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TrinityCore/src/server/game/Groups/GroupReference.h
Machiavelli 957c69de83 Update copyright note for 2011.
Happy new year.
2011-01-01 15:01:13 +01:00

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/*
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _GROUPREFERENCE_H
#define _GROUPREFERENCE_H
#include "LinkedReference/Reference.h"
class Group;
class Player;
class GroupReference : public Reference<Group, Player>
{
protected:
uint8 iSubGroup;
void targetObjectBuildLink();
void targetObjectDestroyLink();
void sourceObjectDestroyLink();
public:
GroupReference() : Reference<Group, Player>(), iSubGroup(0) {}
~GroupReference() { unlink(); }
GroupReference *next() { return (GroupReference*)Reference<Group, Player>::next(); }
uint8 getSubGroup() const { return iSubGroup; }
void setSubGroup(uint8 pSubGroup) { iSubGroup = pSubGroup; }
};
#endif