src/server/game/Battlegrounds/BattlegroundQueue.h src/server/game/Battlegrounds/BattlegroundScore.h src/server/game/Battlegrounds/Zones/BattlegroundAB.h src/server/game/Battlegrounds/Zones/BattlegroundAV.h src/server/game/Battlegrounds/Zones/BattlegroundEY.h src/server/game/Battlegrounds/Zones/BattlegroundIC.h src/server/game/Battlegrounds/Zones/BattlegroundSA.h src/server/game/Battlegrounds/Zones/BattlegroundWS.h src/server/game/DungeonFinding/LFG.h src/server/game/DungeonFinding/LFGMgr.cpp src/server/game/DungeonFinding/LFGMgr.h src/server/game/DungeonFinding/LFGQueue.cpp src/server/game/DungeonFinding/LFGQueue.h src/server/game/Entities/Corpse/Corpse.cpp src/server/game/Entities/Creature/Creature.cpp src/server/game/Entities/Creature/GossipDef.cpp src/server/game/Entities/Creature/GossipDef.h src/server/game/Entities/Creature/TemporarySummon.cpp src/server/game/Entities/DynamicObject/DynamicObject.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Object/Object.h src/server/game/Entities/Object/ObjectDefines.h src/server/game/Entities/Object/Updates/UpdateData.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Entities/Unit/Unit.cpp src/server/game/Entities/Unit/Unit.h src/server/game/Globals/ObjectAccessor.cpp src/server/game/Globals/ObjectAccessor.h src/server/game/Globals/ObjectMgr.cpp src/server/game/Groups/Group.cpp src/server/game/Groups/Group.h src/server/game/Guilds/Guild.cpp src/server/game/Guilds/Guild.h src/server/game/Handlers/AuctionHouseHandler.cpp src/server/game/Handlers/BattleGroundHandler.cpp src/server/game/Handlers/CalendarHandler.cpp src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/ChatHandler.cpp src/server/game/Handlers/GroupHandler.cpp src/server/game/Handlers/GuildHandler.cpp src/server/game/Handlers/ItemHandler.cpp src/server/game/Handlers/LFGHandler.cpp src/server/game/Handlers/MailHandler.cpp src/server/game/Handlers/MiscHandler.cpp src/server/game/Handlers/MovementHandler.cpp src/server/game/Handlers/NPCHandler.cpp src/server/game/Handlers/PetHandler.cpp src/server/game/Handlers/QueryHandler.cpp src/server/game/Handlers/QuestHandler.cpp src/server/game/Handlers/TradeHandler.cpp src/server/game/Handlers/VehicleHandler.cpp src/server/game/Movement/Spline/MoveSplineInit.cpp src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSession.h src/server/game/Spells/Spell.cpp src/server/scripts/Commands/cs_debug.cpp src/server/scripts/Commands/cs_gm.cpp src/server/scripts/Commands/cs_misc.cpp src/server/scripts/Commands/cs_modify.cpp src/server/scripts/Commands/cs_reset.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_durotar.cpp src/server/scripts/Kalimdor/zone_moonglade.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Kalimdor/zone_ungoro_crater.cpp src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp src/server/scripts/Spells/spell_dk.cpp src/server/scripts/Spells/spell_generic.cpp src/server/shared/Packets/ByteBuffer.h
155 lines
4.3 KiB
C++
155 lines
4.3 KiB
C++
/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "BattlefieldMgr.h"
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#include "BattlefieldWG.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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BattlefieldMgr::BattlefieldMgr()
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{
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_updateTimer = 0;
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}
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BattlefieldMgr::~BattlefieldMgr()
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{
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for (BattlefieldSet::iterator itr = _battlefieldSet.begin(); itr != _battlefieldSet.end(); ++itr)
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delete *itr;
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_battlefieldMap.clear();
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}
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void BattlefieldMgr::InitBattlefield()
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{
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Battlefield* wg = new BattlefieldWG();
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// respawn, init variables
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if (!wg->SetupBattlefield())
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{
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TC_LOG_INFO("bg.battlefield", "Battlefield: Wintergrasp init failed.");
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delete wg;
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}
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else
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{
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_battlefieldSet.push_back(wg);
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TC_LOG_INFO("bg.battlefield", "Battlefield: Wintergrasp successfully initiated.");
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}
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/*
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For Cataclysm: Tol Barad
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Battlefield* tb = new BattlefieldTB;
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// respawn, init variables
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if (!tb->SetupBattlefield())
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{
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TC_LOG_DEBUG("bg.battlefield", "Battlefield: Tol Barad init failed.");
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delete tb;
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}
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else
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{
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_battlefieldSet.push_back(tb);
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TC_LOG_DEBUG("bg.battlefield", "Battlefield: Tol Barad successfully initiated.");
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}
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*/
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}
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void BattlefieldMgr::AddZone(uint32 zoneId, Battlefield* bf)
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{
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_battlefieldMap[zoneId] = bf;
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}
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void BattlefieldMgr::HandlePlayerEnterZone(Player* player, uint32 zoneId)
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{
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BattlefieldMap::iterator itr = _battlefieldMap.find(zoneId);
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if (itr == _battlefieldMap.end())
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return;
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Battlefield* bf = itr->second;
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if (!bf->IsEnabled() || bf->HasPlayer(player))
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return;
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bf->HandlePlayerEnterZone(player, zoneId);
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TC_LOG_DEBUG("bg.battlefield", "Player %u entered battlefield id %u", player->GetGUIDLow(), bf->GetTypeId());
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}
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void BattlefieldMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneId)
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{
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BattlefieldMap::iterator itr = _battlefieldMap.find(zoneId);
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if (itr == _battlefieldMap.end())
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return;
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// teleport: remove once in removefromworld, once in updatezone
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if (!itr->second->HasPlayer(player))
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return;
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itr->second->HandlePlayerLeaveZone(player, zoneId);
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TC_LOG_DEBUG("bg.battlefield", "Player %u left battlefield id %u", player->GetGUIDLow(), itr->second->GetTypeId());
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}
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Battlefield* BattlefieldMgr::GetBattlefieldToZoneId(uint32 zoneId)
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{
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BattlefieldMap::iterator itr = _battlefieldMap.find(zoneId);
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if (itr == _battlefieldMap.end())
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{
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// no handle for this zone, return
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return NULL;
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}
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if (!itr->second->IsEnabled())
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return NULL;
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return itr->second;
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}
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Battlefield* BattlefieldMgr::GetBattlefieldByBattleId(uint32 battleId)
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{
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for (BattlefieldSet::iterator itr = _battlefieldSet.begin(); itr != _battlefieldSet.end(); ++itr)
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{
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if ((*itr)->GetBattleId() == battleId)
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return *itr;
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}
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return NULL;
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}
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Battlefield* BattlefieldMgr::GetBattlefieldByGUID(ObjectGuid guid)
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{
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for (BattlefieldSet::iterator itr = _battlefieldSet.begin(); itr != _battlefieldSet.end(); ++itr)
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if ((*itr)->GetGUID() == guid)
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return *itr;
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return NULL;
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}
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ZoneScript* BattlefieldMgr::GetZoneScript(uint32 zoneId)
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{
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BattlefieldMap::iterator itr = _battlefieldMap.find(zoneId);
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if (itr != _battlefieldMap.end())
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return itr->second;
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return NULL;
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}
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void BattlefieldMgr::Update(uint32 diff)
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{
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_updateTimer += diff;
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if (_updateTimer > BATTLEFIELD_OBJECTIVE_UPDATE_INTERVAL)
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{
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for (BattlefieldSet::iterator itr = _battlefieldSet.begin(); itr != _battlefieldSet.end(); ++itr)
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if ((*itr)->IsEnabled())
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(*itr)->Update(_updateTimer);
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_updateTimer = 0;
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}
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}
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