mirror of
https://github.com/TrinityCore/TrinityCore.git
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3956 lines
174 KiB
C++
3956 lines
174 KiB
C++
/*
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* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "SpellInfo.h"
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#include "Battleground.h"
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#include "ConditionMgr.h"
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#include "Corpse.h"
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#include "DB2Stores.h"
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#include "GameTables.h"
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#include "InstanceScript.h"
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#include "ItemTemplate.h"
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#include "Log.h"
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#include "Map.h"
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#include "ObjectAccessor.h"
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#include "Pet.h"
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#include "Player.h"
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#include "Random.h"
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#include "Spell.h"
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#include "SpellAuraEffects.h"
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#include "SpellMgr.h"
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#include "Vehicle.h"
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#include <G3D/g3dmath.h>
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uint32 GetTargetFlagMask(SpellTargetObjectTypes objType)
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{
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switch (objType)
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{
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case TARGET_OBJECT_TYPE_DEST:
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return TARGET_FLAG_DEST_LOCATION;
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case TARGET_OBJECT_TYPE_UNIT_AND_DEST:
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return TARGET_FLAG_DEST_LOCATION | TARGET_FLAG_UNIT;
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case TARGET_OBJECT_TYPE_CORPSE_ALLY:
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return TARGET_FLAG_CORPSE_ALLY;
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case TARGET_OBJECT_TYPE_CORPSE_ENEMY:
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return TARGET_FLAG_CORPSE_ENEMY;
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case TARGET_OBJECT_TYPE_CORPSE:
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return TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_CORPSE_ENEMY;
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case TARGET_OBJECT_TYPE_UNIT:
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return TARGET_FLAG_UNIT;
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case TARGET_OBJECT_TYPE_GOBJ:
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return TARGET_FLAG_GAMEOBJECT;
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case TARGET_OBJECT_TYPE_GOBJ_ITEM:
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return TARGET_FLAG_GAMEOBJECT_ITEM;
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case TARGET_OBJECT_TYPE_ITEM:
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return TARGET_FLAG_ITEM;
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case TARGET_OBJECT_TYPE_SRC:
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return TARGET_FLAG_SOURCE_LOCATION;
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default:
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return TARGET_FLAG_NONE;
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}
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}
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SpellImplicitTargetInfo::SpellImplicitTargetInfo(uint32 target)
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{
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_target = Targets(target);
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}
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bool SpellImplicitTargetInfo::IsArea() const
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{
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return GetSelectionCategory() == TARGET_SELECT_CATEGORY_AREA || GetSelectionCategory() == TARGET_SELECT_CATEGORY_CONE;
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}
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SpellTargetSelectionCategories SpellImplicitTargetInfo::GetSelectionCategory() const
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{
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return _data[_target].SelectionCategory;
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}
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SpellTargetReferenceTypes SpellImplicitTargetInfo::GetReferenceType() const
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{
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return _data[_target].ReferenceType;
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}
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SpellTargetObjectTypes SpellImplicitTargetInfo::GetObjectType() const
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{
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return _data[_target].ObjectType;
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}
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SpellTargetCheckTypes SpellImplicitTargetInfo::GetCheckType() const
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{
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return _data[_target].SelectionCheckType;
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}
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SpellTargetDirectionTypes SpellImplicitTargetInfo::GetDirectionType() const
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{
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return _data[_target].DirectionType;
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}
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float SpellImplicitTargetInfo::CalcDirectionAngle() const
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{
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switch (GetDirectionType())
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{
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case TARGET_DIR_FRONT:
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return 0.0f;
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case TARGET_DIR_BACK:
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return static_cast<float>(M_PI);
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case TARGET_DIR_RIGHT:
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return static_cast<float>(-M_PI/2);
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case TARGET_DIR_LEFT:
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return static_cast<float>(M_PI/2);
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case TARGET_DIR_FRONT_RIGHT:
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return static_cast<float>(-M_PI/4);
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case TARGET_DIR_BACK_RIGHT:
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return static_cast<float>(-3*M_PI/4);
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case TARGET_DIR_BACK_LEFT:
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return static_cast<float>(3*M_PI/4);
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case TARGET_DIR_FRONT_LEFT:
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return static_cast<float>(M_PI/4);
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case TARGET_DIR_RANDOM:
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return float(rand_norm())*static_cast<float>(2*M_PI);
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default:
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return 0.0f;
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}
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}
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Targets SpellImplicitTargetInfo::GetTarget() const
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{
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return _target;
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}
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uint32 SpellImplicitTargetInfo::GetExplicitTargetMask(bool& srcSet, bool& dstSet) const
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{
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uint32 targetMask = 0;
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if (GetTarget() == TARGET_DEST_TRAJ)
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{
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if (!srcSet)
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targetMask = TARGET_FLAG_SOURCE_LOCATION;
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if (!dstSet)
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targetMask |= TARGET_FLAG_DEST_LOCATION;
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}
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else
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{
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switch (GetReferenceType())
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{
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case TARGET_REFERENCE_TYPE_SRC:
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if (srcSet)
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break;
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targetMask = TARGET_FLAG_SOURCE_LOCATION;
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break;
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case TARGET_REFERENCE_TYPE_DEST:
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if (dstSet)
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break;
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targetMask = TARGET_FLAG_DEST_LOCATION;
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break;
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case TARGET_REFERENCE_TYPE_TARGET:
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switch (GetObjectType())
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{
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case TARGET_OBJECT_TYPE_GOBJ:
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targetMask = TARGET_FLAG_GAMEOBJECT;
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break;
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case TARGET_OBJECT_TYPE_GOBJ_ITEM:
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targetMask = TARGET_FLAG_GAMEOBJECT_ITEM;
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break;
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case TARGET_OBJECT_TYPE_UNIT_AND_DEST:
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case TARGET_OBJECT_TYPE_UNIT:
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case TARGET_OBJECT_TYPE_DEST:
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switch (GetCheckType())
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{
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case TARGET_CHECK_ENEMY:
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targetMask = TARGET_FLAG_UNIT_ENEMY;
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break;
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case TARGET_CHECK_ALLY:
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targetMask = TARGET_FLAG_UNIT_ALLY;
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break;
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case TARGET_CHECK_PARTY:
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targetMask = TARGET_FLAG_UNIT_PARTY;
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break;
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case TARGET_CHECK_RAID:
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targetMask = TARGET_FLAG_UNIT_RAID;
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break;
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case TARGET_CHECK_PASSENGER:
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targetMask = TARGET_FLAG_UNIT_PASSENGER;
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break;
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case TARGET_CHECK_RAID_CLASS:
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// nobreak;
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default:
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targetMask = TARGET_FLAG_UNIT;
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break;
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}
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break;
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default:
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break;
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}
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break;
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default:
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break;
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}
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}
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switch (GetObjectType())
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{
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case TARGET_OBJECT_TYPE_SRC:
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srcSet = true;
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break;
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case TARGET_OBJECT_TYPE_DEST:
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case TARGET_OBJECT_TYPE_UNIT_AND_DEST:
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dstSet = true;
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break;
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default:
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break;
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}
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return targetMask;
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}
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SpellImplicitTargetInfo::StaticData SpellImplicitTargetInfo::_data[TOTAL_SPELL_TARGETS] =
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{
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{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, //
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 1 TARGET_UNIT_CASTER
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 2 TARGET_UNIT_NEARBY_ENEMY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 3 TARGET_UNIT_NEARBY_PARTY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 4 TARGET_UNIT_NEARBY_ALLY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 5 TARGET_UNIT_PET
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 6 TARGET_UNIT_TARGET_ENEMY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ENTRY, TARGET_DIR_NONE}, // 7 TARGET_UNIT_SRC_AREA_ENTRY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ENTRY, TARGET_DIR_NONE}, // 8 TARGET_UNIT_DEST_AREA_ENTRY
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 9 TARGET_DEST_HOME
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{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 10
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 11 TARGET_UNIT_SRC_AREA_UNK_11
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{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 12
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{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 13
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{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 14
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 15 TARGET_UNIT_SRC_AREA_ENEMY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 16 TARGET_UNIT_DEST_AREA_ENEMY
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 17 TARGET_DEST_DB
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 18 TARGET_DEST_CASTER
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{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 19
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 20 TARGET_UNIT_CASTER_AREA_PARTY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 21 TARGET_UNIT_TARGET_ALLY
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{TARGET_OBJECT_TYPE_SRC, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 22 TARGET_SRC_CASTER
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{TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 23 TARGET_GAMEOBJECT_TARGET
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ENEMY, TARGET_DIR_FRONT}, // 24 TARGET_UNIT_CONE_ENEMY_24
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 25 TARGET_UNIT_TARGET_ANY
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{TARGET_OBJECT_TYPE_GOBJ_ITEM, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 26 TARGET_GAMEOBJECT_ITEM_TARGET
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 27 TARGET_UNIT_MASTER
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 28 TARGET_DEST_DYNOBJ_ENEMY
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 29 TARGET_DEST_DYNOBJ_ALLY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 30 TARGET_UNIT_SRC_AREA_ALLY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 31 TARGET_UNIT_DEST_AREA_ALLY
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 32 TARGET_DEST_CASTER_SUMMON
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 33 TARGET_UNIT_SRC_AREA_PARTY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 34 TARGET_UNIT_DEST_AREA_PARTY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 35 TARGET_UNIT_TARGET_PARTY
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 36 TARGET_DEST_CASTER_UNK_36
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_LAST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 37 TARGET_UNIT_LASTTARGET_AREA_PARTY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_ENTRY, TARGET_DIR_NONE}, // 38 TARGET_UNIT_NEARBY_ENTRY
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 39 TARGET_DEST_CASTER_FISHING
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{TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_ENTRY, TARGET_DIR_NONE}, // 40 TARGET_GAMEOBJECT_NEARBY_ENTRY
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 41 TARGET_DEST_CASTER_FRONT_RIGHT
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 42 TARGET_DEST_CASTER_BACK_RIGHT
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 43 TARGET_DEST_CASTER_BACK_LEFT
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 44 TARGET_DEST_CASTER_FRONT_LEFT
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 45 TARGET_UNIT_TARGET_CHAINHEAL_ALLY
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_ENTRY, TARGET_DIR_NONE}, // 46 TARGET_DEST_NEARBY_ENTRY
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 47 TARGET_DEST_CASTER_FRONT
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK}, // 48 TARGET_DEST_CASTER_BACK
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 49 TARGET_DEST_CASTER_RIGHT
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 50 TARGET_DEST_CASTER_LEFT
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{TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 51 TARGET_GAMEOBJECT_SRC_AREA
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{TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 52 TARGET_GAMEOBJECT_DEST_AREA
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 53 TARGET_DEST_TARGET_ENEMY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ENEMY, TARGET_DIR_FRONT}, // 54 TARGET_UNIT_CONE_ENEMY_54
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 55 TARGET_DEST_CASTER_FRONT_LEAP
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_RAID, TARGET_DIR_NONE}, // 56 TARGET_UNIT_CASTER_AREA_RAID
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_RAID, TARGET_DIR_NONE}, // 57 TARGET_UNIT_TARGET_RAID
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_RAID, TARGET_DIR_NONE}, // 58 TARGET_UNIT_NEARBY_RAID
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ALLY, TARGET_DIR_FRONT}, // 59 TARGET_UNIT_CONE_ALLY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ENTRY, TARGET_DIR_FRONT}, // 60 TARGET_UNIT_CONE_ENTRY
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{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_RAID_CLASS, TARGET_DIR_NONE}, // 61 TARGET_UNIT_TARGET_AREA_RAID_CLASS
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{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 62 TARGET_UNK_62
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 63 TARGET_DEST_TARGET_ANY
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 64 TARGET_DEST_TARGET_FRONT
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK}, // 65 TARGET_DEST_TARGET_BACK
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 66 TARGET_DEST_TARGET_RIGHT
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 67 TARGET_DEST_TARGET_LEFT
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 68 TARGET_DEST_TARGET_FRONT_RIGHT
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{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 69 TARGET_DEST_TARGET_BACK_RIGHT
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 70 TARGET_DEST_TARGET_BACK_LEFT
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 71 TARGET_DEST_TARGET_FRONT_LEFT
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 72 TARGET_DEST_CASTER_RANDOM
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 73 TARGET_DEST_CASTER_RADIUS
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 74 TARGET_DEST_TARGET_RANDOM
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 75 TARGET_DEST_TARGET_RADIUS
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 76 TARGET_DEST_CHANNEL_TARGET
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 77 TARGET_UNIT_CHANNEL_TARGET
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 78 TARGET_DEST_DEST_FRONT
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK}, // 79 TARGET_DEST_DEST_BACK
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 80 TARGET_DEST_DEST_RIGHT
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 81 TARGET_DEST_DEST_LEFT
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 82 TARGET_DEST_DEST_FRONT_RIGHT
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 83 TARGET_DEST_DEST_BACK_RIGHT
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 84 TARGET_DEST_DEST_BACK_LEFT
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 85 TARGET_DEST_DEST_FRONT_LEFT
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 86 TARGET_DEST_DEST_RANDOM
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 87 TARGET_DEST_DEST
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 88 TARGET_DEST_DYNOBJ_NONE
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 89 TARGET_DEST_TRAJ
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 90 TARGET_UNIT_TARGET_MINIPET
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 91 TARGET_DEST_DEST_RADIUS
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 92 TARGET_UNIT_SUMMONER
|
|
{TARGET_OBJECT_TYPE_CORPSE, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 93 TARGET_CORPSE_SRC_AREA_ENEMY
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 94 TARGET_UNIT_VEHICLE
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_PASSENGER, TARGET_DIR_NONE}, // 95 TARGET_UNIT_TARGET_PASSENGER
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 96 TARGET_UNIT_PASSENGER_0
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 97 TARGET_UNIT_PASSENGER_1
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 98 TARGET_UNIT_PASSENGER_2
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 99 TARGET_UNIT_PASSENGER_3
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 100 TARGET_UNIT_PASSENGER_4
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 101 TARGET_UNIT_PASSENGER_5
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 102 TARGET_UNIT_PASSENGER_6
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 103 TARGET_UNIT_PASSENGER_7
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ENEMY, TARGET_DIR_FRONT}, // 104 TARGET_UNIT_CONE_ENEMY_104
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 105 TARGET_UNIT_UNK_105
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 106 TARGET_DEST_CHANNEL_CASTER
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 107 TARGET_UNK_DEST_AREA_UNK_107
|
|
{TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 108 TARGET_GAMEOBJECT_CONE_108
|
|
{TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 109 TARGET_GAMEOBJECT_CONE_109
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ENTRY, TARGET_DIR_FRONT}, // 110 TARGET_UNIT_CONE_ENTRY_110
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 111
|
|
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 112
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 113
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 114
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 115
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 116
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 117
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 118
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_RAID, TARGET_DIR_NONE}, // 119
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 120
|
|
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 121
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 122
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 123
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 124
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 125
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 126
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 127
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 128
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 129
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 130
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 131
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 132
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 133
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 134
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 135
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 136
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 137
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 138
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 139
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 140
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 141
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 142
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 143
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 144
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 145
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 146
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 147
|
|
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 148
|
|
};
|
|
|
|
SpellEffectInfo::SpellEffectInfo(SpellEffectScalingEntry const* spellEffectScaling, SpellInfo const* spellInfo, uint8 effIndex, SpellEffectEntry const* _effect)
|
|
{
|
|
_spellInfo = spellInfo;
|
|
EffectIndex = _effect ? _effect->EffectIndex : effIndex;
|
|
Effect = _effect ? _effect->Effect : 0;
|
|
ApplyAuraName = _effect ? _effect->EffectAura : 0;
|
|
ApplyAuraPeriod = _effect ? _effect->EffectAuraPeriod : 0;
|
|
DieSides = _effect ? _effect->EffectDieSides : 0;
|
|
RealPointsPerLevel = _effect ? _effect->EffectRealPointsPerLevel : 0.0f;
|
|
BasePoints = _effect ? _effect->EffectBasePoints : 0;
|
|
PointsPerResource = _effect ? _effect->EffectPointsPerResource : 0.0f;
|
|
Amplitude = _effect ? _effect->EffectAmplitude : 0.0f;
|
|
ChainAmplitude = _effect ? _effect->EffectChainAmplitude : 0.0f;
|
|
BonusCoefficient = _effect ? _effect->EffectBonusCoefficient : 0.0f;
|
|
MiscValue = _effect ? _effect->EffectMiscValue : 0;
|
|
MiscValueB = _effect ? _effect->EffectMiscValueB : 0;
|
|
Mechanic = Mechanics(_effect ? _effect->EffectMechanic : 0);
|
|
PositionFacing = _effect ? _effect->EffectPosFacing : 0.0f;
|
|
TargetA = SpellImplicitTargetInfo(_effect ? _effect->ImplicitTarget[0] : 0);
|
|
TargetB = SpellImplicitTargetInfo(_effect ? _effect->ImplicitTarget[1] : 0);
|
|
RadiusEntry = _effect && _effect->EffectRadiusIndex ? sSpellRadiusStore.LookupEntry(_effect->EffectRadiusIndex) : NULL;
|
|
MaxRadiusEntry = _effect && _effect->EffectRadiusMaxIndex ? sSpellRadiusStore.LookupEntry(_effect->EffectRadiusMaxIndex) : NULL;
|
|
ChainTargets = _effect ? _effect->EffectChainTargets : 0;
|
|
ItemType = _effect ? _effect->EffectItemType : 0;
|
|
TriggerSpell = _effect ? _effect->EffectTriggerSpell : 0;
|
|
SpellClassMask = _effect ? _effect->EffectSpellClassMask : flag128();
|
|
BonusCoefficientFromAP = _effect ? _effect->BonusCoefficientFromAP : 0.0f;
|
|
ImplicitTargetConditions = NULL;
|
|
|
|
Scaling.Coefficient = spellEffectScaling ? spellEffectScaling->Coefficient : 0.0f;
|
|
Scaling.Variance = spellEffectScaling ? spellEffectScaling->Variance : 0.0f;
|
|
Scaling.ResourceCoefficient = spellEffectScaling ? spellEffectScaling->ResourceCoefficient : 0.0f;
|
|
}
|
|
|
|
bool SpellEffectInfo::IsEffect() const
|
|
{
|
|
return Effect != 0;
|
|
}
|
|
|
|
bool SpellEffectInfo::IsEffect(SpellEffectName effectName) const
|
|
{
|
|
return Effect == uint32(effectName);
|
|
}
|
|
|
|
bool SpellEffectInfo::IsAura() const
|
|
{
|
|
return (IsUnitOwnedAuraEffect() || Effect == SPELL_EFFECT_PERSISTENT_AREA_AURA) && ApplyAuraName != 0;
|
|
}
|
|
|
|
bool SpellEffectInfo::IsAura(AuraType aura) const
|
|
{
|
|
return IsAura() && ApplyAuraName == uint32(aura);
|
|
}
|
|
|
|
bool SpellEffectInfo::IsTargetingArea() const
|
|
{
|
|
return TargetA.IsArea() || TargetB.IsArea();
|
|
}
|
|
|
|
bool SpellEffectInfo::IsAreaAuraEffect() const
|
|
{
|
|
if (Effect == SPELL_EFFECT_APPLY_AREA_AURA_PARTY ||
|
|
Effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID ||
|
|
Effect == SPELL_EFFECT_APPLY_AREA_AURA_FRIEND ||
|
|
Effect == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY ||
|
|
Effect == SPELL_EFFECT_APPLY_AREA_AURA_PET ||
|
|
Effect == SPELL_EFFECT_APPLY_AREA_AURA_OWNER)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool SpellEffectInfo::IsFarUnitTargetEffect() const
|
|
{
|
|
return (Effect == SPELL_EFFECT_SUMMON_PLAYER)
|
|
|| (Effect == SPELL_EFFECT_SUMMON_RAF_FRIEND)
|
|
|| (Effect == SPELL_EFFECT_RESURRECT)
|
|
|| (Effect == SPELL_EFFECT_SKIN_PLAYER_CORPSE);
|
|
}
|
|
|
|
bool SpellEffectInfo::IsFarDestTargetEffect() const
|
|
{
|
|
return Effect == SPELL_EFFECT_TELEPORT_UNITS;
|
|
}
|
|
|
|
bool SpellEffectInfo::IsUnitOwnedAuraEffect() const
|
|
{
|
|
return IsAreaAuraEffect() || Effect == SPELL_EFFECT_APPLY_AURA;
|
|
}
|
|
|
|
int32 SpellEffectInfo::CalcValue(Unit const* caster /*= nullptr*/, int32 const* bp /*= nullptr*/, Unit const* target /*= nullptr*/, float* variance /*= nullptr*/, int32 itemLevel /*= -1*/) const
|
|
{
|
|
float basePointsPerLevel = RealPointsPerLevel;
|
|
int32 basePoints = bp ? *bp : BasePoints;
|
|
float comboDamage = PointsPerResource;
|
|
|
|
// base amount modification based on spell lvl vs caster lvl
|
|
if (Scaling.Coefficient != 0.0f)
|
|
{
|
|
uint32 level = _spellInfo->SpellLevel;
|
|
if (target && _spellInfo->IsPositiveEffect(EffectIndex) && (Effect == SPELL_EFFECT_APPLY_AURA))
|
|
level = target->getLevel();
|
|
else if (caster)
|
|
level = caster->getLevel();
|
|
|
|
if (_spellInfo->BaseLevel && !_spellInfo->HasAttribute(SPELL_ATTR11_SCALES_WITH_ITEM_LEVEL) && _spellInfo->HasAttribute(SPELL_ATTR10_USE_SPELL_BASE_LEVEL_FOR_SCALING))
|
|
level = _spellInfo->BaseLevel;
|
|
|
|
if (_spellInfo->Scaling.MinScalingLevel && _spellInfo->Scaling.MinScalingLevel > level)
|
|
level = _spellInfo->Scaling.MinScalingLevel;
|
|
|
|
if (_spellInfo->Scaling.MaxScalingLevel && _spellInfo->Scaling.MaxScalingLevel < level)
|
|
level = _spellInfo->Scaling.MaxScalingLevel;
|
|
|
|
float value = 0.0f;
|
|
if (level > 0)
|
|
{
|
|
if (!_spellInfo->Scaling.Class)
|
|
return 0;
|
|
|
|
if (!_spellInfo->Scaling.ScalesFromItemLevel)
|
|
{
|
|
if (!_spellInfo->HasAttribute(SPELL_ATTR11_SCALES_WITH_ITEM_LEVEL))
|
|
value = GetSpellScalingColumnForClass(sSpellScalingGameTable.GetRow(level), _spellInfo->Scaling.Class);
|
|
else
|
|
{
|
|
uint32 effectiveItemLevel = itemLevel != -1 ? uint32(itemLevel) : 1u;
|
|
value = GetRandomPropertyPoints(effectiveItemLevel, ITEM_QUALITY_RARE, INVTYPE_CHEST, 0);
|
|
if (IsAura() && ApplyAuraName == SPELL_AURA_MOD_RATING)
|
|
if (GtCombatRatingsMultByILvl const* ratingMult = sCombatRatingsMultByILvlGameTable.GetRow(effectiveItemLevel))
|
|
value *= ratingMult->ArmorMultiplier;
|
|
}
|
|
}
|
|
else
|
|
value = GetRandomPropertyPoints(_spellInfo->Scaling.ScalesFromItemLevel, ITEM_QUALITY_RARE, INVTYPE_CHEST, 0);
|
|
}
|
|
|
|
value *= Scaling.Coefficient;
|
|
if (value != 0.0f && value < 1.0f)
|
|
value = 1.0f;
|
|
|
|
if (Scaling.Variance)
|
|
{
|
|
float delta = fabs(Scaling.Variance * 0.5f);
|
|
float valueVariance = frand(-delta, delta);
|
|
value += value * valueVariance;
|
|
|
|
if (variance)
|
|
*variance = valueVariance;
|
|
}
|
|
|
|
basePoints = int32(round(value));
|
|
|
|
if (Scaling.ResourceCoefficient)
|
|
comboDamage = Scaling.ResourceCoefficient * value;
|
|
}
|
|
else
|
|
{
|
|
if (caster)
|
|
{
|
|
int32 level = int32(caster->getLevel());
|
|
if (level > int32(_spellInfo->MaxLevel) && _spellInfo->MaxLevel > 0)
|
|
level = int32(_spellInfo->MaxLevel);
|
|
else if (level < int32(_spellInfo->BaseLevel))
|
|
level = int32(_spellInfo->BaseLevel);
|
|
if (!_spellInfo->IsPassive())
|
|
level -= int32(_spellInfo->SpellLevel);
|
|
basePoints += int32(level * basePointsPerLevel);
|
|
}
|
|
|
|
// roll in a range <1;EffectDieSides> as of patch 3.3.3
|
|
int32 randomPoints = int32(DieSides);
|
|
switch (randomPoints)
|
|
{
|
|
case 0: break;
|
|
case 1: basePoints += 1; break; // range 1..1
|
|
default:
|
|
{
|
|
// range can have positive (1..rand) and negative (rand..1) values, so order its for irand
|
|
int32 randvalue = (randomPoints >= 1)
|
|
? irand(1, randomPoints)
|
|
: irand(randomPoints, 1);
|
|
|
|
basePoints += randvalue;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
float value = float(basePoints);
|
|
|
|
// random damage
|
|
if (caster)
|
|
{
|
|
// bonus amount from combo points
|
|
if (caster->m_playerMovingMe && comboDamage)
|
|
if (uint32 comboPoints = caster->m_playerMovingMe->GetComboPoints())
|
|
value += comboDamage * comboPoints;
|
|
|
|
value = caster->ApplyEffectModifiers(_spellInfo, EffectIndex, value);
|
|
|
|
// amount multiplication based on caster's level
|
|
if (!caster->IsControlledByPlayer() &&
|
|
_spellInfo->SpellLevel && _spellInfo->SpellLevel != caster->getLevel() &&
|
|
!basePointsPerLevel && (_spellInfo->HasAttribute(SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION)))
|
|
{
|
|
bool canEffectScale = false;
|
|
switch (Effect)
|
|
{
|
|
case SPELL_EFFECT_SCHOOL_DAMAGE:
|
|
case SPELL_EFFECT_DUMMY:
|
|
case SPELL_EFFECT_POWER_DRAIN:
|
|
case SPELL_EFFECT_HEALTH_LEECH:
|
|
case SPELL_EFFECT_HEAL:
|
|
case SPELL_EFFECT_WEAPON_DAMAGE:
|
|
case SPELL_EFFECT_POWER_BURN:
|
|
case SPELL_EFFECT_SCRIPT_EFFECT:
|
|
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
|
|
case SPELL_EFFECT_FORCE_CAST_WITH_VALUE:
|
|
case SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE:
|
|
case SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE:
|
|
canEffectScale = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
switch (ApplyAuraName)
|
|
{
|
|
case SPELL_AURA_PERIODIC_DAMAGE:
|
|
case SPELL_AURA_DUMMY:
|
|
case SPELL_AURA_PERIODIC_HEAL:
|
|
case SPELL_AURA_DAMAGE_SHIELD:
|
|
case SPELL_AURA_PROC_TRIGGER_DAMAGE:
|
|
case SPELL_AURA_PERIODIC_LEECH:
|
|
case SPELL_AURA_PERIODIC_MANA_LEECH:
|
|
case SPELL_AURA_SCHOOL_ABSORB:
|
|
case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
|
|
canEffectScale = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (canEffectScale)
|
|
{
|
|
GtNpcManaCostScalerEntry const* spellScaler = sNpcManaCostScalerGameTable.GetRow(_spellInfo->SpellLevel);
|
|
GtNpcManaCostScalerEntry const* casterScaler = sNpcManaCostScalerGameTable.GetRow(caster->getLevel());
|
|
if (spellScaler && casterScaler)
|
|
value *= casterScaler->Scaler / spellScaler->Scaler;
|
|
}
|
|
}
|
|
}
|
|
|
|
return int32(value);
|
|
}
|
|
|
|
int32 SpellEffectInfo::CalcBaseValue(int32 value) const
|
|
{
|
|
if (DieSides == 0)
|
|
return value;
|
|
else
|
|
return value - 1;
|
|
}
|
|
|
|
float SpellEffectInfo::CalcValueMultiplier(Unit* caster, Spell* spell) const
|
|
{
|
|
float multiplier = Amplitude;
|
|
if (Player* modOwner = (caster ? caster->GetSpellModOwner() : NULL))
|
|
modOwner->ApplySpellMod(_spellInfo->Id, SPELLMOD_VALUE_MULTIPLIER, multiplier, spell);
|
|
return multiplier;
|
|
}
|
|
|
|
float SpellEffectInfo::CalcDamageMultiplier(Unit* caster, Spell* spell) const
|
|
{
|
|
float multiplierPercent = ChainAmplitude * 100.0f;
|
|
if (Player* modOwner = (caster ? caster->GetSpellModOwner() : NULL))
|
|
modOwner->ApplySpellMod(_spellInfo->Id, SPELLMOD_DAMAGE_MULTIPLIER, multiplierPercent, spell);
|
|
return multiplierPercent / 100.0f;
|
|
}
|
|
|
|
bool SpellEffectInfo::HasRadius() const
|
|
{
|
|
return RadiusEntry != NULL;
|
|
}
|
|
|
|
bool SpellEffectInfo::HasMaxRadius() const
|
|
{
|
|
return MaxRadiusEntry != NULL;
|
|
}
|
|
|
|
float SpellEffectInfo::CalcRadius(Unit* caster, Spell* spell) const
|
|
{
|
|
const SpellRadiusEntry* entry = RadiusEntry;
|
|
if (!HasRadius() && HasMaxRadius())
|
|
entry = MaxRadiusEntry;
|
|
|
|
if (!entry)
|
|
return 0.0f;
|
|
|
|
float radius = entry->RadiusMin;
|
|
|
|
// Client uses max if min is 0
|
|
if (radius == 0.0f)
|
|
radius = entry->RadiusMax;
|
|
|
|
if (caster)
|
|
{
|
|
radius += entry->RadiusPerLevel * caster->getLevel();
|
|
radius = std::min(radius, entry->RadiusMax);
|
|
if (Player* modOwner = caster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(_spellInfo->Id, SPELLMOD_RADIUS, radius, spell);
|
|
}
|
|
|
|
return radius;
|
|
}
|
|
|
|
uint32 SpellEffectInfo::GetProvidedTargetMask() const
|
|
{
|
|
return GetTargetFlagMask(TargetA.GetObjectType()) | GetTargetFlagMask(TargetB.GetObjectType());
|
|
}
|
|
|
|
uint32 SpellEffectInfo::GetMissingTargetMask(bool srcSet /*= false*/, bool dstSet /*= false*/, uint32 mask /*=0*/) const
|
|
{
|
|
uint32 effImplicitTargetMask = GetTargetFlagMask(GetUsedTargetObjectType());
|
|
uint32 providedTargetMask = GetTargetFlagMask(TargetA.GetObjectType()) | GetTargetFlagMask(TargetB.GetObjectType()) | mask;
|
|
|
|
// remove all flags covered by effect target mask
|
|
if (providedTargetMask & TARGET_FLAG_UNIT_MASK)
|
|
effImplicitTargetMask &= ~(TARGET_FLAG_UNIT_MASK);
|
|
if (providedTargetMask & TARGET_FLAG_CORPSE_MASK)
|
|
effImplicitTargetMask &= ~(TARGET_FLAG_UNIT_MASK | TARGET_FLAG_CORPSE_MASK);
|
|
if (providedTargetMask & TARGET_FLAG_GAMEOBJECT_ITEM)
|
|
effImplicitTargetMask &= ~(TARGET_FLAG_GAMEOBJECT_ITEM | TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_ITEM);
|
|
if (providedTargetMask & TARGET_FLAG_GAMEOBJECT)
|
|
effImplicitTargetMask &= ~(TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_GAMEOBJECT_ITEM);
|
|
if (providedTargetMask & TARGET_FLAG_ITEM)
|
|
effImplicitTargetMask &= ~(TARGET_FLAG_ITEM | TARGET_FLAG_GAMEOBJECT_ITEM);
|
|
if (dstSet || providedTargetMask & TARGET_FLAG_DEST_LOCATION)
|
|
effImplicitTargetMask &= ~(TARGET_FLAG_DEST_LOCATION);
|
|
if (srcSet || providedTargetMask & TARGET_FLAG_SOURCE_LOCATION)
|
|
effImplicitTargetMask &= ~(TARGET_FLAG_SOURCE_LOCATION);
|
|
|
|
return effImplicitTargetMask;
|
|
}
|
|
|
|
SpellEffectImplicitTargetTypes SpellEffectInfo::GetImplicitTargetType() const
|
|
{
|
|
return _data[Effect].ImplicitTargetType;
|
|
}
|
|
|
|
SpellTargetObjectTypes SpellEffectInfo::GetUsedTargetObjectType() const
|
|
{
|
|
return _data[Effect].UsedTargetObjectType;
|
|
}
|
|
|
|
SpellEffectInfo::StaticData SpellEffectInfo::_data[TOTAL_SPELL_EFFECTS] =
|
|
{
|
|
// implicit target type used target object type
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 0
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 1 SPELL_EFFECT_INSTAKILL
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 2 SPELL_EFFECT_SCHOOL_DAMAGE
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 3 SPELL_EFFECT_DUMMY
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 4 SPELL_EFFECT_PORTAL_TELEPORT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 5 SPELL_EFFECT_TELEPORT_UNITS
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 6 SPELL_EFFECT_APPLY_AURA
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 7 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 8 SPELL_EFFECT_POWER_DRAIN
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 9 SPELL_EFFECT_HEALTH_LEECH
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 10 SPELL_EFFECT_HEAL
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 11 SPELL_EFFECT_BIND
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 12 SPELL_EFFECT_PORTAL
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 13 SPELL_EFFECT_RITUAL_BASE
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 14 SPELL_EFFECT_RITUAL_SPECIALIZE
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 15 SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 16 SPELL_EFFECT_QUEST_COMPLETE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 17 SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_CORPSE_ALLY}, // 18 SPELL_EFFECT_RESURRECT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 19 SPELL_EFFECT_ADD_EXTRA_ATTACKS
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 20 SPELL_EFFECT_DODGE
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 21 SPELL_EFFECT_EVADE
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 22 SPELL_EFFECT_PARRY
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 23 SPELL_EFFECT_BLOCK
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 24 SPELL_EFFECT_CREATE_ITEM
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 25 SPELL_EFFECT_WEAPON
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 26 SPELL_EFFECT_DEFENSE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 27 SPELL_EFFECT_PERSISTENT_AREA_AURA
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 28 SPELL_EFFECT_SUMMON
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 29 SPELL_EFFECT_LEAP
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 30 SPELL_EFFECT_ENERGIZE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 31 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 32 SPELL_EFFECT_TRIGGER_MISSILE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ_ITEM}, // 33 SPELL_EFFECT_OPEN_LOCK
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 34 SPELL_EFFECT_SUMMON_CHANGE_ITEM
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 35 SPELL_EFFECT_APPLY_AREA_AURA_PARTY
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 36 SPELL_EFFECT_LEARN_SPELL
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 37 SPELL_EFFECT_SPELL_DEFENSE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 38 SPELL_EFFECT_DISPEL
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 39 SPELL_EFFECT_LANGUAGE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 40 SPELL_EFFECT_DUAL_WIELD
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 41 SPELL_EFFECT_JUMP
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_DEST}, // 42 SPELL_EFFECT_JUMP_DEST
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 44 SPELL_EFFECT_SKILL_STEP
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 45 SPELL_EFFECT_ADD_HONOR
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 46 SPELL_EFFECT_SPAWN
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 47 SPELL_EFFECT_TRADE_SKILL
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 48 SPELL_EFFECT_STEALTH
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 49 SPELL_EFFECT_DETECT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 50 SPELL_EFFECT_TRANS_DOOR
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 51 SPELL_EFFECT_FORCE_CRITICAL_HIT
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 52 SPELL_EFFECT_GUARANTEE_HIT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 53 SPELL_EFFECT_ENCHANT_ITEM
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 54 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 55 SPELL_EFFECT_TAMECREATURE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 56 SPELL_EFFECT_SUMMON_PET
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 57 SPELL_EFFECT_LEARN_PET_SPELL
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 58 SPELL_EFFECT_WEAPON_DAMAGE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 59 SPELL_EFFECT_CREATE_RANDOM_ITEM
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 60 SPELL_EFFECT_PROFICIENCY
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 61 SPELL_EFFECT_SEND_EVENT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 62 SPELL_EFFECT_POWER_BURN
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 63 SPELL_EFFECT_THREAT
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 64 SPELL_EFFECT_TRIGGER_SPELL
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 65 SPELL_EFFECT_APPLY_AREA_AURA_RAID
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 66 SPELL_EFFECT_RECHARGE_ITEM
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 67 SPELL_EFFECT_HEAL_MAX_HEALTH
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 68 SPELL_EFFECT_INTERRUPT_CAST
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 69 SPELL_EFFECT_DISTRACT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 70 SPELL_EFFECT_PULL
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 71 SPELL_EFFECT_PICKPOCKET
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 72 SPELL_EFFECT_ADD_FARSIGHT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 73 SPELL_EFFECT_UNTRAIN_TALENTS
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 74 SPELL_EFFECT_APPLY_GLYPH
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 75 SPELL_EFFECT_HEAL_MECHANICAL
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 76 SPELL_EFFECT_SUMMON_OBJECT_WILD
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 77 SPELL_EFFECT_SCRIPT_EFFECT
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 78 SPELL_EFFECT_ATTACK
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 79 SPELL_EFFECT_SANCTUARY
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 80 SPELL_EFFECT_ADD_COMBO_POINTS
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 81 SPELL_EFFECT_CREATE_HOUSE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 82 SPELL_EFFECT_BIND_SIGHT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 83 SPELL_EFFECT_DUEL
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 84 SPELL_EFFECT_STUCK
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 85 SPELL_EFFECT_SUMMON_PLAYER
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ}, // 86 SPELL_EFFECT_ACTIVATE_OBJECT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ}, // 87 SPELL_EFFECT_GAMEOBJECT_DAMAGE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ}, // 88 SPELL_EFFECT_GAMEOBJECT_REPAIR
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ}, // 89 SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 90 SPELL_EFFECT_KILL_CREDIT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 91 SPELL_EFFECT_THREAT_ALL
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 92 SPELL_EFFECT_ENCHANT_HELD_ITEM
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 93 SPELL_EFFECT_FORCE_DESELECT
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 94 SPELL_EFFECT_SELF_RESURRECT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 95 SPELL_EFFECT_SKINNING
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 96 SPELL_EFFECT_CHARGE
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 97 SPELL_EFFECT_CAST_BUTTON
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 98 SPELL_EFFECT_KNOCK_BACK
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 99 SPELL_EFFECT_DISENCHANT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 100 SPELL_EFFECT_INEBRIATE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 101 SPELL_EFFECT_FEED_PET
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 102 SPELL_EFFECT_DISMISS_PET
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 103 SPELL_EFFECT_REPUTATION
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 104 SPELL_EFFECT_SUMMON_OBJECT_SLOT1
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 105 SPELL_EFFECT_SUMMON_OBJECT_SLOT2
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 106 SPELL_EFFECT_CHANGE_RAID_MARKER
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 107 SPELL_EFFECT_SUMMON_OBJECT_SLOT4
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 108 SPELL_EFFECT_DISPEL_MECHANIC
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 109 SPELL_EFFECT_SUMMON_DEAD_PET
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 110 SPELL_EFFECT_DESTROY_ALL_TOTEMS
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 111 SPELL_EFFECT_DURABILITY_DAMAGE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 112 SPELL_EFFECT_112
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_CORPSE_ALLY}, // 113 SPELL_EFFECT_RESURRECT_NEW
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 114 SPELL_EFFECT_ATTACK_ME
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 115 SPELL_EFFECT_DURABILITY_DAMAGE_PCT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_CORPSE_ENEMY}, // 116 SPELL_EFFECT_SKIN_PLAYER_CORPSE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 117 SPELL_EFFECT_SPIRIT_HEAL
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 118 SPELL_EFFECT_SKILL
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 119 SPELL_EFFECT_APPLY_AREA_AURA_PET
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 120 SPELL_EFFECT_TELEPORT_GRAVEYARD
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 121 SPELL_EFFECT_NORMALIZED_WEAPON_DMG
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 122 SPELL_EFFECT_122
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 123 SPELL_EFFECT_SEND_TAXI
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 124 SPELL_EFFECT_PULL_TOWARDS
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 125 SPELL_EFFECT_MODIFY_THREAT_PERCENT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 126 SPELL_EFFECT_STEAL_BENEFICIAL_BUFF
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 127 SPELL_EFFECT_PROSPECTING
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 128 SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 129 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 130 SPELL_EFFECT_REDIRECT_THREAT
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 131 SPELL_EFFECT_PLAY_SOUND
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 132 SPELL_EFFECT_PLAY_MUSIC
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 133 SPELL_EFFECT_UNLEARN_SPECIALIZATION
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 134 SPELL_EFFECT_KILL_CREDIT2
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 135 SPELL_EFFECT_CALL_PET
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 136 SPELL_EFFECT_HEAL_PCT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 137 SPELL_EFFECT_ENERGIZE_PCT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 138 SPELL_EFFECT_LEAP_BACK
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 139 SPELL_EFFECT_CLEAR_QUEST
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 140 SPELL_EFFECT_FORCE_CAST
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 141 SPELL_EFFECT_FORCE_CAST_WITH_VALUE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 142 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 143 SPELL_EFFECT_APPLY_AREA_AURA_OWNER
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 144 SPELL_EFFECT_KNOCK_BACK_DEST
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 145 SPELL_EFFECT_PULL_TOWARDS_DEST
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 146 SPELL_EFFECT_ACTIVATE_RUNE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 147 SPELL_EFFECT_QUEST_FAIL
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 148 SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 149 SPELL_EFFECT_CHARGE_DEST
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 150 SPELL_EFFECT_QUEST_START
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 151 SPELL_EFFECT_TRIGGER_SPELL_2
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 152 SPELL_EFFECT_SUMMON_RAF_FRIEND
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 153 SPELL_EFFECT_CREATE_TAMED_PET
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 154 SPELL_EFFECT_DISCOVER_TAXI
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 155 SPELL_EFFECT_TITAN_GRIP
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 156 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 157 SPELL_EFFECT_CREATE_ITEM_2
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 158 SPELL_EFFECT_MILLING
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 159 SPELL_EFFECT_ALLOW_RENAME_PET
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 160 SPELL_EFFECT_FORCE_CAST_2
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 161 SPELL_EFFECT_TALENT_SPEC_COUNT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 162 SPELL_EFFECT_TALENT_SPEC_SELECT
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 163 SPELL_EFFECT_163
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 164 SPELL_EFFECT_REMOVE_AURA
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 165 SPELL_EFFECT_165
|
|
{EFFECT_IMPLICIT_TARGET_CASTER, TARGET_OBJECT_TYPE_UNIT}, // 166 SPELL_EFFECT_GIVE_CURRENCY
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 167 SPELL_EFFECT_167
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 168 SPELL_EFFECT_168
|
|
{EFFECT_IMPLICIT_TARGET_CASTER, TARGET_OBJECT_TYPE_UNIT}, // 169 SPELL_EFFECT_DESTROY_ITEM
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 170 SPELL_EFFECT_170
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_DEST}, // 171 SPELL_EFFECT_171
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 172 SPELL_EFFECT_172
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 173 SPELL_EFFECT_UNLOCK_GUILD_VAULT_TAB
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 174 SPELL_EFFECT_174
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 175 SPELL_EFFECT_175
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 176 SPELL_EFFECT_176
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 177 SPELL_EFFECT_177
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 178 SPELL_EFFECT_178
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_DEST}, // 179 SPELL_EFFECT_CREATE_AREATRIGGER
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 180 SPELL_EFFECT_UPDATE_AREATRIGGER
|
|
{EFFECT_IMPLICIT_TARGET_CASTER, TARGET_OBJECT_TYPE_UNIT}, // 181 SPELL_EFFECT_REMOVE_TALENT
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 182 SPELL_EFFECT_182
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 183 SPELL_EFFECT_183
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 184 SPELL_EFFECT_REPUTATION_2
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 185 SPELL_EFFECT_185
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 186 SPELL_EFFECT_186
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 187 SPELL_EFFECT_RANDOMIZE_ARCHAEOLOGY_DIGSITES
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 188 SPELL_EFFECT_188
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 189 SPELL_EFFECT_LOOT
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 190 SPELL_EFFECT_190
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 191 SPELL_EFFECT_TELEPORT_TO_DIGSITE
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 192 SPELL_EFFECT_192
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 193 SPELL_EFFECT_193
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 194 SPELL_EFFECT_194
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 195 SPELL_EFFECT_195
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 196 SPELL_EFFECT_196
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 197 SPELL_EFFECT_197
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_DEST}, // 198 SPELL_EFFECT_PLAY_SCENE
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 199 SPELL_EFFECT_199
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 200 SPELL_EFFECT_HEAL_BATTLEPET_PCT
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 201 SPELL_EFFECT_ENABLE_BATTLE_PETS
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 202 SPELL_EFFECT_202
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 203 SPELL_EFFECT_203
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 204 SPELL_EFFECT_CHANGE_BATTLEPET_QUALITY
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 205 SPELL_EFFECT_LAUNCH_QUEST_CHOICE
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 206 SPELL_EFFECT_ALTER_IETM
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 207 SPELL_EFFECT_LAUNCH_QUEST_TASK
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 208 SPELL_EFFECT_208
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 209 SPELL_EFFECT_209
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 210 SPELL_EFFECT_LEARN_GARRISON_BUILDING
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 211 SPELL_EFFECT_LEARN_GARRISON_SPECIALIZATION
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 212 SPELL_EFFECT_212
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 213 SPELL_EFFECT_213
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 214 SPELL_EFFECT_CREATE_GARRISON
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 215 SPELL_EFFECT_UPGRADE_CHARACTER_SPELLS
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 216 SPELL_EFFECT_CREATE_SHIPMENT
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 217 SPELL_EFFECT_UPGRADE_GARRISON
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 218 SPELL_EFFECT_218
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 219 SPELL_EFFECT_CREATE_CONVERSATION
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 220 SPELL_EFFECT_ADD_GARRISON_FOLLOWER
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 221 SPELL_EFFECT_221
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 222 SPELL_EFFECT_CREATE_HEIRLOOM_ITEM
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 223 SPELL_EFFECT_CHANGE_ITEM_BONUSES
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 224 SPELL_EFFECT_ACTIVATE_GARRISON_BUILDING
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 225 SPELL_EFFECT_GRANT_BATTLEPET_LEVEL
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 226 SPELL_EFFECT_226
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 227 SPELL_EFFECT_227
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 228 SPELL_EFFECT_228
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 229 SPELL_EFFECT_SET_FOLLOWER_QUALITY
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 230 SPELL_EFFECT_INCREASE_FOLLOWER_ITEM_LEVEL
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 231 SPELL_EFFECT_INCREASE_FOLLOWER_EXPERIENCE
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 232 SPELL_EFFECT_REMOVE_PHASE
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 233 SPELL_EFFECT_RANDOMIZE_FOLLOWER_ABILITIES
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 234 SPELL_EFFECT_234
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 235 SPELL_EFFECT_235
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 236 SPELL_EFFECT_GIVE_EXPERIENCE
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 237 SPELL_EFFECT_GIVE_RESTED_EXPERIENCE_BONUS
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 238 SPELL_EFFECT_INCREASE_SKILL
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 239 SPELL_EFFECT_END_GARRISON_BUILDING_CONSTRUCTION
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 240 SPELL_EFFECT_240
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 241 SPELL_EFFECT_241
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 242 SPELL_EFFECT_242
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 243 SPELL_EFFECT_APPLY_ENCHANT_ILLUSION
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 244 SPELL_EFFECT_LEARN_FOLLOWER_ABILITY
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 245 SPELL_EFFECT_UPGRADE_HEIRLOOM
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 246 SPELL_EFFECT_FINISH_GARRISON_MISSION
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 247 SPELL_EFFECT_ADD_GARRISON_MISSION
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 248 SPELL_EFFECT_FINISH_SHIPMENT
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 249 SPELL_EFFECT_249
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 250 SPELL_EFFECT_TAKE_SCREENSHOT
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 251 SPELL_EFFECT_SET_GARRISON_CACHE_SIZE
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 252 SPELL_EFFECT_252
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 253 SPELL_EFFECT_GIVE_HONOR
|
|
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 254 SPELL_EFFECT_254
|
|
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 255 SPELL_EFFECT_LEARN_TRANSMOG_SET
|
|
};
|
|
|
|
SpellInfo::SpellInfo(SpellInfoLoadHelper const& data, SpellEffectEntryMap const& effectsMap, SpellVisualMap&& visuals,
|
|
std::unordered_map<uint32, SpellEffectScalingEntry const*> const& effectScaling)
|
|
: _hasPowerDifficultyData(false)
|
|
{
|
|
Id = data.Entry->ID;
|
|
|
|
// SpellDifficultyEntry
|
|
for (SpellEffectEntryMap::value_type const& itr : effectsMap)
|
|
{
|
|
SpellEffectEntryVector const& effects = itr.second;
|
|
_effects[itr.first].resize(effects.size());
|
|
|
|
for (size_t i = 0; i < effects.size(); ++i)
|
|
{
|
|
if (SpellEffectEntry const* effect = effects[i])
|
|
{
|
|
auto scalingItr = effectScaling.find(effect->ID);
|
|
_effects[itr.first][effect->EffectIndex] = new SpellEffectInfo(scalingItr != effectScaling.end() ? scalingItr->second : nullptr, this, effect->EffectIndex, effect);
|
|
}
|
|
}
|
|
}
|
|
|
|
SpellName = data.Entry->Name;
|
|
|
|
// SpellMiscEntry
|
|
SpellMiscEntry const* _misc = data.Misc;
|
|
Attributes = _misc ? _misc->Attributes : 0;
|
|
AttributesEx = _misc ? _misc->AttributesEx : 0;
|
|
AttributesEx2 = _misc ? _misc->AttributesExB : 0;
|
|
AttributesEx3 = _misc ? _misc->AttributesExC : 0;
|
|
AttributesEx4 = _misc ? _misc->AttributesExD : 0;
|
|
AttributesEx5 = _misc ? _misc->AttributesExE : 0;
|
|
AttributesEx6 = _misc ? _misc->AttributesExF : 0;
|
|
AttributesEx7 = _misc ? _misc->AttributesExG : 0;
|
|
AttributesEx8 = _misc ? _misc->AttributesExH : 0;
|
|
AttributesEx9 = _misc ? _misc->AttributesExI : 0;
|
|
AttributesEx10 = _misc ? _misc->AttributesExJ : 0;
|
|
AttributesEx11 = _misc ? _misc->AttributesExK : 0;
|
|
AttributesEx12 = _misc ? _misc->AttributesExL : 0;
|
|
AttributesEx13 = _misc ? _misc->AttributesExM : 0;
|
|
CastTimeEntry = _misc ? (_misc->CastingTimeIndex ? sSpellCastTimesStore.LookupEntry(_misc->CastingTimeIndex) : NULL) : NULL;
|
|
DurationEntry = _misc ? (_misc->DurationIndex ? sSpellDurationStore.LookupEntry(_misc->DurationIndex) : NULL) : NULL;
|
|
RangeIndex = _misc ? _misc->RangeIndex : 0;
|
|
RangeEntry = _misc ? (_misc->RangeIndex ? sSpellRangeStore.LookupEntry(_misc->RangeIndex) : NULL) : NULL;
|
|
Speed = _misc ? _misc->Speed : 0;
|
|
SchoolMask = _misc ? _misc->SchoolMask : 0;
|
|
AttributesCu = 0;
|
|
IconFileDataId = _misc ? _misc->IconFileDataID : 0;
|
|
ActiveIconFileDataId = _misc ? _misc->ActiveIconFileDataID : 0;
|
|
|
|
_visuals = std::move(visuals);
|
|
// sort all visuals so that the ones without a condition requirement are last on the list
|
|
for (auto& visualPair : _visuals)
|
|
std::sort(visualPair.second.begin(), visualPair.second.end(), [](SpellXSpellVisualEntry const* first, SpellXSpellVisualEntry const* second) { return first->PlayerConditionID > second->PlayerConditionID; });
|
|
|
|
// SpellScalingEntry
|
|
SpellScalingEntry const* _scaling = data.Scaling;
|
|
Scaling.Class = _scaling ? _scaling->ScalingClass : 0;
|
|
Scaling.MinScalingLevel = _scaling ? _scaling->MinScalingLevel : 0;
|
|
Scaling.MaxScalingLevel = _scaling ? _scaling->MaxScalingLevel : 0;
|
|
Scaling.ScalesFromItemLevel = _scaling ? _scaling->ScalesFromItemLevel : 0;
|
|
|
|
// SpellAuraOptionsEntry
|
|
SpellAuraOptionsEntry const* _options = data.AuraOptions;
|
|
SpellProcsPerMinuteEntry const* _ppm = _options ? sSpellProcsPerMinuteStore.LookupEntry(_options->SpellProcsPerMinuteID) : nullptr;
|
|
ProcFlags = _options ? _options->ProcTypeMask : 0;
|
|
ProcChance = _options ? _options->ProcChance : 0;
|
|
ProcCharges = _options ? _options->ProcCharges : 0;
|
|
ProcCooldown = _options ? _options->ProcCategoryRecovery : 0;
|
|
ProcBasePPM = _ppm ? _ppm->BaseProcRate : 0.0f;
|
|
if (_options)
|
|
ProcPPMMods = sDB2Manager.GetSpellProcsPerMinuteMods(_options->SpellProcsPerMinuteID);
|
|
StackAmount = _options ? _options->CumulativeAura : 0;
|
|
|
|
// SpellAuraRestrictionsEntry
|
|
SpellAuraRestrictionsEntry const* _aura = data.AuraRestrictions;
|
|
CasterAuraState = _aura ? _aura->CasterAuraState : 0;
|
|
TargetAuraState = _aura ? _aura->TargetAuraState : 0;
|
|
ExcludeCasterAuraState = _aura ? _aura->ExcludeCasterAuraState : 0;
|
|
ExcludeTargetAuraState = _aura ? _aura->ExcludeTargetAuraState : 0;
|
|
CasterAuraSpell = _aura ? _aura->CasterAuraSpell : 0;
|
|
TargetAuraSpell = _aura ? _aura->TargetAuraSpell : 0;
|
|
ExcludeCasterAuraSpell = _aura ? _aura->ExcludeCasterAuraSpell : 0;
|
|
ExcludeTargetAuraSpell = _aura ? _aura->ExcludeTargetAuraSpell : 0;
|
|
|
|
// SpellCastingRequirementsEntry
|
|
SpellCastingRequirementsEntry const* _castreq = data.CastingRequirements;
|
|
RequiresSpellFocus = _castreq ? _castreq->RequiresSpellFocus : 0;
|
|
FacingCasterFlags = _castreq ? _castreq->FacingCasterFlags : 0;
|
|
RequiredAreasID = _castreq ? _castreq->RequiredAreasID : -1;
|
|
|
|
// SpellCategoriesEntry
|
|
SpellCategoriesEntry const* _categorie = data.Categories;
|
|
CategoryId = _categorie ? _categorie->Category : 0;
|
|
Dispel = _categorie ? _categorie->DispelType : 0;
|
|
Mechanic = _categorie ? _categorie->Mechanic : 0;
|
|
StartRecoveryCategory = _categorie ? _categorie->StartRecoveryCategory : 0;
|
|
DmgClass = _categorie ? _categorie->DefenseType : 0;
|
|
PreventionType = _categorie ? _categorie->PreventionType : 0;
|
|
ChargeCategoryId = _categorie ? _categorie->ChargeCategory : 0;
|
|
|
|
// SpellClassOptionsEntry
|
|
SpellClassOptionsEntry const* _class = data.ClassOptions;
|
|
SpellFamilyName = _class ? _class->SpellClassSet : 0;
|
|
SpellFamilyFlags = _class ? _class->SpellClassMask : flag128();
|
|
|
|
// SpellCooldownsEntry
|
|
SpellCooldownsEntry const* _cooldowns = data.Cooldowns;
|
|
RecoveryTime = _cooldowns ? _cooldowns->RecoveryTime : 0;
|
|
CategoryRecoveryTime = _cooldowns ? _cooldowns->CategoryRecoveryTime : 0;
|
|
StartRecoveryTime = _cooldowns ? _cooldowns->StartRecoveryTime : 0;
|
|
|
|
// SpellEquippedItemsEntry
|
|
SpellEquippedItemsEntry const* _equipped = data.EquippedItems;
|
|
EquippedItemClass = _equipped ? _equipped->EquippedItemClass : -1;
|
|
EquippedItemSubClassMask = _equipped ?_equipped->EquippedItemSubClassMask : -1;
|
|
EquippedItemInventoryTypeMask = _equipped ? _equipped->EquippedItemInventoryTypeMask : -1;
|
|
|
|
// SpellInterruptsEntry
|
|
SpellInterruptsEntry const* _interrupt = data.Interrupts;
|
|
InterruptFlags = _interrupt ? _interrupt->InterruptFlags : 0;
|
|
// TODO: 6.x these flags have 2 parts
|
|
AuraInterruptFlags = _interrupt ? _interrupt->AuraInterruptFlags[0] : 0;
|
|
ChannelInterruptFlags = _interrupt ? _interrupt->ChannelInterruptFlags[0] : 0;
|
|
|
|
// SpellLevelsEntry
|
|
SpellLevelsEntry const* _levels = data.Levels;
|
|
MaxLevel = _levels ? _levels->MaxLevel : 0;
|
|
BaseLevel = _levels ? _levels->BaseLevel : 0;
|
|
SpellLevel = _levels ? _levels->SpellLevel : 0;
|
|
|
|
// SpellPowerEntry
|
|
PowerCosts = sDB2Manager.GetSpellPowers(Id, DIFFICULTY_NONE, &_hasPowerDifficultyData);
|
|
|
|
// SpellReagentsEntry
|
|
SpellReagentsEntry const* _reagents = data.Reagents;
|
|
for (uint8 i = 0; i < MAX_SPELL_REAGENTS; ++i)
|
|
Reagent[i] = _reagents ? _reagents->Reagent[i] : 0;
|
|
for (uint8 i = 0; i < MAX_SPELL_REAGENTS; ++i)
|
|
ReagentCount[i] = _reagents ? _reagents->ReagentCount[i] : 0;
|
|
|
|
// SpellShapeshiftEntry
|
|
SpellShapeshiftEntry const* _shapeshift = data.Shapeshift;
|
|
Stances = _shapeshift ? MAKE_PAIR64(_shapeshift->ShapeshiftMask[0], _shapeshift->ShapeshiftMask[1]) : 0;
|
|
StancesNot = _shapeshift ? MAKE_PAIR64(_shapeshift->ShapeshiftExclude[0], _shapeshift->ShapeshiftExclude[1]) : 0;
|
|
|
|
// SpellTargetRestrictionsEntry
|
|
SpellTargetRestrictionsEntry const* _target = data.TargetRestrictions;
|
|
ConeAngle = _target ? _target->ConeAngle : 0.f;
|
|
Width = _target ? _target->Width : 0.f;
|
|
Targets = _target ? _target->Targets : 0;
|
|
TargetCreatureType = _target ? _target->TargetCreatureType : 0;
|
|
MaxAffectedTargets = _target ? _target->MaxAffectedTargets : 0;
|
|
MaxTargetLevel = _target ? _target->MaxTargetLevel : 0;
|
|
|
|
// SpellTotemsEntry
|
|
SpellTotemsEntry const* _totem = data.Totems;
|
|
for (uint8 i = 0; i < 2; ++i)
|
|
TotemCategory[i] = _totem ? _totem->RequiredTotemCategoryID[i] : 0;
|
|
for (uint8 i = 0; i < 2; ++i)
|
|
Totem[i] = _totem ? _totem->Totem[i] : 0;
|
|
|
|
ChainEntry = NULL;
|
|
ExplicitTargetMask = 0;
|
|
|
|
_spellSpecific = SPELL_SPECIFIC_NORMAL;
|
|
_auraState = AURA_STATE_NONE;
|
|
}
|
|
|
|
SpellInfo::~SpellInfo()
|
|
{
|
|
_UnloadImplicitTargetConditionLists();
|
|
_UnloadSpellEffects();
|
|
}
|
|
|
|
void SpellInfo::_UnloadSpellEffects()
|
|
{
|
|
for (SpellEffectInfoMap::value_type& i : _effects)
|
|
for (size_t j = 0; j < i.second.size(); ++j)
|
|
delete i.second[j];
|
|
_effects.clear();
|
|
}
|
|
|
|
uint32 SpellInfo::GetCategory() const
|
|
{
|
|
return CategoryId;
|
|
}
|
|
|
|
bool SpellInfo::HasEffect(uint32 difficulty, SpellEffectName effect) const
|
|
{
|
|
SpellEffectInfoVector effects = GetEffectsForDifficulty(difficulty);
|
|
for (SpellEffectInfo const* eff : effects)
|
|
{
|
|
if (eff && eff->IsEffect(effect))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SpellInfo::HasEffect(SpellEffectName effect) const
|
|
{
|
|
for (SpellEffectInfoMap::const_iterator itr = _effects.begin(); itr != _effects.end(); ++itr)
|
|
{
|
|
for (SpellEffectInfo const* eff : itr->second)
|
|
{
|
|
if (eff && eff->IsEffect(effect))
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SpellInfo::HasAura(uint32 difficulty, AuraType aura) const
|
|
{
|
|
SpellEffectInfoVector effects = GetEffectsForDifficulty(difficulty);
|
|
for (SpellEffectInfo const* effect : effects)
|
|
{
|
|
if (effect && effect->IsAura(aura))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SpellInfo::HasAreaAuraEffect(uint32 difficulty) const
|
|
{
|
|
SpellEffectInfoVector effects = GetEffectsForDifficulty(difficulty);
|
|
for (SpellEffectInfo const* effect : effects)
|
|
{
|
|
if (effect && effect->IsAreaAuraEffect())
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SpellInfo::HasAreaAuraEffect() const
|
|
{
|
|
for (SpellEffectInfoMap::const_iterator itr = _effects.begin(); itr != _effects.end(); ++itr)
|
|
{
|
|
for (SpellEffectInfo const* effect : itr->second)
|
|
{
|
|
if (effect && effect->IsAreaAuraEffect())
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SpellInfo::IsExplicitDiscovery() const
|
|
{
|
|
SpellEffectInfo const* effect0 = GetEffect(DIFFICULTY_NONE, EFFECT_0);
|
|
SpellEffectInfo const* effect1 = GetEffect(DIFFICULTY_NONE, EFFECT_1);
|
|
|
|
return ((effect0 && (effect0->Effect == SPELL_EFFECT_CREATE_RANDOM_ITEM || effect0->Effect == SPELL_EFFECT_CREATE_LOOT))
|
|
&& effect1 && effect1->Effect == SPELL_EFFECT_SCRIPT_EFFECT)
|
|
|| Id == 64323;
|
|
}
|
|
|
|
bool SpellInfo::IsLootCrafting() const
|
|
{
|
|
return HasEffect(SPELL_EFFECT_CREATE_RANDOM_ITEM) || HasEffect(SPELL_EFFECT_CREATE_LOOT);
|
|
}
|
|
|
|
bool SpellInfo::IsQuestTame() const
|
|
{
|
|
SpellEffectInfo const* effect0 = GetEffect(DIFFICULTY_NONE, EFFECT_0);
|
|
SpellEffectInfo const* effect1 = GetEffect(DIFFICULTY_NONE, EFFECT_1);
|
|
return effect0 && effect1 && effect0->Effect == SPELL_EFFECT_THREAT && effect1->Effect == SPELL_EFFECT_APPLY_AURA && effect1->ApplyAuraName == SPELL_AURA_DUMMY;
|
|
}
|
|
|
|
bool SpellInfo::IsProfession(uint32 difficulty) const
|
|
{
|
|
SpellEffectInfoVector effects = GetEffectsForDifficulty(difficulty);
|
|
for (SpellEffectInfo const* effect : effects)
|
|
{
|
|
if (effect && effect->Effect == SPELL_EFFECT_SKILL)
|
|
{
|
|
uint32 skill = effect->MiscValue;
|
|
|
|
if (IsProfessionSkill(skill))
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SpellInfo::IsPrimaryProfession(uint32 difficulty) const
|
|
{
|
|
SpellEffectInfoVector effects = GetEffectsForDifficulty(difficulty);
|
|
for(SpellEffectInfo const* effect : effects)
|
|
{
|
|
if (effect && effect->Effect == SPELL_EFFECT_SKILL)
|
|
{
|
|
uint32 skill = effect->MiscValue;
|
|
|
|
if (IsPrimaryProfessionSkill(skill))
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SpellInfo::IsPrimaryProfessionFirstRank(uint32 difficulty) const
|
|
{
|
|
return IsPrimaryProfession(difficulty) && GetRank() == 1;
|
|
}
|
|
|
|
bool SpellInfo::IsAbilityOfSkillType(uint32 skillType) const
|
|
{
|
|
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(Id);
|
|
|
|
for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
|
|
if (_spell_idx->second->SkillLine == uint32(skillType))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool SpellInfo::IsAffectingArea(uint32 difficulty) const
|
|
{
|
|
SpellEffectInfoVector effects = GetEffectsForDifficulty(difficulty);
|
|
for (SpellEffectInfo const* effect : effects)
|
|
{
|
|
if (effect && effect->IsEffect() && (effect->IsTargetingArea() || effect->IsEffect(SPELL_EFFECT_PERSISTENT_AREA_AURA) || effect->IsAreaAuraEffect()))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// checks if spell targets are selected from area, doesn't include spell effects in check (like area wide auras for example)
|
|
bool SpellInfo::IsTargetingArea(uint32 difficulty) const
|
|
{
|
|
SpellEffectInfoVector effects = GetEffectsForDifficulty(difficulty);
|
|
for (SpellEffectInfo const* effect : effects)
|
|
{
|
|
if (effect && effect->IsEffect() && effect->IsTargetingArea())
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SpellInfo::NeedsExplicitUnitTarget() const
|
|
{
|
|
return (GetExplicitTargetMask() & TARGET_FLAG_UNIT_MASK) != 0;
|
|
}
|
|
|
|
bool SpellInfo::NeedsToBeTriggeredByCaster(SpellInfo const* triggeringSpell, uint32 difficulty) const
|
|
{
|
|
if (NeedsExplicitUnitTarget())
|
|
return true;
|
|
|
|
/*
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (Effects[i].IsEffect())
|
|
{
|
|
if (Effects[i].TargetA.GetSelectionCategory() == TARGET_SELECT_CATEGORY_CHANNEL
|
|
|| Effects[i].TargetB.GetSelectionCategory() == TARGET_SELECT_CATEGORY_CHANNEL)
|
|
return true;
|
|
}
|
|
}
|
|
*/
|
|
|
|
if (triggeringSpell->IsChanneled())
|
|
{
|
|
uint32 mask = 0;
|
|
SpellEffectInfoVector effects = GetEffectsForDifficulty(difficulty);
|
|
for (SpellEffectInfo const* effect : effects)
|
|
{
|
|
if (!effect)
|
|
continue;
|
|
|
|
if (effect->TargetA.GetTarget() != TARGET_UNIT_CASTER && effect->TargetA.GetTarget() != TARGET_DEST_CASTER
|
|
&& effect->TargetB.GetTarget() != TARGET_UNIT_CASTER && effect->TargetB.GetTarget() != TARGET_DEST_CASTER)
|
|
{
|
|
mask |= effect->GetProvidedTargetMask();
|
|
}
|
|
}
|
|
|
|
if (mask & TARGET_FLAG_UNIT_MASK)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool SpellInfo::IsPassive() const
|
|
{
|
|
return HasAttribute(SPELL_ATTR0_PASSIVE);
|
|
}
|
|
|
|
bool SpellInfo::IsAutocastable() const
|
|
{
|
|
if (IsPassive())
|
|
return false;
|
|
if (HasAttribute(SPELL_ATTR1_UNAUTOCASTABLE_BY_PET))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
bool SpellInfo::IsStackableWithRanks() const
|
|
{
|
|
if (IsPassive())
|
|
return false;
|
|
|
|
// All stance spells. if any better way, change it.
|
|
SpellEffectInfoVector effects = GetEffectsForDifficulty(DIFFICULTY_NONE);
|
|
for (SpellEffectInfo const* effect : effects)
|
|
{
|
|
if (!effect)
|
|
continue;
|
|
|
|
switch (SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_PALADIN:
|
|
// Paladin aura Spell
|
|
if (effect->Effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID)
|
|
return false;
|
|
break;
|
|
case SPELLFAMILY_DRUID:
|
|
// Druid form Spell
|
|
if (effect->Effect == SPELL_EFFECT_APPLY_AURA &&
|
|
effect->ApplyAuraName == SPELL_AURA_MOD_SHAPESHIFT)
|
|
return false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SpellInfo::IsPassiveStackableWithRanks(uint32 difficulty) const
|
|
{
|
|
return IsPassive() && !HasEffect(difficulty, SPELL_EFFECT_APPLY_AURA);
|
|
}
|
|
|
|
bool SpellInfo::IsMultiSlotAura() const
|
|
{
|
|
return IsPassive() || Id == 55849 || Id == 40075 || Id == 44413; // Power Spark, Fel Flak Fire, Incanter's Absorption
|
|
}
|
|
|
|
bool SpellInfo::IsStackableOnOneSlotWithDifferentCasters() const
|
|
{
|
|
/// TODO: Re-verify meaning of SPELL_ATTR3_STACK_FOR_DIFF_CASTERS and update conditions here
|
|
return StackAmount > 1 && !IsChanneled() && !HasAttribute(SPELL_ATTR3_STACK_FOR_DIFF_CASTERS);
|
|
}
|
|
|
|
bool SpellInfo::IsCooldownStartedOnEvent() const
|
|
{
|
|
if (HasAttribute(SPELL_ATTR0_DISABLED_WHILE_ACTIVE))
|
|
return true;
|
|
|
|
SpellCategoryEntry const* category = sSpellCategoryStore.LookupEntry(CategoryId);
|
|
return category && category->Flags & SPELL_CATEGORY_FLAG_COOLDOWN_STARTS_ON_EVENT;
|
|
}
|
|
|
|
bool SpellInfo::IsDeathPersistent() const
|
|
{
|
|
return HasAttribute(SPELL_ATTR3_DEATH_PERSISTENT);
|
|
}
|
|
|
|
bool SpellInfo::IsRequiringDeadTarget() const
|
|
{
|
|
return HasAttribute(SPELL_ATTR3_ONLY_TARGET_GHOSTS);
|
|
}
|
|
|
|
bool SpellInfo::IsAllowingDeadTarget() const
|
|
{
|
|
return HasAttribute(SPELL_ATTR2_CAN_TARGET_DEAD) || Targets & (TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_CORPSE_ENEMY | TARGET_FLAG_UNIT_DEAD);
|
|
}
|
|
|
|
bool SpellInfo::IsGroupBuff() const
|
|
{
|
|
SpellEffectInfoVector effects = GetEffectsForDifficulty(DIFFICULTY_NONE);
|
|
for (SpellEffectInfo const* effect : effects)
|
|
{
|
|
if (!effect)
|
|
continue;
|
|
|
|
switch (effect->TargetA.GetCheckType())
|
|
{
|
|
case TARGET_CHECK_PARTY:
|
|
case TARGET_CHECK_RAID:
|
|
case TARGET_CHECK_RAID_CLASS:
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool SpellInfo::CanBeUsedInCombat() const
|
|
{
|
|
return !HasAttribute(SPELL_ATTR0_CANT_USED_IN_COMBAT);
|
|
}
|
|
|
|
bool SpellInfo::IsPositive() const
|
|
{
|
|
return !HasAttribute(SPELL_ATTR0_CU_NEGATIVE);
|
|
}
|
|
|
|
bool SpellInfo::IsPositiveEffect(uint8 effIndex) const
|
|
{
|
|
switch (effIndex)
|
|
{
|
|
default:
|
|
case 0:
|
|
return !HasAttribute(SPELL_ATTR0_CU_NEGATIVE_EFF0);
|
|
case 1:
|
|
return !HasAttribute(SPELL_ATTR0_CU_NEGATIVE_EFF1);
|
|
case 2:
|
|
return !HasAttribute(SPELL_ATTR0_CU_NEGATIVE_EFF2);
|
|
}
|
|
}
|
|
|
|
bool SpellInfo::IsChanneled() const
|
|
{
|
|
return HasAttribute(SPELL_ATTR1_CHANNELED_1) || HasAttribute(SPELL_ATTR1_CHANNELED_2);
|
|
}
|
|
|
|
bool SpellInfo::NeedsComboPoints() const
|
|
{
|
|
return HasAttribute(SPELL_ATTR1_REQ_COMBO_POINTS1) || HasAttribute(SPELL_ATTR1_REQ_COMBO_POINTS2);
|
|
}
|
|
|
|
bool SpellInfo::IsBreakingStealth() const
|
|
{
|
|
return !HasAttribute(SPELL_ATTR1_NOT_BREAK_STEALTH);
|
|
}
|
|
|
|
bool SpellInfo::IsRangedWeaponSpell() const
|
|
{
|
|
return (SpellFamilyName == SPELLFAMILY_HUNTER && !(SpellFamilyFlags[1] & 0x10000000)) // for 53352, cannot find better way
|
|
|| (EquippedItemSubClassMask & ITEM_SUBCLASS_MASK_WEAPON_RANGED);
|
|
}
|
|
|
|
bool SpellInfo::IsAutoRepeatRangedSpell() const
|
|
{
|
|
return HasAttribute(SPELL_ATTR2_AUTOREPEAT_FLAG);
|
|
}
|
|
|
|
bool SpellInfo::HasInitialAggro() const
|
|
{
|
|
return !(HasAttribute(SPELL_ATTR1_NO_THREAT) || HasAttribute(SPELL_ATTR3_NO_INITIAL_AGGRO));
|
|
}
|
|
|
|
bool SpellInfo::IsAffected(uint32 familyName, flag128 const& familyFlags) const
|
|
{
|
|
if (!familyName)
|
|
return true;
|
|
|
|
if (familyName != SpellFamilyName)
|
|
return false;
|
|
|
|
if (familyFlags && !(familyFlags & SpellFamilyFlags))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SpellInfo::IsAffectedBySpellMods() const
|
|
{
|
|
return !HasAttribute(SPELL_ATTR3_NO_DONE_BONUS);
|
|
}
|
|
|
|
bool SpellInfo::IsAffectedBySpellMod(SpellModifier const* mod) const
|
|
{
|
|
if (!IsAffectedBySpellMods())
|
|
return false;
|
|
|
|
SpellInfo const* affectSpell = sSpellMgr->GetSpellInfo(mod->spellId);
|
|
if (!affectSpell)
|
|
return false;
|
|
|
|
return IsAffected(affectSpell->SpellFamilyName, mod->mask);
|
|
}
|
|
|
|
bool SpellInfo::CanPierceImmuneAura(SpellInfo const* aura) const
|
|
{
|
|
// these spells pierce all avalible spells (Resurrection Sickness for example)
|
|
if (HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY))
|
|
return true;
|
|
|
|
// these spells (Cyclone for example) can pierce all... // ...but not these (Divine shield, Ice block, Cyclone and Banish for example)
|
|
if (HasAttribute(SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE) && !(aura && (aura->Mechanic == MECHANIC_IMMUNE_SHIELD || aura->Mechanic == MECHANIC_INVULNERABILITY || aura->Mechanic == MECHANIC_BANISH)))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool SpellInfo::CanDispelAura(SpellInfo const* aura) const
|
|
{
|
|
// These spells (like Mass Dispel) can dispell all auras, except death persistent ones (like Dungeon and Battleground Deserter)
|
|
if (HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY) && !aura->IsDeathPersistent())
|
|
return true;
|
|
|
|
// These auras (like Divine Shield) can't be dispelled
|
|
if (aura->HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY))
|
|
return false;
|
|
|
|
// These auras (Cyclone for example) are not dispelable
|
|
if (aura->HasAttribute(SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SpellInfo::IsSingleTarget() const
|
|
{
|
|
// all other single target spells have if it has AttributesEx5
|
|
if (HasAttribute(SPELL_ATTR5_SINGLE_TARGET_SPELL))
|
|
return true;
|
|
|
|
switch (GetSpellSpecific())
|
|
{
|
|
case SPELL_SPECIFIC_JUDGEMENT:
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool SpellInfo::IsAuraExclusiveBySpecificWith(SpellInfo const* spellInfo) const
|
|
{
|
|
SpellSpecificType spellSpec1 = GetSpellSpecific();
|
|
SpellSpecificType spellSpec2 = spellInfo->GetSpellSpecific();
|
|
switch (spellSpec1)
|
|
{
|
|
case SPELL_SPECIFIC_WARLOCK_ARMOR:
|
|
case SPELL_SPECIFIC_MAGE_ARMOR:
|
|
case SPELL_SPECIFIC_ELEMENTAL_SHIELD:
|
|
case SPELL_SPECIFIC_MAGE_POLYMORPH:
|
|
case SPELL_SPECIFIC_PRESENCE:
|
|
case SPELL_SPECIFIC_CHARM:
|
|
case SPELL_SPECIFIC_SCROLL:
|
|
case SPELL_SPECIFIC_WARRIOR_ENRAGE:
|
|
case SPELL_SPECIFIC_MAGE_ARCANE_BRILLANCE:
|
|
case SPELL_SPECIFIC_PRIEST_DIVINE_SPIRIT:
|
|
return spellSpec1 == spellSpec2;
|
|
case SPELL_SPECIFIC_FOOD:
|
|
return spellSpec2 == SPELL_SPECIFIC_FOOD
|
|
|| spellSpec2 == SPELL_SPECIFIC_FOOD_AND_DRINK;
|
|
case SPELL_SPECIFIC_DRINK:
|
|
return spellSpec2 == SPELL_SPECIFIC_DRINK
|
|
|| spellSpec2 == SPELL_SPECIFIC_FOOD_AND_DRINK;
|
|
case SPELL_SPECIFIC_FOOD_AND_DRINK:
|
|
return spellSpec2 == SPELL_SPECIFIC_FOOD
|
|
|| spellSpec2 == SPELL_SPECIFIC_DRINK
|
|
|| spellSpec2 == SPELL_SPECIFIC_FOOD_AND_DRINK;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool SpellInfo::IsAuraExclusiveBySpecificPerCasterWith(SpellInfo const* spellInfo) const
|
|
{
|
|
SpellSpecificType spellSpec = GetSpellSpecific();
|
|
switch (spellSpec)
|
|
{
|
|
case SPELL_SPECIFIC_SEAL:
|
|
case SPELL_SPECIFIC_HAND:
|
|
case SPELL_SPECIFIC_AURA:
|
|
case SPELL_SPECIFIC_STING:
|
|
case SPELL_SPECIFIC_CURSE:
|
|
case SPELL_SPECIFIC_BANE:
|
|
case SPELL_SPECIFIC_ASPECT:
|
|
case SPELL_SPECIFIC_JUDGEMENT:
|
|
case SPELL_SPECIFIC_WARLOCK_CORRUPTION:
|
|
return spellSpec == spellInfo->GetSpellSpecific();
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
SpellCastResult SpellInfo::CheckShapeshift(uint32 form) const
|
|
{
|
|
// talents that learn spells can have stance requirements that need ignore
|
|
// (this requirement only for client-side stance show in talent description)
|
|
/* TODO: 6.x fix this in proper way (probably spell flags/attributes?)
|
|
if (GetTalentSpellCost(Id) > 0 &&
|
|
(Effects[0].Effect == SPELL_EFFECT_LEARN_SPELL || Effects[1].Effect == SPELL_EFFECT_LEARN_SPELL || Effects[2].Effect == SPELL_EFFECT_LEARN_SPELL))
|
|
return SPELL_CAST_OK;*/
|
|
|
|
//if (HasAttribute(SPELL_ATTR13_ACTIVATES_REQUIRED_SHAPESHIFT))
|
|
// return SPELL_CAST_OK;
|
|
|
|
uint64 stanceMask = (form ? UI64LIT(1) << (form - 1) : 0);
|
|
|
|
if (stanceMask & StancesNot) // can explicitly not be cast in this stance
|
|
return SPELL_FAILED_NOT_SHAPESHIFT;
|
|
|
|
if (stanceMask & Stances) // can explicitly be cast in this stance
|
|
return SPELL_CAST_OK;
|
|
|
|
bool actAsShifted = false;
|
|
SpellShapeshiftFormEntry const* shapeInfo = NULL;
|
|
if (form > 0)
|
|
{
|
|
shapeInfo = sSpellShapeshiftFormStore.LookupEntry(form);
|
|
if (!shapeInfo)
|
|
{
|
|
TC_LOG_ERROR("spells", "GetErrorAtShapeshiftedCast: unknown shapeshift %u", form);
|
|
return SPELL_CAST_OK;
|
|
}
|
|
actAsShifted = !(shapeInfo->Flags & SHAPESHIFT_FORM_IS_NOT_A_SHAPESHIFT);
|
|
}
|
|
|
|
if (actAsShifted)
|
|
{
|
|
if (HasAttribute(SPELL_ATTR0_NOT_SHAPESHIFT) || (shapeInfo && shapeInfo->Flags & SHAPESHIFT_FORM_PREVENT_USING_OWN_SKILLS)) // not while shapeshifted
|
|
return SPELL_FAILED_NOT_SHAPESHIFT;
|
|
else if (Stances != 0) // needs other shapeshift
|
|
return SPELL_FAILED_ONLY_SHAPESHIFT;
|
|
}
|
|
else
|
|
{
|
|
// needs shapeshift
|
|
if (!HasAttribute(SPELL_ATTR2_NOT_NEED_SHAPESHIFT) && Stances != 0)
|
|
return SPELL_FAILED_ONLY_SHAPESHIFT;
|
|
}
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
SpellCastResult SpellInfo::CheckLocation(uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player) const
|
|
{
|
|
// normal case
|
|
if (RequiredAreasID > 0)
|
|
{
|
|
bool found = false;
|
|
std::vector<uint32> areaGroupMembers = sDB2Manager.GetAreasForGroup(RequiredAreasID);
|
|
for (uint32 areaId : areaGroupMembers)
|
|
{
|
|
if (areaId == zone_id || areaId == area_id)
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found)
|
|
return SPELL_FAILED_INCORRECT_AREA;
|
|
}
|
|
|
|
// continent limitation (virtual continent)
|
|
if (HasAttribute(SPELL_ATTR4_CAST_ONLY_IN_OUTLAND))
|
|
{
|
|
uint32 v_map = sDB2Manager.GetVirtualMapForMapAndZone(map_id, zone_id);
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(v_map);
|
|
if (!mapEntry || mapEntry->ExpansionID < 1 || !mapEntry->IsContinent())
|
|
return SPELL_FAILED_INCORRECT_AREA;
|
|
}
|
|
|
|
// raid instance limitation
|
|
if (HasAttribute(SPELL_ATTR6_NOT_IN_RAID_INSTANCE))
|
|
{
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
|
|
if (!mapEntry || mapEntry->IsRaid())
|
|
return SPELL_FAILED_NOT_IN_RAID_INSTANCE;
|
|
}
|
|
|
|
// DB base check (if non empty then must fit at least single for allow)
|
|
SpellAreaMapBounds saBounds = sSpellMgr->GetSpellAreaMapBounds(Id);
|
|
if (saBounds.first != saBounds.second)
|
|
{
|
|
for (SpellAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
|
|
{
|
|
if (itr->second.IsFitToRequirements(player, zone_id, area_id))
|
|
return SPELL_CAST_OK;
|
|
}
|
|
return SPELL_FAILED_INCORRECT_AREA;
|
|
}
|
|
|
|
// bg spell checks
|
|
switch (Id)
|
|
{
|
|
case 23333: // Warsong Flag
|
|
case 23335: // Silverwing Flag
|
|
return map_id == 489 && player && player->InBattleground() ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
|
|
case 34976: // Netherstorm Flag
|
|
return map_id == 566 && player && player->InBattleground() ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
|
|
case 2584: // Waiting to Resurrect
|
|
case 22011: // Spirit Heal Channel
|
|
case 22012: // Spirit Heal
|
|
case 24171: // Resurrection Impact Visual
|
|
case 42792: // Recently Dropped Flag
|
|
case 43681: // Inactive
|
|
case 44535: // Spirit Heal (mana)
|
|
{
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
|
|
if (!mapEntry)
|
|
return SPELL_FAILED_INCORRECT_AREA;
|
|
|
|
return zone_id == 4197 || (mapEntry->IsBattleground() && player && player->InBattleground()) ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
|
|
}
|
|
case 44521: // Preparation
|
|
{
|
|
if (!player)
|
|
return SPELL_FAILED_REQUIRES_AREA;
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
|
|
if (!mapEntry)
|
|
return SPELL_FAILED_INCORRECT_AREA;
|
|
|
|
if (!mapEntry->IsBattleground())
|
|
return SPELL_FAILED_REQUIRES_AREA;
|
|
|
|
Battleground* bg = player->GetBattleground();
|
|
return bg && bg->GetStatus() == STATUS_WAIT_JOIN ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
|
|
}
|
|
case 32724: // Gold Team (Alliance)
|
|
case 32725: // Green Team (Alliance)
|
|
case 35774: // Gold Team (Horde)
|
|
case 35775: // Green Team (Horde)
|
|
{
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
|
|
if (!mapEntry)
|
|
return SPELL_FAILED_INCORRECT_AREA;
|
|
|
|
return mapEntry->IsBattleArena() && player && player->InBattleground() ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
|
|
}
|
|
case 32727: // Arena Preparation
|
|
{
|
|
if (!player)
|
|
return SPELL_FAILED_REQUIRES_AREA;
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
|
|
if (!mapEntry)
|
|
return SPELL_FAILED_INCORRECT_AREA;
|
|
|
|
if (!mapEntry->IsBattleArena())
|
|
return SPELL_FAILED_REQUIRES_AREA;
|
|
|
|
Battleground* bg = player->GetBattleground();
|
|
return bg && bg->GetStatus() == STATUS_WAIT_JOIN ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
|
|
}
|
|
}
|
|
|
|
// aura limitations
|
|
if (player)
|
|
{
|
|
for (SpellEffectInfo const* effect : GetEffectsForDifficulty(player->GetMap()->GetDifficultyID()))
|
|
{
|
|
if (!effect || !effect->IsAura())
|
|
continue;
|
|
|
|
switch (effect->ApplyAuraName)
|
|
{
|
|
case SPELL_AURA_MOD_SHAPESHIFT:
|
|
{
|
|
if (SpellShapeshiftFormEntry const* spellShapeshiftForm = sSpellShapeshiftFormStore.LookupEntry(effect->MiscValue))
|
|
if (uint32 mountType = spellShapeshiftForm->MountTypeID)
|
|
if (!player->GetMountCapability(mountType))
|
|
return SPELL_FAILED_NOT_HERE;
|
|
break;
|
|
}
|
|
case SPELL_AURA_MOUNTED:
|
|
{
|
|
uint32 mountType = effect->MiscValueB;
|
|
if (MountEntry const* mountEntry = sDB2Manager.GetMount(Id))
|
|
mountType = mountEntry->MountTypeId;
|
|
if (mountType && !player->GetMountCapability(mountType))
|
|
return SPELL_FAILED_NOT_HERE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* target, bool implicit) const
|
|
{
|
|
if (HasAttribute(SPELL_ATTR1_CANT_TARGET_SELF) && caster == target)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
// check visibility - ignore stealth for implicit (area) targets
|
|
if (!HasAttribute(SPELL_ATTR6_CAN_TARGET_INVISIBLE) && !caster->CanSeeOrDetect(target, implicit))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
Unit const* unitTarget = target->ToUnit();
|
|
|
|
// creature/player specific target checks
|
|
if (unitTarget)
|
|
{
|
|
if (HasAttribute(SPELL_ATTR1_CANT_TARGET_IN_COMBAT))
|
|
{
|
|
if (unitTarget->IsInCombat())
|
|
return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
|
|
// player with active pet counts as a player in combat
|
|
else if (Player const* player = unitTarget->ToPlayer())
|
|
if (Pet* pet = player->GetPet())
|
|
if (pet->GetVictim() && !pet->HasUnitState(UNIT_STATE_CONTROLLED))
|
|
return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
|
|
}
|
|
|
|
// only spells with SPELL_ATTR3_ONLY_TARGET_GHOSTS can target ghosts
|
|
if (HasAttribute(SPELL_ATTR3_ONLY_TARGET_GHOSTS) != unitTarget->HasAuraType(SPELL_AURA_GHOST))
|
|
{
|
|
if (HasAttribute(SPELL_ATTR3_ONLY_TARGET_GHOSTS))
|
|
return SPELL_FAILED_TARGET_NOT_GHOST;
|
|
else
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
|
|
if (caster != unitTarget)
|
|
{
|
|
if (caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// Do not allow these spells to target creatures not tapped by us (Banish, Polymorph, many quest spells)
|
|
if (HasAttribute(SPELL_ATTR2_CANT_TARGET_TAPPED))
|
|
if (Creature const* targetCreature = unitTarget->ToCreature())
|
|
if (targetCreature->hasLootRecipient() && !targetCreature->isTappedBy(caster->ToPlayer()))
|
|
return SPELL_FAILED_CANT_CAST_ON_TAPPED;
|
|
|
|
if (HasAttribute(SPELL_ATTR0_CU_PICKPOCKET))
|
|
{
|
|
if (unitTarget->GetTypeId() == TYPEID_PLAYER)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
else if ((unitTarget->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) == 0)
|
|
return SPELL_FAILED_TARGET_NO_POCKETS;
|
|
}
|
|
|
|
// Not allow disarm unarmed player
|
|
if (Mechanic == MECHANIC_DISARM)
|
|
{
|
|
if (unitTarget->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Player const* player = unitTarget->ToPlayer();
|
|
if (!player->GetWeaponForAttack(BASE_ATTACK) || !player->IsUseEquipedWeapon(true))
|
|
return SPELL_FAILED_TARGET_NO_WEAPONS;
|
|
}
|
|
else if (!unitTarget->GetVirtualItemId(0))
|
|
return SPELL_FAILED_TARGET_NO_WEAPONS;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// corpse specific target checks
|
|
else if (Corpse const* corpseTarget = target->ToCorpse())
|
|
{
|
|
// cannot target bare bones
|
|
if (corpseTarget->GetType() == CORPSE_BONES)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
// we have to use owner for some checks (aura preventing resurrection for example)
|
|
if (Player* owner = ObjectAccessor::FindPlayer(corpseTarget->GetOwnerGUID()))
|
|
unitTarget = owner;
|
|
// we're not interested in corpses without owner
|
|
else
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
// other types of objects - always valid
|
|
else return SPELL_CAST_OK;
|
|
|
|
// corpseOwner and unit specific target checks
|
|
if (HasAttribute(SPELL_ATTR3_ONLY_TARGET_PLAYERS) && unitTarget->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_FAILED_TARGET_NOT_PLAYER;
|
|
|
|
if (!IsAllowingDeadTarget() && !unitTarget->IsAlive())
|
|
return SPELL_FAILED_TARGETS_DEAD;
|
|
|
|
// check this flag only for implicit targets (chain and area), allow to explicitly target units for spells like Shield of Righteousness
|
|
if (implicit && HasAttribute(SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED) && !unitTarget->CanFreeMove())
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
// checked in Unit::IsValidAttack/AssistTarget, shouldn't be checked for ENTRY targets
|
|
//if (!HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
|
|
// return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
//if (!HasAttribute(SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS))
|
|
|
|
if (!CheckTargetCreatureType(unitTarget))
|
|
{
|
|
if (target->GetTypeId() == TYPEID_PLAYER)
|
|
return SPELL_FAILED_TARGET_IS_PLAYER;
|
|
else
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
|
|
// check GM mode and GM invisibility - only for player casts (npc casts are controlled by AI) and negative spells
|
|
if (unitTarget != caster && (caster->IsControlledByPlayer() || !IsPositive()) && unitTarget->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (!unitTarget->ToPlayer()->IsVisible())
|
|
return SPELL_FAILED_BM_OR_INVISGOD;
|
|
|
|
if (unitTarget->ToPlayer()->IsGameMaster())
|
|
return SPELL_FAILED_BM_OR_INVISGOD;
|
|
}
|
|
|
|
// not allow casting on flying player
|
|
if (unitTarget->HasUnitState(UNIT_STATE_IN_FLIGHT) && !HasAttribute(SPELL_ATTR0_CU_ALLOW_INFLIGHT_TARGET))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
/* TARGET_UNIT_MASTER gets blocked here for passengers, because the whole idea of this check is to
|
|
not allow passengers to be implicitly hit by spells, however this target type should be an exception,
|
|
if this is left it kills spells that award kill credit from vehicle to master (few spells),
|
|
the use of these 2 covers passenger target check, logically, if vehicle cast this to master it should always hit
|
|
him, because it would be it's passenger, there's no such case where this gets to fail legitimacy, this problem
|
|
cannot be solved from within the check in other way since target type cannot be called for the spell currently
|
|
Spell examples: [ID - 52864 Devour Water, ID - 52862 Devour Wind, ID - 49370 Wyrmrest Defender: Destabilize Azure Dragonshrine Effect] */
|
|
if (!caster->IsVehicle() && !(caster->GetCharmerOrOwner() == target))
|
|
{
|
|
if (TargetAuraState && !unitTarget->HasAuraState(AuraStateType(TargetAuraState), this, caster))
|
|
return SPELL_FAILED_TARGET_AURASTATE;
|
|
|
|
if (ExcludeTargetAuraState && unitTarget->HasAuraState(AuraStateType(ExcludeTargetAuraState), this, caster))
|
|
return SPELL_FAILED_TARGET_AURASTATE;
|
|
}
|
|
|
|
if (TargetAuraSpell && !unitTarget->HasAura(TargetAuraSpell))
|
|
return SPELL_FAILED_TARGET_AURASTATE;
|
|
|
|
if (ExcludeTargetAuraSpell && unitTarget->HasAura(ExcludeTargetAuraSpell))
|
|
return SPELL_FAILED_TARGET_AURASTATE;
|
|
|
|
if (unitTarget->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
|
|
if (HasEffect(caster->GetMap()->GetDifficultyID(), SPELL_EFFECT_SELF_RESURRECT) || HasEffect(caster->GetMap()->GetDifficultyID(), SPELL_EFFECT_RESURRECT))
|
|
return SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED;
|
|
|
|
if (HasAttribute(SPELL_ATTR8_BATTLE_RESURRECTION))
|
|
if (Map* map = caster->GetMap())
|
|
if (InstanceMap* iMap = map->ToInstanceMap())
|
|
if (InstanceScript* instance = iMap->GetInstanceScript())
|
|
if (instance->GetCombatResurrectionCharges() == 0 && instance->IsEncounterInProgress())
|
|
return SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED;
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
SpellCastResult SpellInfo::CheckExplicitTarget(Unit const* caster, WorldObject const* target, Item const* itemTarget) const
|
|
{
|
|
uint32 neededTargets = GetExplicitTargetMask();
|
|
if (!target)
|
|
{
|
|
if (neededTargets & (TARGET_FLAG_UNIT_MASK | TARGET_FLAG_GAMEOBJECT_MASK | TARGET_FLAG_CORPSE_MASK))
|
|
if (!(neededTargets & TARGET_FLAG_GAMEOBJECT_ITEM) || !itemTarget)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
if (Unit const* unitTarget = target->ToUnit())
|
|
{
|
|
if (neededTargets & (TARGET_FLAG_UNIT_ENEMY | TARGET_FLAG_UNIT_ALLY | TARGET_FLAG_UNIT_RAID | TARGET_FLAG_UNIT_PARTY | TARGET_FLAG_UNIT_MINIPET | TARGET_FLAG_UNIT_PASSENGER))
|
|
{
|
|
if (neededTargets & TARGET_FLAG_UNIT_ENEMY)
|
|
if (caster->_IsValidAttackTarget(unitTarget, this))
|
|
return SPELL_CAST_OK;
|
|
if (neededTargets & TARGET_FLAG_UNIT_ALLY
|
|
|| (neededTargets & TARGET_FLAG_UNIT_PARTY && caster->IsInPartyWith(unitTarget))
|
|
|| (neededTargets & TARGET_FLAG_UNIT_RAID && caster->IsInRaidWith(unitTarget)))
|
|
if (caster->_IsValidAssistTarget(unitTarget, this))
|
|
return SPELL_CAST_OK;
|
|
if (neededTargets & TARGET_FLAG_UNIT_MINIPET)
|
|
if (unitTarget->GetGUID() == caster->GetCritterGUID())
|
|
return SPELL_CAST_OK;
|
|
if (neededTargets & TARGET_FLAG_UNIT_PASSENGER)
|
|
if (unitTarget->IsOnVehicle(caster))
|
|
return SPELL_CAST_OK;
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
}
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
SpellCastResult SpellInfo::CheckVehicle(Unit const* caster) const
|
|
{
|
|
// All creatures should be able to cast as passengers freely, restriction and attribute are only for players
|
|
if (caster->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_CAST_OK;
|
|
|
|
Vehicle* vehicle = caster->GetVehicle();
|
|
if (vehicle)
|
|
{
|
|
uint16 checkMask = 0;
|
|
for (SpellEffectInfo const* effect : GetEffectsForDifficulty(caster->GetMap()->GetDifficultyID()))
|
|
{
|
|
if (effect && effect->ApplyAuraName == SPELL_AURA_MOD_SHAPESHIFT)
|
|
{
|
|
SpellShapeshiftFormEntry const* shapeShiftFromEntry = sSpellShapeshiftFormStore.LookupEntry(effect->MiscValue);
|
|
if (shapeShiftFromEntry && (shapeShiftFromEntry->Flags & 1) == 0) // unk flag
|
|
checkMask |= VEHICLE_SEAT_FLAG_UNCONTROLLED;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (HasAura(caster->GetMap()->GetDifficultyID(), SPELL_AURA_MOUNTED))
|
|
checkMask |= VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL;
|
|
|
|
if (!checkMask)
|
|
checkMask = VEHICLE_SEAT_FLAG_CAN_ATTACK;
|
|
|
|
VehicleSeatEntry const* vehicleSeat = vehicle->GetSeatForPassenger(caster);
|
|
if (!HasAttribute(SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE) && !HasAttribute(SPELL_ATTR0_CASTABLE_WHILE_MOUNTED)
|
|
&& (vehicleSeat->Flags[0] & checkMask) != checkMask)
|
|
return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
|
|
|
|
// Can only summon uncontrolled minions/guardians when on controlled vehicle
|
|
if (vehicleSeat->Flags[0] & (VEHICLE_SEAT_FLAG_CAN_CONTROL | VEHICLE_SEAT_FLAG_UNK2))
|
|
{
|
|
for (SpellEffectInfo const* effect : GetEffectsForDifficulty(caster->GetMap()->GetDifficultyID()))
|
|
{
|
|
if (!effect || effect->Effect != SPELL_EFFECT_SUMMON)
|
|
continue;
|
|
|
|
SummonPropertiesEntry const* props = sSummonPropertiesStore.LookupEntry(effect->MiscValueB);
|
|
if (props && props->Category != SUMMON_CATEGORY_WILD)
|
|
return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
|
|
}
|
|
}
|
|
}
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
bool SpellInfo::CheckTargetCreatureType(Unit const* target) const
|
|
{
|
|
// Curse of Doom & Exorcism: not find another way to fix spell target check :/
|
|
if (SpellFamilyName == SPELLFAMILY_WARLOCK && GetCategory() == 1179)
|
|
{
|
|
// not allow cast at player
|
|
if (target->GetTypeId() == TYPEID_PLAYER)
|
|
return false;
|
|
else
|
|
return true;
|
|
}
|
|
|
|
// if target is magnet (i.e Grounding Totem) the check is skipped
|
|
if (target->IsMagnet())
|
|
return true;
|
|
|
|
uint32 creatureType = target->GetCreatureTypeMask();
|
|
return !TargetCreatureType || !creatureType || (creatureType & TargetCreatureType);
|
|
}
|
|
|
|
SpellSchoolMask SpellInfo::GetSchoolMask() const
|
|
{
|
|
return SpellSchoolMask(SchoolMask);
|
|
}
|
|
|
|
uint32 SpellInfo::GetAllEffectsMechanicMask() const
|
|
{
|
|
uint32 mask = 0;
|
|
if (Mechanic)
|
|
mask |= 1 << Mechanic;
|
|
for (SpellEffectInfoMap::const_iterator itr = _effects.begin(); itr != _effects.end(); ++itr)
|
|
{
|
|
for (SpellEffectInfo const* effect : itr->second)
|
|
{
|
|
if (effect && effect->IsEffect() && effect->Mechanic)
|
|
mask |= 1 << effect->Mechanic;
|
|
}
|
|
}
|
|
return mask;
|
|
}
|
|
|
|
uint32 SpellInfo::GetEffectMechanicMask(uint32 effIndex) const
|
|
{
|
|
uint32 mask = 0;
|
|
if (Mechanic)
|
|
mask |= 1 << Mechanic;
|
|
for (SpellEffectInfoMap::const_iterator itr = _effects.begin(); itr != _effects.end(); ++itr)
|
|
{
|
|
for (SpellEffectInfo const* effect : itr->second)
|
|
{
|
|
if (effect && effect->EffectIndex == effIndex && effect->IsEffect() && effect->Mechanic)
|
|
mask |= 1 << effect->Mechanic;
|
|
}
|
|
}
|
|
return mask;
|
|
}
|
|
|
|
uint32 SpellInfo::GetSpellMechanicMaskByEffectMask(uint32 effectMask) const
|
|
{
|
|
uint32 mask = 0;
|
|
if (Mechanic)
|
|
mask |= 1 << Mechanic;
|
|
for (SpellEffectInfoMap::const_iterator itr = _effects.begin(); itr != _effects.end(); ++itr)
|
|
{
|
|
for (SpellEffectInfo const* effect : itr->second)
|
|
{
|
|
if (effect && (effectMask & (1 << effect->EffectIndex)) && effect->Mechanic)
|
|
mask |= 1 << effect->Mechanic;
|
|
}
|
|
}
|
|
return mask;
|
|
}
|
|
|
|
Mechanics SpellInfo::GetEffectMechanic(uint32 effIndex, uint32 difficulty) const
|
|
{
|
|
SpellEffectInfo const* effect = GetEffect(difficulty, effIndex);
|
|
if (effect && effect->IsEffect() && effect->Mechanic)
|
|
return Mechanics(effect->Mechanic);
|
|
if (Mechanic)
|
|
return Mechanics(Mechanic);
|
|
return MECHANIC_NONE;
|
|
}
|
|
|
|
/*bool SpellInfo::HasAnyEffectMechanic() const
|
|
{
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (Effects[i].Mechanic)
|
|
return true;
|
|
return false;
|
|
}*/
|
|
|
|
uint32 SpellInfo::GetDispelMask() const
|
|
{
|
|
return GetDispelMask(DispelType(Dispel));
|
|
}
|
|
|
|
uint32 SpellInfo::GetDispelMask(DispelType type)
|
|
{
|
|
// If dispel all
|
|
if (type == DISPEL_ALL)
|
|
return DISPEL_ALL_MASK;
|
|
else
|
|
return uint32(1 << type);
|
|
}
|
|
|
|
uint32 SpellInfo::GetExplicitTargetMask() const
|
|
{
|
|
return ExplicitTargetMask;
|
|
}
|
|
|
|
AuraStateType SpellInfo::GetAuraState() const
|
|
{
|
|
return _auraState;
|
|
}
|
|
|
|
void SpellInfo::_LoadAuraState()
|
|
{
|
|
_auraState = [this]()->AuraStateType
|
|
{
|
|
// Seals
|
|
if (GetSpellSpecific() == SPELL_SPECIFIC_SEAL)
|
|
return AURA_STATE_JUDGEMENT;
|
|
|
|
// Conflagrate aura state on Immolate and Shadowflame
|
|
if (SpellFamilyName == SPELLFAMILY_WARLOCK &&
|
|
// Immolate
|
|
((SpellFamilyFlags[0] & 4) ||
|
|
// Shadowflame
|
|
(SpellFamilyFlags[2] & 2)))
|
|
return AURA_STATE_CONFLAGRATE;
|
|
|
|
// Faerie Fire (druid versions)
|
|
if (SpellFamilyName == SPELLFAMILY_DRUID && SpellFamilyFlags[0] & 0x400)
|
|
return AURA_STATE_FAERIE_FIRE;
|
|
|
|
// Sting (hunter's pet ability)
|
|
if (GetCategory() == 1133)
|
|
return AURA_STATE_FAERIE_FIRE;
|
|
|
|
// Victorious
|
|
if (SpellFamilyName == SPELLFAMILY_WARRIOR && SpellFamilyFlags[1] & 0x00040000)
|
|
return AURA_STATE_WARRIOR_VICTORY_RUSH;
|
|
|
|
// Swiftmend state on Regrowth & Rejuvenation
|
|
if (SpellFamilyName == SPELLFAMILY_DRUID && SpellFamilyFlags[0] & 0x50)
|
|
return AURA_STATE_SWIFTMEND;
|
|
|
|
// Deadly poison aura state
|
|
if (SpellFamilyName == SPELLFAMILY_ROGUE && SpellFamilyFlags[0] & 0x10000)
|
|
return AURA_STATE_DEADLY_POISON;
|
|
|
|
// Enrage aura state
|
|
if (Dispel == DISPEL_ENRAGE)
|
|
return AURA_STATE_ENRAGE;
|
|
|
|
// Bleeding aura state
|
|
if (GetAllEffectsMechanicMask() & 1<<MECHANIC_BLEED)
|
|
return AURA_STATE_BLEEDING;
|
|
|
|
if (GetSchoolMask() & SPELL_SCHOOL_MASK_FROST)
|
|
for (SpellEffectInfoMap::const_iterator itr = _effects.begin(); itr != _effects.end(); ++itr)
|
|
for (SpellEffectInfo const* effect : itr->second)
|
|
if (effect && (effect->IsAura(SPELL_AURA_MOD_STUN) || effect->IsAura(SPELL_AURA_MOD_ROOT)))
|
|
return AURA_STATE_FROZEN;
|
|
|
|
switch (Id)
|
|
{
|
|
case 71465: // Divine Surge
|
|
case 50241: // Evasive Charges
|
|
return AURA_STATE_UNKNOWN22;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return AURA_STATE_NONE;
|
|
}();
|
|
}
|
|
|
|
SpellSpecificType SpellInfo::GetSpellSpecific() const
|
|
{
|
|
return _spellSpecific;
|
|
};
|
|
|
|
void SpellInfo::_LoadSpellSpecific()
|
|
{
|
|
_spellSpecific = [this]()->SpellSpecificType
|
|
{
|
|
switch (SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
{
|
|
// Food / Drinks (mostly)
|
|
if (AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED)
|
|
{
|
|
bool food = false;
|
|
bool drink = false;
|
|
for (SpellEffectInfoMap::const_iterator itr = _effects.begin(); itr != _effects.end(); ++itr)
|
|
{
|
|
for (SpellEffectInfo const* effect : itr->second)
|
|
{
|
|
if (!effect || !effect->IsAura())
|
|
continue;
|
|
switch (effect->ApplyAuraName)
|
|
{
|
|
// Food
|
|
case SPELL_AURA_MOD_REGEN:
|
|
case SPELL_AURA_OBS_MOD_HEALTH:
|
|
food = true;
|
|
break;
|
|
// Drink
|
|
case SPELL_AURA_MOD_POWER_REGEN:
|
|
case SPELL_AURA_OBS_MOD_POWER:
|
|
drink = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (food && drink)
|
|
return SPELL_SPECIFIC_FOOD_AND_DRINK;
|
|
else if (food)
|
|
return SPELL_SPECIFIC_FOOD;
|
|
else if (drink)
|
|
return SPELL_SPECIFIC_DRINK;
|
|
}
|
|
// scrolls effects
|
|
else
|
|
{
|
|
SpellInfo const* firstRankSpellInfo = GetFirstRankSpell();
|
|
switch (firstRankSpellInfo->Id)
|
|
{
|
|
case 8118: // Strength
|
|
case 8099: // Stamina
|
|
case 8112: // Spirit
|
|
case 8096: // Intellect
|
|
case 8115: // Agility
|
|
case 8091: // Armor
|
|
return SPELL_SPECIFIC_SCROLL;
|
|
case 12880: // Enrage (Enrage)
|
|
case 57518: // Enrage (Wrecking Crew)
|
|
return SPELL_SPECIFIC_WARRIOR_ENRAGE;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_MAGE:
|
|
{
|
|
// family flags 18(Molten), 25(Frost/Ice), 28(Mage)
|
|
if (SpellFamilyFlags[0] & 0x12040000)
|
|
return SPELL_SPECIFIC_MAGE_ARMOR;
|
|
|
|
// Arcane brillance and Arcane intelect (normal check fails because of flags difference)
|
|
if (SpellFamilyFlags[0] & 0x400)
|
|
return SPELL_SPECIFIC_MAGE_ARCANE_BRILLANCE;
|
|
SpellEffectInfo const* effect = GetEffect(DIFFICULTY_NONE, EFFECT_0);
|
|
if (effect && (SpellFamilyFlags[0] & 0x1000000) && effect->ApplyAuraName == SPELL_AURA_MOD_CONFUSE)
|
|
return SPELL_SPECIFIC_MAGE_POLYMORPH;
|
|
|
|
break;
|
|
}
|
|
case SPELLFAMILY_WARRIOR:
|
|
{
|
|
if (Id == 12292) // Death Wish
|
|
return SPELL_SPECIFIC_WARRIOR_ENRAGE;
|
|
|
|
break;
|
|
}
|
|
case SPELLFAMILY_WARLOCK:
|
|
{
|
|
// Warlock (Bane of Doom | Bane of Agony | Bane of Havoc)
|
|
if (Id == 603 || Id == 980 || Id == 80240)
|
|
return SPELL_SPECIFIC_BANE;
|
|
|
|
// only warlock curses have this
|
|
if (Dispel == DISPEL_CURSE)
|
|
return SPELL_SPECIFIC_CURSE;
|
|
|
|
// Warlock (Demon Armor | Demon Skin | Fel Armor)
|
|
if (SpellFamilyFlags[1] & 0x20000020 || SpellFamilyFlags[2] & 0x00000010)
|
|
return SPELL_SPECIFIC_WARLOCK_ARMOR;
|
|
|
|
//seed of corruption and corruption
|
|
if (SpellFamilyFlags[1] & 0x10 || SpellFamilyFlags[0] & 0x2)
|
|
return SPELL_SPECIFIC_WARLOCK_CORRUPTION;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PRIEST:
|
|
{
|
|
// Divine Spirit and Prayer of Spirit
|
|
if (SpellFamilyFlags[0] & 0x20)
|
|
return SPELL_SPECIFIC_PRIEST_DIVINE_SPIRIT;
|
|
|
|
break;
|
|
}
|
|
case SPELLFAMILY_HUNTER:
|
|
{
|
|
// only hunter stings have this
|
|
if (Dispel == DISPEL_POISON)
|
|
return SPELL_SPECIFIC_STING;
|
|
|
|
// only hunter aspects have this (but not all aspects in hunter family)
|
|
if (SpellFamilyFlags & flag128(0x00200000, 0x00000000, 0x00001010, 0x00000000))
|
|
return SPELL_SPECIFIC_ASPECT;
|
|
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PALADIN:
|
|
{
|
|
// Collection of all the seal family flags. No other paladin spell has any of those.
|
|
if (SpellFamilyFlags[1] & 0xA2000800)
|
|
return SPELL_SPECIFIC_SEAL;
|
|
|
|
if (SpellFamilyFlags[0] & 0x00002190)
|
|
return SPELL_SPECIFIC_HAND;
|
|
|
|
// Judgement
|
|
if (Id == 20271)
|
|
return SPELL_SPECIFIC_JUDGEMENT;
|
|
|
|
// only paladin auras have this (for palaldin class family)
|
|
if (SpellFamilyFlags[2] & 0x00000020)
|
|
return SPELL_SPECIFIC_AURA;
|
|
|
|
break;
|
|
}
|
|
case SPELLFAMILY_SHAMAN:
|
|
{
|
|
// family flags 10 (Lightning), 42 (Earth), 37 (Water), proc shield from T2 8 pieces bonus
|
|
if (SpellFamilyFlags[1] & 0x420
|
|
|| SpellFamilyFlags[0] & 0x00000400
|
|
|| Id == 23552)
|
|
return SPELL_SPECIFIC_ELEMENTAL_SHIELD;
|
|
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DEATHKNIGHT:
|
|
if (Id == 48266 || Id == 48263 || Id == 48265)
|
|
return SPELL_SPECIFIC_PRESENCE;
|
|
break;
|
|
}
|
|
|
|
for (SpellEffectInfoMap::const_iterator itr = _effects.begin(); itr != _effects.end(); ++itr)
|
|
{
|
|
for (SpellEffectInfo const* effect : itr->second)
|
|
{
|
|
if (effect && effect->Effect == SPELL_EFFECT_APPLY_AURA)
|
|
{
|
|
switch (effect->ApplyAuraName)
|
|
{
|
|
case SPELL_AURA_MOD_CHARM:
|
|
case SPELL_AURA_MOD_POSSESS_PET:
|
|
case SPELL_AURA_MOD_POSSESS:
|
|
case SPELL_AURA_AOE_CHARM:
|
|
return SPELL_SPECIFIC_CHARM;
|
|
case SPELL_AURA_TRACK_CREATURES:
|
|
/// @workaround For non-stacking tracking spells (We need generic solution)
|
|
if (Id == 30645) // Gas Cloud Tracking
|
|
return SPELL_SPECIFIC_NORMAL;
|
|
case SPELL_AURA_TRACK_RESOURCES:
|
|
case SPELL_AURA_TRACK_STEALTHED:
|
|
return SPELL_SPECIFIC_TRACKER;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return SPELL_SPECIFIC_NORMAL;
|
|
}();
|
|
}
|
|
|
|
void SpellInfo::_LoadSpellDiminishInfo()
|
|
{
|
|
auto diminishingGroupCompute = [this]() -> DiminishingGroup
|
|
{
|
|
if (IsPositive())
|
|
return DIMINISHING_NONE;
|
|
|
|
if (HasAura(DIFFICULTY_NONE, SPELL_AURA_MOD_TAUNT))
|
|
return DIMINISHING_TAUNT;
|
|
|
|
switch (Id)
|
|
{
|
|
case 20549: // War Stomp (Racial - Tauren)
|
|
case 24394: // Intimidation
|
|
case 118345: // Pulverize (Primal Earth Elemental)
|
|
case 118905: // Static Charge (Capacitor Totem)
|
|
return DIMINISHING_STUN;
|
|
case 107079: // Quaking Palm
|
|
return DIMINISHING_INCAPACITATE;
|
|
case 155145: // Arcane Torrent (Racial - Blood Elf)
|
|
return DIMINISHING_SILENCE;
|
|
case 108199: // Gorefiend's Grasp
|
|
case 191244: // Sticky Bomb
|
|
return DIMINISHING_AOE_KNOCKBACK;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Explicit Diminishing Groups
|
|
switch (SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
break;
|
|
case SPELLFAMILY_MAGE:
|
|
{
|
|
// Frost Nova -- 122
|
|
if (SpellFamilyFlags[0] & 0x40)
|
|
return DIMINISHING_ROOT;
|
|
// Freeze (Water Elemental) -- 33395
|
|
if (SpellFamilyFlags[2] & 0x200)
|
|
return DIMINISHING_ROOT;
|
|
|
|
// Dragon's Breath -- 31661
|
|
if (SpellFamilyFlags[0] & 0x800000)
|
|
return DIMINISHING_INCAPACITATE;
|
|
// Polymorph -- 118
|
|
if (SpellFamilyFlags[0] & 0x1000000)
|
|
return DIMINISHING_INCAPACITATE;
|
|
// Ring of Frost -- 82691
|
|
if (SpellFamilyFlags[2] & 0x40)
|
|
return DIMINISHING_INCAPACITATE;
|
|
// Ice Nova -- 157997
|
|
if (SpellFamilyFlags[2] & 0x800000)
|
|
return DIMINISHING_INCAPACITATE;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_WARRIOR:
|
|
{
|
|
// Shockwave -- 132168
|
|
if (SpellFamilyFlags[1] & 0x8000)
|
|
return DIMINISHING_STUN;
|
|
// Storm Bolt -- 132169
|
|
if (SpellFamilyFlags[2] & 0x1000)
|
|
return DIMINISHING_STUN;
|
|
|
|
// Intimidating Shout -- 5246
|
|
if (SpellFamilyFlags[0] & 0x40000)
|
|
return DIMINISHING_DISORIENT;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_WARLOCK:
|
|
{
|
|
// Mortal Coil -- 6789
|
|
if (SpellFamilyFlags[0] & 0x80000)
|
|
return DIMINISHING_INCAPACITATE;
|
|
// Banish -- 710
|
|
if (SpellFamilyFlags[1] & 0x8000000)
|
|
return DIMINISHING_INCAPACITATE;
|
|
|
|
// Fear -- 118699
|
|
if (SpellFamilyFlags[1] & 0x400)
|
|
return DIMINISHING_DISORIENT;
|
|
// Howl of Terror -- 5484
|
|
if (SpellFamilyFlags[1] & 0x8)
|
|
return DIMINISHING_DISORIENT;
|
|
|
|
// Shadowfury -- 30283
|
|
if (SpellFamilyFlags[1] & 0x1000)
|
|
return DIMINISHING_STUN;
|
|
// Summon Infernal -- 22703
|
|
if (SpellFamilyFlags[0] & 0x1000)
|
|
return DIMINISHING_STUN;
|
|
|
|
// 170995 -- Cripple
|
|
if (Id == 170995)
|
|
return DIMINISHING_LIMITONLY;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_WARLOCK_PET:
|
|
{
|
|
// Fellash -- 115770
|
|
// Whiplash -- 6360
|
|
if (SpellFamilyFlags[0] & 0x8000000)
|
|
return DIMINISHING_AOE_KNOCKBACK;
|
|
|
|
// Mesmerize (Shivarra pet) -- 115268
|
|
// Seduction (Succubus pet) -- 6358
|
|
if (SpellFamilyFlags[0] & 0x2000000)
|
|
return DIMINISHING_DISORIENT;
|
|
|
|
// Axe Toss (Felguard pet) -- 89766
|
|
if (SpellFamilyFlags[1] & 0x4)
|
|
return DIMINISHING_STUN;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DRUID:
|
|
{
|
|
// Maim -- 22570
|
|
if (SpellFamilyFlags[1] & 0x80)
|
|
return DIMINISHING_STUN;
|
|
// Mighty Bash -- 5211
|
|
if (SpellFamilyFlags[0] & 0x2000)
|
|
return DIMINISHING_STUN;
|
|
// Rake -- 163505 -- no flags on the stun
|
|
if (Id == 163505)
|
|
return DIMINISHING_STUN;
|
|
|
|
// Incapacitating Roar -- 99, no flags on the stun, 14
|
|
if (SpellFamilyFlags[1] & 0x1)
|
|
return DIMINISHING_INCAPACITATE;
|
|
|
|
// Cyclone -- 33786
|
|
if (SpellFamilyFlags[1] & 0x20)
|
|
return DIMINISHING_DISORIENT;
|
|
|
|
// Solar Beam -- 81261
|
|
if (Id == 81261)
|
|
return DIMINISHING_SILENCE;
|
|
|
|
// Typhoon -- 61391
|
|
if (SpellFamilyFlags[1] & 0x1000000)
|
|
return DIMINISHING_AOE_KNOCKBACK;
|
|
// Ursol's Vortex -- 118283, no family flags
|
|
if (Id == 118283)
|
|
return DIMINISHING_AOE_KNOCKBACK;
|
|
|
|
// Entangling Roots -- 339
|
|
if (SpellFamilyFlags[0] & 0x200)
|
|
return DIMINISHING_ROOT;
|
|
// Mass Entanglement -- 102359
|
|
if (SpellFamilyFlags[2] & 0x4)
|
|
return DIMINISHING_ROOT;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_ROGUE:
|
|
{
|
|
// Between the Eyes -- 199804
|
|
if (SpellFamilyFlags[0] & 0x800000)
|
|
return DIMINISHING_STUN;
|
|
// Cheap Shot -- 1833
|
|
if (SpellFamilyFlags[0] & 0x400)
|
|
return DIMINISHING_STUN;
|
|
// Kidney Shot -- 408
|
|
if (SpellFamilyFlags[0] & 0x200000)
|
|
return DIMINISHING_STUN;
|
|
|
|
// Gouge -- 1776
|
|
if (SpellFamilyFlags[0] & 0x8)
|
|
return DIMINISHING_INCAPACITATE;
|
|
// Sap -- 6770
|
|
if (SpellFamilyFlags[0] & 0x80)
|
|
return DIMINISHING_INCAPACITATE;
|
|
|
|
// Blind -- 2094
|
|
if (SpellFamilyFlags[0] & 0x1000000)
|
|
return DIMINISHING_DISORIENT;
|
|
|
|
// Garrote -- 1330
|
|
if (SpellFamilyFlags[1] & 0x20000000)
|
|
return DIMINISHING_SILENCE;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_HUNTER:
|
|
{
|
|
// Charge (Tenacity pet) -- 53148, no flags
|
|
if (Id == 53148)
|
|
return DIMINISHING_ROOT;
|
|
// Ranger's Net -- 200108
|
|
// Tracker's Net -- 212638
|
|
if (Id == 200108 || Id == 212638)
|
|
return DIMINISHING_ROOT;
|
|
|
|
// Binding Shot -- 117526, no flags
|
|
if (Id == 117526)
|
|
return DIMINISHING_STUN;
|
|
|
|
// Freezing Trap -- 3355
|
|
if (SpellFamilyFlags[0] & 0x8)
|
|
return DIMINISHING_INCAPACITATE;
|
|
// Wyvern Sting -- 19386
|
|
if (SpellFamilyFlags[1] & 0x1000)
|
|
return DIMINISHING_INCAPACITATE;
|
|
|
|
// Bursting Shot -- 224729
|
|
if (SpellFamilyFlags[2] & 0x40)
|
|
return DIMINISHING_DISORIENT;
|
|
// Scatter Shot -- 213691
|
|
if (SpellFamilyFlags[2] & 0x8000)
|
|
return DIMINISHING_DISORIENT;
|
|
|
|
// Spider Sting -- 202933
|
|
if (Id == 202933)
|
|
return DIMINISHING_SILENCE;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PALADIN:
|
|
{
|
|
// Repentance -- 20066
|
|
if (SpellFamilyFlags[0] & 0x4)
|
|
return DIMINISHING_INCAPACITATE;
|
|
|
|
// Blinding Light -- 105421
|
|
if (Id == 105421)
|
|
return DIMINISHING_DISORIENT;
|
|
|
|
// Avenger's Shield -- 31935
|
|
if (SpellFamilyFlags[0] & 0x4000)
|
|
return DIMINISHING_SILENCE;
|
|
|
|
// Hammer of Justice -- 853
|
|
if (SpellFamilyFlags[0] & 0x800)
|
|
return DIMINISHING_STUN;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_SHAMAN:
|
|
{
|
|
// Hex -- 51514
|
|
// Hex -- 196942 (Voodoo Totem)
|
|
if (SpellFamilyFlags[1] & 0x8000)
|
|
return DIMINISHING_INCAPACITATE;
|
|
|
|
// Thunderstorm -- 51490
|
|
if (SpellFamilyFlags[1] & 0x2000)
|
|
return DIMINISHING_AOE_KNOCKBACK;
|
|
|
|
// Earthgrab Totem -- 64695
|
|
if (SpellFamilyFlags[2] & 0x4000)
|
|
return DIMINISHING_ROOT;
|
|
|
|
// Lightning Lasso -- 204437
|
|
if (SpellFamilyFlags[3] & 0x2000000)
|
|
return DIMINISHING_STUN;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DEATHKNIGHT:
|
|
{
|
|
// Chains of Ice -- 96294
|
|
if (Id == 96294)
|
|
return DIMINISHING_ROOT;
|
|
|
|
// Blinding Sleet -- 207167
|
|
if (Id == 207167)
|
|
return DIMINISHING_DISORIENT;
|
|
|
|
// Strangulate -- 47476
|
|
if (SpellFamilyFlags[0] & 0x200)
|
|
return DIMINISHING_SILENCE;
|
|
|
|
// Asphyxiate -- 108194
|
|
if (SpellFamilyFlags[2] & 0x100000)
|
|
return DIMINISHING_STUN;
|
|
// Gnaw (Ghoul) -- 91800, no flags
|
|
if (Id == 91800)
|
|
return DIMINISHING_STUN;
|
|
// Monstrous Blow (Ghoul w/ Dark Transformation active) -- 91797
|
|
if (Id == 91797)
|
|
return DIMINISHING_STUN;
|
|
// Winter is Coming -- 207171
|
|
if (Id == 207171)
|
|
return DIMINISHING_STUN;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PRIEST:
|
|
{
|
|
// Holy Word: Chastise -- 200200
|
|
if (SpellFamilyFlags[2] & 0x20 && GetSpellVisual() == 52021)
|
|
return DIMINISHING_STUN;
|
|
// Mind Bomb -- 226943
|
|
if (Id == 226943)
|
|
return DIMINISHING_STUN;
|
|
|
|
// Mind Control -- 605
|
|
if (SpellFamilyFlags[0] & 0x20000 && GetSpellVisual() == 39068)
|
|
return DIMINISHING_INCAPACITATE;
|
|
// Holy Word: Chastise -- 200196
|
|
if (SpellFamilyFlags[2] & 0x20 && GetSpellVisual() == 52019)
|
|
return DIMINISHING_INCAPACITATE;
|
|
|
|
// Psychic Scream -- 8122
|
|
if (SpellFamilyFlags[0] & 0x10000)
|
|
return DIMINISHING_DISORIENT;
|
|
|
|
// Silence -- 15487
|
|
if (SpellFamilyFlags[1] & 0x200000 && GetSpellVisual() == 39025)
|
|
return DIMINISHING_SILENCE;
|
|
|
|
// Shining Force -- 204263
|
|
if (Id == 204263)
|
|
return DIMINISHING_AOE_KNOCKBACK;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_MONK:
|
|
{
|
|
// Disable -- 116706, no flags
|
|
if (Id == 116706)
|
|
return DIMINISHING_ROOT;
|
|
|
|
// Fists of Fury -- 120086
|
|
if (SpellFamilyFlags[1] & 0x800000 && !(SpellFamilyFlags[2] & 0x8))
|
|
return DIMINISHING_STUN;
|
|
// Leg Sweep -- 119381
|
|
if (SpellFamilyFlags[1] & 0x200)
|
|
return DIMINISHING_STUN;
|
|
|
|
// Incendiary Breath (honor talent) -- 202274, no flags
|
|
if (Id == 202274)
|
|
return DIMINISHING_INCAPACITATE;
|
|
// Paralysis -- 115078
|
|
if (SpellFamilyFlags[2] & 0x800000)
|
|
return DIMINISHING_INCAPACITATE;
|
|
|
|
// Song of Chi-Ji -- 198909
|
|
if (Id == 198909)
|
|
return DIMINISHING_DISORIENT;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DEMON_HUNTER:
|
|
{
|
|
switch (Id)
|
|
{
|
|
case 179057: // Chaos Nova
|
|
case 211881: // Fel Eruption
|
|
case 200166: // Metamorphosis
|
|
case 205630: // Illidan's Grasp
|
|
return DIMINISHING_STUN;
|
|
case 217832: // Imprison
|
|
case 221527: // Imprison
|
|
return DIMINISHING_INCAPACITATE;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return DIMINISHING_NONE;
|
|
};
|
|
|
|
auto diminishingTypeCompute = [](DiminishingGroup group) -> DiminishingReturnsType
|
|
{
|
|
switch (group)
|
|
{
|
|
case DIMINISHING_TAUNT:
|
|
case DIMINISHING_STUN:
|
|
return DRTYPE_ALL;
|
|
case DIMINISHING_LIMITONLY:
|
|
case DIMINISHING_NONE:
|
|
return DRTYPE_NONE;
|
|
default:
|
|
return DRTYPE_PLAYER;
|
|
}
|
|
};
|
|
|
|
auto diminishingMaxLevelCompute = [](DiminishingGroup group) -> DiminishingLevels
|
|
{
|
|
switch (group)
|
|
{
|
|
case DIMINISHING_TAUNT:
|
|
return DIMINISHING_LEVEL_TAUNT_IMMUNE;
|
|
case DIMINISHING_AOE_KNOCKBACK:
|
|
return DIMINISHING_LEVEL_2;
|
|
default:
|
|
return DIMINISHING_LEVEL_IMMUNE;
|
|
}
|
|
};
|
|
|
|
auto diminishingLimitDurationCompute = [this]() -> int32
|
|
{
|
|
// Explicit diminishing duration
|
|
switch (SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_MAGE:
|
|
{
|
|
// Dragon's Breath - 3 seconds in PvP
|
|
if (SpellFamilyFlags[0] & 0x800000)
|
|
return 3 * IN_MILLISECONDS;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_WARLOCK:
|
|
{
|
|
// Cripple - 4 seconds in PvP
|
|
if (Id == 170995)
|
|
return 4 * IN_MILLISECONDS;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_HUNTER:
|
|
{
|
|
// Binding Shot - 3 seconds in PvP
|
|
if (Id == 117526)
|
|
return 3 * IN_MILLISECONDS;
|
|
|
|
// Wyvern Sting - 6 seconds in PvP
|
|
if (SpellFamilyFlags[1] & 0x1000)
|
|
return 6 * IN_MILLISECONDS;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_MONK:
|
|
{
|
|
// Paralysis - 4 seconds in PvP regardless of if they are facing you
|
|
if (SpellFamilyFlags[2] & 0x800000)
|
|
return 4 * IN_MILLISECONDS;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DEMON_HUNTER:
|
|
{
|
|
switch (Id)
|
|
{
|
|
case 217832: // Imprison
|
|
case 221527: // Imprison
|
|
return 4 * IN_MILLISECONDS;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return 8 * IN_MILLISECONDS;
|
|
};
|
|
|
|
SpellDiminishInfo diminishInfo;
|
|
diminishInfo.DiminishGroup = diminishingGroupCompute();
|
|
diminishInfo.DiminishReturnType = diminishingTypeCompute(diminishInfo.DiminishGroup);
|
|
diminishInfo.DiminishMaxLevel = diminishingMaxLevelCompute(diminishInfo.DiminishGroup);
|
|
diminishInfo.DiminishDurationLimit = diminishingLimitDurationCompute();
|
|
|
|
_diminishInfo = diminishInfo;
|
|
}
|
|
|
|
DiminishingGroup SpellInfo::GetDiminishingReturnsGroupForSpell() const
|
|
{
|
|
return _diminishInfo.DiminishGroup;
|
|
}
|
|
|
|
DiminishingReturnsType SpellInfo::GetDiminishingReturnsGroupType() const
|
|
{
|
|
return _diminishInfo.DiminishReturnType;
|
|
}
|
|
|
|
DiminishingLevels SpellInfo::GetDiminishingReturnsMaxLevel() const
|
|
{
|
|
return _diminishInfo.DiminishMaxLevel;
|
|
}
|
|
|
|
int32 SpellInfo::GetDiminishingReturnsLimitDuration() const
|
|
{
|
|
return _diminishInfo.DiminishDurationLimit;
|
|
}
|
|
|
|
float SpellInfo::GetMinRange(bool positive) const
|
|
{
|
|
if (!RangeEntry)
|
|
return 0.0f;
|
|
if (positive)
|
|
return RangeEntry->MinRangeFriend;
|
|
return RangeEntry->MinRangeHostile;
|
|
}
|
|
|
|
float SpellInfo::GetMaxRange(bool positive, Unit* caster, Spell* spell) const
|
|
{
|
|
if (!RangeEntry)
|
|
return 0.0f;
|
|
float range;
|
|
if (positive)
|
|
range = RangeEntry->MaxRangeFriend;
|
|
else
|
|
range = RangeEntry->MaxRangeHostile;
|
|
if (caster)
|
|
if (Player* modOwner = caster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(Id, SPELLMOD_RANGE, range, spell);
|
|
return range;
|
|
}
|
|
|
|
int32 SpellInfo::CalcDuration(Unit* caster /*= nullptr*/) const
|
|
{
|
|
int32 duration = GetDuration();
|
|
|
|
if (caster)
|
|
if (Player* modOwner = caster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(Id, SPELLMOD_DURATION, duration);
|
|
|
|
return duration;
|
|
}
|
|
|
|
int32 SpellInfo::GetDuration() const
|
|
{
|
|
if (!DurationEntry)
|
|
return 0;
|
|
return (DurationEntry->Duration == -1) ? -1 : abs(DurationEntry->Duration);
|
|
}
|
|
|
|
int32 SpellInfo::GetMaxDuration() const
|
|
{
|
|
if (!DurationEntry)
|
|
return 0;
|
|
return (DurationEntry->MaxDuration == -1) ? -1 : abs(DurationEntry->MaxDuration);
|
|
}
|
|
|
|
uint32 SpellInfo::CalcCastTime(uint8 level, Spell* spell /*= NULL*/) const
|
|
{
|
|
int32 castTime = 0;
|
|
if (CastTimeEntry)
|
|
{
|
|
int32 calcLevel = spell ? spell->GetCaster()->getLevel() : 0;
|
|
if (MaxLevel && uint32(calcLevel) > MaxLevel)
|
|
calcLevel = MaxLevel;
|
|
|
|
if (HasAttribute(SPELL_ATTR13_UNK17))
|
|
calcLevel *= 5;
|
|
|
|
if (MaxLevel && uint32(calcLevel) > MaxLevel)
|
|
calcLevel = MaxLevel;
|
|
|
|
if (BaseLevel)
|
|
calcLevel -= BaseLevel;
|
|
|
|
if (calcLevel < 0)
|
|
calcLevel = 0;
|
|
|
|
castTime = CastTimeEntry->CastTime + CastTimeEntry->CastTimePerLevel * level;
|
|
if (castTime < CastTimeEntry->MinCastTime)
|
|
castTime = CastTimeEntry->MinCastTime;
|
|
}
|
|
|
|
if (castTime <= 0)
|
|
return 0;
|
|
|
|
if (spell)
|
|
spell->GetCaster()->ModSpellCastTime(this, castTime, spell);
|
|
|
|
if (HasAttribute(SPELL_ATTR0_REQ_AMMO) && !IsAutoRepeatRangedSpell() && !HasAttribute(SPELL_ATTR9_AIMED_SHOT))
|
|
castTime += 500;
|
|
|
|
return (castTime > 0) ? uint32(castTime) : 0;
|
|
}
|
|
|
|
uint32 SpellInfo::GetMaxTicks(uint32 difficulty) const
|
|
{
|
|
int32 DotDuration = GetDuration();
|
|
if (DotDuration == 0)
|
|
return 1;
|
|
|
|
for (SpellEffectInfo const* effect : GetEffectsForDifficulty(difficulty))
|
|
{
|
|
if (effect && effect->Effect == SPELL_EFFECT_APPLY_AURA)
|
|
switch (effect->ApplyAuraName)
|
|
{
|
|
case SPELL_AURA_PERIODIC_DAMAGE:
|
|
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
|
|
case SPELL_AURA_PERIODIC_HEAL:
|
|
case SPELL_AURA_OBS_MOD_HEALTH:
|
|
case SPELL_AURA_OBS_MOD_POWER:
|
|
case SPELL_AURA_48:
|
|
case SPELL_AURA_POWER_BURN:
|
|
case SPELL_AURA_PERIODIC_LEECH:
|
|
case SPELL_AURA_PERIODIC_MANA_LEECH:
|
|
case SPELL_AURA_PERIODIC_ENERGIZE:
|
|
case SPELL_AURA_PERIODIC_DUMMY:
|
|
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
|
|
case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
|
|
case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
|
|
if (effect->ApplyAuraPeriod != 0)
|
|
return DotDuration / effect->ApplyAuraPeriod;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 6;
|
|
}
|
|
|
|
uint32 SpellInfo::GetRecoveryTime() const
|
|
{
|
|
return RecoveryTime > CategoryRecoveryTime ? RecoveryTime : CategoryRecoveryTime;
|
|
}
|
|
|
|
std::vector<SpellPowerCost> SpellInfo::CalcPowerCost(Unit const* caster, SpellSchoolMask schoolMask) const
|
|
{
|
|
std::vector<SpellPowerCost> costs;
|
|
auto collector = [this, caster, schoolMask, &costs](std::vector<SpellPowerEntry const*> const& powers)
|
|
{
|
|
costs.reserve(powers.size());
|
|
int32 healthCost = 0;
|
|
|
|
|
|
for (SpellPowerEntry const* power : powers)
|
|
{
|
|
if (power->RequiredAura && !caster->HasAura(power->RequiredAura))
|
|
continue;
|
|
|
|
// Spell drain all exist power on cast (Only paladin lay of Hands)
|
|
if (HasAttribute(SPELL_ATTR1_DRAIN_ALL_POWER))
|
|
{
|
|
// If power type - health drain all
|
|
if (power->PowerType == POWER_HEALTH)
|
|
{
|
|
healthCost = caster->GetHealth();
|
|
continue;
|
|
}
|
|
// Else drain all power
|
|
if (power->PowerType < MAX_POWERS)
|
|
{
|
|
SpellPowerCost cost;
|
|
cost.Power = Powers(power->PowerType);
|
|
cost.Amount = caster->GetPower(cost.Power);
|
|
costs.push_back(cost);
|
|
continue;
|
|
}
|
|
|
|
TC_LOG_ERROR("spells", "SpellInfo::CalcPowerCost: Unknown power type '%d' in spell %d", power->PowerType, Id);
|
|
continue;
|
|
}
|
|
|
|
// Base powerCost
|
|
int32 powerCost = power->ManaCost;
|
|
// PCT cost from total amount
|
|
if (power->ManaCostPercentage)
|
|
{
|
|
switch (power->PowerType)
|
|
{
|
|
// health as power used
|
|
case POWER_HEALTH:
|
|
powerCost += int32(CalculatePct(caster->GetMaxHealth(), power->ManaCostPercentage));
|
|
break;
|
|
case POWER_MANA:
|
|
powerCost += int32(CalculatePct(caster->GetCreateMana(), power->ManaCostPercentage));
|
|
break;
|
|
case POWER_RAGE:
|
|
case POWER_FOCUS:
|
|
case POWER_ENERGY:
|
|
powerCost += int32(CalculatePct(caster->GetMaxPower(Powers(power->PowerType)), power->ManaCostPercentage));
|
|
break;
|
|
case POWER_RUNES:
|
|
case POWER_RUNIC_POWER:
|
|
TC_LOG_DEBUG("spells", "CalculateManaCost: Not implemented yet!");
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("spells", "CalculateManaCost: Unknown power type '%d' in spell %d", power->PowerType, Id);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (power->HealthCostPercentage)
|
|
healthCost += int32(CalculatePct(caster->GetMaxHealth(), power->HealthCostPercentage));
|
|
|
|
if (power->PowerType != POWER_HEALTH)
|
|
{
|
|
// Flat mod from caster auras by spell school and power type
|
|
Unit::AuraEffectList const& auras = caster->GetAuraEffectsByType(SPELL_AURA_MOD_POWER_COST_SCHOOL);
|
|
for (Unit::AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
|
|
{
|
|
if (!((*i)->GetMiscValue() & schoolMask))
|
|
continue;
|
|
|
|
if (!((*i)->GetMiscValueB() & (1 << power->PowerType)))
|
|
continue;
|
|
|
|
powerCost += (*i)->GetAmount();
|
|
}
|
|
}
|
|
|
|
// Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
|
|
if (HasAttribute(SPELL_ATTR4_SPELL_VS_EXTEND_COST))
|
|
{
|
|
uint32 speed = 0;
|
|
if (SpellShapeshiftFormEntry const* ss = sSpellShapeshiftFormStore.LookupEntry(caster->GetShapeshiftForm()))
|
|
speed = ss->CombatRoundTime;
|
|
else
|
|
{
|
|
WeaponAttackType slot = BASE_ATTACK;
|
|
if (HasAttribute(SPELL_ATTR3_REQ_OFFHAND))
|
|
slot = OFF_ATTACK;
|
|
|
|
speed = caster->GetBaseAttackTime(slot);
|
|
}
|
|
|
|
powerCost += speed / 100;
|
|
}
|
|
|
|
// Apply cost mod by spell
|
|
if (Player* modOwner = caster->GetSpellModOwner())
|
|
{
|
|
if (power->PowerIndex == 0)
|
|
modOwner->ApplySpellMod(Id, SPELLMOD_COST, powerCost);
|
|
else if (power->PowerIndex == 1)
|
|
modOwner->ApplySpellMod(Id, SPELLMOD_SPELL_COST2, powerCost);
|
|
}
|
|
|
|
if (!caster->IsControlledByPlayer() && G3D::fuzzyEq(power->ManaCostPercentage, 0.0f) && SpellLevel)
|
|
{
|
|
if (HasAttribute(SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION))
|
|
{
|
|
GtNpcManaCostScalerEntry const* spellScaler = sNpcManaCostScalerGameTable.GetRow(SpellLevel);
|
|
GtNpcManaCostScalerEntry const* casterScaler = sNpcManaCostScalerGameTable.GetRow(caster->getLevel());
|
|
if (spellScaler && casterScaler)
|
|
powerCost *= casterScaler->Scaler / spellScaler->Scaler;
|
|
}
|
|
}
|
|
|
|
// PCT mod from user auras by spell school and power type
|
|
Unit::AuraEffectList const& aurasPct = caster->GetAuraEffectsByType(SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT);
|
|
for (Unit::AuraEffectList::const_iterator i = aurasPct.begin(); i != aurasPct.end(); ++i)
|
|
{
|
|
if (!((*i)->GetMiscValue() & schoolMask))
|
|
continue;
|
|
|
|
if (!((*i)->GetMiscValueB() & (1 << power->PowerType)))
|
|
continue;
|
|
|
|
powerCost += CalculatePct(powerCost, (*i)->GetAmount());
|
|
}
|
|
|
|
if (power->PowerType == POWER_HEALTH)
|
|
{
|
|
healthCost += powerCost;
|
|
continue;
|
|
}
|
|
|
|
bool found = false;
|
|
for (SpellPowerCost& cost : costs)
|
|
{
|
|
if (cost.Power == Powers(power->PowerType))
|
|
{
|
|
cost.Amount += powerCost;
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
if (!found)
|
|
{
|
|
SpellPowerCost cost;
|
|
cost.Power = Powers(power->PowerType);
|
|
cost.Amount = powerCost;
|
|
costs.push_back(cost);
|
|
}
|
|
}
|
|
|
|
if (healthCost > 0)
|
|
{
|
|
SpellPowerCost cost;
|
|
cost.Power = POWER_HEALTH;
|
|
cost.Amount = healthCost;
|
|
costs.push_back(cost);
|
|
}
|
|
};
|
|
|
|
if (!_hasPowerDifficultyData) // optimization - use static data for 99.5% cases (4753 of 4772 in build 6.1.0.19702)
|
|
collector(PowerCosts);
|
|
else
|
|
collector(sDB2Manager.GetSpellPowers(Id, caster->GetMap()->GetDifficultyID()));
|
|
|
|
return costs;
|
|
}
|
|
|
|
inline float CalcPPMHasteMod(SpellProcsPerMinuteModEntry const* mod, Unit* caster)
|
|
{
|
|
float haste = caster->GetFloatValue(UNIT_FIELD_MOD_HASTE);
|
|
float rangedHaste = caster->GetFloatValue(UNIT_FIELD_MOD_RANGED_HASTE);
|
|
float spellHaste = caster->GetFloatValue(UNIT_MOD_CAST_HASTE);
|
|
float regenHaste = caster->GetFloatValue(UNIT_FIELD_MOD_HASTE_REGEN);
|
|
|
|
switch (mod->Param)
|
|
{
|
|
case 1:
|
|
return (1.0f / haste - 1.0f) * mod->Coeff;
|
|
case 2:
|
|
return (1.0f / rangedHaste - 1.0f) * mod->Coeff;
|
|
case 3:
|
|
return (1.0f / spellHaste - 1.0f) * mod->Coeff;
|
|
case 4:
|
|
return (1.0f / regenHaste - 1.0f) * mod->Coeff;
|
|
case 5:
|
|
return (1.0f / std::min(std::min(std::min(haste, rangedHaste), spellHaste), regenHaste) - 1.0f) * mod->Coeff;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return 0.0f;
|
|
}
|
|
|
|
inline float CalcPPMCritMod(SpellProcsPerMinuteModEntry const* mod, Unit* caster)
|
|
{
|
|
if (caster->GetTypeId() != TYPEID_PLAYER)
|
|
return 0.0f;
|
|
|
|
float crit = caster->GetFloatValue(PLAYER_CRIT_PERCENTAGE);
|
|
float rangedCrit = caster->GetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE);
|
|
float spellCrit = caster->GetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1);
|
|
|
|
switch (mod->Param)
|
|
{
|
|
case 1:
|
|
return crit * mod->Coeff * 0.01f;
|
|
case 2:
|
|
return rangedCrit * mod->Coeff * 0.01f;
|
|
case 3:
|
|
return spellCrit * mod->Coeff * 0.01f;
|
|
case 4:
|
|
return std::min(std::min(crit, rangedCrit), spellCrit) * mod->Coeff * 0.01f;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return 0.0f;
|
|
}
|
|
|
|
inline float CalcPPMItemLevelMod(SpellProcsPerMinuteModEntry const* mod, int32 itemLevel)
|
|
{
|
|
if (uint32(itemLevel) == mod->Param)
|
|
return 0.0f;
|
|
|
|
float itemLevelPoints = GetRandomPropertyPoints(itemLevel, ITEM_QUALITY_RARE, INVTYPE_CHEST, 0);
|
|
float basePoints = GetRandomPropertyPoints(mod->Param, ITEM_QUALITY_RARE, INVTYPE_CHEST, 0);
|
|
if (itemLevelPoints == basePoints)
|
|
return 0.0f;
|
|
|
|
return ((itemLevelPoints / basePoints) - 1.0f) * mod->Coeff;
|
|
}
|
|
|
|
float SpellInfo::CalcProcPPM(Unit* caster, int32 itemLevel) const
|
|
{
|
|
float ppm = ProcBasePPM;
|
|
if (!caster)
|
|
return ppm;
|
|
|
|
for (SpellProcsPerMinuteModEntry const* mod : ProcPPMMods)
|
|
{
|
|
switch (mod->Type)
|
|
{
|
|
case SPELL_PPM_MOD_HASTE:
|
|
{
|
|
ppm *= 1.0f + CalcPPMHasteMod(mod, caster);
|
|
break;
|
|
}
|
|
case SPELL_PPM_MOD_CRIT:
|
|
{
|
|
ppm *= 1.0f + CalcPPMCritMod(mod, caster);
|
|
break;
|
|
}
|
|
case SPELL_PPM_MOD_CLASS:
|
|
{
|
|
if (caster->getClassMask() & mod->Param)
|
|
ppm *= 1.0f + mod->Coeff;
|
|
break;
|
|
}
|
|
case SPELL_PPM_MOD_SPEC:
|
|
{
|
|
if (Player* plrCaster = caster->ToPlayer())
|
|
if (plrCaster->GetUInt32Value(PLAYER_FIELD_CURRENT_SPEC_ID) == mod->Param)
|
|
ppm *= 1.0f + mod->Coeff;
|
|
break;
|
|
}
|
|
case SPELL_PPM_MOD_RACE:
|
|
{
|
|
if (caster->getRaceMask() & mod->Param)
|
|
ppm *= 1.0f + mod->Coeff;
|
|
break;
|
|
}
|
|
case SPELL_PPM_MOD_ITEM_LEVEL:
|
|
{
|
|
ppm *= 1.0f + CalcPPMItemLevelMod(mod, itemLevel);
|
|
break;
|
|
}
|
|
case SPELL_PPM_MOD_BATTLEGROUND:
|
|
{
|
|
if (caster->GetMap()->IsBattlegroundOrArena())
|
|
ppm *= 1.0f + mod->Coeff;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
return ppm;
|
|
}
|
|
|
|
bool SpellInfo::IsRanked() const
|
|
{
|
|
return ChainEntry != NULL;
|
|
}
|
|
|
|
uint8 SpellInfo::GetRank() const
|
|
{
|
|
if (!ChainEntry)
|
|
return 1;
|
|
return ChainEntry->rank;
|
|
}
|
|
|
|
SpellInfo const* SpellInfo::GetFirstRankSpell() const
|
|
{
|
|
if (!ChainEntry)
|
|
return this;
|
|
return ChainEntry->first;
|
|
}
|
|
|
|
SpellInfo const* SpellInfo::GetLastRankSpell() const
|
|
{
|
|
if (!ChainEntry)
|
|
return NULL;
|
|
return ChainEntry->last;
|
|
}
|
|
|
|
SpellInfo const* SpellInfo::GetNextRankSpell() const
|
|
{
|
|
if (!ChainEntry)
|
|
return NULL;
|
|
return ChainEntry->next;
|
|
}
|
|
|
|
SpellInfo const* SpellInfo::GetPrevRankSpell() const
|
|
{
|
|
if (!ChainEntry)
|
|
return NULL;
|
|
return ChainEntry->prev;
|
|
}
|
|
|
|
SpellInfo const* SpellInfo::GetAuraRankForLevel(uint8 level) const
|
|
{
|
|
// ignore passive spells
|
|
if (IsPassive())
|
|
return this;
|
|
|
|
bool needRankSelection = false;
|
|
for (SpellEffectInfo const* effect : GetEffectsForDifficulty(DIFFICULTY_NONE))
|
|
{
|
|
if (effect && IsPositiveEffect(effect->Effect) &&
|
|
(effect->Effect == SPELL_EFFECT_APPLY_AURA ||
|
|
effect->Effect == SPELL_EFFECT_APPLY_AREA_AURA_PARTY ||
|
|
effect->Effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID) &&
|
|
!effect->Scaling.Coefficient)
|
|
{
|
|
needRankSelection = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// not required
|
|
if (!needRankSelection)
|
|
return this;
|
|
|
|
for (SpellInfo const* nextSpellInfo = this; nextSpellInfo != NULL; nextSpellInfo = nextSpellInfo->GetPrevRankSpell())
|
|
{
|
|
// if found appropriate level
|
|
if (uint32(level + 10) >= nextSpellInfo->SpellLevel)
|
|
return nextSpellInfo;
|
|
|
|
// one rank less then
|
|
}
|
|
|
|
// not found
|
|
return NULL;
|
|
}
|
|
|
|
bool SpellInfo::IsRankOf(SpellInfo const* spellInfo) const
|
|
{
|
|
return GetFirstRankSpell() == spellInfo->GetFirstRankSpell();
|
|
}
|
|
|
|
bool SpellInfo::IsDifferentRankOf(SpellInfo const* spellInfo) const
|
|
{
|
|
if (Id == spellInfo->Id)
|
|
return false;
|
|
return IsRankOf(spellInfo);
|
|
}
|
|
|
|
bool SpellInfo::IsHighRankOf(SpellInfo const* spellInfo) const
|
|
{
|
|
if (ChainEntry && spellInfo->ChainEntry)
|
|
if (ChainEntry->first == spellInfo->ChainEntry->first)
|
|
if (ChainEntry->rank > spellInfo->ChainEntry->rank)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
uint32 SpellInfo::GetSpellXSpellVisualId(Unit const* caster /*= nullptr*/) const
|
|
{
|
|
if (caster)
|
|
{
|
|
Difficulty difficulty = caster->GetMap()->GetDifficultyID();
|
|
DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(difficulty);
|
|
while (difficultyEntry)
|
|
{
|
|
auto itr = _visuals.find(difficulty);
|
|
if (itr != _visuals.end())
|
|
{
|
|
for (SpellXSpellVisualEntry const* visual : itr->second)
|
|
{
|
|
PlayerConditionEntry const* playerCondition = sPlayerConditionStore.LookupEntry(visual->PlayerConditionID);
|
|
if (!playerCondition || (caster->GetTypeId() == TYPEID_PLAYER && sConditionMgr->IsPlayerMeetingCondition(caster->ToPlayer(), playerCondition)))
|
|
return visual->ID;
|
|
}
|
|
}
|
|
|
|
difficultyEntry = sDifficultyStore.LookupEntry(difficultyEntry->FallbackDifficultyID);
|
|
}
|
|
}
|
|
|
|
auto itr = _visuals.find(DIFFICULTY_NONE);
|
|
if (itr != _visuals.end())
|
|
{
|
|
for (SpellXSpellVisualEntry const* visual : itr->second)
|
|
{
|
|
PlayerConditionEntry const* playerCondition = sPlayerConditionStore.LookupEntry(visual->PlayerConditionID);
|
|
if (!playerCondition || (caster && caster->GetTypeId() == TYPEID_PLAYER && sConditionMgr->IsPlayerMeetingCondition(caster->ToPlayer(), playerCondition)))
|
|
return visual->ID;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
uint32 SpellInfo::GetSpellVisual(Unit const* caster /*= nullptr*/) const
|
|
{
|
|
if (SpellXSpellVisualEntry const* visual = sSpellXSpellVisualStore.LookupEntry(GetSpellXSpellVisualId(caster)))
|
|
{
|
|
//if (visual->LowViolenceSpellVisualID && forPlayer->GetViolenceLevel() operator 2)
|
|
// return visual->LowViolenceSpellVisualID;
|
|
|
|
return visual->SpellVisualID;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void SpellInfo::_InitializeExplicitTargetMask()
|
|
{
|
|
bool srcSet = false;
|
|
bool dstSet = false;
|
|
uint32 targetMask = Targets;
|
|
// prepare target mask using effect target entries
|
|
for (SpellEffectInfoMap::const_iterator itr = _effects.begin(); itr != _effects.end(); ++itr)
|
|
{
|
|
for (SpellEffectInfo const* effect : itr->second)
|
|
{
|
|
if (!effect || !effect->IsEffect())
|
|
continue;
|
|
|
|
targetMask |= effect->TargetA.GetExplicitTargetMask(srcSet, dstSet);
|
|
targetMask |= effect->TargetB.GetExplicitTargetMask(srcSet, dstSet);
|
|
|
|
// add explicit target flags based on spell effects which have EFFECT_IMPLICIT_TARGET_EXPLICIT and no valid target provided
|
|
if (effect->GetImplicitTargetType() != EFFECT_IMPLICIT_TARGET_EXPLICIT)
|
|
continue;
|
|
|
|
// extend explicit target mask only if valid targets for effect could not be provided by target types
|
|
uint32 effectTargetMask = effect->GetMissingTargetMask(srcSet, dstSet, targetMask);
|
|
|
|
// don't add explicit object/dest flags when spell has no max range
|
|
if (GetMaxRange(true) == 0.0f && GetMaxRange(false) == 0.0f)
|
|
effectTargetMask &= ~(TARGET_FLAG_UNIT_MASK | TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_CORPSE_MASK | TARGET_FLAG_DEST_LOCATION);
|
|
|
|
targetMask |= effectTargetMask;
|
|
}
|
|
}
|
|
|
|
ExplicitTargetMask = targetMask;
|
|
}
|
|
|
|
bool SpellInfo::_IsPositiveEffect(uint32 effIndex, bool deep) const
|
|
{
|
|
// not found a single positive spell with this attribute
|
|
if (HasAttribute(SPELL_ATTR0_NEGATIVE_1))
|
|
return false;
|
|
|
|
switch (SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
switch (Id)
|
|
{
|
|
case 29214: // Wrath of the Plaguebringer
|
|
case 34700: // Allergic Reaction
|
|
case 54836: // Wrath of the Plaguebringer
|
|
return false;
|
|
case 30877: // Tag Murloc
|
|
case 61716: // Rabbit Costume
|
|
case 61734: // Noblegarden Bunny
|
|
case 62344: // Fists of Stone
|
|
case 61819: // Manabonked! (item)
|
|
case 61834: // Manabonked! (minigob)
|
|
case 73523: // Rigor Mortis
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case SPELLFAMILY_MAGE:
|
|
// Arcane Missiles
|
|
if (SpellFamilyFlags[0] == 0x00000800)
|
|
return false;
|
|
break;
|
|
case SPELLFAMILY_PRIEST:
|
|
switch (Id)
|
|
{
|
|
case 64844: // Divine Hymn
|
|
case 64904: // Hymn of Hope
|
|
case 47585: // Dispersion
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case SPELLFAMILY_ROGUE:
|
|
switch (Id)
|
|
{
|
|
// Envenom must be considered as a positive effect even though it deals damage
|
|
case 32645: // Envenom
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
switch (Mechanic)
|
|
{
|
|
case MECHANIC_IMMUNE_SHIELD:
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Special case: effects which determine positivity of whole spell
|
|
for (SpellEffectInfoMap::const_iterator itr = _effects.begin(); itr != _effects.end(); ++itr)
|
|
{
|
|
for (SpellEffectInfo const* effect : itr->second)
|
|
{
|
|
if (effect && effect->IsAura() && effect->ApplyAuraName == SPELL_AURA_MOD_STEALTH)
|
|
return true;
|
|
}
|
|
}
|
|
|
|
for (SpellEffectInfoMap::const_iterator itr = _effects.begin(); itr != _effects.end(); ++itr)
|
|
{
|
|
for (SpellEffectInfo const* effect : itr->second)
|
|
{
|
|
if (!effect || effect->EffectIndex != effIndex)
|
|
continue;
|
|
|
|
switch (effect->Effect)
|
|
{
|
|
case SPELL_EFFECT_DUMMY:
|
|
// some explicitly required dummy effect sets
|
|
switch (Id)
|
|
{
|
|
case 28441:
|
|
return false; // AB Effect 000
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
// always positive effects (check before target checks that provided non-positive result in some case for positive effects)
|
|
case SPELL_EFFECT_HEAL:
|
|
case SPELL_EFFECT_LEARN_SPELL:
|
|
case SPELL_EFFECT_SKILL_STEP:
|
|
case SPELL_EFFECT_HEAL_PCT:
|
|
case SPELL_EFFECT_ENERGIZE_PCT:
|
|
return true;
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
|
|
return false;
|
|
|
|
// non-positive aura use
|
|
case SPELL_EFFECT_APPLY_AURA:
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
|
|
{
|
|
switch (effect->ApplyAuraName)
|
|
{
|
|
case SPELL_AURA_MOD_DAMAGE_DONE: // dependent from bas point sign (negative -> negative)
|
|
case SPELL_AURA_MOD_STAT:
|
|
case SPELL_AURA_MOD_SKILL:
|
|
case SPELL_AURA_MOD_SKILL_2:
|
|
case SPELL_AURA_MOD_DODGE_PERCENT:
|
|
case SPELL_AURA_MOD_HEALING_PCT:
|
|
case SPELL_AURA_MOD_HEALING_DONE:
|
|
case SPELL_AURA_MOD_DAMAGE_PERCENT_DONE:
|
|
if (effect->CalcValue() < 0)
|
|
return false;
|
|
break;
|
|
case SPELL_AURA_MOD_DAMAGE_TAKEN: // dependent from bas point sign (positive -> negative)
|
|
if (effect->CalcValue() > 0)
|
|
return false;
|
|
break;
|
|
case SPELL_AURA_MOD_CRIT_PCT:
|
|
case SPELL_AURA_MOD_SPELL_CRIT_CHANCE:
|
|
if (effect->CalcValue() > 0)
|
|
return true; // some expected positive spells have SPELL_ATTR1_NEGATIVE
|
|
break;
|
|
case SPELL_AURA_ADD_TARGET_TRIGGER:
|
|
return true;
|
|
case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
|
|
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
|
|
if (!deep)
|
|
{
|
|
if (SpellInfo const* spellTriggeredProto = sSpellMgr->GetSpellInfo(effect->TriggerSpell))
|
|
{
|
|
// negative targets of main spell return early
|
|
for (SpellEffectInfoMap::const_iterator it = spellTriggeredProto->_effects.begin(); it != spellTriggeredProto->_effects.end(); ++it)
|
|
{
|
|
for (SpellEffectInfo const* eff : itr->second)
|
|
{
|
|
if (!eff || !eff->Effect)
|
|
continue;
|
|
// if non-positive trigger cast targeted to positive target this main cast is non-positive
|
|
// this will place this spell auras as debuffs
|
|
if (_IsPositiveTarget(eff->TargetA.GetTarget(), eff->TargetB.GetTarget()) && !spellTriggeredProto->_IsPositiveEffect(eff->EffectIndex, true))
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
case SPELL_AURA_PROC_TRIGGER_SPELL:
|
|
// many positive auras have negative triggered spells at damage for example and this not make it negative (it can be canceled for example)
|
|
break;
|
|
case SPELL_AURA_MOD_STUN: //have positive and negative spells, we can't sort its correctly at this moment.
|
|
{
|
|
bool more = false;
|
|
for (SpellEffectInfoMap::const_iterator i = _effects.begin(); i != _effects.end(); ++i)
|
|
{
|
|
for (SpellEffectInfo const* eff : i->second)
|
|
{
|
|
if (eff && eff->EffectIndex != 0)
|
|
{
|
|
more = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (effIndex == 0 && !more)
|
|
return false; // but all single stun aura spells is negative
|
|
break;
|
|
}
|
|
case SPELL_AURA_MOD_PACIFY_SILENCE:
|
|
if (Id == 24740) // Wisp Costume
|
|
return true;
|
|
return false;
|
|
case SPELL_AURA_MOD_ROOT:
|
|
case SPELL_AURA_MOD_ROOT_2:
|
|
case SPELL_AURA_MOD_SILENCE:
|
|
case SPELL_AURA_GHOST:
|
|
case SPELL_AURA_PERIODIC_LEECH:
|
|
case SPELL_AURA_MOD_STALKED:
|
|
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
|
|
case SPELL_AURA_PREVENT_RESURRECTION:
|
|
return false;
|
|
case SPELL_AURA_PERIODIC_DAMAGE: // used in positive spells also.
|
|
// part of negative spell if cast at self (prevent cancel)
|
|
if (effect->TargetA.GetTarget() == TARGET_UNIT_CASTER)
|
|
return false;
|
|
break;
|
|
case SPELL_AURA_MOD_DECREASE_SPEED: // used in positive spells also
|
|
// part of positive spell if cast at self
|
|
if (effect->TargetA.GetTarget() != TARGET_UNIT_CASTER)
|
|
return false;
|
|
// but not this if this first effect (didn't find better check)
|
|
if (HasAttribute(SPELL_ATTR0_NEGATIVE_1) && effIndex == 0)
|
|
return false;
|
|
break;
|
|
case SPELL_AURA_MECHANIC_IMMUNITY:
|
|
{
|
|
// non-positive immunities
|
|
switch (effect->MiscValue)
|
|
{
|
|
case MECHANIC_BANDAGE:
|
|
case MECHANIC_SHIELD:
|
|
case MECHANIC_MOUNT:
|
|
case MECHANIC_INVULNERABILITY:
|
|
return false;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_AURA_ADD_FLAT_MODIFIER: // mods
|
|
case SPELL_AURA_ADD_PCT_MODIFIER:
|
|
{
|
|
// non-positive mods
|
|
switch (effect->MiscValue)
|
|
{
|
|
case SPELLMOD_COST: // dependent from bas point sign (negative -> positive)
|
|
if (effect->CalcValue() > 0)
|
|
{
|
|
if (!deep)
|
|
{
|
|
bool negative = true;
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (i != effIndex)
|
|
if (_IsPositiveEffect(i, true))
|
|
{
|
|
negative = false;
|
|
break;
|
|
}
|
|
}
|
|
if (negative)
|
|
return false;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// non-positive targets
|
|
if (!_IsPositiveTarget(effect->TargetA.GetTarget(), effect->TargetB.GetTarget()))
|
|
return false;
|
|
|
|
// negative spell if triggered spell is negative
|
|
if (!deep && !effect->ApplyAuraName && effect->TriggerSpell)
|
|
{
|
|
if (SpellInfo const* spellTriggeredProto = sSpellMgr->GetSpellInfo(effect->TriggerSpell))
|
|
if (!spellTriggeredProto->_IsPositiveSpell())
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
// ok, positive
|
|
return true;
|
|
}
|
|
|
|
bool SpellInfo::_IsPositiveSpell() const
|
|
{
|
|
// spells with at least one negative effect are considered negative
|
|
// some self-applied spells have negative effects but in self casting case negative check ignored.
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (!_IsPositiveEffect(i, true))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
bool SpellInfo::_IsPositiveTarget(uint32 targetA, uint32 targetB)
|
|
{
|
|
// non-positive targets
|
|
switch (targetA)
|
|
{
|
|
case TARGET_UNIT_NEARBY_ENEMY:
|
|
case TARGET_UNIT_TARGET_ENEMY:
|
|
case TARGET_UNIT_SRC_AREA_ENEMY:
|
|
case TARGET_UNIT_DEST_AREA_ENEMY:
|
|
case TARGET_UNIT_CONE_ENEMY_24:
|
|
case TARGET_UNIT_CONE_ENEMY_104:
|
|
case TARGET_DEST_DYNOBJ_ENEMY:
|
|
case TARGET_DEST_TARGET_ENEMY:
|
|
return false;
|
|
default:
|
|
break;
|
|
}
|
|
if (targetB)
|
|
return _IsPositiveTarget(targetB, 0);
|
|
return true;
|
|
}
|
|
|
|
void SpellInfo::_UnloadImplicitTargetConditionLists()
|
|
{
|
|
// find the same instances of ConditionList and delete them.
|
|
for (auto itr = _effects.begin(); itr != _effects.end(); ++itr)
|
|
{
|
|
for (uint32 i = 0; i < itr->second.size(); ++i)
|
|
{
|
|
if (SpellEffectInfo const* effect = itr->second[i])
|
|
{
|
|
ConditionContainer* cur = effect->ImplicitTargetConditions;
|
|
if (!cur)
|
|
continue;
|
|
for (uint8 j = i; j < itr->second.size(); ++j)
|
|
{
|
|
if (SpellEffectInfo const* eff = itr->second[j])
|
|
{
|
|
if (eff->ImplicitTargetConditions == cur)
|
|
const_cast<SpellEffectInfo*>(eff)->ImplicitTargetConditions = NULL;
|
|
}
|
|
}
|
|
delete cur;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
SpellEffectInfoVector SpellInfo::GetEffectsForDifficulty(uint32 difficulty) const
|
|
{
|
|
SpellEffectInfoVector effList;
|
|
|
|
// downscale difficulty if original was not found
|
|
DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(difficulty);
|
|
while (difficultyEntry)
|
|
{
|
|
SpellEffectInfoMap::const_iterator effectItr = _effects.find(difficulty);
|
|
if (effectItr != _effects.end())
|
|
{
|
|
for (SpellEffectInfo const* effect : effectItr->second)
|
|
{
|
|
if (effect)
|
|
{
|
|
if (effect->EffectIndex >= effList.size())
|
|
effList.resize(effect->EffectIndex + 1);
|
|
|
|
if (!effList[effect->EffectIndex])
|
|
effList[effect->EffectIndex] = effect;
|
|
}
|
|
}
|
|
}
|
|
|
|
difficultyEntry = sDifficultyStore.LookupEntry(difficultyEntry->FallbackDifficultyID);
|
|
}
|
|
|
|
// DIFFICULTY_NONE effects are the default effects, always active if current difficulty's effects don't overwrite
|
|
SpellEffectInfoMap::const_iterator itr = _effects.find(DIFFICULTY_NONE);
|
|
if (itr != _effects.end())
|
|
{
|
|
for (SpellEffectInfo const* effect : itr->second)
|
|
{
|
|
if (effect)
|
|
{
|
|
if (effect->EffectIndex >= effList.size())
|
|
effList.resize(effect->EffectIndex + 1);
|
|
|
|
if (!effList[effect->EffectIndex])
|
|
effList[effect->EffectIndex] = effect;
|
|
}
|
|
}
|
|
}
|
|
|
|
return effList;
|
|
}
|
|
|
|
SpellEffectInfo const* SpellInfo::GetEffect(uint32 difficulty, uint32 index) const
|
|
{
|
|
DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(difficulty);
|
|
while (difficultyEntry)
|
|
{
|
|
SpellEffectInfoMap::const_iterator itr = _effects.find(difficulty);
|
|
if (itr != _effects.end())
|
|
if (itr->second.size() > index && itr->second[index])
|
|
return itr->second[index];
|
|
|
|
difficultyEntry = sDifficultyStore.LookupEntry(difficultyEntry->FallbackDifficultyID);
|
|
}
|
|
|
|
SpellEffectInfoMap::const_iterator itr = _effects.find(DIFFICULTY_NONE);
|
|
if (itr != _effects.end())
|
|
if (itr->second.size() > index)
|
|
return itr->second[index];
|
|
|
|
return nullptr;
|
|
}
|