mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 08:55:32 +01:00
913 lines
34 KiB
C++
913 lines
34 KiB
C++
/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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*
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* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _OBJECTMGR_H
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#define _OBJECTMGR_H
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#include "Log.h"
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#include "Object.h"
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#include "Bag.h"
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#include "Creature.h"
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#include "Player.h"
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#include "DynamicObject.h"
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#include "GameObject.h"
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#include "Corpse.h"
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#include "QuestDef.h"
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#include "Path.h"
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#include "ItemPrototype.h"
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#include "NPCHandler.h"
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#include "Database/DatabaseEnv.h"
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#include "Mail.h"
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#include "Map.h"
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#include "ObjectAccessor.h"
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#include "ObjectDefines.h"
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#include "Policies/Singleton.h"
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#include "Database/SQLStorage.h"
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#include <string>
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#include <map>
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#include <limits>
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extern SQLStorage sCreatureStorage;
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extern SQLStorage sCreatureDataAddonStorage;
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extern SQLStorage sCreatureInfoAddonStorage;
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extern SQLStorage sCreatureModelStorage;
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extern SQLStorage sEquipmentStorage;
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extern SQLStorage sGOStorage;
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extern SQLStorage sPageTextStore;
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extern SQLStorage sItemStorage;
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extern SQLStorage sInstanceTemplate;
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class Group;
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class Guild;
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class ArenaTeam;
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class Path;
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class TransportPath;
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class Item;
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struct GameTele
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{
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float position_x;
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float position_y;
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float position_z;
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float orientation;
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uint32 mapId;
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std::string name;
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std::wstring wnameLow;
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};
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typedef UNORDERED_MAP<uint32, GameTele > GameTeleMap;
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typedef std::list<GossipOption> CacheNpcOptionList;
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struct ScriptInfo
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{
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uint32 id;
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uint32 delay;
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uint32 command;
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uint32 datalong;
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uint32 datalong2;
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int32 dataint;
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float x;
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float y;
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float z;
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float o;
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};
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typedef std::multimap<uint32, ScriptInfo> ScriptMap;
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typedef std::map<uint32, ScriptMap > ScriptMapMap;
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extern ScriptMapMap sQuestEndScripts;
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extern ScriptMapMap sQuestStartScripts;
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extern ScriptMapMap sSpellScripts;
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extern ScriptMapMap sGameObjectScripts;
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extern ScriptMapMap sEventScripts;
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extern ScriptMapMap sWaypointScripts;
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struct AreaTrigger
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{
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uint32 access_id;
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uint32 target_mapId;
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float target_X;
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float target_Y;
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float target_Z;
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float target_Orientation;
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};
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typedef std::set<uint32> CellGuidSet;
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typedef std::map<uint32/*player guid*/,uint32/*instance*/> CellCorpseSet;
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struct CellObjectGuids
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{
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CellGuidSet creatures;
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CellGuidSet gameobjects;
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CellCorpseSet corpses;
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};
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typedef UNORDERED_MAP<uint32/*cell_id*/,CellObjectGuids> CellObjectGuidsMap;
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typedef UNORDERED_MAP<uint32/*(mapid,spawnMode) pair*/,CellObjectGuidsMap> MapObjectGuids;
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typedef UNORDERED_MAP<uint64/*(instance,guid) pair*/,time_t> RespawnTimes;
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// mangos string ranges
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#define MIN_TRINITY_STRING_ID 1
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#define MAX_TRINITY_STRING_ID 2000000000
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#define MIN_DB_SCRIPT_STRING_ID MAX_TRINITY_STRING_ID
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#define MAX_DB_SCRIPT_STRING_ID 2000010000
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struct TrinityStringLocale
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{
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std::vector<std::string> Content; // 0 -> default, i -> i-1 locale index
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};
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typedef UNORDERED_MAP<uint32,CreatureData> CreatureDataMap;
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typedef UNORDERED_MAP<uint32,GameObjectData> GameObjectDataMap;
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typedef UNORDERED_MAP<uint32,CreatureLocale> CreatureLocaleMap;
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typedef UNORDERED_MAP<uint32,GameObjectLocale> GameObjectLocaleMap;
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typedef UNORDERED_MAP<uint32,ItemLocale> ItemLocaleMap;
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typedef UNORDERED_MAP<uint32,QuestLocale> QuestLocaleMap;
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typedef UNORDERED_MAP<uint32,NpcTextLocale> NpcTextLocaleMap;
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typedef UNORDERED_MAP<uint32,PageTextLocale> PageTextLocaleMap;
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typedef UNORDERED_MAP<uint32,TrinityStringLocale> TrinityStringLocaleMap;
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typedef UNORDERED_MAP<uint32,NpcOptionLocale> NpcOptionLocaleMap;
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typedef std::multimap<uint32,uint32> QuestRelations;
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struct PetLevelInfo
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{
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PetLevelInfo() : health(0), mana(0) { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
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uint16 stats[MAX_STATS];
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uint16 health;
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uint16 mana;
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uint16 armor;
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};
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struct ReputationOnKillEntry
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{
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uint32 repfaction1;
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uint32 repfaction2;
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bool is_teamaward1;
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uint32 reputation_max_cap1;
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int32 repvalue1;
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bool is_teamaward2;
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uint32 reputation_max_cap2;
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int32 repvalue2;
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bool team_dependent;
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};
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struct PetCreateSpellEntry
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{
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uint32 spellid[4];
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};
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#define WEATHER_SEASONS 4
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struct WeatherSeasonChances
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{
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uint32 rainChance;
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uint32 snowChance;
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uint32 stormChance;
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};
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struct WeatherZoneChances
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{
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WeatherSeasonChances data[WEATHER_SEASONS];
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};
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struct GraveYardData
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{
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uint32 safeLocId;
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uint32 team;
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};
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typedef std::multimap<uint32,GraveYardData> GraveYardMap;
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enum ConditionType
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{ // value1 value2 for the Condition enumed
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CONDITION_NONE = 0, // 0 0
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CONDITION_AURA = 1, // spell_id effindex
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CONDITION_ITEM = 2, // item_id count
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CONDITION_ITEM_EQUIPPED = 3, // item_id 0
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CONDITION_ZONEID = 4, // zone_id 0
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CONDITION_REPUTATION_RANK = 5, // faction_id min_rank
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CONDITION_TEAM = 6, // player_team 0, (469 - Alliance 67 - Horde)
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CONDITION_SKILL = 7, // skill_id skill_value
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CONDITION_QUESTREWARDED = 8, // quest_id 0
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CONDITION_QUESTTAKEN = 9, // quest_id 0, for condition true while quest active.
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CONDITION_AD_COMMISSION_AURA = 10, // 0 0, for condition true while one from AD ñommission aura active
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CONDITION_NO_AURA = 11, // spell_id effindex
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CONDITION_ACTIVE_EVENT = 12, // event_id
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CONDITION_INSTANCE_DATA = 13, // entry data
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};
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#define MAX_CONDITION 14 // maximum value in ConditionType enum
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//Player's info
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typedef struct _tagCachePlayerInfo
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{
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std::string sPlayerName;
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uint32 unfield;
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uint32 unLevel;
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uint8 unClass;
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//Arena
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uint32 unArenaInfoId0;
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uint32 unArenaInfoId1;
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uint32 unArenaInfoId2;
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uint32 unArenaInfoSlot0;
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uint32 unArenaInfoSlot1;
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uint32 unArenaInfoSlot2;
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}CachePlayerInfo, *PCachePlayerInfo;
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typedef UNORDERED_MAP<uint32, PCachePlayerInfo> CachePlayerInfoMap;
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struct PlayerCondition
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{
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ConditionType condition; // additional condition type
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uint32 value1; // data for the condition - see ConditionType definition
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uint32 value2;
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PlayerCondition(uint8 _condition = 0, uint32 _value1 = 0, uint32 _value2 = 0)
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: condition(ConditionType(_condition)), value1(_value1), value2(_value2) {}
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static bool IsValid(ConditionType condition, uint32 value1, uint32 value2);
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// Checks correctness of values
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bool Meets(Player const * APlayer) const; // Checks if the player meets the condition
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bool operator == (PlayerCondition const& lc) const
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{
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return (lc.condition == condition && lc.value1 == value1 && lc.value2 == value2);
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}
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};
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// NPC gossip text id
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typedef UNORDERED_MAP<uint32, uint32> CacheNpcTextIdMap;
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typedef std::list<GossipOption> CacheNpcOptionList;
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typedef UNORDERED_MAP<uint32, VendorItemData> CacheVendorItemMap;
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typedef UNORDERED_MAP<uint32, TrainerSpellData> CacheTrainerSpellMap;
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enum SkillRangeType
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{
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SKILL_RANGE_LANGUAGE, // 300..300
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SKILL_RANGE_LEVEL, // 1..max skill for level
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SKILL_RANGE_MONO, // 1..1, grey monolite bar
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SKILL_RANGE_RANK, // 1..skill for known rank
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SKILL_RANGE_NONE, // 0..0 always
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};
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SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial);
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#define MAX_PLAYER_NAME 12 // max allowed by client name length
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#define MAX_INTERNAL_PLAYER_NAME 15 // max server internal player name length ( > MAX_PLAYER_NAME for support declined names )
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bool normalizePlayerName(std::string& name);
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struct TRINITY_DLL_SPEC LanguageDesc
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{
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Language lang_id;
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uint32 spell_id;
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uint32 skill_id;
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};
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extern LanguageDesc lang_description[LANGUAGES_COUNT];
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TRINITY_DLL_SPEC LanguageDesc const* GetLanguageDescByID(uint32 lang);
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class PlayerDumpReader;
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class ObjectMgr
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{
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friend class PlayerDumpReader;
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public:
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ObjectMgr();
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~ObjectMgr();
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typedef UNORDERED_MAP<uint32, Item*> ItemMap;
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typedef std::set< Group * > GroupSet;
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typedef std::set< Guild * > GuildSet;
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typedef UNORDERED_MAP<uint32, ArenaTeam* > ArenaTeamMap;
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typedef UNORDERED_MAP<uint32, Quest*> QuestMap;
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typedef UNORDERED_MAP<uint32, AreaTrigger> AreaTriggerMap;
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typedef UNORDERED_MAP<uint32, uint32> AreaTriggerScriptMap;
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typedef UNORDERED_MAP<uint32, AccessRequirement> AccessRequirementMap;
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typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillMap;
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typedef UNORDERED_MAP<uint32, WeatherZoneChances> WeatherZoneMap;
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typedef UNORDERED_MAP<uint32, PetCreateSpellEntry> PetCreateSpellMap;
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typedef std::vector<std::string> ScriptNameMap;
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UNORDERED_MAP<uint32, uint32> TransportEventMap;
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Player* GetPlayer(const char* name) const { return ObjectAccessor::Instance().FindPlayerByName(name);}
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Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); }
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static GameObjectInfo const *GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); }
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void LoadGameobjectInfo();
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void AddGameobjectInfo(GameObjectInfo *goinfo);
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Group * GetGroupByLeader(const uint64 &guid) const;
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void AddGroup(Group* group) { mGroupSet.insert( group ); }
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void RemoveGroup(Group* group) { mGroupSet.erase( group ); }
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Guild* GetGuildByLeader(uint64 const&guid) const;
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Guild* GetGuildById(const uint32 GuildId) const;
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Guild* GetGuildByName(const std::string& guildname) const;
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std::string GetGuildNameById(const uint32 GuildId) const;
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void AddGuild(Guild* guild) { mGuildSet.insert( guild ); }
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void RemoveGuild(Guild* guild) { mGuildSet.erase( guild ); }
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ArenaTeam* GetArenaTeamById(const uint32 arenateamid) const;
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ArenaTeam* GetArenaTeamByName(const std::string& arenateamname) const;
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ArenaTeam* GetArenaTeamByCaptain(uint64 const& guid) const;
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void AddArenaTeam(ArenaTeam* arenaTeam);
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void RemoveArenaTeam(ArenaTeam* arenaTeam);
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ArenaTeamMap::iterator GetArenaTeamMapBegin() { return mArenaTeamMap.begin(); }
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ArenaTeamMap::iterator GetArenaTeamMapEnd() { return mArenaTeamMap.end(); }
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static CreatureInfo const *GetCreatureTemplate( uint32 id );
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CreatureModelInfo const *GetCreatureModelInfo( uint32 modelid );
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CreatureModelInfo const* GetCreatureModelRandomGender(uint32 display_id);
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uint32 ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data = NULL);
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EquipmentInfo const *GetEquipmentInfo( uint32 entry );
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static CreatureDataAddon const *GetCreatureAddon( uint32 lowguid )
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{
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return sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(lowguid);
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}
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static CreatureDataAddon const *GetCreatureTemplateAddon( uint32 entry )
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{
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return sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(entry);
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}
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static ItemPrototype const* GetItemPrototype(uint32 id) { return sItemStorage.LookupEntry<ItemPrototype>(id); }
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static InstanceTemplate const* GetInstanceTemplate(uint32 map)
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{
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return sInstanceTemplate.LookupEntry<InstanceTemplate>(map);
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}
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PetLevelInfo const* GetPetLevelInfo(uint32 creature_id, uint32 level) const;
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PlayerClassInfo const* GetPlayerClassInfo(uint32 class_) const
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{
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if(class_ >= MAX_CLASSES) return NULL;
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return &playerClassInfo[class_];
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}
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void GetPlayerClassLevelInfo(uint32 class_,uint32 level, PlayerClassLevelInfo* info) const;
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PlayerInfo const* GetPlayerInfo(uint32 race, uint32 class_) const
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{
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if(race >= MAX_RACES) return NULL;
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if(class_ >= MAX_CLASSES) return NULL;
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PlayerInfo const* info = &playerInfo[race][class_];
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if(info->displayId_m==0 || info->displayId_f==0) return NULL;
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return info;
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}
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void GetPlayerLevelInfo(uint32 race, uint32 class_,uint32 level, PlayerLevelInfo* info) const;
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uint64 GetPlayerGUIDByName(std::string name) const;
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bool GetPlayerNameByGUID(const uint64 &guid, std::string &name) const;
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uint32 GetPlayerTeamByGUID(const uint64 &guid) const;
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uint32 GetPlayerAccountIdByGUID(const uint64 &guid) const;
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uint32 GetPlayerAccountIdByPlayerName(const std::string& name) const;
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uint32 GetNearestTaxiNode( float x, float y, float z, uint32 mapid );
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void GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost);
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uint16 GetTaxiMount( uint32 id, uint32 team );
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void GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint32>& mapIds );
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void GetTransportPathNodes( uint32 path, TransportPath &pathnodes );
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Quest const* GetQuestTemplate(uint32 quest_id) const
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{
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QuestMap::const_iterator itr = mQuestTemplates.find(quest_id);
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return itr != mQuestTemplates.end() ? itr->second : NULL;
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}
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QuestMap const& GetQuestTemplates() const { return mQuestTemplates; }
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uint32 GetQuestForAreaTrigger(uint32 Trigger_ID) const
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{
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QuestAreaTriggerMap::const_iterator itr = mQuestAreaTriggerMap.find(Trigger_ID);
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if(itr != mQuestAreaTriggerMap.end())
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return itr->second;
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return 0;
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}
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bool IsTavernAreaTrigger(uint32 Trigger_ID) const { return mTavernAreaTriggerSet.count(Trigger_ID) != 0; }
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bool IsGameObjectForQuests(uint32 entry) const { return mGameObjectForQuestSet.count(entry) != 0; }
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bool IsGuildVaultGameObject(Player *player, uint64 guid) const
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{
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if(GameObject *go = ObjectAccessor::GetGameObject(*player, guid))
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if(go->GetGoType() == GAMEOBJECT_TYPE_GUILD_BANK)
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return true;
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return false;
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}
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uint32 GetBattleMasterBG(uint32 entry) const
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{
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BattleMastersMap::const_iterator itr = mBattleMastersMap.find(entry);
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if(itr != mBattleMastersMap.end())
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return itr->second;
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return 2; //BATTLEGROUND_WS - i will not add include only for constant usage!
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}
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void AddGossipText(GossipText *pGText);
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GossipText *GetGossipText(uint32 Text_ID);
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WorldSafeLocsEntry const *GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team);
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bool AddGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = true);
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void RemoveGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = false);
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void LoadGraveyardZones();
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GraveYardData const* FindGraveYardData(uint32 id, uint32 zone);
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AreaTrigger const* GetAreaTrigger(uint32 trigger) const
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{
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AreaTriggerMap::const_iterator itr = mAreaTriggers.find( trigger );
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if( itr != mAreaTriggers.end( ) )
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return &itr->second;
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return NULL;
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}
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AccessRequirement const* GetAccessRequirement(uint32 requirement) const
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{
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AccessRequirementMap::const_iterator itr = mAccessRequirements.find( requirement );
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if( itr != mAccessRequirements.end( ) )
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return &itr->second;
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return NULL;
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}
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AreaTrigger const* GetGoBackTrigger(uint32 Map) const;
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uint32 GetAreaTriggerScriptId(uint32 trigger_id);
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ReputationOnKillEntry const* GetReputationOnKilEntry(uint32 id) const
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{
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RepOnKillMap::const_iterator itr = mRepOnKill.find(id);
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if(itr != mRepOnKill.end())
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return &itr->second;
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return NULL;
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}
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PetCreateSpellEntry const* GetPetCreateSpellEntry(uint32 id) const
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{
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PetCreateSpellMap::const_iterator itr = mPetCreateSpell.find(id);
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if(itr != mPetCreateSpell.end())
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return &itr->second;
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return NULL;
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}
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void LoadGuilds();
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void LoadArenaTeams();
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void LoadGroups();
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void LoadQuests();
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void LoadQuestRelations()
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{
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LoadGameobjectQuestRelations();
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LoadGameobjectInvolvedRelations();
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LoadCreatureQuestRelations();
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LoadCreatureInvolvedRelations();
|
|
}
|
|
void LoadGameobjectQuestRelations();
|
|
void LoadGameobjectInvolvedRelations();
|
|
void LoadCreatureQuestRelations();
|
|
void LoadCreatureInvolvedRelations();
|
|
|
|
QuestRelations mGOQuestRelations;
|
|
QuestRelations mGOQuestInvolvedRelations;
|
|
QuestRelations mCreatureQuestRelations;
|
|
QuestRelations mCreatureQuestInvolvedRelations;
|
|
|
|
void LoadGameObjectScripts();
|
|
void LoadQuestEndScripts();
|
|
void LoadQuestStartScripts();
|
|
void LoadEventScripts();
|
|
void LoadSpellScripts();
|
|
void LoadWaypointScripts();
|
|
|
|
void LoadTransportEvents();
|
|
|
|
bool LoadTrinityStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value);
|
|
bool LoadTrinityStrings() { return LoadTrinityStrings(WorldDatabase,"trinity_string",MIN_TRINITY_STRING_ID,MAX_TRINITY_STRING_ID); }
|
|
void LoadDbScriptStrings();
|
|
void LoadPetCreateSpells();
|
|
void LoadCreatureLocales();
|
|
void LoadCreatureTemplates();
|
|
void LoadCreatures();
|
|
void LoadCreatureRespawnTimes();
|
|
void LoadCreatureAddons();
|
|
void LoadCreatureModelInfo();
|
|
void LoadEquipmentTemplates();
|
|
void LoadGameObjectLocales();
|
|
void LoadGameobjects();
|
|
void LoadGameobjectRespawnTimes();
|
|
void LoadItemPrototypes();
|
|
void LoadItemLocales();
|
|
void LoadQuestLocales();
|
|
void LoadNpcTextLocales();
|
|
void LoadPageTextLocales();
|
|
void LoadNpcOptionLocales();
|
|
void LoadInstanceTemplate();
|
|
|
|
void LoadGossipText();
|
|
|
|
void LoadAreaTriggerTeleports();
|
|
void LoadAccessRequirements();
|
|
void LoadQuestAreaTriggers();
|
|
void LoadAreaTriggerScripts();
|
|
void LoadTavernAreaTriggers();
|
|
void LoadBattleMastersEntry();
|
|
void LoadGameObjectForQuests();
|
|
|
|
void LoadItemTexts();
|
|
void LoadPageTexts();
|
|
|
|
void LoadPlayerInfo();
|
|
void LoadPetLevelInfo();
|
|
void LoadExplorationBaseXP();
|
|
void LoadPetNames();
|
|
void LoadPetNumber();
|
|
void LoadCorpses();
|
|
void LoadFishingBaseSkillLevel();
|
|
|
|
void LoadReputationOnKill();
|
|
|
|
void LoadWeatherZoneChances();
|
|
void LoadGameTele();
|
|
|
|
void LoadNpcOptions();
|
|
void LoadNpcTextId();
|
|
void LoadVendors();
|
|
void LoadTrainerSpell();
|
|
|
|
std::string GeneratePetName(uint32 entry);
|
|
uint32 GetBaseXP(uint32 level);
|
|
|
|
int32 GetFishingBaseSkillLevel(uint32 entry) const
|
|
{
|
|
FishingBaseSkillMap::const_iterator itr = mFishingBaseForArea.find(entry);
|
|
return itr != mFishingBaseForArea.end() ? itr->second : 0;
|
|
}
|
|
|
|
void ReturnOrDeleteOldMails(bool serverUp);
|
|
|
|
void SetHighestGuids();
|
|
uint32 GenerateLowGuid(HighGuid guidhigh);
|
|
uint32 GenerateAuctionID();
|
|
uint32 GenerateMailID();
|
|
uint32 GenerateItemTextID();
|
|
uint32 GeneratePetNumber();
|
|
uint32 GenerateArenaTeamId();
|
|
uint32 GenerateGuildId();
|
|
|
|
void LoadPlayerInfoInCache();
|
|
PCachePlayerInfo GetPlayerInfoFromCache(uint32 unPlayerGuid) const;
|
|
CachePlayerInfoMap m_mPlayerInfoMap;
|
|
|
|
uint32 CreateItemText(std::string text);
|
|
std::string GetItemText( uint32 id )
|
|
{
|
|
ItemTextMap::const_iterator itr = mItemTexts.find( id );
|
|
if ( itr != mItemTexts.end() )
|
|
return itr->second;
|
|
else
|
|
return "There is no info for this item";
|
|
}
|
|
|
|
typedef std::multimap<int32, uint32> ExclusiveQuestGroups;
|
|
ExclusiveQuestGroups mExclusiveQuestGroups;
|
|
|
|
WeatherZoneChances const* GetWeatherChances(uint32 zone_id) const
|
|
{
|
|
WeatherZoneMap::const_iterator itr = mWeatherZoneMap.find(zone_id);
|
|
if(itr != mWeatherZoneMap.end())
|
|
return &itr->second;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
CellObjectGuids const& GetCellObjectGuids(uint16 mapid, uint8 spawnMode, uint32 cell_id)
|
|
{
|
|
return mMapObjectGuids[MAKE_PAIR32(mapid,spawnMode)][cell_id];
|
|
}
|
|
|
|
CreatureData const* GetCreatureData(uint32 guid) const
|
|
{
|
|
CreatureDataMap::const_iterator itr = mCreatureDataMap.find(guid);
|
|
if(itr==mCreatureDataMap.end()) return NULL;
|
|
return &itr->second;
|
|
}
|
|
CreatureData& NewOrExistCreatureData(uint32 guid) { return mCreatureDataMap[guid]; }
|
|
void DeleteCreatureData(uint32 guid);
|
|
CreatureLocale const* GetCreatureLocale(uint32 entry) const
|
|
{
|
|
CreatureLocaleMap::const_iterator itr = mCreatureLocaleMap.find(entry);
|
|
if(itr==mCreatureLocaleMap.end()) return NULL;
|
|
return &itr->second;
|
|
}
|
|
GameObjectLocale const* GetGameObjectLocale(uint32 entry) const
|
|
{
|
|
GameObjectLocaleMap::const_iterator itr = mGameObjectLocaleMap.find(entry);
|
|
if(itr==mGameObjectLocaleMap.end()) return NULL;
|
|
return &itr->second;
|
|
}
|
|
ItemLocale const* GetItemLocale(uint32 entry) const
|
|
{
|
|
ItemLocaleMap::const_iterator itr = mItemLocaleMap.find(entry);
|
|
if(itr==mItemLocaleMap.end()) return NULL;
|
|
return &itr->second;
|
|
}
|
|
QuestLocale const* GetQuestLocale(uint32 entry) const
|
|
{
|
|
QuestLocaleMap::const_iterator itr = mQuestLocaleMap.find(entry);
|
|
if(itr==mQuestLocaleMap.end()) return NULL;
|
|
return &itr->second;
|
|
}
|
|
NpcTextLocale const* GetNpcTextLocale(uint32 entry) const
|
|
{
|
|
NpcTextLocaleMap::const_iterator itr = mNpcTextLocaleMap.find(entry);
|
|
if(itr==mNpcTextLocaleMap.end()) return NULL;
|
|
return &itr->second;
|
|
}
|
|
PageTextLocale const* GetPageTextLocale(uint32 entry) const
|
|
{
|
|
PageTextLocaleMap::const_iterator itr = mPageTextLocaleMap.find(entry);
|
|
if(itr==mPageTextLocaleMap.end()) return NULL;
|
|
return &itr->second;
|
|
}
|
|
NpcOptionLocale const* GetNpcOptionLocale(uint32 entry) const
|
|
{
|
|
NpcOptionLocaleMap::const_iterator itr = mNpcOptionLocaleMap.find(entry);
|
|
if(itr==mNpcOptionLocaleMap.end()) return NULL;
|
|
return &itr->second;
|
|
}
|
|
|
|
GameObjectData const* GetGOData(uint32 guid) const
|
|
{
|
|
GameObjectDataMap::const_iterator itr = mGameObjectDataMap.find(guid);
|
|
if(itr==mGameObjectDataMap.end()) return NULL;
|
|
return &itr->second;
|
|
}
|
|
GameObjectData& NewGOData(uint32 guid) { return mGameObjectDataMap[guid]; }
|
|
void DeleteGOData(uint32 guid);
|
|
|
|
TrinityStringLocale const* GetTrinityStringLocale(int32 entry) const
|
|
{
|
|
TrinityStringLocaleMap::const_iterator itr = mTrinityStringLocaleMap.find(entry);
|
|
if(itr==mTrinityStringLocaleMap.end()) return NULL;
|
|
return &itr->second;
|
|
}
|
|
const char *GetTrinityString(int32 entry, int locale_idx) const;
|
|
const char *GetTrinityStringForDBCLocale(int32 entry) const { return GetTrinityString(entry,DBCLocaleIndex); }
|
|
int32 GetDBCLocaleIndex() const { return DBCLocaleIndex; }
|
|
void SetDBCLocaleIndex(uint32 lang) { DBCLocaleIndex = GetIndexForLocale(LocaleConstant(lang)); }
|
|
|
|
void AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance);
|
|
void DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid);
|
|
|
|
time_t GetCreatureRespawnTime(uint32 loguid, uint32 instance) { return mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)]; }
|
|
void SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t);
|
|
time_t GetGORespawnTime(uint32 loguid, uint32 instance) { return mGORespawnTimes[MAKE_PAIR64(loguid,instance)]; }
|
|
void SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t);
|
|
void DeleteRespawnTimeForInstance(uint32 instance);
|
|
|
|
// grid objects
|
|
void AddCreatureToGrid(uint32 guid, CreatureData const* data);
|
|
void RemoveCreatureFromGrid(uint32 guid, CreatureData const* data);
|
|
void AddGameobjectToGrid(uint32 guid, GameObjectData const* data);
|
|
void RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data);
|
|
|
|
// reserved names
|
|
void LoadReservedPlayersNames();
|
|
bool IsReservedName(const std::string& name) const
|
|
{
|
|
return m_ReservedNames.find(name) != m_ReservedNames.end();
|
|
}
|
|
|
|
// name with valid structure and symbols
|
|
static bool IsValidName( const std::string& name, bool create = false );
|
|
static bool IsValidCharterName( const std::string& name );
|
|
static bool IsValidPetName( const std::string& name );
|
|
|
|
static bool CheckDeclinedNames(std::wstring mainpart, DeclinedName const& names);
|
|
|
|
void LoadSpellDisabledEntrys();
|
|
bool IsPlayerSpellDisabled(uint32 spellid) { return (m_DisabledPlayerSpells.count(spellid) != 0); }
|
|
bool IsCreatureSpellDisabled(uint32 spellid) { return (m_DisabledCreatureSpells.count(spellid) != 0); }
|
|
bool IsPetSpellDisabled(uint32 spellid) { return (m_DisabledPetSpells.count(spellid) != 0); }
|
|
|
|
int GetIndexForLocale(LocaleConstant loc);
|
|
LocaleConstant GetLocaleForIndex(int i);
|
|
// guild bank tabs
|
|
uint32 GetGuildBankTabPrice(uint8 Index) const { return Index < GUILD_BANK_MAX_TABS ? mGuildBankTabPrice[Index] : 0; }
|
|
|
|
uint16 GetConditionId(ConditionType condition, uint32 value1, uint32 value2);
|
|
bool IsPlayerMeetToCondition(Player const* player, uint16 condition_id) const
|
|
{
|
|
if(condition_id >= mConditions.size())
|
|
return false;
|
|
|
|
return mConditions[condition_id].Meets(player);
|
|
}
|
|
|
|
GameTele const* GetGameTele(uint32 id) const
|
|
{
|
|
GameTeleMap::const_iterator itr = m_GameTeleMap.find(id);
|
|
if(itr==m_GameTeleMap.end()) return NULL;
|
|
return &itr->second;
|
|
}
|
|
GameTele const* GetGameTele(const std::string& name) const;
|
|
GameTeleMap const& GetGameTeleMap() const { return m_GameTeleMap; }
|
|
bool AddGameTele(GameTele& data);
|
|
bool DeleteGameTele(const std::string& name);
|
|
|
|
CacheNpcOptionList const& GetNpcOptions() const { return m_mCacheNpcOptionList; }
|
|
|
|
uint32 GetNpcGossip(uint32 entry) const
|
|
{
|
|
CacheNpcTextIdMap::const_iterator iter = m_mCacheNpcTextIdMap.find(entry);
|
|
if(iter == m_mCacheNpcTextIdMap.end())
|
|
return 0;
|
|
|
|
return iter->second;
|
|
}
|
|
|
|
TrainerSpellData const* GetNpcTrainerSpells(uint32 entry) const
|
|
{
|
|
CacheTrainerSpellMap::const_iterator iter = m_mCacheTrainerSpellMap.find(entry);
|
|
if(iter == m_mCacheTrainerSpellMap.end())
|
|
return NULL;
|
|
|
|
return &iter->second;
|
|
}
|
|
|
|
VendorItemData const* GetNpcVendorItemList(uint32 entry) const
|
|
{
|
|
CacheVendorItemMap::const_iterator iter = m_mCacheVendorItemMap.find(entry);
|
|
if(iter == m_mCacheVendorItemMap.end())
|
|
return NULL;
|
|
|
|
return &iter->second;
|
|
}
|
|
void AddVendorItem(uint32 entry,uint32 item, uint32 maxcount, uint32 incrtime, uint32 ExtendedCost, bool savetodb = true); // for event
|
|
bool RemoveVendorItem(uint32 entry,uint32 item, bool savetodb = true); // for event
|
|
bool IsVendorItemValid( uint32 vendor_entry, uint32 item, uint32 maxcount, uint32 ptime, uint32 ExtendedCost, Player* pl = NULL, std::set<uint32>* skip_vendors = NULL, uint32 ORnpcflag = 0 ) const;
|
|
|
|
void LoadScriptNames();
|
|
ScriptNameMap &GetScriptNames() { return m_scriptNames; }
|
|
const char * GetScriptName(uint32 id) { return id < m_scriptNames.size() ? m_scriptNames[id].c_str() : ""; }
|
|
uint32 GetScriptId(const char *name);
|
|
protected:
|
|
|
|
// first free id for selected id type
|
|
uint32 m_auctionid;
|
|
uint32 m_mailid;
|
|
uint32 m_ItemTextId;
|
|
uint32 m_arenaTeamId;
|
|
uint32 m_guildId;
|
|
uint32 m_hiPetNumber;
|
|
|
|
// first free low guid for seelcted guid type
|
|
uint32 m_hiCharGuid;
|
|
uint32 m_hiCreatureGuid;
|
|
uint32 m_hiPetGuid;
|
|
uint32 m_hiItemGuid;
|
|
uint32 m_hiGoGuid;
|
|
uint32 m_hiDoGuid;
|
|
uint32 m_hiCorpseGuid;
|
|
|
|
QuestMap mQuestTemplates;
|
|
|
|
typedef UNORDERED_MAP<uint32, GossipText*> GossipTextMap;
|
|
typedef UNORDERED_MAP<uint32, uint32> QuestAreaTriggerMap;
|
|
typedef UNORDERED_MAP<uint32, uint32> BattleMastersMap;
|
|
typedef UNORDERED_MAP<uint32, std::string> ItemTextMap;
|
|
typedef std::set<uint32> TavernAreaTriggerSet;
|
|
typedef std::set<uint32> GameObjectForQuestSet;
|
|
|
|
GroupSet mGroupSet;
|
|
GuildSet mGuildSet;
|
|
ArenaTeamMap mArenaTeamMap;
|
|
|
|
ItemMap mItems;
|
|
|
|
ItemTextMap mItemTexts;
|
|
|
|
QuestAreaTriggerMap mQuestAreaTriggerMap;
|
|
BattleMastersMap mBattleMastersMap;
|
|
TavernAreaTriggerSet mTavernAreaTriggerSet;
|
|
GameObjectForQuestSet mGameObjectForQuestSet;
|
|
GossipTextMap mGossipText;
|
|
AreaTriggerMap mAreaTriggers;
|
|
AreaTriggerScriptMap mAreaTriggerScripts;
|
|
AccessRequirementMap mAccessRequirements;
|
|
|
|
RepOnKillMap mRepOnKill;
|
|
|
|
WeatherZoneMap mWeatherZoneMap;
|
|
|
|
PetCreateSpellMap mPetCreateSpell;
|
|
|
|
//character reserved names
|
|
typedef std::set<std::string> ReservedNamesMap;
|
|
ReservedNamesMap m_ReservedNames;
|
|
|
|
std::set<uint32> m_DisabledPlayerSpells;
|
|
std::set<uint32> m_DisabledCreatureSpells;
|
|
std::set<uint32> m_DisabledPetSpells;
|
|
|
|
GraveYardMap mGraveYardMap;
|
|
|
|
GameTeleMap m_GameTeleMap;
|
|
|
|
ScriptNameMap m_scriptNames;
|
|
|
|
typedef std::vector<LocaleConstant> LocalForIndex;
|
|
LocalForIndex m_LocalForIndex;
|
|
int GetOrNewIndexForLocale(LocaleConstant loc);
|
|
|
|
int DBCLocaleIndex;
|
|
|
|
private:
|
|
void LoadScripts(ScriptMapMap& scripts, char const* tablename);
|
|
void CheckScripts(ScriptMapMap const& scripts,std::set<int32>& ids);
|
|
void ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr);
|
|
void LoadQuestRelationsHelper(QuestRelations& map,char const* table);
|
|
|
|
typedef std::map<uint32,PetLevelInfo*> PetLevelInfoMap;
|
|
// PetLevelInfoMap[creature_id][level]
|
|
PetLevelInfoMap petInfo; // [creature_id][level]
|
|
|
|
PlayerClassInfo playerClassInfo[MAX_CLASSES];
|
|
|
|
void BuildPlayerLevelInfo(uint8 race, uint8 class_, uint8 level, PlayerLevelInfo* plinfo) const;
|
|
PlayerInfo playerInfo[MAX_RACES][MAX_CLASSES];
|
|
|
|
typedef std::map<uint32,uint32> BaseXPMap; // [area level][base xp]
|
|
BaseXPMap mBaseXPTable;
|
|
|
|
typedef std::map<uint32,int32> FishingBaseSkillMap; // [areaId][base skill level]
|
|
FishingBaseSkillMap mFishingBaseForArea;
|
|
|
|
typedef std::map<uint32,std::vector<std::string> > HalfNameMap;
|
|
HalfNameMap PetHalfName0;
|
|
HalfNameMap PetHalfName1;
|
|
|
|
MapObjectGuids mMapObjectGuids;
|
|
CreatureDataMap mCreatureDataMap;
|
|
CreatureLocaleMap mCreatureLocaleMap;
|
|
GameObjectDataMap mGameObjectDataMap;
|
|
GameObjectLocaleMap mGameObjectLocaleMap;
|
|
ItemLocaleMap mItemLocaleMap;
|
|
QuestLocaleMap mQuestLocaleMap;
|
|
NpcTextLocaleMap mNpcTextLocaleMap;
|
|
PageTextLocaleMap mPageTextLocaleMap;
|
|
TrinityStringLocaleMap mTrinityStringLocaleMap;
|
|
NpcOptionLocaleMap mNpcOptionLocaleMap;
|
|
RespawnTimes mCreatureRespawnTimes;
|
|
RespawnTimes mGORespawnTimes;
|
|
|
|
typedef std::vector<uint32> GuildBankTabPriceMap;
|
|
GuildBankTabPriceMap mGuildBankTabPrice;
|
|
|
|
// Storage for Conditions. First element (index 0) is reserved for zero-condition (nothing required)
|
|
typedef std::vector<PlayerCondition> ConditionStore;
|
|
ConditionStore mConditions;
|
|
|
|
CacheNpcOptionList m_mCacheNpcOptionList;
|
|
CacheNpcTextIdMap m_mCacheNpcTextIdMap;
|
|
CacheVendorItemMap m_mCacheVendorItemMap;
|
|
CacheTrainerSpellMap m_mCacheTrainerSpellMap;
|
|
};
|
|
|
|
#define objmgr Trinity::Singleton<ObjectMgr>::Instance()
|
|
|
|
// scripting access functions
|
|
TRINITY_DLL_SPEC bool LoadTrinityStrings(DatabaseType& db, char const* table,int32 start_value = -1, int32 end_value = std::numeric_limits<int32>::min());
|
|
TRINITY_DLL_SPEC uint32 GetAreaTriggerScriptId(uint32 trigger_id);
|
|
TRINITY_DLL_SPEC uint32 GetScriptId(const char *name);
|
|
TRINITY_DLL_SPEC ObjectMgr::ScriptNameMap& GetScriptNames();
|
|
TRINITY_DLL_SPEC GameObjectInfo const *GetGameObjectInfo(uint32 id);
|
|
TRINITY_DLL_SPEC CreatureInfo const *GetCreatureInfo(uint32 id);
|
|
|
|
#endif
|
|
|