mirror of
https://github.com/TrinityCore/TrinityCore.git
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75 lines
2.5 KiB
C++
75 lines
2.5 KiB
C++
/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "SessionManager.h"
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bool Battlenet::SessionManager::StartNetwork(boost::asio::io_service& service, std::string const& bindIp, uint16 port)
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{
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if (!BaseSocketMgr::StartNetwork(service, bindIp, port))
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return false;
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_acceptor->AsyncAcceptManaged(&OnSocketAccept);
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return true;
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}
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NetworkThread<Battlenet::Session>* Battlenet::SessionManager::CreateThreads() const
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{
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return new NetworkThread<Session>[GetNetworkThreadCount()];
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}
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void Battlenet::SessionManager::OnSocketAccept(tcp::socket&& sock)
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{
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sSessionMgr.OnSocketOpen(std::forward<tcp::socket>(sock));
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}
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void Battlenet::SessionManager::AddSession(Session* session)
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{
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std::unique_lock<boost::shared_mutex> lock(_sessionMutex);
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_sessions[{ session->GetAccountId(), session->GetGameAccountId() }] = session;
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_sessionsByAccountId[session->GetAccountId()].push_back(session);
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}
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void Battlenet::SessionManager::RemoveSession(Session* session)
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{
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std::unique_lock<boost::shared_mutex> lock(_sessionMutex);
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auto itr = _sessions.find({ session->GetAccountId(), session->GetGameAccountId() });
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// Remove old session only if it was not overwritten by reconnecting
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if (itr != _sessions.end() && itr->second == session)
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_sessions.erase(itr);
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_sessionsByAccountId[session->GetAccountId()].remove(session);
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}
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Battlenet::Session* Battlenet::SessionManager::GetSession(uint32 accountId, uint32 gameAccountId) const
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{
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auto itr = _sessions.find({ accountId, gameAccountId });
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if (itr != _sessions.end())
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return itr->second;
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return nullptr;
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}
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std::list<Battlenet::Session*> Battlenet::SessionManager::GetSessions(uint32 accountId) const
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{
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std::list<Session*> sessions;
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auto itr = _sessionsByAccountId.find(accountId);
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if (itr != _sessionsByAccountId.end())
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sessions = itr->second;
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return sessions;
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}
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