Files
TrinityCore/src/game/OutdoorPvPMgr.cpp
win32 baa264e615 fix lunux build
--HG--
branch : trunk
2009-12-20 15:52:56 +02:00

263 lines
7.0 KiB
C++

/*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "OutdoorPvPMgr.h"
#include "OutdoorPvPHP.h"
#include "OutdoorPvPNA.h"
#include "OutdoorPvPTF.h"
#include "OutdoorPvPZM.h"
#include "OutdoorPvPSI.h"
#include "OutdoorPvPEP.h"
#include "OutdoorPvPWG.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "Policies/SingletonImp.h"
INSTANTIATE_SINGLETON_1( OutdoorPvPMgr );
OutdoorPvPMgr::OutdoorPvPMgr()
{
m_UpdateTimer = 0;
//sLog.outDebug("Instantiating OutdoorPvPMgr");
}
OutdoorPvPMgr::~OutdoorPvPMgr()
{
//sLog.outDebug("Deleting OutdoorPvPMgr");
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
(*itr)->DeleteSpawns();
}
}
void OutdoorPvPMgr::InitOutdoorPvP()
{
// create new opvp
OutdoorPvP * pOP = new OutdoorPvPHP;
// respawn, init variables
if(!pOP->SetupOutdoorPvP())
{
sLog.outDebug("OutdoorPvP : HP init failed.");
delete pOP;
}
else
{
m_OutdoorPvPSet.push_back(pOP);
sLog.outDebug("OutdoorPvP : HP successfully initiated.");
}
pOP = new OutdoorPvPNA;
// respawn, init variables
if(!pOP->SetupOutdoorPvP())
{
sLog.outDebug("OutdoorPvP : NA init failed.");
delete pOP;
}
else
{
m_OutdoorPvPSet.push_back(pOP);
sLog.outDebug("OutdoorPvP : NA successfully initiated.");
}
pOP = new OutdoorPvPTF;
// respawn, init variables
if(!pOP->SetupOutdoorPvP())
{
sLog.outDebug("OutdoorPvP : TF init failed.");
delete pOP;
}
else
{
m_OutdoorPvPSet.push_back(pOP);
sLog.outDebug("OutdoorPvP : TF successfully initiated.");
}
pOP = new OutdoorPvPZM;
// respawn, init variables
if(!pOP->SetupOutdoorPvP())
{
sLog.outDebug("OutdoorPvP : ZM init failed.");
delete pOP;
}
else
{
m_OutdoorPvPSet.push_back(pOP);
sLog.outDebug("OutdoorPvP : ZM successfully initiated.");
}
pOP = new OutdoorPvPSI;
// respawn, init variables
if(!pOP->SetupOutdoorPvP())
{
sLog.outDebug("OutdoorPvP : SI init failed.");
delete pOP;
}
else
{
m_OutdoorPvPSet.push_back(pOP);
sLog.outDebug("OutdoorPvP : SI successfully initiated.");
}
pOP = new OutdoorPvPEP;
// respawn, init variables
if(!pOP->SetupOutdoorPvP())
{
sLog.outDebug("OutdoorPvP : EP init failed.");
delete pOP;
}
else
{
m_OutdoorPvPSet.push_back(pOP);
sLog.outDebug("OutdoorPvP : EP successfully initiated.");
}
pOP = new OutdoorPvPWG;
// respawn, init variables
if(!pOP->SetupOutdoorPvP())
{
sLog.outDebug("OutdoorPvP : Wintergrasp init failed.");
delete pOP;
}
else
{
m_OutdoorPvPSet.push_back(pOP);
sLog.outDebug("OutdoorPvP : Wintergrasp successfully initiated.");
}
}
void OutdoorPvPMgr::AddZone(uint32 zoneid, OutdoorPvP *handle)
{
m_OutdoorPvPMap[zoneid] = handle;
}
void OutdoorPvPMgr::HandlePlayerEnterZone(Player *plr, uint32 zoneid)
{
OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
if(itr == m_OutdoorPvPMap.end())
return;
if(itr->second->HasPlayer(plr))
return;
itr->second->HandlePlayerEnterZone(plr, zoneid);
sLog.outDebug("Player %u entered outdoorpvp id %u", plr->GetGUIDLow(), itr->second->GetTypeId());
}
void OutdoorPvPMgr::HandlePlayerLeaveZone(Player *plr, uint32 zoneid)
{
OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
if(itr == m_OutdoorPvPMap.end())
return;
// teleport: remove once in removefromworld, once in updatezone
if(!itr->second->HasPlayer(plr))
return;
itr->second->HandlePlayerLeaveZone(plr, zoneid);
sLog.outDebug("Player %u left outdoorpvp id %u",plr->GetGUIDLow(), itr->second->GetTypeId());
}
OutdoorPvP * OutdoorPvPMgr::GetOutdoorPvPToZoneId(uint32 zoneid)
{
OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
if(itr == m_OutdoorPvPMap.end())
{
// no handle for this zone, return
return NULL;
}
return itr->second;
}
void OutdoorPvPMgr::Update(uint32 diff)
{
m_UpdateTimer += diff;
if(m_UpdateTimer > OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL)
{
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
(*itr)->Update(m_UpdateTimer);
m_UpdateTimer = 0;
}
}
bool OutdoorPvPMgr::HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go)
{
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if((*itr)->HandleCustomSpell(plr,spellId,go))
return true;
}
return false;
}
ZoneScript * OutdoorPvPMgr::GetZoneScript(uint32 zoneId)
{
OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneId);
if(itr != m_OutdoorPvPMap.end())
return itr->second;
else
return NULL;
}
bool OutdoorPvPMgr::HandleOpenGo(Player *plr, uint64 guid)
{
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if((*itr)->HandleOpenGo(plr,guid))
return true;
}
return false;
}
void OutdoorPvPMgr::HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid)
{
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if((*itr)->HandleGossipOption(plr,guid,gossipid))
return;
}
}
bool OutdoorPvPMgr::CanTalkTo(Player * plr, Creature * c, GossipMenuItems gso)
{
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if((*itr)->CanTalkTo(plr,c,gso))
return true;
}
return false;
}
void OutdoorPvPMgr::HandleDropFlag(Player *plr, uint32 spellId)
{
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if((*itr)->HandleDropFlag(plr,spellId))
return;
}
}
void OutdoorPvPMgr::HandlePlayerResurrects(Player *plr, uint32 zoneid)
{
OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
if(itr == m_OutdoorPvPMap.end())
return;
if(itr->second->HasPlayer(plr))
itr->second->HandlePlayerResurrects(plr, zoneid);
}