Files
TrinityCore/src
XTZGZoReX ae65d36bb4 * Implemented new ObjectAccessor functions: GetCreatures, GetUnits, GetGameObjects, and GetWorldObjects. These can be used for loopong over objects in the world.
* Note: GetWorldObjects is (probably) heavy and should be used very sparingly. Always use the function corresponding to the type of object you're looping over.

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branch : trunk
2009-03-18 21:04:47 +01:00
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