Files
TrinityCore/src/server/shared/SharedDefines.h
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brc
2024-09-10 17:47:34 +02:00

3888 lines
183 KiB
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITY_SHAREDDEFINES_H
#define TRINITY_SHAREDDEFINES_H
#include "DBCEnums.h"
#include "Define.h"
#include "EnumFlag.h"
#include "SmartEnum.h"
float const GROUND_HEIGHT_TOLERANCE = 0.05f; // Extra tolerance to z position to check if it is in air or on ground.
constexpr float Z_OFFSET_FIND_HEIGHT = 1.5f;
enum SpellEffIndex : uint8
{
EFFECT_0 = 0,
EFFECT_1 = 1,
EFFECT_2 = 2
};
// used in script definitions
#define EFFECT_FIRST_FOUND 254
#define EFFECT_ALL 255
// loot modes for creatures and gameobjects, bitmask!
enum LootModes
{
LOOT_MODE_DEFAULT = 0x1,
LOOT_MODE_HARD_MODE_1 = 0x2,
LOOT_MODE_HARD_MODE_2 = 0x4,
LOOT_MODE_HARD_MODE_3 = 0x8,
LOOT_MODE_HARD_MODE_4 = 0x10,
LOOT_MODE_JUNK_FISH = 0x8000
};
enum Expansions
{
EXPANSION_CLASSIC = 0,
EXPANSION_THE_BURNING_CRUSADE = 1,
EXPANSION_WRATH_OF_THE_LICH_KING = 2,
MAX_EXPANSIONS = 3
};
inline uint32 GetMaxLevelForExpansion(uint32 expansion)
{
switch (expansion)
{
case EXPANSION_CLASSIC:
return 60;
case EXPANSION_THE_BURNING_CRUSADE:
return 70;
case EXPANSION_WRATH_OF_THE_LICH_KING:
return 80;
default:
break;
}
return DEFAULT_MAX_LEVEL;
}
enum Gender
{
GENDER_MALE = 0,
GENDER_FEMALE = 1,
GENDER_NONE = 2
};
// Race value is index in ChrRaces.dbc
// EnumUtils: DESCRIBE THIS
enum Races
{
RACE_NONE = 0, // SKIP
RACE_HUMAN = 1, // TITLE Human
RACE_ORC = 2, // TITLE Orc
RACE_DWARF = 3, // TITLE Dwarf
RACE_NIGHTELF = 4, // TITLE Night Elf
RACE_UNDEAD_PLAYER = 5, // TITLE Undead
RACE_TAUREN = 6, // TITLE Tauren
RACE_GNOME = 7, // TITLE Gnome
RACE_TROLL = 8, // TITLE Troll
//RACE_GOBLIN = 9,
RACE_BLOODELF = 10, // TITLE Blood Elf
RACE_DRAENEI = 11 //, TITLE Draenei
//RACE_FEL_ORC = 12,
//RACE_NAGA = 13,
//RACE_BROKEN = 14,
//RACE_SKELETON = 15,
//RACE_VRYKUL = 16,
//RACE_TUSKARR = 17,
//RACE_FOREST_TROLL = 18,
//RACE_TAUNKA = 19,
//RACE_NORTHREND_SKELETON = 20,
//RACE_ICE_TROLL = 21
};
// max+1 for player race
#define MAX_RACES 12
#define RACEMASK_ALL_PLAYABLE \
((1<<(RACE_HUMAN-1)) |(1<<(RACE_ORC-1)) |(1<<(RACE_DWARF-1)) | \
(1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1)) | \
(1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| \
(1<<(RACE_DRAENEI-1)))
#define RACEMASK_ALLIANCE \
((1<<(RACE_HUMAN-1)) | (1<<(RACE_DWARF-1)) | (1<<(RACE_NIGHTELF-1)) | \
(1<<(RACE_GNOME-1)) | (1<<(RACE_DRAENEI-1)))
#define RACEMASK_HORDE RACEMASK_ALL_PLAYABLE & ~RACEMASK_ALLIANCE
// Class value is index in ChrClasses.dbc
// EnumUtils: DESCRIBE THIS
enum Classes
{
CLASS_NONE = 0, // SKIP
CLASS_WARRIOR = 1, // TITLE Warrior
CLASS_PALADIN = 2, // TITLE Paladin
CLASS_HUNTER = 3, // TITLE Hunter
CLASS_ROGUE = 4, // TITLE Rogue
CLASS_PRIEST = 5, // TITLE Priest
CLASS_DEATH_KNIGHT = 6, // TITLE Death Knight
CLASS_SHAMAN = 7, // TITLE Shaman
CLASS_MAGE = 8, // TITLE Mage
CLASS_WARLOCK = 9, // TITLE Warlock
//CLASS_UNK = 10,
CLASS_DRUID = 11 // TITLE Druid
};
// max+1 for player class
#define MAX_CLASSES 12
#define CLASSMASK_ALL_PLAYABLE \
((1<<(CLASS_WARRIOR-1))|(1<<(CLASS_PALADIN-1))|(1<<(CLASS_HUNTER-1))| \
(1<<(CLASS_ROGUE-1)) |(1<<(CLASS_PRIEST-1)) |(1<<(CLASS_SHAMAN-1))| \
(1<<(CLASS_MAGE-1)) |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1)) | \
(1<<(CLASS_DEATH_KNIGHT-1)))
#define MAX_TALENT_TREES 3
enum PlayerSpecializations
{
SPEC_WARRIOR_ARMS = 0,
SPEC_WARRIOR_FURY = 1,
SPEC_WARRIOR_PROTECTION = 2,
SPEC_PALADIN_HOLY = 0,
SPEC_PALADIN_PROTECTION = 1,
SPEC_PALADIN_RETRIBUTION = 2,
SPEC_HUNTER_BEAST_MASTERY = 0,
SPEC_HUNTER_MARKSMANSHIP = 1,
SPEC_HUNTER_SURVIVAL = 2,
SPEC_ROGUE_ASSASSINATION = 0,
SPEC_ROGUE_COMBAT = 1,
SPEC_ROGUE_SUBLETY = 2,
SPEC_PRIEST_DISCIPLINE = 0,
SPEC_PRIEST_HOLY = 1,
SPEC_PRIEST_SHADOW = 2,
SPEC_DEATH_KNIGHT_BLOOD = 0,
SPEC_DEATH_KNIGHT_FROST = 1,
SPEC_DEATH_KNIGHT_UNHOLY = 2,
SPEC_SHAMAN_ELEMENTAL = 0,
SPEC_SHAMAN_ENHANCEMENT = 1,
SPEC_SHAMAN_RESTORATION = 2,
SPEC_MAGE_ARCANE = 0,
SPEC_MAGE_FIRE = 1,
SPEC_MAGE_FROST = 2,
SPEC_WARLOCK_AFFLICTION = 0,
SPEC_WARLOCK_DEMONOLOGY = 1,
SPEC_WARLOCK_DESTRUCTION = 2,
SPEC_DRUID_BALANCE = 0,
SPEC_DRUID_FERAL = 1,
SPEC_DRUID_RESTORATION = 2
};
// valid classes for creature_template.unit_class
enum UnitClass
{
UNIT_CLASS_WARRIOR = 1,
UNIT_CLASS_PALADIN = 2,
UNIT_CLASS_ROGUE = 4,
UNIT_CLASS_MAGE = 8
};
#define CLASSMASK_ALL_CREATURES ((1<<(UNIT_CLASS_WARRIOR-1)) | (1<<(UNIT_CLASS_PALADIN-1)) | (1<<(UNIT_CLASS_ROGUE-1)) | (1<<(UNIT_CLASS_MAGE-1)))
#define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1)))
#define PLAYER_MAX_BATTLEGROUND_QUEUES 2
enum ReputationRank
{
REP_HATED = 0,
REP_HOSTILE = 1,
REP_UNFRIENDLY = 2,
REP_NEUTRAL = 3,
REP_FRIENDLY = 4,
REP_HONORED = 5,
REP_REVERED = 6,
REP_EXALTED = 7
};
enum FactionTemplates
{
FACTION_NONE = 0,
FACTION_CREATURE = 7,
FACTION_ESCORTEE_A_NEUTRAL_PASSIVE = 10,
FACTION_MONSTER = 14,
FACTION_MONSTER_2 = 16,
FACTION_TROLL_BLOODSCALP = 28,
FACTION_PREY = 31,
FACTION_ESCORTEE_H_NEUTRAL_PASSIVE = 33,
FACTION_FRIENDLY = 35,
FACTION_TROLL_FROSTMANE = 37,
FACTION_OGRE = 45,
FACTION_ORC_DRAGONMAW = 62,
FACTION_HORDE_GENERIC = 83,
FACTION_ALLIANCE_GENERIC = 84,
FACTION_DEMON = 90,
FACTION_ELEMENTAL = 91,
FACTION_DRAGONFLIGHT_BLACK = 103,
FACTION_ESCORTEE_N_NEUTRAL_PASSIVE = 113,
FACTION_ENEMY = 168,
FACTION_ESCORTEE_A_NEUTRAL_ACTIVE = 231,
FACTION_ESCORTEE_H_NEUTRAL_ACTIVE = 232,
FACTION_ESCORTEE_N_NEUTRAL_ACTIVE = 250,
FACTION_ESCORTEE_N_FRIEND_PASSIVE = 290,
FACTION_TITAN = 415,
FACTION_ESCORTEE_N_FRIEND_ACTIVE = 495,
FACTION_RATCHET = 637,
FACTION_GOBLIN_DARK_IRON_BAR_PATRON = 736,
FACTION_DARK_IRON_DWARVES = 754,
FACTION_ESCORTEE_A_PASSIVE = 774,
FACTION_ESCORTEE_H_PASSIVE = 775,
FACTION_UNDEAD_SCOURGE = 974,
FACTION_EARTHEN_RING = 1726,
FACTION_ALLIANCE_GENERIC_WG = 1732,
FACTION_HORDE_GENERIC_WG = 1735,
FACTION_ARAKKOA = 1738,
FACTION_ASHTONGUE_DEATHSWORN = 1820,
FACTION_FLAYER_HUNTER = 1840,
FACTION_MONSTER_SPAR_BUDDY = 1868,
FACTION_ESCORTEE_N_ACTIVE = 1986,
FACTION_ESCORTEE_H_ACTIVE = 2046,
FACTION_UNDEAD_SCOURGE_2 = 2068,
FACTION_UNDEAD_SCOURGE_3 = 2084,
FACTION_SCARLET_CRUSADE = 2089,
FACTION_SCARLET_CRUSADE_2 = 2096
};
#define MIN_REPUTATION_RANK (REP_HATED)
#define MAX_REPUTATION_RANK 8
#define MAX_SPILLOVER_FACTIONS 4
enum MoneyConstants
{
COPPER = 1,
SILVER = COPPER*100,
GOLD = SILVER*100
};
enum Stats
{
STAT_STRENGTH = 0,
STAT_AGILITY = 1,
STAT_STAMINA = 2,
STAT_INTELLECT = 3,
STAT_SPIRIT = 4,
MAX_STATS
};
// EnumUtils: DESCRIBE THIS
enum Powers : int8
{
POWER_HEALTH = -2, // TITLE Health
POWER_MANA = 0, // TITLE Mana
POWER_RAGE = 1, // TITLE Rage
POWER_FOCUS = 2, // TITLE Focus
POWER_ENERGY = 3, // TITLE Energy
POWER_HAPPINESS = 4, // TITLE Happiness
POWER_RUNE = 5, // TITLE Runes
POWER_RUNIC_POWER = 6, // TITLE Runic Power
MAX_POWERS = 7, // SKIP
POWER_ALL = 127 // SKIP
};
#define MAX_RUNES 6
// EnumUtils: DESCRIBE THIS
enum SpellSchools
{
SPELL_SCHOOL_NORMAL = 0, // TITLE Physical
SPELL_SCHOOL_HOLY = 1, // TITLE Holy
SPELL_SCHOOL_FIRE = 2, // TITLE Fire
SPELL_SCHOOL_NATURE = 3, // TITLE Nature
SPELL_SCHOOL_FROST = 4, // TITLE Frost
SPELL_SCHOOL_SHADOW = 5, // TITLE Shadow
SPELL_SCHOOL_ARCANE = 6, // TITLE Arcane
MAX_SPELL_SCHOOL = 7 // SKIP
};
enum SpellSchoolMask : uint32
{
SPELL_SCHOOL_MASK_NONE = 0x00, // not exist
SPELL_SCHOOL_MASK_NORMAL = (1 << SPELL_SCHOOL_NORMAL), // PHYSICAL (Armor)
SPELL_SCHOOL_MASK_HOLY = (1 << SPELL_SCHOOL_HOLY),
SPELL_SCHOOL_MASK_FIRE = (1 << SPELL_SCHOOL_FIRE),
SPELL_SCHOOL_MASK_NATURE = (1 << SPELL_SCHOOL_NATURE),
SPELL_SCHOOL_MASK_FROST = (1 << SPELL_SCHOOL_FROST),
SPELL_SCHOOL_MASK_SHADOW = (1 << SPELL_SCHOOL_SHADOW),
SPELL_SCHOOL_MASK_ARCANE = (1 << SPELL_SCHOOL_ARCANE),
// unions
// 124, not include normal and holy damage
SPELL_SCHOOL_MASK_SPELL = (SPELL_SCHOOL_MASK_FIRE |
SPELL_SCHOOL_MASK_NATURE | SPELL_SCHOOL_MASK_FROST |
SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_ARCANE),
// 126
SPELL_SCHOOL_MASK_MAGIC = (SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_SPELL),
// 127
SPELL_SCHOOL_MASK_ALL = (SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_MAGIC)
};
constexpr SpellSchoolMask GetMaskForSchool(SpellSchools school)
{
return SpellSchoolMask(1 << school);
}
inline SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask)
{
for (SpellSchools school : EnumUtils::Iterate<SpellSchools>())
if (mask & GetMaskForSchool(school))
return school;
return SPELL_SCHOOL_NORMAL;
}
enum ItemQualities
{
ITEM_QUALITY_POOR = 0, //GREY
ITEM_QUALITY_NORMAL = 1, //WHITE
ITEM_QUALITY_UNCOMMON = 2, //GREEN
ITEM_QUALITY_RARE = 3, //BLUE
ITEM_QUALITY_EPIC = 4, //PURPLE
ITEM_QUALITY_LEGENDARY = 5, //ORANGE
ITEM_QUALITY_ARTIFACT = 6, //LIGHT YELLOW
ITEM_QUALITY_HEIRLOOM = 7,
MAX_ITEM_QUALITY
};
enum SpellCategory
{
SPELL_CATEGORY_FOOD = 11,
SPELL_CATEGORY_DRINK = 59
};
enum SpellVisualKit
{
SPELL_VISUAL_KIT_FOOD = 406,
SPELL_VISUAL_KIT_DRINK = 438
};
uint32 constexpr ItemQualityColors[MAX_ITEM_QUALITY] =
{
0xff9d9d9d, //GREY
0xffffffff, //WHITE
0xff1eff00, //GREEN
0xff0070dd, //BLUE
0xffa335ee, //PURPLE
0xffff8000, //ORANGE
0xffe6cc80, //LIGHT YELLOW
0xffe6cc80 //LIGHT YELLOW
};
size_t constexpr MAX_QUEST_DIFFICULTY = 5;
uint32 constexpr QuestDifficultyColors[MAX_QUEST_DIFFICULTY] = {
0xff40c040,
0xff808080,
0xffffff00,
0xffff8040,
0xffff2020
};
// ***********************************
// Spell Attributes definitions
// ***********************************
// EnumUtils: DESCRIBE THIS
enum SpellAttr0 : uint32
{
SPELL_ATTR0_UNK0 = 0x00000001, // TITLE Unknown attribute 0@Attr0
SPELL_ATTR0_REQ_AMMO = 0x00000002, // TITLE Treat as ranged attack DESCRIPTION Use ammo, ranged attack range modifiers, ranged haste, etc.
SPELL_ATTR0_ON_NEXT_SWING = 0x00000004, // TITLE On next melee (type 1) DESCRIPTION Both "on next swing" attributes have identical handling in server & client
SPELL_ATTR0_IS_REPLENISHMENT = 0x00000008, // TITLE Replenishment (client only)
SPELL_ATTR0_ABILITY = 0x00000010, // TITLE Treat as ability DESCRIPTION Cannot be reflected, not affected by cast speed modifiers, etc.
SPELL_ATTR0_TRADESPELL = 0x00000020, // TITLE Trade skill recipe DESCRIPTION Displayed in recipe list, not affected by cast speed modifiers
SPELL_ATTR0_PASSIVE = 0x00000040, // TITLE Passive spell DESCRIPTION Spell is automatically cast on self by core
SPELL_ATTR0_HIDDEN_CLIENTSIDE = 0x00000080, // TITLE Hidden in UI (client only) DESCRIPTION Not visible in spellbook or aura bar
SPELL_ATTR0_HIDE_IN_COMBAT_LOG = 0x00000100, // TITLE Hidden in combat log (client only) DESCRIPTION Spell will not appear in combat logs
SPELL_ATTR0_TARGET_MAINHAND_ITEM = 0x00000200, // TITLE Auto-target mainhand item (client only) DESCRIPTION Client will automatically select main-hand item as cast target
SPELL_ATTR0_ON_NEXT_SWING_2 = 0x00000400, // TITLE On next melee (type 2) DESCRIPTION Both "on next swing" attributes have identical handling in server & client
SPELL_ATTR0_UNK11 = 0x00000800, // TITLE Unknown attribute 11@Attr0
SPELL_ATTR0_DAYTIME_ONLY = 0x00001000, // TITLE Only usable during daytime (unused)
SPELL_ATTR0_NIGHT_ONLY = 0x00002000, // TITLE Only usable during nighttime (unused)
SPELL_ATTR0_INDOORS_ONLY = 0x00004000, // TITLE Only usable indoors
SPELL_ATTR0_OUTDOORS_ONLY = 0x00008000, // TITLE Only usable outdoors
SPELL_ATTR0_NOT_SHAPESHIFT = 0x00010000, // TITLE Not usable while shapeshifted
SPELL_ATTR0_ONLY_STEALTHED = 0x00020000, // TITLE Only usable in stealth
SPELL_ATTR0_DONT_AFFECT_SHEATH_STATE = 0x00040000, // TITLE Don't shealthe weapons (client only)
SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION = 0x00080000, // TITLE Scale with caster level DESCRIPTION For non-player casts, scale impact and power cost with caster's level
SPELL_ATTR0_STOP_ATTACK_TARGET = 0x00100000, // TITLE Stop attacking after cast DESCRIPTION After casting this, the current auto-attack will be interrupted
SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK = 0x00200000, // TITLE Prevent physical avoidance DESCRIPTION Spell cannot be dodged, parried or blocked
SPELL_ATTR0_CAST_TRACK_TARGET = 0x00400000, // TITLE Automatically face target during cast (client only)
SPELL_ATTR0_CASTABLE_WHILE_DEAD = 0x00800000, // TITLE Can be cast while dead DESCRIPTION Spells without this flag cannot be cast by dead units in non-triggered contexts
SPELL_ATTR0_CASTABLE_WHILE_MOUNTED = 0x01000000, // TITLE Can be cast while mounted
SPELL_ATTR0_DISABLED_WHILE_ACTIVE = 0x02000000, // TITLE Cooldown starts on expiry DESCRIPTION Spell is unusable while already active, and cooldown does not begin until the effects have worn off
SPELL_ATTR0_NEGATIVE_1 = 0x04000000, // TITLE Is negative spell DESCRIPTION Forces the spell to be treated as a negative spell
SPELL_ATTR0_CASTABLE_WHILE_SITTING = 0x08000000, // TITLE Can be cast while sitting
SPELL_ATTR0_CANT_USED_IN_COMBAT = 0x10000000, // TITLE Cannot be used in combat
SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY = 0x20000000, // TITLE Pierce invulnerability DESCRIPTION Allows spell to pierce invulnerability, unless the invulnerability spell also has this attribute
SPELL_ATTR0_HEARTBEAT_RESIST_CHECK = 0x40000000, // TITLE Periodic resistance checks DESCRIPTION Periodically re-rolls against resistance to potentially expire aura early
SPELL_ATTR0_CANT_CANCEL = 0x80000000 // TITLE Aura cannot be cancelled DESCRIPTION Prevents the player from voluntarily canceling a positive aura
};
// EnumUtils: DESCRIBE THIS
enum SpellAttr1 : uint32
{
SPELL_ATTR1_DISMISS_PET = 0x00000001, // TITLE Dismiss Pet on cast DESCRIPTION Without this attribute, summoning spells will fail if caster already has a pet
SPELL_ATTR1_DRAIN_ALL_POWER = 0x00000002, // TITLE Drain all power DESCRIPTION Ignores listed power cost and drains entire pool instead
SPELL_ATTR1_CHANNELED_1 = 0x00000004, // TITLE Channeled (type 1) DESCRIPTION Both "channeled" attributes have identical handling in server & client
SPELL_ATTR1_CANT_BE_REDIRECTED = 0x00000008, // TITLE Ignore redirection effects DESCRIPTION Spell will not be attracted by SPELL_MAGNET auras (Grounding Totem)
SPELL_ATTR1_UNK4 = 0x00000010, // TITLE Unknown attribute 4@Attr1
SPELL_ATTR1_NOT_BREAK_STEALTH = 0x00000020, // TITLE Does not break stealth
SPELL_ATTR1_CHANNELED_2 = 0x00000040, // TITLE Channeled (type 2) DESCRIPTION Both "channeled" attributes have identical handling in server & client
SPELL_ATTR1_CANT_BE_REFLECTED = 0x00000080, // TITLE Ignore reflection effects DESCRIPTION Spell will pierce through Spell Reflection and similar
SPELL_ATTR1_CANT_TARGET_IN_COMBAT = 0x00000100, // TITLE Target cannot be in combat
SPELL_ATTR1_MELEE_COMBAT_START = 0x00000200, // TITLE Starts auto-attack (client only) DESCRIPTION Caster will begin auto-attacking the target on cast
SPELL_ATTR1_NO_THREAT = 0x00000400, // TITLE Does not generate threat DESCRIPTION Also does not cause target to engage
SPELL_ATTR1_DONT_REFRESH_DURATION_ON_RECAST = 0x00000800, // TITLE Aura will not refresh its duration when recast
SPELL_ATTR1_IS_PICKPOCKET = 0x00001000, // TITLE Pickpocket (client only)
SPELL_ATTR1_FARSIGHT = 0x00002000, // TITLE Farsight aura (client only)
SPELL_ATTR1_CHANNEL_TRACK_TARGET = 0x00004000, // TITLE Track target while channeling DESCRIPTION While channeling, adjust facing to face target
SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY = 0x00008000, // TITLE Immunity cancels preapplied auras DESCRIPTION For immunity spells, cancel all auras that this spell would make you immune to when the spell is applied
SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE = 0x00010000, // TITLE Unaffected by school immunities DESCRIPTION Will not pierce Divine Shield, Ice Block and other full invulnerabilities
SPELL_ATTR1_UNAUTOCASTABLE_BY_PET = 0x00020000, // TITLE Cannot be autocast by pet
SPELL_ATTR1_PREVENTS_ANIM = 0x00040000, // TITLE NYI, auras apply UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT
SPELL_ATTR1_CANT_TARGET_SELF = 0x00080000, // TITLE Cannot be self-cast
SPELL_ATTR1_REQ_COMBO_POINTS1 = 0x00100000, // TITLE Requires combo points (type 1)
SPELL_ATTR1_UNK21 = 0x00200000, // TITLE Unknown attribute 21@Attr1
SPELL_ATTR1_REQ_COMBO_POINTS2 = 0x00400000, // TITLE Requires combo points (type 2)
SPELL_ATTR1_UNK23 = 0x00800000, // TITLE Unknwon attribute 23@Attr1
SPELL_ATTR1_IS_FISHING = 0x01000000, // TITLE Fishing (client only)
SPELL_ATTR1_UNK25 = 0x02000000, // TITLE Unknown attribute 25@Attr1
SPELL_ATTR1_REQUIRE_ALL_TARGETS = 0x04000000, // TITLE Require All Targets
SPELL_ATTR1_UNK27 = 0x08000000, // TITLE Unknown attribute 27@Attr1 DESCRIPTION Melee spell?
SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR = 0x10000000, // TITLE Hide in aura bar (client only)
SPELL_ATTR1_CHANNEL_DISPLAY_SPELL_NAME = 0x20000000, // TITLE Show spell name during channel (client only)
SPELL_ATTR1_ENABLE_AT_DODGE = 0x40000000, // TITLE Enable at dodge
SPELL_ATTR1_UNK31 = 0x80000000 // TITLE Unknown attribute 31@Attr1
};
// EnumUtils: DESCRIBE THIS
enum SpellAttr2 : uint32
{
SPELL_ATTR2_CAN_TARGET_DEAD = 0x00000001, // TITLE Can target dead players or corpses
SPELL_ATTR2_UNK1 = 0x00000002, // TITLE Unknown attribute 1@Attr2
SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS = 0x00000004, // TITLE Ignore Line of Sight
SPELL_ATTR2_UNK3 = 0x00000008, // TITLE Ignore aura scaling
SPELL_ATTR2_DISPLAY_IN_STANCE_BAR = 0x00000010, // TITLE Show in stance bar (client only)
SPELL_ATTR2_AUTOREPEAT_FLAG = 0x00000020, // TITLE Ranged auto-attack spell
SPELL_ATTR2_CANT_TARGET_TAPPED = 0x00000040, // TITLE Cannot target others' tapped units DESCRIPTION Can only target untapped units, or those tapped by caster
SPELL_ATTR2_UNK7 = 0x00000080, // TITLE Unknown attribute 7@Attr2
SPELL_ATTR2_UNK8 = 0x00000100, // TITLE Unknown attribute 8@Attr2
SPELL_ATTR2_UNK9 = 0x00000200, // TITLE Unknown attribute 9@Attr2
SPELL_ATTR2_UNK10 = 0x00000400, // TITLE Unknown attribute 10@Attr2 DESCRIPTION Related to taming?
SPELL_ATTR2_HEALTH_FUNNEL = 0x00000800, // TITLE Health Funnel
SPELL_ATTR2_UNK12 = 0x00001000, // TITLE Unknown attribute 12@Attr2
SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA = 0x00002000, // TITLE Enchant persists when entering arena
SPELL_ATTR2_UNK14 = 0x00004000, // TITLE Unknown attribute 14@Attr2
SPELL_ATTR2_UNK15 = 0x00008000, // TITLE Unknown attribute 15@Attr2
SPELL_ATTR2_TAME_BEAST = 0x00010000, // TITLE Tame Beast
SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS = 0x00020000, // TITLE Don't reset swing timer DESCRIPTION Does not reset melee/ranged autoattack timer on cast
SPELL_ATTR2_REQ_DEAD_PET = 0x00040000, // TITLE Requires dead pet
SPELL_ATTR2_NOT_NEED_SHAPESHIFT = 0x00080000, // TITLE Also allow outside shapeshift DESCRIPTION Even if Stances are nonzero, allow spell to be cast outside of shapeshift (though not in a different shapeshift)
SPELL_ATTR2_UNK20 = 0x00100000, // TITLE Unknown attribute 20@Attr2
SPELL_ATTR2_FAIL_ON_ALL_TARGETS_IMMUNE = 0x00200000, // TITLE Fail on all targets immune DESCRIPTION Causes BG flags to be dropped if combined with ATTR1_DISPEL_AURAS_ON_IMMUNITY
SPELL_ATTR2_UNK22 = 0x00400000, // TITLE Unknown attribute 22@Attr2
SPELL_ATTR2_IS_ARCANE_CONCENTRATION = 0x00800000, // TITLE Arcane Concentration
SPELL_ATTR2_UNK24 = 0x01000000, // TITLE Unknown attribute 24@Attr2
SPELL_ATTR2_UNK25 = 0x02000000, // TITLE Unknown attribute 25@Attr2
SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE = 0x04000000, // TITLE Pierce aura application immunities DESCRIPTION Allow aura to be applied despite target being immune to new aura applications
SPELL_ATTR2_UNK27 = 0x08000000, // TITLE Unknown attribute 27@Attr2
SPELL_ATTR2_UNK28 = 0x10000000, // TITLE Unknown attribute 28@Attr2
SPELL_ATTR2_CANT_CRIT = 0x20000000, // TITLE Cannot critically strike
SPELL_ATTR2_TRIGGERED_CAN_TRIGGER_PROC = 0x40000000, // TITLE Allow triggered spell to trigger (type 1) DESCRIPTION Without this attribute, any triggered spell will be unable to trigger other auras' procs
SPELL_ATTR2_FOOD_BUFF = 0x80000000 // TITLE Food buff (client only)
};
// EnumUtils: DESCRIBE THIS
enum SpellAttr3 : uint32
{
SPELL_ATTR3_UNK0 = 0x00000001, // TITLE Unknown attribute 0@Attr3
SPELL_ATTR3_IGNORE_PROC_SUBCLASS_MASK = 0x00000002, // 1 Ignores subclass mask check when checking proc
SPELL_ATTR3_UNK2 = 0x00000004, // TITLE Unknown attribute 2@Attr3
SPELL_ATTR3_COMPLETELY_BLOCKED = 0x00000008, // TITLE Completely Blocked
SPELL_ATTR3_IGNORE_RESURRECTION_TIMER = 0x00000010, // TITLE Ignore resurrection timer
SPELL_ATTR3_UNK5 = 0x00000020, // TITLE Unknown attribute 5@Attr3
SPELL_ATTR3_UNK6 = 0x00000040, // TITLE Unknown attribute 6@Attr3
SPELL_ATTR3_STACK_FOR_DIFF_CASTERS = 0x00000080, // TITLE Stack separately for each caster
SPELL_ATTR3_ONLY_TARGET_PLAYERS = 0x00000100, // TITLE Can only target players
SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2 = 0x00000200, // TITLE Allow triggered spell to trigger (type 2) DESCRIPTION Without this attribute, any triggered spell will be unable to trigger other auras' procs
SPELL_ATTR3_MAIN_HAND = 0x00000400, // TITLE Require main hand weapon
SPELL_ATTR3_BATTLEGROUND = 0x00000800, // TITLE Can only be cast in battleground
SPELL_ATTR3_ONLY_TARGET_GHOSTS = 0x00001000, // TITLE Can only target ghost players
SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR = 0x00002000, // TITLE Do not display channel bar (client only)
SPELL_ATTR3_IS_HONORLESS_TARGET = 0x00004000, // TITLE Honorless Target
SPELL_ATTR3_UNK15 = 0x00008000, // TITLE Unknown attribute 15@Attr3 DESCRIPTION Auto Shoot, Shoot, Throw - ranged normal attack attribute?
SPELL_ATTR3_CANT_TRIGGER_PROC = 0x00010000, // TITLE Cannot trigger procs
SPELL_ATTR3_NO_INITIAL_AGGRO = 0x00020000, // TITLE No initial aggro
SPELL_ATTR3_IGNORE_HIT_RESULT = 0x00040000, // TITLE Ignore hit result DESCRIPTION Spell cannot miss, or be dodged/parried/blocked
SPELL_ATTR3_DISABLE_PROC = 0x00080000, // TITLE Cannot trigger spells during aura proc
SPELL_ATTR3_DEATH_PERSISTENT = 0x00100000, // TITLE Persists through death
SPELL_ATTR3_UNK21 = 0x00200000, // TITLE Unknown attribute 21@Attr3
SPELL_ATTR3_REQ_WAND = 0x00400000, // TITLE Requires equipped Wand
SPELL_ATTR3_UNK23 = 0x00800000, // TITLE Unknown attribute 23@Attr3
SPELL_ATTR3_REQ_OFFHAND = 0x01000000, // TITLE Requires offhand weapon
SPELL_ATTR3_TREAT_AS_PERIODIC = 0x02000000, // TITLE Treat as periodic effect
SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED = 0x04000000, // TITLE Can trigger from triggered spells
SPELL_ATTR3_DRAIN_SOUL = 0x08000000, // TITLE Drain Soul
SPELL_ATTR3_UNK28 = 0x10000000, // TITLE Unknown attribute 28@Attr3
SPELL_ATTR3_NO_DONE_BONUS = 0x20000000, // TITLE Damage dealt is unaffected by modifiers
SPELL_ATTR3_DONT_DISPLAY_RANGE = 0x40000000, // TITLE Do not show range in tooltip (client only)
SPELL_ATTR3_UNK31 = 0x80000000 // TITLE Unknown attribute 31@Attr3
};
// EnumUtils: DESCRIBE THIS
enum SpellAttr4 : uint32
{
SPELL_ATTR4_IGNORE_RESISTANCES = 0x00000001, // TITLE Cannot be resisted
SPELL_ATTR4_PROC_ONLY_ON_CASTER = 0x00000002, // TITLE Only proc on self-cast
SPELL_ATTR4_FADES_WHILE_LOGGED_OUT = 0x00000004, // TITLE Buff expires while offline DESCRIPTION Debuffs (except Resurrection Sickness) will automatically do this
SPELL_ATTR4_UNK3 = 0x00000008, // TITLE Unknown attribute 3@Attr4
SPELL_ATTR4_UNK4 = 0x00000010, // TITLE Treat as delayed spell
SPELL_ATTR4_UNK5 = 0x00000020, // TITLE Unknown attribute 5@Attr4
SPELL_ATTR4_NOT_STEALABLE = 0x00000040, // TITLE Aura cannot be stolen
SPELL_ATTR4_CAN_CAST_WHILE_CASTING = 0x00000080, // TITLE Can be cast while casting DESCRIPTION Ignores already in-progress cast and still casts
SPELL_ATTR4_FIXED_DAMAGE = 0x00000100, // TITLE Deals fixed damage
SPELL_ATTR4_TRIGGER_ACTIVATE = 0x00000200, // TITLE Spell is initially disabled (client only)
SPELL_ATTR4_SPELL_VS_EXTEND_COST = 0x00000400, // TITLE Attack speed modifies cost DESCRIPTION Adds 10 to power cost for each 1s of weapon speed
SPELL_ATTR4_UNK11 = 0x00000800, // TITLE Unknown attribute 11@Attr4
SPELL_ATTR4_UNK12 = 0x00001000, // TITLE Unknown attribute 12@Attr4
SPELL_ATTR4_UNK13 = 0x00002000, // TITLE Unknown attribute 13@Attr4
SPELL_ATTR4_DAMAGE_DOESNT_BREAK_AURAS = 0x00004000, // TITLE Damage does not break auras
SPELL_ATTR4_UNK15 = 0x00008000, // TITLE Unknown attribute 15@Attr4
SPELL_ATTR4_NOT_USABLE_IN_ARENA = 0x00010000, // TITLE Not usable in arena DESCRIPTION Makes spell unusable despite CD <= 10min
SPELL_ATTR4_USABLE_IN_ARENA = 0x00020000, // TITLE Usable in arena DESCRIPTION Makes spell usable despite CD > 10min
SPELL_ATTR4_AREA_TARGET_CHAIN = 0x00040000, // TITLE Chain area targets DESCRIPTION [NYI] Hits area targets over time instead of all at once
SPELL_ATTR4_UNK19 = 0x00080000, // TITLE Unknown attribute 19@Attr4
SPELL_ATTR4_NOT_CHECK_SELFCAST_POWER = 0x00100000, // TITLE Allow self-cast to override stronger aura (client only)
SPELL_ATTR4_DONT_REMOVE_IN_ARENA = 0x00200000, // TITLE Keep when entering arena
SPELL_ATTR4_UNK22 = 0x00400000, // TITLE Unknown attribute 22@Attr4
SPELL_ATTR4_CANT_TRIGGER_ITEM_SPELLS = 0x00800000, // TITLE Cannot trigger item spells
SPELL_ATTR4_UNK24 = 0x01000000, // TITLE Unknown attribute 24@Attr4 DESCRIPTION Shoot-type spell?
SPELL_ATTR4_IS_PET_SCALING = 0x02000000, // TITLE Pet Scaling aura
SPELL_ATTR4_CAST_ONLY_IN_OUTLAND = 0x04000000, // TITLE Only in Outland/Northrend
SPELL_ATTR4_FORCE_DISPLAY_CASTBAR = 0x08000000, // TITLE Force Display Castbar
SPELL_ATTR4_UNK28 = 0x10000000, // TITLE Unknown attribute 28@Attr4
SPELL_ATTR4_UNK29 = 0x20000000, // TITLE Unknown attribute 29@Attr4
SPELL_ATTR4_UNK30 = 0x40000000, // TITLE Unknown attribute 30@Attr4
SPELL_ATTR4_UNK31 = 0x80000000 // TITLE Unknown attribute 31@Attr4
};
// EnumUtils: DESCRIBE THIS
enum SpellAttr5 : uint32
{
SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING = 0x00000001, // TITLE Can be channeled while moving
SPELL_ATTR5_NO_REAGENT_WHILE_PREP = 0x00000002, // TITLE No reagents during arena preparation
SPELL_ATTR5_REMOVE_ON_ARENA_ENTER = 0x00000004, // TITLE Remove when entering arena DESCRIPTION Force this aura to be removed on entering arena, regardless of other properties
SPELL_ATTR5_USABLE_WHILE_STUNNED = 0x00000008, // TITLE Usable while stunned
SPELL_ATTR5_UNK4 = 0x00000010, // TITLE Unknown attribute 4@Attr5
SPELL_ATTR5_SINGLE_TARGET_SPELL = 0x00000020, // TITLE Single-target aura DESCRIPTION Remove previous application to another unit if applied
SPELL_ATTR5_UNK6 = 0x00000040, // TITLE Unknown attribute 6@Attr5
SPELL_ATTR5_UNK7 = 0x00000080, // TITLE Unknown attribute 7@Attr5
SPELL_ATTR5_CANT_TARGET_PLAYER_CONTROLLED = 0x00000100, // TITLE Cannot target player controlled units but can target players
SPELL_ATTR5_START_PERIODIC_AT_APPLY = 0x00000200, // TITLE Immediately do periodic tick on apply
SPELL_ATTR5_HIDE_DURATION = 0x00000400, // TITLE Do not send aura duration to client
SPELL_ATTR5_ALLOW_TARGET_OF_TARGET_AS_TARGET = 0x00000800, // TITLE Auto-target target of target (client only)
SPELL_ATTR5_UNK12 = 0x00001000, // TITLE Unknown attribute 12@Attr5 DESCRIPTION Cleave related?
SPELL_ATTR5_HASTE_AFFECT_DURATION = 0x00002000, // TITLE Duration scales with Haste Rating
SPELL_ATTR5_NOT_USABLE_WHILE_CHARMED = 0x00004000, // TITLE Charmed units cannot cast this spell
SPELL_ATTR5_UNK15 = 0x00008000, // TITLE Unknown attribute 15@Attr5 DESCRIPTION Related to multi-target spells?
SPELL_ATTR5_UNK16 = 0x00010000, // TITLE Unknown attribute 16@Attr5
SPELL_ATTR5_USABLE_WHILE_FEARED = 0x00020000, // TITLE Usable while feared
SPELL_ATTR5_USABLE_WHILE_CONFUSED = 0x00040000, // TITLE Usable while confused
SPELL_ATTR5_DONT_TURN_DURING_CAST = 0x00080000, // TITLE Do not auto-turn while casting
SPELL_ATTR5_UNK20 = 0x00100000, // TITLE Unknown attribute 20@Attr5
SPELL_ATTR5_UNK21 = 0x00200000, // TITLE Unknown attribute 21@Attr5
SPELL_ATTR5_UNK22 = 0x00400000, // TITLE Unknown attribute 22@Attr5
SPELL_ATTR5_UNK23 = 0x00800000, // TITLE Unknown attribute 23@Attr5
SPELL_ATTR5_UNK24 = 0x01000000, // TITLE Unknown attribute 24@Attr5
SPELL_ATTR5_UNK25 = 0x02000000, // TITLE Unknown attribute 25@Attr5
SPELL_ATTR5_SKIP_CHECKCAST_LOS_CHECK = 0x04000000, // TITLE Ignore line of sight checks
SPELL_ATTR5_DONT_SHOW_AURA_IF_SELF_CAST = 0x08000000, // TITLE Don't show aura if self-cast (client only)
SPELL_ATTR5_DONT_SHOW_AURA_IF_NOT_SELF_CAST = 0x10000000, // TITLE Don't show aura unless self-cast (client only)
SPELL_ATTR5_UNK29 = 0x20000000, // TITLE Unknown attribute 29@Attr5
SPELL_ATTR5_UNK30 = 0x40000000, // TITLE Unknown attribute 30@Attr5
SPELL_ATTR5_UNK31 = 0x80000000 // TITLE Unknown attribute 31@Attr5 DESCRIPTION Forces nearby enemies to attack caster?
};
// EnumUtils: DESCRIBE THIS
enum SpellAttr6 : uint32
{
SPELL_ATTR6_DONT_DISPLAY_COOLDOWN = 0x00000001, // TITLE Don't display cooldown (client only)
SPELL_ATTR6_ONLY_IN_ARENA = 0x00000002, // TITLE Only usable in arena
SPELL_ATTR6_IGNORE_CASTER_AURAS = 0x00000004, // TITLE Ignore all preventing caster auras
SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG = 0x00000008, // TITLE Ignore immunity flags when assisting
SPELL_ATTR6_UNK4 = 0x00000010, // TITLE Unknown attribute 4@Attr6
SPELL_ATTR6_DONT_CONSUME_PROC_CHARGES = 0x00000020, // TITLE Don't consume proc charges
SPELL_ATTR6_USE_SPELL_CAST_EVENT = 0x00000040, // TITLE Generate spell_cast event instead of aura_start (client only)
SPELL_ATTR6_UNK7 = 0x00000080, // TITLE Unknown attribute 7@Attr6
SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED = 0x00000100, // TITLE Do not implicitly target in CC DESCRIPTION Implicit targeting (chaining and area targeting) will not impact crowd controlled targets
SPELL_ATTR6_UNK9 = 0x00000200, // TITLE Unknown attribute 9@Attr6
SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS = 0x00000400, // TITLE Can target possessed friends DESCRIPTION [NYI]
SPELL_ATTR6_NOT_IN_RAID_INSTANCE = 0x00000800, // TITLE Unusable in raid instances
SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE = 0x00001000, // TITLE Castable while caster is on vehicle
SPELL_ATTR6_CAN_TARGET_INVISIBLE = 0x00002000, // TITLE Can target invisible units
SPELL_ATTR6_UNK14 = 0x00004000, // TITLE Unknown attribute 14@Attr6
SPELL_ATTR6_UNK15 = 0x00008000, // TITLE Unknown attribute 15@Attr6
SPELL_ATTR6_UNK16 = 0x00010000, // TITLE Unknown attribute 16@Attr6
SPELL_ATTR6_UNK17 = 0x00020000, // TITLE Unknown attribute 17@Attr6 DESCRIPTION Mount related?
SPELL_ATTR6_CAST_BY_CHARMER = 0x00040000, // TITLE Spell is cast by charmer DESCRIPTION Client will prevent casting if not possessed, charmer will be caster for all intents and purposes
SPELL_ATTR6_UNK19 = 0x00080000, // TITLE Unknown attribute 19@Attr6
SPELL_ATTR6_ONLY_VISIBLE_TO_CASTER = 0x00100000, // TITLE Only visible to caster (client only)
SPELL_ATTR6_CLIENT_UI_TARGET_EFFECTS = 0x00200000, // TITLE Client UI target effects (client only)
SPELL_ATTR6_UNK22 = 0x00400000, // TITLE Unknown attribute 22@Attr6
SPELL_ATTR6_UNK23 = 0x00800000, // TITLE Unknown attribute 23@Attr6
SPELL_ATTR6_CAN_TARGET_UNTARGETABLE = 0x01000000, // TITLE Can target untargetable units
SPELL_ATTR6_NOT_RESET_SWING_IF_INSTANT = 0x02000000, // TITLE Do not reset swing timer if cast time is instant
SPELL_ATTR6_UNK26 = 0x04000000, // TITLE Unknown attribute 26@Attr6 DESCRIPTION Player castable buff?
SPELL_ATTR6_LIMIT_PCT_HEALING_MODS = 0x08000000, // TITLE Limit applicable %healing modifiers DESCRIPTION This prevents certain healing modifiers from applying - see implementation if you really care about details
SPELL_ATTR6_UNK28 = 0x10000000, // TITLE Unknown attribute 28@Attr6 DESCRIPTION Death grip?
SPELL_ATTR6_LIMIT_PCT_DAMAGE_MODS = 0x20000000, // TITLE Limit applicable %damage modifiers DESCRIPTION This prevents certain damage modifiers from applying - see implementation if you really care about details
SPELL_ATTR6_UNK30 = 0x40000000, // TITLE Unknown attribute 30@Attr6
SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS = 0x80000000 // TITLE Ignore cooldown modifiers for category cooldown
};
// EnumUtils: DESCRIBE THIS
enum SpellAttr7 : uint32
{
SPELL_ATTR7_UNK0 = 0x00000001, // TITLE Unknown attribute 0@Attr7
SPELL_ATTR7_IGNORE_DURATION_MODS = 0x00000002, // TITLE Ignore duration modifiers
SPELL_ATTR7_DISABLE_AURA_WHILE_DEAD = 0x00000004, // TITLE Disable Aura While Dead
SPELL_ATTR7_IS_CHEAT_SPELL = 0x00000008, // TITLE Is cheat spell DESCRIPTION Cannot cast if caster doesn't have UnitFlag2 & UNIT_FLAG2_ALLOW_CHEAT_SPELLS
SPELL_ATTR7_UNK4 = 0x00000010, // TITLE Unknown attribute 4@Attr7 DESCRIPTION Soulstone related?
SPELL_ATTR7_SUMMON_PLAYER_TOTEM = 0x00000020, // TITLE Summons player-owned totem
SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE = 0x00000040, // TITLE Damage dealt by this does not cause spell pushback
SPELL_ATTR7_UNK7 = 0x00000080, // TITLE Unknown attribute 7@Attr7
SPELL_ATTR7_HORDE_ONLY = 0x00000100, // TITLE Horde only
SPELL_ATTR7_ALLIANCE_ONLY = 0x00000200, // TITLE Alliance only
SPELL_ATTR7_DISPEL_CHARGES = 0x00000400, // TITLE Dispel/Spellsteal remove individual charges
SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER = 0x00000800, // TITLE Only interrupt non-player casting
SPELL_ATTR7_UNK12 = 0x00001000, // TITLE Unknown attribute 12@Attr7
SPELL_ATTR7_UNK13 = 0x00002000, // TITLE Unknown attribute 13@Attr7
SPELL_ATTR7_UNK14 = 0x00004000, // TITLE Unknown attribute 14@Attr7
SPELL_ATTR7_UNK15 = 0x00008000, // TITLE Unknown attribute 15@Attr7 DESCRIPTION Exorcism - guaranteed crit vs families?
SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER = 0x00010000, // TITLE Can restore secondary power DESCRIPTION Only spells with this attribute can replenish a non-active power type
SPELL_ATTR7_UNK17 = 0x00020000, // TITLE Unknown attribute 17@Attr7
SPELL_ATTR7_HAS_CHARGE_EFFECT = 0x00040000, // TITLE Has charge effect
SPELL_ATTR7_ZONE_TELEPORT = 0x00080000, // TITLE Is zone teleport
SPELL_ATTR7_UNK20 = 0x00100000, // TITLE Unknown attribute 20@Attr7 DESCRIPTION Invulnerability related?
SPELL_ATTR7_UNK21 = 0x00200000, // TITLE Unknown attribute 21@Attr7
SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING = 0x00400000, // TITLE Ignore cold weather flying restriction DESCRIPTION Set for loaner mounts, allows them to be used despite lacking required flight skill
SPELL_ATTR7_CANT_DODGE = 0x00800000, // TITLE Spell cannot be dodged
SPELL_ATTR7_CANT_PARRY = 0x01000000, // TITLE Spell cannot be parried
SPELL_ATTR7_CANT_MISS = 0x02000000, // TITLE Spell cannot be missed
SPELL_ATTR7_UNK26 = 0x04000000, // TITLE Unknown attribute 26@Attr7
SPELL_ATTR7_BYPASS_NO_RESURRECT_AURA = 0x08000000, // TITLE Bypasses the prevent resurrection aura
SPELL_ATTR7_CONSOLIDATED_RAID_BUFF = 0x10000000, // TITLE Consolidate in raid buff frame (client only)
SPELL_ATTR7_UNK29 = 0x20000000, // TITLE Unknown attribute 29@Attr7
SPELL_ATTR7_UNK30 = 0x40000000, // TITLE Unknown attribute 30@Attr7
SPELL_ATTR7_CLIENT_INDICATOR = 0x80000000 // TITLE Client indicator (client only)
};
#define MIN_TALENT_SPEC 0
#define MAX_TALENT_SPEC 1
#define MIN_TALENT_SPECS 1
#define MAX_TALENT_SPECS 2
#define MAX_GLYPH_SLOT_INDEX 6
// Custom values
enum SpellClickUserTypes
{
SPELL_CLICK_USER_ANY = 0,
SPELL_CLICK_USER_FRIEND = 1,
SPELL_CLICK_USER_RAID = 2,
SPELL_CLICK_USER_PARTY = 3,
SPELL_CLICK_USER_MAX = 4
};
enum SpellClickCastFlags
{
NPC_CLICK_CAST_CASTER_CLICKER = 0x01,
NPC_CLICK_CAST_TARGET_CLICKER = 0x02,
NPC_CLICK_CAST_ORIG_CASTER_OWNER = 0x04
};
enum SheathTypes
{
SHEATHETYPE_NONE = 0,
SHEATHETYPE_MAINHAND = 1,
SHEATHETYPE_OFFHAND = 2,
SHEATHETYPE_LARGEWEAPONLEFT = 3,
SHEATHETYPE_LARGEWEAPONRIGHT = 4,
SHEATHETYPE_HIPWEAPONLEFT = 5,
SHEATHETYPE_HIPWEAPONRIGHT = 6,
SHEATHETYPE_SHIELD = 7
};
#define MAX_SHEATHETYPE 8
enum CharacterSlot
{
SLOT_HEAD = 0,
SLOT_NECK = 1,
SLOT_SHOULDERS = 2,
SLOT_SHIRT = 3,
SLOT_CHEST = 4,
SLOT_WAIST = 5,
SLOT_LEGS = 6,
SLOT_FEET = 7,
SLOT_WRISTS = 8,
SLOT_HANDS = 9,
SLOT_FINGER1 = 10,
SLOT_FINGER2 = 11,
SLOT_TRINKET1 = 12,
SLOT_TRINKET2 = 13,
SLOT_BACK = 14,
SLOT_MAIN_HAND = 15,
SLOT_OFF_HAND = 16,
SLOT_RANGED = 17,
SLOT_TABARD = 18,
SLOT_EMPTY = 19
};
enum Language
{
LANG_UNIVERSAL = 0,
LANG_ORCISH = 1,
LANG_DARNASSIAN = 2,
LANG_TAURAHE = 3,
LANG_DWARVISH = 6,
LANG_COMMON = 7,
LANG_DEMONIC = 8,
LANG_TITAN = 9,
LANG_THALASSIAN = 10,
LANG_DRACONIC = 11,
LANG_KALIMAG = 12,
LANG_GNOMISH = 13,
LANG_TROLL = 14,
LANG_GUTTERSPEAK = 33,
LANG_DRAENEI = 35,
LANG_ZOMBIE = 36,
LANG_GNOMISH_BINARY = 37,
LANG_GOBLIN_BINARY = 38,
LANG_ADDON = 0xFFFFFFFF // used by addons, in 2.4.0 not exist, replaced by messagetype?
};
#define LANGUAGES_COUNT 19
enum TeamId
{
TEAM_ALLIANCE = 0,
TEAM_HORDE,
TEAM_NEUTRAL
};
enum Team
{
HORDE = 67,
ALLIANCE = 469,
//TEAM_STEAMWHEEDLE_CARTEL = 169, // not used in code
//TEAM_ALLIANCE_FORCES = 891,
//TEAM_HORDE_FORCES = 892,
//TEAM_SANCTUARY = 936,
//TEAM_OUTLAND = 980,
TEAM_OTHER = 0 // if ReputationListId > 0 && Flags != FACTION_FLAG_TEAM_HEADER
};
enum SpellEffects
{
SPELL_EFFECT_NONE = 0,
SPELL_EFFECT_INSTAKILL = 1,
SPELL_EFFECT_SCHOOL_DAMAGE = 2,
SPELL_EFFECT_DUMMY = 3,
SPELL_EFFECT_PORTAL_TELEPORT = 4,
SPELL_EFFECT_TELEPORT_UNITS = 5,
SPELL_EFFECT_APPLY_AURA = 6,
SPELL_EFFECT_ENVIRONMENTAL_DAMAGE = 7,
SPELL_EFFECT_POWER_DRAIN = 8,
SPELL_EFFECT_HEALTH_LEECH = 9,
SPELL_EFFECT_HEAL = 10,
SPELL_EFFECT_BIND = 11,
SPELL_EFFECT_PORTAL = 12,
SPELL_EFFECT_RITUAL_BASE = 13,
SPELL_EFFECT_RITUAL_SPECIALIZE = 14,
SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL = 15,
SPELL_EFFECT_QUEST_COMPLETE = 16,
SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL = 17,
SPELL_EFFECT_RESURRECT = 18,
SPELL_EFFECT_ADD_EXTRA_ATTACKS = 19,
SPELL_EFFECT_DODGE = 20,
SPELL_EFFECT_EVADE = 21,
SPELL_EFFECT_PARRY = 22,
SPELL_EFFECT_BLOCK = 23,
SPELL_EFFECT_CREATE_ITEM = 24,
SPELL_EFFECT_WEAPON = 25,
SPELL_EFFECT_DEFENSE = 26,
SPELL_EFFECT_PERSISTENT_AREA_AURA = 27,
SPELL_EFFECT_SUMMON = 28,
SPELL_EFFECT_LEAP = 29,
SPELL_EFFECT_ENERGIZE = 30,
SPELL_EFFECT_WEAPON_PERCENT_DAMAGE = 31,
SPELL_EFFECT_TRIGGER_MISSILE = 32,
SPELL_EFFECT_OPEN_LOCK = 33,
SPELL_EFFECT_SUMMON_CHANGE_ITEM = 34,
SPELL_EFFECT_APPLY_AREA_AURA_PARTY = 35,
SPELL_EFFECT_LEARN_SPELL = 36,
SPELL_EFFECT_SPELL_DEFENSE = 37,
SPELL_EFFECT_DISPEL = 38,
SPELL_EFFECT_LANGUAGE = 39,
SPELL_EFFECT_DUAL_WIELD = 40,
SPELL_EFFECT_JUMP = 41,
SPELL_EFFECT_JUMP_DEST = 42,
SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER = 43,
SPELL_EFFECT_SKILL_STEP = 44,
SPELL_EFFECT_ADD_HONOR = 45,
SPELL_EFFECT_SPAWN = 46,
SPELL_EFFECT_TRADE_SKILL = 47,
SPELL_EFFECT_STEALTH = 48,
SPELL_EFFECT_DETECT = 49,
SPELL_EFFECT_TRANS_DOOR = 50,
SPELL_EFFECT_FORCE_CRITICAL_HIT = 51,
SPELL_EFFECT_GUARANTEE_HIT = 52,
SPELL_EFFECT_ENCHANT_ITEM = 53,
SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY = 54,
SPELL_EFFECT_TAMECREATURE = 55,
SPELL_EFFECT_SUMMON_PET = 56,
SPELL_EFFECT_LEARN_PET_SPELL = 57,
SPELL_EFFECT_WEAPON_DAMAGE = 58,
SPELL_EFFECT_CREATE_RANDOM_ITEM = 59,
SPELL_EFFECT_PROFICIENCY = 60,
SPELL_EFFECT_SEND_EVENT = 61,
SPELL_EFFECT_POWER_BURN = 62,
SPELL_EFFECT_THREAT = 63,
SPELL_EFFECT_TRIGGER_SPELL = 64,
SPELL_EFFECT_APPLY_AREA_AURA_RAID = 65,
SPELL_EFFECT_CREATE_MANA_GEM = 66,
SPELL_EFFECT_HEAL_MAX_HEALTH = 67,
SPELL_EFFECT_INTERRUPT_CAST = 68,
SPELL_EFFECT_DISTRACT = 69,
SPELL_EFFECT_PULL = 70,
SPELL_EFFECT_PICKPOCKET = 71,
SPELL_EFFECT_ADD_FARSIGHT = 72,
SPELL_EFFECT_UNTRAIN_TALENTS = 73,
SPELL_EFFECT_APPLY_GLYPH = 74,
SPELL_EFFECT_HEAL_MECHANICAL = 75,
SPELL_EFFECT_SUMMON_OBJECT_WILD = 76,
SPELL_EFFECT_SCRIPT_EFFECT = 77,
SPELL_EFFECT_ATTACK = 78,
SPELL_EFFECT_SANCTUARY = 79,
SPELL_EFFECT_ADD_COMBO_POINTS = 80,
SPELL_EFFECT_CREATE_HOUSE = 81,
SPELL_EFFECT_BIND_SIGHT = 82,
SPELL_EFFECT_DUEL = 83,
SPELL_EFFECT_STUCK = 84,
SPELL_EFFECT_SUMMON_PLAYER = 85,
SPELL_EFFECT_ACTIVATE_OBJECT = 86,
SPELL_EFFECT_GAMEOBJECT_DAMAGE = 87,
SPELL_EFFECT_GAMEOBJECT_REPAIR = 88,
SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE = 89,
SPELL_EFFECT_KILL_CREDIT = 90,
SPELL_EFFECT_THREAT_ALL = 91,
SPELL_EFFECT_ENCHANT_HELD_ITEM = 92,
SPELL_EFFECT_FORCE_DESELECT = 93,
SPELL_EFFECT_SELF_RESURRECT = 94,
SPELL_EFFECT_SKINNING = 95,
SPELL_EFFECT_CHARGE = 96,
SPELL_EFFECT_CAST_BUTTON = 97,
SPELL_EFFECT_KNOCK_BACK = 98,
SPELL_EFFECT_DISENCHANT = 99,
SPELL_EFFECT_INEBRIATE = 100,
SPELL_EFFECT_FEED_PET = 101,
SPELL_EFFECT_DISMISS_PET = 102,
SPELL_EFFECT_REPUTATION = 103,
SPELL_EFFECT_SUMMON_OBJECT_SLOT1 = 104,
SPELL_EFFECT_SUMMON_OBJECT_SLOT2 = 105,
SPELL_EFFECT_SUMMON_OBJECT_SLOT3 = 106,
SPELL_EFFECT_SUMMON_OBJECT_SLOT4 = 107,
SPELL_EFFECT_DISPEL_MECHANIC = 108,
SPELL_EFFECT_RESURRECT_PET = 109,
SPELL_EFFECT_DESTROY_ALL_TOTEMS = 110,
SPELL_EFFECT_DURABILITY_DAMAGE = 111,
SPELL_EFFECT_112 = 112,
SPELL_EFFECT_RESURRECT_NEW = 113,
SPELL_EFFECT_ATTACK_ME = 114,
SPELL_EFFECT_DURABILITY_DAMAGE_PCT = 115,
SPELL_EFFECT_SKIN_PLAYER_CORPSE = 116,
SPELL_EFFECT_SPIRIT_HEAL = 117,
SPELL_EFFECT_SKILL = 118,
SPELL_EFFECT_APPLY_AREA_AURA_PET = 119,
SPELL_EFFECT_TELEPORT_GRAVEYARD = 120,
SPELL_EFFECT_NORMALIZED_WEAPON_DMG = 121,
SPELL_EFFECT_122 = 122,
SPELL_EFFECT_SEND_TAXI = 123,
SPELL_EFFECT_PULL_TOWARDS = 124,
SPELL_EFFECT_MODIFY_THREAT_PERCENT = 125,
SPELL_EFFECT_STEAL_BENEFICIAL_BUFF = 126,
SPELL_EFFECT_PROSPECTING = 127,
SPELL_EFFECT_APPLY_AREA_AURA_FRIEND = 128,
SPELL_EFFECT_APPLY_AREA_AURA_ENEMY = 129,
SPELL_EFFECT_REDIRECT_THREAT = 130,
SPELL_EFFECT_PLAY_SOUND = 131,
SPELL_EFFECT_PLAY_MUSIC = 132,
SPELL_EFFECT_UNLEARN_SPECIALIZATION = 133,
SPELL_EFFECT_KILL_CREDIT2 = 134,
SPELL_EFFECT_CALL_PET = 135,
SPELL_EFFECT_HEAL_PCT = 136,
SPELL_EFFECT_ENERGIZE_PCT = 137,
SPELL_EFFECT_LEAP_BACK = 138,
SPELL_EFFECT_CLEAR_QUEST = 139,
SPELL_EFFECT_FORCE_CAST = 140,
SPELL_EFFECT_FORCE_CAST_WITH_VALUE = 141,
SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE = 142,
SPELL_EFFECT_APPLY_AREA_AURA_OWNER = 143,
SPELL_EFFECT_KNOCK_BACK_DEST = 144,
SPELL_EFFECT_PULL_TOWARDS_DEST = 145,
SPELL_EFFECT_ACTIVATE_RUNE = 146,
SPELL_EFFECT_QUEST_FAIL = 147,
SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE = 148,
SPELL_EFFECT_CHARGE_DEST = 149,
SPELL_EFFECT_QUEST_START = 150,
SPELL_EFFECT_TRIGGER_SPELL_2 = 151,
SPELL_EFFECT_SUMMON_RAF_FRIEND = 152,
SPELL_EFFECT_CREATE_TAMED_PET = 153,
SPELL_EFFECT_DISCOVER_TAXI = 154,
SPELL_EFFECT_TITAN_GRIP = 155,
SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC = 156,
SPELL_EFFECT_CREATE_ITEM_2 = 157,
SPELL_EFFECT_MILLING = 158,
SPELL_EFFECT_ALLOW_RENAME_PET = 159,
SPELL_EFFECT_FORCE_CAST_2 = 160,
SPELL_EFFECT_TALENT_SPEC_COUNT = 161,
SPELL_EFFECT_TALENT_SPEC_SELECT = 162,
SPELL_EFFECT_163 = 163,
SPELL_EFFECT_REMOVE_AURA = 164,
TOTAL_SPELL_EFFECTS = 165
};
// EnumUtils: DESCRIBE THIS
enum SpellCastResult : uint8
{
SPELL_FAILED_SUCCESS = 0,
SPELL_FAILED_AFFECTING_COMBAT = 1,
SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 2,
SPELL_FAILED_ALREADY_AT_FULL_MANA = 3,
SPELL_FAILED_ALREADY_AT_FULL_POWER = 4,
SPELL_FAILED_ALREADY_BEING_TAMED = 5,
SPELL_FAILED_ALREADY_HAVE_CHARM = 6,
SPELL_FAILED_ALREADY_HAVE_SUMMON = 7,
SPELL_FAILED_ALREADY_OPEN = 8,
SPELL_FAILED_AURA_BOUNCED = 9,
SPELL_FAILED_AUTOTRACK_INTERRUPTED = 10,
SPELL_FAILED_BAD_IMPLICIT_TARGETS = 11,
SPELL_FAILED_BAD_TARGETS = 12,
SPELL_FAILED_CANT_BE_CHARMED = 13,
SPELL_FAILED_CANT_BE_DISENCHANTED = 14,
SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 15,
SPELL_FAILED_CANT_BE_MILLED = 16,
SPELL_FAILED_CANT_BE_PROSPECTED = 17,
SPELL_FAILED_CANT_CAST_ON_TAPPED = 18,
SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 19,
SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 20,
SPELL_FAILED_CANT_STEALTH = 21,
SPELL_FAILED_CASTER_AURASTATE = 22,
SPELL_FAILED_CASTER_DEAD = 23,
SPELL_FAILED_CHARMED = 24,
SPELL_FAILED_CHEST_IN_USE = 25,
SPELL_FAILED_CONFUSED = 26,
SPELL_FAILED_DONT_REPORT = 27,
SPELL_FAILED_EQUIPPED_ITEM = 28,
SPELL_FAILED_EQUIPPED_ITEM_CLASS = 29,
SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 30,
SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 31,
SPELL_FAILED_ERROR = 32,
SPELL_FAILED_FIZZLE = 33,
SPELL_FAILED_FLEEING = 34,
SPELL_FAILED_FOOD_LOWLEVEL = 35,
SPELL_FAILED_HIGHLEVEL = 36,
SPELL_FAILED_HUNGER_SATIATED = 37,
SPELL_FAILED_IMMUNE = 38,
SPELL_FAILED_INCORRECT_AREA = 39,
SPELL_FAILED_INTERRUPTED = 40,
SPELL_FAILED_INTERRUPTED_COMBAT = 41,
SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 42,
SPELL_FAILED_ITEM_GONE = 43,
SPELL_FAILED_ITEM_NOT_FOUND = 44,
SPELL_FAILED_ITEM_NOT_READY = 45,
SPELL_FAILED_LEVEL_REQUIREMENT = 46,
SPELL_FAILED_LINE_OF_SIGHT = 47,
SPELL_FAILED_LOWLEVEL = 48,
SPELL_FAILED_LOW_CASTLEVEL = 49,
SPELL_FAILED_MAINHAND_EMPTY = 50,
SPELL_FAILED_MOVING = 51,
SPELL_FAILED_NEED_AMMO = 52,
SPELL_FAILED_NEED_AMMO_POUCH = 53,
SPELL_FAILED_NEED_EXOTIC_AMMO = 54,
SPELL_FAILED_NEED_MORE_ITEMS = 55,
SPELL_FAILED_NOPATH = 56,
SPELL_FAILED_NOT_BEHIND = 57,
SPELL_FAILED_NOT_FISHABLE = 58,
SPELL_FAILED_NOT_FLYING = 59,
SPELL_FAILED_NOT_HERE = 60,
SPELL_FAILED_NOT_INFRONT = 61,
SPELL_FAILED_NOT_IN_CONTROL = 62,
SPELL_FAILED_NOT_KNOWN = 63,
SPELL_FAILED_NOT_MOUNTED = 64,
SPELL_FAILED_NOT_ON_TAXI = 65,
SPELL_FAILED_NOT_ON_TRANSPORT = 66,
SPELL_FAILED_NOT_READY = 67,
SPELL_FAILED_NOT_SHAPESHIFT = 68,
SPELL_FAILED_NOT_STANDING = 69,
SPELL_FAILED_NOT_TRADEABLE = 70,
SPELL_FAILED_NOT_TRADING = 71,
SPELL_FAILED_NOT_UNSHEATHED = 72,
SPELL_FAILED_NOT_WHILE_GHOST = 73,
SPELL_FAILED_NOT_WHILE_LOOTING = 74,
SPELL_FAILED_NO_AMMO = 75,
SPELL_FAILED_NO_CHARGES_REMAIN = 76,
SPELL_FAILED_NO_CHAMPION = 77,
SPELL_FAILED_NO_COMBO_POINTS = 78,
SPELL_FAILED_NO_DUELING = 79,
SPELL_FAILED_NO_ENDURANCE = 80,
SPELL_FAILED_NO_FISH = 81,
SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 82,
SPELL_FAILED_NO_MOUNTS_ALLOWED = 83,
SPELL_FAILED_NO_PET = 84,
SPELL_FAILED_NO_POWER = 85,
SPELL_FAILED_NOTHING_TO_DISPEL = 86,
SPELL_FAILED_NOTHING_TO_STEAL = 87,
SPELL_FAILED_ONLY_ABOVEWATER = 88,
SPELL_FAILED_ONLY_DAYTIME = 89,
SPELL_FAILED_ONLY_INDOORS = 90,
SPELL_FAILED_ONLY_MOUNTED = 91,
SPELL_FAILED_ONLY_NIGHTTIME = 92,
SPELL_FAILED_ONLY_OUTDOORS = 93,
SPELL_FAILED_ONLY_SHAPESHIFT = 94,
SPELL_FAILED_ONLY_STEALTHED = 95,
SPELL_FAILED_ONLY_UNDERWATER = 96,
SPELL_FAILED_OUT_OF_RANGE = 97,
SPELL_FAILED_PACIFIED = 98,
SPELL_FAILED_POSSESSED = 99,
SPELL_FAILED_REAGENTS = 100,
SPELL_FAILED_REQUIRES_AREA = 101,
SPELL_FAILED_REQUIRES_SPELL_FOCUS = 102,
SPELL_FAILED_ROOTED = 103,
SPELL_FAILED_SILENCED = 104,
SPELL_FAILED_SPELL_IN_PROGRESS = 105,
SPELL_FAILED_SPELL_LEARNED = 106,
SPELL_FAILED_SPELL_UNAVAILABLE = 107,
SPELL_FAILED_STUNNED = 108,
SPELL_FAILED_TARGETS_DEAD = 109,
SPELL_FAILED_TARGET_AFFECTING_COMBAT = 110,
SPELL_FAILED_TARGET_AURASTATE = 111,
SPELL_FAILED_TARGET_DUELING = 112,
SPELL_FAILED_TARGET_ENEMY = 113,
SPELL_FAILED_TARGET_ENRAGED = 114,
SPELL_FAILED_TARGET_FRIENDLY = 115,
SPELL_FAILED_TARGET_IN_COMBAT = 116,
SPELL_FAILED_TARGET_IS_PLAYER = 117,
SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 118,
SPELL_FAILED_TARGET_NOT_DEAD = 119,
SPELL_FAILED_TARGET_NOT_IN_PARTY = 120,
SPELL_FAILED_TARGET_NOT_LOOTED = 121,
SPELL_FAILED_TARGET_NOT_PLAYER = 122,
SPELL_FAILED_TARGET_NO_POCKETS = 123,
SPELL_FAILED_TARGET_NO_WEAPONS = 124,
SPELL_FAILED_TARGET_NO_RANGED_WEAPONS = 125,
SPELL_FAILED_TARGET_UNSKINNABLE = 126,
SPELL_FAILED_THIRST_SATIATED = 127,
SPELL_FAILED_TOO_CLOSE = 128,
SPELL_FAILED_TOO_MANY_OF_ITEM = 129,
SPELL_FAILED_TOTEM_CATEGORY = 130,
SPELL_FAILED_TOTEMS = 131,
SPELL_FAILED_TRY_AGAIN = 132,
SPELL_FAILED_UNIT_NOT_BEHIND = 133,
SPELL_FAILED_UNIT_NOT_INFRONT = 134,
SPELL_FAILED_WRONG_PET_FOOD = 135,
SPELL_FAILED_NOT_WHILE_FATIGUED = 136,
SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 137,
SPELL_FAILED_NOT_WHILE_TRADING = 138,
SPELL_FAILED_TARGET_NOT_IN_RAID = 139,
SPELL_FAILED_TARGET_FREEFORALL = 140,
SPELL_FAILED_NO_EDIBLE_CORPSES = 141,
SPELL_FAILED_ONLY_BATTLEGROUNDS = 142,
SPELL_FAILED_TARGET_NOT_GHOST = 143,
SPELL_FAILED_TRANSFORM_UNUSABLE = 144,
SPELL_FAILED_WRONG_WEATHER = 145,
SPELL_FAILED_DAMAGE_IMMUNE = 146,
SPELL_FAILED_PREVENTED_BY_MECHANIC = 147,
SPELL_FAILED_PLAY_TIME = 148,
SPELL_FAILED_REPUTATION = 149,
SPELL_FAILED_MIN_SKILL = 150,
SPELL_FAILED_NOT_IN_ARENA = 151,
SPELL_FAILED_NOT_ON_SHAPESHIFT = 152,
SPELL_FAILED_NOT_ON_STEALTHED = 153,
SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 154,
SPELL_FAILED_NOT_ON_MOUNTED = 155,
SPELL_FAILED_TOO_SHALLOW = 156,
SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 157,
SPELL_FAILED_TARGET_IS_TRIVIAL = 158,
SPELL_FAILED_BM_OR_INVISGOD = 159,
SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 160,
SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 161,
SPELL_FAILED_NOT_IDLE = 162,
SPELL_FAILED_NOT_INACTIVE = 163,
SPELL_FAILED_PARTIAL_PLAYTIME = 164,
SPELL_FAILED_NO_PLAYTIME = 165,
SPELL_FAILED_NOT_IN_BATTLEGROUND = 166,
SPELL_FAILED_NOT_IN_RAID_INSTANCE = 167,
SPELL_FAILED_ONLY_IN_ARENA = 168,
SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 169,
SPELL_FAILED_ON_USE_ENCHANT = 170,
SPELL_FAILED_NOT_ON_GROUND = 171,
SPELL_FAILED_CUSTOM_ERROR = 172,
SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW = 173,
SPELL_FAILED_TOO_MANY_SOCKETS = 174,
SPELL_FAILED_INVALID_GLYPH = 175,
SPELL_FAILED_UNIQUE_GLYPH = 176,
SPELL_FAILED_GLYPH_SOCKET_LOCKED = 177,
SPELL_FAILED_NO_VALID_TARGETS = 178,
SPELL_FAILED_ITEM_AT_MAX_CHARGES = 179,
SPELL_FAILED_NOT_IN_BARBERSHOP = 180,
SPELL_FAILED_FISHING_TOO_LOW = 181,
SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW = 182,
SPELL_FAILED_SUMMON_PENDING = 183,
SPELL_FAILED_MAX_SOCKETS = 184,
SPELL_FAILED_PET_CAN_RENAME = 185,
SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED = 186,
SPELL_FAILED_UNKNOWN = 187, // actually doesn't exist in client
SPELL_CAST_OK = 255 // custom value, must not be sent to client
};
enum SpellCustomErrors
{
SPELL_CUSTOM_ERROR_NONE = 0,
SPELL_CUSTOM_ERROR_CUSTOM_MSG = 1, // Something bad happened, and we want to display a custom message!
SPELL_CUSTOM_ERROR_ALEX_BROKE_QUEST = 2, // Alex broke your quest! Thank him later!
SPELL_CUSTOM_ERROR_NEED_HELPLESS_VILLAGER = 3, // This spell may only be used on Helpless Wintergarde Villagers that have not been rescued.
SPELL_CUSTOM_ERROR_NEED_WARSONG_DISGUISE = 4, // Requires that you be wearing the Warsong Orc Disguise.
SPELL_CUSTOM_ERROR_REQUIRES_PLAGUE_WAGON = 5, // You must be closer to a plague wagon in order to drop off your 7th Legion Siege Engineer.
SPELL_CUSTOM_ERROR_CANT_TARGET_FRIENDLY_NONPARTY = 6, // You cannot target friendly units outside your party.
SPELL_CUSTOM_ERROR_NEED_CHILL_NYMPH = 7, // You must target a weakened chill nymph.
SPELL_CUSTOM_ERROR_MUST_BE_IN_ENKILAH = 8, // The Imbued Scourge Shroud will only work when equipped in the Temple City of En'kilah.
SPELL_CUSTOM_ERROR_REQUIRES_CORPSE_DUST = 9, // Requires Corpse Dust
SPELL_CUSTOM_ERROR_CANT_SUMMON_GARGOYLE = 10, // You cannot summon another gargoyle yet.
SPELL_CUSTOM_ERROR_NEED_CORPSE_DUST_IF_NO_TARGET = 11, // Requires Corpse Dust if the target is not dead and humanoid.
SPELL_CUSTOM_ERROR_MUST_BE_AT_SHATTERHORN = 12, // Can only be placed near Shatterhorn
SPELL_CUSTOM_ERROR_MUST_TARGET_PROTO_DRAKE_EGG = 13, // You must first select a Proto-Drake Egg.
SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_TREE = 14, // You must be close to a marked tree.
SPELL_CUSTOM_ERROR_MUST_TARGET_TURKEY = 15, // You must target a Fjord Turkey.
SPELL_CUSTOM_ERROR_MUST_TARGET_HAWK = 16, // You must target a Fjord Hawk.
SPELL_CUSTOM_ERROR_TOO_FAR_FROM_BOUY = 17, // You are too far from the bouy.
SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_OIL_SLICK = 18, // Must be used near an oil slick.
SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_BOUY = 19, // You must be closer to the buoy!
SPELL_CUSTOM_ERROR_WYRMREST_VANQUISHER = 20, // You may only call for the aid of a Wyrmrest Vanquisher in Wyrmrest Temple, The Dragon Wastes, Galakrond's Rest or The Wicked Coil.
SPELL_CUSTOM_ERROR_MUST_TARGET_ICE_HEART_JORMUNGAR = 21, // That can only be used on a Ice Heart Jormungar Spawn.
SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_SINKHOLE = 22, // You must be closer to a sinkhole to use your map.
SPELL_CUSTOM_ERROR_REQUIRES_HAROLD_LANE = 23, // You may only call down a stampede on Harold Lane.
SPELL_CUSTOM_ERROR_REQUIRES_GAMMOTH_MAGNATAUR = 24, // You may only use the Pouch of Crushed Bloodspore on Gammothra or other magnataur in the Bloodspore Plains and Gammoth.
SPELL_CUSTOM_ERROR_MUST_BE_IN_RESURRECTION_CHAMBER = 25, // Requires the magmawyrm resurrection chamber in the back of the Maw of Neltharion.
SPELL_CUSTOM_ERROR_CANT_CALL_WINTERGARDE_HERE = 26, // You may only call down a Wintergarde Gryphon in Wintergarde Keep or the Carrion Fields.
SPELL_CUSTOM_ERROR_MUST_TARGET_WILHELM = 27, // What are you doing? Only aim that thing at Wilhelm!
SPELL_CUSTOM_ERROR_NOT_ENOUGH_HEALTH = 28, // Not enough health!
SPELL_CUSTOM_ERROR_NO_NEARBY_CORPSES = 29, // There are no nearby corpses to use
SPELL_CUSTOM_ERROR_TOO_MANY_GHOULS = 30, // You've created enough ghouls. Return to Gothik the Harvester at Death's Breach.
SPELL_CUSTOM_ERROR_GO_FURTHER_FROM_SUNDERED_SHARD = 31, // Your companion does not want to come here. Go further from the Sundered Shard.
SPELL_CUSTOM_ERROR_MUST_BE_IN_CAT_FORM = 32, // Must be in Cat Form
SPELL_CUSTOM_ERROR_MUST_BE_DEATH_KNIGHT = 33, // Only Death Knights may enter Ebon Hold.
SPELL_CUSTOM_ERROR_MUST_BE_IN_FERAL_FORM = 34, // Must be in Cat Form, Bear Form, or Dire Bear Form
SPELL_CUSTOM_ERROR_MUST_BE_NEAR_HELPLESS_VILLAGER = 35, // You must be within range of a Helpless Wintergarde Villager.
SPELL_CUSTOM_ERROR_CANT_TARGET_ELEMENTAL_MECHANICAL = 36, // You cannot target an elemental or mechanical corpse.
SPELL_CUSTOM_ERROR_MUST_HAVE_USED_DALARAN_CRYSTAL = 37, // This teleport crystal cannot be used until the teleport crystal in Dalaran has been used at least once.
SPELL_CUSTOM_ERROR_YOU_ALREADY_HOLD_SOMETHING = 38, // You are already holding something in your hand. You must throw the creature in your hand before picking up another.
SPELL_CUSTOM_ERROR_YOU_DONT_HOLD_ANYTHING = 39, // You don't have anything to throw! Find a Vargul and use Gymer Grab to pick one up!
SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_VALDURAN = 40, // Bouldercrag's War Horn can only be used within 10 yards of Valduran the Stormborn.
SPELL_CUSTOM_ERROR_NO_PASSENGER = 41, // You are not carrying a passenger. There is nobody to drop off.
SPELL_CUSTOM_ERROR_CANT_BUILD_MORE_VEHICLES = 42, // You cannot build any more siege vehicles.
SPELL_CUSTOM_ERROR_ALREADY_CARRYING_CRUSADER = 43, // You are already carrying a captured Argent Crusader. You must return to the Argent Vanguard infirmary and drop off your passenger before you may pick up another.
SPELL_CUSTOM_ERROR_CANT_DO_WHILE_ROOTED = 44, // You can't do that while rooted.
SPELL_CUSTOM_ERROR_REQUIRES_NEARBY_TARGET = 45, // Requires a nearby target.
SPELL_CUSTOM_ERROR_NOTHING_TO_DISCOVER = 46, // Nothing left to discover.
SPELL_CUSTOM_ERROR_NOT_ENOUGH_TARGETS = 47, // No targets close enough to bluff.
SPELL_CUSTOM_ERROR_CONSTRUCT_TOO_FAR = 48, // Your Iron Rune Construct is out of range.
SPELL_CUSTOM_ERROR_REQUIRES_GRAND_MASTER_ENGINEER = 49, // Requires Grand Master Engineer
SPELL_CUSTOM_ERROR_CANT_USE_THAT_MOUNT = 50, // You can't use that mount.
SPELL_CUSTOM_ERROR_NOONE_TO_EJECT = 51, // There is nobody to eject!
SPELL_CUSTOM_ERROR_TARGET_MUST_BE_BOUND = 52, // The target must be bound to you.
SPELL_CUSTOM_ERROR_TARGET_MUST_BE_UNDEAD = 53, // Target must be undead.
SPELL_CUSTOM_ERROR_TARGET_TOO_FAR = 54, // You have no target or your target is too far away.
SPELL_CUSTOM_ERROR_MISSING_DARK_MATTER = 55, // Missing Reagents: Dark Matter
SPELL_CUSTOM_ERROR_CANT_USE_THAT_ITEM = 56, // You can't use that item
SPELL_CUSTOM_ERROR_CANT_DO_WHILE_CYCYLONED = 57, // You can't do that while Cycloned
SPELL_CUSTOM_ERROR_TARGET_HAS_SCROLL = 58, // Target is already affected by a scroll
SPELL_CUSTOM_ERROR_POISON_TOO_STRONG = 59, // That anti-venom is not strong enough to dispel that poison
SPELL_CUSTOM_ERROR_MUST_HAVE_LANCE_EQUIPPED = 60, // You must have a lance equipped.
SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_MAIDEN = 61, // You must be near the Maiden of Winter's Breath Lake.
SPELL_CUSTOM_ERROR_LEARNED_EVERYTHING = 62, // You have learned everything from that book
SPELL_CUSTOM_ERROR_PET_IS_DEAD = 63, // Your pet is dead
SPELL_CUSTOM_ERROR_NO_VALID_TARGETS = 64, // There are no valid targets within range.
SPELL_CUSTOM_ERROR_GM_ONLY = 65, // Only GMs may use that. Your account has been reported for investigation.
SPELL_CUSTOM_ERROR_REQUIRES_LEVEL_58 = 66, // You must reach level 58 to use this portal.
SPELL_CUSTOM_ERROR_AT_HONOR_CAP = 67, // You already have the maximum amount of honor.
SPELL_CUSTOM_ERROR_68 = 68, // ""
SPELL_CUSTOM_ERROR_69 = 69, // ""
SPELL_CUSTOM_ERROR_70 = 70, // ""
SPELL_CUSTOM_ERROR_71 = 71, // ""
SPELL_CUSTOM_ERROR_72 = 72, // ""
SPELL_CUSTOM_ERROR_73 = 73, // ""
SPELL_CUSTOM_ERROR_74 = 74, // ""
SPELL_CUSTOM_ERROR_MUST_HAVE_DEMONIC_CIRCLE = 75, // You must have a demonic circle active.
SPELL_CUSTOM_ERROR_AT_MAX_RAGE = 76, // You already have maximum rage
SPELL_CUSTOM_ERROR_REQUIRES_350_ENGINEERING = 77, // Requires Engineering (350)
SPELL_CUSTOM_ERROR_SOUL_BELONGS_TO_LICH_KING = 78, // Your soul belongs to the Lich King
SPELL_CUSTOM_ERROR_ATTENDANT_HAS_PONY = 79, // Your attendant already has an Argent Pony
SPELL_CUSTOM_ERROR_80 = 80, // ""
SPELL_CUSTOM_ERROR_81 = 81, // ""
SPELL_CUSTOM_ERROR_82 = 82, // ""
SPELL_CUSTOM_ERROR_MUST_HAVE_FIRE_TOTEM = 83, // You must have a Fire Totem active.
SPELL_CUSTOM_ERROR_CANT_TARGET_VAMPIRES = 84, // You may not bite other vampires.
SPELL_CUSTOM_ERROR_PET_ALREADY_AT_YOUR_LEVEL = 85, // Your pet is already at your level.
SPELL_CUSTOM_ERROR_MISSING_ITEM_REQUIREMENS = 86, // You do not meet the level requirements for this item.
SPELL_CUSTOM_ERROR_TOO_MANY_ABOMINATIONS = 87, // There are too many Mutated Abominations.
SPELL_CUSTOM_ERROR_ALL_POTIONS_USED = 88, // The potions have all been depleted by Professor Putricide.
SPELL_CUSTOM_ERROR_89 = 89, // ""
SPELL_CUSTOM_ERROR_REQUIRES_LEVEL_65 = 90, // Requires level 65
SPELL_CUSTOM_ERROR_91 = 91, // ""
SPELL_CUSTOM_ERROR_92 = 92, // ""
SPELL_CUSTOM_ERROR_93 = 93, // ""
SPELL_CUSTOM_ERROR_94 = 94, // ""
SPELL_CUSTOM_ERROR_95 = 95, // ""
SPELL_CUSTOM_ERROR_MAX_NUMBER_OF_RECRUITS = 96, // You already have the max number of recruits.
SPELL_CUSTOM_ERROR_MAX_NUMBER_OF_VOLUNTEERS = 97, // You already have the max number of volunteers.
SPELL_CUSTOM_ERROR_FROSTMOURNE_RENDERED_RESURRECT = 98, // Frostmourne has rendered you unable to resurrect.
SPELL_CUSTOM_ERROR_CANT_MOUNT_WITH_SHAPESHIFT = 99 // You can't mount while affected by that shapeshift.
};
enum StealthType
{
STEALTH_GENERAL = 0,
STEALTH_TRAP = 1,
TOTAL_STEALTH_TYPES = 2
};
enum InvisibilityType
{
INVISIBILITY_GENERAL = 0,
INVISIBILITY_UNK1 = 1,
INVISIBILITY_UNK2 = 2,
INVISIBILITY_TRAP = 3,
INVISIBILITY_UNK4 = 4,
INVISIBILITY_UNK5 = 5,
INVISIBILITY_DRUNK = 6,
INVISIBILITY_UNK7 = 7,
INVISIBILITY_UNK8 = 8,
INVISIBILITY_UNK9 = 9,
INVISIBILITY_UNK10 = 10,
INVISIBILITY_UNK11 = 11,
TOTAL_INVISIBILITY_TYPES = 12
};
enum ServerSideVisibilityType
{
SERVERSIDE_VISIBILITY_GM = 0,
SERVERSIDE_VISIBILITY_GHOST = 1,
TOTAL_SERVERSIDE_VISIBILITY_TYPES = 2
};
enum GhostVisibilityType
{
GHOST_VISIBILITY_ALIVE = 0x1,
GHOST_VISIBILITY_GHOST = 0x2
};
// Spell aura states
// EnumUtils: DESCRIBE THIS
enum AuraStateType
{ // (C) used in caster aura state (T) used in target aura state
// (c) used in caster aura state-not (t) used in target aura state-not
AURA_STATE_NONE = 0, // C |
AURA_STATE_DEFENSE = 1, // C |
AURA_STATE_HEALTHLESS_20_PERCENT = 2, // CcT |
AURA_STATE_BERSERKING = 3, // C T |
AURA_STATE_FROZEN = 4, // c t| frozen target
AURA_STATE_JUDGEMENT = 5, // C |
//AURA_STATE_UNKNOWN6 = 6, // | not used
AURA_STATE_HUNTER_PARRY = 7, // C |
//AURA_STATE_UNKNOWN7 = 7, // c | creature cheap shot / focused bursts spells
//AURA_STATE_UNKNOWN8 = 8, // t| test spells
//AURA_STATE_UNKNOWN9 = 9, // |
AURA_STATE_WARRIOR_VICTORY_RUSH = 10, // C | warrior victory rush
//AURA_STATE_UNKNOWN11 = 11, // C t| 60348 - Maelstrom Ready!, test spells
AURA_STATE_FAERIE_FIRE = 12, // c t|
AURA_STATE_HEALTHLESS_35_PERCENT = 13, // C T |
AURA_STATE_CONFLAGRATE = 14, // T |
AURA_STATE_SWIFTMEND = 15, // T |
AURA_STATE_DEADLY_POISON = 16, // T |
AURA_STATE_ENRAGE = 17, // C |
AURA_STATE_BLEEDING = 18, // T|
AURA_STATE_UNKNOWN19 = 19, // |
//AURA_STATE_UNKNOWN20 = 20, // c | only (45317 Suicide)
//AURA_STATE_UNKNOWN21 = 21, // | not used
AURA_STATE_UNKNOWN22 = 22, // C t| varius spells (63884, 50240)
AURA_STATE_HEALTH_ABOVE_75_PERCENT = 23 // C |
};
#define PER_CASTER_AURA_STATE_MASK (\
(1<<(AURA_STATE_CONFLAGRATE-1))|(1<<(AURA_STATE_DEADLY_POISON-1)))
// Spell mechanics
// EnumUtils: DESCRIBE THIS
enum Mechanics : uint32
{
MECHANIC_NONE = 0,
MECHANIC_CHARM = 1,
MECHANIC_DISORIENTED = 2,
MECHANIC_DISARM = 3,
MECHANIC_DISTRACT = 4,
MECHANIC_FEAR = 5,
MECHANIC_GRIP = 6,
MECHANIC_ROOT = 7,
MECHANIC_SLOW_ATTACK = 8,
MECHANIC_SILENCE = 9,
MECHANIC_SLEEP = 10,
MECHANIC_SNARE = 11,
MECHANIC_STUN = 12,
MECHANIC_FREEZE = 13,
MECHANIC_KNOCKOUT = 14,
MECHANIC_BLEED = 15,
MECHANIC_BANDAGE = 16,
MECHANIC_POLYMORPH = 17,
MECHANIC_BANISH = 18,
MECHANIC_SHIELD = 19,
MECHANIC_SHACKLE = 20,
MECHANIC_MOUNT = 21,
MECHANIC_INFECTED = 22,
MECHANIC_TURN = 23,
MECHANIC_HORROR = 24,
MECHANIC_INVULNERABILITY = 25,
MECHANIC_INTERRUPT = 26,
MECHANIC_DAZE = 27,
MECHANIC_DISCOVERY = 28,
MECHANIC_IMMUNE_SHIELD = 29, // Divine (Blessing) Shield/Protection and Ice Block
MECHANIC_SAPPED = 30,
MECHANIC_ENRAGED = 31,
MAX_MECHANIC = 32 // SKIP
};
// Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967ca6)
#define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK (\
(1<<MECHANIC_CHARM)|(1<<MECHANIC_DISORIENTED)|(1<<MECHANIC_FEAR)| \
(1<<MECHANIC_ROOT)|(1<<MECHANIC_SLEEP)|(1<<MECHANIC_SNARE)| \
(1<<MECHANIC_STUN)|(1<<MECHANIC_FREEZE)|(1<<MECHANIC_KNOCKOUT)| \
(1<<MECHANIC_POLYMORPH)|(1<<MECHANIC_BANISH)|(1<<MECHANIC_SHACKLE)| \
(1<<MECHANIC_TURN)|(1<<MECHANIC_HORROR)|(1<<MECHANIC_DAZE)| \
(1<<MECHANIC_SAPPED))
// Spell dispel type
enum DispelType
{
DISPEL_NONE = 0,
DISPEL_MAGIC = 1,
DISPEL_CURSE = 2,
DISPEL_DISEASE = 3,
DISPEL_POISON = 4,
DISPEL_STEALTH = 5,
DISPEL_INVISIBILITY = 6,
DISPEL_ALL = 7,
DISPEL_SPE_NPC_ONLY = 8,
DISPEL_ENRAGE = 9,
DISPEL_ZG_TICKET = 10,
DESPEL_OLD_UNUSED = 11
};
#define DISPEL_ALL_MASK ((1<<DISPEL_MAGIC) | (1<<DISPEL_CURSE) | (1<<DISPEL_DISEASE) | (1<<DISPEL_POISON))
//To all Immune system, if target has immunes,
//some spell that related to ImmuneToDispel or ImmuneToSchool or ImmuneToDamage type can't cast to it,
//some spell_effects that related to ImmuneToEffect<effect>(only this effect in the spell) can't cast to it,
//some aura(related to Mechanics or ImmuneToState<aura>) can't apply to it.
enum SpellImmunity
{
IMMUNITY_EFFECT = 0, // enum SpellEffects
IMMUNITY_STATE = 1, // enum AuraType
IMMUNITY_SCHOOL = 2, // enum SpellSchoolMask
IMMUNITY_DAMAGE = 3, // enum SpellSchoolMask
IMMUNITY_DISPEL = 4, // enum DispelType
IMMUNITY_MECHANIC = 5, // enum Mechanics
IMMUNITY_ID = 6,
MAX_SPELL_IMMUNITY
};
// target enum name consist of:
// TARGET_[OBJECT_TYPE]_[REFERENCE_TYPE(skipped for caster)]_[SELECTION_TYPE(skipped for default)]_[additional specifiers(friendly, BACK_LEFT, etc.]
enum Targets
{
TARGET_UNIT_CASTER = 1,
TARGET_UNIT_NEARBY_ENEMY = 2,
TARGET_UNIT_NEARBY_ALLY = 3,
TARGET_UNIT_NEARBY_PARTY = 4,
TARGET_UNIT_PET = 5,
TARGET_UNIT_TARGET_ENEMY = 6,
TARGET_UNIT_SRC_AREA_ENTRY = 7,
TARGET_UNIT_DEST_AREA_ENTRY = 8,
TARGET_DEST_HOME = 9,
TARGET_UNIT_SRC_AREA_UNK_11 = 11,
TARGET_UNIT_SRC_AREA_ENEMY = 15,
TARGET_UNIT_DEST_AREA_ENEMY = 16,
TARGET_DEST_DB = 17,
TARGET_DEST_CASTER = 18,
TARGET_UNIT_CASTER_AREA_PARTY = 20,
TARGET_UNIT_TARGET_ALLY = 21,
TARGET_SRC_CASTER = 22,
TARGET_GAMEOBJECT_TARGET = 23,
TARGET_UNIT_CONE_ENEMY_24 = 24,
TARGET_UNIT_TARGET_ANY = 25,
TARGET_GAMEOBJECT_ITEM_TARGET = 26,
TARGET_UNIT_MASTER = 27,
TARGET_DEST_DYNOBJ_ENEMY = 28,
TARGET_DEST_DYNOBJ_ALLY = 29,
TARGET_UNIT_SRC_AREA_ALLY = 30,
TARGET_UNIT_DEST_AREA_ALLY = 31,
TARGET_DEST_CASTER_SUMMON = 32, // front left, doesn't use radius
TARGET_UNIT_SRC_AREA_PARTY = 33,
TARGET_UNIT_DEST_AREA_PARTY = 34,
TARGET_UNIT_TARGET_PARTY = 35,
TARGET_DEST_CASTER_UNK_36 = 36,
TARGET_UNIT_LASTTARGET_AREA_PARTY = 37,
TARGET_UNIT_NEARBY_ENTRY = 38,
TARGET_DEST_CASTER_FISHING = 39,
TARGET_GAMEOBJECT_NEARBY_ENTRY = 40,
TARGET_DEST_CASTER_FRONT_RIGHT = 41,
TARGET_DEST_CASTER_BACK_RIGHT = 42,
TARGET_DEST_CASTER_BACK_LEFT = 43,
TARGET_DEST_CASTER_FRONT_LEFT = 44,
TARGET_UNIT_TARGET_CHAINHEAL_ALLY = 45,
TARGET_DEST_NEARBY_ENTRY = 46,
TARGET_DEST_CASTER_FRONT = 47,
TARGET_DEST_CASTER_BACK = 48,
TARGET_DEST_CASTER_RIGHT = 49,
TARGET_DEST_CASTER_LEFT = 50,
TARGET_GAMEOBJECT_SRC_AREA = 51,
TARGET_GAMEOBJECT_DEST_AREA = 52,
TARGET_DEST_TARGET_ENEMY = 53,
TARGET_UNIT_CONE_ENEMY_54 = 54,
TARGET_DEST_CASTER_FRONT_LEAP = 55, // for a leap spell
TARGET_UNIT_CASTER_AREA_RAID = 56,
TARGET_UNIT_TARGET_RAID = 57,
TARGET_UNIT_NEARBY_RAID = 58,
TARGET_UNIT_CONE_ALLY = 59,
TARGET_UNIT_CONE_ENTRY = 60,
TARGET_UNIT_TARGET_AREA_RAID_CLASS = 61,
TARGET_UNK_62 = 62,
TARGET_DEST_TARGET_ANY = 63,
TARGET_DEST_TARGET_FRONT = 64,
TARGET_DEST_TARGET_BACK = 65,
TARGET_DEST_TARGET_RIGHT = 66,
TARGET_DEST_TARGET_LEFT = 67,
TARGET_DEST_TARGET_FRONT_RIGHT = 68,
TARGET_DEST_TARGET_BACK_RIGHT = 69,
TARGET_DEST_TARGET_BACK_LEFT = 70,
TARGET_DEST_TARGET_FRONT_LEFT = 71,
TARGET_DEST_CASTER_RANDOM = 72,
TARGET_DEST_CASTER_RADIUS = 73,
TARGET_DEST_TARGET_RANDOM = 74,
TARGET_DEST_TARGET_RADIUS = 75,
TARGET_DEST_CHANNEL_TARGET = 76,
TARGET_UNIT_CHANNEL_TARGET = 77,
TARGET_DEST_DEST_FRONT = 78,
TARGET_DEST_DEST_BACK = 79,
TARGET_DEST_DEST_RIGHT = 80,
TARGET_DEST_DEST_LEFT = 81,
TARGET_DEST_DEST_FRONT_RIGHT = 82,
TARGET_DEST_DEST_BACK_RIGHT = 83,
TARGET_DEST_DEST_BACK_LEFT = 84,
TARGET_DEST_DEST_FRONT_LEFT = 85,
TARGET_DEST_DEST_RANDOM = 86,
TARGET_DEST_DEST = 87,
TARGET_DEST_DYNOBJ_NONE = 88,
TARGET_DEST_TRAJ = 89,
TARGET_UNIT_TARGET_MINIPET = 90,
TARGET_DEST_DEST_RADIUS = 91,
TARGET_UNIT_SUMMONER = 92,
TARGET_CORPSE_SRC_AREA_ENEMY = 93, // NYI
TARGET_UNIT_VEHICLE = 94,
TARGET_UNIT_TARGET_PASSENGER = 95,
TARGET_UNIT_PASSENGER_0 = 96,
TARGET_UNIT_PASSENGER_1 = 97,
TARGET_UNIT_PASSENGER_2 = 98,
TARGET_UNIT_PASSENGER_3 = 99,
TARGET_UNIT_PASSENGER_4 = 100,
TARGET_UNIT_PASSENGER_5 = 101,
TARGET_UNIT_PASSENGER_6 = 102,
TARGET_UNIT_PASSENGER_7 = 103,
TARGET_UNIT_CONE_ENEMY_104 = 104,
TARGET_UNIT_UNK_105 = 105, // 1 spell
TARGET_DEST_CHANNEL_CASTER = 106,
TARGET_UNK_DEST_AREA_UNK_107 = 107, // not enough info - only generic spells avalible
TARGET_GAMEOBJECT_CONE = 108,
TARGET_UNIT_CONE_ENTRY_110 = 110, // 1 spell
TOTAL_SPELL_TARGETS
};
enum SpellMissInfo
{
SPELL_MISS_NONE = 0,
SPELL_MISS_MISS = 1,
SPELL_MISS_RESIST = 2,
SPELL_MISS_DODGE = 3,
SPELL_MISS_PARRY = 4,
SPELL_MISS_BLOCK = 5,
SPELL_MISS_EVADE = 6,
SPELL_MISS_IMMUNE = 7,
SPELL_MISS_IMMUNE2 = 8, // one of these 2 is MISS_TEMPIMMUNE
SPELL_MISS_DEFLECT = 9,
SPELL_MISS_ABSORB = 10,
SPELL_MISS_REFLECT = 11
};
enum SpellHitType
{
SPELL_HIT_TYPE_CRIT_DEBUG = 0x01,
SPELL_HIT_TYPE_CRIT = 0x02,
SPELL_HIT_TYPE_HIT_DEBUG = 0x04,
SPELL_HIT_TYPE_SPLIT = 0x08,
SPELL_HIT_TYPE_VICTIM_IS_ATTACKER = 0x10,
SPELL_HIT_TYPE_ATTACK_TABLE_DEBUG = 0x20
};
// EnumUtils: DESCRIBE THIS
enum SpellDmgClass
{
SPELL_DAMAGE_CLASS_NONE = 0, // TITLE None
SPELL_DAMAGE_CLASS_MAGIC = 1, // TITLE Magic
SPELL_DAMAGE_CLASS_MELEE = 2, // TITLE Melee
SPELL_DAMAGE_CLASS_RANGED = 3 // TITLE Ranged
};
// EnumUtils: DESCRIBE THIS
enum SpellPreventionType
{
SPELL_PREVENTION_TYPE_NONE = 0, // TITLE None
SPELL_PREVENTION_TYPE_SILENCE = 1, // TITLE Silence
SPELL_PREVENTION_TYPE_PACIFY = 2 // TITLE Pacify
};
enum GameobjectTypes
{
GAMEOBJECT_TYPE_DOOR = 0,
GAMEOBJECT_TYPE_BUTTON = 1,
GAMEOBJECT_TYPE_QUESTGIVER = 2,
GAMEOBJECT_TYPE_CHEST = 3,
GAMEOBJECT_TYPE_BINDER = 4,
GAMEOBJECT_TYPE_GENERIC = 5,
GAMEOBJECT_TYPE_TRAP = 6,
GAMEOBJECT_TYPE_CHAIR = 7,
GAMEOBJECT_TYPE_SPELL_FOCUS = 8,
GAMEOBJECT_TYPE_TEXT = 9,
GAMEOBJECT_TYPE_GOOBER = 10,
GAMEOBJECT_TYPE_TRANSPORT = 11,
GAMEOBJECT_TYPE_AREADAMAGE = 12,
GAMEOBJECT_TYPE_CAMERA = 13,
GAMEOBJECT_TYPE_MAP_OBJECT = 14,
GAMEOBJECT_TYPE_MO_TRANSPORT = 15,
GAMEOBJECT_TYPE_DUEL_ARBITER = 16,
GAMEOBJECT_TYPE_FISHINGNODE = 17,
GAMEOBJECT_TYPE_SUMMONING_RITUAL = 18,
GAMEOBJECT_TYPE_MAILBOX = 19,
GAMEOBJECT_TYPE_DO_NOT_USE = 20,
GAMEOBJECT_TYPE_GUARDPOST = 21,
GAMEOBJECT_TYPE_SPELLCASTER = 22,
GAMEOBJECT_TYPE_MEETINGSTONE = 23,
GAMEOBJECT_TYPE_FLAGSTAND = 24,
GAMEOBJECT_TYPE_FISHINGHOLE = 25,
GAMEOBJECT_TYPE_FLAGDROP = 26,
GAMEOBJECT_TYPE_MINI_GAME = 27,
GAMEOBJECT_TYPE_DO_NOT_USE_2 = 28,
GAMEOBJECT_TYPE_CAPTURE_POINT = 29,
GAMEOBJECT_TYPE_AURA_GENERATOR = 30,
GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY = 31,
GAMEOBJECT_TYPE_BARBER_CHAIR = 32,
GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33,
GAMEOBJECT_TYPE_GUILD_BANK = 34,
GAMEOBJECT_TYPE_TRAPDOOR = 35
};
#define MAX_GAMEOBJECT_TYPE 36 // sending to client this or greater value can crash client.
#define MAX_GAMEOBJECT_DATA 24 // Max number of uint32 vars in gameobject_template data field
enum GameObjectFlags
{
GO_FLAG_IN_USE = 0x00000001, // disables interaction while animated
GO_FLAG_LOCKED = 0x00000002, // require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip
GO_FLAG_INTERACT_COND = 0x00000004, // cannot interact (condition to interact - requires GO_DYNFLAG_LO_ACTIVATE to enable interaction clientside)
GO_FLAG_TRANSPORT = 0x00000008, // any kind of transport? Object can transport (elevator, boat, car)
GO_FLAG_NOT_SELECTABLE = 0x00000010, // not selectable even in GM mode
GO_FLAG_NODESPAWN = 0x00000020, // never despawn, typically for doors, they just change state
GO_FLAG_AI_OBSTACLE = 0x00000040, // makes the client register the object in something called AIObstacleMgr, unknown what it does
GO_FLAG_FREEZE_ANIMATION = 0x00000080,
GO_FLAG_DAMAGED = 0x00000200,
GO_FLAG_DESTROYED = 0x00000400
};
DEFINE_ENUM_FLAG(GameObjectFlags);
enum GameObjectDynamicLowFlags
{
GO_DYNFLAG_LO_ACTIVATE = 0x01, // enables interaction with GO
GO_DYNFLAG_LO_ANIMATE = 0x02, // possibly more distinct animation of GO
GO_DYNFLAG_LO_NO_INTERACT = 0x04, // appears to disable interaction (not fully verified)
GO_DYNFLAG_LO_SPARKLE = 0x08, // makes GO sparkle
GO_DYNFLAG_LO_STOPPED = 0x10 // Transport is stopped
};
// client side GO show states
enum GOState : uint8
{
GO_STATE_ACTIVE = 0, // show in world as used and not reset (closed door open)
GO_STATE_READY = 1, // show in world as ready (closed door close)
GO_STATE_DESTROYED = 2 // show the object in-game as already used and not yet reset (e.g. door opened by a cannon blast)
};
#define MAX_GO_STATE 3
enum GameObjectDestructibleState
{
GO_DESTRUCTIBLE_INTACT = 0,
GO_DESTRUCTIBLE_DAMAGED = 1,
GO_DESTRUCTIBLE_DESTROYED = 2,
GO_DESTRUCTIBLE_REBUILDING = 3
};
// EmotesText.dbc
enum TextEmotes
{
TEXT_EMOTE_AGREE = 1,
TEXT_EMOTE_AMAZE = 2,
TEXT_EMOTE_ANGRY = 3,
TEXT_EMOTE_APOLOGIZE = 4,
TEXT_EMOTE_APPLAUD = 5,
TEXT_EMOTE_BASHFUL = 6,
TEXT_EMOTE_BECKON = 7,
TEXT_EMOTE_BEG = 8,
TEXT_EMOTE_BITE = 9,
TEXT_EMOTE_BLEED = 10,
TEXT_EMOTE_BLINK = 11,
TEXT_EMOTE_BLUSH = 12,
TEXT_EMOTE_BONK = 13,
TEXT_EMOTE_BORED = 14,
TEXT_EMOTE_BOUNCE = 15,
TEXT_EMOTE_BRB = 16,
TEXT_EMOTE_BOW = 17,
TEXT_EMOTE_BURP = 18,
TEXT_EMOTE_BYE = 19,
TEXT_EMOTE_CACKLE = 20,
TEXT_EMOTE_CHEER = 21,
TEXT_EMOTE_CHICKEN = 22,
TEXT_EMOTE_CHUCKLE = 23,
TEXT_EMOTE_CLAP = 24,
TEXT_EMOTE_CONFUSED = 25,
TEXT_EMOTE_CONGRATULATE = 26,
TEXT_EMOTE_COUGH = 27,
TEXT_EMOTE_COWER = 28,
TEXT_EMOTE_CRACK = 29,
TEXT_EMOTE_CRINGE = 30,
TEXT_EMOTE_CRY = 31,
TEXT_EMOTE_CURIOUS = 32,
TEXT_EMOTE_CURTSEY = 33,
TEXT_EMOTE_DANCE = 34,
TEXT_EMOTE_DRINK = 35,
TEXT_EMOTE_DROOL = 36,
TEXT_EMOTE_EAT = 37,
TEXT_EMOTE_EYE = 38,
TEXT_EMOTE_FART = 39,
TEXT_EMOTE_FIDGET = 40,
TEXT_EMOTE_FLEX = 41,
TEXT_EMOTE_FROWN = 42,
TEXT_EMOTE_GASP = 43,
TEXT_EMOTE_GAZE = 44,
TEXT_EMOTE_GIGGLE = 45,
TEXT_EMOTE_GLARE = 46,
TEXT_EMOTE_GLOAT = 47,
TEXT_EMOTE_GREET = 48,
TEXT_EMOTE_GRIN = 49,
TEXT_EMOTE_GROAN = 50,
TEXT_EMOTE_GROVEL = 51,
TEXT_EMOTE_GUFFAW = 52,
TEXT_EMOTE_HAIL = 53,
TEXT_EMOTE_HAPPY = 54,
TEXT_EMOTE_HELLO = 55,
TEXT_EMOTE_HUG = 56,
TEXT_EMOTE_HUNGRY = 57,
TEXT_EMOTE_KISS = 58,
TEXT_EMOTE_KNEEL = 59,
TEXT_EMOTE_LAUGH = 60,
TEXT_EMOTE_LAYDOWN = 61,
TEXT_EMOTE_MESSAGE = 62,
TEXT_EMOTE_MOAN = 63,
TEXT_EMOTE_MOON = 64,
TEXT_EMOTE_MOURN = 65,
TEXT_EMOTE_NO = 66,
TEXT_EMOTE_NOD = 67,
TEXT_EMOTE_NOSEPICK = 68,
TEXT_EMOTE_PANIC = 69,
TEXT_EMOTE_PEER = 70,
TEXT_EMOTE_PLEAD = 71,
TEXT_EMOTE_POINT = 72,
TEXT_EMOTE_POKE = 73,
TEXT_EMOTE_PRAY = 74,
TEXT_EMOTE_ROAR = 75,
TEXT_EMOTE_ROFL = 76,
TEXT_EMOTE_RUDE = 77,
TEXT_EMOTE_SALUTE = 78,
TEXT_EMOTE_SCRATCH = 79,
TEXT_EMOTE_SEXY = 80,
TEXT_EMOTE_SHAKE = 81,
TEXT_EMOTE_SHOUT = 82,
TEXT_EMOTE_SHRUG = 83,
TEXT_EMOTE_SHY = 84,
TEXT_EMOTE_SIGH = 85,
TEXT_EMOTE_SIT = 86,
TEXT_EMOTE_SLEEP = 87,
TEXT_EMOTE_SNARL = 88,
TEXT_EMOTE_SPIT = 89,
TEXT_EMOTE_STARE = 90,
TEXT_EMOTE_SURPRISED = 91,
TEXT_EMOTE_SURRENDER = 92,
TEXT_EMOTE_TALK = 93,
TEXT_EMOTE_TALKEX = 94,
TEXT_EMOTE_TALKQ = 95,
TEXT_EMOTE_TAP = 96,
TEXT_EMOTE_THANK = 97,
TEXT_EMOTE_THREATEN = 98,
TEXT_EMOTE_TIRED = 99,
TEXT_EMOTE_VICTORY = 100,
TEXT_EMOTE_WAVE = 101,
TEXT_EMOTE_WELCOME = 102,
TEXT_EMOTE_WHINE = 103,
TEXT_EMOTE_WHISTLE = 104,
TEXT_EMOTE_WORK = 105,
TEXT_EMOTE_YAWN = 106,
TEXT_EMOTE_BOGGLE = 107,
TEXT_EMOTE_CALM = 108,
TEXT_EMOTE_COLD = 109,
TEXT_EMOTE_COMFORT = 110,
TEXT_EMOTE_CUDDLE = 111,
TEXT_EMOTE_DUCK = 112,
TEXT_EMOTE_INSULT = 113,
TEXT_EMOTE_INTRODUCE = 114,
TEXT_EMOTE_JK = 115,
TEXT_EMOTE_LICK = 116,
TEXT_EMOTE_LISTEN = 117,
TEXT_EMOTE_LOST = 118,
TEXT_EMOTE_MOCK = 119,
TEXT_EMOTE_PONDER = 120,
TEXT_EMOTE_POUNCE = 121,
TEXT_EMOTE_PRAISE = 122,
TEXT_EMOTE_PURR = 123,
TEXT_EMOTE_PUZZLE = 124,
TEXT_EMOTE_RAISE = 125,
TEXT_EMOTE_READY = 126,
TEXT_EMOTE_SHIMMY = 127,
TEXT_EMOTE_SHIVER = 128,
TEXT_EMOTE_SHOO = 129,
TEXT_EMOTE_SLAP = 130,
TEXT_EMOTE_SMIRK = 131,
TEXT_EMOTE_SNIFF = 132,
TEXT_EMOTE_SNUB = 133,
TEXT_EMOTE_SOOTHE = 134,
TEXT_EMOTE_STINK = 135,
TEXT_EMOTE_TAUNT = 136,
TEXT_EMOTE_TEASE = 137,
TEXT_EMOTE_THIRSTY = 138,
TEXT_EMOTE_VETO = 139,
TEXT_EMOTE_SNICKER = 140,
TEXT_EMOTE_STAND = 141,
TEXT_EMOTE_TICKLE = 142,
TEXT_EMOTE_VIOLIN = 143,
TEXT_EMOTE_SMILE = 163,
TEXT_EMOTE_RASP = 183,
TEXT_EMOTE_PITY = 203,
TEXT_EMOTE_GROWL = 204,
TEXT_EMOTE_BARK = 205,
TEXT_EMOTE_SCARED = 223,
TEXT_EMOTE_FLOP = 224,
TEXT_EMOTE_LOVE = 225,
TEXT_EMOTE_MOO = 226,
TEXT_EMOTE_COMMEND = 243,
TEXT_EMOTE_TRAIN = 264,
TEXT_EMOTE_HELPME = 303,
TEXT_EMOTE_INCOMING = 304,
TEXT_EMOTE_CHARGE = 305,
TEXT_EMOTE_FLEE = 306,
TEXT_EMOTE_ATTACKMYTARGET = 307,
TEXT_EMOTE_OOM = 323,
TEXT_EMOTE_FOLLOW = 324,
TEXT_EMOTE_WAIT = 325,
TEXT_EMOTE_HEALME = 326,
TEXT_EMOTE_OPENFIRE = 327,
TEXT_EMOTE_FLIRT = 328,
TEXT_EMOTE_JOKE = 329,
TEXT_EMOTE_GOLFCLAP = 343,
TEXT_EMOTE_WINK = 363,
TEXT_EMOTE_PAT = 364,
TEXT_EMOTE_SERIOUS = 365,
TEXT_EMOTE_MOUNT_SPECIAL = 366,
TEXT_EMOTE_GOODLUCK = 367,
TEXT_EMOTE_BLAME = 368,
TEXT_EMOTE_BLANK = 369,
TEXT_EMOTE_BRANDISH = 370,
TEXT_EMOTE_BREATH = 371,
TEXT_EMOTE_DISAGREE = 372,
TEXT_EMOTE_DOUBT = 373,
TEXT_EMOTE_EMBARRASS = 374,
TEXT_EMOTE_ENCOURAGE = 375,
TEXT_EMOTE_ENEMY = 376,
TEXT_EMOTE_EYEBROW = 377,
TEXT_EMOTE_TOAST = 378,
TEXT_EMOTE_FAIL = 379,
TEXT_EMOTE_HIGHFIVE = 380,
TEXT_EMOTE_ABSENT = 381,
TEXT_EMOTE_ARM = 382,
TEXT_EMOTE_AWE = 383,
TEXT_EMOTE_BACKPACK = 384,
TEXT_EMOTE_BADFEELING = 385,
TEXT_EMOTE_CHALLENGE = 386,
TEXT_EMOTE_CHUG = 387,
TEXT_EMOTE_DING = 389,
TEXT_EMOTE_FACEPALM = 390,
TEXT_EMOTE_FAINT = 391,
TEXT_EMOTE_GO = 392,
TEXT_EMOTE_GOING = 393,
TEXT_EMOTE_GLOWER = 394,
TEXT_EMOTE_HEADACHE = 395,
TEXT_EMOTE_HICCUP = 396,
TEXT_EMOTE_HISS = 398,
TEXT_EMOTE_HOLDHAND = 399,
TEXT_EMOTE_HURRY = 401,
TEXT_EMOTE_IDEA = 402,
TEXT_EMOTE_JEALOUS = 403,
TEXT_EMOTE_LUCK = 404,
TEXT_EMOTE_MAP = 405,
TEXT_EMOTE_MERCY = 406,
TEXT_EMOTE_MUTTER = 407,
TEXT_EMOTE_NERVOUS = 408,
TEXT_EMOTE_OFFER = 409,
TEXT_EMOTE_PET = 410,
TEXT_EMOTE_PINCH = 411,
TEXT_EMOTE_PROUD = 413,
TEXT_EMOTE_PROMISE = 414,
TEXT_EMOTE_PULSE = 415,
TEXT_EMOTE_PUNCH = 416,
TEXT_EMOTE_POUT = 417,
TEXT_EMOTE_REGRET = 418,
TEXT_EMOTE_REVENGE = 420,
TEXT_EMOTE_ROLLEYES = 421,
TEXT_EMOTE_RUFFLE = 422,
TEXT_EMOTE_SAD = 423,
TEXT_EMOTE_SCOFF = 424,
TEXT_EMOTE_SCOLD = 425,
TEXT_EMOTE_SCOWL = 426,
TEXT_EMOTE_SEARCH = 427,
TEXT_EMOTE_SHAKEFIST = 428,
TEXT_EMOTE_SHIFTY = 429,
TEXT_EMOTE_SHUDDER = 430,
TEXT_EMOTE_SIGNAL = 431,
TEXT_EMOTE_SILENCE = 432,
TEXT_EMOTE_SING = 433,
TEXT_EMOTE_SMACK = 434,
TEXT_EMOTE_SNEAK = 435,
TEXT_EMOTE_SNEEZE = 436,
TEXT_EMOTE_SNORT = 437,
TEXT_EMOTE_SQUEAL = 438,
TEXT_EMOTE_STOPATTACK = 439,
TEXT_EMOTE_SUSPICIOUS = 440,
TEXT_EMOTE_THINK = 441,
TEXT_EMOTE_TRUCE = 442,
TEXT_EMOTE_TWIDDLE = 443,
TEXT_EMOTE_WARN = 444,
TEXT_EMOTE_SNAP = 445,
TEXT_EMOTE_CHARM = 446,
TEXT_EMOTE_COVEREARS = 447,
TEXT_EMOTE_CROSSARMS = 448,
TEXT_EMOTE_LOOK = 449,
TEXT_EMOTE_OBJECT = 450,
TEXT_EMOTE_SWEAT = 451,
TEXT_EMOTE_YW = 453
};
// Emotes.dbc
// EnumUtils: DESCRIBE THIS
enum Emote : uint32
{
EMOTE_ONESHOT_NONE = 0, // SKIP
EMOTE_ONESHOT_TALK = 1,
EMOTE_ONESHOT_BOW = 2,
EMOTE_ONESHOT_WAVE = 3,
EMOTE_ONESHOT_CHEER = 4,
EMOTE_ONESHOT_EXCLAMATION = 5,
EMOTE_ONESHOT_QUESTION = 6,
EMOTE_ONESHOT_EAT = 7,
EMOTE_STATE_DANCE = 10,
EMOTE_ONESHOT_LAUGH = 11,
EMOTE_STATE_SLEEP = 12,
EMOTE_STATE_SIT = 13,
EMOTE_ONESHOT_RUDE = 14,
EMOTE_ONESHOT_ROAR = 15,
EMOTE_ONESHOT_KNEEL = 16,
EMOTE_ONESHOT_KISS = 17,
EMOTE_ONESHOT_CRY = 18,
EMOTE_ONESHOT_CHICKEN = 19,
EMOTE_ONESHOT_BEG = 20,
EMOTE_ONESHOT_APPLAUD = 21,
EMOTE_ONESHOT_SHOUT = 22,
EMOTE_ONESHOT_FLEX = 23,
EMOTE_ONESHOT_SHY = 24,
EMOTE_ONESHOT_POINT = 25,
EMOTE_STATE_STAND = 26,
EMOTE_STATE_READY_UNARMED = 27,
EMOTE_STATE_WORK_SHEATHED = 28,
EMOTE_STATE_POINT = 29,
EMOTE_STATE_NONE = 30,
EMOTE_ONESHOT_WOUND = 33,
EMOTE_ONESHOT_WOUND_CRITICAL = 34,
EMOTE_ONESHOT_ATTACK_UNARMED = 35,
EMOTE_ONESHOT_ATTACK1H = 36,
EMOTE_ONESHOT_ATTACK2HTIGHT = 37,
EMOTE_ONESHOT_ATTACK2H_LOOSE = 38,
EMOTE_ONESHOT_PARRY_UNARMED = 39,
EMOTE_ONESHOT_PARRY_SHIELD = 43,
EMOTE_ONESHOT_READY_UNARMED = 44,
EMOTE_ONESHOT_READY1H = 45,
EMOTE_ONESHOT_READY_BOW = 48,
EMOTE_ONESHOT_SPELL_PRECAST = 50,
EMOTE_ONESHOT_SPELL_CAST = 51,
EMOTE_ONESHOT_BATTLE_ROAR = 53,
EMOTE_ONESHOT_SPECIALATTACK1H = 54,
EMOTE_ONESHOT_KICK = 60,
EMOTE_ONESHOT_ATTACK_THROWN = 61,
EMOTE_STATE_STUN = 64,
EMOTE_STATE_DEAD = 65,
EMOTE_ONESHOT_SALUTE = 66,
EMOTE_STATE_KNEEL = 68,
EMOTE_STATE_USE_STANDING = 69,
EMOTE_ONESHOT_WAVE_NO_SHEATHE = 70,
EMOTE_ONESHOT_CHEER_NO_SHEATHE = 71,
EMOTE_ONESHOT_EAT_NO_SHEATHE = 92,
EMOTE_STATE_STUN_NO_SHEATHE = 93,
EMOTE_ONESHOT_DANCE = 94,
EMOTE_ONESHOT_SALUTE_NO_SHEATH = 113,
EMOTE_STATE_USE_STANDING_NO_SHEATHE = 133,
EMOTE_ONESHOT_LAUGH_NO_SHEATHE = 153,
EMOTE_STATE_WORK = 173,
EMOTE_STATE_SPELL_PRECAST = 193,
EMOTE_ONESHOT_READY_RIFLE = 213,
EMOTE_STATE_READY_RIFLE = 214,
EMOTE_STATE_WORK_MINING = 233,
EMOTE_STATE_WORK_CHOPWOOD = 234,
EMOTE_STATE_APPLAUD = 253,
EMOTE_ONESHOT_LIFTOFF = 254,
EMOTE_ONESHOT_YES = 273,
EMOTE_ONESHOT_NO = 274,
EMOTE_ONESHOT_TRAIN = 275,
EMOTE_ONESHOT_LAND = 293,
EMOTE_STATE_AT_EASE = 313,
EMOTE_STATE_READY1H = 333,
EMOTE_STATE_SPELL_KNEEL_START = 353,
EMOTE_STATE_SUBMERGED = 373,
EMOTE_ONESHOT_SUBMERGE = 374,
EMOTE_STATE_READY2H = 375,
EMOTE_STATE_READY_BOW = 376,
EMOTE_ONESHOT_MOUNT_SPECIAL = 377,
EMOTE_STATE_TALK = 378,
EMOTE_STATE_FISHING = 379,
EMOTE_ONESHOT_FISHING = 380,
EMOTE_ONESHOT_LOOT = 381,
EMOTE_STATE_WHIRLWIND = 382,
EMOTE_STATE_DROWNED = 383,
EMOTE_STATE_HOLD_BOW = 384,
EMOTE_STATE_HOLD_RIFLE = 385,
EMOTE_STATE_HOLD_THROWN = 386,
EMOTE_ONESHOT_DROWN = 387,
EMOTE_ONESHOT_STOMP = 388,
EMOTE_ONESHOT_ATTACK_OFF = 389,
EMOTE_ONESHOT_ATTACK_OFF_PIERCE = 390,
EMOTE_STATE_ROAR = 391,
EMOTE_STATE_LAUGH = 392,
EMOTE_ONESHOT_CREATURE_SPECIAL = 393,
EMOTE_ONESHOT_JUMPLANDRUN = 394,
EMOTE_ONESHOT_JUMPEND = 395,
EMOTE_ONESHOT_TALK_NO_SHEATHE = 396,
EMOTE_ONESHOT_POINT_NO_SHEATHE = 397,
EMOTE_STATE_CANNIBALIZE = 398,
EMOTE_ONESHOT_JUMPSTART = 399,
EMOTE_STATE_DANCESPECIAL = 400,
EMOTE_ONESHOT_DANCESPECIAL = 401,
EMOTE_ONESHOT_CUSTOM_SPELL_01 = 402,
EMOTE_ONESHOT_CUSTOM_SPELL_02 = 403,
EMOTE_ONESHOT_CUSTOM_SPELL_03 = 404,
EMOTE_ONESHOT_CUSTOM_SPELL_04 = 405,
EMOTE_ONESHOT_CUSTOM_SPELL_05 = 406,
EMOTE_ONESHOT_CUSTOM_SPELL_06 = 407,
EMOTE_ONESHOT_CUSTOM_SPELL_07 = 408,
EMOTE_ONESHOT_CUSTOM_SPELL_08 = 409,
EMOTE_ONESHOT_CUSTOM_SPELL_09 = 410,
EMOTE_ONESHOT_CUSTOM_SPELL_10 = 411,
EMOTE_STATE_EXCLAIM = 412,
EMOTE_STATE_DANCE_CUSTOM = 413,
EMOTE_STATE_SIT_CHAIR_MED = 415,
EMOTE_STATE_CUSTOM_SPELL_01 = 416,
EMOTE_STATE_CUSTOM_SPELL_02 = 417,
EMOTE_STATE_EAT = 418,
EMOTE_STATE_CUSTOM_SPELL_04 = 419,
EMOTE_STATE_CUSTOM_SPELL_03 = 420,
EMOTE_STATE_CUSTOM_SPELL_05 = 421,
EMOTE_STATE_SPELLEFFECT_HOLD = 422,
EMOTE_STATE_EAT_NO_SHEATHE = 423,
EMOTE_STATE_MOUNT = 424,
EMOTE_STATE_READY2HL = 425,
EMOTE_STATE_SIT_CHAIR_HIGH = 426,
EMOTE_STATE_FALL = 427,
EMOTE_STATE_LOOT = 428,
EMOTE_STATE_SUBMERGED_NEW = 429,
EMOTE_ONESHOT_COWER = 430,
EMOTE_STATE_COWER = 431,
EMOTE_ONESHOT_USE_STANDING = 432,
EMOTE_STATE_STEALTH_STAND = 433,
EMOTE_ONESHOT_OMNICAST_GHOUL = 434,
EMOTE_ONESHOT_ATTACK_BOW = 435,
EMOTE_ONESHOT_ATTACK_RIFLE = 436,
EMOTE_STATE_SWIM_IDLE = 437,
EMOTE_STATE_ATTACK_UNARMED = 438,
EMOTE_ONESHOT_SPELL_CAST_W_SOUND = 439,
EMOTE_ONESHOT_DODGE = 440,
EMOTE_ONESHOT_PARRY1H = 441,
EMOTE_ONESHOT_PARRY2H = 442,
EMOTE_ONESHOT_PARRY2HL = 443,
EMOTE_STATE_FLYFALL = 444,
EMOTE_ONESHOT_FLYDEATH = 445,
EMOTE_STATE_FLY_FALL = 446,
EMOTE_ONESHOT_FLY_SIT_GROUND_DOWN = 447,
EMOTE_ONESHOT_FLY_SIT_GROUND_UP = 448,
EMOTE_ONESHOT_EMERGE = 449,
EMOTE_ONESHOT_DRAGON_SPIT = 450,
EMOTE_STATE_SPECIAL_UNARMED = 451,
EMOTE_ONESHOT_FLYGRAB = 452,
EMOTE_STATE_FLYGRABCLOSED = 453,
EMOTE_ONESHOT_FLYGRABTHROWN = 454,
EMOTE_STATE_FLY_SIT_GROUND = 455,
EMOTE_STATE_WALK_BACKWARDS = 456,
EMOTE_ONESHOT_FLYTALK = 457,
EMOTE_ONESHOT_FLYATTACK1H = 458,
EMOTE_STATE_CUSTOM_SPELL_08 = 459,
EMOTE_ONESHOT_FLY_DRAGON_SPIT = 460,
EMOTE_STATE_SIT_CHAIR_LOW = 461,
EMOTE_ONESHOT_STUN = 462,
EMOTE_ONESHOT_SPELL_CAST_OMNI = 463,
EMOTE_STATE_READY_THROWN = 465,
EMOTE_ONESHOT_WORK_CHOPWOOD = 466,
EMOTE_ONESHOT_WORK_MINING = 467,
EMOTE_STATE_SPELL_CHANNEL_OMNI = 468,
EMOTE_STATE_SPELL_CHANNEL_DIRECTED = 469,
EMOTE_STAND_STATE_NONE = 470,
EMOTE_STATE_READYJOUST = 471,
EMOTE_STATE_STRANGULATE = 473,
EMOTE_STATE_READY_SPELL_OMNI = 474,
EMOTE_STATE_HOLD_JOUST = 475,
EMOTE_ONESHOT_CRY_JAINA = 476
};
// AnimationData.dbc
enum Anim
{
ANIM_STAND = 0,
ANIM_DEATH = 1,
ANIM_SPELL = 2,
ANIM_STOP = 3,
ANIM_WALK = 4,
ANIM_RUN = 5,
ANIM_DEAD = 6,
ANIM_RISE = 7,
ANIM_STAND_WOUND = 8,
ANIM_COMBAT_WOUND = 9,
ANIM_COMBAT_CRITICAL = 10,
ANIM_SHUFFLE_LEFT = 11,
ANIM_SHUFFLE_RIGHT = 12,
ANIM_WALK_BACKWARDS = 13,
ANIM_STUN = 14,
ANIM_HANDS_CLOSED = 15,
ANIM_ATTACK_UNARMED = 16,
ANIM_ATTACK1H = 17,
ANIM_ATTACK2H = 18,
ANIM_ATTACK2HL = 19,
ANIM_PARRY_UNARMED = 20,
ANIM_PARRY1H = 21,
ANIM_PARRY2H = 22,
ANIM_PARRY2HL = 23,
ANIM_SHIELD_BLOCK = 24,
ANIM_READY_UNARMED = 25,
ANIM_READY1H = 26,
ANIM_READY2H = 27,
ANIM_READY2HL = 28,
ANIM_READY_BOW = 29,
ANIM_DODGE = 30,
ANIM_SPELL_PRECAST = 31,
ANIM_SPELL_CAST = 32,
ANIM_SPELL_CAST_AREA = 33,
ANIM_NPC_WELCOME = 34,
ANIM_NPC_GOODBYE = 35,
ANIM_BLOCK = 36,
ANIM_JUMP_START = 37,
ANIM_JUMP = 38,
ANIM_JUMP_END = 39,
ANIM_FALL = 40,
ANIM_SWIM_IDLE = 41,
ANIM_SWIM = 42,
ANIM_SWIM_LEFT = 43,
ANIM_SWIM_RIGHT = 44,
ANIM_SWIM_BACKWARDS = 45,
ANIM_ATTACK_BOW = 46,
ANIM_FIRE_BOW = 47,
ANIM_READY_RIFLE = 48,
ANIM_ATTACK_RIFLE = 49,
ANIM_LOOT = 50,
ANIM_READY_SPELL_DIRECTED = 51,
ANIM_READY_SPELL_OMNI = 52,
ANIM_SPELL_CAST_DIRECTED = 53,
ANIM_SPELL_CAST_OMNI = 54,
ANIM_BATTLE_ROAR = 55,
ANIM_READY_ABILITY = 56,
ANIM_SPECIAL1H = 57,
ANIM_SPECIAL2H = 58,
ANIM_SHIELD_BASH = 59,
ANIM_EMOTE_TALK = 60,
ANIM_EMOTE_EAT = 61,
ANIM_EMOTE_WORK = 62,
ANIM_EMOTE_USE_STANDING = 63,
ANIM_EMOTE_TALK_EXCLAMATION = 64,
ANIM_EMOTE_TALK_QUESTION = 65,
ANIM_EMOTE_BOW = 66,
ANIM_EMOTE_WAVE = 67,
ANIM_EMOTE_CHEER = 68,
ANIM_EMOTE_DANCE = 69,
ANIM_EMOTE_LAUGH = 70,
ANIM_EMOTE_SLEEP = 71,
ANIM_EMOTE_SIT_GROUND = 72,
ANIM_EMOTE_RUDE = 73,
ANIM_EMOTE_ROAR = 74,
ANIM_EMOTE_KNEEL = 75,
ANIM_EMOTE_KISS = 76,
ANIM_EMOTE_CRY = 77,
ANIM_EMOTE_CHICKEN = 78,
ANIM_EMOTE_BEG = 79,
ANIM_EMOTE_APPLAUD = 80,
ANIM_EMOTE_SHOUT = 81,
ANIM_EMOTE_FLEX = 82,
ANIM_EMOTE_SHY = 83,
ANIM_EMOTE_POINT = 84,
ANIM_ATTACK1H_PIERCE = 85,
ANIM_ATTACK2H_LOOSE_PIERCE = 86,
ANIM_ATTACK_OFF = 87,
ANIM_ATTACK_OFF_PIERCE = 88,
ANIM_SHEATHE = 89,
ANIM_HIP_SHEATHE = 90,
ANIM_MOUNT = 91,
ANIM_RUN_RIGHT = 92,
ANIM_RUN_LEFT = 93,
ANIM_MOUNT_SPECIAL = 94,
ANIM_KICK = 95,
ANIM_SIT_GROUND_DOWN = 96,
ANIM_SIT_GROUND = 97,
ANIM_SIT_GROUND_UP = 98,
ANIM_SLEEP_DOWN = 99,
ANIM_SLEEP = 100,
ANIM_SLEEP_UP = 101,
ANIM_SIT_CHAIR_LOW = 102,
ANIM_SIT_CHAIR_MED = 103,
ANIM_SIT_CHAIR_HIGH = 104,
ANIM_LOAD_BOW = 105,
ANIM_LOAD_RIFLE = 106,
ANIM_ATTACK_THROWN = 107,
ANIM_READY_THROWN = 108,
ANIM_HOLD_BOW = 109,
ANIM_HOLD_RIFLE = 110,
ANIM_HOLD_THROWN = 111,
ANIM_LOAD_THROWN = 112,
ANIM_EMOTE_SALUTE = 113,
ANIM_KNEEL_START = 114,
ANIM_KNEEL_LOOP = 115,
ANIM_KNEEL_END = 116,
ANIM_ATTACK_UNARMED_OFF = 117,
ANIM_SPECIAL_UNARMED = 118,
ANIM_STEALTH_WALK = 119,
ANIM_STEALTH_STAND = 120,
ANIM_KNOCKDOWN = 121,
ANIM_EATING_LOOP = 122,
ANIM_USE_STANDING_LOOP = 123,
ANIM_CHANNEL_CAST_DIRECTED = 124,
ANIM_CHANNEL_CAST_OMNI = 125,
ANIM_WHIRLWIND = 126,
ANIM_BIRTH = 127,
ANIM_USE_STANDING_START = 128,
ANIM_USE_STANDING_END = 129,
ANIM_CREATURE_SPECIAL = 130,
ANIM_DROWN = 131,
ANIM_DROWNED = 132,
ANIM_FISHING_CAST = 133,
ANIM_FISHING_LOOP = 134,
ANIM_FLY = 135,
ANIM_EMOTE_WORK_NO_SHEATHE = 136,
ANIM_EMOTE_STUN_NO_SHEATHE = 137,
ANIM_EMOTE_USE_STANDING_NO_SHEATHE = 138,
ANIM_SPELL_SLEEP_DOWN = 139,
ANIM_SPELL_KNEEL_START = 140,
ANIM_SPELL_KNEEL_LOOP = 141,
ANIM_SPELL_KNEEL_END = 142,
ANIM_SPRINT = 143,
ANIM_IN_FIGHT = 144,
ANIM_SPAWN = 145,
ANIM_CLOSE = 146,
ANIM_CLOSED = 147,
ANIM_OPEN = 148,
ANIM_OPENED = 149,
ANIM_DESTROY = 150,
ANIM_DESTROYED = 151,
ANIM_REBUILD = 152,
ANIM_CUSTOM_0 = 153,
ANIM_CUSTOM_1 = 154,
ANIM_CUSTOM_2 = 155,
ANIM_CUSTOM_3 = 156,
ANIM_DESPAWN = 157,
ANIM_HOLD = 158,
ANIM_DECAY = 159,
ANIM_BOW_PULL = 160,
ANIM_BOW_RELEASE = 161,
ANIM_SHIP_START = 162,
ANIM_SHIP_MOVING = 163,
ANIM_SHIP_STOP = 164,
ANIM_GROUP_ARROW = 165,
ANIM_ARROW = 166,
ANIM_CORPSE_ARROW = 167,
ANIM_GUIDE_ARROW = 168,
ANIM_SWAY = 169,
ANIM_DRUID_CAT_POUNCE = 170,
ANIM_DRUID_CAT_RIP = 171,
ANIM_DRUID_CAT_RAKE = 172,
ANIM_DRUID_CAT_RAVAGE = 173,
ANIM_DRUID_CAT_CLAW = 174,
ANIM_DRUID_CAT_COWER = 175,
ANIM_DRUID_BEAR_SWIPE = 176,
ANIM_DRUID_BEAR_BITE = 177,
ANIM_DRUID_BEAR_MAUL = 178,
ANIM_DRUID_BEAR_BASH = 179,
ANIM_DRAGON_TAIL = 180,
ANIM_DRAGON_STOMP = 181,
ANIM_DRAGON_SPIT = 182,
ANIM_DRAGON_SPIT_HOVER = 183,
ANIM_DRAGON_SPIT_FLY = 184,
ANIM_EMOTE_YES = 185,
ANIM_EMOTE_NO = 186,
ANIM_JUMP_LAND_RUN = 187,
ANIM_LOOT_HOLD = 188,
ANIM_LOOT_UP = 189,
ANIM_STAND_HIGH = 190,
ANIM_IMPACT = 191,
ANIM_LIFTOFF = 192,
ANIM_HOVER = 193,
ANIM_SUCCUBUS_ENTICE = 194,
ANIM_EMOTE_TRAIN = 195,
ANIM_EMOTE_DEAD = 196,
ANIM_EMOTE_DANCE_ONCE = 197,
ANIM_DEFLECT = 198,
ANIM_EMOTE_EAT_NO_SHEATHE = 199,
ANIM_LAND = 200,
ANIM_SUBMERGE = 201,
ANIM_SUBMERGED = 202,
ANIM_CANNIBALIZE = 203,
ANIM_ARROW_BIRTH = 204,
ANIM_GROUP_ARROW_BIRTH = 205,
ANIM_CORPSE_ARROW_BIRTH = 206,
ANIM_GUIDE_ARROW_BIRTH = 207,
ANIM_EMOTE_TALK_NO_SHEATHE = 208,
ANIM_EMOTE_POINT_NO_SHEATHE = 209,
ANIM_EMOTE_SALUTE_NO_SHEATHE = 210,
ANIM_EMOTE_DANCE_SPECIAL = 211,
ANIM_MUTILATE = 212,
ANIM_CUSTOM_SPELL_01 = 213,
ANIM_CUSTOM_SPELL_02 = 214,
ANIM_CUSTOM_SPELL_03 = 215,
ANIM_CUSTOM_SPELL_04 = 216,
ANIM_CUSTOM_SPELL_05 = 217,
ANIM_CUSTOM_SPELL_06 = 218,
ANIM_CUSTOM_SPELL_07 = 219,
ANIM_CUSTOM_SPELL_08 = 220,
ANIM_CUSTOM_SPELL_09 = 221,
ANIM_CUSTOM_SPELL_10 = 222,
ANIM_STEALTH_RUN = 223,
ANIM_EMERGE = 224,
ANIM_COWER = 225,
ANIM_GRAB = 226,
ANIM_GRAB_CLOSED = 227,
ANIM_GRAB_THROWN = 228,
ANIM_FLY_STAND = 229,
ANIM_FLY_DEATH = 230,
ANIM_FLY_SPELL = 231,
ANIM_FLY_STOP = 232,
ANIM_FLY_WALK = 233,
ANIM_FLY_RUN = 234,
ANIM_FLY_DEAD = 235,
ANIM_FLY_RISE = 236,
ANIM_FLY_STAND_WOUND = 237,
ANIM_FLY_COMBAT_WOUND = 238,
ANIM_FLY_COMBAT_CRITICAL = 239,
ANIM_FLY_SHUFFLE_LEFT = 240,
ANIM_FLY_SHUFFLE_RIGHT = 241,
ANIM_FLY_WALK_BACKWARDS = 242,
ANIM_FLY_STUN = 243,
ANIM_FLY_HANDS_CLOSED = 244,
ANIM_FLY_ATTACK_UNARMED = 245,
ANIM_FLY_ATTACK1H = 246,
ANIM_FLY_ATTACK2H = 247,
ANIM_FLY_ATTACK2HL = 248,
ANIM_FLY_PARRY_UNARMED = 249,
ANIM_FLY_PARRY1H = 250,
ANIM_FLY_PARRY2H = 251,
ANIM_FLY_PARRY2HL = 252,
ANIM_FLY_SHIELD_BLOCK = 253,
ANIM_FLY_READY_UNARMED = 254,
ANIM_FLY_READY1H = 255,
ANIM_FLY_READY2H = 256,
ANIM_FLY_READY2HL = 257,
ANIM_FLY_READY_BOW = 258,
ANIM_FLY_DODGE = 259,
ANIM_FLY_SPELL_PRECAST = 260,
ANIM_FLY_SPELL_CAST = 261,
ANIM_FLY_SPELL_CAST_AREA = 262,
ANIM_FLY_NPC_WELCOME = 263,
ANIM_FLY_NPC_GOODBYE = 264,
ANIM_FLY_BLOCK = 265,
ANIM_FLY_JUMP_START = 266,
ANIM_FLY_JUMP = 267,
ANIM_FLY_JUMP_END = 268,
ANIM_FLY_FALL = 269,
ANIM_FLY_SWIM_IDLE = 270,
ANIM_FLY_SWIM = 271,
ANIM_FLY_SWIM_LEFT = 272,
ANIM_FLY_SWIM_RIGHT = 273,
ANIM_FLY_SWIM_BACKWARDS = 274,
ANIM_FLY_ATTACK_BOW = 275,
ANIM_FLY_FIRE_BOW = 276,
ANIM_FLY_READY_RIFLE = 277,
ANIM_FLY_ATTACK_RIFLE = 278,
ANIM_FLY_LOOT = 279,
ANIM_FLY_READY_SPELL_DIRECTED = 280,
ANIM_FLY_READY_SPELL_OMNI = 281,
ANIM_FLY_SPELL_CAST_DIRECTED = 282,
ANIM_FLY_SPELL_CAST_OMNI = 283,
ANIM_FLY_SPELL_BATTLE_ROAR = 284,
ANIM_FLY_READY_ABILITY = 285,
ANIM_FLY_SPECIAL1H = 286,
ANIM_FLY_SPECIAL2H = 287,
ANIM_FLY_SHIELD_BASH = 288,
ANIM_FLY_EMOTE_TALK = 289,
ANIM_FLY_EMOTE_EAT = 290,
ANIM_FLY_EMOTE_WORK = 291,
ANIM_FLY_USE_STANDING = 292,
ANIM_FLY_EMOTE_TALK_EXCLAMATION = 293,
ANIM_FLY_EMOTE_TALK_QUESTION = 294,
ANIM_FLY_EMOTE_BOW = 295,
ANIM_FLY_EMOTE_WAVE = 296,
ANIM_FLY_EMOTE_CHEER = 297,
ANIM_FLY_EMOTE_DANCE = 298,
ANIM_FLY_EMOTE_LAUGH = 299,
ANIM_FLY_EMOTE_SLEEP = 300,
ANIM_FLY_EMOTE_SIT_GROUND = 301,
ANIM_FLY_EMOTE_RUDE = 302,
ANIM_FLY_EMOTE_ROAR = 303,
ANIM_FLY_EMOTE_KNEEL = 304,
ANIM_FLY_EMOTE_KISS = 305,
ANIM_FLY_EMOTE_CRY = 306,
ANIM_FLY_EMOTE_CHICKEN = 307,
ANIM_FLY_EMOTE_BEG = 308,
ANIM_FLY_EMOTE_APPLAUD = 309,
ANIM_FLY_EMOTE_SHOUT = 310,
ANIM_FLY_EMOTE_FLEX = 311,
ANIM_FLY_EMOTE_SHY = 312,
ANIM_FLY_EMOTE_POINT = 313,
ANIM_FLY_ATTACK1H_PIERCE = 314,
ANIM_FLY_ATTACK2H_LOOSE_PIERCE = 315,
ANIM_FLY_ATTACK_OFF = 316,
ANIM_FLY_ATTACK_OFF_PIERCE = 317,
ANIM_FLY_SHEATH = 318,
ANIM_FLY_HIP_SHEATH = 319,
ANIM_FLY_MOUNT = 320,
ANIM_FLY_RUN_RIGHT = 321,
ANIM_FLY_RUN_LEFT = 322,
ANIM_FLY_MOUNT_SPECIAL = 323,
ANIM_FLY_KICK = 324,
ANIM_FLY_SIT_GROUND_DOWN = 325,
ANIM_FLY_SIT_GROUND = 326,
ANIM_FLY_SIT_GROUND_UP = 327,
ANIM_FLY_SLEEP_DOWN = 328,
ANIM_FLY_SLEEP = 329,
ANIM_FLY_SLEEP_UP = 330,
ANIM_FLY_SIT_CHAIR_LOW = 331,
ANIM_FLY_SIT_CHAIR_MED = 332,
ANIM_FLY_SIT_CHAIR_HIGH = 333,
ANIM_FLY_LOAD_BOW = 334,
ANIM_FLY_LOAD_RIFLE = 335,
ANIM_FLY_ATTACK_THROWN = 336,
ANIM_FLY_READY_THROWN = 337,
ANIM_FLY_HOLD_BOW = 338,
ANIM_FLY_HOLD_RIFLE = 339,
ANIM_FLY_HOLD_THROWN = 340,
ANIM_FLY_LOAD_THROWN = 341,
ANIM_FLY_EMOTE_SALUTE = 342,
ANIM_FLY_KNEEL_START = 343,
ANIM_FLY_KNEEL_LOOP = 344,
ANIM_FLY_KNEEL_END = 345,
ANIM_FLY_ATTACK_UNARMED_OFF = 346,
ANIM_FLY_SPECIAL_UNARMED = 347,
ANIM_FLY_STEALTH_WALK = 348,
ANIM_FLY_STEALTH_STAND = 349,
ANIM_FLY_KNOCKDOWN = 350,
ANIM_FLY_EATING_LOOP = 351,
ANIM_FLY_USE_STANDING_LOOP = 352,
ANIM_FLY_CHANNEL_CAST_DIRECTED = 353,
ANIM_FLY_CHANNEL_CAST_OMNI = 354,
ANIM_FLY_WHIRLWIND = 355,
ANIM_FLY_BIRTH = 356,
ANIM_FLY_USE_STANDING_START = 357,
ANIM_FLY_USE_STANDING_END = 358,
ANIM_FLY_CREATURE_SPECIAL = 359,
ANIM_FLY_DROWN = 360,
ANIM_FLY_DROWNED = 361,
ANIM_FLY_FISHING_CAST = 362,
ANIM_FLY_FISHING_LOOP = 363,
ANIM_FLY_FLY = 364,
ANIM_FLY_EMOTE_WORK_NO_SHEATHE = 365,
ANIM_FLY_EMOTE_STUN_NO_SHEATHE = 366,
ANIM_FLY_EMOTE_USE_STANDING_NO_SHEATHE = 367,
ANIM_FLY_SPELL_SLEEP_DOWN = 368,
ANIM_FLY_SPELL_KNEEL_START = 369,
ANIM_FLY_SPELL_KNEEL_LOOP = 370,
ANIM_FLY_SPELL_KNEEL_END = 371,
ANIM_FLY_SPRINT = 372,
ANIM_FLY_IN_FLIGHT = 373,
ANIM_FLY_SPAWN = 374,
ANIM_FLY_CLOSE = 375,
ANIM_FLY_CLOSED = 376,
ANIM_FLY_OPEN = 377,
ANIM_FLY_OPENED = 378,
ANIM_FLY_DESTROY = 379,
ANIM_FLY_DESTROYED = 380,
ANIM_FLY_REBUILD = 381,
ANIM_FLY_CUSTOM_0 = 382,
ANIM_FLY_CUSTOM_1 = 383,
ANIM_FLY_CUSTOM_2 = 384,
ANIM_FLY_CUSTOM_3 = 385,
ANIM_FLY_DESPAWN = 386,
ANIM_FLY_HOLD = 387,
ANIM_FLY_DECAY = 388,
ANIM_FLY_BOW_PULL = 389,
ANIM_FLY_BOW_RELEASE = 390,
ANIM_FLY_SHIP_START = 391,
ANIM_FLY_SHIP_MOVING = 392,
ANIM_FLY_SHIP_STOP = 393,
ANIM_FLY_GROUP_ARROW = 394,
ANIM_FLY_ARROW = 395,
ANIM_FLY_CORPSE_ARROW = 396,
ANIM_FLY_GUIDE_ARROW = 397,
ANIM_FLY_SWAY = 398,
ANIM_FLY_DRUID_CAT_POUNCE = 399,
ANIM_FLY_DRUID_CAT_RIP = 400,
ANIM_FLY_DRUID_CAT_RAKE = 401,
ANIM_FLY_DRUID_CAT_RAVAGE = 402,
ANIM_FLY_DRUID_CAT_CLAW = 403,
ANIM_FLY_DRUID_CAT_COWER = 404,
ANIM_FLY_DRUID_BEAR_SWIPE = 405,
ANIM_FLY_DRUID_BEAR_BITE = 406,
ANIM_FLY_DRUID_BEAR_MAUL = 407,
ANIM_FLY_DRUID_BEAR_BASH = 408,
ANIM_FLY_DRAGON_TAIL = 409,
ANIM_FLY_DRAGON_STOMP = 410,
ANIM_FLY_DRAGON_SPIT = 411,
ANIM_FLY_DRAGON_SPIT_HOVER = 412,
ANIM_FLY_DRAGON_SPIT_FLY = 413,
ANIM_FLY_EMOTE_YES = 414,
ANIM_FLY_EMOTE_NO = 415,
ANIM_FLY_JUMP_LAND_RUN = 416,
ANIM_FLY_LOOT_HOLD = 417,
ANIM_FLY_LOOT_UP = 418,
ANIM_FLY_STAND_HIGH = 419,
ANIM_FLY_IMPACT = 420,
ANIM_FLY_LIFTOFF = 421,
ANIM_FLY_HOVER = 422,
ANIM_FLY_SUCCUBUS_ENTICE = 423,
ANIM_FLY_EMOTE_TRAIN = 424,
ANIM_FLY_EMOTE_DEAD = 425,
ANIM_FLY_EMOTE_DANCE_ONCE = 426,
ANIM_FLY_DEFLECT = 427,
ANIM_FLY_EMOTE_EAT_NO_SHEATHE = 428,
ANIM_FLY_LAND = 429,
ANIM_FLY_SUBMERGE = 430,
ANIM_FLY_SUBMERGED = 431,
ANIM_FLY_CANNIBALIZE = 432,
ANIM_FLY_ARROW_BIRTH = 433,
ANIM_FLY_GROUP_ARROW_BIRTH = 434,
ANIM_FLY_CORPSE_ARROW_BIRTH = 435,
ANIM_FLY_GUIDE_ARROW_BIRTH = 436,
ANIM_FLY_EMOTE_TALK_NO_SHEATHE = 437,
ANIM_FLY_EMOTE_POINT_NO_SHEATHE = 438,
ANIM_FLY_EMOTE_SALUTE_NO_SHEATHE = 439,
ANIM_FLY_EMOTE_DANCE_SPECIAL = 440,
ANIM_FLY_MUTILATE = 441,
ANIM_FLY_CUSTOM_SPELL_01 = 442,
ANIM_FLY_CUSTOM_SPELL_02 = 443,
ANIM_FLY_CUSTOM_SPELL_03 = 444,
ANIM_FLY_CUSTOM_SPELL_04 = 445,
ANIM_FLY_CUSTOM_SPELL_05 = 446,
ANIM_FLY_CUSTOM_SPELL_06 = 447,
ANIM_FLY_CUSTOM_SPELL_07 = 448,
ANIM_FLY_CUSTOM_SPELL_08 = 449,
ANIM_FLY_CUSTOM_SPELL_09 = 450,
ANIM_FLY_CUSTOM_SPELL_10 = 451,
ANIM_FLY_STEALTH_RUN = 452,
ANIM_FLY_EMERGE = 453,
ANIM_FLY_COWER = 454,
ANIM_FLY_GRAB = 455,
ANIM_FLY_GRAB_CLOSED = 456,
ANIM_FLY_GRAB_THROWN = 457,
ANIM_TO_FLY = 458,
ANIM_TO_HOVER = 459,
ANIM_TO_GROUND = 460,
ANIM_FLY_TO_FLY = 461,
ANIM_FLY_TO_HOVER = 462,
ANIM_FLY_TO_GROUND = 463,
ANIM_SETTLE = 464,
ANIM_FLY_SETTLE = 465,
ANIM_DEATH_START = 466,
ANIM_DEATH_LOOP = 467,
ANIM_DEATH_END = 468,
ANIM_FLY_DEATH_START = 469,
ANIM_FLY_DEATH_LOOP = 470,
ANIM_FLY_DEATH_END = 471,
ANIM_DEATH_END_HOLD = 472,
ANIM_FLY_DEATH_END_HOLD = 473,
ANIM_STRANGULATE = 474,
ANIM_FLY_STRANGULATE = 475,
ANIM_READY_JOUST = 476,
ANIM_LOAD_JOUST = 477,
ANIM_HOLD_JOUST = 478,
ANIM_FLY_READY_JOUST = 479,
ANIM_FLY_LOAD_JOUST = 480,
ANIM_FLY_HOLD_JOUST = 481,
ANIM_ATTACK_JOUST = 482,
ANIM_FLY_ATTACK_JOUST = 483,
ANIM_RECLINED_MOUNT = 484,
ANIM_FLY_RECLINED_MOUNT = 485,
ANIM_TO_ALTERED = 486,
ANIM_FROM_ALTERED = 487,
ANIM_FLY_TO_ALTERED = 488,
ANIM_FLY_FROM_ALTERED = 489,
ANIM_IN_STOCKS = 490,
ANIM_FLY_IN_STOCKS = 491,
ANIM_VEHICLE_GRAB = 492,
ANIM_VEHICLE_THROW = 493,
ANIM_FLY_VEHICLE_GRAB = 494,
ANIM_FLY_VEHICLE_THROW = 495,
ANIM_TO_ALTERED_POST_SWAP = 496,
ANIM_FROM_ALTERED_POST_SWAP = 497,
ANIM_FLY_TO_ALTERED_POST_SWAP = 498,
ANIM_FLY_FROM_ALTERED_POST_SWAP = 499,
ANIM_RECLINED_MOUNT_PASSENGER = 500,
ANIM_FLY_RECLINED_MOUNT_PASSENGER = 501,
ANIM_CARRY2H = 502,
ANIM_CARRIED2H = 503,
ANIM_FLY_CARRY2H = 504,
ANIM_FLY_CARRIED2H = 505
};
enum LockKeyType
{
LOCK_KEY_NONE = 0,
LOCK_KEY_ITEM = 1,
LOCK_KEY_SKILL = 2,
LOCK_KEY_SPELL = 3,
};
enum LockType
{
LOCKTYPE_PICKLOCK = 1,
LOCKTYPE_HERBALISM = 2,
LOCKTYPE_MINING = 3,
LOCKTYPE_DISARM_TRAP = 4,
LOCKTYPE_OPEN = 5,
LOCKTYPE_TREASURE = 6,
LOCKTYPE_CALCIFIED_ELVEN_GEMS = 7,
LOCKTYPE_CLOSE = 8,
LOCKTYPE_ARM_TRAP = 9,
LOCKTYPE_QUICK_OPEN = 10,
LOCKTYPE_QUICK_CLOSE = 11,
LOCKTYPE_OPEN_TINKERING = 12,
LOCKTYPE_OPEN_KNEELING = 13,
LOCKTYPE_OPEN_ATTACKING = 14,
LOCKTYPE_GAHZRIDIAN = 15,
LOCKTYPE_BLASTING = 16,
LOCKTYPE_SLOW_OPEN = 17,
LOCKTYPE_SLOW_CLOSE = 18,
LOCKTYPE_FISHING = 19,
LOCKTYPE_INSCRIPTION = 20,
LOCKTYPE_OPEN_FROM_VEHICLE = 21
};
// CreatureType.dbc
enum CreatureType
{
CREATURE_TYPE_BEAST = 1,
CREATURE_TYPE_DRAGONKIN = 2,
CREATURE_TYPE_DEMON = 3,
CREATURE_TYPE_ELEMENTAL = 4,
CREATURE_TYPE_GIANT = 5,
CREATURE_TYPE_UNDEAD = 6,
CREATURE_TYPE_HUMANOID = 7,
CREATURE_TYPE_CRITTER = 8,
CREATURE_TYPE_MECHANICAL = 9,
CREATURE_TYPE_NOT_SPECIFIED = 10,
CREATURE_TYPE_TOTEM = 11,
CREATURE_TYPE_NON_COMBAT_PET = 12,
CREATURE_TYPE_GAS_CLOUD = 13
};
uint32 const CREATURE_TYPEMASK_DEMON_OR_UNDEAD = (1 << (CREATURE_TYPE_DEMON-1)) | (1 << (CREATURE_TYPE_UNDEAD-1));
uint32 const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD = (1 << (CREATURE_TYPE_HUMANOID-1)) | (1 << (CREATURE_TYPE_UNDEAD-1));
uint32 const CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL = (1 << (CREATURE_TYPE_MECHANICAL-1)) | (1 << (CREATURE_TYPE_ELEMENTAL-1));
// CreatureFamily.dbc
enum CreatureFamily
{
CREATURE_FAMILY_NONE = 0,
CREATURE_FAMILY_WOLF = 1,
CREATURE_FAMILY_CAT = 2,
CREATURE_FAMILY_SPIDER = 3,
CREATURE_FAMILY_BEAR = 4,
CREATURE_FAMILY_BOAR = 5,
CREATURE_FAMILY_CROCOLISK = 6,
CREATURE_FAMILY_CARRION_BIRD = 7,
CREATURE_FAMILY_CRAB = 8,
CREATURE_FAMILY_GORILLA = 9,
CREATURE_FAMILY_HORSE_CUSTOM = 10, // Does not exist in DBC but used for horse like beasts in DB
CREATURE_FAMILY_RAPTOR = 11,
CREATURE_FAMILY_TALLSTRIDER = 12,
CREATURE_FAMILY_FELHUNTER = 15,
CREATURE_FAMILY_VOIDWALKER = 16,
CREATURE_FAMILY_SUCCUBUS = 17,
CREATURE_FAMILY_DOOMGUARD = 19,
CREATURE_FAMILY_SCORPID = 20,
CREATURE_FAMILY_TURTLE = 21,
CREATURE_FAMILY_IMP = 23,
CREATURE_FAMILY_BAT = 24,
CREATURE_FAMILY_HYENA = 25,
CREATURE_FAMILY_BIRD_OF_PREY = 26,
CREATURE_FAMILY_WIND_SERPENT = 27,
CREATURE_FAMILY_REMOTE_CONTROL = 28,
CREATURE_FAMILY_FELGUARD = 29,
CREATURE_FAMILY_DRAGONHAWK = 30,
CREATURE_FAMILY_RAVAGER = 31,
CREATURE_FAMILY_WARP_STALKER = 32,
CREATURE_FAMILY_SPOREBAT = 33,
CREATURE_FAMILY_NETHER_RAY = 34,
CREATURE_FAMILY_SERPENT = 35,
CREATURE_FAMILY_MOTH = 37,
CREATURE_FAMILY_CHIMAERA = 38,
CREATURE_FAMILY_DEVILSAUR = 39,
CREATURE_FAMILY_GHOUL = 40,
CREATURE_FAMILY_SILITHID = 41,
CREATURE_FAMILY_WORM = 42,
CREATURE_FAMILY_RHINO = 43,
CREATURE_FAMILY_WASP = 44,
CREATURE_FAMILY_CORE_HOUND = 45,
CREATURE_FAMILY_SPIRIT_BEAST = 46
};
enum CreatureTypeFlags
{
CREATURE_TYPE_FLAG_TAMEABLE = 0x00000001, // Makes the mob tameable (must also be a beast and have family set)
CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS = 0x00000002, // Creature is also visible for not alive player. Allows gossip interaction if npcflag allows?
CREATURE_TYPE_FLAG_BOSS_MOB = 0x00000004, // Changes creature's visible level to "??" in the creature's portrait - Immune Knockback.
CREATURE_TYPE_FLAG_DO_NOT_PLAY_WOUND_ANIM = 0x00000008, // Does not play wound animation on parry
CREATURE_TYPE_FLAG_NO_FACTION_TOOLTIP = 0x00000010,
CREATURE_TYPE_FLAG_MORE_AUDIBLE = 0x00000020, // Sound related
CREATURE_TYPE_FLAG_SPELL_ATTACKABLE = 0x00000040,
CREATURE_TYPE_FLAG_INTERACT_WHILE_DEAD = 0x00000080, // Player can interact with the creature if creature is dead (not if player is dead)
CREATURE_TYPE_FLAG_SKIN_WITH_HERBALISM = 0x00000100, // Can be looted by herbalist
CREATURE_TYPE_FLAG_SKIN_WITH_MINING = 0x00000200, // Can be looted by miner
CREATURE_TYPE_FLAG_NO_DEATH_MESSAGE = 0x00000400, // Death event will not show up in combat log
CREATURE_TYPE_FLAG_ALLOW_MOUNTED_COMBAT = 0x00000800, // Creature can remain mounted when entering combat
CREATURE_TYPE_FLAG_CAN_ASSIST = 0x00001000, // ? Can aid any player in combat if in range?
CREATURE_TYPE_FLAG_NO_PET_BAR = 0x00002000,
CREATURE_TYPE_FLAG_MASK_UID = 0x00004000,
CREATURE_TYPE_FLAG_SKIN_WITH_ENGINEERING = 0x00008000, // Can be looted by engineer
CREATURE_TYPE_FLAG_TAMEABLE_EXOTIC = 0x00010000, // Can be tamed by hunter as exotic pet
CREATURE_TYPE_FLAG_USE_MODEL_COLLISION_SIZE = 0x00020000, // Collision related. (always using default collision box?)
CREATURE_TYPE_FLAG_ALLOW_INTERACTION_WHILE_IN_COMBAT = 0x00040000,
CREATURE_TYPE_FLAG_COLLIDE_WITH_MISSILES = 0x00080000, // Projectiles can collide with this creature - interacts with TARGET_DEST_TRAJ
CREATURE_TYPE_FLAG_NO_NAME_PLATE = 0x00100000,
CREATURE_TYPE_FLAG_DO_NOT_PLAY_MOUNTED_ANIMATIONS = 0x00200000,
CREATURE_TYPE_FLAG_LINK_ALL = 0x00400000,
CREATURE_TYPE_FLAG_INTERACT_ONLY_WITH_CREATOR = 0x00800000,
CREATURE_TYPE_FLAG_DO_NOT_PLAY_UNIT_EVENT_SOUNDS = 0x01000000,
CREATURE_TYPE_FLAG_HAS_NO_SHADOW_BLOB = 0x02000000,
CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT = 0x04000000, // ! Creature can be targeted by spells that require target to be in caster's party/raid
CREATURE_TYPE_FLAG_FORCE_GOSSIP = 0x08000000, // Allows the creature to display a single gossip option.
CREATURE_TYPE_FLAG_DO_NOT_SHEATHE = 0x10000000,
CREATURE_TYPE_FLAG_DO_NOT_TARGET_ON_INTERACTION = 0x20000000,
CREATURE_TYPE_FLAG_DO_NOT_RENDER_OBJECT_NAME = 0x40000000,
CREATURE_TYPE_FLAG_QUEST_BOSS = 0x80000000 // Not verified
};
enum CreatureEliteType
{
CREATURE_ELITE_NORMAL = 0,
CREATURE_ELITE_ELITE = 1,
CREATURE_ELITE_RAREELITE = 2,
CREATURE_ELITE_WORLDBOSS = 3,
CREATURE_ELITE_RARE = 4,
CREATURE_ELITE_TRIVIAL = 5 // found in 2.2.3 for 2 mobs
};
// values based at Holidays.dbc
enum HolidayIds
{
HOLIDAY_NONE = 0,
HOLIDAY_FIREWORKS_SPECTACULAR = 62,
HOLIDAY_FEAST_OF_WINTER_VEIL = 141,
HOLIDAY_NOBLEGARDEN = 181,
HOLIDAY_CHILDRENS_WEEK = 201,
HOLIDAY_CALL_TO_ARMS_AV = 283,
HOLIDAY_CALL_TO_ARMS_WS = 284,
HOLIDAY_CALL_TO_ARMS_AB = 285,
HOLIDAY_FISHING_EXTRAVAGANZA = 301,
HOLIDAY_HARVEST_FESTIVAL = 321,
HOLIDAY_HALLOWS_END = 324,
HOLIDAY_LUNAR_FESTIVAL = 327,
// HOLIDAY_LOVE_IS_IN_THE_AIR = 335, unused/duplicated
HOLIDAY_FIRE_FESTIVAL = 341,
HOLIDAY_CALL_TO_ARMS_EY = 353,
HOLIDAY_BREWFEST = 372,
HOLIDAY_DARKMOON_FAIRE_ELWYNN = 374,
HOLIDAY_DARKMOON_FAIRE_THUNDER = 375,
HOLIDAY_DARKMOON_FAIRE_SHATTRATH = 376,
HOLIDAY_PIRATES_DAY = 398,
HOLIDAY_CALL_TO_ARMS_SA = 400,
HOLIDAY_PILGRIMS_BOUNTY = 404,
HOLIDAY_WOTLK_LAUNCH = 406,
HOLIDAY_DAY_OF_DEAD = 409,
HOLIDAY_CALL_TO_ARMS_IC = 420,
HOLIDAY_LOVE_IS_IN_THE_AIR = 423,
HOLIDAY_KALU_AK_FISHING_DERBY = 424
};
// values based at QuestInfo.dbc
enum QuestTypes
{
QUEST_TYPE_ELITE = 1,
QUEST_TYPE_LIFE = 21,
QUEST_TYPE_PVP = 41,
QUEST_TYPE_RAID = 62,
QUEST_TYPE_DUNGEON = 81,
QUEST_TYPE_WORLD_EVENT = 82,
QUEST_TYPE_LEGENDARY = 83,
QUEST_TYPE_ESCORT = 84,
QUEST_TYPE_HEROIC = 85,
QUEST_TYPE_RAID_10 = 88,
QUEST_TYPE_RAID_25 = 89
};
// values based at QuestSort.dbc
enum QuestSort
{
QUEST_SORT_EPIC = 1,
QUEST_SORT_WAILING_CAVERNS_OLD = 21,
QUEST_SORT_SEASONAL = 22,
QUEST_SORT_UNDERCITY_OLD = 23,
QUEST_SORT_HERBALISM = 24,
QUEST_SORT_BATTLEGROUNDS = 25,
QUEST_SORT_ULDAMN_OLD = 41,
QUEST_SORT_WARLOCK = 61,
QUEST_SORT_WARRIOR = 81,
QUEST_SORT_SHAMAN = 82,
QUEST_SORT_FISHING = 101,
QUEST_SORT_BLACKSMITHING = 121,
QUEST_SORT_PALADIN = 141,
QUEST_SORT_MAGE = 161,
QUEST_SORT_ROGUE = 162,
QUEST_SORT_ALCHEMY = 181,
QUEST_SORT_LEATHERWORKING = 182,
QUEST_SORT_ENGINEERING = 201,
QUEST_SORT_TREASURE_MAP = 221,
QUEST_SORT_SUNKEN_TEMPLE_OLD = 241,
QUEST_SORT_HUNTER = 261,
QUEST_SORT_PRIEST = 262,
QUEST_SORT_DRUID = 263,
QUEST_SORT_TAILORING = 264,
QUEST_SORT_SPECIAL = 284,
QUEST_SORT_COOKING = 304,
QUEST_SORT_FIRST_AID = 324,
QUEST_SORT_LEGENDARY = 344,
QUEST_SORT_DARKMOON_FAIRE = 364,
QUEST_SORT_AHN_QIRAJ_WAR = 365,
QUEST_SORT_LUNAR_FESTIVAL = 366,
QUEST_SORT_REPUTATION = 367,
QUEST_SORT_INVASION = 368,
QUEST_SORT_MIDSUMMER = 369,
QUEST_SORT_BREWFEST = 370,
QUEST_SORT_INSCRIPTION = 371,
QUEST_SORT_DEATH_KNIGHT = 372,
QUEST_SORT_JEWELCRAFTING = 373,
QUEST_SORT_NOBLEGARDEN = 374,
QUEST_SORT_PILGRIMS_BOUNTY = 375,
QUEST_SORT_LOVE_IS_IN_THE_AIR = 376
};
constexpr uint8 ClassByQuestSort(int32 QuestSort)
{
switch (QuestSort)
{
case QUEST_SORT_WARLOCK: return CLASS_WARLOCK;
case QUEST_SORT_WARRIOR: return CLASS_WARRIOR;
case QUEST_SORT_SHAMAN: return CLASS_SHAMAN;
case QUEST_SORT_PALADIN: return CLASS_PALADIN;
case QUEST_SORT_MAGE: return CLASS_MAGE;
case QUEST_SORT_ROGUE: return CLASS_ROGUE;
case QUEST_SORT_HUNTER: return CLASS_HUNTER;
case QUEST_SORT_PRIEST: return CLASS_PRIEST;
case QUEST_SORT_DRUID: return CLASS_DRUID;
case QUEST_SORT_DEATH_KNIGHT: return CLASS_DEATH_KNIGHT;
}
return 0;
}
enum SkillType
{
SKILL_NONE = 0,
SKILL_FROST = 6,
SKILL_FIRE = 8,
SKILL_ARMS = 26,
SKILL_COMBAT = 38,
SKILL_SUBTLETY = 39,
SKILL_SWORDS = 43,
SKILL_AXES = 44,
SKILL_BOWS = 45,
SKILL_GUNS = 46,
SKILL_BEAST_MASTERY = 50,
SKILL_SURVIVAL = 51,
SKILL_MACES = 54,
SKILL_2H_SWORDS = 55,
SKILL_HOLY = 56,
SKILL_SHADOW = 78,
SKILL_DEFENSE = 95,
SKILL_LANG_COMMON = 98,
SKILL_RACIAL_DWARVEN = 101,
SKILL_LANG_ORCISH = 109,
SKILL_LANG_DWARVEN = 111,
SKILL_LANG_DARNASSIAN = 113,
SKILL_LANG_TAURAHE = 115,
SKILL_DUAL_WIELD = 118,
SKILL_RACIAL_TAUREN = 124,
SKILL_ORC_RACIAL = 125,
SKILL_RACIAL_NIGHT_ELF = 126,
SKILL_FIRST_AID = 129,
SKILL_FERAL_COMBAT = 134,
SKILL_STAVES = 136,
SKILL_LANG_THALASSIAN = 137,
SKILL_LANG_DRACONIC = 138,
SKILL_LANG_DEMON_TONGUE = 139,
SKILL_LANG_TITAN = 140,
SKILL_LANG_OLD_TONGUE = 141,
SKILL_SURVIVAL2 = 142,
SKILL_RIDING_HORSE = 148,
SKILL_RIDING_WOLF = 149,
SKILL_RIDING_TIGER = 150,
SKILL_RIDING_RAM = 152,
SKILL_SWIMING = 155,
SKILL_2H_MACES = 160,
SKILL_UNARMED = 162,
SKILL_MARKSMANSHIP = 163,
SKILL_BLACKSMITHING = 164,
SKILL_LEATHERWORKING = 165,
SKILL_ALCHEMY = 171,
SKILL_2H_AXES = 172,
SKILL_DAGGERS = 173,
SKILL_THROWN = 176,
SKILL_HERBALISM = 182,
SKILL_GENERIC_DND = 183,
SKILL_RETRIBUTION = 184,
SKILL_COOKING = 185,
SKILL_MINING = 186,
SKILL_PET_IMP = 188,
SKILL_PET_FELHUNTER = 189,
SKILL_TAILORING = 197,
SKILL_ENGINEERING = 202,
SKILL_PET_SPIDER = 203,
SKILL_PET_VOIDWALKER = 204,
SKILL_PET_SUCCUBUS = 205,
SKILL_PET_INFERNAL = 206,
SKILL_PET_DOOMGUARD = 207,
SKILL_PET_WOLF = 208,
SKILL_PET_CAT = 209,
SKILL_PET_BEAR = 210,
SKILL_PET_BOAR = 211,
SKILL_PET_CROCILISK = 212,
SKILL_PET_CARRION_BIRD = 213,
SKILL_PET_CRAB = 214,
SKILL_PET_GORILLA = 215,
SKILL_PET_RAPTOR = 217,
SKILL_PET_TALLSTRIDER = 218,
SKILL_RACIAL_UNDED = 220,
SKILL_CROSSBOWS = 226,
SKILL_WANDS = 228,
SKILL_POLEARMS = 229,
SKILL_PET_SCORPID = 236,
SKILL_ARCANE = 237,
SKILL_PET_TURTLE = 251,
SKILL_ASSASSINATION = 253,
SKILL_FURY = 256,
SKILL_PROTECTION = 257,
SKILL_PROTECTION2 = 267,
SKILL_PET_TALENTS = 270,
SKILL_PLATE_MAIL = 293,
SKILL_LANG_GNOMISH = 313,
SKILL_LANG_TROLL = 315,
SKILL_ENCHANTING = 333,
SKILL_DEMONOLOGY = 354,
SKILL_AFFLICTION = 355,
SKILL_FISHING = 356,
SKILL_ENHANCEMENT = 373,
SKILL_RESTORATION = 374,
SKILL_ELEMENTAL_COMBAT = 375,
SKILL_SKINNING = 393,
SKILL_MAIL = 413,
SKILL_LEATHER = 414,
SKILL_CLOTH = 415,
SKILL_SHIELD = 433,
SKILL_FIST_WEAPONS = 473,
SKILL_RIDING_RAPTOR = 533,
SKILL_RIDING_MECHANOSTRIDER = 553,
SKILL_RIDING_UNDEAD_HORSE = 554,
SKILL_RESTORATION2 = 573,
SKILL_BALANCE = 574,
SKILL_DESTRUCTION = 593,
SKILL_HOLY2 = 594,
SKILL_DISCIPLINE = 613,
SKILL_LOCKPICKING = 633,
SKILL_PET_BAT = 653,
SKILL_PET_HYENA = 654,
SKILL_PET_BIRD_OF_PREY = 655,
SKILL_PET_WIND_SERPENT = 656,
SKILL_LANG_GUTTERSPEAK = 673,
SKILL_RIDING_KODO = 713,
SKILL_RACIAL_TROLL = 733,
SKILL_RACIAL_GNOME = 753,
SKILL_RACIAL_HUMAN = 754,
SKILL_JEWELCRAFTING = 755,
SKILL_RACIAL_BLOODELF = 756,
SKILL_PET_EVENT_RC = 758,
SKILL_LANG_DRAENEI = 759,
SKILL_RACIAL_DRAENEI = 760,
SKILL_PET_FELGUARD = 761,
SKILL_RIDING = 762,
SKILL_PET_DRAGONHAWK = 763,
SKILL_PET_NETHER_RAY = 764,
SKILL_PET_SPOREBAT = 765,
SKILL_PET_WARP_STALKER = 766,
SKILL_PET_RAVAGER = 767,
SKILL_PET_SERPENT = 768,
SKILL_INTERNAL = 769,
SKILL_DK_BLOOD = 770,
SKILL_DK_FROST = 771,
SKILL_DK_UNHOLY = 772,
SKILL_INSCRIPTION = 773,
SKILL_PET_MOTH = 775,
SKILL_RUNEFORGING = 776,
SKILL_MOUNTS = 777,
SKILL_COMPANIONS = 778,
SKILL_PET_EXOTIC_CHIMAERA = 780,
SKILL_PET_EXOTIC_DEVILSAUR = 781,
SKILL_PET_GHOUL = 782,
SKILL_PET_EXOTIC_SILITHID = 783,
SKILL_PET_EXOTIC_WORM = 784,
SKILL_PET_WASP = 785,
SKILL_PET_EXOTIC_RHINO = 786,
SKILL_PET_EXOTIC_CORE_HOUND = 787,
SKILL_PET_EXOTIC_SPIRIT_BEAST = 788
};
#define MAX_SKILL_TYPE 789
constexpr SkillType SkillByLockType(LockType locktype)
{
switch (locktype)
{
case LOCKTYPE_PICKLOCK: return SKILL_LOCKPICKING;
case LOCKTYPE_HERBALISM: return SKILL_HERBALISM;
case LOCKTYPE_MINING: return SKILL_MINING;
case LOCKTYPE_FISHING: return SKILL_FISHING;
case LOCKTYPE_INSCRIPTION: return SKILL_INSCRIPTION;
default: break;
}
return SKILL_NONE;
}
constexpr uint32 SkillByQuestSort(int32 QuestSort)
{
switch (QuestSort)
{
case QUEST_SORT_HERBALISM: return SKILL_HERBALISM;
case QUEST_SORT_FISHING: return SKILL_FISHING;
case QUEST_SORT_BLACKSMITHING: return SKILL_BLACKSMITHING;
case QUEST_SORT_ALCHEMY: return SKILL_ALCHEMY;
case QUEST_SORT_LEATHERWORKING: return SKILL_LEATHERWORKING;
case QUEST_SORT_ENGINEERING: return SKILL_ENGINEERING;
case QUEST_SORT_TAILORING: return SKILL_TAILORING;
case QUEST_SORT_COOKING: return SKILL_COOKING;
case QUEST_SORT_FIRST_AID: return SKILL_FIRST_AID;
case QUEST_SORT_JEWELCRAFTING: return SKILL_JEWELCRAFTING;
case QUEST_SORT_INSCRIPTION: return SKILL_INSCRIPTION;
}
return 0;
}
enum SkillCategory
{
SKILL_CATEGORY_ATTRIBUTES = 5,
SKILL_CATEGORY_WEAPON = 6,
SKILL_CATEGORY_CLASS = 7,
SKILL_CATEGORY_ARMOR = 8,
SKILL_CATEGORY_SECONDARY = 9, // secondary professions
SKILL_CATEGORY_LANGUAGES = 10,
SKILL_CATEGORY_PROFESSION = 11, // primary professions
SKILL_CATEGORY_GENERIC = 12
};
enum TotemCategory
{
TC_SKINNING_SKIFE_OLD = 1,
TC_EARTH_TOTEM = 2,
TC_AIR_TOTEM = 3,
TC_FIRE_TOTEM = 4,
TC_WATER_TOTEM = 5,
TC_COPPER_ROD = 6,
TC_SILVER_ROD = 7,
TC_GOLDEN_ROD = 8,
TC_TRUESILVER_ROD = 9,
TC_ARCANITE_ROD = 10,
TC_MINING_PICK_OLD = 11,
TC_PHILOSOPHERS_STONE = 12,
TC_BLACKSMITH_HAMMER_OLD = 13,
TC_ARCLIGHT_SPANNER = 14,
TC_GYROMATIC_MA = 15,
TC_MASTER_TOTEM = 21,
TC_FEL_IRON_ROD = 41,
TC_ADAMANTITE_ROD = 62,
TC_ETERNIUM_ROD = 63,
TC_HOLLOW_QUILL = 81,
TC_RUNED_AZURITE_ROD = 101,
TC_VIRTUOSO_INKING_SET = 121,
TC_DRUMS = 141,
TC_GNOMISH_ARMY_KNIFE = 161,
TC_BLACKSMITH_HAMMER = 162,
TC_MINING_PICK = 165,
TC_SKINNING_KNIFE = 166,
TC_HAMMER_PICK = 167,
TC_BLADED_PICKAXE = 168,
TC_FLINT_AND_TINDER = 169,
TC_RUNED_COBALT_ROD = 189,
TC_RUNED_TITANIUM_ROD = 190
};
enum UnitDynFlags
{
UNIT_DYNFLAG_NONE = 0x0000,
UNIT_DYNFLAG_LOOTABLE = 0x0001,
UNIT_DYNFLAG_TRACK_UNIT = 0x0002,
UNIT_DYNFLAG_TAPPED = 0x0004, // Lua_UnitIsTapped
UNIT_DYNFLAG_TAPPED_BY_PLAYER = 0x0008, // Lua_UnitIsTappedByPlayer
UNIT_DYNFLAG_SPECIALINFO = 0x0010,
UNIT_DYNFLAG_DEAD = 0x0020,
UNIT_DYNFLAG_REFER_A_FRIEND = 0x0040,
UNIT_DYNFLAG_TAPPED_BY_ALL_THREAT_LIST = 0x0080 // Lua_UnitIsTappedByAllThreatList
};
enum CorpseDynFlags
{
CORPSE_DYNFLAG_LOOTABLE = 0x0001
};
#define PLAYER_CORPSE_LOOT_ENTRY 1
// EnumUtils: DESCRIBE THIS
enum WeatherType
{
WEATHER_TYPE_FINE = 0,
WEATHER_TYPE_RAIN = 1,
WEATHER_TYPE_SNOW = 2,
WEATHER_TYPE_STORM = 3,
WEATHER_TYPE_THUNDERS = 86,
WEATHER_TYPE_BLACKRAIN = 90
};
#define MAX_WEATHER_TYPE 4
// EnumUtils: DESCRIBE THIS
enum ChatMsg : uint8
{
CHAT_MSG_ADDON = 0xFF, // -1
CHAT_MSG_SYSTEM = 0x00,
CHAT_MSG_SAY = 0x01,
CHAT_MSG_PARTY = 0x02,
CHAT_MSG_RAID = 0x03,
CHAT_MSG_GUILD = 0x04,
CHAT_MSG_OFFICER = 0x05,
CHAT_MSG_YELL = 0x06,
CHAT_MSG_WHISPER = 0x07,
CHAT_MSG_WHISPER_FOREIGN = 0x08,
CHAT_MSG_WHISPER_INFORM = 0x09,
CHAT_MSG_EMOTE = 0x0A,
CHAT_MSG_TEXT_EMOTE = 0x0B,
CHAT_MSG_MONSTER_SAY = 0x0C,
CHAT_MSG_MONSTER_PARTY = 0x0D,
CHAT_MSG_MONSTER_YELL = 0x0E,
CHAT_MSG_MONSTER_WHISPER = 0x0F,
CHAT_MSG_MONSTER_EMOTE = 0x10,
CHAT_MSG_CHANNEL = 0x11,
CHAT_MSG_CHANNEL_JOIN = 0x12,
CHAT_MSG_CHANNEL_LEAVE = 0x13,
CHAT_MSG_CHANNEL_LIST = 0x14,
CHAT_MSG_CHANNEL_NOTICE = 0x15,
CHAT_MSG_CHANNEL_NOTICE_USER = 0x16,
CHAT_MSG_AFK = 0x17,
CHAT_MSG_DND = 0x18,
CHAT_MSG_IGNORED = 0x19,
CHAT_MSG_SKILL = 0x1A,
CHAT_MSG_LOOT = 0x1B,
CHAT_MSG_MONEY = 0x1C,
CHAT_MSG_OPENING = 0x1D,
CHAT_MSG_TRADESKILLS = 0x1E,
CHAT_MSG_PET_INFO = 0x1F,
CHAT_MSG_COMBAT_MISC_INFO = 0x20,
CHAT_MSG_COMBAT_XP_GAIN = 0x21,
CHAT_MSG_COMBAT_HONOR_GAIN = 0x22,
CHAT_MSG_COMBAT_FACTION_CHANGE = 0x23,
CHAT_MSG_BG_SYSTEM_NEUTRAL = 0x24,
CHAT_MSG_BG_SYSTEM_ALLIANCE = 0x25,
CHAT_MSG_BG_SYSTEM_HORDE = 0x26,
CHAT_MSG_RAID_LEADER = 0x27,
CHAT_MSG_RAID_WARNING = 0x28,
CHAT_MSG_RAID_BOSS_EMOTE = 0x29,
CHAT_MSG_RAID_BOSS_WHISPER = 0x2A,
CHAT_MSG_FILTERED = 0x2B,
CHAT_MSG_BATTLEGROUND = 0x2C,
CHAT_MSG_BATTLEGROUND_LEADER = 0x2D,
CHAT_MSG_RESTRICTED = 0x2E,
CHAT_MSG_BATTLENET = 0x2F,
CHAT_MSG_ACHIEVEMENT = 0x30,
CHAT_MSG_GUILD_ACHIEVEMENT = 0x31,
CHAT_MSG_ARENA_POINTS = 0x32,
CHAT_MSG_PARTY_LEADER = 0x33
};
#define MAX_CHAT_MSG_TYPE 0x34
enum ChatLinkColors : uint32
{
CHAT_LINK_COLOR_TRADE = 0xffffd000, // orange
CHAT_LINK_COLOR_TALENT = 0xff4e96f7, // blue
CHAT_LINK_COLOR_SPELL = 0xff71d5ff, // bright blue
CHAT_LINK_COLOR_ENCHANT = 0xffffd000, // orange
CHAT_LINK_COLOR_ACHIEVEMENT = 0xffffff00,
CHAT_LINK_COLOR_GLYPH = 0xff66bbff
};
// Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.PetFoodMask
enum PetDiet
{
PET_DIET_MEAT = 1,
PET_DIET_FISH = 2,
PET_DIET_CHEESE = 3,
PET_DIET_BREAD = 4,
PET_DIET_FUNGAS = 5,
PET_DIET_FRUIT = 6,
PET_DIET_RAW_MEAT = 7,
PET_DIET_RAW_FISH = 8
};
#define MAX_PET_DIET 9
#define CHAIN_SPELL_JUMP_RADIUS 8
enum GuildLogs
{
GUILD_BANKLOG_MAX_RECORDS = 25,
GUILD_EVENTLOG_MAX_RECORDS = 100,
};
enum AiReaction
{
AI_REACTION_ALERT = 0, // pre-aggro (used in client packet handler)
AI_REACTION_FRIENDLY = 1, // (NOT used in client packet handler)
AI_REACTION_HOSTILE = 2, // sent on every attack, triggers aggro sound (used in client packet handler)
AI_REACTION_AFRAID = 3, // seen for polymorph (when AI not in control of self?) (NOT used in client packet handler)
AI_REACTION_DESTROY = 4 // used on object destroy (NOT used in client packet handler)
};
// Diminishing Returns Types
enum DiminishingReturnsType
{
DRTYPE_NONE = 0, // this spell is not diminished, but may have limited it's duration to 10s
DRTYPE_PLAYER = 1, // this spell is diminished only when applied on players
DRTYPE_ALL = 2 // this spell is diminished in every case
};
// Diminishing Return Groups
enum DiminishingGroup : uint16
{
DIMINISHING_NONE = 0,
DIMINISHING_BANISH = 1,
DIMINISHING_CHARGE = 2,
DIMINISHING_OPENING_STUN = 3, // Cheap Shot and Pounce
DIMINISHING_CONTROLLED_STUN = 4,
DIMINISHING_CONTROLLED_ROOT = 5,
DIMINISHING_CYCLONE = 6,
DIMINISHING_DISARM = 7,
DIMINISHING_DISORIENT = 8, // Several spells where name cant be generalized.
DIMINISHING_ENTRAPMENT = 9,
DIMINISHING_FEAR = 10,
DIMINISHING_HORROR = 11,
DIMINISHING_MIND_CONTROL = 12,
DIMINISHING_ROOT = 13,
DIMINISHING_STUN = 14,
DIMINISHING_SCATTER_SHOT = 15,
DIMINISHING_SILENCE = 16,
DIMINISHING_SLEEP = 17,
DIMINISHING_TAUNT = 18,
DIMINISHING_LIMITONLY = 19,
DIMINISHING_DRAGONS_BREATH = 20,
DIMINISHING_MAX
};
enum SummonCategory
{
SUMMON_CATEGORY_WILD = 0,
SUMMON_CATEGORY_ALLY = 1,
SUMMON_CATEGORY_PET = 2,
SUMMON_CATEGORY_PUPPET = 3,
SUMMON_CATEGORY_VEHICLE = 4,
SUMMON_CATEGORY_UNK = 5 // as of patch 3.3.5a only Bone Spike in Icecrown Citadel
// uses this category
};
enum SummonType
{
SUMMON_TYPE_NONE = 0,
SUMMON_TYPE_PET = 1,
SUMMON_TYPE_GUARDIAN = 2,
SUMMON_TYPE_MINION = 3,
SUMMON_TYPE_TOTEM = 4,
SUMMON_TYPE_MINIPET = 5,
SUMMON_TYPE_GUARDIAN2 = 6,
SUMMON_TYPE_WILD2 = 7,
SUMMON_TYPE_WILD3 = 8, // Related to phases and DK prequest line (3.3.5a)
SUMMON_TYPE_VEHICLE = 9,
SUMMON_TYPE_VEHICLE2 = 10, // Oculus and Argent Tournament vehicles (3.3.5a)
SUMMON_TYPE_LIGHTWELL = 11,
SUMMON_TYPE_JEEVES = 12
};
enum SummonSlot
{
SUMMON_SLOT_PET = 0,
SUMMON_SLOT_TOTEM_FIRE = 1,
SUMMON_SLOT_TOTEM_EARTH = 2,
SUMMON_SLOT_TOTEM_WATER = 3,
SUMMON_SLOT_TOTEM_AIR = 4,
SUMMON_SLOT_MINIPET = 5,
SUMMON_SLOT_QUEST = 6,
MAX_SUMMON_SLOT
};
#define MAX_TOTEM_SLOT 5
#define MAX_GAMEOBJECT_SLOT 4
enum EventId
{
EVENT_CHARGE = 1003,
EVENT_JUMP = 1004,
/// Special charge event which is used for charge spells that have explicit targets
/// and had a path already generated - using it in PointMovementGenerator will not
/// create a new spline and launch it
EVENT_CHARGE_PREPATH = 1005,
EVENT_FACE = 1006,
EVENT_VEHICLE_BOARD = 1007,
EVENT_VEHICLE_EXIT = 1008,
EVENT_ASSIST_MOVE = 1009,
};
enum ResponseCodes
{
RESPONSE_SUCCESS = 0,
RESPONSE_FAILURE = 1,
RESPONSE_CANCELLED = 2,
RESPONSE_DISCONNECTED = 3,
RESPONSE_FAILED_TO_CONNECT = 4,
RESPONSE_CONNECTED = 5,
RESPONSE_VERSION_MISMATCH = 6,
CSTATUS_CONNECTING = 7,
CSTATUS_NEGOTIATING_SECURITY = 8,
CSTATUS_NEGOTIATION_COMPLETE = 9,
CSTATUS_NEGOTIATION_FAILED = 10,
CSTATUS_AUTHENTICATING = 11,
AUTH_OK = 12,
AUTH_FAILED = 13,
AUTH_REJECT = 14,
AUTH_BAD_SERVER_PROOF = 15,
AUTH_UNAVAILABLE = 16,
AUTH_SYSTEM_ERROR = 17,
AUTH_BILLING_ERROR = 18,
AUTH_BILLING_EXPIRED = 19,
AUTH_VERSION_MISMATCH = 20,
AUTH_UNKNOWN_ACCOUNT = 21,
AUTH_INCORRECT_PASSWORD = 22,
AUTH_SESSION_EXPIRED = 23,
AUTH_SERVER_SHUTTING_DOWN = 24,
AUTH_ALREADY_LOGGING_IN = 25,
AUTH_LOGIN_SERVER_NOT_FOUND = 26,
AUTH_WAIT_QUEUE = 27,
AUTH_BANNED = 28,
AUTH_ALREADY_ONLINE = 29,
AUTH_NO_TIME = 30,
AUTH_DB_BUSY = 31,
AUTH_SUSPENDED = 32,
AUTH_PARENTAL_CONTROL = 33,
AUTH_LOCKED_ENFORCED = 34,
REALM_LIST_IN_PROGRESS = 35,
REALM_LIST_SUCCESS = 36,
REALM_LIST_FAILED = 37,
REALM_LIST_INVALID = 38,
REALM_LIST_REALM_NOT_FOUND = 39,
ACCOUNT_CREATE_IN_PROGRESS = 40,
ACCOUNT_CREATE_SUCCESS = 41,
ACCOUNT_CREATE_FAILED = 42,
CHAR_LIST_RETRIEVING = 43,
CHAR_LIST_RETRIEVED = 44,
CHAR_LIST_FAILED = 45,
CHAR_CREATE_IN_PROGRESS = 46,
CHAR_CREATE_SUCCESS = 47,
CHAR_CREATE_ERROR = 48,
CHAR_CREATE_FAILED = 49,
CHAR_CREATE_NAME_IN_USE = 50,
CHAR_CREATE_DISABLED = 51,
CHAR_CREATE_PVP_TEAMS_VIOLATION = 52,
CHAR_CREATE_SERVER_LIMIT = 53,
CHAR_CREATE_ACCOUNT_LIMIT = 54,
CHAR_CREATE_SERVER_QUEUE = 55,
CHAR_CREATE_ONLY_EXISTING = 56,
CHAR_CREATE_EXPANSION = 57,
CHAR_CREATE_EXPANSION_CLASS = 58,
CHAR_CREATE_LEVEL_REQUIREMENT = 59,
CHAR_CREATE_UNIQUE_CLASS_LIMIT = 60,
CHAR_CREATE_CHARACTER_IN_GUILD = 61,
CHAR_CREATE_RESTRICTED_RACECLASS = 62,
CHAR_CREATE_CHARACTER_CHOOSE_RACE = 63,
CHAR_CREATE_CHARACTER_ARENA_LEADER = 64,
CHAR_CREATE_CHARACTER_DELETE_MAIL = 65,
CHAR_CREATE_CHARACTER_SWAP_FACTION = 66,
CHAR_CREATE_CHARACTER_RACE_ONLY = 67,
CHAR_CREATE_CHARACTER_GOLD_LIMIT = 68,
CHAR_CREATE_FORCE_LOGIN = 69,
CHAR_DELETE_IN_PROGRESS = 70,
CHAR_DELETE_SUCCESS = 71,
CHAR_DELETE_FAILED = 72,
CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER = 73,
CHAR_DELETE_FAILED_GUILD_LEADER = 74,
CHAR_DELETE_FAILED_ARENA_CAPTAIN = 75,
CHAR_LOGIN_IN_PROGRESS = 76,
CHAR_LOGIN_SUCCESS = 77,
CHAR_LOGIN_NO_WORLD = 78,
CHAR_LOGIN_DUPLICATE_CHARACTER = 79,
CHAR_LOGIN_NO_INSTANCES = 80,
CHAR_LOGIN_FAILED = 81,
CHAR_LOGIN_DISABLED = 82,
CHAR_LOGIN_NO_CHARACTER = 83,
CHAR_LOGIN_LOCKED_FOR_TRANSFER = 84,
CHAR_LOGIN_LOCKED_BY_BILLING = 85,
CHAR_LOGIN_LOCKED_BY_MOBILE_AH = 86,
CHAR_NAME_SUCCESS = 87,
CHAR_NAME_FAILURE = 88,
CHAR_NAME_NO_NAME = 89,
CHAR_NAME_TOO_SHORT = 90,
CHAR_NAME_TOO_LONG = 91,
CHAR_NAME_INVALID_CHARACTER = 92,
CHAR_NAME_MIXED_LANGUAGES = 93,
CHAR_NAME_PROFANE = 94,
CHAR_NAME_RESERVED = 95,
CHAR_NAME_INVALID_APOSTROPHE = 96,
CHAR_NAME_MULTIPLE_APOSTROPHES = 97,
CHAR_NAME_THREE_CONSECUTIVE = 98,
CHAR_NAME_INVALID_SPACE = 99,
CHAR_NAME_CONSECUTIVE_SPACES = 100,
CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 101,
CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 102,
CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 103
};
enum ComplaintStatus : uint8
{
COMPLAINT_DISABLED = 0,
COMPLAINT_ENABLED_WITHOUT_AUTO_IGNORE = 1,
COMPLAINT_ENABLED_WITH_AUTO_IGNORE = 2
};
/// Ban function modes
enum BanMode
{
BAN_ACCOUNT,
BAN_CHARACTER,
BAN_IP
};
/// Ban function return codes
enum BanReturn
{
BAN_SUCCESS,
BAN_SYNTAX_ERROR,
BAN_NOTFOUND,
BAN_EXISTS
};
enum PvPTeamId
{
PVP_TEAM_HORDE = 0, // Battleground: Horde, Arena: Green
PVP_TEAM_ALLIANCE = 1, // Battleground: Alliance, Arena: Gold
PVP_TEAM_NEUTRAL = 2 // Battleground: Neutral, Arena: None
};
uint8 constexpr PVP_TEAMS_COUNT = 2;
// indexes of BattlemasterList.dbc
enum BattlegroundTypeId : uint32
{
BATTLEGROUND_TYPE_NONE = 0, // None
BATTLEGROUND_AV = 1, // Alterac Valley
BATTLEGROUND_WS = 2, // Warsong Gulch
BATTLEGROUND_AB = 3, // Arathi Basin
BATTLEGROUND_NA = 4, // Nagrand Arena
BATTLEGROUND_BE = 5, // Blade's Edge Arena
BATTLEGROUND_AA = 6, // All Arenas
BATTLEGROUND_EY = 7, // Eye of the Storm
BATTLEGROUND_RL = 8, // Ruins of Lordaernon
BATTLEGROUND_SA = 9, // Strand of the Ancients
BATTLEGROUND_DS = 10, // Dalaran Sewers
BATTLEGROUND_RV = 11, // Ring of Valor
BATTLEGROUND_IC = 30, // Isle of Conquest
BATTLEGROUND_RB = 32 // Random Battleground
};
#define MAX_BATTLEGROUND_TYPE_ID 33
enum BattlefieldBattleId : uint8
{
BATTLEFIELD_BATTLEID_WINTERGRASP = 1, // Wintergrasp battle
BATTLEFIELD_BATTLEID_MAX = 2
};
enum MailResponseType
{
MAIL_SEND = 0,
MAIL_MONEY_TAKEN = 1,
MAIL_ITEM_TAKEN = 2,
MAIL_RETURNED_TO_SENDER = 3,
MAIL_DELETED = 4,
MAIL_MADE_PERMANENT = 5
};
enum MailResponseResult
{
MAIL_OK = 0,
MAIL_ERR_EQUIP_ERROR = 1,
MAIL_ERR_CANNOT_SEND_TO_SELF = 2,
MAIL_ERR_NOT_ENOUGH_MONEY = 3,
MAIL_ERR_RECIPIENT_NOT_FOUND = 4,
MAIL_ERR_NOT_YOUR_TEAM = 5,
MAIL_ERR_INTERNAL_ERROR = 6,
MAIL_ERR_DISABLED_FOR_TRIAL_ACC = 14,
MAIL_ERR_RECIPIENT_CAP_REACHED = 15,
MAIL_ERR_CANT_SEND_WRAPPED_COD = 16,
MAIL_ERR_MAIL_AND_CHAT_SUSPENDED = 17,
MAIL_ERR_TOO_MANY_ATTACHMENTS = 18,
MAIL_ERR_MAIL_ATTACHMENT_INVALID = 19,
MAIL_ERR_ITEM_HAS_EXPIRED = 21
};
enum PetTameFailure
{
PETTAME_INVALIDCREATURE = 1,
PETTAME_TOOMANY = 2,
PETTAME_CREATUREALREADYOWNED = 3,
PETTAME_NOTTAMEABLE = 4,
PETTAME_ANOTHERSUMMONACTIVE = 5,
PETTAME_UNITSCANTTAME = 6,
PETTAME_NOPETAVAILABLE = 7,
PETTAME_INTERNALERROR = 8,
PETTAME_TOOHIGHLEVEL = 9,
PETTAME_DEAD = 10,
PETTAME_NOTDEAD = 11,
PETTAME_CANTCONTROLEXOTIC = 12,
PETTAME_UNKNOWNERROR = 13
};
// EnumUtils: DESCRIBE THIS
enum SpellFamilyNames
{
SPELLFAMILY_GENERIC = 0, // TITLE Generic
SPELLFAMILY_UNK1 = 1, // TITLE Unk1 (events, holidays, ...)
// 2 - unused
SPELLFAMILY_MAGE = 3, // TITLE Mage
SPELLFAMILY_WARRIOR = 4, // TITLE Warrior
SPELLFAMILY_WARLOCK = 5, // TITLE Warlock
SPELLFAMILY_PRIEST = 6, // TITLE Priest
SPELLFAMILY_DRUID = 7, // TITLE Druid
SPELLFAMILY_ROGUE = 8, // TITLE Rogue
SPELLFAMILY_HUNTER = 9, // TITLE Hunter
SPELLFAMILY_PALADIN = 10, // TITLE Paladin
SPELLFAMILY_SHAMAN = 11, // TITLE Shaman
SPELLFAMILY_UNK2 = 12, // TITLE Unk2 (Silence resistance?)
SPELLFAMILY_POTION = 13, // TITLE Potion
// 14 - unused
SPELLFAMILY_DEATHKNIGHT = 15, // TITLE Death Knight
// 16 - unused
SPELLFAMILY_PET = 17 // TITLE Pet
};
enum TradeStatus
{
TRADE_STATUS_BUSY = 0,
TRADE_STATUS_BEGIN_TRADE = 1,
TRADE_STATUS_OPEN_WINDOW = 2,
TRADE_STATUS_TRADE_CANCELED = 3,
TRADE_STATUS_TRADE_ACCEPT = 4,
TRADE_STATUS_BUSY_2 = 5,
TRADE_STATUS_NO_TARGET = 6,
TRADE_STATUS_BACK_TO_TRADE = 7,
TRADE_STATUS_TRADE_COMPLETE = 8,
TRADE_STATUS_TRADE_REJECTED = 9,
TRADE_STATUS_TARGET_TO_FAR = 10,
TRADE_STATUS_WRONG_FACTION = 11,
TRADE_STATUS_CLOSE_WINDOW = 12,
// 13?
TRADE_STATUS_IGNORE_YOU = 14,
TRADE_STATUS_YOU_STUNNED = 15,
TRADE_STATUS_TARGET_STUNNED = 16,
TRADE_STATUS_YOU_DEAD = 17,
TRADE_STATUS_TARGET_DEAD = 18,
TRADE_STATUS_YOU_LOGOUT = 19,
TRADE_STATUS_TARGET_LOGOUT = 20,
TRADE_STATUS_TRIAL_ACCOUNT = 21, // Trial accounts can not perform that action
TRADE_STATUS_WRONG_REALM = 22, // You can only trade conjured items... (cross realm BG related).
TRADE_STATUS_NOT_ON_TAPLIST = 23 // Related to trading soulbound loot items
};
enum XPColorChar : uint8
{
XP_RED,
XP_ORANGE,
XP_YELLOW,
XP_GREEN,
XP_GRAY
};
enum RemoveMethod : uint8
{
GROUP_REMOVEMETHOD_DEFAULT = 0,
GROUP_REMOVEMETHOD_KICK = 1,
GROUP_REMOVEMETHOD_LEAVE = 2,
GROUP_REMOVEMETHOD_KICK_LFG = 3
};
enum ActivateTaxiReply
{
ERR_TAXIOK = 0,
ERR_TAXIUNSPECIFIEDSERVERERROR = 1,
ERR_TAXINOSUCHPATH = 2,
ERR_TAXINOTENOUGHMONEY = 3,
ERR_TAXITOOFARAWAY = 4,
ERR_TAXINOVENDORNEARBY = 5,
ERR_TAXINOTVISITED = 6,
ERR_TAXIPLAYERBUSY = 7,
ERR_TAXIPLAYERALREADYMOUNTED = 8,
ERR_TAXIPLAYERSHAPESHIFTED = 9,
ERR_TAXIPLAYERMOVING = 10,
ERR_TAXISAMENODE = 11,
ERR_TAXINOTSTANDING = 12
};
enum DuelCompleteType : uint8
{
DUEL_INTERRUPTED = 0,
DUEL_WON = 1,
DUEL_FLED = 2
};
// handle the queue types and bg types separately to enable joining queue for different sized arenas at the same time
enum BattlegroundQueueTypeId
{
BATTLEGROUND_QUEUE_NONE = 0,
BATTLEGROUND_QUEUE_AV = 1,
BATTLEGROUND_QUEUE_WS = 2,
BATTLEGROUND_QUEUE_AB = 3,
BATTLEGROUND_QUEUE_EY = 4,
BATTLEGROUND_QUEUE_SA = 5,
BATTLEGROUND_QUEUE_IC = 6,
BATTLEGROUND_QUEUE_RB = 7,
BATTLEGROUND_QUEUE_2v2 = 8,
BATTLEGROUND_QUEUE_3v3 = 9,
BATTLEGROUND_QUEUE_5v5 = 10,
MAX_BATTLEGROUND_QUEUE_TYPES
};
enum GroupJoinBattlegroundResult
{
// positive values are indexes in BattlemasterList.dbc
ERR_GROUP_JOIN_BATTLEGROUND_FAIL = 0, // Your group has joined a battleground queue, but you are not eligible (showed for non existing BattlemasterList.dbc indexes)
ERR_BATTLEGROUND_NONE = -1, // not show anything
ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS = -2, // You cannot join the battleground yet because you or one of your party members is flagged as a Deserter.
ERR_ARENA_TEAM_PARTY_SIZE = -3, // Incorrect party size for this arena.
ERR_BATTLEGROUND_TOO_MANY_QUEUES = -4, // You can only be queued for 2 battles at once
ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED = -5, // You cannot queue for a rated match while queued for other battles
ERR_BATTLEDGROUND_QUEUED_FOR_RATED = -6, // You cannot queue for another battle while queued for a rated arena match
ERR_BATTLEGROUND_TEAM_LEFT_QUEUE = -7, // Your team has left the arena queue
ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND = -8, // You can't do that in a battleground.
ERR_BATTLEGROUND_JOIN_XP_GAIN = -9, // wtf, doesn't exist in client...
ERR_BATTLEGROUND_JOIN_RANGE_INDEX = -10, // Cannot join the queue unless all members of your party are in the same battleground level range.
ERR_BATTLEGROUND_JOIN_TIMED_OUT = -11, // %s was unavailable to join the queue. (uint64 guid exist in client cache)
ERR_BATTLEGROUND_JOIN_FAILED = -12, // Join as a group failed (uint64 guid doesn't exist in client cache)
ERR_LFG_CANT_USE_BATTLEGROUND = -13, // You cannot queue for a battleground or arena while using the dungeon system.
ERR_IN_RANDOM_BG = -14, // Can't do that while in a Random Battleground queue.
ERR_IN_NON_RANDOM_BG = -15 // Can't queue for Random Battleground while in another Battleground queue.
};
enum PetNameInvalidReason
{
// custom, not send
PET_NAME_SUCCESS = 0,
PET_NAME_INVALID = 1,
PET_NAME_NO_NAME = 2,
PET_NAME_TOO_SHORT = 3,
PET_NAME_TOO_LONG = 4,
PET_NAME_MIXED_LANGUAGES = 6,
PET_NAME_PROFANE = 7,
PET_NAME_RESERVED = 8,
PET_NAME_THREE_CONSECUTIVE = 11,
PET_NAME_INVALID_SPACE = 12,
PET_NAME_CONSECUTIVE_SPACES = 13,
PET_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 14,
PET_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 15,
PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 16
};
enum DungeonStatusFlag
{
DUNGEON_STATUSFLAG_NORMAL = 0x01,
DUNGEON_STATUSFLAG_HEROIC = 0x02,
RAID_STATUSFLAG_10MAN_NORMAL = 0x01,
RAID_STATUSFLAG_25MAN_NORMAL = 0x02,
RAID_STATUSFLAG_10MAN_HEROIC = 0x04,
RAID_STATUSFLAG_25MAN_HEROIC = 0x08
};
enum PartyResult
{
ERR_PARTY_RESULT_OK = 0,
ERR_BAD_PLAYER_NAME_S = 1,
ERR_TARGET_NOT_IN_GROUP_S = 2,
ERR_TARGET_NOT_IN_INSTANCE_S = 3,
ERR_GROUP_FULL = 4,
ERR_ALREADY_IN_GROUP_S = 5,
ERR_NOT_IN_GROUP = 6,
ERR_NOT_LEADER = 7,
ERR_PLAYER_WRONG_FACTION = 8,
ERR_IGNORING_YOU_S = 9,
ERR_LFG_PENDING = 12,
ERR_INVITE_RESTRICTED = 13,
ERR_GROUP_SWAP_FAILED = 14, // if (PartyOperation == PARTY_OP_SWAP) ERR_GROUP_SWAP_FAILED else ERR_INVITE_IN_COMBAT
ERR_INVITE_UNKNOWN_REALM = 15,
ERR_INVITE_NO_PARTY_SERVER = 16,
ERR_INVITE_PARTY_BUSY = 17,
ERR_PARTY_TARGET_AMBIGUOUS = 18,
ERR_PARTY_LFG_INVITE_RAID_LOCKED = 19,
ERR_PARTY_LFG_BOOT_LIMIT = 20,
ERR_PARTY_LFG_BOOT_COOLDOWN_S = 21,
ERR_PARTY_LFG_BOOT_IN_PROGRESS = 22,
ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS = 23,
ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S = 24,
ERR_RAID_DISALLOWED_BY_LEVEL = 25,
ERR_PARTY_LFG_BOOT_IN_COMBAT = 26,
ERR_VOTE_KICK_REASON_NEEDED = 27,
ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE = 28,
ERR_PARTY_LFG_BOOT_LOOT_ROLLS = 29,
ERR_PARTY_LFG_TELEPORT_IN_COMBAT = 30
};
enum DiminishingLevels
{
DIMINISHING_LEVEL_1 = 0,
DIMINISHING_LEVEL_2 = 1,
DIMINISHING_LEVEL_3 = 2,
DIMINISHING_LEVEL_IMMUNE = 3,
DIMINISHING_LEVEL_4 = 3,
DIMINISHING_LEVEL_TAUNT_IMMUNE = 4
};
enum WeaponAttackType : uint8
{
BASE_ATTACK = 0,
OFF_ATTACK = 1,
RANGED_ATTACK = 2,
MAX_ATTACK
};
enum CharterTypes
{
CHARTER_TYPE_NONE = 0,
CHARTER_TYPE_ANY = 10,
GUILD_CHARTER_TYPE = 9,
ARENA_TEAM_CHARTER_2v2_TYPE = 2,
ARENA_TEAM_CHARTER_3v3_TYPE = 3,
ARENA_TEAM_CHARTER_5v5_TYPE = 5
};
enum LineOfSightChecks
{
LINEOFSIGHT_CHECK_VMAP = 0x1, // check static floor layout data
LINEOFSIGHT_CHECK_GOBJECT = 0x2, // check dynamic game object data
LINEOFSIGHT_ALL_CHECKS = (LINEOFSIGHT_CHECK_VMAP | LINEOFSIGHT_CHECK_GOBJECT)
};
enum ServerProcessTypes
{
SERVER_PROCESS_AUTHSERVER = 0,
SERVER_PROCESS_WORLDSERVER = 1,
NUM_SERVER_PROCESS_TYPES
};
enum class MountResult : uint32
{
InvalidMountee = 0,
TooFarAway = 1,
AlreadyMounted = 2,
NotMountable = 3,
NotYourPet = 4,
Other = 5,
Looting = 6,
RaceCantMount = 7,
Shapeshifted = 8,
ForcedDismount = 9,
Ok = 10 // never sent
};
enum AreaId : uint32
{
AREA_WINTERGRASP = 4197,
AREA_THE_SUNKEN_RING = 4538,
AREA_THE_BROKEN_TEMPLATE = 4539,
AREA_WINTERGRASP_FORTRESS = 4575,
AREA_THE_CHILLED_QUAGMIRE = 4589,
AREA_WESTPARK_WORKSHOP = 4611,
AREA_EASTPARK_WORKSHOP = 4612,
};
enum WorldState : uint32
{
WS_BATTLEFIELD_WG_VEHICLE_H = 3490,
WS_BATTLEFIELD_WG_MAX_VEHICLE_H = 3491,
WS_BATTLEFIELD_WG_VEHICLE_A = 3680,
WS_BATTLEFIELD_WG_MAX_VEHICLE_A = 3681,
WS_BATTLEFIELD_WG_WORKSHOP_K_W = 3698,
WS_BATTLEFIELD_WG_WORKSHOP_K_E = 3699,
WS_BATTLEFIELD_WG_WORKSHOP_NW = 3700,
WS_BATTLEFIELD_WG_WORKSHOP_NE = 3701,
WS_BATTLEFIELD_WG_WORKSHOP_SW = 3702,
WS_BATTLEFIELD_WG_WORKSHOP_SE = 3703,
WS_BATTLEFIELD_WG_SHOW_WORLDSTATE = 3710,
WS_BATTLEFIELD_WG_TIME_BATTLE_END = 3781,
WS_BATTLEFIELD_WG_ACTIVE = 3801,
WS_BATTLEFIELD_WG_DEFENDER = 3802,
WS_BATTLEFIELD_WG_ATTACKER = 3803,
WS_BATTLEFIELD_WG_ATTACKED_H = 4022,
WS_BATTLEFIELD_WG_ATTACKED_A = 4023,
WS_BATTLEFIELD_WG_DEFENDED_H = 4024,
WS_BATTLEFIELD_WG_DEFENDED_A = 4025,
WS_BATTLEFIELD_WG_TIME_NEXT_BATTLE = 4354,
WS_ARENA_DISTRIBUTION_TIME = 20001, // Next arena distribution time
WS_WEEKLY_QUEST_RESET_TIME = 20002, // Next weekly quest reset time
WS_BG_DAILY_RESET_TIME = 20003, // Next daily BG reset time
WS_CLEANING_FLAGS = 20004, // Cleaning Flags
WS_GUILD_DAILY_RESET_TIME = 20006, // Next guild cap reset time
WS_MONTHLY_QUEST_RESET_TIME = 20007, // Next monthly quest reset time
WS_DAILY_QUEST_RESET_TIME = 20008, // Next daily quest reset time
WS_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME = 20009, // Next daily calendar deletions of old events time
};
namespace Trinity
{
namespace Impl
{
struct TC_SHARED_API CurrentServerProcessHolder
{
static ServerProcessTypes type() { return _type; }
static ServerProcessTypes _type;
};
}
}
#define THIS_SERVER_PROCESS (Trinity::Impl::CurrentServerProcessHolder::type())
#define MAX_CREATURE_SPELL_DATA_SLOT 4
#endif