mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 15:40:45 +01:00
467 lines
16 KiB
C++
467 lines
16 KiB
C++
/*
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* Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Common.h"
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#include "Language.h"
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#include "DatabaseEnv.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "UpdateMask.h"
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#include "NPCHandler.h"
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#include "Pet.h"
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#include "MapManager.h"
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void WorldSession::SendNameQueryOpcode(uint64 guid)
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{
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Player* player = ObjectAccessor::FindPlayer(guid);
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CharacterNameData const* nameData = sWorld->GetCharacterNameData(GUID_LOPART(guid));
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WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+10));
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data.appendPackGUID(guid);
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if (!nameData)
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{
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data << uint8(1); // name unknown
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SendPacket(&data);
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return;
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}
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data << uint8(0); // name known
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data << nameData->m_name; // played name
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data << uint8(0); // realm name - only set for cross realm interaction (such as Battlegrounds)
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data << uint8(nameData->m_race);
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data << uint8(nameData->m_gender);
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data << uint8(nameData->m_class);
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if (DeclinedName const* names = (player ? player->GetDeclinedNames() : NULL))
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{
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data << uint8(1); // Name is declined
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for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
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data << names->name[i];
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}
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else
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data << uint8(0); // Name is not declined
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SendPacket(&data);
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}
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void WorldSession::HandleNameQueryOpcode(WorldPacket& recvData)
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{
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uint64 guid;
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recvData >> guid;
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// This is disable by default to prevent lots of console spam
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// TC_LOG_INFO(LOG_FILTER_NETWORKIO, "HandleNameQueryOpcode %u", guid);
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SendNameQueryOpcode(guid);
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}
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void WorldSession::HandleQueryTimeOpcode(WorldPacket & /*recvData*/)
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{
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SendQueryTimeResponse();
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}
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void WorldSession::SendQueryTimeResponse()
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{
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WorldPacket data(SMSG_QUERY_TIME_RESPONSE, 4+4);
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data << uint32(time(NULL));
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data << uint32(sWorld->GetNextDailyQuestsResetTime() - time(NULL));
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SendPacket(&data);
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}
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/// Only _static_ data is sent in this packet !!!
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void WorldSession::HandleCreatureQueryOpcode(WorldPacket& recvData)
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{
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uint32 entry;
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recvData >> entry;
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uint64 guid;
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recvData >> guid;
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CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry);
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if (ci)
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{
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std::string Name, SubName;
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Name = ci->Name;
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SubName = ci->SubName;
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int loc_idx = GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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if (CreatureLocale const* cl = sObjectMgr->GetCreatureLocale(entry))
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{
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ObjectMgr::GetLocaleString(cl->Name, loc_idx, Name);
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ObjectMgr::GetLocaleString(cl->SubName, loc_idx, SubName);
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}
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}
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CREATURE_QUERY '%s' - Entry: %u.", ci->Name.c_str(), entry);
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// guess size
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WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 100);
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data << uint32(entry); // creature entry
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data << Name;
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data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4, always empty
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data << SubName;
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data << ci->IconName; // "Directions" for guard, string for Icons 2.3.0
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data << uint32(ci->type_flags); // flags
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data << uint32(ci->type); // CreatureType.dbc
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data << uint32(ci->family); // CreatureFamily.dbc
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data << uint32(ci->rank); // Creature Rank (elite, boss, etc)
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data << uint32(ci->KillCredit[0]); // new in 3.1, kill credit
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data << uint32(ci->KillCredit[1]); // new in 3.1, kill credit
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data << uint32(ci->Modelid1); // Modelid1
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data << uint32(ci->Modelid2); // Modelid2
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data << uint32(ci->Modelid3); // Modelid3
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data << uint32(ci->Modelid4); // Modelid4
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data << float(ci->ModHealth); // dmg/hp modifier
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data << float(ci->ModMana); // dmg/mana modifier
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data << uint8(ci->RacialLeader);
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for (uint32 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
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data << uint32(ci->questItems[i]); // itemId[6], quest drop
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data << uint32(ci->movementId); // CreatureMovementInfo.dbc
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SendPacket(&data);
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE");
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}
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else
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{
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! (GUID: %u, ENTRY: %u)",
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GUID_LOPART(guid), entry);
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WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 4);
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data << uint32(entry | 0x80000000);
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SendPacket(&data);
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE");
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}
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}
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/// Only _static_ data is sent in this packet !!!
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void WorldSession::HandleGameObjectQueryOpcode(WorldPacket& recvData)
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{
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uint32 entry;
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recvData >> entry;
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uint64 guid;
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recvData >> guid;
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const GameObjectTemplate* info = sObjectMgr->GetGameObjectTemplate(entry);
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if (info)
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{
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std::string Name;
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std::string IconName;
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std::string CastBarCaption;
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Name = info->name;
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IconName = info->IconName;
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CastBarCaption = info->castBarCaption;
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int loc_idx = GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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if (GameObjectLocale const* gl = sObjectMgr->GetGameObjectLocale(entry))
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{
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ObjectMgr::GetLocaleString(gl->Name, loc_idx, Name);
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ObjectMgr::GetLocaleString(gl->CastBarCaption, loc_idx, CastBarCaption);
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}
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}
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info->name.c_str(), entry);
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WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 150);
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data << uint32(entry);
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data << uint32(info->type);
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data << uint32(info->displayId);
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data << Name;
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data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4
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data << IconName; // 2.0.3, string. Icon name to use instead of default icon for go's (ex: "Attack" makes sword)
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data << CastBarCaption; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting")
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data << info->unk1; // 2.0.3, string
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data.append(info->raw.data, MAX_GAMEOBJECT_DATA);
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data << float(info->size); // go size
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for (uint32 i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i)
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data << uint32(info->questItems[i]); // itemId[6], quest drop
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SendPacket(&data);
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
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}
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else
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{
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (GUID: %u, ENTRY: %u)",
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GUID_LOPART(guid), entry);
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WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 4);
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data << uint32(entry | 0x80000000);
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SendPacket(&data);
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
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}
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}
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void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recvData*/)
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{
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_CORPSE_QUERY");
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Corpse* corpse = GetPlayer()->GetCorpse();
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if (!corpse)
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{
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WorldPacket data(MSG_CORPSE_QUERY, 1);
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data << uint8(0); // corpse not found
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SendPacket(&data);
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return;
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}
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uint32 mapid = corpse->GetMapId();
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float x = corpse->GetPositionX();
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float y = corpse->GetPositionY();
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float z = corpse->GetPositionZ();
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uint32 corpsemapid = mapid;
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// if corpse at different map
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if (mapid != _player->GetMapId())
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{
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// search entrance map for proper show entrance
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if (MapEntry const* corpseMapEntry = sMapStore.LookupEntry(mapid))
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{
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if (corpseMapEntry->IsDungeon() && corpseMapEntry->entrance_map >= 0)
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{
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// if corpse map have entrance
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if (Map const* entranceMap = sMapMgr->CreateBaseMap(corpseMapEntry->entrance_map))
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{
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mapid = corpseMapEntry->entrance_map;
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x = corpseMapEntry->entrance_x;
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y = corpseMapEntry->entrance_y;
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z = entranceMap->GetHeight(GetPlayer()->GetPhaseMask(), x, y, MAX_HEIGHT);
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}
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}
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}
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}
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WorldPacket data(MSG_CORPSE_QUERY, 1+(6*4));
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data << uint8(1); // corpse found
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data << int32(mapid);
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data << float(x);
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data << float(y);
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data << float(z);
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data << int32(corpsemapid);
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data << uint32(0); // unknown
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SendPacket(&data);
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}
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void WorldSession::HandleNpcTextQueryOpcode(WorldPacket& recvData)
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{
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uint32 textID;
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uint64 guid;
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recvData >> textID;
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_NPC_TEXT_QUERY ID '%u'", textID);
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recvData >> guid;
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GossipText const* pGossip = sObjectMgr->GetGossipText(textID);
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WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100); // guess size
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data << textID;
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if (!pGossip)
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{
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for (uint32 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
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{
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data << float(0);
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data << "Greetings $N";
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data << "Greetings $N";
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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}
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}
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else
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{
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std::string Text_0[MAX_LOCALES], Text_1[MAX_LOCALES];
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for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
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{
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Text_0[i]=pGossip->Options[i].Text_0;
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Text_1[i]=pGossip->Options[i].Text_1;
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}
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int loc_idx = GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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if (NpcTextLocale const* nl = sObjectMgr->GetNpcTextLocale(textID))
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{
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for (int i = 0; i < MAX_LOCALES; ++i)
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{
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ObjectMgr::GetLocaleString(nl->Text_0[i], loc_idx, Text_0[i]);
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ObjectMgr::GetLocaleString(nl->Text_1[i], loc_idx, Text_1[i]);
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}
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}
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}
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for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
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{
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data << pGossip->Options[i].Probability;
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if (Text_0[i].empty())
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data << Text_1[i];
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else
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data << Text_0[i];
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if (Text_1[i].empty())
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data << Text_0[i];
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else
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data << Text_1[i];
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data << pGossip->Options[i].Language;
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for (int j = 0; j < MAX_GOSSIP_TEXT_EMOTES; ++j)
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{
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data << pGossip->Options[i].Emotes[j]._Delay;
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data << pGossip->Options[i].Emotes[j]._Emote;
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}
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}
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}
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SendPacket(&data);
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_NPC_TEXT_UPDATE");
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}
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/// Only _static_ data is sent in this packet !!!
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void WorldSession::HandlePageTextQueryOpcode(WorldPacket& recvData)
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{
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PAGE_TEXT_QUERY");
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uint32 pageID;
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recvData >> pageID;
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recvData.read_skip<uint64>(); // guid
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while (pageID)
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{
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PageText const* pageText = sObjectMgr->GetPageText(pageID);
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// guess size
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WorldPacket data(SMSG_PAGE_TEXT_QUERY_RESPONSE, 50);
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data << pageID;
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if (!pageText)
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{
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data << "Item page missing.";
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data << uint32(0);
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pageID = 0;
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}
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else
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{
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std::string Text = pageText->Text;
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int loc_idx = GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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if (PageTextLocale const* player = sObjectMgr->GetPageTextLocale(pageID))
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ObjectMgr::GetLocaleString(player->Text, loc_idx, Text);
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data << Text;
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data << uint32(pageText->NextPage);
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pageID = pageText->NextPage;
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}
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SendPacket(&data);
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE");
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}
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}
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void WorldSession::HandleCorpseMapPositionQuery(WorldPacket& recvData)
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{
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY");
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uint32 unk;
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recvData >> unk;
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WorldPacket data(SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, 4+4+4+4);
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data << float(0);
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data << float(0);
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data << float(0);
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data << float(0);
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SendPacket(&data);
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}
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void WorldSession::HandleQuestPOIQuery(WorldPacket& recvData)
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{
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uint32 count;
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recvData >> count; // quest count, max=25
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if (count >= MAX_QUEST_LOG_SIZE)
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{
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recvData.rfinish();
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return;
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}
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WorldPacket data(SMSG_QUEST_POI_QUERY_RESPONSE, 4+(4+4)*count);
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data << uint32(count); // count
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for (uint32 i = 0; i < count; ++i)
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{
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uint32 questId;
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recvData >> questId; // quest id
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bool questOk = false;
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uint16 questSlot = _player->FindQuestSlot(questId);
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if (questSlot != MAX_QUEST_LOG_SIZE)
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questOk =_player->GetQuestSlotQuestId(questSlot) == questId;
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if (questOk)
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{
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QuestPOIVector const* POI = sObjectMgr->GetQuestPOIVector(questId);
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if (POI)
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{
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data << uint32(questId); // quest ID
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data << uint32(POI->size()); // POI count
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for (QuestPOIVector::const_iterator itr = POI->begin(); itr != POI->end(); ++itr)
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{
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data << uint32(itr->Id); // POI index
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data << int32(itr->ObjectiveIndex); // objective index
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data << uint32(itr->MapId); // mapid
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data << uint32(itr->AreaId); // areaid
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data << uint32(itr->Unk2); // unknown
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data << uint32(itr->Unk3); // unknown
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data << uint32(itr->Unk4); // unknown
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data << uint32(itr->points.size()); // POI points count
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for (std::vector<QuestPOIPoint>::const_iterator itr2 = itr->points.begin(); itr2 != itr->points.end(); ++itr2)
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{
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data << int32(itr2->x); // POI point x
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data << int32(itr2->y); // POI point y
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}
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}
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}
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else
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{
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data << uint32(questId); // quest ID
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data << uint32(0); // POI count
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}
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}
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else
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{
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data << uint32(questId); // quest ID
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data << uint32(0); // POI count
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}
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}
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SendPacket(&data);
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}
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