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*Make Presence of Mind no longer trigger Arcane Power. *Apply correct calculation for SPELLMOD_PROC_PER_MINUTE. *Fix divine shield positivity. --HG-- branch : trunk
3078 lines
110 KiB
C++
3078 lines
110 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "SpellMgr.h"
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#include "ObjectMgr.h"
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#include "SpellAuraDefines.h"
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#include "ProgressBar.h"
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#include "Database/DBCStores.h"
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#include "World.h"
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#include "Chat.h"
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#include "Spell.h"
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#include "BattleGroundMgr.h"
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bool IsAreaEffectTarget[TOTAL_SPELL_TARGETS];
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SpellMgr::SpellMgr()
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{
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for(int i = 0; i < TOTAL_SPELL_EFFECTS; ++i)
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{
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switch(i)
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{
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case SPELL_EFFECT_PERSISTENT_AREA_AURA: //27
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case SPELL_EFFECT_SUMMON: //28
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case SPELL_EFFECT_TRIGGER_MISSILE: //32
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//case SPELL_EFFECT_SUMMON_WILD: //41 not 303
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//case SPELL_EFFECT_SUMMON_GUARDIAN: //42 not 303
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case SPELL_EFFECT_TRANS_DOOR: //50 summon object
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case SPELL_EFFECT_SUMMON_PET: //56
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case SPELL_EFFECT_ADD_FARSIGHT: //72
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//case SPELL_EFFECT_SUMMON_POSSESSED: //73
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//case SPELL_EFFECT_SUMMON_TOTEM: //74
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case SPELL_EFFECT_SUMMON_OBJECT_WILD: //76
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//case SPELL_EFFECT_SUMMON_TOTEM_SLOT1: //87
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//case SPELL_EFFECT_SUMMON_TOTEM_SLOT2: //88
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//case SPELL_EFFECT_SUMMON_TOTEM_SLOT3: //89
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//case SPELL_EFFECT_SUMMON_TOTEM_SLOT4: //90
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//case SPELL_EFFECT_SUMMON_CRITTER: //97 not 303
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case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: //104
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case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: //105
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case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: //106
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case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: //107
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case SPELL_EFFECT_SUMMON_DEAD_PET: //109
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//case SPELL_EFFECT_SUMMON_DEMON: //112 not 303
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case SPELL_EFFECT_TRIGGER_SPELL_2: //151 ritual of summon
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EffectTargetType[i] = SPELL_REQUIRE_DEST;
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break;
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case SPELL_EFFECT_PARRY: // 0
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case SPELL_EFFECT_BLOCK: // 0
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case SPELL_EFFECT_SKILL: // always with dummy 3 as A
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//case SPELL_EFFECT_LEARN_SPELL: // 0 may be 5 pet
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case SPELL_EFFECT_TRADE_SKILL: // 0 or 1
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case SPELL_EFFECT_PROFICIENCY: // 0
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EffectTargetType[i] = SPELL_REQUIRE_NONE;
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break;
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case SPELL_EFFECT_ENCHANT_ITEM:
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case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
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case SPELL_EFFECT_DISENCHANT:
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case SPELL_EFFECT_FEED_PET:
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case SPELL_EFFECT_PROSPECTING:
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case SPELL_EFFECT_MILLING:
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EffectTargetType[i] = SPELL_REQUIRE_ITEM;
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break;
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//caster must be pushed otherwise no sound
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case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
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case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
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case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
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case SPELL_EFFECT_APPLY_AREA_AURA_PET:
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case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
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EffectTargetType[i] = SPELL_REQUIRE_CASTER;
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break;
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default:
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EffectTargetType[i] = SPELL_REQUIRE_UNIT;
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break;
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}
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}
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for(int i = 0; i < TOTAL_SPELL_TARGETS; ++i)
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{
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switch(i)
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{
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case TARGET_UNIT_CASTER:
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case TARGET_UNIT_CASTER_FISHING:
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case TARGET_UNIT_MASTER:
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case TARGET_UNIT_PET:
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case TARGET_UNIT_PARTY_CASTER:
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case TARGET_UNIT_RAID:
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SpellTargetType[i] = TARGET_TYPE_UNIT_CASTER;
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break;
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case TARGET_UNIT_MINIPET:
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case TARGET_UNIT_TARGET_ALLY:
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case TARGET_UNIT_TARGET_RAID:
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case TARGET_UNIT_TARGET_ANY:
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case TARGET_UNIT_TARGET_ENEMY:
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case TARGET_UNIT_TARGET_PARTY:
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case TARGET_UNIT_PARTY_TARGET:
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case TARGET_UNIT_CHAINHEAL:
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SpellTargetType[i] = TARGET_TYPE_UNIT_TARGET;
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break;
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case TARGET_UNIT_CHANNEL:
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case TARGET_DEST_CHANNEL:
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SpellTargetType[i] = TARGET_TYPE_CHANNEL;
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break;
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case TARGET_UNIT_AREA_ENEMY_GROUND:
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case TARGET_UNIT_AREA_ENEMY:
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case TARGET_UNIT_AREA_ALLY_GROUND:
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case TARGET_UNIT_AREA_ALLY:
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case TARGET_UNIT_AREA_ENTRY_GROUND:
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case TARGET_UNIT_AREA_ENTRY:
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case TARGET_UNIT_AREA_PARTY_GROUND:
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case TARGET_UNIT_AREA_PARTY:
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//case TARGET_UNIT_AREA_ENEMY_CHANNEL:
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//case TARGET_UNIT_AREA_ALLY_CHANNEL:
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SpellTargetType[i] = TARGET_TYPE_AREA_DEST;
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break;
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case TARGET_DEST_TARGET_ENEMY:
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case TARGET_DEST_TARGET_ANY:
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case TARGET_DEST_TARGET_FRONT:
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case TARGET_DEST_TARGET_BACK:
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case TARGET_DEST_TARGET_RIGHT:
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case TARGET_DEST_TARGET_LEFT:
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case TARGET_DEST_TARGET_FRONT_LEFT:
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case TARGET_DEST_TARGET_BACK_LEFT:
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case TARGET_DEST_TARGET_BACK_RIGHT:
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case TARGET_DEST_TARGET_FRONT_RIGHT:
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case TARGET_DEST_TARGET_RANDOM:
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case TARGET_DEST_TARGET_RADIUS:
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SpellTargetType[i] = TARGET_TYPE_DEST_TARGET;
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break;
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case TARGET_DEST_CASTER_GROUND:
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case TARGET_DEST_CASTER:
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case TARGET_DEST_CASTER_FRONT_LEFT:
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case TARGET_DEST_CASTER_BACK_LEFT:
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case TARGET_DEST_CASTER_BACK_RIGHT:
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case TARGET_DEST_CASTER_FRONT_RIGHT:
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case TARGET_DEST_CASTER_FRONT:
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case TARGET_MINION:
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case TARGET_DEST_CASTER_FRONT_LEAP:
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case TARGET_DEST_CASTER_BACK:
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case TARGET_DEST_CASTER_RIGHT:
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case TARGET_DEST_CASTER_LEFT:
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case TARGET_DEST_CASTER_RANDOM:
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case TARGET_DEST_CASTER_RADIUS:
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SpellTargetType[i] = TARGET_TYPE_DEST_CASTER;
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break;
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case TARGET_DEST_DEST:
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case TARGET_DEST_DEST_FRONT_LEFT:
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case TARGET_DEST_DEST_BACK_LEFT:
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case TARGET_DEST_DEST_BACK_RIGHT:
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case TARGET_DEST_DEST_FRONT_RIGHT:
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case TARGET_DEST_DEST_FRONT:
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case TARGET_DEST_DEST_BACK:
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case TARGET_DEST_DEST_RIGHT:
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case TARGET_DEST_DEST_LEFT:
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case TARGET_DEST_DEST_RANDOM:
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SpellTargetType[i] = TARGET_TYPE_DEST_DEST;
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break;
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default:
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SpellTargetType[i] = TARGET_TYPE_DEFAULT;
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}
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}
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for(int i = 0; i < TOTAL_SPELL_TARGETS; ++i)
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{
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switch(i)
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{
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case TARGET_UNIT_AREA_ENEMY_GROUND:
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case TARGET_UNIT_AREA_ENEMY:
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case TARGET_UNIT_AREA_ALLY_GROUND:
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case TARGET_UNIT_AREA_ALLY:
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case TARGET_UNIT_AREA_ENTRY_GROUND:
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case TARGET_UNIT_AREA_ENTRY:
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case TARGET_UNIT_AREA_PARTY_GROUND:
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case TARGET_UNIT_AREA_PARTY:
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//Check persistant aura seperately
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//case TARGET_UNIT_AREA_ENEMY_CHANNEL:
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//case TARGET_UNIT_AREA_ALLY_CHANNEL:
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case TARGET_UNIT_PARTY_TARGET:
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case TARGET_UNIT_PARTY_CASTER:
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case TARGET_UNIT_CONE_ENEMY:
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case TARGET_UNIT_CONE_ALLY:
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case TARGET_UNIT_CONE_ENEMY_UNKNOWN:
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case TARGET_UNIT_RAID:
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IsAreaEffectTarget[i] = true;
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break;
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default:
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IsAreaEffectTarget[i] = false;
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break;
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}
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}
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}
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SpellMgr::~SpellMgr()
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{
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}
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SpellMgr& SpellMgr::Instance()
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{
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static SpellMgr spellMgr;
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return spellMgr;
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}
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int32 GetSpellDuration(SpellEntry const *spellInfo)
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{
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if(!spellInfo)
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return 0;
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SpellDurationEntry const *du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex);
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if(!du)
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return 0;
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return (du->Duration[0] == -1) ? -1 : abs(du->Duration[0]);
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}
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int32 GetSpellMaxDuration(SpellEntry const *spellInfo)
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{
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if(!spellInfo)
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return 0;
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SpellDurationEntry const *du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex);
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if(!du)
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return 0;
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return (du->Duration[2] == -1) ? -1 : abs(du->Duration[2]);
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}
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uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell)
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{
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SpellCastTimesEntry const *spellCastTimeEntry = sSpellCastTimesStore.LookupEntry(spellInfo->CastingTimeIndex);
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// not all spells have cast time index and this is all is pasiive abilities
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if(!spellCastTimeEntry)
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return 0;
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int32 castTime = spellCastTimeEntry->CastTime;
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if (spell && spell->GetCaster())
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spell->GetCaster()->ModSpellCastTime(spellInfo, castTime, spell);
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if (spellInfo->Attributes & SPELL_ATTR_RANGED && (!spell || !(spell->IsAutoRepeat())))
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castTime += 500;
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return (castTime > 0) ? uint32(castTime) : 0;
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}
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bool IsPassiveSpell(uint32 spellId)
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{
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
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if (!spellInfo)
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return false;
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return (spellInfo->Attributes & SPELL_ATTR_PASSIVE) != 0;
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}
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/*bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2)
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{
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SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
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SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
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if(!spellInfo_1 || !spellInfo_2) return false;
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if(spellInfo_1->Id == spellId_2) return false;
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if (spellInfo_1->Effect[effIndex_1] != spellInfo_2->Effect[effIndex_2] ||
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spellInfo_1->EffectItemType[effIndex_1] != spellInfo_2->EffectItemType[effIndex_2] ||
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spellInfo_1->EffectMiscValue[effIndex_1] != spellInfo_2->EffectMiscValue[effIndex_2] ||
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spellInfo_1->EffectApplyAuraName[effIndex_1] != spellInfo_2->EffectApplyAuraName[effIndex_2])
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return false;
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return true;
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}*/
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int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2)
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{
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SpellEntry const*spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
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SpellEntry const*spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
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if(!spellInfo_1 || !spellInfo_2) return 0;
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if (spellId_1 == spellId_2) return 0;
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int32 diff = spellInfo_1->EffectBasePoints[effIndex_1] - spellInfo_2->EffectBasePoints[effIndex_2];
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if (spellInfo_1->EffectBasePoints[effIndex_1]+1 < 0 && spellInfo_2->EffectBasePoints[effIndex_2]+1 < 0) return -diff;
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else return diff;
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}
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SpellSpecific GetSpellSpecific(uint32 spellId)
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{
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
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if(!spellInfo)
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return SPELL_NORMAL;
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switch(spellInfo->SpellFamilyName)
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{
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case SPELLFAMILY_GENERIC:
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{
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//food/drink
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if (spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED)
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{
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for(int i = 0; i < 3; i++)
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if( spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_POWER_REGEN
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|| spellInfo->EffectApplyAuraName[i] == SPELL_AURA_OBS_MOD_ENERGY)
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return SPELL_DRINK;
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else if ( spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_REGEN
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|| spellInfo->EffectApplyAuraName[i] == SPELL_AURA_OBS_MOD_HEALTH)
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return SPELL_FOOD;
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}
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// this may be a hack
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else if((spellInfo->AttributesEx2 & SPELL_ATTR_EX2_FOOD)
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&& !spellInfo->Category)
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return SPELL_WELL_FED;
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// scrolls effects
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else
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{
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uint32 firstSpell = spellmgr.GetFirstSpellInChain(spellInfo->Id);
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switch (firstSpell)
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{
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// Strength
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case 8118:
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// Stamina
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case 8099:
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// Spirit
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case 8112:
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//Intellect
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case 8096:
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// Agility
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case 8115:
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// Armor
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case 8091:
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return SPELL_SCROLL;
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}
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break;
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}
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}
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case SPELLFAMILY_MAGE:
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{
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// family flags 18(Molten), 25(Frost/Ice), 28(Mage)
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if (spellInfo->SpellFamilyFlags[0] & 0x12040000)
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return SPELL_MAGE_ARMOR;
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if ((spellInfo->SpellFamilyFlags[0] & 0x1000000) && spellInfo->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE)
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return SPELL_MAGE_POLYMORPH;
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break;
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}
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case SPELLFAMILY_WARRIOR:
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{
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if (spellInfo->SpellFamilyFlags[1] & 0x000080 || spellInfo->SpellFamilyFlags[0] & 0x10000LL)
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return SPELL_POSITIVE_SHOUT;
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break;
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}
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case SPELLFAMILY_WARLOCK:
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{
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// only warlock curses have this
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if (spellInfo->Dispel == DISPEL_CURSE)
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return SPELL_CURSE;
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// Warlock (Demon Armor | Demon Skin | Fel Armor)
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if (spellInfo->SpellFamilyFlags[1] & 0x20000020 || spellInfo->SpellFamilyFlags[2] & 0x00000010)
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return SPELL_WARLOCK_ARMOR;
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//seed of corruption and corruption
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if (spellInfo->SpellFamilyFlags[1] & 0x10 || spellInfo->SpellFamilyFlags[0] & 0x2)
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return SPELL_WARLOCK_CORRUPTION;
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break;
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}
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case SPELLFAMILY_HUNTER:
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{
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// only hunter stings have this
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if (spellInfo->Dispel == DISPEL_POISON)
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return SPELL_STING;
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// only hunter aspects have this
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if( spellInfo->SpellFamilyFlags[1] & 0x00440000 || spellInfo->SpellFamilyFlags[0] & 0x00380000 || spellInfo->SpellFamilyFlags[2] & 0x00001010)
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return SPELL_ASPECT;
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if( spellInfo->SpellFamilyFlags[2] & 0x00000002 )
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return SPELL_TRACKER;
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break;
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}
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case SPELLFAMILY_PALADIN:
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{
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if (IsSealSpell(spellInfo))
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return SPELL_SEAL;
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if (spellInfo->SpellFamilyFlags[0] & 0x11010002)
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return SPELL_BLESSING;
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if ((spellInfo->SpellFamilyFlags[1] & 0x000008 || spellInfo->SpellFamilyFlags[0] & 0x20180400) && (spellInfo->AttributesEx3 & 0x200))
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return SPELL_JUDGEMENT;
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for (int i = 0; i < 3; i++)
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{
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// only paladin auras have this (for palaldin class family)
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if (spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_RAID)
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return SPELL_AURA;
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}
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break;
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}
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case SPELLFAMILY_SHAMAN:
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{
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if (IsElementalShield(spellInfo))
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return SPELL_ELEMENTAL_SHIELD;
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break;
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}
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case SPELLFAMILY_POTION:
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return spellmgr.GetSpellElixirSpecific(spellInfo->Id);
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case SPELLFAMILY_DEATHKNIGHT:
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if ((spellInfo->Attributes & 0x10) && (spellInfo->AttributesEx2 & 0x10) && (spellInfo->AttributesEx4 & 0x200000))
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return SPELL_PRESENCE;
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break;
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}
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for(int i = 0; i < 3; ++i)
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{
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if(spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
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{
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switch(spellInfo->EffectApplyAuraName[i])
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{
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case SPELL_AURA_MOD_CHARM:
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case SPELL_AURA_MOD_POSSESS_PET:
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case SPELL_AURA_MOD_POSSESS:
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return SPELL_CHARM;
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}
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}
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}
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// elixirs can have different families, but potion most ofc.
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if(SpellSpecific sp = spellmgr.GetSpellElixirSpecific(spellInfo->Id))
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|
return sp;
|
|
|
|
return SPELL_NORMAL;
|
|
}
|
|
|
|
bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1,uint32 spellSpec2)
|
|
{
|
|
switch(spellSpec1)
|
|
{
|
|
case SPELL_SEAL:
|
|
case SPELL_BLESSING:
|
|
case SPELL_AURA:
|
|
case SPELL_STING:
|
|
case SPELL_CURSE:
|
|
case SPELL_ASPECT:
|
|
case SPELL_POSITIVE_SHOUT:
|
|
case SPELL_JUDGEMENT:
|
|
case SPELL_WARLOCK_CORRUPTION:
|
|
return spellSpec1==spellSpec2;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool IsSingleFromSpellSpecificPerTarget(uint32 spellSpec1,uint32 spellSpec2)
|
|
{
|
|
switch(spellSpec1)
|
|
{
|
|
case SPELL_TRACKER:
|
|
case SPELL_WARLOCK_ARMOR:
|
|
case SPELL_MAGE_ARMOR:
|
|
case SPELL_ELEMENTAL_SHIELD:
|
|
case SPELL_MAGE_POLYMORPH:
|
|
case SPELL_PRESENCE:
|
|
case SPELL_WELL_FED:
|
|
case SPELL_DRINK:
|
|
case SPELL_FOOD:
|
|
case SPELL_CHARM:
|
|
case SPELL_SCROLL:
|
|
return spellSpec1==spellSpec2;
|
|
case SPELL_BATTLE_ELIXIR:
|
|
return spellSpec2==SPELL_BATTLE_ELIXIR
|
|
|| spellSpec2==SPELL_FLASK_ELIXIR;
|
|
case SPELL_GUARDIAN_ELIXIR:
|
|
return spellSpec2==SPELL_GUARDIAN_ELIXIR
|
|
|| spellSpec2==SPELL_FLASK_ELIXIR;
|
|
case SPELL_FLASK_ELIXIR:
|
|
return spellSpec2==SPELL_BATTLE_ELIXIR
|
|
|| spellSpec2==SPELL_GUARDIAN_ELIXIR
|
|
|| spellSpec2==SPELL_FLASK_ELIXIR;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool IsPositiveTarget(uint32 targetA, uint32 targetB)
|
|
{
|
|
// non-positive targets
|
|
switch(targetA)
|
|
{
|
|
case TARGET_CHAIN_DAMAGE:
|
|
case TARGET_ALL_ENEMY_IN_AREA:
|
|
case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
|
|
case TARGET_IN_FRONT_OF_CASTER:
|
|
case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
|
|
case TARGET_CURRENT_ENEMY_COORDINATES:
|
|
case TARGET_UNIT_CHANNEL:
|
|
return false;
|
|
default:
|
|
break;
|
|
}
|
|
if (targetB)
|
|
return IsPositiveTarget(targetB, 0);
|
|
return true;
|
|
}
|
|
|
|
bool IsPositiveEffect(uint32 spellId, uint32 effIndex, bool deep)
|
|
{
|
|
SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
|
|
if (!spellproto) return false;
|
|
|
|
switch(spellId)
|
|
{
|
|
case 23333: case 23335: case 34976: // BG spell
|
|
return true;
|
|
case 28441: // not positive dummy spell
|
|
case 37675: // Chaos Blast
|
|
case 41519: // Mark of Stormrage
|
|
case 34877: // Custodian of Time
|
|
case 34700: // Allergic Reaction
|
|
case 31719: // Suspension
|
|
return false;
|
|
}
|
|
|
|
switch(spellproto->Mechanic)
|
|
{
|
|
case MECHANIC_IMMUNE_SHIELD:
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
switch(spellproto->Effect[effIndex])
|
|
{
|
|
// always positive effects (check before target checks that provided non-positive result in some case for positive effects)
|
|
case SPELL_EFFECT_HEAL:
|
|
case SPELL_EFFECT_LEARN_SPELL:
|
|
case SPELL_EFFECT_SKILL_STEP:
|
|
case SPELL_EFFECT_HEAL_PCT:
|
|
case SPELL_EFFECT_ENERGIZE_PCT:
|
|
return true;
|
|
|
|
// non-positive aura use
|
|
case SPELL_EFFECT_APPLY_AURA:
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
|
|
{
|
|
switch(spellproto->EffectApplyAuraName[effIndex])
|
|
{
|
|
case SPELL_AURA_DUMMY:
|
|
{
|
|
// dummy aura can be positive or negative dependent from casted spell
|
|
switch(spellproto->Id)
|
|
{
|
|
case 13139: // net-o-matic special effect
|
|
case 23445: // evil twin
|
|
case 35679: // Protectorate Demolitionist
|
|
case 38637: // Nether Exhaustion (red)
|
|
case 38638: // Nether Exhaustion (green)
|
|
case 38639: // Nether Exhaustion (blue)
|
|
return false;
|
|
default:
|
|
break;
|
|
}
|
|
} break;
|
|
case SPELL_AURA_MOD_STAT:
|
|
case SPELL_AURA_MOD_DAMAGE_DONE: // dependent from bas point sign (negative -> negative)
|
|
case SPELL_AURA_MOD_HEALING_DONE:
|
|
case SPELL_AURA_MOD_DAMAGE_PERCENT_DONE:
|
|
{
|
|
if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0)
|
|
return false;
|
|
break;
|
|
}
|
|
case SPELL_AURA_ADD_TARGET_TRIGGER:
|
|
return true;
|
|
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
|
|
if(!deep)
|
|
{
|
|
uint32 spellTriggeredId = spellproto->EffectTriggerSpell[effIndex];
|
|
SpellEntry const *spellTriggeredProto = sSpellStore.LookupEntry(spellTriggeredId);
|
|
|
|
if(spellTriggeredProto)
|
|
{
|
|
// non-positive targets of main spell return early
|
|
for(int i = 0; i < 3; ++i)
|
|
{
|
|
// if non-positive trigger cast targeted to positive target this main cast is non-positive
|
|
// this will place this spell auras as debuffs
|
|
if(IsPositiveTarget(spellTriggeredProto->EffectImplicitTargetA[effIndex],spellTriggeredProto->EffectImplicitTargetB[effIndex]) && !IsPositiveEffect(spellTriggeredId,i, true))
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case SPELL_AURA_PROC_TRIGGER_SPELL:
|
|
// many positive auras have negative triggered spells at damage for example and this not make it negative (it can be canceled for example)
|
|
break;
|
|
case SPELL_AURA_MOD_STUN: //have positive and negative spells, we can't sort its correctly at this moment.
|
|
if(effIndex==0 && spellproto->Effect[1]==0 && spellproto->Effect[2]==0)
|
|
return false; // but all single stun aura spells is negative
|
|
|
|
// Petrification
|
|
if(spellproto->Id == 17624)
|
|
return false;
|
|
break;
|
|
case SPELL_AURA_MOD_ROOT:
|
|
case SPELL_AURA_MOD_SILENCE:
|
|
case SPELL_AURA_GHOST:
|
|
case SPELL_AURA_PERIODIC_LEECH:
|
|
case SPELL_AURA_MOD_PACIFY_SILENCE:
|
|
case SPELL_AURA_MOD_STALKED:
|
|
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
|
|
return false;
|
|
case SPELL_AURA_PERIODIC_DAMAGE: // used in positive spells also.
|
|
// part of negative spell if casted at self (prevent cancel)
|
|
if(spellproto->EffectImplicitTargetA[effIndex] == TARGET_SELF)
|
|
return false;
|
|
break;
|
|
case SPELL_AURA_MOD_DECREASE_SPEED: // used in positive spells also
|
|
// part of positive spell if casted at self
|
|
if(spellproto->EffectImplicitTargetA[effIndex] != TARGET_SELF)
|
|
return false;
|
|
// but not this if this first effect (don't found batter check)
|
|
if(spellproto->Attributes & 0x4000000 && effIndex==0)
|
|
return false;
|
|
break;
|
|
case SPELL_AURA_TRANSFORM:
|
|
// some spells negative
|
|
switch(spellproto->Id)
|
|
{
|
|
case 36897: // Transporter Malfunction (race mutation to horde)
|
|
case 36899: // Transporter Malfunction (race mutation to alliance)
|
|
return false;
|
|
}
|
|
break;
|
|
case SPELL_AURA_MOD_SCALE:
|
|
// some spells negative
|
|
switch(spellproto->Id)
|
|
{
|
|
case 36900: // Soul Split: Evil!
|
|
case 36901: // Soul Split: Good
|
|
case 36893: // Transporter Malfunction (decrease size case)
|
|
case 36895: // Transporter Malfunction (increase size case)
|
|
return false;
|
|
}
|
|
break;
|
|
case SPELL_AURA_MECHANIC_IMMUNITY:
|
|
{
|
|
// non-positive immunities
|
|
switch(spellproto->EffectMiscValue[effIndex])
|
|
{
|
|
case MECHANIC_BANDAGE:
|
|
case MECHANIC_SHIELD:
|
|
case MECHANIC_MOUNT:
|
|
case MECHANIC_INVULNERABILITY:
|
|
return false;
|
|
default:
|
|
break;
|
|
}
|
|
} break;
|
|
case SPELL_AURA_ADD_FLAT_MODIFIER: // mods
|
|
case SPELL_AURA_ADD_PCT_MODIFIER:
|
|
{
|
|
// non-positive mods
|
|
switch(spellproto->EffectMiscValue[effIndex])
|
|
{
|
|
case SPELLMOD_COST: // dependent from bas point sign (negative -> positive)
|
|
if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) > 0)
|
|
return false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
} break;
|
|
case SPELL_AURA_MOD_HEALING_PCT:
|
|
if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0)
|
|
return false;
|
|
break;
|
|
case SPELL_AURA_MOD_SKILL:
|
|
if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0)
|
|
return false;
|
|
break;
|
|
case SPELL_AURA_FORCE_REACTION:
|
|
if(spellproto->Id==42792) // Recently Dropped Flag (prevent cancel)
|
|
return false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// non-positive targets
|
|
if(!IsPositiveTarget(spellproto->EffectImplicitTargetA[effIndex],spellproto->EffectImplicitTargetB[effIndex]))
|
|
return false;
|
|
|
|
// AttributesEx check
|
|
if(spellproto->AttributesEx & SPELL_ATTR_EX_NEGATIVE)
|
|
return false;
|
|
|
|
if (!deep && spellproto->EffectTriggerSpell[effIndex]
|
|
&& !spellproto->procFlags
|
|
&& IsPositiveTarget(spellproto->EffectImplicitTargetA[effIndex],spellproto->EffectImplicitTargetB[effIndex])
|
|
&& !IsPositiveSpell(spellproto->EffectTriggerSpell[effIndex], true))
|
|
return false;
|
|
|
|
// ok, positive
|
|
return true;
|
|
}
|
|
|
|
bool IsPositiveSpell(uint32 spellId, bool deep)
|
|
{
|
|
SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
|
|
if (!spellproto) return false;
|
|
|
|
// spells with at least one negative effect are considered negative
|
|
// some self-applied spells have negative effects but in self casting case negative check ignored.
|
|
for (int i = 0; i < 3; i++)
|
|
if (!IsPositiveEffect(spellId, i, deep))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
bool IsSingleTargetSpell(SpellEntry const *spellInfo)
|
|
{
|
|
// all other single target spells have if it has AttributesEx5
|
|
if ( spellInfo->AttributesEx5 & SPELL_ATTR_EX5_SINGLE_TARGET_SPELL )
|
|
return true;
|
|
|
|
// TODO - need found Judgements rule
|
|
switch(GetSpellSpecific(spellInfo->Id))
|
|
{
|
|
case SPELL_JUDGEMENT:
|
|
return true;
|
|
}
|
|
|
|
// single target triggered spell.
|
|
// Not real client side single target spell, but it' not triggered until prev. aura expired.
|
|
// This is allow store it in single target spells list for caster for spell proc checking
|
|
if(spellInfo->Id==38324) // Regeneration (triggered by 38299 (HoTs on Heals))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2)
|
|
{
|
|
// TODO - need better check
|
|
// Equal icon and spellfamily
|
|
if( spellInfo1->SpellFamilyName == spellInfo2->SpellFamilyName &&
|
|
spellInfo1->SpellIconID == spellInfo2->SpellIconID )
|
|
return true;
|
|
|
|
// TODO - need found Judgements rule
|
|
SpellSpecific spec1 = GetSpellSpecific(spellInfo1->Id);
|
|
// spell with single target specific types
|
|
switch(spec1)
|
|
{
|
|
case SPELL_JUDGEMENT:
|
|
case SPELL_MAGE_POLYMORPH:
|
|
if(GetSpellSpecific(spellInfo2->Id) == spec1)
|
|
return true;
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool IsAuraAddedBySpell(uint32 auraType, uint32 spellId)
|
|
{
|
|
SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
|
|
if (!spellproto) return false;
|
|
|
|
for (int i = 0; i < 3; i++)
|
|
if (spellproto->EffectApplyAuraName[i] == auraType)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
SpellCastResult GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form)
|
|
{
|
|
// talents that learn spells can have stance requirements that need ignore
|
|
// (this requirement only for client-side stance show in talent description)
|
|
if( GetTalentSpellCost(spellInfo->Id) > 0 &&
|
|
(spellInfo->Effect[0]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[1]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[2]==SPELL_EFFECT_LEARN_SPELL) )
|
|
return SPELL_CAST_OK;
|
|
|
|
uint32 stanceMask = (form ? 1 << (form - 1) : 0);
|
|
|
|
if (stanceMask & spellInfo->StancesNot) // can explicitly not be casted in this stance
|
|
return SPELL_FAILED_NOT_SHAPESHIFT;
|
|
|
|
if (stanceMask & spellInfo->Stances) // can explicitly be casted in this stance
|
|
return SPELL_CAST_OK;
|
|
|
|
bool actAsShifted = false;
|
|
if (form > 0)
|
|
{
|
|
SpellShapeshiftEntry const *shapeInfo = sSpellShapeshiftStore.LookupEntry(form);
|
|
if (!shapeInfo)
|
|
{
|
|
sLog.outError("GetErrorAtShapeshiftedCast: unknown shapeshift %u", form);
|
|
return SPELL_CAST_OK;
|
|
}
|
|
actAsShifted = !(shapeInfo->flags1 & 1); // shapeshift acts as normal form for spells
|
|
}
|
|
|
|
if(actAsShifted)
|
|
{
|
|
if (spellInfo->Attributes & SPELL_ATTR_NOT_SHAPESHIFT) // not while shapeshifted
|
|
return SPELL_FAILED_NOT_SHAPESHIFT;
|
|
else if (spellInfo->Stances != 0) // needs other shapeshift
|
|
return SPELL_FAILED_ONLY_SHAPESHIFT;
|
|
}
|
|
else
|
|
{
|
|
// needs shapeshift
|
|
if(!(spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) && spellInfo->Stances != 0)
|
|
return SPELL_FAILED_ONLY_SHAPESHIFT;
|
|
}
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
void SpellMgr::LoadSpellTargetPositions()
|
|
{
|
|
mSpellTargetPositions.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2 3 4 5
|
|
QueryResult *result = WorldDatabase.Query("SELECT id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM spell_target_position");
|
|
if( !result )
|
|
{
|
|
|
|
barGoLink bar( 1 );
|
|
|
|
bar.step();
|
|
|
|
sLog.outString("");
|
|
sLog.outString( ">> Loaded %u spell target coordinates", count );
|
|
return;
|
|
}
|
|
|
|
barGoLink bar( result->GetRowCount() );
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
bar.step();
|
|
|
|
++count;
|
|
|
|
uint32 Spell_ID = fields[0].GetUInt32();
|
|
|
|
SpellTargetPosition st;
|
|
|
|
st.target_mapId = fields[1].GetUInt32();
|
|
st.target_X = fields[2].GetFloat();
|
|
st.target_Y = fields[3].GetFloat();
|
|
st.target_Z = fields[4].GetFloat();
|
|
st.target_Orientation = fields[5].GetFloat();
|
|
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(Spell_ID);
|
|
if(!spellInfo)
|
|
{
|
|
sLog.outErrorDb("Spell (ID:%u) listed in `spell_target_position` does not exist.",Spell_ID);
|
|
continue;
|
|
}
|
|
|
|
bool found = false;
|
|
for(int i = 0; i < 3; ++i)
|
|
{
|
|
if( spellInfo->EffectImplicitTargetA[i]==TARGET_TABLE_X_Y_Z_COORDINATES || spellInfo->EffectImplicitTargetB[i]==TARGET_TABLE_X_Y_Z_COORDINATES )
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if(!found)
|
|
{
|
|
sLog.outErrorDb("Spell (Id: %u) listed in `spell_target_position` does not have target TARGET_TABLE_X_Y_Z_COORDINATES (17).",Spell_ID);
|
|
continue;
|
|
}
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(st.target_mapId);
|
|
if(!mapEntry)
|
|
{
|
|
sLog.outErrorDb("Spell (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Spell_ID,st.target_mapId);
|
|
continue;
|
|
}
|
|
|
|
if(st.target_X==0 && st.target_Y==0 && st.target_Z==0)
|
|
{
|
|
sLog.outErrorDb("Spell (ID:%u) target coordinates not provided.",Spell_ID);
|
|
continue;
|
|
}
|
|
|
|
mSpellTargetPositions[Spell_ID] = st;
|
|
|
|
} while( result->NextRow() );
|
|
|
|
delete result;
|
|
|
|
sLog.outString("");
|
|
sLog.outString( ">> Loaded %u spell teleport coordinates", count );
|
|
}
|
|
|
|
void SpellMgr::LoadSpellAffects()
|
|
{
|
|
mSpellAffectMap.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2 3 4
|
|
QueryResult *result = WorldDatabase.Query("SELECT entry, effectId, SpellClassMask0, SpellClassMask1, SpellClassMask2 FROM spell_affect");
|
|
if( !result )
|
|
{
|
|
|
|
barGoLink bar( 1 );
|
|
|
|
bar.step();
|
|
|
|
sLog.outString("");
|
|
sLog.outString( ">> Loaded %u spell affect definitions", count );
|
|
return;
|
|
}
|
|
|
|
barGoLink bar( result->GetRowCount() );
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
bar.step();
|
|
|
|
uint16 entry = fields[0].GetUInt16();
|
|
uint8 effectId = fields[1].GetUInt8();
|
|
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry);
|
|
|
|
if (!spellInfo)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_affect` does not exist", entry);
|
|
continue;
|
|
}
|
|
|
|
if (effectId >= 3)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_affect` have invalid effect index (%u)", entry,effectId);
|
|
continue;
|
|
}
|
|
|
|
if( spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA ||
|
|
spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER &&
|
|
spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER &&
|
|
spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER )
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_affect` have not SPELL_AURA_ADD_FLAT_MODIFIER (%u) or SPELL_AURA_ADD_PCT_MODIFIER (%u) or SPELL_AURA_ADD_TARGET_TRIGGER (%u) for effect index (%u)", entry,SPELL_AURA_ADD_FLAT_MODIFIER,SPELL_AURA_ADD_PCT_MODIFIER,SPELL_AURA_ADD_TARGET_TRIGGER,effectId);
|
|
continue;
|
|
}
|
|
|
|
flag96 affect(fields[2].GetUInt32(), fields[3].GetUInt32(), fields[4].GetUInt32());
|
|
|
|
// Spell.dbc have own data
|
|
if (effectId>3)
|
|
continue;
|
|
|
|
flag96 dbc_affect;
|
|
dbc_affect = spellInfo->EffectSpellClassMask[effectId];
|
|
if(dbc_affect[0] == affect[0] || dbc_affect[1] == affect[1] || dbc_affect[2] == affect[2])
|
|
{
|
|
char text[]="ABC";
|
|
sLog.outErrorDb("Spell %u listed in `spell_affect` have redundant (same with EffectSpellClassMask%c) data for effect index (%u) and not needed, skipped.", entry, text[effectId], effectId);
|
|
continue;
|
|
}
|
|
|
|
mSpellAffectMap[(entry<<8) + effectId] = affect;
|
|
|
|
++count;
|
|
} while( result->NextRow() );
|
|
|
|
delete result;
|
|
|
|
sLog.outString("");
|
|
sLog.outString( ">> Loaded %u custom spell affect definitions", count );
|
|
|
|
for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id)
|
|
{
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(id);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
for (int effectId = 0; effectId < 3; ++effectId)
|
|
{
|
|
if( spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA ||
|
|
(spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER &&
|
|
spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER &&
|
|
spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER) )
|
|
continue;
|
|
|
|
flag96 dbc_affect;
|
|
dbc_affect = spellInfo->EffectSpellClassMask[effectId];
|
|
if(dbc_affect)
|
|
continue;
|
|
|
|
if(mSpellAffectMap.find((id<<8) + effectId) != mSpellAffectMap.end())
|
|
continue;
|
|
|
|
sLog.outErrorDb("Spell %u (%s) misses spell_affect for effect %u",id,spellInfo->SpellName[sWorld.GetDefaultDbcLocale()], effectId);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool SpellMgr::IsAffectedByMod(SpellEntry const *spellInfo, SpellModifier *mod) const
|
|
{
|
|
// false for spellInfo == NULL
|
|
if (!spellInfo || !mod)
|
|
return false;
|
|
|
|
SpellEntry const *affect_spell = sSpellStore.LookupEntry(mod->spellId);
|
|
// False if affect_spell == NULL or spellFamily not equal
|
|
if (!affect_spell || affect_spell->SpellFamilyName != spellInfo->SpellFamilyName)
|
|
return false;
|
|
|
|
// true
|
|
if (mod->mask & spellInfo->SpellFamilyFlags)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void SpellMgr::LoadSpellProcEvents()
|
|
{
|
|
mSpellProcEventMap.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9 10
|
|
QueryResult *result = WorldDatabase.Query("SELECT entry, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, procFlags, procEx, ppmRate, CustomChance, Cooldown FROM spell_proc_event");
|
|
if( !result )
|
|
{
|
|
barGoLink bar( 1 );
|
|
bar.step();
|
|
sLog.outString("");
|
|
sLog.outString( ">> Loaded %u spell proc event conditions", count );
|
|
return;
|
|
}
|
|
|
|
barGoLink bar( result->GetRowCount() );
|
|
uint32 customProc = 0;
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
bar.step();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
const SpellEntry *spell = sSpellStore.LookupEntry(entry);
|
|
if (!spell)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_proc_event` does not exist", entry);
|
|
continue;
|
|
}
|
|
|
|
SpellProcEventEntry spe;
|
|
|
|
spe.schoolMask = fields[1].GetUInt32();
|
|
spe.spellFamilyName = fields[2].GetUInt32();
|
|
spe.spellFamilyMask[0] = fields[3].GetUInt32();
|
|
spe.spellFamilyMask[1] = fields[4].GetUInt32();
|
|
spe.spellFamilyMask[2] = fields[5].GetUInt32();
|
|
spe.procFlags = fields[6].GetUInt32();
|
|
spe.procEx = fields[7].GetUInt32();
|
|
spe.ppmRate = fields[8].GetFloat();
|
|
spe.customChance = fields[9].GetFloat();
|
|
spe.cooldown = fields[10].GetUInt32();
|
|
|
|
mSpellProcEventMap[entry] = spe;
|
|
|
|
if (spell->procFlags==0)
|
|
{
|
|
if (spe.procFlags == 0)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_proc_event` probally not triggered spell", entry);
|
|
continue;
|
|
}
|
|
customProc++;
|
|
}
|
|
++count;
|
|
} while( result->NextRow() );
|
|
|
|
delete result;
|
|
|
|
sLog.outString("");
|
|
if (customProc)
|
|
sLog.outString( ">> Loaded %u extra spell proc event conditions +%u custom", count, customProc );
|
|
else
|
|
sLog.outString( ">> Loaded %u extra spell proc event conditions", count );
|
|
}
|
|
|
|
void SpellMgr::LoadSpellBonusess()
|
|
{
|
|
mSpellBonusMap.clear(); // need for reload case
|
|
uint32 count = 0;
|
|
// 0 1 2 3
|
|
QueryResult *result = WorldDatabase.Query("SELECT entry, direct_bonus, dot_bonus, ap_bonus FROM spell_bonus_data");
|
|
if( !result )
|
|
{
|
|
barGoLink bar( 1 );
|
|
bar.step();
|
|
sLog.outString("");
|
|
sLog.outString( ">> Loaded %u spell bonus data", count);
|
|
return;
|
|
}
|
|
|
|
barGoLink bar( result->GetRowCount() );
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
bar.step();
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
const SpellEntry *spell = sSpellStore.LookupEntry(entry);
|
|
if (!spell)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_bonus_data` does not exist", entry);
|
|
continue;
|
|
}
|
|
|
|
SpellBonusEntry sbe;
|
|
|
|
sbe.direct_damage = fields[1].GetFloat();
|
|
sbe.dot_damage = fields[2].GetFloat();
|
|
sbe.ap_bonus = fields[3].GetFloat();
|
|
|
|
mSpellBonusMap[entry] = sbe;
|
|
} while( result->NextRow() );
|
|
|
|
delete result;
|
|
|
|
sLog.outString("");
|
|
sLog.outString( ">> Loaded %u extra spell bonus data", count);
|
|
}
|
|
|
|
bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const * spellProcEvent, uint32 EventProcFlag, SpellEntry const * procSpell, uint32 procFlags, uint32 procExtra, bool active)
|
|
{
|
|
// No extra req need
|
|
uint32 procEvent_procEx = PROC_EX_NONE;
|
|
|
|
// check prockFlags for condition
|
|
if((procFlags & EventProcFlag) == 0)
|
|
return false;
|
|
|
|
// Always trigger for this
|
|
if (EventProcFlag & (PROC_FLAG_KILLED | PROC_FLAG_KILL | PROC_FLAG_ON_TRAP_ACTIVATION))
|
|
return true;
|
|
if (spellProcEvent) // Exist event data
|
|
{
|
|
// Store extra req
|
|
procEvent_procEx = spellProcEvent->procEx;
|
|
|
|
// For melee triggers
|
|
if (procSpell == NULL)
|
|
{
|
|
// Check (if set) for school (melee attack have Normal school)
|
|
if(spellProcEvent->schoolMask && (spellProcEvent->schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0)
|
|
return false;
|
|
}
|
|
else // For spells need check school/spell family/family mask
|
|
{
|
|
// Check (if set) for school
|
|
if(spellProcEvent->schoolMask && (spellProcEvent->schoolMask & procSpell->SchoolMask) == 0)
|
|
return false;
|
|
|
|
// Check (if set) for spellFamilyName
|
|
if(spellProcEvent->spellFamilyName && (spellProcEvent->spellFamilyName != procSpell->SpellFamilyName))
|
|
return false;
|
|
|
|
// spellFamilyName is Ok need check for spellFamilyMask if present
|
|
if(spellProcEvent->spellFamilyMask)
|
|
{
|
|
if ((spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags ) == 0)
|
|
return false;
|
|
active = true; // Spell added manualy -> so its active spell
|
|
}
|
|
}
|
|
}
|
|
// Check for extra req (if none) and hit/crit
|
|
if (procEvent_procEx == PROC_EX_NONE)
|
|
{
|
|
// No extra req, so can trigger only for active (damage/healing present) and hit/crit
|
|
if((procExtra & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) && active)
|
|
return true;
|
|
}
|
|
else // Passive spells hits here only if resist/reflect/immune/evade
|
|
{
|
|
// Exist req for PROC_EX_EX_TRIGGER_ALWAYS
|
|
if (procEvent_procEx & PROC_EX_EX_TRIGGER_ALWAYS)
|
|
return true;
|
|
// Passive spells can`t trigger if need hit
|
|
if ((procEvent_procEx & PROC_EX_NORMAL_HIT) && !active)
|
|
return false;
|
|
// Check Extra Requirement like (hit/crit/miss/resist/parry/dodge/block/immune/reflect/absorb and other)
|
|
if (procEvent_procEx & procExtra)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void SpellMgr::LoadSpellElixirs()
|
|
{
|
|
mSpellElixirs.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1
|
|
QueryResult *result = WorldDatabase.Query("SELECT entry, mask FROM spell_elixir");
|
|
if( !result )
|
|
{
|
|
|
|
barGoLink bar( 1 );
|
|
|
|
bar.step();
|
|
|
|
sLog.outString("");
|
|
sLog.outString( ">> Loaded %u spell elixir definitions", count );
|
|
return;
|
|
}
|
|
|
|
barGoLink bar( result->GetRowCount() );
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
bar.step();
|
|
|
|
uint16 entry = fields[0].GetUInt16();
|
|
uint8 mask = fields[1].GetUInt8();
|
|
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry);
|
|
|
|
if (!spellInfo)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_elixir` does not exist", entry);
|
|
continue;
|
|
}
|
|
|
|
mSpellElixirs[entry] = mask;
|
|
|
|
++count;
|
|
} while( result->NextRow() );
|
|
|
|
delete result;
|
|
|
|
sLog.outString("");
|
|
sLog.outString( ">> Loaded %u spell elixir definitions", count );
|
|
}
|
|
|
|
void SpellMgr::LoadSpellThreats()
|
|
{
|
|
sSpellThreatStore.Free(); // for reload
|
|
|
|
sSpellThreatStore.Load();
|
|
|
|
sLog.outString( ">> Loaded %u aggro generating spells", sSpellThreatStore.RecordCount );
|
|
sLog.outString("");
|
|
}
|
|
|
|
bool SpellMgr::IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const
|
|
{
|
|
SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
|
|
if(!spellInfo_1 || !spellInfo_2) return false;
|
|
if(spellInfo_1->Id == spellId_2) return false;
|
|
|
|
return GetFirstSpellInChain(spellInfo_1->Id)==GetFirstSpellInChain(spellId_2);
|
|
}
|
|
|
|
bool SpellMgr::canStackSpellRanks(SpellEntry const *spellInfo)
|
|
{
|
|
if(IsPassiveSpell(spellInfo->Id)) // ranked passive spell
|
|
return false;
|
|
if(spellInfo->powerType != POWER_MANA && spellInfo->powerType != POWER_HEALTH)
|
|
return false;
|
|
if(IsProfessionOrRidingSpell(spellInfo->Id))
|
|
return false;
|
|
|
|
if(spellmgr.IsSkillBonusSpell(spellInfo->Id))
|
|
return false;
|
|
|
|
// All stance spells. if any better way, change it.
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
switch(spellInfo->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_PALADIN:
|
|
// Paladin aura Spell
|
|
if (spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AREA_AURA_RAID)
|
|
return false;
|
|
break;
|
|
case SPELLFAMILY_DRUID:
|
|
// Druid form Spell
|
|
if (spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA &&
|
|
spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT)
|
|
return false;
|
|
break;
|
|
case SPELLFAMILY_ROGUE:
|
|
// Rogue Stealth
|
|
if (spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA &&
|
|
spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT)
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool sameCaster) const
|
|
{
|
|
SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
|
|
SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
|
|
|
|
if(!spellInfo_1 || !spellInfo_2)
|
|
return false;
|
|
|
|
SpellSpecific spellId_spec_1 = GetSpellSpecific(spellId_1);
|
|
SpellSpecific spellId_spec_2 = GetSpellSpecific(spellId_2);
|
|
if (spellId_spec_1 && spellId_spec_2)
|
|
if (IsSingleFromSpellSpecificPerTarget(spellId_spec_1, spellId_spec_2)
|
|
||(IsSingleFromSpellSpecificPerCaster(spellId_spec_1, spellId_spec_2) && sameCaster))
|
|
return true;
|
|
|
|
// spells with different specific always stack
|
|
if(spellId_spec_1 || spellId_spec_2)
|
|
return false;
|
|
|
|
if(spellInfo_1->SpellFamilyName != spellInfo_2->SpellFamilyName)
|
|
return false;
|
|
|
|
// TODO: Is this needed?
|
|
// Allow stack passive and not passive spells
|
|
if ((spellInfo_1->Attributes & SPELL_ATTR_PASSIVE)!=(spellInfo_2->Attributes & SPELL_ATTR_PASSIVE))
|
|
return false;
|
|
|
|
// generic spells
|
|
if(!spellInfo_1->SpellFamilyName)
|
|
{
|
|
// hack for Incanter's Absorption
|
|
if (spellInfo_1->Id==44413 && spellInfo_2->Id==44413)
|
|
return false;
|
|
if(!spellInfo_1->SpellIconID
|
|
|| spellInfo_1->SpellIconID == 1
|
|
|| spellInfo_1->SpellIconID != spellInfo_2->SpellIconID)
|
|
return false;
|
|
}
|
|
|
|
// check for class spells
|
|
else
|
|
{
|
|
if (spellInfo_1->SpellFamilyFlags != spellInfo_2->SpellFamilyFlags)
|
|
return false;
|
|
}
|
|
|
|
if(!sameCaster)
|
|
{
|
|
for(uint32 i = 0; i < 3; ++i)
|
|
if (spellInfo_1->Effect[i] == SPELL_EFFECT_APPLY_AURA
|
|
|| spellInfo_1->Effect[i] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
|
|
// not area auras (shaman totem)
|
|
switch(spellInfo_1->EffectApplyAuraName[i])
|
|
{
|
|
// DOT or HOT from different casters will stack
|
|
case SPELL_AURA_PERIODIC_DAMAGE:
|
|
case SPELL_AURA_PERIODIC_HEAL:
|
|
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
|
|
case SPELL_AURA_PERIODIC_ENERGIZE:
|
|
case SPELL_AURA_PERIODIC_MANA_LEECH:
|
|
case SPELL_AURA_PERIODIC_LEECH:
|
|
case SPELL_AURA_POWER_BURN_MANA:
|
|
case SPELL_AURA_OBS_MOD_ENERGY:
|
|
case SPELL_AURA_OBS_MOD_HEALTH:
|
|
return false;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// not needed now because we compare effects last rank of spells
|
|
// if(spellInfo_1->SpellFamilyName && IsRankSpellDueToSpell(spellInfo_1, spellId_2))
|
|
// return true;
|
|
|
|
//use data of highest rank spell(needed for spells which ranks have different effects)
|
|
spellInfo_1=sSpellStore.LookupEntry(GetLastSpellInChain(spellId_1));
|
|
spellInfo_2=sSpellStore.LookupEntry(GetLastSpellInChain(spellId_2));
|
|
|
|
if (spellInfo_1==spellInfo_2)
|
|
return true;
|
|
|
|
//if spells have exactly the same effect they cannot stack
|
|
for(uint32 i = 0; i < 3; ++i)
|
|
if(spellInfo_1->Effect[i] != spellInfo_2->Effect[i]
|
|
// Allow dummy auras stack (needed by 31666 and 58428)
|
|
|| spellInfo_1->EffectApplyAuraName[i] == SPELL_AURA_DUMMY
|
|
|| spellInfo_1->EffectApplyAuraName[i] == SPELL_AURA_PERIODIC_DUMMY
|
|
|| spellInfo_1->EffectApplyAuraName[i] != spellInfo_2->EffectApplyAuraName[i]
|
|
|| spellInfo_1->EffectMiscValue[i] != spellInfo_2->EffectMiscValue[i]) // paladin resist aura
|
|
return false; // need itemtype check? need an example to add that check
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SpellMgr::IsProfessionOrRidingSpell(uint32 spellId)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
|
|
if(!spellInfo)
|
|
return false;
|
|
|
|
if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL)
|
|
return false;
|
|
|
|
uint32 skill = spellInfo->EffectMiscValue[1];
|
|
|
|
return IsProfessionOrRidingSkill(skill);
|
|
}
|
|
|
|
bool SpellMgr::IsProfessionSpell(uint32 spellId)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
|
|
if(!spellInfo)
|
|
return false;
|
|
|
|
if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL)
|
|
return false;
|
|
|
|
uint32 skill = spellInfo->EffectMiscValue[1];
|
|
|
|
return IsProfessionSkill(skill);
|
|
}
|
|
|
|
bool SpellMgr::IsPrimaryProfessionSpell(uint32 spellId)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
|
|
if(!spellInfo)
|
|
return false;
|
|
|
|
if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL)
|
|
return false;
|
|
|
|
uint32 skill = spellInfo->EffectMiscValue[1];
|
|
|
|
return IsPrimaryProfessionSkill(skill);
|
|
}
|
|
|
|
bool SpellMgr::IsPrimaryProfessionFirstRankSpell(uint32 spellId) const
|
|
{
|
|
return IsPrimaryProfessionSpell(spellId) && GetSpellRank(spellId)==1;
|
|
}
|
|
|
|
bool SpellMgr::IsSkillBonusSpell(uint32 spellId) const
|
|
{
|
|
SkillLineAbilityMap::const_iterator lower = GetBeginSkillLineAbilityMap(spellId);
|
|
SkillLineAbilityMap::const_iterator upper = GetEndSkillLineAbilityMap(spellId);
|
|
|
|
for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
|
|
{
|
|
SkillLineAbilityEntry const *pAbility = _spell_idx->second;
|
|
if (!pAbility || pAbility->learnOnGetSkill != ABILITY_LEARNED_ON_GET_PROFESSION_SKILL)
|
|
continue;
|
|
|
|
if(pAbility->req_skill_value > 0)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const
|
|
{
|
|
// ignore passive spells
|
|
if(IsPassiveSpell(spellInfo->Id))
|
|
return spellInfo;
|
|
|
|
bool needRankSelection = false;
|
|
for(int i=0;i<3;i++)
|
|
{
|
|
if( IsPositiveEffect(spellInfo->Id, i) && (
|
|
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA ||
|
|
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY ||
|
|
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_RAID
|
|
) )
|
|
{
|
|
needRankSelection = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// not required
|
|
if(!needRankSelection)
|
|
return spellInfo;
|
|
|
|
for(uint32 nextSpellId = spellInfo->Id; nextSpellId != 0; nextSpellId = GetPrevSpellInChain(nextSpellId))
|
|
{
|
|
SpellEntry const *nextSpellInfo = sSpellStore.LookupEntry(nextSpellId);
|
|
if(!nextSpellInfo)
|
|
break;
|
|
|
|
// if found appropriate level
|
|
if(playerLevel + 10 >= nextSpellInfo->spellLevel)
|
|
return nextSpellInfo;
|
|
|
|
// one rank less then
|
|
}
|
|
|
|
// not found
|
|
return NULL;
|
|
}
|
|
|
|
void SpellMgr::LoadSpellRequired()
|
|
{
|
|
mSpellsReqSpell.clear(); // need for reload case
|
|
mSpellReq.clear(); // need for reload case
|
|
|
|
QueryResult *result = WorldDatabase.Query("SELECT spell_id, req_spell from spell_required");
|
|
|
|
if(result == NULL)
|
|
{
|
|
barGoLink bar( 1 );
|
|
bar.step();
|
|
|
|
sLog.outString("");
|
|
sLog.outString( ">> Loaded 0 spell required records" );
|
|
sLog.outErrorDb("`spell_required` table is empty!");
|
|
return;
|
|
}
|
|
uint32 rows = 0;
|
|
|
|
barGoLink bar( result->GetRowCount() );
|
|
do
|
|
{
|
|
bar.step();
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 spell_id = fields[0].GetUInt32();
|
|
uint32 spell_req = fields[1].GetUInt32();
|
|
|
|
mSpellsReqSpell.insert (std::pair<uint32, uint32>(spell_req, spell_id));
|
|
mSpellReq[spell_id] = spell_req;
|
|
++rows;
|
|
} while( result->NextRow() );
|
|
delete result;
|
|
|
|
sLog.outString("");
|
|
sLog.outString( ">> Loaded %u spell required records", rows );
|
|
}
|
|
|
|
struct SpellRankEntry
|
|
{
|
|
uint32 SkillId;
|
|
char const *SpellName;
|
|
uint32 DurationIndex;
|
|
uint32 RangeIndex;
|
|
uint32 SpellVisual;
|
|
uint32 ProcFlags;
|
|
flag96 SpellFamilyFlags;
|
|
uint32 TargetAuraState;
|
|
uint32 ManaCost;
|
|
uint32 CastingTimeIndex;
|
|
flag96 Effect;
|
|
flag96 Aura;
|
|
uint16 TalentID;
|
|
|
|
bool operator < (const SpellRankEntry & _Right) const
|
|
{
|
|
return (SkillId != _Right.SkillId ? SkillId < _Right.SkillId
|
|
: SpellName!=_Right.SpellName ? SpellName < _Right.SpellName
|
|
: ProcFlags!=_Right.ProcFlags ? ProcFlags < _Right.ProcFlags
|
|
|
|
: Effect!=_Right.Effect ? Effect < _Right.Effect
|
|
: Aura!=_Right.Aura ? Aura < _Right.Aura
|
|
: TalentID!=_Right.TalentID ? TalentID < _Right.TalentID
|
|
: (CastingTimeIndex!=_Right.CastingTimeIndex) && (!CastingTimeIndex || !_Right.CastingTimeIndex || CastingTimeIndex==1 || !_Right.CastingTimeIndex==1) ? CastingTimeIndex < _Right.CastingTimeIndex
|
|
|
|
: SpellFamilyFlags!=_Right.SpellFamilyFlags ? SpellFamilyFlags < _Right.SpellFamilyFlags
|
|
: (SpellVisual!=_Right.SpellVisual) && (!SpellVisual || !_Right.SpellVisual) ? SpellVisual < _Right.SpellVisual
|
|
: (ManaCost!=_Right.ManaCost) && (!ManaCost || !_Right.ManaCost) ? ManaCost < _Right.ManaCost
|
|
: (DurationIndex!=_Right.DurationIndex) && (!DurationIndex || !_Right.DurationIndex)? DurationIndex < _Right.DurationIndex
|
|
: (RangeIndex!=_Right.RangeIndex) && (!RangeIndex || !_Right.RangeIndex || RangeIndex==1 || !_Right.RangeIndex==1) ? RangeIndex < _Right.RangeIndex
|
|
: TargetAuraState < _Right.TargetAuraState
|
|
);
|
|
}
|
|
};
|
|
|
|
struct SpellRankValue
|
|
{
|
|
uint32 Id;
|
|
char const *Rank;
|
|
bool strict;
|
|
};
|
|
|
|
void SpellMgr::LoadSpellChains()
|
|
{
|
|
mSpellChains.clear(); // need for reload case
|
|
|
|
std::vector<uint32> ChainedSpells;
|
|
for (uint32 ability_id=0;ability_id<sSkillLineAbilityStore.GetNumRows();ability_id++)
|
|
{
|
|
SkillLineAbilityEntry const *AbilityInfo=sSkillLineAbilityStore.LookupEntry(ability_id);
|
|
if (!AbilityInfo)
|
|
continue;
|
|
if (!AbilityInfo->forward_spellid)
|
|
continue;
|
|
ChainedSpells.push_back(AbilityInfo->forward_spellid);
|
|
}
|
|
|
|
std::multimap<SpellRankEntry, SpellRankValue> RankMap;
|
|
|
|
for (uint32 ability_id=0;ability_id<sSkillLineAbilityStore.GetNumRows();ability_id++)
|
|
{
|
|
SkillLineAbilityEntry const *AbilityInfo=sSkillLineAbilityStore.LookupEntry(ability_id);
|
|
if (!AbilityInfo)
|
|
continue;
|
|
|
|
//get only spell with lowest ability_id to prevent doubles
|
|
uint32 spell_id=AbilityInfo->spellId;
|
|
bool found=false;
|
|
for (uint32 i=0; i<ChainedSpells.size(); i++)
|
|
{
|
|
if (ChainedSpells.at(i)==spell_id)
|
|
found=true;
|
|
}
|
|
if (found)
|
|
continue;
|
|
|
|
if(mSkillLineAbilityMap.lower_bound(spell_id)->second->id!=ability_id)
|
|
continue;
|
|
SpellEntry const *SpellInfo=sSpellStore.LookupEntry(spell_id);
|
|
if (!SpellInfo)
|
|
continue;
|
|
std::string sRank = SpellInfo->Rank[sWorld.GetDefaultDbcLocale()];
|
|
if(sRank.empty())
|
|
continue;
|
|
//exception to polymorph spells-make pig and turtle other chain than sheep
|
|
if ((SpellInfo->SpellFamilyName==SPELLFAMILY_MAGE) && (SpellInfo->SpellFamilyFlags[0] & 0x1000000) && (SpellInfo->SpellIconID!=82))
|
|
continue;
|
|
|
|
SpellRankEntry entry;
|
|
SpellRankValue value;
|
|
entry.SkillId=AbilityInfo->skillId;
|
|
entry.SpellName=SpellInfo->SpellName[sWorld.GetDefaultDbcLocale()];
|
|
entry.DurationIndex=SpellInfo->DurationIndex;
|
|
entry.RangeIndex=SpellInfo->rangeIndex;
|
|
entry.ProcFlags=SpellInfo->procFlags;
|
|
entry.SpellFamilyFlags=SpellInfo->SpellFamilyFlags;
|
|
entry.TargetAuraState=SpellInfo->TargetAuraState;
|
|
entry.SpellVisual=SpellInfo->SpellVisual[0];
|
|
entry.ManaCost=SpellInfo->manaCost;
|
|
entry.CastingTimeIndex=0;
|
|
entry.TalentID=0;
|
|
for (;;)
|
|
{
|
|
AbilityInfo=mSkillLineAbilityMap.lower_bound(spell_id)->second;
|
|
value.Id=spell_id;
|
|
value.Rank=SpellInfo->Rank[sWorld.GetDefaultDbcLocale()];
|
|
value.strict=false;
|
|
RankMap.insert(std::pair<SpellRankEntry, SpellRankValue>(entry,value));
|
|
spell_id=AbilityInfo->forward_spellid;
|
|
SpellInfo=sSpellStore.LookupEntry(spell_id);
|
|
if (!SpellInfo)
|
|
break;
|
|
}
|
|
}
|
|
|
|
barGoLink bar(RankMap.size());
|
|
|
|
uint32 count=0;
|
|
|
|
for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr = RankMap.begin();itr!=RankMap.end();)
|
|
{
|
|
SpellRankEntry entry=itr->first;
|
|
//trac errors in extracted data
|
|
std::multimap<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator> RankErrorMap;
|
|
for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr2 = RankMap.lower_bound(entry);itr2!=RankMap.upper_bound(entry);itr2++)
|
|
{
|
|
bar.step();
|
|
RankErrorMap.insert(std::pair<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator>(itr2->second.Rank,itr2));
|
|
}
|
|
|
|
bool error=false;
|
|
//if strict == true strict check is not needed
|
|
if (!itr->second.strict)
|
|
//check for rank duplicates, if there are any do strict check
|
|
for (std::multimap<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator>::iterator itr2 = RankErrorMap.begin();itr2!=RankErrorMap.end();)
|
|
{
|
|
char const * err_entry=itr2->first;
|
|
uint32 rank_count=RankErrorMap.count(itr2->first);
|
|
if (rank_count>1)
|
|
{
|
|
error=true;
|
|
break;
|
|
}
|
|
else
|
|
itr2++;
|
|
}
|
|
bool allHaveTalents=true;
|
|
if (error)
|
|
{
|
|
std::list<uint32> ConflictedSpells;
|
|
for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr2 = RankMap.lower_bound(entry);itr2!=RankMap.upper_bound(entry);itr2=RankMap.lower_bound(entry))
|
|
{
|
|
ConflictedSpells.push_back(itr2->second.Id);
|
|
if (!GetTalentSpellPos(itr2->second.Id))
|
|
allHaveTalents=false;
|
|
RankMap.erase(itr2);
|
|
}
|
|
SpellRankEntry nextEntry, currEntry;
|
|
for (;!ConflictedSpells.empty();ConflictedSpells.pop_front())
|
|
{
|
|
SpellEntry const *SpellInfo=sSpellStore.LookupEntry(ConflictedSpells.front());
|
|
currEntry.SkillId=entry.SkillId;
|
|
currEntry.SpellName=SpellInfo->SpellName[sWorld.GetDefaultDbcLocale()];
|
|
currEntry.DurationIndex=SpellInfo->DurationIndex;
|
|
currEntry.RangeIndex=SpellInfo->rangeIndex;
|
|
currEntry.ProcFlags=SpellInfo->procFlags;
|
|
currEntry.SpellFamilyFlags=SpellInfo->SpellFamilyFlags;
|
|
//compare talents only when all spells from chain have entry
|
|
//to prevent wrong results with spells which have first rank talented and other not
|
|
if (allHaveTalents)
|
|
currEntry.TalentID=GetTalentSpellPos(ConflictedSpells.front())->talent_id;
|
|
else
|
|
currEntry.TalentID=0;
|
|
currEntry.TargetAuraState=SpellInfo->TargetAuraState;
|
|
currEntry.SpellVisual=SpellInfo->SpellVisual[0];
|
|
currEntry.ManaCost=SpellInfo->manaCost;
|
|
|
|
//compare effects and casting time
|
|
currEntry.CastingTimeIndex=SpellInfo->CastingTimeIndex;
|
|
currEntry.Effect[0]=SpellInfo->Effect[0];
|
|
currEntry.Effect[1]=SpellInfo->Effect[1];
|
|
currEntry.Effect[2]=SpellInfo->Effect[2];
|
|
|
|
currEntry.Aura[0]=SpellInfo->EffectApplyAuraName[0];
|
|
currEntry.Aura[1]=SpellInfo->EffectApplyAuraName[1];
|
|
currEntry.Aura[2]=SpellInfo->EffectApplyAuraName[2];
|
|
|
|
SpellRankValue currValue;
|
|
currValue.Id=ConflictedSpells.front();
|
|
currValue.Rank=SpellInfo->Rank[sWorld.GetDefaultDbcLocale()];
|
|
currValue.strict=true;
|
|
RankMap.insert(std::pair<SpellRankEntry, SpellRankValue>(currEntry,currValue));
|
|
}
|
|
itr=RankMap.begin();
|
|
continue;
|
|
}
|
|
else
|
|
for (std::multimap<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator>::iterator itr2 = RankErrorMap.begin();itr2!=RankErrorMap.end();)
|
|
{
|
|
char const * err_entry=itr2->first;
|
|
uint32 rank_count=RankErrorMap.count(itr2->first);
|
|
if (rank_count>1)
|
|
for (itr2 = RankErrorMap.lower_bound(err_entry);itr2!=RankErrorMap.upper_bound(err_entry);itr2++)
|
|
{
|
|
sLog.outDebug("There is a duplicate rank entry (%s) for spell: %u",itr2->first,itr2->second->second.Id);
|
|
if (!(itr2->second->second.Id==52375 || itr2->second->second.Id==45902))
|
|
{
|
|
sLog.outDebug("Spell %u removed from chain data.",itr2->second->second.Id);
|
|
RankMap.erase(itr2->second);
|
|
}
|
|
}
|
|
else
|
|
itr2++;
|
|
}
|
|
|
|
//order spells by spellLevel
|
|
std::list<uint32> RankedSpells;
|
|
uint32 min_spell_lvl=0;
|
|
std::multimap<SpellRankEntry, SpellRankValue>::iterator min_itr;
|
|
for (;RankMap.count(entry);)
|
|
{
|
|
for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr2 = RankMap.lower_bound(entry);itr2!=RankMap.upper_bound(entry);itr2++)
|
|
{
|
|
SpellEntry const *SpellInfo=sSpellStore.LookupEntry(itr2->second.Id);
|
|
if (SpellInfo->spellLevel<min_spell_lvl || itr2==RankMap.lower_bound(entry))
|
|
{
|
|
min_spell_lvl=SpellInfo->spellLevel;
|
|
min_itr=itr2;
|
|
}
|
|
}
|
|
RankedSpells.push_back(min_itr->second.Id);
|
|
RankMap.erase(min_itr);
|
|
}
|
|
|
|
//use data from talent.dbc
|
|
uint16 talent_id=0;
|
|
for(std::list<uint32>::iterator itr2 = RankedSpells.begin();itr2!=RankedSpells.end();)
|
|
{
|
|
if (TalentSpellPos const* TalentPos=GetTalentSpellPos(*itr2))
|
|
{
|
|
talent_id=TalentPos->talent_id;
|
|
RankedSpells.erase(itr2);
|
|
itr2 = RankedSpells.begin();
|
|
}
|
|
else
|
|
itr2++;
|
|
}
|
|
if (talent_id)
|
|
{
|
|
TalentEntry const *TalentInfo = sTalentStore.LookupEntry(talent_id);
|
|
for (uint8 rank=5;rank;rank--)
|
|
{
|
|
if (TalentInfo->RankID[rank-1])
|
|
RankedSpells.push_front(TalentInfo->RankID[rank-1]);
|
|
}
|
|
}
|
|
|
|
//do not proceed for spells with less than 2 ranks
|
|
itr=RankMap.begin();
|
|
if (RankedSpells.size()<2)
|
|
continue;
|
|
|
|
count++;
|
|
|
|
uint32 spell_rank=1;
|
|
for(std::list<uint32>::iterator itr2 = RankedSpells.begin();itr2!=RankedSpells.end();spell_rank++)
|
|
{
|
|
uint32 spell_id=*itr2;
|
|
mSpellChains[spell_id].rank=spell_rank;
|
|
mSpellChains[spell_id].first=RankedSpells.front();
|
|
mSpellChains[spell_id].last=RankedSpells.back();
|
|
|
|
itr2++;
|
|
if (spell_rank<2)
|
|
mSpellChains[spell_id].prev=0;
|
|
|
|
if (spell_id==RankedSpells.back())
|
|
mSpellChains[spell_id].next=0;
|
|
else
|
|
{
|
|
mSpellChains[*itr2].prev=spell_id;
|
|
mSpellChains[spell_id].next=*itr2;
|
|
}
|
|
}
|
|
}
|
|
|
|
//uncomment these two lines to print yourself list of spell_chains on startup
|
|
//for (UNORDERED_MAP<uint32, SpellChainNode>::iterator itr=mSpellChains.begin();itr!=mSpellChains.end();itr++)
|
|
//sLog.outString( "Id: %u, Rank: %d , %s, %u, %u, %u, %u",itr->first,itr->second.rank, sSpellStore.LookupEntry(itr->first)->Rank[sWorld.GetDefaultDbcLocale()], itr->second.first, itr->second.last,itr->second.next ,itr->second.prev);
|
|
|
|
sLog.outString("");
|
|
sLog.outString( ">> Loaded %u spell chains",count);
|
|
}
|
|
|
|
void SpellMgr::LoadSpellLearnSkills()
|
|
{
|
|
mSpellLearnSkills.clear(); // need for reload case
|
|
|
|
// search auto-learned skills and add its to map also for use in unlearn spells/talents
|
|
uint32 dbc_count = 0;
|
|
barGoLink bar( sSpellStore.GetNumRows() );
|
|
for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell)
|
|
{
|
|
bar.step();
|
|
SpellEntry const* entry = sSpellStore.LookupEntry(spell);
|
|
|
|
if(!entry)
|
|
continue;
|
|
|
|
for(int i = 0; i < 3; ++i)
|
|
{
|
|
if(entry->Effect[i]==SPELL_EFFECT_SKILL)
|
|
{
|
|
SpellLearnSkillNode dbc_node;
|
|
dbc_node.skill = entry->EffectMiscValue[i];
|
|
if ( dbc_node.skill != SKILL_RIDING )
|
|
dbc_node.value = 1;
|
|
else
|
|
dbc_node.value = (entry->EffectBasePoints[i]+1)*75;
|
|
dbc_node.maxvalue = (entry->EffectBasePoints[i]+1)*75;
|
|
|
|
SpellLearnSkillNode const* db_node = GetSpellLearnSkill(spell);
|
|
|
|
mSpellLearnSkills[spell] = dbc_node;
|
|
++dbc_count;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
sLog.outString("");
|
|
sLog.outString( ">> Loaded %u Spell Learn Skills from DBC", dbc_count );
|
|
}
|
|
|
|
void SpellMgr::LoadSpellLearnSpells()
|
|
{
|
|
mSpellLearnSpells.clear(); // need for reload case
|
|
|
|
// 0 1 2
|
|
QueryResult *result = WorldDatabase.Query("SELECT entry, SpellID, Active FROM spell_learn_spell");
|
|
if(!result)
|
|
{
|
|
barGoLink bar( 1 );
|
|
bar.step();
|
|
|
|
sLog.outString("");
|
|
sLog.outString( ">> Loaded 0 spell learn spells" );
|
|
sLog.outErrorDb("`spell_learn_spell` table is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
barGoLink bar( result->GetRowCount() );
|
|
do
|
|
{
|
|
bar.step();
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 spell_id = fields[0].GetUInt32();
|
|
|
|
SpellLearnSpellNode node;
|
|
node.spell = fields[1].GetUInt32();
|
|
node.active = fields[2].GetBool();
|
|
node.autoLearned= false;
|
|
|
|
if(!sSpellStore.LookupEntry(spell_id))
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist",spell_id);
|
|
continue;
|
|
}
|
|
|
|
if(!sSpellStore.LookupEntry(node.spell))
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist",node.spell);
|
|
continue;
|
|
}
|
|
|
|
mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell_id,node));
|
|
|
|
++count;
|
|
} while( result->NextRow() );
|
|
|
|
delete result;
|
|
|
|
// search auto-learned spells and add its to map also for use in unlearn spells/talents
|
|
uint32 dbc_count = 0;
|
|
for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell)
|
|
{
|
|
SpellEntry const* entry = sSpellStore.LookupEntry(spell);
|
|
|
|
if(!entry)
|
|
continue;
|
|
|
|
for(int i = 0; i < 3; ++i)
|
|
{
|
|
if(entry->Effect[i]==SPELL_EFFECT_LEARN_SPELL)
|
|
{
|
|
SpellLearnSpellNode dbc_node;
|
|
dbc_node.spell = entry->EffectTriggerSpell[i];
|
|
dbc_node.active = true; // all dbc based learned spells is active (show in spell book or hide by client itself)
|
|
|
|
// ignore learning not existed spells (broken/outdated/or generic learnig spell 483
|
|
if(!sSpellStore.LookupEntry(dbc_node.spell))
|
|
continue;
|
|
|
|
// talent or passive spells or skill-step spells auto-casted and not need dependent learning,
|
|
// pet teaching spells don't must be dependent learning (casted)
|
|
// other required explicit dependent learning
|
|
dbc_node.autoLearned = entry->EffectImplicitTargetA[i]==TARGET_PET || GetTalentSpellCost(spell) > 0 || IsPassiveSpell(spell) || IsSpellHaveEffect(entry,SPELL_EFFECT_SKILL_STEP);
|
|
|
|
SpellLearnSpellMap::const_iterator db_node_begin = GetBeginSpellLearnSpell(spell);
|
|
SpellLearnSpellMap::const_iterator db_node_end = GetEndSpellLearnSpell(spell);
|
|
|
|
bool found = false;
|
|
for(SpellLearnSpellMap::const_iterator itr = db_node_begin; itr != db_node_end; ++itr)
|
|
{
|
|
if(itr->second.spell == dbc_node.spell)
|
|
{
|
|
sLog.outErrorDb("Spell %u auto-learn spell %u in spell.dbc then the record in `spell_learn_spell` is redundant, please fix DB.",
|
|
spell,dbc_node.spell);
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(!found) // add new spell-spell pair if not found
|
|
{
|
|
mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell,dbc_node));
|
|
++dbc_count;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
sLog.outString("");
|
|
sLog.outString( ">> Loaded %u spell learn spells + %u found in DBC", count, dbc_count );
|
|
}
|
|
|
|
void SpellMgr::LoadSpellScriptTarget()
|
|
{
|
|
mSpellScriptTarget.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
QueryResult *result = WorldDatabase.Query("SELECT entry,type,targetEntry FROM spell_script_target");
|
|
|
|
if(!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString("");
|
|
sLog.outString( ">> Loaded 0 spell script target" );
|
|
sLog.outErrorDb("`spell_script_target` table is empty!");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
bar.step();
|
|
|
|
uint32 spellId = fields[0].GetUInt32();
|
|
uint32 type = fields[1].GetUInt32();
|
|
uint32 targetEntry = fields[2].GetUInt32();
|
|
|
|
SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId);
|
|
|
|
if(!spellProto)
|
|
{
|
|
sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not exist.",spellId,targetEntry);
|
|
continue;
|
|
}
|
|
|
|
/*bool targetfound = false;
|
|
for(int i = 0; i <3; ++i)
|
|
{
|
|
if( spellProto->EffectImplicitTargetA[i]==TARGET_SCRIPT ||
|
|
spellProto->EffectImplicitTargetB[i]==TARGET_SCRIPT ||
|
|
spellProto->EffectImplicitTargetA[i]==TARGET_SCRIPT_COORDINATES ||
|
|
spellProto->EffectImplicitTargetB[i]==TARGET_SCRIPT_COORDINATES )
|
|
{
|
|
targetfound = true;
|
|
break;
|
|
}
|
|
}
|
|
if(!targetfound)
|
|
{
|
|
sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not have any implicit target TARGET_SCRIPT(38) or TARGET_SCRIPT_COORDINATES (46).",spellId,targetEntry);
|
|
continue;
|
|
}*/
|
|
|
|
if( type >= MAX_SPELL_TARGET_TYPE )
|
|
{
|
|
sLog.outErrorDb("Table `spell_script_target`: target type %u for TargetEntry %u is incorrect.",type,targetEntry);
|
|
continue;
|
|
}
|
|
|
|
switch(type)
|
|
{
|
|
case SPELL_TARGET_TYPE_GAMEOBJECT:
|
|
{
|
|
if( targetEntry==0 )
|
|
break;
|
|
|
|
if(!sGOStorage.LookupEntry<GameObjectInfo>(targetEntry))
|
|
{
|
|
sLog.outErrorDb("Table `spell_script_target`: gameobject template entry %u does not exist.",targetEntry);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
//players
|
|
/*if( targetEntry==0 )
|
|
{
|
|
sLog.outErrorDb("Table `spell_script_target`: target entry == 0 for not GO target type (%u).",type);
|
|
continue;
|
|
}*/
|
|
if(targetEntry && !sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry))
|
|
{
|
|
sLog.outErrorDb("Table `spell_script_target`: creature template entry %u does not exist.",targetEntry);
|
|
continue;
|
|
}
|
|
const CreatureInfo* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry);
|
|
|
|
if(spellId == 30427 && !cInfo->SkinLootId)
|
|
{
|
|
sLog.outErrorDb("Table `spell_script_target` has creature %u as a target of spellid 30427, but this creature has no skinlootid. Gas extraction will not work!", cInfo->Entry);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
mSpellScriptTarget.insert(SpellScriptTarget::value_type(spellId,SpellTargetEntry(SpellScriptTargetType(type),targetEntry)));
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
delete result;
|
|
|
|
// Check all spells
|
|
/* Disabled (lot errors at this moment)
|
|
for(uint32 i = 1; i < sSpellStore.nCount; ++i)
|
|
{
|
|
SpellEntry const * spellInfo = sSpellStore.LookupEntry(i);
|
|
if(!spellInfo)
|
|
continue;
|
|
|
|
bool found = false;
|
|
for(int j=0; j<3; ++j)
|
|
{
|
|
if( spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT || spellInfo->EffectImplicitTargetA[j] != TARGET_SELF && spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT )
|
|
{
|
|
SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(spellInfo->Id);
|
|
SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(spellInfo->Id);
|
|
if(lower==upper)
|
|
{
|
|
sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = %u (TARGET_SCRIPT), but does not have record in `spell_script_target`",spellInfo->Id,TARGET_SCRIPT);
|
|
break; // effects of spell
|
|
}
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
sLog.outString("");
|
|
sLog.outString(">> Loaded %u Spell Script Targets", count);
|
|
}
|
|
|
|
void SpellMgr::LoadSpellPetAuras()
|
|
{
|
|
mSpellPetAuraMap.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2
|
|
QueryResult *result = WorldDatabase.Query("SELECT spell, pet, aura FROM spell_pet_auras");
|
|
if( !result )
|
|
{
|
|
|
|
barGoLink bar( 1 );
|
|
|
|
bar.step();
|
|
|
|
sLog.outString("");
|
|
sLog.outString( ">> Loaded %u spell pet auras", count );
|
|
return;
|
|
}
|
|
|
|
barGoLink bar( result->GetRowCount() );
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
bar.step();
|
|
|
|
uint16 spell = fields[0].GetUInt16();
|
|
uint16 pet = fields[1].GetUInt16();
|
|
uint16 aura = fields[2].GetUInt16();
|
|
|
|
SpellPetAuraMap::iterator itr = mSpellPetAuraMap.find(spell);
|
|
if(itr != mSpellPetAuraMap.end())
|
|
{
|
|
itr->second.AddAura(pet, aura);
|
|
}
|
|
else
|
|
{
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
|
|
if (!spellInfo)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_pet_auras` does not exist", spell);
|
|
continue;
|
|
}
|
|
int i = 0;
|
|
for(; i < 3; ++i)
|
|
if((spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA &&
|
|
spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DUMMY) ||
|
|
spellInfo->Effect[i] == SPELL_EFFECT_DUMMY)
|
|
break;
|
|
|
|
if(i == 3)
|
|
{
|
|
sLog.outError("Spell %u listed in `spell_pet_auras` does not have dummy aura or dummy effect", spell);
|
|
continue;
|
|
}
|
|
|
|
SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(aura);
|
|
if (!spellInfo2)
|
|
{
|
|
sLog.outErrorDb("Aura %u listed in `spell_pet_auras` does not exist", aura);
|
|
continue;
|
|
}
|
|
|
|
PetAura pa(pet, aura, spellInfo->EffectImplicitTargetA[i] == TARGET_PET, spellInfo->EffectBasePoints[i] + spellInfo->EffectBaseDice[i]);
|
|
mSpellPetAuraMap[spell] = pa;
|
|
}
|
|
|
|
++count;
|
|
} while( result->NextRow() );
|
|
|
|
delete result;
|
|
|
|
sLog.outString("");
|
|
sLog.outString( ">> Loaded %u spell pet auras", count );
|
|
}
|
|
|
|
// set data in core for now
|
|
void SpellMgr::LoadSpellCustomAttr()
|
|
{
|
|
mSpellCustomAttr.resize(GetSpellStore()->GetNumRows());
|
|
|
|
SpellEntry *spellInfo;
|
|
for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
|
|
{
|
|
mSpellCustomAttr[i] = 0;
|
|
spellInfo = (SpellEntry*)GetSpellStore()->LookupEntry(i);
|
|
if(!spellInfo)
|
|
continue;
|
|
|
|
bool auraSpell = true;
|
|
for(uint32 j = 0; j < 3; ++j)
|
|
{
|
|
if(spellInfo->Effect[j])
|
|
if(spellInfo->Effect[j] != SPELL_EFFECT_APPLY_AURA
|
|
|| SpellTargetType[spellInfo->EffectImplicitTargetA[j]] != TARGET_TYPE_UNIT_TARGET)
|
|
//ignore target party for now
|
|
{
|
|
auraSpell = false;
|
|
break;
|
|
}
|
|
}
|
|
if(auraSpell)
|
|
mSpellCustomAttr[i] |= SPELL_ATTR_CU_AURA_SPELL;
|
|
|
|
for(uint32 j = 0; j < 3; ++j)
|
|
{
|
|
switch(spellInfo->EffectApplyAuraName[j])
|
|
{
|
|
case SPELL_AURA_PERIODIC_DAMAGE:
|
|
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
|
|
case SPELL_AURA_PERIODIC_LEECH:
|
|
mSpellCustomAttr[i] |= SPELL_ATTR_CU_AURA_DOT;
|
|
break;
|
|
case SPELL_AURA_PERIODIC_HEAL:
|
|
case SPELL_AURA_OBS_MOD_HEALTH:
|
|
mSpellCustomAttr[i] |= SPELL_ATTR_CU_AURA_HOT;
|
|
break;
|
|
case SPELL_AURA_MOD_POSSESS:
|
|
case SPELL_AURA_MOD_CONFUSE:
|
|
case SPELL_AURA_MOD_CHARM:
|
|
case SPELL_AURA_MOD_FEAR:
|
|
case SPELL_AURA_MOD_STUN:
|
|
case SPELL_AURA_MOD_ROOT:
|
|
mSpellCustomAttr[i] |= SPELL_ATTR_CU_AURA_CC;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
switch(spellInfo->Effect[j])
|
|
{
|
|
case SPELL_EFFECT_SCHOOL_DAMAGE:
|
|
case SPELL_EFFECT_WEAPON_DAMAGE:
|
|
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
|
|
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
|
|
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
|
|
case SPELL_EFFECT_HEAL:
|
|
mSpellCustomAttr[i] |= SPELL_ATTR_CU_DIRECT_DAMAGE;
|
|
break;
|
|
case SPELL_EFFECT_CHARGE:
|
|
if(!spellInfo->speed && !spellInfo->SpellFamilyName)
|
|
spellInfo->speed = SPEED_CHARGE;
|
|
mSpellCustomAttr[i] |= SPELL_ATTR_CU_CHARGE;
|
|
case SPELL_EFFECT_TRIGGER_SPELL:
|
|
if(spellInfo->Targets & (TARGET_FLAG_SOURCE_LOCATION|TARGET_FLAG_DEST_LOCATION))
|
|
spellInfo->Effect[j] = SPELL_EFFECT_TRIGGER_MISSILE;
|
|
break;
|
|
}
|
|
|
|
switch(SpellTargetType[spellInfo->EffectImplicitTargetA[j]])
|
|
{
|
|
case TARGET_TYPE_UNIT_TARGET:
|
|
case TARGET_TYPE_DEST_TARGET:
|
|
spellInfo->Targets |= TARGET_FLAG_UNIT;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(spellInfo->SpellVisual[0] == 3879)
|
|
mSpellCustomAttr[i] |= SPELL_ATTR_CU_CONE_BACK;
|
|
|
|
switch(i)
|
|
{
|
|
case 26029: // dark glare
|
|
case 37433: // spout
|
|
case 43140: case 43215: // flame breath
|
|
mSpellCustomAttr[i] |= SPELL_ATTR_CU_CONE_LINE;
|
|
break;
|
|
case 24340: case 26558: case 28884: // Meteor
|
|
case 36837: case 38903: case 41276: // Meteor
|
|
case 26789: // Shard of the Fallen Star
|
|
case 31436: // Malevolent Cleave
|
|
case 35181: // Dive Bomb
|
|
case 40810: case 43267: case 43268: // Saber Lash
|
|
case 42384: // Brutal Swipe
|
|
case 45150: // Meteor Slash
|
|
mSpellCustomAttr[i] |= SPELL_ATTR_CU_SHARE_DAMAGE;
|
|
break;
|
|
case 44978: case 45001: case 45002: // Wild Magic
|
|
case 45004: case 45006: case 45010: // Wild Magic
|
|
case 31347: // Doom
|
|
case 41635: // Prayer of Mending
|
|
case 44869: // Spectral Blast
|
|
case 45027: // Revitalize
|
|
case 45976: // Muru Portal Channel
|
|
case 39365: // Thundering Storm
|
|
spellInfo->MaxAffectedTargets = 1;
|
|
break;
|
|
case 41376: // Spite
|
|
case 39992: // Needle Spine
|
|
case 29576: //Multi-Shot
|
|
case 40816: //Saber Lash
|
|
case 37790: //Spread Shot
|
|
case 46771: //Flame Sear
|
|
case 45248: //Shadow Blades
|
|
case 41303: // Soul Drain
|
|
spellInfo->MaxAffectedTargets = 3;
|
|
break;
|
|
case 38310: //Multi-Shot
|
|
spellInfo->MaxAffectedTargets = 4;
|
|
break;
|
|
case 42005: // Bloodboil
|
|
case 38296: //Spitfire Totem
|
|
case 37676: //Insidious Whisper
|
|
case 46009: //Negative Energy
|
|
case 45641: //Fire Bloom
|
|
spellInfo->MaxAffectedTargets = 5;
|
|
break;
|
|
case 40827: //Sinful Beam
|
|
case 40859: //Sinister Beam
|
|
case 40860: //Vile Beam
|
|
case 40861: //Wicked Beam
|
|
spellInfo->MaxAffectedTargets = 10;
|
|
break;
|
|
case 8122: case 8124: case 10888: case 10890: // Psychic Scream
|
|
case 12494: // Frostbite
|
|
spellInfo->Attributes |= SPELL_ATTR_BREAKABLE_BY_DAMAGE;
|
|
break;
|
|
case 38794: case 33711: //Murmur's Touch
|
|
spellInfo->MaxAffectedTargets = 1;
|
|
spellInfo->EffectTriggerSpell[0] = 33760;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SpellMgr::LoadSpellLinked()
|
|
{
|
|
mSpellLinkedMap.clear(); // need for reload case
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2
|
|
QueryResult *result = WorldDatabase.Query("SELECT spell_trigger, spell_effect, type FROM spell_linked_spell");
|
|
if( !result )
|
|
{
|
|
barGoLink bar( 1 );
|
|
bar.step();
|
|
sLog.outString("");
|
|
sLog.outString( ">> Loaded %u linked spells", count );
|
|
return;
|
|
}
|
|
|
|
barGoLink bar( result->GetRowCount() );
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
bar.step();
|
|
|
|
int32 trigger = fields[0].GetInt32();
|
|
int32 effect = fields[1].GetInt32();
|
|
int32 type = fields[2].GetInt32();
|
|
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(abs(trigger));
|
|
if (!spellInfo)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_linked_spell` does not exist", abs(trigger));
|
|
continue;
|
|
}
|
|
spellInfo = sSpellStore.LookupEntry(abs(effect));
|
|
if (!spellInfo)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_linked_spell` does not exist", abs(effect));
|
|
continue;
|
|
}
|
|
|
|
if(trigger > 0)
|
|
{
|
|
switch(type)
|
|
{
|
|
case 0: mSpellCustomAttr[trigger] |= SPELL_ATTR_CU_LINK_CAST; break;
|
|
case 1: mSpellCustomAttr[trigger] |= SPELL_ATTR_CU_LINK_HIT; break;
|
|
case 2: mSpellCustomAttr[trigger] |= SPELL_ATTR_CU_LINK_AURA; break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mSpellCustomAttr[-trigger] |= SPELL_ATTR_CU_LINK_REMOVE;
|
|
}
|
|
|
|
if(type) //we will find a better way when more types are needed
|
|
{
|
|
if(trigger > 0)
|
|
trigger += SPELL_LINKED_MAX_SPELLS * type;
|
|
else
|
|
trigger -= SPELL_LINKED_MAX_SPELLS * type;
|
|
}
|
|
mSpellLinkedMap[trigger].push_back(effect);
|
|
|
|
++count;
|
|
} while( result->NextRow() );
|
|
|
|
delete result;
|
|
|
|
sLog.outString("");
|
|
sLog.outString( ">> Loaded %u linked spells", count );
|
|
}
|
|
|
|
/// Some checks for spells, to prevent adding depricated/broken spells for trainers, spell book, etc
|
|
void SpellMgr::LoadPetLevelupSpellMap()
|
|
{
|
|
mPetLevelupSpellMap.clear(); // need for reload case
|
|
|
|
uint32 count=0;
|
|
for (uint32 i = 0; i < sCreatureFamilyStore.GetNumRows(); ++i)
|
|
{
|
|
CreatureFamilyEntry const *creatureFamily=sCreatureFamilyStore.LookupEntry(i);
|
|
if(!creatureFamily) // not exist
|
|
continue;
|
|
|
|
for (uint8 j = 0; j < 2; ++j)
|
|
{
|
|
if (creatureFamily->skillLine[j]==0)
|
|
continue;
|
|
|
|
for (uint32 k=0;k<sSkillLineAbilityStore.GetNumRows();++k)
|
|
{
|
|
SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(k);
|
|
if (!skillLine)
|
|
continue;
|
|
if (creatureFamily->skillLine[j]!=skillLine->skillId)
|
|
continue;
|
|
SpellEntry const *spell = sSpellStore.LookupEntry(skillLine->spellId);
|
|
// not exist
|
|
if(!spell)
|
|
continue;
|
|
if (!spell->spellLevel)
|
|
continue;
|
|
mPetLevelupSpellMap[creatureFamily->ID][spell->spellLevel] = spell->Id;
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
|
|
sLog.outString("");
|
|
sLog.outString( ">> Loaded %u pet levelup spells", count );
|
|
}
|
|
|
|
/// Some checks for spells, to prevent adding deprecated/broken spells for trainers, spell book, etc
|
|
bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg)
|
|
{
|
|
// not exist
|
|
if(!spellInfo)
|
|
return false;
|
|
|
|
bool need_check_reagents = false;
|
|
|
|
// check effects
|
|
for(int i=0; i<3; ++i)
|
|
{
|
|
switch(spellInfo->Effect[i])
|
|
{
|
|
case 0:
|
|
continue;
|
|
|
|
// craft spell for crafting non-existed item (break client recipes list show)
|
|
case SPELL_EFFECT_CREATE_ITEM:
|
|
{
|
|
if(!ObjectMgr::GetItemPrototype( spellInfo->EffectItemType[i] ))
|
|
{
|
|
if(msg)
|
|
{
|
|
if(pl)
|
|
ChatHandler(pl).PSendSysMessage("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]);
|
|
else
|
|
sLog.outErrorDb("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
need_check_reagents = true;
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_LEARN_SPELL:
|
|
{
|
|
SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(spellInfo->EffectTriggerSpell[i]);
|
|
if( !IsSpellValid(spellInfo2,pl,msg) )
|
|
{
|
|
if(msg)
|
|
{
|
|
if(pl)
|
|
ChatHandler(pl).PSendSysMessage("Spell %u learn to broken spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[i]);
|
|
else
|
|
sLog.outErrorDb("Spell %u learn to invalid spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[i]);
|
|
}
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(need_check_reagents)
|
|
{
|
|
for(int j = 0; j < 8; ++j)
|
|
{
|
|
if(spellInfo->Reagent[j] > 0 && !ObjectMgr::GetItemPrototype( spellInfo->Reagent[j] ))
|
|
{
|
|
if(msg)
|
|
{
|
|
if(pl)
|
|
ChatHandler(pl).PSendSysMessage("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]);
|
|
else
|
|
sLog.outErrorDb("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]);
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void SpellMgr::LoadSpellAreas()
|
|
{
|
|
mSpellAreaMap.clear(); // need for reload case
|
|
mSpellAreaForQuestMap.clear();
|
|
mSpellAreaForActiveQuestMap.clear();
|
|
mSpellAreaForQuestEndMap.clear();
|
|
mSpellAreaForAuraMap.clear();
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2 3 4 5 6 7 8
|
|
QueryResult *result = WorldDatabase.Query("SELECT spell, area, quest_start, quest_start_active, quest_end, aura_spell, racemask, gender, autocast FROM spell_area");
|
|
|
|
if( !result )
|
|
{
|
|
barGoLink bar( 1 );
|
|
|
|
bar.step();
|
|
|
|
sLog.outString("");
|
|
sLog.outString( ">> Loaded %u spell area requirements", count );
|
|
return;
|
|
}
|
|
|
|
barGoLink bar( result->GetRowCount() );
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
bar.step();
|
|
|
|
uint32 spell = fields[0].GetUInt32();
|
|
SpellArea spellArea;
|
|
spellArea.spellId = spell;
|
|
spellArea.areaId = fields[1].GetUInt32();
|
|
spellArea.questStart = fields[2].GetUInt32();
|
|
spellArea.questStartCanActive = fields[3].GetBool();
|
|
spellArea.questEnd = fields[4].GetUInt32();
|
|
spellArea.auraSpell = fields[5].GetInt32();
|
|
spellArea.raceMask = fields[6].GetUInt32();
|
|
spellArea.gender = Gender(fields[7].GetUInt8());
|
|
spellArea.autocast = fields[8].GetBool();
|
|
|
|
if(!sSpellStore.LookupEntry(spell))
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_area` does not exist", spell);
|
|
continue;
|
|
}
|
|
|
|
{
|
|
bool ok = true;
|
|
SpellAreaMapBounds sa_bounds = GetSpellAreaMapBounds(spellArea.spellId);
|
|
for(SpellAreaMap::const_iterator itr = sa_bounds.first; itr != sa_bounds.second; ++itr)
|
|
{
|
|
if(spellArea.spellId && itr->second.spellId && spellArea.spellId != itr->second.spellId)
|
|
continue;
|
|
if(spellArea.areaId && itr->second.areaId && spellArea.areaId!= itr->second.areaId)
|
|
continue;
|
|
if(spellArea.questStart && itr->second.questStart && spellArea.questStart!= itr->second.questStart)
|
|
continue;
|
|
if(spellArea.auraSpell && itr->second.auraSpell && spellArea.auraSpell!= itr->second.auraSpell)
|
|
continue;
|
|
if(spellArea.raceMask && itr->second.raceMask && (spellArea.raceMask & itr->second.raceMask)==0)
|
|
continue;
|
|
if(spellArea.gender != GENDER_NONE && itr->second.gender != GENDER_NONE && spellArea.gender!= itr->second.gender)
|
|
continue;
|
|
|
|
// duplicate by requirements
|
|
ok =false;
|
|
break;
|
|
}
|
|
|
|
if(!ok)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_area` already listed with similar requirements.", spell);
|
|
continue;
|
|
}
|
|
|
|
}
|
|
|
|
if(spellArea.areaId && !GetAreaEntryByAreaID(spellArea.areaId))
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_area` have wrong area (%u) requirement", spell,spellArea.areaId);
|
|
continue;
|
|
}
|
|
|
|
if(spellArea.questStart && !objmgr.GetQuestTemplate(spellArea.questStart))
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_area` have wrong start quest (%u) requirement", spell,spellArea.questStart);
|
|
continue;
|
|
}
|
|
|
|
if(spellArea.questEnd)
|
|
{
|
|
if(!objmgr.GetQuestTemplate(spellArea.questEnd))
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_area` have wrong end quest (%u) requirement", spell,spellArea.questEnd);
|
|
continue;
|
|
}
|
|
|
|
if(spellArea.questEnd==spellArea.questStart && !spellArea.questStartCanActive)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_area` have quest (%u) requirement for start and end in same time", spell,spellArea.questEnd);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if(spellArea.auraSpell)
|
|
{
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(abs(spellArea.auraSpell));
|
|
if(!spellInfo)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_area` have wrong aura spell (%u) requirement", spell,abs(spellArea.auraSpell));
|
|
continue;
|
|
}
|
|
|
|
if(spellInfo->EffectApplyAuraName[0]!=SPELL_AURA_DUMMY && spellInfo->EffectApplyAuraName[0]!=SPELL_AURA_PHASE)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell requirement (%u) without dummy/phase aura in effect 0", spell,abs(spellArea.auraSpell));
|
|
continue;
|
|
}
|
|
|
|
if(abs(spellArea.auraSpell)==spellArea.spellId)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement for itself", spell,abs(spellArea.auraSpell));
|
|
continue;
|
|
}
|
|
|
|
// not allow autocast chains by auraSpell field (but allow use as alternative if not present)
|
|
if(spellArea.autocast && spellArea.auraSpell > 0)
|
|
{
|
|
bool chain = false;
|
|
SpellAreaForAuraMapBounds saBound = GetSpellAreaForAuraMapBounds(spellArea.spellId);
|
|
for(SpellAreaForAuraMap::const_iterator itr = saBound.first; itr != saBound.second; ++itr)
|
|
{
|
|
if(itr->second->autocast && itr->second->auraSpell > 0)
|
|
{
|
|
chain = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(chain)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell,spellArea.auraSpell);
|
|
continue;
|
|
}
|
|
|
|
SpellAreaMapBounds saBound2 = GetSpellAreaMapBounds(spellArea.auraSpell);
|
|
for(SpellAreaMap::const_iterator itr2 = saBound2.first; itr2 != saBound2.second; ++itr2)
|
|
{
|
|
if(itr2->second.autocast && itr2->second.auraSpell > 0)
|
|
{
|
|
chain = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(chain)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell,spellArea.auraSpell);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(spellArea.raceMask && (spellArea.raceMask & RACEMASK_ALL_PLAYABLE)==0)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_area` have wrong race mask (%u) requirement", spell,spellArea.raceMask);
|
|
continue;
|
|
}
|
|
|
|
if(spellArea.gender!=GENDER_NONE && spellArea.gender!=GENDER_FEMALE && spellArea.gender!=GENDER_MALE)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_area` have wrong gender (%u) requirement", spell,spellArea.gender);
|
|
continue;
|
|
}
|
|
|
|
SpellArea const* sa = &mSpellAreaMap.insert(SpellAreaMap::value_type(spell,spellArea))->second;
|
|
|
|
// for search by current zone/subzone at zone/subzone change
|
|
if(spellArea.areaId)
|
|
mSpellAreaForAreaMap.insert(SpellAreaForAreaMap::value_type(spellArea.areaId,sa));
|
|
|
|
// for search at quest start/reward
|
|
if(spellArea.questStart)
|
|
{
|
|
if(spellArea.questStartCanActive)
|
|
mSpellAreaForActiveQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questStart,sa));
|
|
else
|
|
mSpellAreaForQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questStart,sa));
|
|
}
|
|
|
|
// for search at quest start/reward
|
|
if(spellArea.questEnd)
|
|
mSpellAreaForQuestEndMap.insert(SpellAreaForQuestMap::value_type(spellArea.questEnd,sa));
|
|
|
|
// for search at aura apply
|
|
if(spellArea.auraSpell)
|
|
mSpellAreaForAuraMap.insert(SpellAreaForAuraMap::value_type(abs(spellArea.auraSpell),sa));
|
|
|
|
++count;
|
|
} while( result->NextRow() );
|
|
|
|
delete result;
|
|
|
|
sLog.outString("");
|
|
sLog.outString( ">> Loaded %u spell area requirements", count );
|
|
}
|
|
|
|
SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spellInfo, uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player)
|
|
{
|
|
// normal case
|
|
if( spellInfo->AreaGroupId > 0)
|
|
{
|
|
bool found = false;
|
|
|
|
AreaGroupEntry const* groupEntry = sAreaGroupStore.LookupEntry(spellInfo->AreaGroupId);
|
|
if(groupEntry)
|
|
{
|
|
for (uint8 i=0; i<7; i++)
|
|
if( groupEntry->AreaId[i] == zone_id || groupEntry->AreaId[i] == area_id )
|
|
found = true;
|
|
}
|
|
|
|
if(!found)
|
|
return SPELL_FAILED_INCORRECT_AREA;
|
|
}
|
|
|
|
// DB base check (if non empty then must fit at least single for allow)
|
|
SpellAreaMapBounds saBounds = spellmgr.GetSpellAreaMapBounds(spellInfo->Id);
|
|
if(saBounds.first != saBounds.second)
|
|
{
|
|
for(SpellAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
|
|
{
|
|
if(itr->second.IsFitToRequirements(player,zone_id,area_id))
|
|
return SPELL_CAST_OK;
|
|
}
|
|
return SPELL_FAILED_INCORRECT_AREA;
|
|
}
|
|
|
|
// bg spell checks
|
|
switch(spellInfo->Id)
|
|
{
|
|
case 23333: // Warsong Flag
|
|
case 23335: // Silverwing Flag
|
|
return map_id == 489 && player && player->InBattleGround() ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
|
|
case 34976: // Netherstorm Flag
|
|
return map_id == 566 && player && player->InBattleGround() ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
|
|
case 2584: // Waiting to Resurrect
|
|
case 22011: // Spirit Heal Channel
|
|
case 22012: // Spirit Heal
|
|
case 24171: // Resurrection Impact Visual
|
|
case 42792: // Recently Dropped Flag
|
|
case 43681: // Inactive
|
|
case 44535: // Spirit Heal (mana)
|
|
{
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
|
|
if(!mapEntry)
|
|
return SPELL_FAILED_INCORRECT_AREA;
|
|
|
|
return mapEntry->IsBattleGround() && player && player->InBattleGround() ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
|
|
}
|
|
case 44521: // Preparation
|
|
{
|
|
if(!player)
|
|
return SPELL_FAILED_REQUIRES_AREA;
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
|
|
if(!mapEntry)
|
|
return SPELL_FAILED_INCORRECT_AREA;
|
|
|
|
if(!mapEntry->IsBattleGround())
|
|
return SPELL_FAILED_REQUIRES_AREA;
|
|
|
|
BattleGround* bg = player->GetBattleGround();
|
|
return bg && bg->GetStatus()==STATUS_WAIT_JOIN ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
|
|
}
|
|
case 32724: // Gold Team (Alliance)
|
|
case 32725: // Green Team (Alliance)
|
|
case 35774: // Gold Team (Horde)
|
|
case 35775: // Green Team (Horde)
|
|
{
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
|
|
if(!mapEntry)
|
|
return SPELL_FAILED_INCORRECT_AREA;
|
|
|
|
return mapEntry->IsBattleArena() && player && player->InBattleGround() ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
|
|
}
|
|
case 32727: // Arena Preparation
|
|
{
|
|
if(!player)
|
|
return SPELL_FAILED_REQUIRES_AREA;
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
|
|
if(!mapEntry)
|
|
return SPELL_FAILED_INCORRECT_AREA;
|
|
|
|
if(!mapEntry->IsBattleArena())
|
|
return SPELL_FAILED_REQUIRES_AREA;
|
|
|
|
BattleGround* bg = player->GetBattleGround();
|
|
return bg && bg->GetStatus()==STATUS_WAIT_JOIN ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
|
|
}
|
|
}
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
void SpellMgr::LoadSkillLineAbilityMap()
|
|
{
|
|
mSkillLineAbilityMap.clear();
|
|
|
|
barGoLink bar( sSkillLineAbilityStore.GetNumRows() );
|
|
uint32 count = 0;
|
|
|
|
for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); i++)
|
|
{
|
|
bar.step();
|
|
SkillLineAbilityEntry const *SkillInfo = sSkillLineAbilityStore.LookupEntry(i);
|
|
if(!SkillInfo)
|
|
continue;
|
|
|
|
mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->spellId,SkillInfo));
|
|
++count;
|
|
}
|
|
|
|
sLog.outString("");
|
|
sLog.outString(">> Loaded %u SkillLineAbility MultiMap Data", count);
|
|
}
|
|
|
|
DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered)
|
|
{
|
|
// Explicit Diminishing Groups
|
|
switch(spellproto->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_ROGUE:
|
|
{
|
|
// Kidney Shot
|
|
if (spellproto->SpellFamilyFlags[0] & 0x200000)
|
|
return DIMINISHING_KIDNEYSHOT;
|
|
// Sap
|
|
else if (spellproto->SpellFamilyFlags[0] & 0x80)
|
|
return DIMINISHING_POLYMORPH;
|
|
// Gouge
|
|
else if (spellproto->SpellFamilyFlags[0] & 0x8)
|
|
return DIMINISHING_POLYMORPH;
|
|
// Blind
|
|
else if (spellproto->SpellFamilyFlags[0] & 0x00001000000)
|
|
return DIMINISHING_BLIND_CYCLONE;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_WARLOCK:
|
|
{
|
|
// Death Coil
|
|
if (spellproto->SpellFamilyFlags[0] & 0x00000080000)
|
|
return DIMINISHING_DEATHCOIL;
|
|
// Seduction
|
|
if (spellproto->SpellFamilyFlags[0] & 0x00040000000)
|
|
return DIMINISHING_FEAR;
|
|
// Fear
|
|
//else if (spellproto->SpellFamilyFlags & 0x40840000000LL)
|
|
// return DIMINISHING_WARLOCK_FEAR;
|
|
// Curses/etc
|
|
else if (spellproto->SpellFamilyFlags[0] & 0x80000000)
|
|
return DIMINISHING_LIMITONLY;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DRUID:
|
|
{
|
|
// Cyclone
|
|
if (spellproto->SpellFamilyFlags[1] & 0x020)
|
|
return DIMINISHING_BLIND_CYCLONE;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_WARRIOR:
|
|
{
|
|
// Hamstring - limit duration to 10s in PvP
|
|
if (spellproto->SpellFamilyFlags[0] & 0x00000000002)
|
|
return DIMINISHING_LIMITONLY;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Get by mechanic
|
|
uint32 mechanic = GetAllSpellMechanicMask(spellproto);
|
|
if (mechanic == MECHANIC_NONE) return DIMINISHING_NONE;
|
|
if (mechanic & (1<<MECHANIC_STUN)) return triggered ? DIMINISHING_TRIGGER_STUN : DIMINISHING_CONTROL_STUN;
|
|
if (mechanic & (1<<MECHANIC_SLEEP)) return DIMINISHING_SLEEP;
|
|
if (mechanic & (1<<MECHANIC_POLYMORPH)) return DIMINISHING_POLYMORPH;
|
|
if (mechanic & (1<<MECHANIC_ROOT)) return triggered ? DIMINISHING_TRIGGER_ROOT : DIMINISHING_CONTROL_ROOT;
|
|
if (mechanic & (1<<MECHANIC_FEAR)) return DIMINISHING_FEAR;
|
|
if (mechanic & (1<<MECHANIC_CHARM)) return DIMINISHING_CHARM;
|
|
if (mechanic & (1<<MECHANIC_SILENCE)) return DIMINISHING_SILENCE;
|
|
if (mechanic & (1<<MECHANIC_DISARM)) return DIMINISHING_DISARM;
|
|
if (mechanic & (1<<MECHANIC_FREEZE)) return DIMINISHING_FREEZE;
|
|
if (mechanic & ((1<<MECHANIC_KNOCKOUT) | (1<<MECHANIC_SAPPED))) return DIMINISHING_KNOCKOUT;
|
|
if (mechanic & (1<<MECHANIC_BANISH)) return DIMINISHING_BANISH;
|
|
if (mechanic & (1<<MECHANIC_HORROR)) return DIMINISHING_DEATHCOIL;
|
|
|
|
|
|
return DIMINISHING_NONE;
|
|
}
|
|
|
|
bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group)
|
|
{
|
|
switch(group)
|
|
{
|
|
case DIMINISHING_CONTROL_STUN:
|
|
case DIMINISHING_TRIGGER_STUN:
|
|
case DIMINISHING_KIDNEYSHOT:
|
|
case DIMINISHING_SLEEP:
|
|
case DIMINISHING_CONTROL_ROOT:
|
|
case DIMINISHING_TRIGGER_ROOT:
|
|
case DIMINISHING_FEAR:
|
|
case DIMINISHING_WARLOCK_FEAR:
|
|
case DIMINISHING_CHARM:
|
|
case DIMINISHING_POLYMORPH:
|
|
case DIMINISHING_FREEZE:
|
|
case DIMINISHING_KNOCKOUT:
|
|
case DIMINISHING_BLIND_CYCLONE:
|
|
case DIMINISHING_BANISH:
|
|
case DIMINISHING_LIMITONLY:
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group)
|
|
{
|
|
switch(group)
|
|
{
|
|
case DIMINISHING_BLIND_CYCLONE:
|
|
case DIMINISHING_CONTROL_STUN:
|
|
case DIMINISHING_TRIGGER_STUN:
|
|
case DIMINISHING_KIDNEYSHOT:
|
|
return DRTYPE_ALL;
|
|
case DIMINISHING_SLEEP:
|
|
case DIMINISHING_CONTROL_ROOT:
|
|
case DIMINISHING_TRIGGER_ROOT:
|
|
case DIMINISHING_FEAR:
|
|
case DIMINISHING_CHARM:
|
|
case DIMINISHING_POLYMORPH:
|
|
case DIMINISHING_SILENCE:
|
|
case DIMINISHING_DISARM:
|
|
case DIMINISHING_DEATHCOIL:
|
|
case DIMINISHING_FREEZE:
|
|
case DIMINISHING_BANISH:
|
|
case DIMINISHING_WARLOCK_FEAR:
|
|
case DIMINISHING_KNOCKOUT:
|
|
return DRTYPE_PLAYER;
|
|
}
|
|
|
|
return DRTYPE_NONE;
|
|
}
|
|
|
|
bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const
|
|
{
|
|
if(gender!=GENDER_NONE)
|
|
{
|
|
// not in expected gender
|
|
if(!player || gender != player->getGender())
|
|
return false;
|
|
}
|
|
|
|
if(raceMask)
|
|
{
|
|
// not in expected race
|
|
if(!player || !(raceMask & player->getRaceMask()))
|
|
return false;
|
|
}
|
|
|
|
if(areaId)
|
|
{
|
|
// not in expected zone
|
|
if(newZone!=areaId && newArea!=areaId)
|
|
return false;
|
|
}
|
|
|
|
if(questStart)
|
|
{
|
|
// not in expected required quest state
|
|
if(!player || (!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart))
|
|
return false;
|
|
}
|
|
|
|
if(questEnd)
|
|
{
|
|
// not in expected forbidden quest state
|
|
if(!player || player->GetQuestRewardStatus(questEnd))
|
|
return false;
|
|
}
|
|
|
|
if(auraSpell)
|
|
{
|
|
// not have expected aura
|
|
if(!player)
|
|
return false;
|
|
if(auraSpell > 0)
|
|
// have expected aura
|
|
return player->HasAura(auraSpell,0);
|
|
else
|
|
// not have expected aura
|
|
return !player->HasAura(-auraSpell,0);
|
|
}
|
|
|
|
return true;
|
|
}
|