mirror of
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101 lines
3.5 KiB
C++
101 lines
3.5 KiB
C++
/*
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* Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "SessionManager.h"
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#include "Containers.h"
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#include "Hash.h"
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#include <boost/thread/locks.hpp>
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#include <boost/thread/shared_mutex.hpp>
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namespace
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{
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std::unordered_map<std::pair<uint32 /*accountId*/, uint32 /*gameAccountId*/>, Battlenet::Session*> _sessions;
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std::unordered_map<uint32, std::list<Battlenet::Session*>> _sessionsByAccountId;
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boost::shared_mutex _sessionMutex;
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}
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Battlenet::SessionManager::SessionManager() : SocketMgr<Session>()
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{
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}
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Battlenet::SessionManager::~SessionManager()
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{
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}
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Battlenet::SessionManager& Battlenet::SessionManager::Instance()
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{
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static SessionManager instance;
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return instance;
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}
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bool Battlenet::SessionManager::StartNetwork(Trinity::Asio::IoContext& ioContext, std::string const& bindIp, uint16 port, int threadCount /*= 1*/)
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{
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if (!BaseSocketMgr::StartNetwork(ioContext, bindIp, port, threadCount))
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return false;
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_acceptor->SetSocketFactory(std::bind(&BaseSocketMgr::GetSocketForAccept, this));
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_acceptor->AsyncAcceptWithCallback<&OnSocketAccept>();
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return true;
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}
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NetworkThread<Battlenet::Session>* Battlenet::SessionManager::CreateThreads() const
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{
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return new NetworkThread<Session>[GetNetworkThreadCount()];
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}
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void Battlenet::SessionManager::OnSocketAccept(tcp::socket&& sock, uint32 threadIndex)
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{
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sSessionMgr.OnSocketOpen(std::forward<tcp::socket>(sock), threadIndex);
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}
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void Battlenet::SessionManager::AddSession(Session* session)
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{
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std::unique_lock<boost::shared_mutex> lock(_sessionMutex);
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_sessions[{ session->GetAccountId(), session->GetGameAccountId() }] = session;
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_sessionsByAccountId[session->GetAccountId()].push_back(session);
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}
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void Battlenet::SessionManager::RemoveSession(Session* session)
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{
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std::unique_lock<boost::shared_mutex> lock(_sessionMutex);
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auto itr = _sessions.find({ session->GetAccountId(), session->GetGameAccountId() });
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// Remove old session only if it was not overwritten by reconnecting
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if (itr != _sessions.end() && itr->second == session)
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_sessions.erase(itr);
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_sessionsByAccountId[session->GetAccountId()].remove(session);
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}
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Battlenet::Session* Battlenet::SessionManager::GetSession(uint32 accountId, uint32 gameAccountId) const
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{
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boost::shared_lock<boost::shared_mutex> lock(_sessionMutex);
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return Trinity::Containers::MapGetValuePtr(_sessions, { accountId, gameAccountId });
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}
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std::list<Battlenet::Session*>* Battlenet::SessionManager::GetSessions(uint32 accountId) const
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{
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boost::shared_lock<boost::shared_mutex> lock(_sessionMutex);
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return Trinity::Containers::MapGetValuePtr(_sessionsByAccountId, accountId);
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}
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void Battlenet::SessionManager::LockedForEach(std::function<void(Session*)>&& iterator) const
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{
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boost::shared_lock<boost::shared_mutex> lock(_sessionMutex);
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for (auto const& pair : _sessions)
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iterator(pair.second);
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}
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