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Currently handled: - SPELL_AURA_MOD_RESISTANCE_PCT - SPELL_AURA_MOD_STAT - SPELL_AURA_MELEE_SLOW - SPELL_AURA_MOD_MELEE_HASTE - SPELL_AURA_MOD_DAMAGE_PERCENT_DONE Necessary to allow stack rules such as BoK/BoS/Bok-Drums and others to be all in a target with all of the aura effects, yet with only the 'highest' effect active