Logo
Explore Help
Register Sign In
Mirror/TrinityCore
1
0
Fork 0
You've already forked TrinityCore
mirror of https://github.com/TrinityCore/TrinityCore.git synced 2026-01-23 10:26:28 +01:00
Code Issues Packages Projects Releases Wiki Activity
Files
915bc1acdac918f6a1c3017527e072652f59a613
TrinityCore/src
History
gvcoman 915bc1acda Make summoned creatures go back to summoner on evade if summoner is alive. This should take care of most (all?) errors about controlled creatures trying to target home.
--HG--
branch : trunk
2008-11-22 16:55:17 -05:00
..
bindings
Make summoned creatures go back to summoner on evade if summoner is alive. This should take care of most (all?) errors about controlled creatures trying to target home.
2008-11-22 16:55:17 -05:00
framework
*Merge from Mangos. Add MapReference. Author: hunuza.
2008-11-18 19:40:06 -06:00
game
Make summoned creatures go back to summoner on evade if summoner is alive. This should take care of most (all?) errors about controlled creatures trying to target home.
2008-11-22 16:55:17 -05:00
shared
Some missing changes. This should fix the bug that loading char causes crash.
2008-11-20 17:40:13 -06:00
trinitycore
Re-commit 262 due to EOL issues. (no difference from 262)
2008-11-20 16:16:57 -06:00
trinityrealm
[svn] Rewrite canSeeOrDetect function.
2008-11-06 10:27:58 -06:00
Makefile.am
[svn] * Merge Temp dev SVN with Assembla.
2008-10-14 11:57:03 -05:00
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API