Files
TrinityCore/src/server/bnetserver/Server/SessionManager.cpp

101 lines
3.5 KiB
C++

/*
* Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "SessionManager.h"
#include "Containers.h"
#include "Hash.h"
#include <boost/thread/locks.hpp>
#include <boost/thread/shared_mutex.hpp>
namespace
{
std::unordered_map<std::pair<uint32 /*accountId*/, uint32 /*gameAccountId*/>, Battlenet::Session*> _sessions;
std::unordered_map<uint32, std::list<Battlenet::Session*>> _sessionsByAccountId;
boost::shared_mutex _sessionMutex;
}
Battlenet::SessionManager::SessionManager() : SocketMgr<Session>()
{
}
Battlenet::SessionManager::~SessionManager()
{
}
Battlenet::SessionManager& Battlenet::SessionManager::Instance()
{
static SessionManager instance;
return instance;
}
bool Battlenet::SessionManager::StartNetwork(Trinity::Asio::IoContext& ioContext, std::string const& bindIp, uint16 port, int threadCount /*= 1*/)
{
if (!BaseSocketMgr::StartNetwork(ioContext, bindIp, port, threadCount))
return false;
_acceptor->SetSocketFactory(std::bind(&BaseSocketMgr::GetSocketForAccept, this));
_acceptor->AsyncAcceptWithCallback<&OnSocketAccept>();
return true;
}
NetworkThread<Battlenet::Session>* Battlenet::SessionManager::CreateThreads() const
{
return new NetworkThread<Session>[GetNetworkThreadCount()];
}
void Battlenet::SessionManager::OnSocketAccept(tcp::socket&& sock, uint32 threadIndex)
{
sSessionMgr.OnSocketOpen(std::forward<tcp::socket>(sock), threadIndex);
}
void Battlenet::SessionManager::AddSession(Session* session)
{
std::unique_lock<boost::shared_mutex> lock(_sessionMutex);
_sessions[{ session->GetAccountId(), session->GetGameAccountId() }] = session;
_sessionsByAccountId[session->GetAccountId()].push_back(session);
}
void Battlenet::SessionManager::RemoveSession(Session* session)
{
std::unique_lock<boost::shared_mutex> lock(_sessionMutex);
auto itr = _sessions.find({ session->GetAccountId(), session->GetGameAccountId() });
// Remove old session only if it was not overwritten by reconnecting
if (itr != _sessions.end() && itr->second == session)
_sessions.erase(itr);
_sessionsByAccountId[session->GetAccountId()].remove(session);
}
Battlenet::Session* Battlenet::SessionManager::GetSession(uint32 accountId, uint32 gameAccountId) const
{
boost::shared_lock<boost::shared_mutex> lock(_sessionMutex);
return Trinity::Containers::MapGetValuePtr(_sessions, { accountId, gameAccountId });
}
std::list<Battlenet::Session*>* Battlenet::SessionManager::GetSessions(uint32 accountId) const
{
boost::shared_lock<boost::shared_mutex> lock(_sessionMutex);
return Trinity::Containers::MapGetValuePtr(_sessionsByAccountId, accountId);
}
void Battlenet::SessionManager::LockedForEach(std::function<void(Session*)>&& iterator) const
{
boost::shared_lock<boost::shared_mutex> lock(_sessionMutex);
for (auto const& pair : _sessions)
iterator(pair.second);
}