mirror of
https://github.com/TrinityCore/TrinityCore.git
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332 lines
12 KiB
C++
332 lines
12 KiB
C++
/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ObjectMgr.h"
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#include "GuildFinderMgr.h"
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#include "GuildMgr.h"
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#include "World.h"
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GuildFinderMgr::GuildFinderMgr()
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{
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}
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GuildFinderMgr::~GuildFinderMgr()
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{
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}
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void GuildFinderMgr::LoadFromDB()
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{
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LoadGuildSettings();
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LoadMembershipRequests();
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}
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void GuildFinderMgr::LoadGuildSettings()
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{
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TC_LOG_INFO("server.loading", "Loading guild finder guild-related settings...");
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// 0 1 2 3 4 5 6 7
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QueryResult result = CharacterDatabase.Query("SELECT gfgs.guildId, gfgs.availability, gfgs.classRoles, gfgs.interests, gfgs.level, gfgs.listed, gfgs.comment, c.race "
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"FROM guild_finder_guild_settings gfgs "
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"LEFT JOIN guild_member gm ON gm.guildid=gfgs.guildId "
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"LEFT JOIN characters c ON c.guid = gm.guid LIMIT 1");
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if (!result)
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{
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TC_LOG_INFO("server.loading", ">> Loaded 0 guild finder guild-related settings. Table `guild_finder_guild_settings` is empty.");
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return;
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}
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uint32 count = 0;
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uint32 oldMSTime = getMSTime();
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do
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{
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Field* fields = result->Fetch();
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ObjectGuid guildId(HIGHGUID_GUILD, fields[0].GetUInt32());
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uint8 availability = fields[1].GetUInt8();
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uint8 classRoles = fields[2].GetUInt8();
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uint8 interests = fields[3].GetUInt8();
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uint8 level = fields[4].GetUInt8();
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bool listed = (fields[5].GetUInt8() != 0);
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std::string comment = fields[6].GetString();
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TeamId guildTeam = TEAM_ALLIANCE;
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if (ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(fields[7].GetUInt8()))
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if (raceEntry->TeamID == 1)
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guildTeam = TEAM_HORDE;
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LFGuildSettings settings(listed, guildTeam, guildId, classRoles, availability, interests, level, comment);
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_guildSettings[guildId] = settings;
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++count;
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} while (result->NextRow());
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TC_LOG_INFO("server.loading", ">> Loaded %u guild finder guild-related settings in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
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}
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void GuildFinderMgr::LoadMembershipRequests()
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{
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TC_LOG_INFO("server.loading", "Loading guild finder membership requests...");
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// 0 1 2 3 4 5 6
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QueryResult result = CharacterDatabase.Query("SELECT guildId, playerGuid, availability, classRole, interests, comment, submitTime "
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"FROM guild_finder_applicant");
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if (!result)
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{
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TC_LOG_INFO("server.loading", ">> Loaded 0 guild finder membership requests. Table `guild_finder_applicant` is empty.");
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return;
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}
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uint32 count = 0;
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uint32 oldMSTime = getMSTime();
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do
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{
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Field* fields = result->Fetch();
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ObjectGuid guildId(HIGHGUID_GUILD, fields[0].GetUInt32());
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ObjectGuid playerId(HIGHGUID_PLAYER, fields[1].GetUInt32());
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uint8 availability = fields[2].GetUInt8();
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uint8 classRoles = fields[3].GetUInt8();
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uint8 interests = fields[4].GetUInt8();
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std::string comment = fields[5].GetString();
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uint32 submitTime = fields[6].GetUInt32();
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MembershipRequest request(playerId, guildId, availability, classRoles, interests, comment, time_t(submitTime));
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_membershipRequests[guildId].push_back(request);
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++count;
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} while (result->NextRow());
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TC_LOG_INFO("server.loading", ">> Loaded %u guild finder membership requests in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
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}
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void GuildFinderMgr::AddMembershipRequest(ObjectGuid const& guildGuid, MembershipRequest const& request)
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{
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_membershipRequests[guildGuid].push_back(request);
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GUILD_FINDER_APPLICANT);
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stmt->setUInt32(0, request.GetGuildGuid().GetCounter());
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stmt->setUInt32(1, request.GetPlayerGUID().GetCounter());
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stmt->setUInt8(2, request.GetAvailability());
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stmt->setUInt8(3, request.GetClassRoles());
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stmt->setUInt8(4, request.GetInterests());
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stmt->setString(5, request.GetComment());
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stmt->setUInt32(6, request.GetSubmitTime());
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trans->Append(stmt);
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CharacterDatabase.CommitTransaction(trans);
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// Notify the applicant his submittion has been added
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if (Player* player = ObjectAccessor::FindPlayer(request.GetPlayerGUID()))
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SendMembershipRequestListUpdate(*player);
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// Notify the guild master and officers the list changed
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if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid))
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SendApplicantListUpdate(*guild);
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}
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void GuildFinderMgr::RemoveAllMembershipRequestsFromPlayer(ObjectGuid const& playerId)
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{
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for (MembershipRequestStore::iterator itr = _membershipRequests.begin(); itr != _membershipRequests.end(); ++itr)
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{
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std::vector<MembershipRequest>::iterator itr2 = itr->second.begin();
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for (; itr2 != itr->second.end(); ++itr2)
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if (itr2->GetPlayerGUID() == playerId)
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break;
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if (itr2 == itr->second.end())
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continue;
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_FINDER_APPLICANT);
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stmt->setUInt32(0, itr2->GetGuildGuid().GetCounter());
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stmt->setUInt32(1, itr2->GetPlayerGUID().GetCounter());
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trans->Append(stmt);
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CharacterDatabase.CommitTransaction(trans);
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itr->second.erase(itr2);
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// Notify the guild master and officers the list changed
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if (Guild* guild = sGuildMgr->GetGuildByGuid(itr->first))
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SendApplicantListUpdate(*guild);
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}
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}
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void GuildFinderMgr::RemoveMembershipRequest(ObjectGuid const& playerId, ObjectGuid const& guildId)
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{
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std::vector<MembershipRequest>::iterator itr = _membershipRequests[guildId].begin();
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for (; itr != _membershipRequests[guildId].end(); ++itr)
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if (itr->GetPlayerGUID() == playerId)
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break;
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if (itr == _membershipRequests[guildId].end())
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return;
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_FINDER_APPLICANT);
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stmt->setUInt32(0, itr->GetGuildGuid().GetCounter());
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stmt->setUInt32(1, itr->GetPlayerGUID().GetCounter());
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trans->Append(stmt);
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CharacterDatabase.CommitTransaction(trans);
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_membershipRequests[guildId].erase(itr);
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// Notify the applicant his submittion has been removed
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if (Player* player = ObjectAccessor::FindPlayer(itr->GetPlayerGUID()))
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SendMembershipRequestListUpdate(*player);
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// Notify the guild master and officers the list changed
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if (Guild* guild = sGuildMgr->GetGuildByGuid(guildId))
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SendApplicantListUpdate(*guild);
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}
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std::list<MembershipRequest> GuildFinderMgr::GetAllMembershipRequestsForPlayer(ObjectGuid const& playerGuid)
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{
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std::list<MembershipRequest> resultSet;
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for (MembershipRequestStore::const_iterator itr = _membershipRequests.begin(); itr != _membershipRequests.end(); ++itr)
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{
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std::vector<MembershipRequest> const& guildReqs = itr->second;
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for (std::vector<MembershipRequest>::const_iterator itr2 = guildReqs.begin(); itr2 != guildReqs.end(); ++itr2)
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{
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if (itr2->GetPlayerGUID() == playerGuid)
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{
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resultSet.push_back(*itr2);
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break;
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}
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}
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}
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return resultSet;
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}
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uint8 GuildFinderMgr::CountRequestsFromPlayer(ObjectGuid const& playerId)
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{
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uint8 result = 0;
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for (MembershipRequestStore::const_iterator itr = _membershipRequests.begin(); itr != _membershipRequests.end(); ++itr)
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{
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for (std::vector<MembershipRequest>::const_iterator itr2 = itr->second.begin(); itr2 != itr->second.end(); ++itr2)
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{
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if (itr2->GetPlayerGUID() != playerId)
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continue;
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++result;
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break;
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}
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}
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return result;
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}
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LFGuildStore GuildFinderMgr::GetGuildsMatchingSetting(LFGuildPlayer& settings, TeamId faction)
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{
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LFGuildStore resultSet;
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for (LFGuildStore::const_iterator itr = _guildSettings.begin(); itr != _guildSettings.end(); ++itr)
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{
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LFGuildSettings const& guildSettings = itr->second;
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if (guildSettings.GetTeam() != faction)
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continue;
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if (!(guildSettings.GetAvailability() & settings.GetAvailability()))
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continue;
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if (!(guildSettings.GetClassRoles() & settings.GetClassRoles()))
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continue;
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if (!(guildSettings.GetInterests() & settings.GetInterests()))
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continue;
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if (!(guildSettings.GetLevel() & settings.GetLevel()))
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continue;
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resultSet.insert(std::make_pair(itr->first, guildSettings));
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}
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return resultSet;
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}
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bool GuildFinderMgr::HasRequest(ObjectGuid const& playerId, ObjectGuid const& guildId)
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{
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for (std::vector<MembershipRequest>::const_iterator itr = _membershipRequests[guildId].begin(); itr != _membershipRequests[guildId].end(); ++itr)
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if (itr->GetPlayerGUID() == playerId)
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return true;
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return false;
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}
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void GuildFinderMgr::SetGuildSettings(ObjectGuid const& guildGuid, LFGuildSettings const& settings)
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{
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_guildSettings[guildGuid] = settings;
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GUILD_FINDER_GUILD_SETTINGS);
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stmt->setUInt32(0, settings.GetGUID().GetCounter());
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stmt->setUInt8(1, settings.GetAvailability());
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stmt->setUInt8(2, settings.GetClassRoles());
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stmt->setUInt8(3, settings.GetInterests());
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stmt->setUInt8(4, settings.GetLevel());
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stmt->setUInt8(5, settings.IsListed());
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stmt->setString(6, settings.GetComment());
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trans->Append(stmt);
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CharacterDatabase.CommitTransaction(trans);
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}
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void GuildFinderMgr::DeleteGuild(ObjectGuid const& guildId)
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{
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std::vector<MembershipRequest>::iterator itr = _membershipRequests[guildId].begin();
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while (itr != _membershipRequests[guildId].end())
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{
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_FINDER_APPLICANT);
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stmt->setUInt32(0, itr->GetGuildGuid().GetCounter());
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stmt->setUInt32(1, itr->GetPlayerGUID().GetCounter());
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trans->Append(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_FINDER_GUILD_SETTINGS);
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stmt->setUInt32(0, itr->GetGuildGuid().GetCounter());
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trans->Append(stmt);
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CharacterDatabase.CommitTransaction(trans);
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// Notify the applicant his submition has been removed
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if (Player* player = ObjectAccessor::FindPlayer(itr->GetPlayerGUID()))
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SendMembershipRequestListUpdate(*player);
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++itr;
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}
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_membershipRequests.erase(guildId);
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_guildSettings.erase(guildId);
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// Notify the guild master the list changed (even if he's not a GM any more, not sure if needed)
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if (Guild* guild = sGuildMgr->GetGuildByGuid(guildId))
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SendApplicantListUpdate(*guild);
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}
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void GuildFinderMgr::SendApplicantListUpdate(Guild& guild)
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{
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WorldPacket data(SMSG_LF_GUILD_APPLICANT_LIST_UPDATED, 0);
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if (Player* player = ObjectAccessor::FindPlayer(guild.GetLeaderGUID()))
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player->SendDirectMessage(&data);
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guild.BroadcastPacketToRank(&data, GR_OFFICER);
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}
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void GuildFinderMgr::SendMembershipRequestListUpdate(Player& player)
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{
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WorldPacket data(SMSG_LF_GUILD_APPLICATIONS_LIST_CHANGED, 0);
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player.SendDirectMessage(&data);
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}
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