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https://github.com/TrinityCore/TrinityCore.git
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This fixes guards in Major cities. Thanks to Aokromes for testing. Thanks to click for converting all the scripts to work with this change. --HG-- branch : trunk
267 lines
8.1 KiB
C++
267 lines
8.1 KiB
C++
/*
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* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Ghostlands
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SD%Complete: 100
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SDComment: Quest support: 9692, 9212. Obtain Budd's Guise of Zul'aman. Vendor Rathis Tomber
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SDCategory: Ghostlands
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EndScriptData */
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/* ContentData
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npc_blood_knight_dawnstar
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npc_budd_nedreck
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npc_rathis_tomber
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npc_ranger_lilatha
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EndContentData */
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#include "ScriptPCH.h"
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#include "ScriptedEscortAI.h"
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/*######
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## npc_blood_knight_dawnstar
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######*/
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#define GOSSIP_H_BKD "Take Blood Knight Insignia"
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class npc_blood_knight_dawnstar : public CreatureScript
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{
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public:
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npc_blood_knight_dawnstar() : CreatureScript("npc_blood_knight_dawnstar") { }
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bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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{
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ItemPosCountVec dest;
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uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 24226, 1, false);
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if (msg == EQUIP_ERR_OK)
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{
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pPlayer->StoreNewItem(dest, 24226, 1, true);
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pPlayer->PlayerTalkClass->ClearMenus();
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}
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}
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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{
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if (pPlayer->GetQuestStatus(9692) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasItemCount(24226,1,true))
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_BKD, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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};
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/*######
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## npc_budd_nedreck
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######*/
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#define GOSSIP_HBN "You gave the crew disguises?"
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class npc_budd_nedreck : public CreatureScript
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{
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public:
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npc_budd_nedreck() : CreatureScript("npc_budd_nedreck") { }
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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pCreature->CastSpell(pPlayer, 42540, false);
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}
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (pPlayer->GetQuestStatus(11166) == QUEST_STATUS_INCOMPLETE)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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};
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/*######
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## npc_rathis_tomber
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######*/
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class npc_rathis_tomber : public CreatureScript
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{
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public:
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npc_rathis_tomber() : CreatureScript("npc_rathis_tomber") { }
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_TRADE)
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pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (pCreature->isVendor() && pPlayer->GetQuestRewardStatus(9152))
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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pPlayer->SEND_GOSSIP_MENU(8432, pCreature->GetGUID());
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}else
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pPlayer->SEND_GOSSIP_MENU(8431, pCreature->GetGUID());
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return true;
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}
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};
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/*######
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## npc_ranger_lilatha
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######*/
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enum eEnums
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{
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SAY_START = -1000140,
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SAY_PROGRESS1 = -1000141,
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SAY_PROGRESS2 = -1000142,
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SAY_PROGRESS3 = -1000143,
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SAY_END1 = -1000144,
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SAY_END2 = -1000145,
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SAY_CAPTAIN_ANSWER = -1000146,
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QUEST_ESCAPE_FROM_THE_CATACOMBS = 9212,
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GO_CAGE = 181152,
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NPC_CAPTAIN_HELIOS = 16220,
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FACTION_SMOON_E = 1603,
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};
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class npc_ranger_lilatha : public CreatureScript
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{
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public:
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npc_ranger_lilatha() : CreatureScript("npc_ranger_lilatha") { }
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struct npc_ranger_lilathaAI : public npc_escortAI
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{
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npc_ranger_lilathaAI(Creature *c) : npc_escortAI(c) {}
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void WaypointReached(uint32 i)
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{
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Player* pPlayer = GetPlayerForEscort();
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if (!pPlayer)
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return;
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switch(i)
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{
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case 0:
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{
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me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
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if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20))
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Cage->SetGoState(GO_STATE_ACTIVE);
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DoScriptText(SAY_START, me, pPlayer);
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break;
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}
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case 5:
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DoScriptText(SAY_PROGRESS1, me, pPlayer);
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case 11:
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DoScriptText(SAY_PROGRESS2, me, pPlayer);
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me->SetOrientation(4.762841f);
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break;
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case 18:
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{
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DoScriptText(SAY_PROGRESS3, me, pPlayer);
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Creature* Summ1 = me->SummonCreature(16342, 7627.083984f, -7532.538086f, 152.128616f, 1.082733f, TEMPSUMMON_DEAD_DESPAWN, 0);
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Creature* Summ2 = me->SummonCreature(16343, 7620.432129f, -7532.550293f, 152.454865f, 0.827478f, TEMPSUMMON_DEAD_DESPAWN, 0);
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if (Summ1 && Summ2)
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{
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Summ1->Attack(me, true);
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Summ2->Attack(pPlayer, true);
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}
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me->AI()->AttackStart(Summ1);
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break;
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}
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case 19: me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); break;
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case 25: me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); break;
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case 30:
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if (pPlayer && pPlayer->GetTypeId() == TYPEID_PLAYER)
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CAST_PLR(pPlayer)->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS,me);
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break;
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case 32:
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me->SetOrientation(2.978281f);
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DoScriptText(SAY_END1, me, pPlayer);
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break;
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case 33:
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me->SetOrientation(5.858011f);
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DoScriptText(SAY_END2, me, pPlayer);
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Unit* CaptainHelios = me->FindNearestCreature(NPC_CAPTAIN_HELIOS, 50);
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if (CaptainHelios)
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DoScriptText(SAY_CAPTAIN_ANSWER, CaptainHelios, pPlayer);
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break;
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}
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}
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void Reset()
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{
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if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20))
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Cage->SetGoState(GO_STATE_READY);
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}
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};
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bool OnQuestAccept(Player* pPlayer, Creature* pCreature, Quest const* quest)
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{
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if (quest->GetQuestId() == QUEST_ESCAPE_FROM_THE_CATACOMBS)
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{
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pCreature->setFaction(113);
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if (npc_escortAI* pEscortAI = CAST_AI(npc_ranger_lilatha::npc_ranger_lilathaAI, pCreature->AI()))
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pEscortAI->Start(true, false, pPlayer->GetGUID());
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}
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return true;
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}
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CreatureAI* GetAI(Creature* pCreature) const
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{
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return new npc_ranger_lilathaAI(pCreature);
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}
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};
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void AddSC_ghostlands()
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{
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new npc_blood_knight_dawnstar();
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new npc_budd_nedreck();
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new npc_rathis_tomber();
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new npc_ranger_lilatha();
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}
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