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* Slight change to update loop to ensure expired auctions are't left in AH. --HG-- branch : trunk
5 lines
520 B
SQL
5 lines
520 B
SQL
UPDATE `gameobject_template` SET `ScriptName` = 'go_matrix_punchograph' WHERE `gameobject_template`.`entry` =142345 LIMIT 1 ;
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UPDATE `gameobject_template` SET `ScriptName` = 'go_matrix_punchograph' WHERE `gameobject_template`.`entry` =142475 LIMIT 1 ;
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UPDATE `gameobject_template` SET `ScriptName` = 'go_matrix_punchograph' WHERE `gameobject_template`.`entry` =142476 LIMIT 1 ;
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UPDATE `gameobject_template` SET `ScriptName` = 'go_matrix_punchograph' WHERE `gameobject_template`.`entry` =142696 LIMIT 1 ;
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