Files
TrinityCore/src/server/game/Handlers/ReferAFriendHandler.cpp
pete318 dcb7082277 Map local guids 6.x -> 3.3.35:
Implemented:
  ca83e14f8b
  ee1c1b97be
  18e4ab6911
  bf37446b3c
  cb854a2b7b

* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396e
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Added new function to return but not increment guid
* Adjusted .debug loadcells to show low guid in map before/after load
* Added debug messages for creature spawn/destroy, for map guid debugging
* Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
2015-09-22 21:33:57 +02:00

88 lines
2.8 KiB
C++

/*
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "WorldSession.h"
#include "Player.h"
#include "ObjectMgr.h"
#include "Log.h"
void WorldSession::HandleGrantLevel(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_GRANT_LEVEL");
ObjectGuid guid;
recvData >> guid.ReadAsPacked();
Player* target = ObjectAccessor::GetPlayer(*_player, guid);
// check cheating
uint8 levels = _player->GetGrantableLevels();
uint8 error = 0;
if (!target)
error = ERR_REFER_A_FRIEND_NO_TARGET;
else if (levels == 0)
error = ERR_REFER_A_FRIEND_INSUFFICIENT_GRANTABLE_LEVELS;
else if (GetRecruiterId() != target->GetSession()->GetAccountId())
error = ERR_REFER_A_FRIEND_NOT_REFERRED_BY;
else if (target->GetTeamId() != _player->GetTeamId())
error = ERR_REFER_A_FRIEND_DIFFERENT_FACTION;
else if (target->getLevel() >= _player->getLevel())
error = ERR_REFER_A_FRIEND_TARGET_TOO_HIGH;
else if (target->getLevel() >= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
error = ERR_REFER_A_FRIEND_GRANT_LEVEL_MAX_I;
else if (target->GetGroup() != _player->GetGroup())
error = ERR_REFER_A_FRIEND_NOT_IN_GROUP;
if (error)
{
WorldPacket data(SMSG_REFER_A_FRIEND_FAILURE, 24);
data << uint32(error);
if (error == ERR_REFER_A_FRIEND_NOT_IN_GROUP)
data << target->GetName();
SendPacket(&data);
return;
}
WorldPacket data2(SMSG_PROPOSE_LEVEL_GRANT, 8);
data2 << _player->GetPackGUID();
target->GetSession()->SendPacket(&data2);
}
void WorldSession::HandleAcceptGrantLevel(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_ACCEPT_LEVEL_GRANT");
ObjectGuid guid;
recvData >> guid.ReadAsPacked();
Player* other = ObjectAccessor::GetPlayer(*_player, guid);
if (!(other && other->GetSession()))
return;
if (GetAccountId() != other->GetSession()->GetRecruiterId())
return;
if (other->GetGrantableLevels())
other->SetGrantableLevels(other->GetGrantableLevels() - 1);
else
return;
_player->GiveLevel(_player->getLevel() + 1);
}