Files
TrinityCore/src/game/SpellMgr.h
2010-02-03 02:41:10 +01:00

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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _SPELLMGR_H
#define _SPELLMGR_H
// For static or at-server-startup loaded spell data
// For more high level function for sSpellStore data
#include "SharedDefines.h"
#include "SpellAuraDefines.h"
#include "DBCStructure.h"
#include "DBCStores.h"
#include "Database/SQLStorage.h"
#include "Utilities/UnorderedMap.h"
#include "Player.h"
#include <map>
class Player;
class Spell;
struct SpellModifier;
// only used in code
enum SpellCategories
{
SPELLCATEGORY_HEALTH_MANA_POTIONS = 4,
SPELLCATEGORY_DEVOUR_MAGIC = 12,
SPELLCATEGORY_JUDGEMENT = 1210, // Judgement (seal trigger)
SPELLCATEGORY_FOOD = 11,
SPELLCATEGORY_DRINK = 59,
};
enum SpellDisableTypes
{
SPELL_DISABLE_PLAYER = 1,
SPELL_DISABLE_CREATURE = 2,
SPELL_DISABLE_PET = 4
};
enum SpellEffectTargetTypes
{
SPELL_REQUIRE_NONE,
SPELL_REQUIRE_UNIT,
SPELL_REQUIRE_DEST,
SPELL_REQUIRE_ITEM,
SPELL_REQUIRE_CASTER,
SPELL_REQUIRE_GOBJECT,
};
enum SpellSelectTargetTypes
{
TARGET_TYPE_DEFAULT,
TARGET_TYPE_UNIT_CASTER,
TARGET_TYPE_UNIT_TARGET,
TARGET_TYPE_UNIT_NEARBY,
TARGET_TYPE_AREA_SRC,
TARGET_TYPE_AREA_DST,
TARGET_TYPE_AREA_CONE,
TARGET_TYPE_DEST_CASTER,
TARGET_TYPE_DEST_TARGET,
TARGET_TYPE_DEST_DEST,
TARGET_TYPE_DEST_SPECIAL,
TARGET_TYPE_CHANNEL,
};
//SpellFamilyFlags
enum SpellFamilyFlag
{
// SPELLFAMILYFLAG = SpellFamilyFlags[0]
// SPELLFAMILYFLAG1 = SpellFamilyFlags[1]
// SPELLFAMILYFLAG2 = SpellFamilyFlags[2]
// Rogue
SPELLFAMILYFLAG_ROGUE_VANISH = 0x00000800,
SPELLFAMILYFLAG_ROGUE_STEALTH = 0x00400000,
SPELLFAMILYFLAG_ROGUE_BACKSTAB = 0x00800004,
SPELLFAMILYFLAG_ROGUE_SAP = 0x00000080,
SPELLFAMILYFLAG_ROGUE_FEINT = 0x08000000,
SPELLFAMILYFLAG_ROGUE_KIDNEYSHOT = 0x00200000,
SPELLFAMILYFLAG1_ROGUE_HUNGERFORBLOOD = 0x01000000,
SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT = 0x00000860, // Vanish, Evasion, Sprint
SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP = 0x00000240, // Cold Blood, Shadowstep
//SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE = 0x9003E0000LL,
// Warrior
SPELLFAMILYFLAG_WARRIOR_SUNDERARMOR = 0x00004000,
SPELLFAMILYFLAG_WARRIOR_CHARGE = 0x00000001,
SPELLFAMILYFLAG_WARRIOR_SLAM = 0x00200000,
SPELLFAMILYFLAG_WARRIOR_EXECUTE = 0x20000000,
SPELLFAMILYFLAG_WARRIOR_CONCUSSION_BLOW = 0x04000000,
// Warlock
SPELLFAMILYFLAG_WARLOCK_LIFETAP = 0x00040000,
// Priest
SPELLFAMILYFLAG1_PRIEST_PENANCE = 0x00800000,
// Druid
SPELLFAMILYFLAG2_DRUID_STARFALL = 0x00000100,
// Paladin
SPELLFAMILYFLAG1_PALADIN_DIVINESTORM = 0x00020000,
// Shaman
SPELLFAMILYFLAG_SHAMAN_FROST_SHOCK = 0x80000000,
SPELLFAMILYFLAG_SHAMAN_HEALING_STREAM = 0x00002000,
SPELLFAMILYFLAG_SHAMAN_MANA_SPRING = 0x00004000,
SPELLFAMILYFLAG2_SHAMAN_LAVA_LASH = 0x00000004,
SPELLFAMILYFLAG_SHAMAN_FLAMETONGUE = 0x00200000,
// Deathknight
SPELLFAMILYFLAG_DK_DEATH_STRIKE = 0x00000010,
SPELLFAMILYFLAG1_DK_SCOURGE_STRIKE = 0x08000000,
SPELLFAMILYFLAG_DK_DEATH_COIL = 0x00002000,
SPELLFAMILYFLAG1_DK_HUNGERING_COLD = 0x00001000,
// TODO: Figure out a more accurate name for the following familyflag(s)
SPELLFAMILYFLAG_SHAMAN_TOTEM_EFFECTS = 0x04000000, // Seems to be linked to most totems and some totem effects
};
// Spell clasification
enum SpellSpecific
{
SPELL_SPECIFIC_NORMAL = 0,
SPELL_SPECIFIC_SEAL = 1,
SPELL_SPECIFIC_AURA = 3,
SPELL_SPECIFIC_STING = 4,
SPELL_SPECIFIC_CURSE = 5,
SPELL_SPECIFIC_ASPECT = 6,
SPELL_SPECIFIC_TRACKER = 7,
SPELL_SPECIFIC_WARLOCK_ARMOR = 8,
SPELL_SPECIFIC_MAGE_ARMOR = 9,
SPELL_SPECIFIC_ELEMENTAL_SHIELD = 10,
SPELL_SPECIFIC_MAGE_POLYMORPH = 11,
SPELL_SPECIFIC_JUDGEMENT = 13,
SPELL_SPECIFIC_WARLOCK_CORRUPTION= 17,
SPELL_SPECIFIC_FOOD = 19,
SPELL_SPECIFIC_DRINK = 20,
SPELL_SPECIFIC_FOOD_AND_DRINK = 21,
SPELL_SPECIFIC_PRESENCE = 22,
SPELL_SPECIFIC_CHARM = 23,
SPELL_SPECIFIC_SCROLL = 24,
SPELL_SPECIFIC_MAGE_ARCANE_BRILLANCE = 25,
SPELL_SPECIFIC_WARRIOR_ENRAGE = 26,
SPELL_SPECIFIC_PRIEST_DIVINE_SPIRIT = 27,
SPELL_SPECIFIC_HAND = 28,
SPELL_SPECIFIC_PHASE = 29,
};
#define SPELL_LINKED_MAX_SPELLS 200000
enum SpellLinkedType
{
SPELL_LINK_CAST = 0, // +: cast; -: remove
SPELL_LINK_HIT = 1 * 200000,
SPELL_LINK_AURA = 2 * 200000, // +: aura; -: immune
SPELL_LINK_REMOVE = 0,
};
SpellSpecific GetSpellSpecific(SpellEntry const * spellInfo);
AuraState GetSpellAuraState(SpellEntry const * spellInfo);
// Different spell properties
inline float GetSpellRadiusForHostile(SpellRadiusEntry const *radius) { return (radius ? radius->radiusHostile : 0); }
inline float GetSpellRadiusForFriend(SpellRadiusEntry const *radius) { return (radius ? radius->radiusFriend : 0); }
uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell * spell = NULL);
bool GetDispelChance(Unit* caster, uint32 spellId);
inline float GetSpellMinRangeForHostile(SpellRangeEntry const *range) { return (range ? range->minRangeHostile : 0); }
inline float GetSpellMaxRangeForHostile(SpellRangeEntry const *range) { return (range ? range->maxRangeHostile : 0); }
inline float GetSpellMinRangeForFriend(SpellRangeEntry const *range) { return (range ? range->minRangeFriend : 0); }
inline float GetSpellMaxRangeForFriend(SpellRangeEntry const *range) { return (range ? range->maxRangeFriend : 0); }
inline uint32 GetSpellRangeType(SpellRangeEntry const *range) { return (range ? range->type : 0); }
inline uint32 GetSpellRecoveryTime(SpellEntry const *spellInfo) { return spellInfo->RecoveryTime > spellInfo->CategoryRecoveryTime ? spellInfo->RecoveryTime : spellInfo->CategoryRecoveryTime; }
int32 GetSpellDuration(SpellEntry const *spellInfo);
int32 GetSpellMaxDuration(SpellEntry const *spellInfo);
inline float GetSpellRadius(SpellEntry const *spellInfo, uint32 effectIdx, bool positive)
{
return positive
? GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(spellInfo->EffectRadiusIndex[effectIdx]))
: GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(spellInfo->EffectRadiusIndex[effectIdx]));
}
inline float GetSpellMaxRange(SpellEntry const *spellInfo, bool positive)
{
return positive
? GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(spellInfo->rangeIndex))
: GetSpellMaxRangeForHostile(sSpellRangeStore.LookupEntry(spellInfo->rangeIndex));
}
inline float GetSpellMinRange(SpellEntry const *spellInfo, bool positive)
{
return positive
? GetSpellMinRangeForFriend(sSpellRangeStore.LookupEntry(spellInfo->rangeIndex))
: GetSpellMinRangeForHostile(sSpellRangeStore.LookupEntry(spellInfo->rangeIndex));
}
inline float GetSpellMinRange(uint32 id, bool positive)
{
SpellEntry const *spellInfo = GetSpellStore()->LookupEntry(id);
if(!spellInfo) return 0;
return GetSpellMinRange(spellInfo, positive);
}
inline float GetSpellMaxRange(uint32 id, bool positive)
{
SpellEntry const *spellInfo = GetSpellStore()->LookupEntry(id);
if(!spellInfo) return 0;
return GetSpellMaxRange(spellInfo, positive);
}
/*struct DispelEntry
{
uint64 casterGuid;
uint32 spellId;
Unit * caster;
uint8 stackAmount;
bool operator < (const DispelEntry & _Right) const
{
return (spellId != _Right.spellId ? spellId < _Right.spellId : casterGuid < _Right.casterGuid);
}
};*/
inline bool IsSpellHaveEffect(SpellEntry const *spellInfo, SpellEffects effect)
{
for (int i= 0; i < 3; ++i)
if(SpellEffects(spellInfo->Effect[i])==effect)
return true;
return false;
}
inline bool IsSpellHaveAura(SpellEntry const *spellInfo, AuraType aura)
{
for (int i= 0; i < 3; ++i)
if(AuraType(spellInfo->EffectApplyAuraName[i])==aura)
return true;
return false;
}
//bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2);
inline bool IsSealSpell(SpellEntry const *spellInfo)
{
//Collection of all the seal family flags. No other paladin spell has any of those.
return spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN &&
( spellInfo->SpellFamilyFlags[1] & 0x26000C00
|| spellInfo->SpellFamilyFlags[0] & 0x0A000000 );
}
inline bool IsElementalShield(SpellEntry const *spellInfo)
{
// family flags 10 (Lightning), 42 (Earth), 37 (Water), proc shield from T2 8 pieces bonus
return (spellInfo->SpellFamilyFlags[1] & 0x420
|| spellInfo->SpellFamilyFlags[0] & 0x00000400)
|| spellInfo->Id == 23552;
}
inline bool IsExplicitDiscoverySpell(SpellEntry const *spellInfo)
{
return ((spellInfo->Effect[0] == SPELL_EFFECT_CREATE_RANDOM_ITEM
&& spellInfo->Effect[1] == SPELL_EFFECT_SCRIPT_EFFECT)
|| spellInfo->Id == 64323); // Book of Glyph Mastery (Effect0==SPELL_EFFECT_SCRIPT_EFFECT without any other data)
}
inline bool IsLootCraftingSpell(SpellEntry const *spellInfo)
{
return (spellInfo->Effect[0]==SPELL_EFFECT_CREATE_RANDOM_ITEM ||
// different random cards from Inscription (121==Virtuoso Inking Set category)
(spellInfo->Effect[0]==SPELL_EFFECT_CREATE_ITEM_2 && spellInfo->TotemCategory[0] == 121));
}
bool IsHigherHankOfSpell(uint32 spellId_1,uint32 spellId_2);
bool IsSingleFromSpellSpecificPerCaster(SpellSpecific spellSpec1, SpellSpecific spellSpec2);
bool IsSingleFromSpellSpecificPerTarget(SpellSpecific spellSpec1, SpellSpecific spellSpec2);
bool IsPassiveSpell(uint32 spellId);
bool IsPassiveSpell(SpellEntry const * spellInfo);
bool IsAutocastableSpell(uint32 spellId);
uint32 CalculatePowerCost(SpellEntry const * spellInfo, Unit const * caster, SpellSchoolMask schoolMask);
inline bool IsPassiveSpellStackableWithRanks(SpellEntry const* spellProto)
{
if(!IsPassiveSpell(spellProto->Id))
return false;
return !IsSpellHaveEffect(spellProto,SPELL_EFFECT_APPLY_AURA);
}
inline bool IsDeathPersistentSpell(SpellEntry const *spellInfo)
{
return spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DEATH_PERSISTENT;
}
inline bool IsNonCombatSpell(SpellEntry const *spellInfo)
{
return (spellInfo->Attributes & SPELL_ATTR_CANT_USED_IN_COMBAT) != 0;
}
bool IsPositiveSpell(uint32 spellId);
bool IsPositiveEffect(uint32 spellId, uint32 effIndex);
bool IsPositiveTarget(uint32 targetA, uint32 targetB);
bool IsDispelableBySpell(SpellEntry const * dispelSpell, uint32 spellId, bool def = false);
bool IsSingleTargetSpell(SpellEntry const *spellInfo);
bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2);
extern bool IsAreaEffectTarget[TOTAL_SPELL_TARGETS];
extern SpellEffectTargetTypes EffectTargetType[TOTAL_SPELL_EFFECTS];
extern SpellSelectTargetTypes SpellTargetType[TOTAL_SPELL_TARGETS];
inline bool IsCasterSourceTarget(uint32 target)
{
switch (SpellTargetType[target])
{
case TARGET_TYPE_UNIT_CASTER:
case TARGET_TYPE_AREA_SRC:
case TARGET_TYPE_AREA_CONE:
case TARGET_TYPE_DEST_CASTER:
return true;
default:
break;
}
return false;
}
inline bool IsPositionTarget(uint32 target)
{
switch (SpellTargetType[target])
{
case TARGET_TYPE_DEST_CASTER:
case TARGET_TYPE_DEST_TARGET:
case TARGET_TYPE_DEST_DEST:
return true;
default:
break;
}
return false;
}
inline bool IsSpellWithCasterSourceTargetsOnly(SpellEntry const* spellInfo)
{
for (int i = 0; i < 3; ++i)
{
uint32 targetA = spellInfo->EffectImplicitTargetA[i];
if(targetA && !IsCasterSourceTarget(targetA))
return false;
uint32 targetB = spellInfo->EffectImplicitTargetB[i];
if(targetB && !IsCasterSourceTarget(targetB))
return false;
if(!targetA && !targetB)
return false;
}
return true;
}
inline bool IsAreaOfEffectSpell(SpellEntry const *spellInfo)
{
if(IsAreaEffectTarget[spellInfo->EffectImplicitTargetA[0]] || IsAreaEffectTarget[spellInfo->EffectImplicitTargetB[0]])
return true;
if(IsAreaEffectTarget[spellInfo->EffectImplicitTargetA[1]] || IsAreaEffectTarget[spellInfo->EffectImplicitTargetB[1]])
return true;
if(IsAreaEffectTarget[spellInfo->EffectImplicitTargetA[2]] || IsAreaEffectTarget[spellInfo->EffectImplicitTargetB[2]])
return true;
return false;
}
inline bool IsAreaAuraEffect(uint32 effect)
{
if( effect == SPELL_EFFECT_APPLY_AREA_AURA_PARTY ||
effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID ||
effect == SPELL_EFFECT_APPLY_AREA_AURA_FRIEND ||
effect == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY ||
effect == SPELL_EFFECT_APPLY_AREA_AURA_PET ||
effect == SPELL_EFFECT_APPLY_AREA_AURA_OWNER)
return true;
return false;
}
inline bool IsUnitOwnedAuraEffect(uint32 effect)
{
return (IsAreaAuraEffect(effect) || effect == SPELL_EFFECT_APPLY_AURA);
}
inline bool IsDispel(SpellEntry const *spellInfo)
{
//spellsteal is also dispel
if (spellInfo->Effect[0] == SPELL_EFFECT_DISPEL ||
spellInfo->Effect[1] == SPELL_EFFECT_DISPEL ||
spellInfo->Effect[2] == SPELL_EFFECT_DISPEL)
return true;
return false;
}
inline bool IsDispelSpell(SpellEntry const *spellInfo)
{
//spellsteal is also dispel
if (spellInfo->Effect[0] == SPELL_EFFECT_STEAL_BENEFICIAL_BUFF ||
spellInfo->Effect[1] == SPELL_EFFECT_STEAL_BENEFICIAL_BUFF ||
spellInfo->Effect[2] == SPELL_EFFECT_STEAL_BENEFICIAL_BUFF
||IsDispel(spellInfo))
return true;
return false;
}
inline bool isSpellBreakStealth(SpellEntry const* spellInfo)
{
return !(spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH);
}
inline bool IsAutoRepeatRangedSpell(SpellEntry const* spellInfo)
{
return spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG;
}
inline bool IsRangedWeaponSpell(SpellEntry const* spellInfo)
{
//spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED should be checked outside
return (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && !(spellInfo->SpellFamilyFlags[1] & 0x10000000)) // for 53352, cannot find better way
|| (spellInfo->EquippedItemSubClassMask & ITEM_SUBCLASS_MASK_WEAPON_RANGED);
}
SpellCastResult GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form);
inline bool IsChanneledSpell(SpellEntry const* spellInfo)
{
return (spellInfo->AttributesEx & (SPELL_ATTR_EX_CHANNELED_1 | SPELL_ATTR_EX_CHANNELED_2));
}
inline bool NeedsComboPoints(SpellEntry const* spellInfo)
{
return (spellInfo->AttributesEx & (SPELL_ATTR_EX_REQ_COMBO_POINTS1 | SPELL_ATTR_EX_REQ_COMBO_POINTS2));
}
inline SpellSchoolMask GetSpellSchoolMask(SpellEntry const* spellInfo)
{
return SpellSchoolMask(spellInfo->SchoolMask);
}
inline uint32 GetSpellMechanicMask(SpellEntry const* spellInfo, int32 effect)
{
uint32 mask = 0;
if (spellInfo->Mechanic)
mask |= 1<<spellInfo->Mechanic;
if (spellInfo->EffectMechanic[effect])
mask |= 1<<spellInfo->EffectMechanic[effect];
return mask;
}
inline uint32 GetAllSpellMechanicMask(SpellEntry const* spellInfo)
{
uint32 mask = 0;
if (spellInfo->Mechanic)
mask |= 1<<spellInfo->Mechanic;
for (int i=0; i< 3; ++i)
if (spellInfo->EffectMechanic[i])
mask |= 1<<spellInfo->EffectMechanic[i];
return mask;
}
inline Mechanics GetEffectMechanic(SpellEntry const* spellInfo, int32 effect)
{
if (spellInfo->EffectMechanic[effect])
return Mechanics(spellInfo->EffectMechanic[effect]);
if (spellInfo->Mechanic)
return Mechanics(spellInfo->Mechanic);
return MECHANIC_NONE;
}
inline uint32 GetDispellMask(DispelType dispel)
{
// If dispel all
if (dispel == DISPEL_ALL)
return DISPEL_ALL_MASK;
else
return (1 << dispel);
}
// Diminishing Returns interaction with spells
DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered);
bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group);
DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group);
int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellEntry const* spellproto);
// Spell proc event related declarations (accessed using SpellMgr functions)
enum ProcFlags
{
PROC_FLAG_NONE = 0x00000000,
PROC_FLAG_KILLED = 0x00000001, // 00 Killed by agressor
PROC_FLAG_KILL = 0x00000002, // 01 Kill target (in most cases need XP/Honor reward)
PROC_FLAG_SUCCESSFUL_MELEE_HIT = 0x00000004, // 02 Successful melee auto attack
PROC_FLAG_TAKEN_MELEE_HIT = 0x00000008, // 03 Taken damage from melee auto attack hit
PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT = 0x00000010, // 04 Successful attack by Spell that use melee weapon
PROC_FLAG_TAKEN_MELEE_SPELL_HIT = 0x00000020, // 05 Taken damage by Spell that use melee weapon
PROC_FLAG_SUCCESSFUL_RANGED_HIT = 0x00000040, // 06 Successful Ranged auto attack
PROC_FLAG_TAKEN_RANGED_HIT = 0x00000080, // 07 Taken damage from ranged auto attack
PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT = 0x00000100, // 08 Successful Ranged attack by Spell that use ranged weapon
PROC_FLAG_TAKEN_RANGED_SPELL_HIT = 0x00000200, // 09 Taken damage by Spell that use ranged weapon
PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT = 0x00000400, // 10 Successful Positive spell hit
PROC_FLAG_TAKEN_POSITIVE_SPELL = 0x00000800, // 11 Taken Positive spell hit
PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT = 0x00001000, // 12 Successful Negative spell hit
PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT = 0x00002000, // 13 Taken Negative spell hit
PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL = 0x00004000, // 14 Successful Positive Magic spell hit
PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL = 0x00008000, // 15 Taken Positive Magic spell hit
PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL = 0x00010000, // 16 Successful Negative Magic spell hit
PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL = 0x00020000, // 17 Taken Negative Magic spell hit
PROC_FLAG_ON_DO_PERIODIC = 0x00040000, // 18 Successful do periodic (damage / healing, determined from 14,16 flags)
PROC_FLAG_ON_TAKE_PERIODIC = 0x00080000, // 19 Taken spell periodic (damage / healing, determined from 15,17 flags)
PROC_FLAG_TAKEN_ANY_DAMAGE = 0x00100000, // 20 Taken any damage
PROC_FLAG_ON_TRAP_ACTIVATION = 0x00200000, // 21 On trap activation (possibly needs name change to ON_GAMEOBJECT_CAST or USE)
PROC_FLAG_TAKEN_OFFHAND_HIT = 0x00400000, // 22 Taken off-hand melee attacks ( this is probably wrong )
PROC_FLAG_SUCCESSFUL_OFFHAND_HIT = 0x00800000, // 23 Successful off-hand melee attacks ( this is probably wrong )
PROC_FLAG_DEATH = 0x01000000 // 24 Died in any way
};
#define MELEE_BASED_TRIGGER_MASK (PROC_FLAG_SUCCESSFUL_MELEE_HIT | \
PROC_FLAG_TAKEN_MELEE_HIT | \
PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT | \
PROC_FLAG_TAKEN_MELEE_SPELL_HIT | \
PROC_FLAG_SUCCESSFUL_RANGED_HIT | \
PROC_FLAG_TAKEN_RANGED_HIT | \
PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT | \
PROC_FLAG_TAKEN_RANGED_SPELL_HIT)
enum ProcFlagsEx
{
PROC_EX_NONE = 0x0000000, // If none can tigger on Hit/Crit only (passive spells MUST defined by SpellFamily flag)
PROC_EX_NORMAL_HIT = 0x0000001, // If set only from normal hit (only damage spells)
PROC_EX_CRITICAL_HIT = 0x0000002,
PROC_EX_MISS = 0x0000004,
PROC_EX_RESIST = 0x0000008,
PROC_EX_DODGE = 0x0000010,
PROC_EX_PARRY = 0x0000020,
PROC_EX_BLOCK = 0x0000040,
PROC_EX_EVADE = 0x0000080,
PROC_EX_IMMUNE = 0x0000100,
PROC_EX_DEFLECT = 0x0000200,
PROC_EX_ABSORB = 0x0000400,
PROC_EX_REFLECT = 0x0000800,
PROC_EX_INTERRUPT = 0x0001000, // Melee hit result can be Interrupt (not used)
PROC_EX_NOT_ACTIVE_SPELL = 0x0008000, // Spell mustn't do damage/heal to proc
PROC_EX_EX_TRIGGER_ALWAYS = 0x0010000, // If set trigger always no matter of hit result
PROC_EX_EX_ONE_TIME_TRIGGER = 0x0020000, // If set trigger always but only one time (not implemented yet)
PROC_EX_ONLY_ACTIVE_SPELL = 0x0040000, // Spell has to do damage/heal to proc
// Flags for internal use - do not use these in db!
PROC_EX_INTERNAL_CANT_PROC = 0x0800000,
PROC_EX_INTERNAL_DOT = 0x1000000,
PROC_EX_INTERNAL_HOT = 0x2000000,
PROC_EX_INTERNAL_TRIGGERED = 0x4000000,
PROC_EX_INTERNAL_REQ_FAMILY = 0x8000000
};
#define AURA_SPELL_PROC_EX_MASK \
(PROC_EX_NORMAL_HIT | PROC_EX_CRITICAL_HIT | PROC_EX_MISS | \
PROC_EX_RESIST | PROC_EX_DODGE | PROC_EX_PARRY | PROC_EX_BLOCK | \
PROC_EX_EVADE | PROC_EX_IMMUNE | PROC_EX_DEFLECT | \
PROC_EX_ABSORB | PROC_EX_REFLECT | PROC_EX_INTERRUPT)
struct SpellProcEventEntry
{
uint32 schoolMask; // if nonzero - bit mask for matching proc condition based on spell candidate's school: Fire=2, Mask=1<<(2-1)=2
uint32 spellFamilyName; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyNamer value
flag96 spellFamilyMask; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags (like auras 107 and 108 do)
uint32 procFlags; // bitmask for matching proc event
uint32 procEx; // proc Extend info (see ProcFlagsEx)
float ppmRate; // for melee (ranged?) damage spells - proc rate per minute. if zero, falls back to flat chance from Spell.dbc
float customChance; // Owerride chance (in most cases for debug only)
uint32 cooldown; // hidden cooldown used for some spell proc events, applied to _triggered_spell_
};
struct SpellBonusEntry
{
float direct_damage;
float dot_damage;
float ap_bonus;
float ap_dot_bonus;
};
typedef UNORDERED_MAP<uint32, SpellProcEventEntry> SpellProcEventMap;
struct SpellEnchantProcEntry
{
uint32 customChance;
float PPMChance;
uint32 procEx;
};
typedef UNORDERED_MAP<uint32, SpellEnchantProcEntry> SpellEnchantProcEventMap;
typedef UNORDERED_MAP<uint32, SpellBonusEntry> SpellBonusMap;
enum SpellGroup
{
SPELL_GROUP_ELIXIR_BATTLE = 1,
SPELL_GROUP_ELIXIR_GUARDIAN = 2,
SPELL_GROUP_ELIXIR_UNSTABLE = 3,
SPELL_GROUP_ELIXIR_SHATTRATH = 4,
SPELL_GROUP_CORE_RANGE_MAX = 5,
};
#define SPELL_GROUP_DB_RANGE_MIN 1000
// spell_id, group_id
typedef std::multimap<uint32, SpellGroup > SpellSpellGroupMap;
typedef std::pair<SpellSpellGroupMap::const_iterator,SpellSpellGroupMap::const_iterator> SpellSpellGroupMapBounds;
// group_id, spell_id
typedef std::multimap<SpellGroup, int32> SpellGroupSpellMap;
typedef std::pair<SpellGroupSpellMap::const_iterator,SpellGroupSpellMap::const_iterator> SpellGroupSpellMapBounds;
enum SpellGroupStackRule
{
SPELL_GROUP_STACK_RULE_DEFAULT = 0,
SPELL_GROUP_STACK_RULE_EXCLUSIVE = 1,
SPELL_GROUP_STACK_RULE_EXCLUSIVE_FROM_SAME_CASTER = 2,
};
#define SPELL_GROUP_STACK_RULE_MAX 3
typedef std::map<SpellGroup, SpellGroupStackRule> SpellGroupStackMap;
typedef std::map<uint32, uint16> SpellThreatMap;
// Spell script target related declarations (accessed using SpellMgr functions)
enum SpellScriptTargetType
{
SPELL_TARGET_TYPE_GAMEOBJECT = 0,
SPELL_TARGET_TYPE_CREATURE = 1,
SPELL_TARGET_TYPE_DEAD = 2,
SPELL_TARGET_TYPE_CONTROLLED = 3,
};
#define MAX_SPELL_TARGET_TYPE 4
struct SpellTargetEntry
{
SpellTargetEntry(SpellScriptTargetType type_,uint32 targetEntry_) : type(type_), targetEntry(targetEntry_) {}
SpellScriptTargetType type;
uint32 targetEntry;
};
typedef std::multimap<uint32,SpellTargetEntry> SpellScriptTarget;
typedef std::pair<SpellScriptTarget::const_iterator,SpellScriptTarget::const_iterator> SpellScriptTargetBounds;
// coordinates for spells (accessed using SpellMgr functions)
struct SpellTargetPosition
{
uint32 target_mapId;
float target_X;
float target_Y;
float target_Z;
float target_Orientation;
};
typedef UNORDERED_MAP<uint32, SpellTargetPosition> SpellTargetPositionMap;
// Spell pet auras
class PetAura
{
public:
PetAura()
{
auras.clear();
}
PetAura(uint32 petEntry, uint32 aura, bool _removeOnChangePet, int _damage) :
removeOnChangePet(_removeOnChangePet), damage(_damage)
{
auras[petEntry] = aura;
}
uint32 GetAura(uint32 petEntry) const
{
std::map<uint32, uint32>::const_iterator itr = auras.find(petEntry);
if(itr != auras.end())
return itr->second;
std::map<uint32, uint32>::const_iterator itr2 = auras.find(0);
if(itr2 != auras.end())
return itr2->second;
return 0;
}
void AddAura(uint32 petEntry, uint32 aura)
{
auras[petEntry] = aura;
}
bool IsRemovedOnChangePet() const
{
return removeOnChangePet;
}
int32 GetDamage() const
{
return damage;
}
private:
std::map<uint32, uint32> auras;
bool removeOnChangePet;
int32 damage;
};
typedef std::map<uint32, PetAura> SpellPetAuraMap;
struct SpellArea
{
uint32 spellId;
uint32 areaId; // zone/subzone/or 0 is not limited to zone
uint32 questStart; // quest start (quest must be active or rewarded for spell apply)
uint32 questEnd; // quest end (quest don't must be rewarded for spell apply)
int32 auraSpell; // spell aura must be applied for spell apply )if possitive) and it don't must be applied in other case
uint32 raceMask; // can be applied only to races
Gender gender; // can be applied only to gender
bool questStartCanActive; // if true then quest start can be active (not only rewarded)
bool autocast; // if true then auto applied at area enter, in other case just allowed to cast
// helpers
bool IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const;
};
typedef std::multimap<uint32,SpellArea> SpellAreaMap;
typedef std::multimap<uint32,SpellArea const*> SpellAreaForQuestMap;
typedef std::multimap<uint32,SpellArea const*> SpellAreaForAuraMap;
typedef std::multimap<uint32,SpellArea const*> SpellAreaForAreaMap;
typedef std::pair<SpellAreaMap::const_iterator,SpellAreaMap::const_iterator> SpellAreaMapBounds;
typedef std::pair<SpellAreaForQuestMap::const_iterator,SpellAreaForQuestMap::const_iterator> SpellAreaForQuestMapBounds;
typedef std::pair<SpellAreaForAuraMap::const_iterator, SpellAreaForAuraMap::const_iterator> SpellAreaForAuraMapBounds;
typedef std::pair<SpellAreaForAreaMap::const_iterator, SpellAreaForAreaMap::const_iterator> SpellAreaForAreaMapBounds;
// Spell rank chain (accessed using SpellMgr functions)
struct SpellChainNode
{
uint32 prev;
uint32 next;
uint32 first;
uint32 last;
uint8 rank;
};
typedef UNORDERED_MAP<uint32, SpellChainNode> SpellChainMap;
// spell_id req_spell
typedef std::multimap<uint32, uint32> SpellRequiredMap;
typedef std::pair<SpellRequiredMap::const_iterator,SpellRequiredMap::const_iterator> SpellRequiredMapBounds;
// req_spell spell_id
typedef std::multimap<uint32, uint32> SpellsRequiringSpellMap;
typedef std::pair<SpellsRequiringSpellMap::const_iterator,SpellsRequiringSpellMap::const_iterator> SpellsRequiringSpellMapBounds;
// Spell learning properties (accessed using SpellMgr functions)
struct SpellLearnSkillNode
{
uint32 skill;
uint32 value; // 0 - max skill value for player level
uint32 maxvalue; // 0 - max skill value for player level
};
typedef std::map<uint32, SpellLearnSkillNode> SpellLearnSkillMap;
struct SpellLearnSpellNode
{
uint32 spell;
bool active; // show in spellbook or not
bool autoLearned;
};
typedef std::multimap<uint32, SpellLearnSpellNode> SpellLearnSpellMap;
typedef std::pair<SpellLearnSpellMap::const_iterator,SpellLearnSpellMap::const_iterator> SpellLearnSpellMapBounds;
typedef std::multimap<uint32, SkillLineAbilityEntry const*> SkillLineAbilityMap;
typedef std::pair<SkillLineAbilityMap::const_iterator,SkillLineAbilityMap::const_iterator> SkillLineAbilityMapBounds;
typedef std::multimap<uint32, uint32> PetLevelupSpellSet;
typedef std::map<uint32, PetLevelupSpellSet> PetLevelupSpellMap;
struct PetDefaultSpellsEntry
{
uint32 spellid[MAX_CREATURE_SPELL_DATA_SLOT];
};
// < 0 for petspelldata id, > 0 for creature_id
typedef std::map<int32, PetDefaultSpellsEntry> PetDefaultSpellsMap;
inline bool IsPrimaryProfessionSkill(uint32 skill)
{
SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(skill);
if(!pSkill)
return false;
if(pSkill->categoryId != SKILL_CATEGORY_PROFESSION)
return false;
return true;
}
inline bool IsProfessionSkill(uint32 skill)
{
return IsPrimaryProfessionSkill(skill) || skill == SKILL_FISHING || skill == SKILL_COOKING || skill == SKILL_FIRST_AID;
}
#define SPELL_ATTR_CU_CONE_BACK 0x00000002
#define SPELL_ATTR_CU_CONE_LINE 0x00000004
#define SPELL_ATTR_CU_SHARE_DAMAGE 0x00000008
#define SPELL_ATTR_CU_AURA_CC 0x00000040
#define SPELL_ATTR_CU_DIRECT_DAMAGE 0x00000100
#define SPELL_ATTR_CU_CHARGE 0x00000200
#define SPELL_ATTR_CU_LINK_CAST 0x00000400
#define SPELL_ATTR_CU_LINK_HIT 0x00000800
#define SPELL_ATTR_CU_LINK_AURA 0x00001000
#define SPELL_ATTR_CU_LINK_REMOVE 0x00002000
#define SPELL_ATTR_CU_PICKPOCKET 0x00004000
#define SPELL_ATTR_CU_EXCLUDE_SELF 0x00008000
#define SPELL_ATTR_CU_NEGATIVE_EFF0 0x00010000
#define SPELL_ATTR_CU_NEGATIVE_EFF1 0x00020000
#define SPELL_ATTR_CU_NEGATIVE_EFF2 0x00040000
#define SPELL_ATTR_CU_NEGATIVE 0x00070000
typedef std::vector<uint32> SpellCustomAttribute;
typedef std::vector<bool> EnchantCustomAttribute;
typedef std::map<int32, std::vector<int32> > SpellLinkedMap;
inline bool IsProfessionOrRidingSkill(uint32 skill)
{
return IsProfessionSkill(skill) || skill == SKILL_RIDING;
}
class SpellMgr
{
// Constructors
public:
SpellMgr();
~SpellMgr();
// Accessors (const or static functions)
public:
bool IsAffectedByMod(SpellEntry const *spellInfo, SpellModifier *mod) const;
SpellSpellGroupMapBounds GetSpellSpellGroupMapBounds(uint32 spell_id) const
{
spell_id = GetFirstSpellInChain(spell_id);
return SpellSpellGroupMapBounds(mSpellSpellGroup.lower_bound(spell_id),mSpellSpellGroup.upper_bound(spell_id));
}
uint32 IsSpellMemberOfSpellGroup(uint32 spellid, SpellGroup groupid) const
{
SpellSpellGroupMapBounds spellGroup = GetSpellSpellGroupMapBounds(spellid);
for ( SpellSpellGroupMap::const_iterator itr = spellGroup.first; itr != spellGroup.second ; ++itr)
{
if (itr->second == groupid)
return true;
}
return false;
}
SpellGroupSpellMapBounds GetSpellGroupSpellMapBounds(SpellGroup group_id) const
{
return SpellGroupSpellMapBounds(mSpellGroupSpell.lower_bound(group_id),mSpellGroupSpell.upper_bound(group_id));
}
void GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set<uint32>& foundSpells) const
{
std::set<SpellGroup> usedGroups;
GetSetOfSpellsInSpellGroup(group_id, foundSpells, usedGroups);
}
void GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set<uint32>& foundSpells, std::set<SpellGroup>& usedGroups) const
{
if (usedGroups.find(group_id) != usedGroups.end())
return;
usedGroups.insert(group_id);
SpellGroupSpellMapBounds groupSpell = GetSpellGroupSpellMapBounds(group_id);
for ( SpellGroupSpellMap::const_iterator itr = groupSpell.first; itr != groupSpell.second ; ++itr)
{
if (itr->second < 0)
{
SpellGroup currGroup = (SpellGroup)abs(itr->second);
GetSetOfSpellsInSpellGroup(currGroup, foundSpells, usedGroups);
}
else
{
foundSpells.insert(itr->second);
}
}
}
SpellGroupStackRule CheckSpellGroupStackRules(uint32 spellid_1, uint32 spellid_2) const
{
spellid_1 = GetFirstSpellInChain(spellid_1);
spellid_2 = GetFirstSpellInChain(spellid_2);
// find SpellGroups which are common for both spells
SpellSpellGroupMapBounds spellGroup1 = GetSpellSpellGroupMapBounds(spellid_1);
std::set<SpellGroup> groups;
for ( SpellSpellGroupMap::const_iterator itr = spellGroup1.first; itr != spellGroup1.second ; ++itr)
{
if (IsSpellMemberOfSpellGroup(spellid_2, itr->second))
{
bool add = true;
SpellGroupSpellMapBounds groupSpell = GetSpellGroupSpellMapBounds(itr->second);
for ( SpellGroupSpellMap::const_iterator itr2 = groupSpell.first; itr2 != groupSpell.second ; ++itr2)
{
if (itr2->second < 0)
{
SpellGroup currGroup = (SpellGroup)abs(itr2->second);
if (IsSpellMemberOfSpellGroup(spellid_1, currGroup) && IsSpellMemberOfSpellGroup(spellid_2, currGroup))
{
add = false;
break;
}
}
}
if (add)
groups.insert(itr->second);
}
}
SpellGroupStackRule rule = SPELL_GROUP_STACK_RULE_DEFAULT;
for (std::set<SpellGroup>::iterator itr = groups.begin() ; itr!= groups.end() ; ++itr)
{
SpellGroupStackMap::const_iterator found = mSpellGroupStack.find(*itr);
if (found != mSpellGroupStack.end())
rule = found->second;
if (rule)
break;
}
return rule;
}
uint16 GetSpellThreat(uint32 spellid) const
{
SpellThreatMap::const_iterator itr = mSpellThreatMap.find(spellid);
if(itr==mSpellThreatMap.end())
return 0;
return itr->second;
}
// Spell proc events
SpellProcEventEntry const* GetSpellProcEvent(uint32 spellId) const
{
SpellProcEventMap::const_iterator itr = mSpellProcEventMap.find(spellId);
if( itr != mSpellProcEventMap.end( ) )
return &itr->second;
return NULL;
}
bool IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, uint32 EventProcFlag, SpellEntry const * procSpell, uint32 procFlags, uint32 procExtra, bool active);
SpellEnchantProcEntry const* GetSpellEnchantProcEvent(uint32 enchId) const
{
SpellEnchantProcEventMap::const_iterator itr = mSpellEnchantProcEventMap.find(enchId);
if( itr != mSpellEnchantProcEventMap.end( ) )
return &itr->second;
return NULL;
}
// Spell bonus data
SpellBonusEntry const* GetSpellBonusData(uint32 spellId) const
{
// Lookup data
SpellBonusMap::const_iterator itr = mSpellBonusMap.find(spellId);
if( itr != mSpellBonusMap.end( ) )
return &itr->second;
// Not found, try lookup for 1 spell rank if exist
if (uint32 rank_1 = GetFirstSpellInChain(spellId))
{
SpellBonusMap::const_iterator itr2 = mSpellBonusMap.find(rank_1);
if( itr2 != mSpellBonusMap.end( ) )
return &itr2->second;
}
return NULL;
}
// Spell target coordinates
SpellTargetPosition const* GetSpellTargetPosition(uint32 spell_id) const
{
SpellTargetPositionMap::const_iterator itr = mSpellTargetPositions.find( spell_id );
if( itr != mSpellTargetPositions.end( ) )
return &itr->second;
return NULL;
}
// Spell ranks chains
SpellChainNode const* GetSpellChainNode(uint32 spell_id) const
{
SpellChainMap::const_iterator itr = mSpellChains.find(spell_id);
if(itr == mSpellChains.end())
return NULL;
return &itr->second;
}
uint32 GetFirstSpellInChain(uint32 spell_id) const
{
if(SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->first;
return spell_id;
}
uint32 GetSpellWithRank(uint32 spell_id, uint32 rank) const
{
if(SpellChainNode const* node = GetSpellChainNode(spell_id))
{
if (rank != node->rank)
return GetSpellWithRank(node->rank < rank ? node->next : node->prev, rank);
}
return spell_id;
}
uint32 GetPrevSpellInChain(uint32 spell_id) const
{
if(SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->prev;
return 0;
}
uint32 GetNextSpellInChain(uint32 spell_id) const
{
if(SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->next;
return 0;
}
SpellRequiredMapBounds GetSpellsRequiredForSpellBounds(uint32 spell_id) const
{
return SpellRequiredMapBounds(mSpellReq.lower_bound(spell_id),mSpellReq.upper_bound(spell_id));
}
SpellsRequiringSpellMapBounds GetSpellsRequiringSpellBounds(uint32 spell_id) const
{
return SpellsRequiringSpellMapBounds(mSpellsReqSpell.lower_bound(spell_id),mSpellsReqSpell.upper_bound(spell_id));
}
bool IsSpellRequiringSpell(uint32 spellid, uint32 req_spellid) const
{
SpellsRequiringSpellMapBounds spellsRequiringSpell = GetSpellsRequiringSpellBounds(req_spellid);
for (SpellsRequiringSpellMap::const_iterator itr = spellsRequiringSpell.first; itr != spellsRequiringSpell.second; ++itr)
{
if (itr->second == spellid)
return true;
}
return false;
}
uint8 GetSpellRank(uint32 spell_id) const
{
if(SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->rank;
return 0;
}
uint32 GetLastSpellInChain(uint32 spell_id) const
{
if(SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->last;
return spell_id;
}
uint32 IsArenaAllowedEnchancment(uint32 ench_id) const
{
return mEnchantCustomAttr[ench_id];
}
uint8 IsHighRankOfSpell(uint32 spell1,uint32 spell2) const
{
SpellChainMap::const_iterator itr1 = mSpellChains.find(spell1);
SpellChainMap::const_iterator itr2 = mSpellChains.find(spell2);
if (itr1 == mSpellChains.end() || itr2 == mSpellChains.end())
return false;
if (itr1->second.first == itr2->second.first)
if (itr1->second.rank > itr2->second.rank)
return true;
return false;
}
bool IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const;
static bool canStackSpellRanks(SpellEntry const *spellInfo);
bool CanAurasStack(SpellEntry const *spellInfo_1, SpellEntry const *spellInfo_2, bool sameCaster) const;
SpellEntry const* SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const;
// Spell learning
SpellLearnSkillNode const* GetSpellLearnSkill(uint32 spell_id) const
{
SpellLearnSkillMap::const_iterator itr = mSpellLearnSkills.find(spell_id);
if(itr != mSpellLearnSkills.end())
return &itr->second;
else
return NULL;
}
bool IsSpellLearnSpell(uint32 spell_id) const
{
return mSpellLearnSpells.find(spell_id) != mSpellLearnSpells.end();
}
SpellLearnSpellMapBounds GetSpellLearnSpellMapBounds(uint32 spell_id) const
{
return SpellLearnSpellMapBounds(mSpellLearnSpells.lower_bound(spell_id),mSpellLearnSpells.upper_bound(spell_id));
}
bool IsSpellLearnToSpell(uint32 spell_id1,uint32 spell_id2) const
{
SpellLearnSpellMapBounds bounds = GetSpellLearnSpellMapBounds(spell_id1);
for (SpellLearnSpellMap::const_iterator i = bounds.first; i != bounds.second; ++i)
if (i->second.spell==spell_id2)
return true;
return false;
}
static bool IsProfessionOrRidingSpell(uint32 spellId);
static bool IsProfessionSpell(uint32 spellId);
static bool IsPrimaryProfessionSpell(uint32 spellId);
bool IsPrimaryProfessionFirstRankSpell(uint32 spellId) const;
bool IsSkillBonusSpell(uint32 spellId) const;
bool IsSkillTypeSpell(uint32 spellId, SkillType type) const;
// Spell script targets
SpellScriptTargetBounds GetSpellScriptTargetBounds(uint32 spell_id) const
{
return SpellScriptTargetBounds(mSpellScriptTarget.lower_bound(spell_id),mSpellScriptTarget.upper_bound(spell_id));
}
// Spell correctess for client using
static bool IsSpellValid(SpellEntry const * spellInfo, Player* pl = NULL, bool msg = true);
SkillLineAbilityMapBounds GetSkillLineAbilityMapBounds(uint32 spell_id) const
{
return SkillLineAbilityMapBounds(mSkillLineAbilityMap.lower_bound(spell_id),mSkillLineAbilityMap.upper_bound(spell_id));
}
PetAura const* GetPetAura(uint32 spell_id, uint8 eff)
{
SpellPetAuraMap::const_iterator itr = mSpellPetAuraMap.find((spell_id<<8) + eff);
if(itr != mSpellPetAuraMap.end())
return &itr->second;
else
return NULL;
}
PetLevelupSpellSet const* GetPetLevelupSpellList(uint32 petFamily) const
{
PetLevelupSpellMap::const_iterator itr = mPetLevelupSpellMap.find(petFamily);
if(itr != mPetLevelupSpellMap.end())
return &itr->second;
else
return NULL;
}
uint32 GetSpellCustomAttr(uint32 spell_id) const
{
if(spell_id >= mSpellCustomAttr.size())
return 0;
else
return mSpellCustomAttr[spell_id];
}
const std::vector<int32> *GetSpellLinked(int32 spell_id) const
{
SpellLinkedMap::const_iterator itr = mSpellLinkedMap.find(spell_id);
return itr != mSpellLinkedMap.end() ? &(itr->second) : NULL;
}
// < 0 for petspelldata id, > 0 for creature_id
PetDefaultSpellsEntry const* GetPetDefaultSpellsEntry(int32 id) const
{
PetDefaultSpellsMap::const_iterator itr = mPetDefaultSpellsMap.find(id);
if(itr != mPetDefaultSpellsMap.end())
return &itr->second;
return NULL;
}
SpellCastResult GetSpellAllowedInLocationError(SpellEntry const *spellInfo, uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player = NULL);
SpellAreaMapBounds GetSpellAreaMapBounds(uint32 spell_id) const
{
return SpellAreaMapBounds(mSpellAreaMap.lower_bound(spell_id),mSpellAreaMap.upper_bound(spell_id));
}
SpellAreaForQuestMapBounds GetSpellAreaForQuestMapBounds(uint32 quest_id, bool active) const
{
if(active)
return SpellAreaForQuestMapBounds(mSpellAreaForActiveQuestMap.lower_bound(quest_id),mSpellAreaForActiveQuestMap.upper_bound(quest_id));
else
return SpellAreaForQuestMapBounds(mSpellAreaForQuestMap.lower_bound(quest_id),mSpellAreaForQuestMap.upper_bound(quest_id));
}
SpellAreaForQuestMapBounds GetSpellAreaForQuestEndMapBounds(uint32 quest_id) const
{
return SpellAreaForQuestMapBounds(mSpellAreaForQuestEndMap.lower_bound(quest_id),mSpellAreaForQuestEndMap.upper_bound(quest_id));
}
SpellAreaForAuraMapBounds GetSpellAreaForAuraMapBounds(uint32 spell_id) const
{
return SpellAreaForAuraMapBounds(mSpellAreaForAuraMap.lower_bound(spell_id),mSpellAreaForAuraMap.upper_bound(spell_id));
}
SpellAreaForAreaMapBounds GetSpellAreaForAreaMapBounds(uint32 area_id) const
{
return SpellAreaForAreaMapBounds(mSpellAreaForAreaMap.lower_bound(area_id),mSpellAreaForAreaMap.upper_bound(area_id));
}
bool IsSrcTargetSpell(SpellEntry const *spellInfo) const;
inline bool IsCasterSourceTarget(uint32 target)
{
switch (SpellTargetType[target])
{
case TARGET_TYPE_UNIT_TARGET:
case TARGET_TYPE_DEST_TARGET:
return false;
default:
break;
}
return true;
}
inline bool IsSpellWithCasterSourceTargetsOnly(SpellEntry const* spellInfo)
{
for (int i = 0; i < 3; ++i)
if(uint32 target = spellInfo->EffectImplicitTargetA[i])
if(!IsCasterSourceTarget(target))
return false;
return true;
}
// Modifiers
public:
static SpellMgr& Instance();
// Loading data at server startup
void LoadSpellRanks();
void LoadSpellRequired();
void LoadSpellLearnSkills();
void LoadSpellLearnSpells();
void LoadSpellScriptTarget();
void LoadSpellGroups();
void LoadSpellProcEvents();
void LoadSpellBonusess();
void LoadSpellTargetPositions();
void LoadSpellThreats();
void LoadSkillLineAbilityMap();
void LoadSpellPetAuras();
void LoadSpellCustomAttr();
void LoadEnchantCustomAttr();
void LoadSpellEnchantProcData();
void LoadSpellLinked();
void LoadPetLevelupSpellMap();
void LoadPetDefaultSpells();
void LoadSpellAreas();
void LoadSpellGroupStackRules();
private:
bool _isPositiveSpell(uint32 spellId, bool deep) const;
bool _isPositiveEffect(uint32 spellId, uint32 effIndex, bool deep) const;
SpellScriptTarget mSpellScriptTarget;
SpellChainMap mSpellChains;
SpellsRequiringSpellMap mSpellsReqSpell;
SpellRequiredMap mSpellReq;
SpellLearnSkillMap mSpellLearnSkills;
SpellLearnSpellMap mSpellLearnSpells;
SpellTargetPositionMap mSpellTargetPositions;
SpellSpellGroupMap mSpellSpellGroup;
SpellGroupSpellMap mSpellGroupSpell;
SpellThreatMap mSpellThreatMap;
SpellProcEventMap mSpellProcEventMap;
SpellBonusMap mSpellBonusMap;
SkillLineAbilityMap mSkillLineAbilityMap;
SpellPetAuraMap mSpellPetAuraMap;
SpellCustomAttribute mSpellCustomAttr;
SpellLinkedMap mSpellLinkedMap;
SpellGroupStackMap mSpellGroupStack;
SpellEnchantProcEventMap mSpellEnchantProcEventMap;
EnchantCustomAttribute mEnchantCustomAttr;
PetLevelupSpellMap mPetLevelupSpellMap;
PetDefaultSpellsMap mPetDefaultSpellsMap; // only spells not listed in related mPetLevelupSpellMap entry
SpellAreaMap mSpellAreaMap;
SpellAreaForQuestMap mSpellAreaForQuestMap;
SpellAreaForQuestMap mSpellAreaForActiveQuestMap;
SpellAreaForQuestMap mSpellAreaForQuestEndMap;
SpellAreaForAuraMap mSpellAreaForAuraMap;
SpellAreaForAreaMap mSpellAreaForAreaMap;
};
#define spellmgr SpellMgr::Instance()
#endif