mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-26 11:52:32 +01:00
Allows targeting specific spawns without hardcoding guids or find a bunch of different creatures with a single search
Co-authored-by: Shauren <shauren.trinity@gmail.com>
(cherry picked from commit 61c51b76c0)
117 lines
3.9 KiB
C++
117 lines
3.9 KiB
C++
/*
|
|
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef TRINITY_SPAWNDATA_H
|
|
#define TRINITY_SPAWNDATA_H
|
|
|
|
#include "Position.h"
|
|
|
|
class Creature;
|
|
class GameObject;
|
|
class Pool;
|
|
struct PoolTemplate;
|
|
|
|
// EnumUtils: DESCRIBE THIS
|
|
enum SpawnObjectType
|
|
{
|
|
SPAWN_TYPE_CREATURE = 0, // TITLE Creature
|
|
SPAWN_TYPE_GAMEOBJECT = 1, // TITLE Gameobject
|
|
NUM_SPAWN_TYPES_WITH_DATA, // SKIP
|
|
NUM_SPAWN_TYPES = NUM_SPAWN_TYPES_WITH_DATA // SKIP
|
|
};
|
|
|
|
enum SpawnObjectTypeMask
|
|
{
|
|
SPAWN_TYPEMASK_CREATURE = (1 << SPAWN_TYPE_CREATURE),
|
|
SPAWN_TYPEMASK_GAMEOBJECT = (1 << SPAWN_TYPE_GAMEOBJECT),
|
|
|
|
SPAWN_TYPEMASK_WITH_DATA = (1 << NUM_SPAWN_TYPES_WITH_DATA)-1,
|
|
SPAWN_TYPEMASK_ALL = (1 << NUM_SPAWN_TYPES)-1
|
|
};
|
|
|
|
enum SpawnGroupFlags
|
|
{
|
|
SPAWNGROUP_FLAG_NONE = 0x00,
|
|
SPAWNGROUP_FLAG_SYSTEM = 0x01,
|
|
SPAWNGROUP_FLAG_COMPATIBILITY_MODE = 0x02,
|
|
SPAWNGROUP_FLAG_MANUAL_SPAWN = 0x04,
|
|
SPAWNGROUP_FLAG_DYNAMIC_SPAWN_RATE = 0x08,
|
|
SPAWNGROUP_FLAG_ESCORTQUESTNPC = 0x10,
|
|
|
|
SPAWNGROUP_FLAGS_ALL = (SPAWNGROUP_FLAG_SYSTEM | SPAWNGROUP_FLAG_COMPATIBILITY_MODE | SPAWNGROUP_FLAG_MANUAL_SPAWN | SPAWNGROUP_FLAG_DYNAMIC_SPAWN_RATE | SPAWNGROUP_FLAG_ESCORTQUESTNPC)
|
|
};
|
|
|
|
struct SpawnGroupTemplateData
|
|
{
|
|
uint32 groupId;
|
|
std::string name;
|
|
uint32 mapId;
|
|
SpawnGroupFlags flags;
|
|
};
|
|
|
|
namespace Trinity { namespace Impl {
|
|
template <typename T>
|
|
struct SpawnObjectTypeForImpl { static_assert(!std::is_same<T,T>::value, "This type does not have an associated spawn type!"); };
|
|
template <> struct SpawnObjectTypeForImpl<Creature> { static constexpr SpawnObjectType value = SPAWN_TYPE_CREATURE; };
|
|
template <> struct SpawnObjectTypeForImpl<GameObject> { static constexpr SpawnObjectType value = SPAWN_TYPE_GAMEOBJECT; };
|
|
}}
|
|
|
|
struct SpawnData;
|
|
struct SpawnMetadata
|
|
{
|
|
static constexpr bool TypeInMask(SpawnObjectType type, SpawnObjectTypeMask mask) { return ((1 << type) & mask); }
|
|
static constexpr bool TypeHasData(SpawnObjectType type) { return (type < NUM_SPAWN_TYPES_WITH_DATA); }
|
|
static constexpr bool TypeIsValid(SpawnObjectType type) { return (type < NUM_SPAWN_TYPES); }
|
|
template <typename T>
|
|
static constexpr SpawnObjectType TypeFor = Trinity::Impl::SpawnObjectTypeForImpl<T>::value;
|
|
|
|
SpawnData const* ToSpawnData() const { return TypeHasData(type) ? reinterpret_cast<SpawnData const*>(this) : nullptr; }
|
|
|
|
SpawnObjectType const type;
|
|
uint32 spawnId = 0;
|
|
uint32 mapId = MAPID_INVALID;
|
|
bool dbData = true;
|
|
SpawnGroupTemplateData const* spawnGroupData = nullptr;
|
|
|
|
protected:
|
|
SpawnMetadata(SpawnObjectType t) : type(t) {}
|
|
};
|
|
|
|
struct SpawnData : public SpawnMetadata
|
|
{
|
|
uint32 id = 0; // entry in respective _template table
|
|
Position spawnPoint;
|
|
uint32 phaseMask = 0;
|
|
int32 spawntimesecs = 0;
|
|
uint8 spawnMask = 0;
|
|
uint32 scriptId = 0;
|
|
std::string StringId;
|
|
|
|
protected:
|
|
SpawnData(SpawnObjectType t) : SpawnMetadata(t) {}
|
|
};
|
|
|
|
enum LinkedRespawnType
|
|
{
|
|
LINKED_RESPAWN_CREATURE_TO_CREATURE = 0,
|
|
LINKED_RESPAWN_CREATURE_TO_GO = 1, // Creature is dependant on GameObject
|
|
LINKED_RESPAWN_GO_TO_GO = 2,
|
|
LINKED_RESPAWN_GO_TO_CREATURE = 3, // GameObject is dependant on Creature
|
|
};
|
|
|
|
#endif
|