Files
TrinityCore/src/game/SpellMgr.h
2008-12-09 17:40:33 -06:00

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38 KiB
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/*
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
*
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _SPELLMGR_H
#define _SPELLMGR_H
// For static or at-server-startup loaded spell data
// For more high level function for sSpellStore data
#include "SharedDefines.h"
#include "Database/DBCStructure.h"
#include "Database/SQLStorage.h"
#include "Utilities/UnorderedMap.h"
#include <map>
class Player;
class Spell;
extern SQLStorage sSpellThreatStore;
enum SpellFailedReason
{
SPELL_FAILED_AFFECTING_COMBAT = 0x00,
SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 0x01,
SPELL_FAILED_ALREADY_AT_FULL_MANA = 0x02,
SPELL_FAILED_ALREADY_AT_FULL_POWER = 0x03,
SPELL_FAILED_ALREADY_BEING_TAMED = 0x04,
SPELL_FAILED_ALREADY_HAVE_CHARM = 0x05,
SPELL_FAILED_ALREADY_HAVE_SUMMON = 0x06,
SPELL_FAILED_ALREADY_OPEN = 0x07,
SPELL_FAILED_AURA_BOUNCED = 0x08,
SPELL_FAILED_AUTOTRACK_INTERRUPTED = 0x09,
SPELL_FAILED_BAD_IMPLICIT_TARGETS = 0x0A,
SPELL_FAILED_BAD_TARGETS = 0x0B,
SPELL_FAILED_CANT_BE_CHARMED = 0x0C,
SPELL_FAILED_CANT_BE_DISENCHANTED = 0x0D,
SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 0x0E,
SPELL_FAILED_CANT_BE_PROSPECTED = 0x0F,
SPELL_FAILED_CANT_CAST_ON_TAPPED = 0x10,
SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 0x11,
SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 0x12,
SPELL_FAILED_CANT_STEALTH = 0x13,
SPELL_FAILED_CASTER_AURASTATE = 0x14,
SPELL_FAILED_CASTER_DEAD = 0x15,
SPELL_FAILED_CHARMED = 0x16,
SPELL_FAILED_CHEST_IN_USE = 0x17,
SPELL_FAILED_CONFUSED = 0x18,
SPELL_FAILED_DONT_REPORT = 0x19,
SPELL_FAILED_EQUIPPED_ITEM = 0x1A,
SPELL_FAILED_EQUIPPED_ITEM_CLASS = 0x1B,
SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 0x1C,
SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 0x1D,
SPELL_FAILED_ERROR = 0x1E,
SPELL_FAILED_FIZZLE = 0x1F,
SPELL_FAILED_FLEEING = 0x20,
SPELL_FAILED_FOOD_LOWLEVEL = 0x21,
SPELL_FAILED_HIGHLEVEL = 0x22,
SPELL_FAILED_HUNGER_SATIATED = 0x23,
SPELL_FAILED_IMMUNE = 0x24,
SPELL_FAILED_INTERRUPTED = 0x25,
SPELL_FAILED_INTERRUPTED_COMBAT = 0x26,
SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 0x27,
SPELL_FAILED_ITEM_GONE = 0x28,
SPELL_FAILED_ITEM_NOT_FOUND = 0x29,
SPELL_FAILED_ITEM_NOT_READY = 0x2A,
SPELL_FAILED_LEVEL_REQUIREMENT = 0x2B,
SPELL_FAILED_LINE_OF_SIGHT = 0x2C,
SPELL_FAILED_LOWLEVEL = 0x2D,
SPELL_FAILED_LOW_CASTLEVEL = 0x2E,
SPELL_FAILED_MAINHAND_EMPTY = 0x2F,
SPELL_FAILED_MOVING = 0x30,
SPELL_FAILED_NEED_AMMO = 0x31,
SPELL_FAILED_NEED_AMMO_POUCH = 0x32,
SPELL_FAILED_NEED_EXOTIC_AMMO = 0x33,
SPELL_FAILED_NOPATH = 0x34,
SPELL_FAILED_NOT_BEHIND = 0x35,
SPELL_FAILED_NOT_FISHABLE = 0x36,
SPELL_FAILED_NOT_FLYING = 0x37,
SPELL_FAILED_NOT_HERE = 0x38,
SPELL_FAILED_NOT_INFRONT = 0x39,
SPELL_FAILED_NOT_IN_CONTROL = 0x3A,
SPELL_FAILED_NOT_KNOWN = 0x3B,
SPELL_FAILED_NOT_MOUNTED = 0x3C,
SPELL_FAILED_NOT_ON_TAXI = 0x3D,
SPELL_FAILED_NOT_ON_TRANSPORT = 0x3E,
SPELL_FAILED_NOT_READY = 0x3F,
SPELL_FAILED_NOT_SHAPESHIFT = 0x40,
SPELL_FAILED_NOT_STANDING = 0x41,
SPELL_FAILED_NOT_TRADEABLE = 0x42,
SPELL_FAILED_NOT_TRADING = 0x43,
SPELL_FAILED_NOT_UNSHEATHED = 0x44,
SPELL_FAILED_NOT_WHILE_GHOST = 0x45,
SPELL_FAILED_NO_AMMO = 0x46,
SPELL_FAILED_NO_CHARGES_REMAIN = 0x47,
SPELL_FAILED_NO_CHAMPION = 0x48,
SPELL_FAILED_NO_COMBO_POINTS = 0x49,
SPELL_FAILED_NO_DUELING = 0x4A,
SPELL_FAILED_NO_ENDURANCE = 0x4B,
SPELL_FAILED_NO_FISH = 0x4C,
SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 0x4D,
SPELL_FAILED_NO_MOUNTS_ALLOWED = 0x4E,
SPELL_FAILED_NO_PET = 0x4F,
SPELL_FAILED_NO_POWER = 0x50,
SPELL_FAILED_NOTHING_TO_DISPEL = 0x51,
SPELL_FAILED_NOTHING_TO_STEAL = 0x52,
SPELL_FAILED_ONLY_ABOVEWATER = 0x53,
SPELL_FAILED_ONLY_DAYTIME = 0x54,
SPELL_FAILED_ONLY_INDOORS = 0x55,
SPELL_FAILED_ONLY_MOUNTED = 0x56,
SPELL_FAILED_ONLY_NIGHTTIME = 0x57,
SPELL_FAILED_ONLY_OUTDOORS = 0x58,
SPELL_FAILED_ONLY_SHAPESHIFT = 0x59,
SPELL_FAILED_ONLY_STEALTHED = 0x5A,
SPELL_FAILED_ONLY_UNDERWATER = 0x5B,
SPELL_FAILED_OUT_OF_RANGE = 0x5C,
SPELL_FAILED_PACIFIED = 0x5D,
SPELL_FAILED_POSSESSED = 0x5E,
SPELL_FAILED_REAGENTS = 0x5F,
SPELL_FAILED_REQUIRES_AREA = 0x60,
SPELL_FAILED_REQUIRES_SPELL_FOCUS = 0x61,
SPELL_FAILED_ROOTED = 0x62,
SPELL_FAILED_SILENCED = 0x63,
SPELL_FAILED_SPELL_IN_PROGRESS = 0x64,
SPELL_FAILED_SPELL_LEARNED = 0x65,
SPELL_FAILED_SPELL_UNAVAILABLE = 0x66,
SPELL_FAILED_STUNNED = 0x67,
SPELL_FAILED_TARGETS_DEAD = 0x68,
SPELL_FAILED_TARGET_AFFECTING_COMBAT = 0x69,
SPELL_FAILED_TARGET_AURASTATE = 0x6A,
SPELL_FAILED_TARGET_DUELING = 0x6B,
SPELL_FAILED_TARGET_ENEMY = 0x6C,
SPELL_FAILED_TARGET_ENRAGED = 0x6D,
SPELL_FAILED_TARGET_FRIENDLY = 0x6E,
SPELL_FAILED_TARGET_IN_COMBAT = 0x6F,
SPELL_FAILED_TARGET_IS_PLAYER = 0x70,
SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 0x71,
SPELL_FAILED_TARGET_NOT_DEAD = 0x72,
SPELL_FAILED_TARGET_NOT_IN_PARTY = 0x73,
SPELL_FAILED_TARGET_NOT_LOOTED = 0x74,
SPELL_FAILED_TARGET_NOT_PLAYER = 0x75,
SPELL_FAILED_TARGET_NO_POCKETS = 0x76,
SPELL_FAILED_TARGET_NO_WEAPONS = 0x77,
SPELL_FAILED_TARGET_UNSKINNABLE = 0x78,
SPELL_FAILED_THIRST_SATIATED = 0x79,
SPELL_FAILED_TOO_CLOSE = 0x7A,
SPELL_FAILED_TOO_MANY_OF_ITEM = 0x7B,
SPELL_FAILED_TOTEM_CATEGORY = 0x7C,
SPELL_FAILED_TOTEMS = 0x7D,
SPELL_FAILED_TRAINING_POINTS = 0x7E,
SPELL_FAILED_TRY_AGAIN = 0x7F,
SPELL_FAILED_UNIT_NOT_BEHIND = 0x80,
SPELL_FAILED_UNIT_NOT_INFRONT = 0x81,
SPELL_FAILED_WRONG_PET_FOOD = 0x82,
SPELL_FAILED_NOT_WHILE_FATIGUED = 0x83,
SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 0x84,
SPELL_FAILED_NOT_WHILE_TRADING = 0x85,
SPELL_FAILED_TARGET_NOT_IN_RAID = 0x86,
SPELL_FAILED_DISENCHANT_WHILE_LOOTING = 0x87,
SPELL_FAILED_PROSPECT_WHILE_LOOTING = 0x88,
SPELL_FAILED_PROSPECT_NEED_MORE = 0x89,
SPELL_FAILED_TARGET_FREEFORALL = 0x8A,
SPELL_FAILED_NO_EDIBLE_CORPSES = 0x8B,
SPELL_FAILED_ONLY_BATTLEGROUNDS = 0x8C,
SPELL_FAILED_TARGET_NOT_GHOST = 0x8D,
SPELL_FAILED_TOO_MANY_SKILLS = 0x8E,
SPELL_FAILED_TRANSFORM_UNUSABLE = 0x8F,
SPELL_FAILED_WRONG_WEATHER = 0x90,
SPELL_FAILED_DAMAGE_IMMUNE = 0x91,
SPELL_FAILED_PREVENTED_BY_MECHANIC = 0x92,
SPELL_FAILED_PLAY_TIME = 0x93,
SPELL_FAILED_REPUTATION = 0x94,
SPELL_FAILED_MIN_SKILL = 0x95,
SPELL_FAILED_NOT_IN_ARENA = 0x96,
SPELL_FAILED_NOT_ON_SHAPESHIFT = 0x97,
SPELL_FAILED_NOT_ON_STEALTHED = 0x98,
SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 0x99,
SPELL_FAILED_NOT_ON_MOUNTED = 0x9A,
SPELL_FAILED_TOO_SHALLOW = 0x9B,
SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 0x9C,
SPELL_FAILED_TARGET_IS_TRIVIAL = 0x9D,
SPELL_FAILED_BM_OR_INVISGOD = 0x9E,
SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 0x9F,
SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 0xA0,
SPELL_FAILED_NOT_IDLE = 0xA1,
SPELL_FAILED_NOT_INACTIVE = 0xA2,
SPELL_FAILED_PARTIAL_PLAYTIME = 0xA3,
SPELL_FAILED_NO_PLAYTIME = 0xA4,
SPELL_FAILED_NOT_IN_BATTLEGROUND = 0xA5,
SPELL_FAILED_ONLY_IN_ARENA = 0xA6,
SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 0xA7,
SPELL_FAILED_UNKNOWN = 0xA8,
};
enum SpellFamilyNames
{
SPELLFAMILY_GENERIC = 0,
SPELLFAMILY_UNK1 = 1, // events, holidays
// 2 - unused
SPELLFAMILY_MAGE = 3,
SPELLFAMILY_WARRIOR = 4,
SPELLFAMILY_WARLOCK = 5,
SPELLFAMILY_PRIEST = 6,
SPELLFAMILY_DRUID = 7,
SPELLFAMILY_ROGUE = 8,
SPELLFAMILY_HUNTER = 9,
SPELLFAMILY_PALADIN = 10,
SPELLFAMILY_SHAMAN = 11,
SPELLFAMILY_UNK2 = 12,
SPELLFAMILY_POTION = 13
};
enum SpellDisableTypes
{
SPELL_DISABLE_PLAYER = 1,
SPELL_DISABLE_CREATURE = 2
};
//Some SpellFamilyFlags
#define SPELLFAMILYFLAG_ROGUE_VANISH 0x000000800LL
#define SPELLFAMILYFLAG_ROGUE_STEALTH 0x000400000LL
#define SPELLFAMILYFLAG_ROGUE_BACKSTAB 0x000800004LL
#define SPELLFAMILYFLAG_ROGUE_SAP 0x000000080LL
#define SPELLFAMILYFLAG_ROGUE_FEINT 0x008000000LL
#define SPELLFAMILYFLAG_ROGUE_KIDNEYSHOT 0x000200000LL
#define SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE 0x9003E0000LL
#define SPELLFAMILYFLAG_WARRIOR_SUNDERARMOR 0x000004000LL
// Spell clasification
enum SpellSpecific
{
SPELL_NORMAL = 0,
SPELL_SEAL = 1,
SPELL_BLESSING = 2,
SPELL_AURA = 3,
SPELL_STING = 4,
SPELL_CURSE = 5,
SPELL_ASPECT = 6,
SPELL_TRACKER = 7,
SPELL_WARLOCK_ARMOR = 8,
SPELL_MAGE_ARMOR = 9,
SPELL_ELEMENTAL_SHIELD = 10,
SPELL_MAGE_POLYMORPH = 11,
SPELL_POSITIVE_SHOUT = 12,
SPELL_JUDGEMENT = 13,
SPELL_BATTLE_ELIXIR = 14,
SPELL_GUARDIAN_ELIXIR = 15,
SPELL_FLASK_ELIXIR = 16,
SPELL_WARLOCK_CORRUPTION= 17,
SPELL_WELL_FED = 18,
};
SpellSpecific GetSpellSpecific(uint32 spellId);
// Different spell properties
inline float GetSpellRadius(SpellRadiusEntry const *radius) { return (radius ? radius->Radius : 0); }
uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell = NULL);
inline float GetSpellMinRange(SpellRangeEntry const *range) { return (range ? range->minRange : 0); }
inline float GetSpellMaxRange(SpellRangeEntry const *range) { return (range ? range->maxRange : 0); }
inline uint32 GetSpellRangeType(SpellRangeEntry const *range) { return (range ? range->type : 0); }
inline uint32 GetSpellRecoveryTime(SpellEntry const *spellInfo) { return spellInfo->RecoveryTime > spellInfo->CategoryRecoveryTime ? spellInfo->RecoveryTime : spellInfo->CategoryRecoveryTime; }
int32 GetSpellDuration(SpellEntry const *spellInfo);
int32 GetSpellMaxDuration(SpellEntry const *spellInfo);
inline bool IsSpellHaveEffect(SpellEntry const *spellInfo, SpellEffects effect)
{
for(int i= 0; i < 3; ++i)
if(spellInfo->Effect[i]==effect)
return true;
return false;
}
//bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2);
inline bool IsSealSpell(SpellEntry const *spellInfo)
{
//Collection of all the seal family flags. No other paladin spell has any of those.
return spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN &&
( spellInfo->SpellFamilyFlags & 0x4000A000200LL );
}
inline bool IsElementalShield(SpellEntry const *spellInfo)
{
// family flags 10 (Lightning), 42 (Earth), 37 (Water), proc shield from T2 8 pieces bonus
return (spellInfo->SpellFamilyFlags & 0x42000000400LL) || spellInfo->Id == 23552;
}
int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2);
bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1, uint32 spellSpec2);
bool IsSingleFromSpellSpecificPerTarget(uint32 spellSpec1, uint32 spellSpec2);
bool IsPassiveSpell(uint32 spellId);
inline bool IsDeathPersistentSpell(SpellEntry const *spellInfo)
{
switch(spellInfo->Id)
{
case 40214: // Dragonmaw Illusion
case 35480: case 35481: case 35482: // Human Illusion
case 35483: case 39824: // Human Illusion
return true;
}
return spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DEATH_PERSISTENT;
}
inline bool IsNonCombatSpell(SpellEntry const *spellInfo)
{
return (spellInfo->Attributes & SPELL_ATTR_CANT_USED_IN_COMBAT) != 0;
}
bool IsPositiveSpell(uint32 spellId);
bool IsPositiveEffect(uint32 spellId, uint32 effIndex);
bool IsPositiveTarget(uint32 targetA, uint32 targetB);
bool IsSingleTargetSpell(SpellEntry const *spellInfo);
bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2);
bool IsAuraAddedBySpell(uint32 auraType, uint32 spellId);
bool IsSpellAllowedInLocation(SpellEntry const *spellInfo,uint32 map_id,uint32 zone_id,uint32 area_id);
inline bool IsAreaEffectTarget( Targets target )
{
switch (target )
{
case TARGET_AREAEFFECT_CUSTOM:
case TARGET_ALL_ENEMY_IN_AREA:
case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
case TARGET_ALL_PARTY_AROUND_CASTER:
case TARGET_ALL_AROUND_CASTER:
case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
case TARGET_ALL_PARTY:
case TARGET_ALL_PARTY_AROUND_CASTER_2:
case TARGET_AREAEFFECT_PARTY:
case TARGET_AREAEFFECT_CUSTOM_2:
case TARGET_AREAEFFECT_PARTY_AND_CLASS:
case TARGET_IN_FRONT_OF_CASTER:
case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
return true;
default:
break;
}
return false;
}
inline bool IsAreaOfEffectSpell(SpellEntry const *spellInfo)
{
if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[0])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[0])))
return true;
if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[1])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[1])))
return true;
if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[2])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[2])))
return true;
return false;
}
inline bool IsAreaAuraEffect(uint32 effect)
{
if( effect == SPELL_EFFECT_APPLY_AREA_AURA_PARTY ||
effect == SPELL_EFFECT_APPLY_AREA_AURA_FRIEND ||
effect == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY ||
effect == SPELL_EFFECT_APPLY_AREA_AURA_PET ||
effect == SPELL_EFFECT_APPLY_AREA_AURA_OWNER)
return true;
return false;
}
inline bool IsDispelSpell(SpellEntry const *spellInfo)
{
if (spellInfo->Effect[0] == SPELL_EFFECT_DISPEL ||
spellInfo->Effect[1] == SPELL_EFFECT_DISPEL ||
spellInfo->Effect[2] == SPELL_EFFECT_DISPEL )
return true;
return false;
}
inline bool isSpellBreakStealth(SpellEntry const* spellInfo)
{
return !(spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH);
}
uint8 GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form);
inline bool IsChanneledSpell(SpellEntry const* spellInfo)
{
return (spellInfo->AttributesEx & (SPELL_ATTR_EX_CHANNELED_1 | SPELL_ATTR_EX_CHANNELED_2));
}
inline bool NeedsComboPoints(SpellEntry const* spellInfo)
{
return (spellInfo->AttributesEx & (SPELL_ATTR_EX_REQ_COMBO_POINTS1 | SPELL_ATTR_EX_REQ_COMBO_POINTS2));
}
inline SpellSchoolMask GetSpellSchoolMask(SpellEntry const* spellInfo)
{
return SpellSchoolMask(spellInfo->SchoolMask);
}
inline uint32 GetSpellMechanicMask(SpellEntry const* spellInfo, int32 effect)
{
uint32 mask = 0;
if (spellInfo->Mechanic)
mask |= 1<<spellInfo->Mechanic;
if (spellInfo->EffectMechanic[effect])
mask |= 1<<spellInfo->EffectMechanic[effect];
return mask;
}
inline Mechanics GetEffectMechanic(SpellEntry const* spellInfo, int32 effect)
{
if (spellInfo->EffectMechanic[effect])
return Mechanics(spellInfo->EffectMechanic[effect]);
if (spellInfo->Mechanic)
return Mechanics(spellInfo->Mechanic);
return MECHANIC_NONE;
}
inline uint32 GetDispellMask(DispelType dispel)
{
// If dispel all
if (dispel == DISPEL_ALL)
return DISPEL_ALL_MASK;
else
return (1 << dispel);
}
// Diminishing Returns interaction with spells
DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered);
bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group);
DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group);
// Spell affects related declarations (accessed using SpellMgr functions)
typedef std::map<uint32, uint64> SpellAffectMap;
// Spell proc event related declarations (accessed using SpellMgr functions)
enum ProcFlags
{
PROC_FLAG_NONE = 0x00000000,
PROC_FLAG_KILLED = 0x00000001, // 00 Killed by agressor
PROC_FLAG_KILL_AND_GET_XP = 0x00000002, // 01 Kill that yields experience or honor
PROC_FLAG_SUCCESSFUL_MILEE_HIT = 0x00000004, // 02 Successful melee attack
PROC_FLAG_TAKEN_MELEE_HIT = 0x00000008, // 03 Taken damage from melee strike hit
PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT = 0x00000010, // 04 Successful attack by Spell that use melee weapon
PROC_FLAG_TAKEN_MELEE_SPELL_HIT = 0x00000020, // 05 Taken damage by Spell that use melee weapon
PROC_FLAG_SUCCESSFUL_RANGED_HIT = 0x00000040, // 06 Successful Ranged attack (all ranged attack deal as spell so newer set :( )
PROC_FLAG_TAKEN_RANGED_HIT = 0x00000080, // 07 Taken damage from ranged attack (all ranged attack deal as spell so newer set :( )
PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT = 0x00000100, // 08 Successful Ranged attack by Spell that use ranged weapon
PROC_FLAG_TAKEN_RANGED_SPELL_HIT = 0x00000200, // 09 Taken damage by Spell that use ranged weapon
PROC_FLAG_SUCCESSFUL_POSITIVE_AOE_HIT = 0x00000400, // 10 Successful AoE (not 100% shure unused)
PROC_FLAG_TAKEN_POSITIVE_AOE = 0x00000800, // 11 Taken AoE (not 100% shure unused)
PROC_FLAG_SUCCESSFUL_AOE_SPELL_HIT = 0x00001000, // 12 Successful AoE damage spell hit (not 100% shure unused)
PROC_FLAG_TAKEN_AOE_SPELL_HIT = 0x00002000, // 13 Taken AoE damage spell hit (not 100% shure unused)
PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL = 0x00004000, // 14 Successful cast positive spell (by default only on healing)
PROC_FLAG_TAKEN_POSITIVE_SPELL = 0x00008000, // 15 Taken positive spell hit (by default only on healing)
PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT = 0x00010000, // 16 Successful negative spell cast (by default only on damage)
PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT = 0x00020000, // 17 Taken negative spell (by default only on damage)
PROC_FLAG_ON_DO_PERIODIC = 0x00040000, // 18 Successful do periodic (damage / healing, determined from 14-17 flags)
PROC_FLAG_ON_TAKE_PERIODIC = 0x00080000, // 19 Taken spell periodic (damage / healing, determined from 14-17 flags)
PROC_FLAG_TAKEN_ANY_DAMAGE = 0x00100000, // 20 Taken any damage
PROC_FLAG_ON_TRAP_ACTIVATION = 0x00200000, // 21 On trap activation
PROC_FLAG_TAKEN_OFFHAND_HIT = 0x00400000, // 22 Taken off-hand melee attacks(not used)
PROC_FLAG_SUCCESSFUL_OFFHAND_HIT = 0x00800000 // 23 Successful off-hand melee attacks
};
#define MELEE_BASED_TRIGGER_MASK (PROC_FLAG_SUCCESSFUL_MILEE_HIT | \
PROC_FLAG_TAKEN_MELEE_HIT | \
PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT | \
PROC_FLAG_TAKEN_MELEE_SPELL_HIT | \
PROC_FLAG_SUCCESSFUL_RANGED_HIT | \
PROC_FLAG_TAKEN_RANGED_HIT | \
PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT | \
PROC_FLAG_TAKEN_RANGED_SPELL_HIT)
enum ProcFlagsEx
{
PROC_EX_NONE = 0x0000000, // If none can tigger on Hit/Crit only (passive spells MUST defined by SpellFamily flag)
PROC_EX_NORMAL_HIT = 0x0000001, // If set only from normal hit (only damage spells)
PROC_EX_CRITICAL_HIT = 0x0000002,
PROC_EX_MISS = 0x0000004,
PROC_EX_RESIST = 0x0000008,
PROC_EX_DODGE = 0x0000010,
PROC_EX_PARRY = 0x0000020,
PROC_EX_BLOCK = 0x0000040,
PROC_EX_EVADE = 0x0000080,
PROC_EX_IMMUNE = 0x0000100,
PROC_EX_DEFLECT = 0x0000200,
PROC_EX_ABSORB = 0x0000400,
PROC_EX_REFLECT = 0x0000800,
PROC_EX_INTERRUPT = 0x0001000, // Melle hit result can be Interrupt (not used)
PROC_EX_RESERVED1 = 0x0002000,
PROC_EX_RESERVED2 = 0x0004000,
PROC_EX_RESERVED3 = 0x0008000,
PROC_EX_EX_TRIGGER_ALWAYS = 0x0010000, // If set trigger always ( no matter another flags) used for drop charges
PROC_EX_EX_ONE_TIME_TRIGGER = 0x0020000 // If set trigger always but only one time
};
struct SpellProcEventEntry
{
uint32 schoolMask; // if nonzero - bit mask for matching proc condition based on spell candidate's school: Fire=2, Mask=1<<(2-1)=2
uint32 spellFamilyName; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyNamer value
uint64 spellFamilyMask; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags (like auras 107 and 108 do)
uint32 procFlags; // bitmask for matching proc event
uint32 procEx; // proc Extend info (see ProcFlagsEx)
float ppmRate; // for melee (ranged?) damage spells - proc rate per minute. if zero, falls back to flat chance from Spell.dbc
float customChance; // Owerride chance (in most cases for debug only)
uint32 cooldown; // hidden cooldown used for some spell proc events, applied to _triggered_spell_
};
typedef UNORDERED_MAP<uint32, SpellProcEventEntry> SpellProcEventMap;
#define ELIXIR_BATTLE_MASK 0x1
#define ELIXIR_GUARDIAN_MASK 0x2
#define ELIXIR_FLASK_MASK (ELIXIR_BATTLE_MASK|ELIXIR_GUARDIAN_MASK)
#define ELIXIR_UNSTABLE_MASK 0x4
#define ELIXIR_SHATTRATH_MASK 0x8
typedef std::map<uint32, uint8> SpellElixirMap;
// Spell script target related declarations (accessed using SpellMgr functions)
enum SpellTargetType
{
SPELL_TARGET_TYPE_GAMEOBJECT = 0,
SPELL_TARGET_TYPE_CREATURE = 1,
SPELL_TARGET_TYPE_DEAD = 2
};
#define MAX_SPELL_TARGET_TYPE 3
struct SpellTargetEntry
{
SpellTargetEntry(SpellTargetType type_,uint32 targetEntry_) : type(type_), targetEntry(targetEntry_) {}
SpellTargetType type;
uint32 targetEntry;
};
typedef std::multimap<uint32,SpellTargetEntry> SpellScriptTarget;
// coordinates for spells (accessed using SpellMgr functions)
struct SpellTargetPosition
{
uint32 target_mapId;
float target_X;
float target_Y;
float target_Z;
float target_Orientation;
};
typedef UNORDERED_MAP<uint32, SpellTargetPosition> SpellTargetPositionMap;
// Spell pet auras
class PetAura
{
public:
PetAura()
{
auras.clear();
}
PetAura(uint16 petEntry, uint16 aura, bool _removeOnChangePet, int _damage) :
removeOnChangePet(_removeOnChangePet), damage(_damage)
{
auras[petEntry] = aura;
}
uint16 GetAura(uint16 petEntry) const
{
std::map<uint16, uint16>::const_iterator itr = auras.find(petEntry);
if(itr != auras.end())
return itr->second;
else
{
std::map<uint16, uint16>::const_iterator itr = auras.find(0);
if(itr != auras.end())
return itr->second;
else
return 0;
}
}
void AddAura(uint16 petEntry, uint16 aura)
{
auras[petEntry] = aura;
}
bool IsRemovedOnChangePet() const
{
return removeOnChangePet;
}
int32 GetDamage() const
{
return damage;
}
private:
std::map<uint16, uint16> auras;
bool removeOnChangePet;
int32 damage;
};
typedef std::map<uint16, PetAura> SpellPetAuraMap;
// Spell rank chain (accessed using SpellMgr functions)
struct SpellChainNode
{
uint32 prev;
uint32 first;
uint32 req;
uint8 rank;
};
typedef UNORDERED_MAP<uint32, SpellChainNode> SpellChainMap;
typedef std::multimap<uint32, uint32> SpellChainMapNext;
// Spell learning properties (accessed using SpellMgr functions)
struct SpellLearnSkillNode
{
uint32 skill;
uint32 value; // 0 - max skill value for player level
uint32 maxvalue; // 0 - max skill value for player level
};
typedef std::map<uint32, SpellLearnSkillNode> SpellLearnSkillMap;
struct SpellLearnSpellNode
{
uint32 spell;
bool autoLearned;
};
typedef std::multimap<uint32, SpellLearnSpellNode> SpellLearnSpellMap;
typedef std::multimap<uint32, SkillLineAbilityEntry const*> SkillLineAbilityMap;
inline bool IsPrimaryProfessionSkill(uint32 skill)
{
SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(skill);
if(!pSkill)
return false;
if(pSkill->categoryId != SKILL_CATEGORY_PROFESSION)
return false;
return true;
}
inline bool IsProfessionSkill(uint32 skill)
{
return IsPrimaryProfessionSkill(skill) || skill == SKILL_FISHING || skill == SKILL_COOKING || skill == SKILL_FIRST_AID;
}
#define SPELL_ATTR_CU_PLAYERS_ONLY 0x00000001
#define SPELL_ATTR_CU_CONE_BACK 0x00000002
#define SPELL_ATTR_CU_CONE_LINE 0x00000004
#define SPELL_ATTR_CU_SHARE_DAMAGE 0x00000008
#define SPELL_ATTR_CU_AURA_HOT 0x00000010
#define SPELL_ATTR_CU_AURA_DOT 0x00000020
#define SPELL_ATTR_CU_AURA_CC 0x00000040
typedef std::vector<uint32> SpellCustomAttribute;
typedef std::map<int32, std::vector<int32> > SpellLinkedMap;
class SpellMgr
{
// Constructors
public:
SpellMgr();
~SpellMgr();
// Accessors (const or static functions)
public:
// Spell affects
uint64 GetSpellAffectMask(uint16 spellId, uint8 effectId) const
{
SpellAffectMap::const_iterator itr = mSpellAffectMap.find((spellId<<8) + effectId);
if( itr != mSpellAffectMap.end( ) )
return itr->second;
return 0;
}
bool IsAffectedBySpell(SpellEntry const *spellInfo, uint32 spellId, uint8 effectId, uint64 familyFlags) const;
SpellElixirMap const& GetSpellElixirMap() const { return mSpellElixirs; }
uint32 GetSpellElixirMask(uint32 spellid) const
{
SpellElixirMap::const_iterator itr = mSpellElixirs.find(spellid);
if(itr==mSpellElixirs.end())
return 0x0;
return itr->second;
}
SpellSpecific GetSpellElixirSpecific(uint32 spellid) const
{
uint32 mask = GetSpellElixirMask(spellid);
if((mask & ELIXIR_FLASK_MASK)==ELIXIR_FLASK_MASK)
return SPELL_FLASK_ELIXIR;
else if(mask & ELIXIR_BATTLE_MASK)
return SPELL_BATTLE_ELIXIR;
else if(mask & ELIXIR_GUARDIAN_MASK)
return SPELL_GUARDIAN_ELIXIR;
else
return SPELL_NORMAL;
}
// Spell proc events
SpellProcEventEntry const* GetSpellProcEvent(uint32 spellId) const
{
SpellProcEventMap::const_iterator itr = mSpellProcEventMap.find(spellId);
if( itr != mSpellProcEventMap.end( ) )
return &itr->second;
return NULL;
}
static bool IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, uint32 EventProcFlag, SpellEntry const * procSpell, uint32 procFlags, uint32 procExtra, bool active);
// Spell target coordinates
SpellTargetPosition const* GetSpellTargetPosition(uint32 spell_id) const
{
SpellTargetPositionMap::const_iterator itr = mSpellTargetPositions.find( spell_id );
if( itr != mSpellTargetPositions.end( ) )
return &itr->second;
return NULL;
}
// Spell ranks chains
SpellChainNode const* GetSpellChainNode(uint32 spell_id) const
{
SpellChainMap::const_iterator itr = mSpellChains.find(spell_id);
if(itr == mSpellChains.end())
return NULL;
return &itr->second;
}
uint32 GetFirstSpellInChain(uint32 spell_id) const
{
if(SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->first;
return spell_id;
}
uint32 GetPrevSpellInChain(uint32 spell_id) const
{
if(SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->prev;
return 0;
}
SpellChainMapNext const& GetSpellChainNext() const { return mSpellChainsNext; }
// Note: not use rank for compare to spell ranks: spell chains isn't linear order
// Use IsHighRankOfSpell instead
uint8 GetSpellRank(uint32 spell_id) const
{
if(SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->rank;
return 0;
}
uint8 IsHighRankOfSpell(uint32 spell1,uint32 spell2) const
{
SpellChainMap::const_iterator itr = mSpellChains.find(spell1);
uint32 rank2 = GetSpellRank(spell2);
// not ordered correctly by rank value
if(itr == mSpellChains.end() || !rank2 || itr->second.rank <= rank2)
return false;
// check present in same rank chain
for(; itr != mSpellChains.end(); itr = mSpellChains.find(itr->second.prev))
if(itr->second.prev==spell2)
return true;
return false;
}
bool IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const;
static bool canStackSpellRanks(SpellEntry const *spellInfo);
bool IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool sameCaster) const;
SpellEntry const* SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const;
// Spell learning
SpellLearnSkillNode const* GetSpellLearnSkill(uint32 spell_id) const
{
SpellLearnSkillMap::const_iterator itr = mSpellLearnSkills.find(spell_id);
if(itr != mSpellLearnSkills.end())
return &itr->second;
else
return NULL;
}
bool IsSpellLearnSpell(uint32 spell_id) const
{
return mSpellLearnSpells.count(spell_id)!=0;
}
SpellLearnSpellMap::const_iterator GetBeginSpellLearnSpell(uint32 spell_id) const
{
return mSpellLearnSpells.lower_bound(spell_id);
}
SpellLearnSpellMap::const_iterator GetEndSpellLearnSpell(uint32 spell_id) const
{
return mSpellLearnSpells.upper_bound(spell_id);
}
bool IsSpellLearnToSpell(uint32 spell_id1,uint32 spell_id2) const
{
SpellLearnSpellMap::const_iterator b = GetBeginSpellLearnSpell(spell_id1);
SpellLearnSpellMap::const_iterator e = GetEndSpellLearnSpell(spell_id1);
for(SpellLearnSpellMap::const_iterator i = b; i != e; ++i)
if(i->second.spell==spell_id2)
return true;
return false;
}
static bool IsProfessionSpell(uint32 spellId);
static bool IsPrimaryProfessionSpell(uint32 spellId);
bool IsPrimaryProfessionFirstRankSpell(uint32 spellId) const;
// Spell script targets
SpellScriptTarget::const_iterator GetBeginSpellScriptTarget(uint32 spell_id) const
{
return mSpellScriptTarget.lower_bound(spell_id);
}
SpellScriptTarget::const_iterator GetEndSpellScriptTarget(uint32 spell_id) const
{
return mSpellScriptTarget.upper_bound(spell_id);
}
// Spell correctess for client using
static bool IsSpellValid(SpellEntry const * spellInfo, Player* pl = NULL, bool msg = true);
SkillLineAbilityMap::const_iterator GetBeginSkillLineAbilityMap(uint32 spell_id) const
{
return mSkillLineAbilityMap.lower_bound(spell_id);
}
SkillLineAbilityMap::const_iterator GetEndSkillLineAbilityMap(uint32 spell_id) const
{
return mSkillLineAbilityMap.upper_bound(spell_id);
}
PetAura const* GetPetAura(uint16 spell_id)
{
SpellPetAuraMap::const_iterator itr = mSpellPetAuraMap.find(spell_id);
if(itr != mSpellPetAuraMap.end())
return &itr->second;
else
return NULL;
}
uint32 GetSpellCustomAttr(uint32 spell_id) const
{
if(spell_id >= mSpellCustomAttr.size())
return 0;
else
return mSpellCustomAttr[spell_id];
/*SpellCustomAttrMap::const_iterator itr = mSpellCustomAttrMap.find(spell_id);
if(itr != mSpellCustomAttrMap.end())
return itr->second;
else
return 0;*/
}
const std::vector<int32> *GetSpellLinked(int32 spell_id) const
{
SpellLinkedMap::const_iterator itr = mSpellLinkedMap.find(spell_id);
return itr != mSpellLinkedMap.end() ? &(itr->second) : NULL;
}
// Modifiers
public:
static SpellMgr& Instance();
// Loading data at server startup
void LoadSpellChains();
void LoadSpellLearnSkills();
void LoadSpellLearnSpells();
void LoadSpellScriptTarget();
void LoadSpellAffects();
void LoadSpellElixirs();
void LoadSpellProcEvents();
void LoadSpellTargetPositions();
void LoadSpellThreats();
void LoadSkillLineAbilityMap();
void LoadSpellPetAuras();
void LoadSpellCustomAttr();
void LoadSpellLinked();
private:
SpellScriptTarget mSpellScriptTarget;
SpellChainMap mSpellChains;
SpellChainMapNext mSpellChainsNext;
SpellLearnSkillMap mSpellLearnSkills;
SpellLearnSpellMap mSpellLearnSpells;
SpellTargetPositionMap mSpellTargetPositions;
SpellAffectMap mSpellAffectMap;
SpellElixirMap mSpellElixirs;
SpellProcEventMap mSpellProcEventMap;
SkillLineAbilityMap mSkillLineAbilityMap;
SpellPetAuraMap mSpellPetAuraMap;
SpellCustomAttribute mSpellCustomAttr;
SpellLinkedMap mSpellLinkedMap;
};
#define spellmgr SpellMgr::Instance()
#endif