mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-29 21:32:52 +01:00
196 lines
11 KiB
C++
Executable File
196 lines
11 KiB
C++
Executable File
/*
|
|
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
|
|
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef TRINITY_CONDITIONMGR_H
|
|
#define TRINITY_CONDITIONMGR_H
|
|
|
|
#include "LootMgr.h"
|
|
#include <ace/Singleton.h>
|
|
|
|
class Player;
|
|
class Unit;
|
|
class LootTemplate;
|
|
|
|
enum ConditionType
|
|
{ // value1 value2 value3
|
|
CONDITION_NONE = 0, // 0 0 0 always true
|
|
CONDITION_AURA = 1, // spell_id effindex use target? true if player (or target, if value3) has aura of spell_id with effect effindex
|
|
CONDITION_ITEM = 2, // item_id count +referenceID true if has #count of item_ids
|
|
CONDITION_ITEM_EQUIPPED = 3, // item_id 0 +referenceID true if has item_id equipped
|
|
CONDITION_ZONEID = 4, // zone_id 0 +referenceID true if in zone_id
|
|
CONDITION_REPUTATION_RANK = 5, // faction_id min_rank +referenceID true if has min_rank for faction_id
|
|
CONDITION_TEAM = 6, // player_team 0, +referenceID 469 - Alliance, 67 - Horde)
|
|
CONDITION_SKILL = 7, // skill_id skill_value +referenceID true if has skill_value for skill_id
|
|
CONDITION_QUESTREWARDED = 8, // quest_id 0 +referenceID true if quest_id was rewarded before
|
|
CONDITION_QUESTTAKEN = 9, // quest_id 0, +referenceID true while quest active
|
|
CONDITION_DRUNKENSTATE = 10, // DrunkenState 0, +referenceID true if player is drunk enough
|
|
CONDITION_NO_AURA = 11, // spell_id effindex +referenceID true if does not have aura of spell_id with effect effindex
|
|
CONDITION_ACTIVE_EVENT = 12, // event_id 0 +referenceID true if event is active
|
|
CONDITION_INSTANCE_DATA = 13, // entry data +referenceID true if data is set in current instance
|
|
CONDITION_QUEST_NONE = 14, // quest_id 0 +referenceID true if doesn't have quest saved
|
|
CONDITION_CLASS = 15, // class 0 +referenceID true if player's class is equal to class
|
|
CONDITION_RACE = 16, // race 0 +referenceID true if player's race is equal to race
|
|
CONDITION_ACHIEVEMENT = 17, // achievement_id 0 +referenceID true if achievement is complete
|
|
CONDITION_SPELL_SCRIPT_TARGET = 18, // SpellScriptTargetType, TargetEntry, 0
|
|
CONDITION_CREATURE_TARGET = 19, // creature entry 0 +referenceID true if current target is creature with value1 entry
|
|
CONDITION_TARGET_HEALTH_BELOW_PCT = 20, // 0-100 0 +referenceID true if target's health is below value1 percent, false if over or no target
|
|
CONDITION_TARGET_RANGE = 21, // minDistance maxDist +referenceID true if target is closer then minDist and further then maxDist or if max is 0 then max dist is infinit
|
|
CONDITION_MAPID = 22, // map_id 0 +referenceID true if in map_id
|
|
CONDITION_AREAID = 23, // area_id 0 +referenceID true if in area_id
|
|
CONDITION_ITEM_TARGET = 24, // ItemRequiredTargetType, TargetEntry, 0
|
|
CONDITION_SPELL = 25, // spell_id bool +referenceID bool 1 for true 0 for false
|
|
CONDITION_NOITEM = 26, // item_id bank +referenceID true if player does not have any of the item (if 'bank' is set it searches in bank slots too)
|
|
CONDITION_LEVEL = 27, // level opt +referenceID true if player's level is equal to param1 (param2 can modify the statement)
|
|
CONDITION_QUEST_COMPLETE = 28, // quest_id 0 +referenceID true if player has quest_id with all objectives complete, but not yet rewarded
|
|
CONDITION_NEAR_CREATURE = 29, // creature entry distance +referenceID true if there is a creature of entry in range
|
|
CONDITION_NEAR_GAMEOBJECT = 30, // gameobject entry distance +referenceID true if there is a gameobject of entry in range
|
|
CONDITION_MAX = 31 // MAX
|
|
};
|
|
|
|
enum LevelConditionType
|
|
{
|
|
LVL_COND_EQ,
|
|
LVL_COND_HIGH,
|
|
LVL_COND_LOW,
|
|
LVL_COND_HIGH_EQ,
|
|
LVL_COND_LOW_EQ,
|
|
LVL_COND_MAX
|
|
};
|
|
|
|
enum ConditionSourceType
|
|
{
|
|
CONDITION_SOURCE_TYPE_NONE = 0, //DONE
|
|
CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE = 1, //DONE
|
|
CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE = 2, //DONE
|
|
CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE = 3, //DONE
|
|
CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE = 4, //DONE
|
|
CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE = 5, //DONE
|
|
CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE = 6, //DONE
|
|
CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE = 7, //DONE
|
|
CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE = 8, //DONE
|
|
CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE = 9, //DONE
|
|
CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE = 10, //DONE
|
|
CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE = 11, //DONE
|
|
CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE = 12, //DONE
|
|
CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET = 13, //DONE
|
|
CONDITION_SOURCE_TYPE_GOSSIP_MENU = 14, //DONE
|
|
CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION = 15, //DONE
|
|
CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE = 16, //DONE
|
|
CONDITION_SOURCE_TYPE_SPELL = 17, //DONE
|
|
CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET = 18, //DONE
|
|
CONDITION_SOURCE_TYPE_QUEST_ACCEPT = 19, //DONE
|
|
CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK = 20, //DONE
|
|
CONDITION_SOURCE_TYPE_VEHICLE_SPELL = 21, //DONE
|
|
CONDITION_SOURCE_TYPE_MAX = 22//MAX
|
|
};
|
|
|
|
struct Condition
|
|
{
|
|
ConditionSourceType mSourceType; //SourceTypeOrReferenceId
|
|
uint32 mSourceGroup;
|
|
uint32 mSourceEntry;
|
|
uint32 mElseGroup;
|
|
ConditionType mConditionType; //ConditionTypeOrReference
|
|
uint32 mConditionValue1;
|
|
uint32 mConditionValue2;
|
|
uint32 mConditionValue3;
|
|
uint32 ErrorTextd;
|
|
uint32 mReferenceId;
|
|
uint32 mScriptId;
|
|
|
|
Condition()
|
|
{
|
|
mSourceType = CONDITION_SOURCE_TYPE_NONE;
|
|
mSourceGroup = 0;
|
|
mSourceEntry = 0;
|
|
mElseGroup = 0;
|
|
mConditionType = CONDITION_NONE;
|
|
mConditionValue1 = 0;
|
|
mConditionValue2 = 0;
|
|
mConditionValue3 = 0;
|
|
mReferenceId = 0;
|
|
ErrorTextd = 0;
|
|
mScriptId = 0;
|
|
}
|
|
|
|
bool Meets(Player* player, Unit* invoker = NULL);
|
|
bool isLoaded() const { return mConditionType > CONDITION_NONE || mReferenceId; }
|
|
};
|
|
|
|
typedef std::list<Condition*> ConditionList;
|
|
typedef std::map<uint32, ConditionList> ConditionTypeMap;
|
|
typedef std::map<ConditionSourceType, ConditionTypeMap> ConditionMap;
|
|
typedef std::map<uint32, ConditionTypeMap> VehicleSpellConditionMap;
|
|
|
|
typedef std::map<uint32, ConditionList> ConditionReferenceMap;//only used for references
|
|
|
|
class ConditionMgr
|
|
{
|
|
friend class ACE_Singleton<ConditionMgr, ACE_Null_Mutex>;
|
|
|
|
private:
|
|
ConditionMgr();
|
|
~ConditionMgr();
|
|
|
|
public:
|
|
void LoadConditions(bool isReload = false);
|
|
bool isConditionTypeValid(Condition* cond);
|
|
ConditionList GetConditionReferences(uint32 refId);
|
|
|
|
bool IsPlayerMeetToConditions(Player* player, ConditionList const& conditions, Unit* invoker = NULL);
|
|
ConditionList GetConditionsForNotGroupedEntry(ConditionSourceType sType, uint32 uEntry);
|
|
ConditionList GetConditionsForVehicleSpell(uint32 creatureID, uint32 spellID);
|
|
|
|
private:
|
|
bool isSourceTypeValid(Condition* cond);
|
|
bool addToLootTemplate(Condition* cond, LootTemplate* loot);
|
|
bool addToGossipMenus(Condition* cond);
|
|
bool addToGossipMenuItems(Condition* cond);
|
|
bool IsPlayerMeetToConditionList(Player* player, ConditionList const& conditions, Unit* invoker = NULL);
|
|
|
|
bool isGroupable(ConditionSourceType sourceType) const
|
|
{
|
|
return (sourceType == CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE ||
|
|
sourceType == CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE ||
|
|
sourceType == CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE ||
|
|
sourceType == CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE ||
|
|
sourceType == CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE ||
|
|
sourceType == CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE ||
|
|
sourceType == CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE ||
|
|
sourceType == CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE ||
|
|
sourceType == CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE ||
|
|
sourceType == CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE ||
|
|
sourceType == CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE ||
|
|
sourceType == CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE ||
|
|
sourceType == CONDITION_SOURCE_TYPE_GOSSIP_MENU ||
|
|
sourceType == CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION ||
|
|
sourceType == CONDITION_SOURCE_TYPE_VEHICLE_SPELL);
|
|
}
|
|
|
|
void Clean(); // free up resources
|
|
std::list<Condition*> m_AllocatedMemory; // some garbage collection :)
|
|
|
|
ConditionMap m_ConditionMap;
|
|
ConditionReferenceMap m_ConditionReferenceMap;
|
|
VehicleSpellConditionMap m_VehicleSpellConditions;
|
|
};
|
|
|
|
#define sConditionMgr ACE_Singleton<ConditionMgr, ACE_Null_Mutex>::instance()
|
|
|
|
#endif
|