Logo
Explore Help
Register Sign In
Mirror/TrinityCore
1
0
Fork 0
You've already forked TrinityCore
mirror of https://github.com/TrinityCore/TrinityCore.git synced 2026-01-18 00:18:43 +01:00
Code Issues Packages Projects Releases Wiki Activity
Files
a2fa0c2ffae36bc60c0fec68a76a9dd800b21781
TrinityCore/sql/updates
History
Ovahlord a2fa0c2ffa Core/Units: treat CREATURE_FLAG_EXTRA_NO_COMBAT as a pseudo passive react state. Units with that flag will no longer enter combat with potential targets unless they are being engaged by their opponent or explicitely commanded to do so
* apply no combat flag on every creature and their difficulty entries that have been flagged in creaturedifficulty.db2
2020-08-09 18:02:41 +02:00
..
auth/4.3.4
DB: f45c211987 followup
2020-07-22 17:04:24 +02:00
characters/4.3.4
Core/Players: Several gold handling improvements (#155)
2020-08-03 17:24:32 +02:00
hotfixes/4.3.4
DB/Hotfixes: Add portugese item_sparse_locale
2020-07-08 02:28:28 +02:00
WIP
Scripts/BWD: initial work on Nefarian's End encounter
2019-09-19 02:06:27 +02:00
world/4.3.4
Core/Units: treat CREATURE_FLAG_EXTRA_NO_COMBAT as a pseudo passive react state. Units with that flag will no longer enter combat with potential targets unless they are being engaged by their opponent or explicitely commanded to do so
2020-08-09 18:02:41 +02:00
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API