Files
TrinityCore/src/server
Aokromes a71da1c603 Entities/Unit: Finally fix no-path evasion.
- When a creature cannot find a path to its victim, it begins evading all attacks and regenerating health.
- If this persists for 5 seconds, it evades back to spawn position with new EvadeReason value EVADE_REASON_NO_PATH.
- Also some SmartAI cleanup (why oh why does it have so much duplicated code) and getting rid of #defines in favor of type-checked compile-time constants.
2016-07-19 13:33:04 +02:00
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2016-05-16 23:28:39 +02:00
2016-07-19 12:40:58 +02:00
2016-07-19 13:04:50 +02:00
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