mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
413 lines
14 KiB
C++
413 lines
14 KiB
C++
/*
|
|
* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
|
|
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "QuestDef.h"
|
|
#include "GameTables.h"
|
|
#include "Player.h"
|
|
#include "World.h"
|
|
#include "QuestPackets.h"
|
|
|
|
Quest::Quest(Field* questRecord)
|
|
{
|
|
EmoteOnIncomplete = 0;
|
|
EmoteOnComplete = 0;
|
|
_rewItemsCount = 0;
|
|
_rewChoiceItemsCount = 0;
|
|
_rewCurrencyCount = 0;
|
|
|
|
ID = questRecord[0].GetUInt32();
|
|
Type = questRecord[1].GetUInt8();
|
|
Level = questRecord[2].GetInt32();
|
|
PackageID = questRecord[3].GetUInt32();
|
|
MinLevel = questRecord[4].GetInt32();
|
|
QuestSortID = questRecord[5].GetInt16();
|
|
QuestInfoID = questRecord[6].GetUInt16();
|
|
SuggestedPlayers = questRecord[7].GetUInt8();
|
|
NextQuestInChain = questRecord[8].GetUInt32();
|
|
RewardXPDifficulty = questRecord[9].GetUInt32();
|
|
RewardXPMultiplier = questRecord[10].GetFloat();
|
|
RewardMoney = questRecord[11].GetUInt32();
|
|
RewardMoneyDifficulty = questRecord[12].GetUInt32();
|
|
RewardMoneyMultiplier = questRecord[13].GetFloat();
|
|
RewardBonusMoney = questRecord[14].GetUInt32();
|
|
for (uint32 i = 0; i < QUEST_REWARD_DISPLAY_SPELL_COUNT; ++i)
|
|
RewardDisplaySpell[i] = questRecord[15 + i].GetUInt32();
|
|
|
|
RewardSpell = questRecord[18].GetUInt32();
|
|
RewardHonor = questRecord[19].GetUInt32();
|
|
RewardKillHonor = questRecord[20].GetUInt32();
|
|
SourceItemId = questRecord[21].GetUInt32();
|
|
RewardArtifactXPDifficulty = questRecord[22].GetUInt32();
|
|
RewardArtifactXPMultiplier = questRecord[23].GetFloat();
|
|
RewardArtifactCategoryID = questRecord[24].GetUInt32();
|
|
Flags = questRecord[25].GetUInt32();
|
|
FlagsEx = questRecord[26].GetUInt32();
|
|
|
|
for (uint32 i = 0; i < QUEST_ITEM_DROP_COUNT; ++i)
|
|
{
|
|
RewardItemId[i] = questRecord[27 + i * 4].GetUInt32();
|
|
RewardItemCount[i] = questRecord[28 + i * 4].GetUInt32();
|
|
ItemDrop[i] = questRecord[29 + i * 4].GetUInt32();
|
|
ItemDropQuantity[i] = questRecord[30 + i * 4].GetUInt32();
|
|
|
|
if (RewardItemId[i])
|
|
++_rewItemsCount;
|
|
}
|
|
|
|
for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
|
|
{
|
|
RewardChoiceItemId[i] = questRecord[43 + i * 3].GetUInt32();
|
|
RewardChoiceItemCount[i] = questRecord[44 + i * 3].GetUInt32();
|
|
RewardChoiceItemDisplayId[i] = questRecord[45 + i * 3].GetUInt32();
|
|
|
|
if (RewardChoiceItemId[i])
|
|
++_rewChoiceItemsCount;
|
|
}
|
|
|
|
POIContinent = questRecord[61].GetUInt32();
|
|
POIx = questRecord[62].GetFloat();
|
|
POIy = questRecord[63].GetFloat();
|
|
POIPriority = questRecord[64].GetUInt32();
|
|
|
|
RewardTitleId = questRecord[65].GetUInt32();
|
|
RewardArenaPoints = questRecord[66].GetUInt32();
|
|
RewardSkillId = questRecord[67].GetUInt32();
|
|
RewardSkillPoints = questRecord[68].GetUInt32();
|
|
|
|
QuestGiverPortrait = questRecord[69].GetUInt32();
|
|
QuestTurnInPortrait = questRecord[70].GetUInt32();
|
|
|
|
for (uint32 i = 0; i < QUEST_REWARD_REPUTATIONS_COUNT; ++i)
|
|
{
|
|
RewardFactionId[i] = questRecord[71 + i * 4].GetUInt32();
|
|
RewardFactionValue[i] = questRecord[72 + i * 4].GetInt32();
|
|
RewardFactionOverride[i] = questRecord[73 + i * 4].GetInt32();
|
|
RewardFactionCapIn[i] = questRecord[74 + i * 4].GetUInt32();
|
|
}
|
|
|
|
RewardReputationMask = questRecord[91].GetUInt32();
|
|
|
|
for (uint32 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
|
|
{
|
|
RewardCurrencyId[i] = questRecord[92 + i * 2].GetUInt32();
|
|
RewardCurrencyCount[i] = questRecord[93 + i * 2].GetUInt32();
|
|
|
|
if (RewardCurrencyId[i])
|
|
++_rewCurrencyCount;
|
|
}
|
|
|
|
SoundAccept = questRecord[100].GetUInt32();
|
|
SoundTurnIn = questRecord[101].GetUInt32();
|
|
AreaGroupID = questRecord[102].GetUInt32();
|
|
LimitTime = questRecord[103].GetUInt32();
|
|
AllowableRaces = questRecord[104].GetInt32();
|
|
QuestRewardID = questRecord[105].GetUInt32();
|
|
Expansion = questRecord[106].GetInt32();
|
|
|
|
LogTitle = questRecord[107].GetString();
|
|
LogDescription = questRecord[108].GetString();
|
|
QuestDescription = questRecord[109].GetString();
|
|
AreaDescription = questRecord[110].GetString();
|
|
PortraitGiverText = questRecord[111].GetString();
|
|
PortraitGiverName = questRecord[112].GetString();
|
|
PortraitTurnInText = questRecord[113].GetString();
|
|
PortraitTurnInName = questRecord[114].GetString();
|
|
QuestCompletionLog = questRecord[115].GetString();
|
|
|
|
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
|
|
{
|
|
DetailsEmote[i] = 0;
|
|
DetailsEmoteDelay[i] = 0;
|
|
OfferRewardEmote[i] = 0;
|
|
OfferRewardEmoteDelay[i] = 0;
|
|
}
|
|
}
|
|
|
|
void Quest::LoadQuestDetails(Field* fields)
|
|
{
|
|
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
|
|
{
|
|
if (!sEmotesStore.LookupEntry(fields[1 + i].GetUInt16()))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `quest_details` has non-existing Emote%i (%u) set for quest %u. Skipped.", 1+i, fields[1+i].GetUInt16(), fields[0].GetUInt32());
|
|
continue;
|
|
}
|
|
|
|
DetailsEmote[i] = fields[1 + i].GetUInt16();
|
|
}
|
|
|
|
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
|
|
DetailsEmoteDelay[i] = fields[5 + i].GetUInt32();
|
|
}
|
|
|
|
void Quest::LoadQuestRequestItems(Field* fields)
|
|
{
|
|
EmoteOnComplete = fields[1].GetUInt16();
|
|
EmoteOnIncomplete = fields[2].GetUInt16();
|
|
|
|
if (!sEmotesStore.LookupEntry(EmoteOnComplete))
|
|
TC_LOG_ERROR("sql.sql", "Table `quest_request_items` has non-existing EmoteOnComplete (%u) set for quest %u.", EmoteOnComplete, fields[0].GetUInt32());
|
|
|
|
if (!sEmotesStore.LookupEntry(EmoteOnIncomplete))
|
|
TC_LOG_ERROR("sql.sql", "Table `quest_request_items` has non-existing EmoteOnIncomplete (%u) set for quest %u.", EmoteOnIncomplete, fields[0].GetUInt32());
|
|
|
|
EmoteOnCompleteDelay = fields[3].GetUInt32();
|
|
EmoteOnIncompleteDelay = fields[4].GetUInt32();
|
|
RequestItemsText = fields[5].GetString();
|
|
}
|
|
|
|
void Quest::LoadQuestOfferReward(Field* fields)
|
|
{
|
|
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
|
|
{
|
|
if (!sEmotesStore.LookupEntry(fields[1 + i].GetUInt16()))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `quest_offer_reward` has non-existing Emote%i (%u) set for quest %u. Skipped.", 1+i, fields[1+i].GetUInt16(), fields[0].GetUInt32());
|
|
continue;
|
|
}
|
|
|
|
OfferRewardEmote[i] = fields[1 + i].GetUInt16();
|
|
}
|
|
|
|
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
|
|
OfferRewardEmoteDelay[i] = fields[5 + i].GetUInt32();
|
|
|
|
OfferRewardText = fields[9].GetString();
|
|
}
|
|
|
|
void Quest::LoadQuestTemplateAddon(Field* fields)
|
|
{
|
|
MaxLevel = fields[1].GetUInt8();
|
|
AllowableClasses = fields[2].GetUInt32();
|
|
SourceSpellID = fields[3].GetUInt32();
|
|
PrevQuestID = fields[4].GetInt32();
|
|
NextQuestID = fields[5].GetInt32();
|
|
ExclusiveGroup = fields[6].GetInt32();
|
|
RewardMailTemplateId = fields[7].GetUInt32();
|
|
RewardMailDelay = fields[8].GetUInt32();
|
|
RequiredSkillId = fields[9].GetUInt16();
|
|
RequiredSkillPoints = fields[10].GetUInt16();
|
|
RequiredMinRepFaction = fields[11].GetUInt16();
|
|
RequiredMaxRepFaction = fields[12].GetUInt16();
|
|
RequiredMinRepValue = fields[13].GetInt32();
|
|
RequiredMaxRepValue = fields[14].GetInt32();
|
|
SourceItemIdCount = fields[15].GetUInt8();
|
|
RewardMailSenderEntry = fields[16].GetUInt32();
|
|
SpecialFlags = fields[17].GetUInt8();
|
|
|
|
if (SpecialFlags & QUEST_SPECIAL_FLAGS_AUTO_ACCEPT)
|
|
Flags |= QUEST_FLAGS_AUTO_ACCEPT;
|
|
}
|
|
|
|
void Quest::LoadQuestObjective(Field* fields)
|
|
{
|
|
QuestObjective obj;
|
|
obj.ID = fields[0].GetUInt32();
|
|
obj.QuestID = fields[1].GetUInt32();
|
|
obj.Type = fields[2].GetUInt8();
|
|
obj.StorageIndex = fields[3].GetInt8();
|
|
obj.ObjectID = fields[4].GetInt32();
|
|
obj.Amount = fields[5].GetInt32();
|
|
obj.Flags = fields[6].GetUInt32();
|
|
obj.Flags2 = fields[7].GetUInt32();
|
|
obj.ProgressBarWeight = fields[8].GetFloat();
|
|
obj.Description = fields[9].GetString();
|
|
|
|
Objectives.push_back(obj);
|
|
}
|
|
|
|
void Quest::LoadQuestObjectiveVisualEffect(Field* fields)
|
|
{
|
|
uint32 objID = fields[1].GetUInt32();
|
|
|
|
for (QuestObjective& obj : Objectives)
|
|
{
|
|
if (obj.ID == objID)
|
|
{
|
|
uint8 effectIndex = fields[3].GetUInt8();
|
|
if (effectIndex >= obj.VisualEffects.size())
|
|
obj.VisualEffects.resize(effectIndex+1, 0);
|
|
|
|
obj.VisualEffects[effectIndex] = fields[4].GetInt32();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32 Quest::XPValue(uint32 playerLevel) const
|
|
{
|
|
if (playerLevel)
|
|
{
|
|
uint32 questLevel = uint32(Level == -1 ? playerLevel : Level);
|
|
QuestXPEntry const* questXp = sQuestXPStore.LookupEntry(questLevel);
|
|
if (!questXp || RewardXPDifficulty >= 10)
|
|
return 0;
|
|
|
|
float multiplier = 1.0f;
|
|
if (questLevel != playerLevel)
|
|
multiplier = sXpGameTable.GetRow(std::min(playerLevel, questLevel))->Divisor / sXpGameTable.GetRow(playerLevel)->Divisor;
|
|
|
|
int32 diffFactor = 2 * (questLevel - playerLevel) + 20;
|
|
if (diffFactor < 1)
|
|
diffFactor = 1;
|
|
else if (diffFactor > 10)
|
|
diffFactor = 10;
|
|
|
|
uint32 xp = diffFactor * questXp->Exp[RewardXPDifficulty] * RewardXPMultiplier / 10 * multiplier;
|
|
if (xp <= 100)
|
|
xp = 5 * ((xp + 2) / 5);
|
|
else if (xp <= 500)
|
|
xp = 10 * ((xp + 5) / 10);
|
|
else if (xp <= 1000)
|
|
xp = 25 * ((xp + 12) / 25);
|
|
else
|
|
xp = 50 * ((xp + 25) / 50);
|
|
|
|
return xp;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
uint32 Quest::MoneyValue(uint8 playerLevel) const
|
|
{
|
|
uint8 level = Level == -1 ? playerLevel : Level;
|
|
|
|
if (QuestMoneyRewardEntry const* money = sQuestMoneyRewardStore.LookupEntry(level))
|
|
return money->Money[GetRewMoneyDifficulty()] * GetMoneyMultiplier();
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
void Quest::BuildQuestRewards(WorldPackets::Quest::QuestRewards& rewards, Player* player) const
|
|
{
|
|
rewards.ChoiceItemCount = GetRewChoiceItemsCount();
|
|
rewards.ItemCount = GetRewItemsCount();
|
|
rewards.Money = player->GetQuestMoneyReward(this);
|
|
rewards.XP = player->GetQuestXPReward(this);
|
|
rewards.ArtifactCategoryID = GetArtifactCategoryId();
|
|
rewards.Title = GetRewTitle();
|
|
rewards.FactionFlags = GetRewardReputationMask();
|
|
for (uint32 i = 0; i < QUEST_REWARD_DISPLAY_SPELL_COUNT; ++i)
|
|
rewards.SpellCompletionDisplayID[i] = RewardDisplaySpell[i];
|
|
|
|
rewards.SpellCompletionID = GetRewSpell();
|
|
rewards.SkillLineID = GetRewardSkillId();
|
|
rewards.NumSkillUps = GetRewardSkillPoints();
|
|
rewards.RewardID = GetRewardId();
|
|
|
|
for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
|
|
{
|
|
rewards.ChoiceItems[i].ItemID = RewardChoiceItemId[i];
|
|
rewards.ChoiceItems[i].Quantity = RewardChoiceItemCount[i];
|
|
}
|
|
|
|
for (uint32 i = 0; i < QUEST_REWARD_ITEM_COUNT; ++i)
|
|
{
|
|
rewards.ItemID[i] = RewardItemId[i];
|
|
rewards.ItemQty[i] = RewardItemCount[i];
|
|
}
|
|
|
|
for (uint32 i = 0; i < QUEST_REWARD_REPUTATIONS_COUNT; ++i)
|
|
{
|
|
rewards.FactionID[i] = RewardFactionId[i];
|
|
rewards.FactionValue[i] = RewardFactionValue[i];
|
|
rewards.FactionOverride[i] = RewardFactionOverride[i];
|
|
rewards.FactionCapIn[i] = RewardFactionCapIn[i];
|
|
}
|
|
|
|
for (uint32 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
|
|
{
|
|
rewards.CurrencyID[i] = RewardCurrencyId[i];
|
|
rewards.CurrencyQty[i] = RewardCurrencyCount[i];
|
|
}
|
|
}
|
|
|
|
uint32 Quest::GetRewMoneyMaxLevel() const
|
|
{
|
|
// If Quest has flag to not give money on max level, it's 0
|
|
if (HasFlag(QUEST_FLAGS_NO_MONEY_FROM_XP))
|
|
return 0;
|
|
|
|
// Else, return the rewarded copper sum modified by the rate
|
|
return uint32(RewardBonusMoney * sWorld->getRate(RATE_MONEY_MAX_LEVEL_QUEST));
|
|
}
|
|
|
|
bool Quest::IsAutoAccept() const
|
|
{
|
|
return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_ACCEPT) && HasFlag(QUEST_FLAGS_AUTO_ACCEPT);
|
|
}
|
|
|
|
bool Quest::IsAutoComplete() const
|
|
{
|
|
return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_COMPLETE) && Type == QUEST_TYPE_AUTOCOMPLETE;
|
|
}
|
|
|
|
bool Quest::IsRaidQuest(Difficulty difficulty) const
|
|
{
|
|
switch (Type)
|
|
{
|
|
case QUEST_INFO_RAID:
|
|
return true;
|
|
case QUEST_INFO_RAID_10:
|
|
return difficulty == DIFFICULTY_10_N || difficulty == DIFFICULTY_10_HC;
|
|
case QUEST_INFO_RAID_25:
|
|
return difficulty == DIFFICULTY_25_N || difficulty == DIFFICULTY_25_HC;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if ((Flags & QUEST_FLAGS_RAID) != 0)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Quest::IsAllowedInRaid(Difficulty difficulty) const
|
|
{
|
|
if (IsRaidQuest(difficulty))
|
|
return true;
|
|
|
|
return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_RAID);
|
|
}
|
|
|
|
uint32 Quest::CalculateHonorGain(uint8 /*level*/) const
|
|
{
|
|
uint32 honor = 0;
|
|
|
|
/*if (GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f)
|
|
{
|
|
// values stored from 0.. for 1...
|
|
TeamContributionPointsEntry const* tc = sTeamContributionPointsStore.LookupEntry(level);
|
|
if (!tc)
|
|
return 0;
|
|
|
|
honor = uint32(tc->value * GetRewHonorMultiplier() * 0.1f);
|
|
honor += GetRewHonorAddition();
|
|
}*/
|
|
|
|
return honor;
|
|
}
|
|
|
|
bool Quest::CanIncreaseRewardedQuestCounters() const
|
|
{
|
|
// Dungeon Finder/Daily/Repeatable (if not weekly, monthly or seasonal) quests are never considered rewarded serverside.
|
|
// This affects counters and client requests for completed quests.
|
|
return (!IsDFQuest() && !IsDaily() && (!IsRepeatable() || IsWeekly() || IsMonthly() || IsSeasonal()));
|
|
}
|