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51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __GAMETIME_H
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#define __GAMETIME_H
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#include "Define.h"
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#include <chrono>
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namespace GameTime
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{
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// Server start time
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TC_GAME_API time_t GetStartTime();
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// Current server time (unix) in seconds
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TC_GAME_API time_t GetGameTime();
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// Milliseconds since server start
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TC_GAME_API uint32 GetGameTimeMS();
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/// Current chrono system_clock time point
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TC_GAME_API std::chrono::system_clock::time_point GetGameTimeSystemPoint();
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/// Current chrono steady_clock time point
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TC_GAME_API std::chrono::steady_clock::time_point GetGameTimeSteadyPoint();
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/// Uptime (in secs)
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TC_GAME_API uint32 GetUptime();
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TC_GAME_API tm const* GetDateAndTime();
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void UpdateGameTimers();
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}
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#endif
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