mirror of
https://github.com/TrinityCore/TrinityCore.git
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253 lines
7.6 KiB
C++
253 lines
7.6 KiB
C++
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: Undercity
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SD%Complete: 95
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SDComment: Quest support: 6628, 9180(post-event).
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SDCategory: Undercity
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EndScriptData */
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/* ContentData
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npc_lady_sylvanas_windrunner
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npc_highborne_lamenter
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npc_parqual_fintallas
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EndContentData */
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#include "ScriptedPch.h"
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/*######
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## npc_lady_sylvanas_windrunner
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######*/
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#define SAY_LAMENT_END -1000196
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#define EMOTE_LAMENT_END -1000197
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#define SOUND_CREDIT 10896
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#define ENTRY_HIGHBORNE_LAMENTER 21628
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#define ENTRY_HIGHBORNE_BUNNY 21641
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#define SPELL_HIGHBORNE_AURA 37090
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#define SPELL_SYLVANAS_CAST 36568
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#define SPELL_RIBBON_OF_SOULS 34432 //the real one to use might be 37099
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float HighborneLoc[4][3]=
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{
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{1285.41, 312.47, 0.51},
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{1286.96, 310.40, 1.00},
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{1289.66, 309.66, 1.52},
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{1292.51, 310.50, 1.99},
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};
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#define HIGHBORNE_LOC_Y -61.00
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#define HIGHBORNE_LOC_Y_NEW -55.50
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struct npc_lady_sylvanas_windrunnerAI : public ScriptedAI
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{
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npc_lady_sylvanas_windrunnerAI(Creature *c) : ScriptedAI(c) {}
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uint32 LamentEvent_Timer;
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bool LamentEvent;
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uint64 targetGUID;
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void Reset()
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{
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LamentEvent_Timer = 5000;
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LamentEvent = false;
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targetGUID = 0;
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}
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void EnterCombat(Unit *who) {}
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void JustSummoned(Creature *summoned)
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{
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if (summoned->GetEntry() == ENTRY_HIGHBORNE_BUNNY)
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{
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if (Unit *pTarget = Unit::GetUnit(*summoned,targetGUID))
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{
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pTarget->SendMonsterMove(pTarget->GetPositionX(), pTarget->GetPositionY(), me->GetPositionZ()+15.0,0);
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pTarget->GetMap()->CreatureRelocation(m_creature, pTarget->GetPositionX(), pTarget->GetPositionY(), me->GetPositionZ()+15.0, 0.0f);
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summoned->CastSpell(pTarget, SPELL_RIBBON_OF_SOULS, false);
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}
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summoned->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
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targetGUID = summoned->GetGUID();
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}
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}
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void UpdateAI(const uint32 diff)
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{
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if (LamentEvent)
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{
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if (LamentEvent_Timer <= diff)
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{
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DoSummon(ENTRY_HIGHBORNE_BUNNY, me, 10.0f, 3000, TEMPSUMMON_TIMED_DESPAWN);
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LamentEvent_Timer = 2000;
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if (!m_creature->HasAura(SPELL_SYLVANAS_CAST))
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{
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DoScriptText(SAY_LAMENT_END, m_creature);
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DoScriptText(EMOTE_LAMENT_END, m_creature);
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LamentEvent = false;
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}
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} else LamentEvent_Timer -= diff;
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}
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI_npc_lady_sylvanas_windrunner(Creature* pCreature)
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{
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return new npc_lady_sylvanas_windrunnerAI (pCreature);
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}
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bool ChooseReward_npc_lady_sylvanas_windrunner(Player* pPlayer, Creature* pCreature, const Quest *_Quest, uint32 slot)
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{
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if (_Quest->GetQuestId() == 9180)
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{
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CAST_AI(npc_lady_sylvanas_windrunnerAI, pCreature->AI())->LamentEvent = true;
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CAST_AI(npc_lady_sylvanas_windrunnerAI, pCreature->AI())->DoPlaySoundToSet(pCreature,SOUND_CREDIT);
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pCreature->CastSpell(pCreature,SPELL_SYLVANAS_CAST,false);
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for (uint8 i = 0; i < 4; ++i)
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pCreature->SummonCreature(ENTRY_HIGHBORNE_LAMENTER, HighborneLoc[i][0], HighborneLoc[i][1], HIGHBORNE_LOC_Y, HighborneLoc[i][2], TEMPSUMMON_TIMED_DESPAWN, 160000);
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}
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return true;
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}
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/*######
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## npc_highborne_lamenter
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######*/
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struct npc_highborne_lamenterAI : public ScriptedAI
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{
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npc_highborne_lamenterAI(Creature *c) : ScriptedAI(c) {}
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uint32 EventMove_Timer;
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uint32 EventCast_Timer;
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bool EventMove;
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bool EventCast;
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void Reset()
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{
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EventMove_Timer = 10000;
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EventCast_Timer = 17500;
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EventMove = true;
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EventCast = true;
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}
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void EnterCombat(Unit *who) {}
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void UpdateAI(const uint32 diff)
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{
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if (EventMove)
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{
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if (EventMove_Timer <= diff)
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{
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m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
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m_creature->SendMonsterMoveWithSpeed(m_creature->GetPositionX(),m_creature->GetPositionY(),HIGHBORNE_LOC_Y_NEW,5000);
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m_creature->GetMap()->CreatureRelocation(m_creature,m_creature->GetPositionX(),m_creature->GetPositionY(),HIGHBORNE_LOC_Y_NEW,m_creature->GetOrientation());
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EventMove = false;
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} else EventMove_Timer -= diff;
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}
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if (EventCast)
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{
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if (EventCast_Timer <= diff)
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{
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DoCast(m_creature, SPELL_HIGHBORNE_AURA);
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EventCast = false;
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} else EventCast_Timer -= diff;
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}
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}
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};
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CreatureAI* GetAI_npc_highborne_lamenter(Creature* pCreature)
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{
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return new npc_highborne_lamenterAI (pCreature);
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}
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/*######
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## npc_parqual_fintallas
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######*/
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#define SPELL_MARK_OF_SHAME 6767
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#define GOSSIP_HPF1 "Gul'dan"
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#define GOSSIP_HPF2 "Kel'Thuzad"
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#define GOSSIP_HPF3 "Ner'zhul"
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bool GossipHello_npc_parqual_fintallas(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (pPlayer->GetQuestStatus(6628) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasAura(SPELL_MARK_OF_SHAME))
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
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pPlayer->SEND_GOSSIP_MENU(5822, pCreature->GetGUID());
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}
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else
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pPlayer->SEND_GOSSIP_MENU(5821, pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_parqual_fintallas(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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pCreature->CastSpell(pPlayer,SPELL_MARK_OF_SHAME,false);
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}
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if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->AreaExploredOrEventHappens(6628);
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}
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return true;
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}
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/*######
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## AddSC
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######*/
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void AddSC_undercity()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "npc_lady_sylvanas_windrunner";
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newscript->GetAI = &GetAI_npc_lady_sylvanas_windrunner;
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newscript->pChooseReward = &ChooseReward_npc_lady_sylvanas_windrunner;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_highborne_lamenter";
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newscript->GetAI = &GetAI_npc_highborne_lamenter;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_parqual_fintallas";
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newscript->pGossipHello = &GossipHello_npc_parqual_fintallas;
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newscript->pGossipSelect = &GossipSelect_npc_parqual_fintallas;
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newscript->RegisterSelf();
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}
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