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* If we get the positive response we are expecting, we will remove spells * next. * Just imagine, finally being able to get that T10 gear you wanted! * Thanks to Nayre for the idea * Thanks to Machiavelli and Trazom for help implementing --HG-- branch : trunk
83 lines
2.7 KiB
C++
83 lines
2.7 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TRINITY_IDLEMOVEMENTGENERATOR_H
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#define TRINITY_IDLEMOVEMENTGENERATOR_H
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#include "MovementGenerator.h"
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class IdleMovementGenerator : public MovementGenerator
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{
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public:
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void Initialize(Unit &);
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void Finalize(Unit &) { }
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void Reset(Unit &);
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bool Update(Unit &, const uint32 &) { return true; }
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MovementGeneratorType GetMovementGeneratorType() { return IDLE_MOTION_TYPE; }
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};
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extern IdleMovementGenerator si_idleMovement;
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class RotateMovementGenerator : public MovementGenerator
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{
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public:
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explicit RotateMovementGenerator(uint32 time, RotateDirection direction) : m_duration(time), m_maxDuration(time), m_direction(direction) {}
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void Initialize(Unit& owner);
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void Finalize(Unit& owner);
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void Reset(Unit& owner) { Initialize(owner); }
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bool Update(Unit& owner, const uint32& time_diff);
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MovementGeneratorType GetMovementGeneratorType() { return ROTATE_MOTION_TYPE; }
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private:
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uint32 m_duration, m_maxDuration;
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RotateDirection m_direction;
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};
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class DistractMovementGenerator : public MovementGenerator
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{
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public:
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explicit DistractMovementGenerator(uint32 timer) : m_timer(timer) {}
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void Initialize(Unit& owner);
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void Finalize(Unit& owner);
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void Reset(Unit& owner) { Initialize(owner); }
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bool Update(Unit& owner, const uint32& time_diff);
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MovementGeneratorType GetMovementGeneratorType() { return DISTRACT_MOTION_TYPE; }
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private:
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uint32 m_timer;
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};
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class AssistanceDistractMovementGenerator : public DistractMovementGenerator
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{
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public:
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AssistanceDistractMovementGenerator(uint32 timer) :
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DistractMovementGenerator(timer) {}
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MovementGeneratorType GetMovementGeneratorType() { return ASSISTANCE_DISTRACT_MOTION_TYPE; }
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void Finalize(Unit& unit);
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};
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#endif
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