mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-02-06 08:59:11 +01:00
53 lines
1.9 KiB
C++
53 lines
1.9 KiB
C++
/*
|
|
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "GameEventSender.h"
|
|
#include "Battleground.h"
|
|
#include "GameObject.h"
|
|
#include "GameObjectAI.h"
|
|
#include "InstanceScript.h"
|
|
#include "Map.h"
|
|
#include "ObjectMgr.h"
|
|
#include "Util.h"
|
|
|
|
void GameEvents::Trigger(uint32 gameEventId, WorldObject* source, WorldObject* target)
|
|
{
|
|
ASSERT(source || target, "At least one of [source] or [target] must be provided");
|
|
|
|
WorldObject* refForMapAndZoneScript = source; // Coalesce<WorldObject>(source, target);
|
|
|
|
ZoneScript* zoneScript = refForMapAndZoneScript->GetZoneScript();
|
|
if (!zoneScript && refForMapAndZoneScript->IsPlayer())
|
|
zoneScript = refForMapAndZoneScript->FindZoneScript();
|
|
|
|
if (zoneScript)
|
|
zoneScript->ProcessEvent(source, gameEventId);
|
|
|
|
Map* map = refForMapAndZoneScript->GetMap();
|
|
if (target)
|
|
{
|
|
if (GameObject* goTarget = target->ToGameObject())
|
|
if (GameObjectAI* goAI = goTarget->AI())
|
|
goAI->EventInform(gameEventId);
|
|
|
|
if (BattlegroundMap* bgMap = map->ToBattlegroundMap())
|
|
bgMap->GetBG()->ProcessEvent(target, gameEventId, source);
|
|
}
|
|
|
|
map->ScriptsStart(sEventScripts, gameEventId, source, target);
|
|
}
|