mirror of
https://github.com/TrinityCore/TrinityCore.git
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779 lines
25 KiB
C++
779 lines
25 KiB
C++
/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Common.h"
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#include "DBCStores.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "ObjectMgr.h"
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#include "GuildMgr.h"
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#include "SpellMgr.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "Spell.h"
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#include "Totem.h"
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#include "TemporarySummon.h"
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#include "SpellAuras.h"
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#include "CreatureAI.h"
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#include "ScriptMgr.h"
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#include "GameObjectAI.h"
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#include "SpellAuraEffects.h"
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#include "Player.h"
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#include "Config.h"
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void WorldSession::HandleClientCastFlags(WorldPacket& recvPacket, uint8 castFlags, SpellCastTargets& targets)
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{
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// some spell cast packet including more data (for projectiles?)
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if (castFlags & 0x02)
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{
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// not sure about these two
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float elevation, speed;
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recvPacket >> elevation;
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recvPacket >> speed;
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targets.SetElevation(elevation);
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targets.SetSpeed(speed);
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uint8 hasMovementData;
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recvPacket >> hasMovementData;
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if (hasMovementData)
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HandleMovementOpcodes(recvPacket);
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}
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else if (castFlags & 0x8) // Archaeology
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{
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uint32 count, entry, usedCount;
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uint8 type;
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recvPacket >> count;
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for (uint32 i = 0; i < count; ++i)
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{
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recvPacket >> type;
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switch (type)
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{
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case 2: // Keystones
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recvPacket >> entry; // Item id
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recvPacket >> usedCount; // Item count
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break;
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case 1: // Fragments
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recvPacket >> entry; // Currency id
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recvPacket >> usedCount; // Currency count
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break;
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}
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}
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}
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}
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void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
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{
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/// @todo add targets.read() check
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Player* pUser = _player;
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// ignore for remote control state
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if (pUser->m_mover != pUser)
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return;
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uint8 bagIndex, slot, castFlags;
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uint8 castCount; // next cast if exists (single or not)
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ObjectGuid itemGUID;
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uint32 glyphIndex; // something to do with glyphs?
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uint32 spellId; // cast spell id
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recvPacket >> bagIndex >> slot >> castCount >> spellId >> itemGUID >> glyphIndex >> castFlags;
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if (glyphIndex >= MAX_GLYPH_SLOT_INDEX)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
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return;
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}
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Item* pItem = pUser->GetUseableItemByPos(bagIndex, slot);
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if (!pItem)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
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return;
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}
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if (pItem->GetGUID() != itemGUID)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
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return;
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}
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TC_LOG_DEBUG("network", "WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, castCount: %u, spellId: %u, Item: %u, glyphIndex: %u, data length = %i", bagIndex, slot, castCount, spellId, pItem->GetEntry(), glyphIndex, (uint32)recvPacket.size());
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ItemTemplate const* proto = pItem->GetTemplate();
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if (!proto)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
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return;
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}
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// some item classes can be used only in equipped state
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if (proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
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return;
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}
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InventoryResult msg = pUser->CanUseItem(pItem);
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if (msg != EQUIP_ERR_OK)
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{
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pUser->SendEquipError(msg, pItem, NULL);
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return;
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}
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// only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
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if (proto->Class == ITEM_CLASS_CONSUMABLE && !(proto->Flags & ITEM_PROTO_FLAG_USEABLE_IN_ARENA) && pUser->InArena())
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{
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pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, pItem, NULL);
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return;
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}
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// don't allow items banned in arena
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if (proto->Flags & ITEM_PROTO_FLAG_NOT_USEABLE_IN_ARENA && pUser->InArena())
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{
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pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, pItem, NULL);
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return;
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}
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if (pUser->IsInCombat())
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{
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for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
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{
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if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(proto->Spells[i].SpellId))
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{
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if (!spellInfo->CanBeUsedInCombat())
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{
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pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT, pItem, NULL);
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return;
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}
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}
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}
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}
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// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
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if (pItem->GetTemplate()->Bonding == BIND_WHEN_USE || pItem->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetTemplate()->Bonding == BIND_QUEST_ITEM)
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{
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if (!pItem->IsSoulBound())
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{
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pItem->SetState(ITEM_CHANGED, pUser);
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pItem->SetBinding(true);
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}
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}
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SpellCastTargets targets;
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targets.Read(recvPacket, pUser);
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HandleClientCastFlags(recvPacket, castFlags, targets);
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// Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
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if (!sScriptMgr->OnItemUse(pUser, pItem, targets))
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{
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// no script or script not process request by self
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pUser->CastItemUseSpell(pItem, targets, castCount, glyphIndex);
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}
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}
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void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
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{
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TC_LOG_DEBUG("network", "WORLD: CMSG_OPEN_ITEM packet, data length = %i", (uint32)recvPacket.size());
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Player* pUser = _player;
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// ignore for remote control state
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if (pUser->m_mover != pUser)
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return;
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uint8 bagIndex, slot;
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recvPacket >> bagIndex >> slot;
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TC_LOG_INFO("network", "bagIndex: %u, slot: %u", bagIndex, slot);
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Item* item = pUser->GetItemByPos(bagIndex, slot);
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if (!item)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
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return;
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}
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ItemTemplate const* proto = item->GetTemplate();
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if (!proto)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, NULL);
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return;
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}
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// Verify that the bag is an actual bag or wrapped item that can be used "normally"
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if (!(proto->Flags & ITEM_PROTO_FLAG_OPENABLE) && !item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
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{
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pUser->SendEquipError(EQUIP_ERR_CLIENT_LOCKED_OUT, item, NULL);
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TC_LOG_ERROR("network", "Possible hacking attempt: Player %s [guid: %u] tried to open item [guid: %u, entry: %u] which is not openable!",
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pUser->GetName().c_str(), pUser->GetGUIDLow(), item->GetGUIDLow(), proto->ItemId);
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return;
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}
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// locked item
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uint32 lockId = proto->LockID;
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if (lockId)
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{
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LockEntry const* lockInfo = sLockStore.LookupEntry(lockId);
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if (!lockInfo)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, item, NULL);
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TC_LOG_ERROR("network", "WORLD::OpenItem: item [guid = %u] has an unknown lockId: %u!", item->GetGUIDLow(), lockId);
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return;
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}
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// was not unlocked yet
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if (item->IsLocked())
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, item, NULL);
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return;
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}
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}
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if (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))// wrapped?
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GIFT_BY_ITEM);
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stmt->setUInt32(0, item->GetGUIDLow());
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PreparedQueryResult result = CharacterDatabase.Query(stmt);
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if (result)
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{
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Field* fields = result->Fetch();
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uint32 entry = fields[0].GetUInt32();
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uint32 flags = fields[1].GetUInt32();
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item->SetGuidValue(ITEM_FIELD_GIFTCREATOR, ObjectGuid::Empty);
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item->SetEntry(entry);
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item->SetUInt32Value(ITEM_FIELD_FLAGS, flags);
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item->SetState(ITEM_CHANGED, pUser);
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}
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else
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{
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TC_LOG_ERROR("network", "Wrapped item %u don't have record in character_gifts table and will deleted", item->GetGUIDLow());
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pUser->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
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return;
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}
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
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stmt->setUInt32(0, item->GetGUIDLow());
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CharacterDatabase.Execute(stmt);
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}
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else
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pUser->SendLoot(item->GetGUID(), LOOT_CORPSE);
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}
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void WorldSession::HandleGameObjectUseOpcode(WorldPacket& recvData)
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{
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ObjectGuid guid;
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recvData >> guid;
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TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_GAMEOBJ_USE Message [%s]", guid.ToString().c_str());
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if (GameObject* obj = GetPlayer()->GetMap()->GetGameObject(guid))
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{
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if (!obj->IsWithinDistInMap(GetPlayer(), obj->GetInteractionDistance()))
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return;
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// ignore for remote control state
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if (GetPlayer()->m_mover != GetPlayer())
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if (!(GetPlayer()->IsOnVehicle(GetPlayer()->m_mover) || GetPlayer()->IsMounted()) && !obj->GetGOInfo()->IsUsableMounted())
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return;
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obj->Use(GetPlayer());
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}
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}
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void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
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{
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ObjectGuid guid;
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recvPacket >> guid;
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TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [%s]", guid.ToString().c_str());
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// ignore for remote control state
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if (_player->m_mover != _player)
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return;
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GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
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if (!go)
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return;
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if (!go->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
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return;
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if (go->AI()->GossipHello(_player))
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return;
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_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry());
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}
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void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
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{
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uint32 spellId, glyphIndex;
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uint8 castCount, castFlags;
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recvPacket >> castCount;
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recvPacket >> spellId;
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recvPacket >> glyphIndex;
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recvPacket >> castFlags;
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TC_LOG_DEBUG("network", "WORLD: got cast spell packet, castCount: %u, spellId: %u, castFlags: %u, data length = %u", castCount, spellId, castFlags, (uint32)recvPacket.size());
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// ignore for remote control state (for player case)
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Unit* mover = _player->m_mover;
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if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
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{
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recvPacket.rfinish(); // prevent spam at ignore packet
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return;
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}
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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{
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TC_LOG_ERROR("network", "WORLD: unknown spell id %u", spellId);
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recvPacket.rfinish(); // prevent spam at ignore packet
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return;
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}
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if (spellInfo->IsPassive())
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{
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recvPacket.rfinish(); // prevent spam at ignore packet
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return;
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}
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Unit* caster = mover;
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if (caster->GetTypeId() == TYPEID_UNIT && !caster->ToCreature()->HasSpell(spellId))
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{
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// If the vehicle creature does not have the spell but it allows the passenger to cast own spells
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// change caster to player and let him cast
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if (!_player->IsOnVehicle(caster) || spellInfo->CheckVehicle(_player) != SPELL_CAST_OK)
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{
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recvPacket.rfinish(); // prevent spam at ignore packet
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return;
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}
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caster = _player;
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}
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if (caster->GetTypeId() == TYPEID_PLAYER && !caster->ToPlayer()->HasActiveSpell(spellId))
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{
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// not have spell in spellbook
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recvPacket.rfinish(); // prevent spam at ignore packet
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return;
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}
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Unit::AuraEffectList swaps = mover->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS);
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Unit::AuraEffectList const& swaps2 = mover->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS_2);
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if (!swaps2.empty())
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swaps.insert(swaps.end(), swaps2.begin(), swaps2.end());
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if (!swaps.empty())
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{
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for (Unit::AuraEffectList::const_iterator itr = swaps.begin(); itr != swaps.end(); ++itr)
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{
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if ((*itr)->IsAffectingSpell(spellInfo))
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{
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if (SpellInfo const* newInfo = sSpellMgr->GetSpellInfo((*itr)->GetAmount()))
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{
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spellInfo = newInfo;
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spellId = newInfo->Id;
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}
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break;
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}
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}
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}
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// Client is resending autoshot cast opcode when other spell is cast during shoot rotation
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// Skip it to prevent "interrupt" message
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if (spellInfo->IsAutoRepeatRangedSpell() && caster->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)
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&& caster->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)->m_spellInfo == spellInfo)
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{
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recvPacket.rfinish();
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return;
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}
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// can't use our own spells when we're in possession of another unit,
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if (_player->isPossessing())
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{
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recvPacket.rfinish(); // prevent spam at ignore packet
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return;
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}
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// client provided targets
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SpellCastTargets targets;
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targets.Read(recvPacket, caster);
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HandleClientCastFlags(recvPacket, castFlags, targets);
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// auto-selection buff level base at target level (in spellInfo)
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if (targets.GetUnitTarget())
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{
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SpellInfo const* actualSpellInfo = spellInfo->GetAuraRankForLevel(targets.GetUnitTarget()->getLevel());
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// if rank not found then function return NULL but in explicit cast case original spell can be cast and later failed with appropriate error message
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if (actualSpellInfo)
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spellInfo = actualSpellInfo;
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}
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Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE, ObjectGuid::Empty, false);
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spell->m_cast_count = castCount; // set count of casts
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spell->m_glyphIndex = glyphIndex;
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spell->prepare(&targets);
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}
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void WorldSession::HandleCancelCastOpcode(WorldPacket& recvPacket)
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{
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uint32 spellId;
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recvPacket.read_skip<uint8>(); // counter, increments with every CANCEL packet, don't use for now
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recvPacket >> spellId;
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if (_player->IsNonMeleeSpellCast(false))
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_player->InterruptNonMeleeSpells(false, spellId, false);
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}
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void WorldSession::HandleCancelAuraOpcode(WorldPacket& recvPacket)
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{
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uint32 spellId;
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recvPacket >> spellId;
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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return;
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// not allow remove spells with attr SPELL_ATTR0_CANT_CANCEL
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if (spellInfo->Attributes & SPELL_ATTR0_CANT_CANCEL)
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return;
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// channeled spell case (it currently cast then)
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if (spellInfo->IsChanneled())
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{
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if (Spell* curSpell = _player->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
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if (curSpell->m_spellInfo->Id == spellId)
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_player->InterruptSpell(CURRENT_CHANNELED_SPELL);
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return;
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}
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// non channeled case:
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// don't allow remove non positive spells
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// don't allow cancelling passive auras (some of them are visible)
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if (!spellInfo->IsPositive() || spellInfo->IsPassive())
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return;
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// maybe should only remove one buff when there are multiple?
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_player->RemoveOwnedAura(spellId, ObjectGuid::Empty, 0, AURA_REMOVE_BY_CANCEL);
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// If spell being removed is a resource tracker, see if player was tracking both (herbs / minerals) and remove the other
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if (sWorld->getBoolConfig(CONFIG_ALLOW_TRACK_BOTH_RESOURCES) && spellInfo->HasAura(SPELL_AURA_TRACK_RESOURCES))
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{
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Unit::AuraEffectList const& auraEffects = _player->GetAuraEffectsByType(SPELL_AURA_TRACK_RESOURCES);
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if (!auraEffects.empty())
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{
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// Build list of spell IDs to cancel. Trying to cancel the aura while iterating
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// over AuraEffectList caused "incompatible iterator" errors on second pass
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std::list<uint32> spellIDs;
|
|
|
|
for (Unit::AuraEffectList::const_iterator auraEffect = auraEffects.begin(); auraEffect != auraEffects.end(); ++auraEffect)
|
|
spellIDs.push_back((*auraEffect)->GetId());
|
|
|
|
// Remove all auras related to resource tracking (only Herbs and Minerals in 3.3.5a)
|
|
for (std::list<uint32>::iterator it = spellIDs.begin(); it != spellIDs.end(); ++it)
|
|
_player->RemoveOwnedAura(*it, ObjectGuid::Empty, 0, AURA_REMOVE_BY_CANCEL);
|
|
}
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandlePetCancelAuraOpcode(WorldPacket& recvPacket)
|
|
{
|
|
ObjectGuid guid;
|
|
uint32 spellId;
|
|
|
|
recvPacket >> guid;
|
|
recvPacket >> spellId;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("network", "WORLD: unknown PET spell id %u", spellId);
|
|
return;
|
|
}
|
|
|
|
Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
|
|
|
|
if (!pet)
|
|
{
|
|
TC_LOG_ERROR("network", "HandlePetCancelAura: Attempt to cancel an aura for non-existant %s by player '%s'", guid.ToString().c_str(), GetPlayer()->GetName().c_str());
|
|
return;
|
|
}
|
|
|
|
if (pet != GetPlayer()->GetGuardianPet() && pet != GetPlayer()->GetCharm())
|
|
{
|
|
TC_LOG_ERROR("network", "HandlePetCancelAura: %s is not a pet of player '%s'", guid.ToString().c_str(), GetPlayer()->GetName().c_str());
|
|
return;
|
|
}
|
|
|
|
if (!pet->IsAlive())
|
|
{
|
|
pet->SendPetActionFeedback(FEEDBACK_PET_DEAD);
|
|
return;
|
|
}
|
|
|
|
pet->RemoveOwnedAura(spellId, ObjectGuid::Empty, 0, AURA_REMOVE_BY_CANCEL);
|
|
|
|
pet->AddCreatureSpellCooldown(spellId);
|
|
}
|
|
|
|
void WorldSession::HandleCancelGrowthAuraOpcode(WorldPacket& /*recvPacket*/) { }
|
|
|
|
void WorldSession::HandleCancelAutoRepeatSpellOpcode(WorldPacket& /*recvPacket*/)
|
|
{
|
|
// may be better send SMSG_CANCEL_AUTO_REPEAT?
|
|
// cancel and prepare for deleting
|
|
_player->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
|
|
}
|
|
|
|
void WorldSession::HandleCancelChanneling(WorldPacket& recvData)
|
|
{
|
|
recvData.read_skip<uint32>(); // spellid, not used
|
|
|
|
// ignore for remote control state (for player case)
|
|
Unit* mover = _player->m_mover;
|
|
if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
|
|
return;
|
|
|
|
mover->InterruptSpell(CURRENT_CHANNELED_SPELL);
|
|
}
|
|
|
|
void WorldSession::HandleTotemDestroyed(WorldPacket& recvPacket)
|
|
{
|
|
// ignore for remote control state
|
|
if (_player->m_mover != _player)
|
|
return;
|
|
|
|
uint8 slotId;
|
|
ObjectGuid guid;
|
|
recvPacket >> slotId;
|
|
recvPacket >> guid;
|
|
|
|
++slotId;
|
|
if (slotId >= MAX_TOTEM_SLOT)
|
|
return;
|
|
|
|
if (!_player->m_SummonSlot[slotId])
|
|
return;
|
|
|
|
Creature* totem = GetPlayer()->GetMap()->GetCreature(_player->m_SummonSlot[slotId]);
|
|
if (totem && totem->IsTotem() && totem->GetGUID() == guid)
|
|
totem->ToTotem()->UnSummon();
|
|
}
|
|
|
|
void WorldSession::HandleSelfResOpcode(WorldPacket& /*recvData*/)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: CMSG_SELF_RES"); // empty opcode
|
|
|
|
if (_player->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
|
|
return; // silent return, client should display error by itself and not send this opcode
|
|
|
|
if (_player->GetUInt32Value(PLAYER_SELF_RES_SPELL))
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL));
|
|
if (spellInfo)
|
|
_player->CastSpell(_player, spellInfo, false, nullptr);
|
|
|
|
_player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleSpellClick(WorldPacket& recvData)
|
|
{
|
|
ObjectGuid guid;
|
|
recvData >> guid;
|
|
|
|
// this will get something not in world. crash
|
|
Creature* unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
|
|
|
|
if (!unit)
|
|
return;
|
|
|
|
/// @todo Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash
|
|
if (!unit->IsInWorld())
|
|
return;
|
|
|
|
unit->HandleSpellClick(_player);
|
|
}
|
|
|
|
void WorldSession::HandleMirrorImageDataRequest(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: CMSG_GET_MIRRORIMAGE_DATA");
|
|
ObjectGuid guid;
|
|
recvData >> guid;
|
|
recvData.read_skip<uint32>(); // DisplayId ?
|
|
|
|
// Get unit for which data is needed by client
|
|
Unit* unit = ObjectAccessor::GetObjectInWorld(guid, (Unit*)NULL);
|
|
if (!unit)
|
|
return;
|
|
|
|
if (!unit->HasAuraType(SPELL_AURA_CLONE_CASTER))
|
|
return;
|
|
|
|
// Get creator of the unit (SPELL_AURA_CLONE_CASTER does not stack)
|
|
Unit* creator = unit->GetAuraEffectsByType(SPELL_AURA_CLONE_CASTER).front()->GetCaster();
|
|
if (!creator)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_MIRRORIMAGE_DATA, 68);
|
|
data << uint64(guid);
|
|
data << uint32(creator->GetDisplayId());
|
|
data << uint8(creator->getRace());
|
|
data << uint8(creator->getGender());
|
|
data << uint8(creator->getClass());
|
|
|
|
if (creator->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Player* player = creator->ToPlayer();
|
|
Guild* guild = NULL;
|
|
|
|
if (uint32 guildId = player->GetGuildId())
|
|
guild = sGuildMgr->GetGuildById(guildId);
|
|
|
|
data << uint8(player->GetByteValue(PLAYER_BYTES, 0)); // skin
|
|
data << uint8(player->GetByteValue(PLAYER_BYTES, 1)); // face
|
|
data << uint8(player->GetByteValue(PLAYER_BYTES, 2)); // hair
|
|
data << uint8(player->GetByteValue(PLAYER_BYTES, 3)); // haircolor
|
|
data << uint8(player->GetByteValue(PLAYER_BYTES_2, 0)); // facialhair
|
|
data << (guild ? guild->GetGUID() : ObjectGuid::Empty);
|
|
|
|
static EquipmentSlots const itemSlots[] =
|
|
{
|
|
EQUIPMENT_SLOT_HEAD,
|
|
EQUIPMENT_SLOT_SHOULDERS,
|
|
EQUIPMENT_SLOT_BODY,
|
|
EQUIPMENT_SLOT_CHEST,
|
|
EQUIPMENT_SLOT_WAIST,
|
|
EQUIPMENT_SLOT_LEGS,
|
|
EQUIPMENT_SLOT_FEET,
|
|
EQUIPMENT_SLOT_WRISTS,
|
|
EQUIPMENT_SLOT_HANDS,
|
|
EQUIPMENT_SLOT_BACK,
|
|
EQUIPMENT_SLOT_TABARD,
|
|
EQUIPMENT_SLOT_END
|
|
};
|
|
|
|
// Display items in visible slots
|
|
for (EquipmentSlots const* itr = &itemSlots[0]; *itr != EQUIPMENT_SLOT_END; ++itr)
|
|
{
|
|
if (*itr == EQUIPMENT_SLOT_HEAD && player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM))
|
|
data << uint32(0);
|
|
else if (*itr == EQUIPMENT_SLOT_BACK && player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK))
|
|
data << uint32(0);
|
|
else if (Item const* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr))
|
|
data << uint32(item->GetTemplate()->DisplayInfoID);
|
|
else
|
|
data << uint32(0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Skip player data for creatures
|
|
data << uint8(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
}
|
|
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleUpdateProjectilePosition(WorldPacket& recvPacket)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: CMSG_UPDATE_PROJECTILE_POSITION");
|
|
|
|
ObjectGuid casterGuid;
|
|
uint32 spellId;
|
|
uint8 castCount;
|
|
float x, y, z; // Position of missile hit
|
|
|
|
recvPacket >> casterGuid;
|
|
recvPacket >> spellId;
|
|
recvPacket >> castCount;
|
|
recvPacket >> x;
|
|
recvPacket >> y;
|
|
recvPacket >> z;
|
|
|
|
Unit* caster = ObjectAccessor::GetUnit(*_player, casterGuid);
|
|
if (!caster)
|
|
return;
|
|
|
|
Spell* spell = caster->FindCurrentSpellBySpellId(spellId);
|
|
if (!spell || !spell->m_targets.HasDst())
|
|
return;
|
|
|
|
Position pos = *spell->m_targets.GetDstPos();
|
|
pos.Relocate(x, y, z);
|
|
spell->m_targets.ModDst(pos);
|
|
|
|
WorldPacket data(SMSG_SET_PROJECTILE_POSITION, 21);
|
|
data << uint64(casterGuid);
|
|
data << uint8(castCount);
|
|
data << float(x);
|
|
data << float(y);
|
|
data << float(z);
|
|
caster->SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void WorldSession::HandleRequestCategoryCooldowns(WorldPacket& /*recvPacket*/)
|
|
{
|
|
std::map<uint32, int32> categoryMods;
|
|
Unit::AuraEffectList const& categoryCooldownAuras = _player->GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_CATEGORY_COOLDOWN);
|
|
for (Unit::AuraEffectList::const_iterator itr = categoryCooldownAuras.begin(); itr != categoryCooldownAuras.end(); ++itr)
|
|
{
|
|
std::map<uint32, int32>::iterator cItr = categoryMods.find((*itr)->GetMiscValue());
|
|
if (cItr == categoryMods.end())
|
|
categoryMods[(*itr)->GetMiscValue()] = (*itr)->GetAmount();
|
|
else
|
|
cItr->second += (*itr)->GetAmount();
|
|
}
|
|
|
|
WorldPacket data(SMSG_SPELL_CATEGORY_COOLDOWN, 11);
|
|
data.WriteBits(categoryMods.size(), 23);
|
|
data.FlushBits();
|
|
for (std::map<uint32, int32>::const_iterator itr = categoryMods.begin(); itr != categoryMods.end(); ++itr)
|
|
{
|
|
data << uint32(itr->first);
|
|
data << int32(-itr->second);
|
|
}
|
|
|
|
SendPacket(&data);
|
|
}
|