mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
1868 lines
68 KiB
C++
1868 lines
68 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Battleground.h"
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#include "BattlegroundMgr.h"
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#include "BattlegroundPackets.h"
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#include "BattlegroundScore.h"
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#include "ChatTextBuilder.h"
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#include "Creature.h"
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#include "CreatureTextMgr.h"
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#include "DatabaseEnv.h"
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#include "Formulas.h"
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#include "GameTime.h"
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#include "GridNotifiersImpl.h"
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#include "Group.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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#include "Log.h"
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#include "Map.h"
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#include "MiscPackets.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "ReputationMgr.h"
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#include "SpellAuras.h"
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#include "TemporarySummon.h"
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#include "Transport.h"
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#include "Util.h"
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#include "WorldStatePackets.h"
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#include <cstdarg>
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template<class Do>
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void Battleground::BroadcastWorker(Do& _do)
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{
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for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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if (Player* player = _GetPlayer(itr, "BroadcastWorker"))
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_do(player);
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}
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Battleground::Battleground()
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{
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m_TypeID = BATTLEGROUND_TYPE_NONE;
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m_RandomTypeID = BATTLEGROUND_TYPE_NONE;
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m_InstanceID = 0;
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m_Status = STATUS_NONE;
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m_ClientInstanceID = 0;
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m_EndTime = 0;
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m_LastResurrectTime = 0;
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m_BracketId = BG_BRACKET_ID_FIRST;
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m_InvitedAlliance = 0;
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m_InvitedHorde = 0;
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m_ArenaType = 0;
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m_IsArena = false;
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_winnerTeamId = BG_TEAM_NEUTRAL;
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m_StartTime = 0;
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m_CountdownTimer = 0;
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m_ResetStatTimer = 0;
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m_ValidStartPositionTimer = 0;
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m_Events = 0;
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m_StartDelayTime = 0;
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m_IsRated = false;
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m_BuffChange = false;
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m_IsRandom = false;
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m_LevelMin = 0;
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m_LevelMax = 0;
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m_InBGFreeSlotQueue = false;
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m_SetDeleteThis = false;
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m_MaxPlayersPerTeam = 0;
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m_MaxPlayers = 0;
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m_MinPlayersPerTeam = 0;
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m_MinPlayers = 0;
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m_MapId = 0;
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m_Map = NULL;
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m_StartMaxDist = 0.0f;
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ScriptId = 0;
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m_ArenaTeamIds[TEAM_ALLIANCE] = 0;
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m_ArenaTeamIds[TEAM_HORDE] = 0;
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m_ArenaTeamMMR[TEAM_ALLIANCE] = 0;
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m_ArenaTeamMMR[TEAM_HORDE] = 0;
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m_BgRaids[TEAM_ALLIANCE] = NULL;
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m_BgRaids[TEAM_HORDE] = NULL;
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m_PlayersCount[TEAM_ALLIANCE] = 0;
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m_PlayersCount[TEAM_HORDE] = 0;
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m_TeamScores[TEAM_ALLIANCE] = 0;
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m_TeamScores[TEAM_HORDE] = 0;
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m_PrematureCountDown = false;
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m_PrematureCountDownTimer = 0;
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m_queueId = 0;
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m_LastPlayerPositionBroadcast = 0;
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m_HonorMode = BG_NORMAL;
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StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_2M;
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StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_1M;
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StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_30S;
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StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE;
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StartMessageIds[BG_STARTING_EVENT_FIRST] = BG_TEXT_START_TWO_MINUTES;
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StartMessageIds[BG_STARTING_EVENT_SECOND] = BG_TEXT_START_ONE_MINUTE;
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StartMessageIds[BG_STARTING_EVENT_THIRD] = BG_TEXT_START_HALF_MINUTE;
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StartMessageIds[BG_STARTING_EVENT_FOURTH] = BG_TEXT_BATTLE_HAS_BEGUN;
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}
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Battleground::~Battleground()
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{
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// remove objects and creatures
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// (this is done automatically in mapmanager update, when the instance is reset after the reset time)
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uint32 size = uint32(BgCreatures.size());
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for (uint32 i = 0; i < size; ++i)
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DelCreature(i);
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size = uint32(BgObjects.size());
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for (uint32 i = 0; i < size; ++i)
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DelObject(i);
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sBattlegroundMgr->RemoveBattleground(GetTypeID(), GetInstanceID());
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// unload map
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if (m_Map)
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{
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m_Map->SetUnload();
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//unlink to prevent crash, always unlink all pointer reference before destruction
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m_Map->SetBG(NULL);
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m_Map = NULL;
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}
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// remove from bg free slot queue
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RemoveFromBGFreeSlotQueue();
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for (BattlegroundScoreMap::const_iterator itr = PlayerScores.begin(); itr != PlayerScores.end(); ++itr)
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delete itr->second;
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}
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void Battleground::Update(uint32 diff)
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{
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if (!PreUpdateImpl(diff))
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return;
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if (!GetPlayersSize())
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{
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//BG is empty
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// if there are no players invited, delete BG
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// this will delete arena or bg object, where any player entered
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// [[ but if you use battleground object again (more battles possible to be played on 1 instance)
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// then this condition should be removed and code:
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// if (!GetInvitedCount(HORDE) && !GetInvitedCount(ALLIANCE))
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// this->AddToFreeBGObjectsQueue(); // not yet implemented
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// should be used instead of current
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// ]]
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// Battleground Template instance cannot be updated, because it would be deleted
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if (!GetInvitedCount(HORDE) && !GetInvitedCount(ALLIANCE))
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m_SetDeleteThis = true;
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return;
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}
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switch (GetStatus())
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{
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case STATUS_WAIT_JOIN:
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if (GetPlayersSize())
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{
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_ProcessJoin(diff);
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_CheckSafePositions(diff);
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}
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break;
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case STATUS_IN_PROGRESS:
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_ProcessOfflineQueue();
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_ProcessPlayerPositionBroadcast(diff);
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// after 47 minutes without one team losing, the arena closes with no winner and no rating change
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if (isArena())
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{
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if (GetElapsedTime() >= 47 * MINUTE*IN_MILLISECONDS)
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{
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EndBattleground(0);
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return;
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}
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}
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else
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{
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_ProcessResurrect(diff);
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if (sBattlegroundMgr->GetPrematureFinishTime() && (GetPlayersCountByTeam(ALLIANCE) < GetMinPlayersPerTeam() || GetPlayersCountByTeam(HORDE) < GetMinPlayersPerTeam()))
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_ProcessProgress(diff);
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else if (m_PrematureCountDown)
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m_PrematureCountDown = false;
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}
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break;
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case STATUS_WAIT_LEAVE:
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_ProcessLeave(diff);
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break;
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default:
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break;
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}
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// Update start time and reset stats timer
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SetElapsedTime(GetElapsedTime() + diff);
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if (GetStatus() == STATUS_WAIT_JOIN)
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{
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m_ResetStatTimer += diff;
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m_CountdownTimer += diff;
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}
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PostUpdateImpl(diff);
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}
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inline void Battleground::_CheckSafePositions(uint32 diff)
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{
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float maxDist = GetStartMaxDist();
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if (!maxDist)
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return;
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m_ValidStartPositionTimer += diff;
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if (m_ValidStartPositionTimer >= CHECK_PLAYER_POSITION_INVERVAL)
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{
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m_ValidStartPositionTimer = 0;
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for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
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{
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if (Player* player = ObjectAccessor::FindPlayer(itr->first))
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{
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if (player->IsGameMaster())
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continue;
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Position pos = player->GetPosition();
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Position const* startPos = GetTeamStartPosition(Battleground::GetTeamIndexByTeamId(player->GetBGTeam()));
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if (pos.GetExactDistSq(startPos) > maxDist)
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{
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TC_LOG_DEBUG("bg.battleground", "BATTLEGROUND: Sending %s back to start location (map: %u) (possible exploit)", player->GetName().c_str(), GetMapId());
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player->TeleportTo(GetMapId(), startPos->GetPositionX(), startPos->GetPositionY(), startPos->GetPositionZ(), startPos->GetOrientation());
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}
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}
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}
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}
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}
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void Battleground::_ProcessPlayerPositionBroadcast(uint32 diff)
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{
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m_LastPlayerPositionBroadcast += diff;
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if (m_LastPlayerPositionBroadcast >= PLAYER_POSITION_UPDATE_INTERVAL)
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{
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m_LastPlayerPositionBroadcast = 0;
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WorldPackets::Battleground::BattlegroundPlayerPositions playerPositions;
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GetPlayerPositionData(&playerPositions.FlagCarriers);
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SendPacketToAll(playerPositions.Write());
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}
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}
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inline void Battleground::_ProcessOfflineQueue()
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{
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// remove offline players from bg after 5 minutes
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if (!m_OfflineQueue.empty())
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{
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BattlegroundPlayerMap::iterator itr = m_Players.find(*(m_OfflineQueue.begin()));
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if (itr != m_Players.end())
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{
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if (itr->second.OfflineRemoveTime <= GameTime::GetGameTime())
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{
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RemovePlayerAtLeave(itr->first, true, true);// remove player from BG
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m_OfflineQueue.pop_front(); // remove from offline queue
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//do not use itr for anything, because it is erased in RemovePlayerAtLeave()
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}
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}
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}
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}
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inline void Battleground::_ProcessResurrect(uint32 diff)
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{
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// *********************************************************
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// *** BATTLEGROUND RESURRECTION SYSTEM ***
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// *********************************************************
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// this should be handled by spell system
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m_LastResurrectTime += diff;
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if (m_LastResurrectTime >= RESURRECTION_INTERVAL)
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{
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if (GetReviveQueueSize())
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{
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for (std::map<ObjectGuid, GuidVector>::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr)
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{
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Creature* sh = NULL;
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for (GuidVector::const_iterator itr2 = (itr->second).begin(); itr2 != (itr->second).end(); ++itr2)
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{
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Player* player = ObjectAccessor::FindPlayer(*itr2);
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if (!player)
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continue;
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if (!sh && player->IsInWorld())
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{
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sh = player->GetMap()->GetCreature(itr->first);
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// only for visual effect
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if (sh)
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// Spirit Heal, effect 117
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sh->CastSpell(sh, SPELL_SPIRIT_HEAL, true);
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}
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// Resurrection visual
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player->CastSpell(player, SPELL_RESURRECTION_VISUAL, true);
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m_ResurrectQueue.push_back(*itr2);
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}
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(itr->second).clear();
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}
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m_ReviveQueue.clear();
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m_LastResurrectTime = 0;
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}
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else
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// queue is clear and time passed, just update last resurrection time
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m_LastResurrectTime = 0;
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}
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else if (m_LastResurrectTime > 500) // Resurrect players only half a second later, to see spirit heal effect on NPC
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{
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for (GuidVector::const_iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr)
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{
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Player* player = ObjectAccessor::FindPlayer(*itr);
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if (!player)
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continue;
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player->ResurrectPlayer(1.0f);
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player->CastSpell(player, 6962, true);
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player->CastSpell(player, SPELL_SPIRIT_HEAL_MANA, true);
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player->SpawnCorpseBones(false);
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}
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m_ResurrectQueue.clear();
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}
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}
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uint32 Battleground::GetPrematureWinner()
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{
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uint32 winner = 0;
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if (GetPlayersCountByTeam(ALLIANCE) >= GetMinPlayersPerTeam())
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winner = ALLIANCE;
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else if (GetPlayersCountByTeam(HORDE) >= GetMinPlayersPerTeam())
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winner = HORDE;
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return winner;
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}
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inline void Battleground::_ProcessProgress(uint32 diff)
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{
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// *********************************************************
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// *** BATTLEGROUND BALLANCE SYSTEM ***
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// *********************************************************
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// if less then minimum players are in on one side, then start premature finish timer
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if (!m_PrematureCountDown)
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{
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m_PrematureCountDown = true;
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m_PrematureCountDownTimer = sBattlegroundMgr->GetPrematureFinishTime();
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}
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else if (m_PrematureCountDownTimer < diff)
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{
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// time's up!
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EndBattleground(GetPrematureWinner());
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m_PrematureCountDown = false;
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}
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else if (!sBattlegroundMgr->isTesting())
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{
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uint32 newtime = m_PrematureCountDownTimer - diff;
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// announce every minute
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if (newtime > (MINUTE * IN_MILLISECONDS))
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{
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if (newtime / (MINUTE * IN_MILLISECONDS) != m_PrematureCountDownTimer / (MINUTE * IN_MILLISECONDS))
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PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING, CHAT_MSG_SYSTEM, NULL, (uint32)(m_PrematureCountDownTimer / (MINUTE * IN_MILLISECONDS)));
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}
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else
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{
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//announce every 15 seconds
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if (newtime / (15 * IN_MILLISECONDS) != m_PrematureCountDownTimer / (15 * IN_MILLISECONDS))
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PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING_SECS, CHAT_MSG_SYSTEM, NULL, (uint32)(m_PrematureCountDownTimer / IN_MILLISECONDS));
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}
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m_PrematureCountDownTimer = newtime;
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}
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}
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inline void Battleground::_ProcessJoin(uint32 diff)
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{
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// *********************************************************
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// *** BATTLEGROUND STARTING SYSTEM ***
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// *********************************************************
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ModifyStartDelayTime(diff);
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if (!isArena())
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SetRemainingTime(300000);
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if (m_ResetStatTimer > 5000)
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{
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m_ResetStatTimer = 0;
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for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
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if (Player* player = ObjectAccessor::FindPlayer(itr->first))
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player->ResetAllPowers();
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}
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// Send packet every 10 seconds until the 2nd field reach 0
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if (m_CountdownTimer >= 10000)
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{
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uint32 countdownMaxForBGType = isArena() ? ARENA_COUNTDOWN_MAX : BATTLEGROUND_COUNTDOWN_MAX;
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WorldPacket data(SMSG_START_TIMER, 4+4+4);
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data << uint32(0); // unk
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data << uint32(countdownMaxForBGType - (GetElapsedTime() / 1000));
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data << uint32(countdownMaxForBGType);
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for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
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if (Player* player = ObjectAccessor::FindPlayer(itr->first))
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player->SendDirectMessage(&data);
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m_CountdownTimer = 0;
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}
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if (!(m_Events & BG_STARTING_EVENT_1))
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{
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m_Events |= BG_STARTING_EVENT_1;
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if (!FindBgMap())
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{
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TC_LOG_ERROR("bg.battleground", "Battleground::_ProcessJoin: map (map id: %u, instance id: %u) is not created!", m_MapId, m_InstanceID);
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EndNow();
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return;
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}
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// Setup here, only when at least one player has ported to the map
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if (!SetupBattleground())
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{
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EndNow();
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return;
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}
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StartingEventCloseDoors();
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SetStartDelayTime(StartDelayTimes[BG_STARTING_EVENT_FIRST]);
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// First start warning - 2 or 1 minute
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if (StartMessageIds[BG_STARTING_EVENT_FIRST])
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SendBroadcastText(StartMessageIds[BG_STARTING_EVENT_FIRST], CHAT_MSG_BG_SYSTEM_NEUTRAL);
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}
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// After 1 minute or 30 seconds, warning is signaled
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else if (GetStartDelayTime() <= StartDelayTimes[BG_STARTING_EVENT_SECOND] && !(m_Events & BG_STARTING_EVENT_2))
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{
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m_Events |= BG_STARTING_EVENT_2;
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if (StartMessageIds[BG_STARTING_EVENT_SECOND])
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SendBroadcastText(StartMessageIds[BG_STARTING_EVENT_SECOND], CHAT_MSG_BG_SYSTEM_NEUTRAL);
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}
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// After 30 or 15 seconds, warning is signaled
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else if (GetStartDelayTime() <= StartDelayTimes[BG_STARTING_EVENT_THIRD] && !(m_Events & BG_STARTING_EVENT_3))
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{
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m_Events |= BG_STARTING_EVENT_3;
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if (StartMessageIds[BG_STARTING_EVENT_THIRD])
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SendBroadcastText(StartMessageIds[BG_STARTING_EVENT_THIRD], CHAT_MSG_BG_SYSTEM_NEUTRAL);
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}
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// Delay expired (after 2 or 1 minute)
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else if (GetStartDelayTime() <= 0 && !(m_Events & BG_STARTING_EVENT_4))
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{
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m_Events |= BG_STARTING_EVENT_4;
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StartingEventOpenDoors();
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if (StartMessageIds[BG_STARTING_EVENT_FOURTH])
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SendBroadcastText(StartMessageIds[BG_STARTING_EVENT_FOURTH], CHAT_MSG_BG_SYSTEM_NEUTRAL);
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SetStatus(STATUS_IN_PROGRESS);
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SetStartDelayTime(StartDelayTimes[BG_STARTING_EVENT_FOURTH]);
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// Remove preparation
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if (isArena())
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{
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/// @todo add arena sound PlaySoundToAll(SOUND_ARENA_START);
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for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
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if (Player* player = ObjectAccessor::FindPlayer(itr->first))
|
|
{
|
|
// BG Status packet
|
|
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(m_TypeID, GetArenaType());
|
|
uint32 queueSlot = player->GetBattlegroundQueueIndex(bgQueueTypeId);
|
|
|
|
WorldPackets::Battleground::BattlefieldStatusActive battlefieldStatus;
|
|
sBattlegroundMgr->BuildBattlegroundStatusActive(&battlefieldStatus, this, player, queueSlot, player->GetBattlegroundQueueJoinTime(bgQueueTypeId), GetArenaType());
|
|
player->SendDirectMessage(battlefieldStatus.Write());
|
|
|
|
// Correctly display EnemyUnitFrame
|
|
player->SetArenaFaction(player->GetBGTeam());
|
|
|
|
player->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
|
|
player->ResetAllPowers();
|
|
if (!player->IsGameMaster())
|
|
{
|
|
// remove auras with duration lower than 30s
|
|
player->RemoveAppliedAuras([](AuraApplication const* aurApp)
|
|
{
|
|
Aura* aura = aurApp->GetBase();
|
|
return !aura->IsPermanent()
|
|
&& aura->GetDuration() <= 30 * IN_MILLISECONDS
|
|
&& aurApp->IsPositive()
|
|
&& !aura->GetSpellInfo()->HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY)
|
|
&& !aura->HasEffectType(SPELL_AURA_MOD_INVISIBILITY);
|
|
});
|
|
}
|
|
}
|
|
|
|
CheckWinConditions();
|
|
}
|
|
else
|
|
{
|
|
PlaySoundToAll(SOUND_BG_START);
|
|
|
|
for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
|
|
if (Player* player = ObjectAccessor::FindPlayer(itr->first))
|
|
{
|
|
player->RemoveAurasDueToSpell(SPELL_PREPARATION);
|
|
player->ResetAllPowers();
|
|
}
|
|
// Announce BG starting
|
|
if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE))
|
|
sWorld->SendWorldText(LANG_BG_STARTED_ANNOUNCE_WORLD, GetName().c_str(), GetMinLevel(), GetMaxLevel());
|
|
}
|
|
}
|
|
|
|
if (GetRemainingTime() > 0 && (m_EndTime -= diff) > 0)
|
|
SetRemainingTime(GetRemainingTime() - diff);
|
|
}
|
|
|
|
inline void Battleground::_ProcessLeave(uint32 diff)
|
|
{
|
|
// *********************************************************
|
|
// *** BATTLEGROUND ENDING SYSTEM ***
|
|
// *********************************************************
|
|
// remove all players from battleground after 2 minutes
|
|
SetRemainingTime(GetRemainingTime() - diff);
|
|
if (GetRemainingTime() <= 0)
|
|
{
|
|
SetRemainingTime(0);
|
|
BattlegroundPlayerMap::iterator itr, next;
|
|
for (itr = m_Players.begin(); itr != m_Players.end(); itr = next)
|
|
{
|
|
next = itr;
|
|
++next;
|
|
//itr is erased here!
|
|
RemovePlayerAtLeave(itr->first, true, true);// remove player from BG
|
|
// do not change any battleground's private variables
|
|
}
|
|
}
|
|
}
|
|
|
|
Player* Battleground::_GetPlayer(ObjectGuid guid, bool offlineRemove, char const* context) const
|
|
{
|
|
Player* player = NULL;
|
|
if (!offlineRemove)
|
|
{
|
|
// should this be ObjectAccessor::FindConnectedPlayer() to return players teleporting ?
|
|
player = ObjectAccessor::FindPlayer(guid);
|
|
if (!player)
|
|
TC_LOG_ERROR("bg.battleground", "Battleground::%s: player (%s) not found for BG (map: %u, instance id: %u)!",
|
|
context, guid.ToString().c_str(), m_MapId, m_InstanceID);
|
|
}
|
|
return player;
|
|
}
|
|
|
|
Player* Battleground::_GetPlayerForTeam(uint32 teamId, BattlegroundPlayerMap::const_iterator itr, char const* context) const
|
|
{
|
|
Player* player = _GetPlayer(itr, context);
|
|
if (player)
|
|
{
|
|
uint32 team = itr->second.Team;
|
|
if (!team)
|
|
team = player->GetTeam();
|
|
if (team != teamId)
|
|
player = NULL;
|
|
}
|
|
return player;
|
|
}
|
|
|
|
BattlegroundMap* Battleground::GetBgMap() const
|
|
{
|
|
ASSERT(m_Map);
|
|
return m_Map;
|
|
}
|
|
|
|
void Battleground::SetTeamStartPosition(TeamId teamId, Position const& pos)
|
|
{
|
|
ASSERT(teamId < TEAM_NEUTRAL);
|
|
StartPosition[teamId] = pos;
|
|
}
|
|
|
|
Position const* Battleground::GetTeamStartPosition(TeamId teamId) const
|
|
{
|
|
ASSERT(teamId < TEAM_NEUTRAL);
|
|
return &StartPosition[teamId];
|
|
}
|
|
|
|
void Battleground::SendPacketToAll(WorldPacket const* packet) const
|
|
{
|
|
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
if (Player* player = _GetPlayer(itr, "SendPacketToAll"))
|
|
player->SendDirectMessage(packet);
|
|
}
|
|
|
|
void Battleground::SendPacketToTeam(uint32 teamId, WorldPacket const* packet, Player* except /*= nullptr*/) const
|
|
{
|
|
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
if (Player* player = _GetPlayerForTeam(teamId, itr, "SendPacketToTeam"))
|
|
if (player != except)
|
|
player->SendDirectMessage(packet);
|
|
}
|
|
}
|
|
|
|
void Battleground::SendChatMessage(Creature* source, uint8 textId, WorldObject* target /*= NULL*/)
|
|
{
|
|
sCreatureTextMgr->SendChat(source, textId, target);
|
|
}
|
|
|
|
void Battleground::SendBroadcastText(uint32 id, ChatMsg msgType, WorldObject const* target)
|
|
{
|
|
if (!sBroadcastTextStore.LookupEntry(id))
|
|
{
|
|
TC_LOG_ERROR("bg.battleground", "Battleground::SendBroadcastText: `broadcast_text` (ID: %u) was not found", id);
|
|
return;
|
|
}
|
|
|
|
Trinity::BroadcastTextBuilder builder(nullptr, msgType, id, GENDER_MALE, target);
|
|
Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder> localizer(builder);
|
|
BroadcastWorker(localizer);
|
|
}
|
|
|
|
void Battleground::PlaySoundToAll(uint32 soundID)
|
|
{
|
|
SendPacketToAll(WorldPackets::Misc::PlaySound(ObjectGuid::Empty, soundID).Write());
|
|
}
|
|
|
|
void Battleground::PlaySoundToTeam(uint32 soundID, uint32 teamID)
|
|
{
|
|
SendPacketToTeam(teamID, WorldPackets::Misc::PlaySound(ObjectGuid::Empty, soundID).Write());
|
|
}
|
|
|
|
void Battleground::CastSpellOnTeam(uint32 SpellID, uint32 TeamID)
|
|
{
|
|
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
if (Player* player = _GetPlayerForTeam(TeamID, itr, "CastSpellOnTeam"))
|
|
player->CastSpell(player, SpellID, true);
|
|
}
|
|
|
|
void Battleground::RemoveAuraOnTeam(uint32 SpellID, uint32 TeamID)
|
|
{
|
|
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
if (Player* player = _GetPlayerForTeam(TeamID, itr, "RemoveAuraOnTeam"))
|
|
player->RemoveAura(SpellID);
|
|
}
|
|
|
|
void Battleground::RewardHonorToTeam(uint32 Honor, uint32 TeamID)
|
|
{
|
|
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
if (Player* player = _GetPlayerForTeam(TeamID, itr, "RewardHonorToTeam"))
|
|
UpdatePlayerScore(player, SCORE_BONUS_HONOR, Honor);
|
|
}
|
|
|
|
void Battleground::RewardReputationToTeam(uint32 faction_id, uint32 Reputation, uint32 TeamID)
|
|
{
|
|
FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction_id);
|
|
if (!factionEntry)
|
|
return;
|
|
|
|
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
Player* player = _GetPlayerForTeam(TeamID, itr, "RewardReputationToTeam");
|
|
if (!player)
|
|
continue;
|
|
|
|
uint32 repGain = Reputation;
|
|
AddPct(repGain, player->GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN));
|
|
AddPct(repGain, player->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_FACTION_REPUTATION_GAIN, faction_id));
|
|
player->GetReputationMgr().ModifyReputation(factionEntry, repGain);
|
|
}
|
|
}
|
|
|
|
void Battleground::UpdateWorldState(uint32 variable, uint32 value, bool hidden /*= false*/)
|
|
{
|
|
WorldPackets::WorldState::UpdateWorldState worldstate;
|
|
worldstate.VariableID = variable;
|
|
worldstate.Value = value;
|
|
worldstate.Hidden = hidden;
|
|
SendPacketToAll(worldstate.Write());
|
|
}
|
|
|
|
void Battleground::EndBattleground(uint32 winner)
|
|
{
|
|
RemoveFromBGFreeSlotQueue();
|
|
|
|
bool guildAwarded = false;
|
|
|
|
if (winner == ALLIANCE)
|
|
{
|
|
if (isBattleground())
|
|
SendBroadcastText(BG_TEXT_ALLIANCE_WINS, CHAT_MSG_BG_SYSTEM_NEUTRAL);
|
|
|
|
PlaySoundToAll(SOUND_ALLIANCE_WINS); // alliance wins sound
|
|
|
|
SetWinner(BG_TEAM_ALLIANCE);
|
|
}
|
|
else if (winner == HORDE)
|
|
{
|
|
if (isBattleground())
|
|
SendBroadcastText(BG_TEXT_HORDE_WINS, CHAT_MSG_BG_SYSTEM_NEUTRAL);
|
|
|
|
PlaySoundToAll(SOUND_HORDE_WINS); // horde wins sound
|
|
|
|
SetWinner(BG_TEAM_HORDE);
|
|
}
|
|
else
|
|
{
|
|
SetWinner(BG_TEAM_NEUTRAL);
|
|
}
|
|
|
|
CharacterDatabasePreparedStatement* stmt = nullptr;
|
|
uint64 battlegroundId = 1;
|
|
if (isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE))
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PVPSTATS_MAXID);
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (result)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
battlegroundId = fields[0].GetUInt64() + 1;
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PVPSTATS_BATTLEGROUND);
|
|
stmt->setUInt64(0, battlegroundId);
|
|
stmt->setUInt8(1, GetWinner());
|
|
stmt->setUInt8(2, GetUniqueBracketId());
|
|
stmt->setUInt8(3, GetTypeID(true));
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
SetStatus(STATUS_WAIT_LEAVE);
|
|
//we must set it this way, because end time is sent in packet!
|
|
SetRemainingTime(TIME_AUTOCLOSE_BATTLEGROUND);
|
|
|
|
WorldPackets::Battleground::PVPLogData pvpLogData;
|
|
BuildPvPLogDataPacket(pvpLogData);
|
|
|
|
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType());
|
|
|
|
for (BattlegroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
uint32 team = itr->second.Team;
|
|
|
|
Player* player = _GetPlayer(itr, "EndBattleground");
|
|
if (!player)
|
|
continue;
|
|
|
|
// should remove spirit of redemption
|
|
if (player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
|
|
player->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
|
|
|
|
if (!player->IsAlive())
|
|
{
|
|
player->ResurrectPlayer(1.0f);
|
|
player->SpawnCorpseBones();
|
|
}
|
|
else
|
|
{
|
|
//needed cause else in av some creatures will kill the players at the end
|
|
player->CombatStop();
|
|
player->getHostileRefManager().deleteReferences();
|
|
}
|
|
|
|
// remove temporary currency bonus auras before rewarding player
|
|
player->RemoveAura(SPELL_HONORABLE_DEFENDER_25Y);
|
|
player->RemoveAura(SPELL_HONORABLE_DEFENDER_60Y);
|
|
|
|
uint32 winnerKills = player->GetRandomWinner() ? sWorld->getIntConfig(CONFIG_BG_REWARD_WINNER_HONOR_LAST) : sWorld->getIntConfig(CONFIG_BG_REWARD_WINNER_HONOR_FIRST);
|
|
uint32 loserKills = player->GetRandomWinner() ? sWorld->getIntConfig(CONFIG_BG_REWARD_LOSER_HONOR_LAST) : sWorld->getIntConfig(CONFIG_BG_REWARD_LOSER_HONOR_FIRST);
|
|
|
|
if (isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE))
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PVPSTATS_PLAYER);
|
|
BattlegroundScoreMap::const_iterator score = PlayerScores.find(player->GetGUID());
|
|
|
|
stmt->setUInt32(0, battlegroundId);
|
|
stmt->setUInt64(1, player->GetGUID().GetCounter());
|
|
stmt->setBool (2, team == winner);
|
|
stmt->setUInt32(3, score->second->GetKillingBlows());
|
|
stmt->setUInt32(4, score->second->GetDeaths());
|
|
stmt->setUInt32(5, score->second->GetHonorableKills());
|
|
stmt->setUInt32(6, score->second->GetBonusHonor());
|
|
stmt->setUInt32(7, score->second->GetDamageDone());
|
|
stmt->setUInt32(8, score->second->GetHealingDone());
|
|
stmt->setUInt32(9, score->second->GetAttr1());
|
|
stmt->setUInt32(10, score->second->GetAttr2());
|
|
stmt->setUInt32(11, score->second->GetAttr3());
|
|
stmt->setUInt32(12, score->second->GetAttr4());
|
|
stmt->setUInt32(13, score->second->GetAttr5());
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
// Reward winner team
|
|
if (team == winner)
|
|
{
|
|
if (IsRandom() || BattlegroundMgr::IsBGWeekend(GetTypeID()))
|
|
{
|
|
UpdatePlayerScore(player, SCORE_BONUS_HONOR, GetBonusHonorFromKill(winnerKills));
|
|
if (!player->GetRandomWinner())
|
|
{
|
|
player->SetRandomWinner(true);
|
|
// TODO: win honor xp
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// TODO: loss honor xp
|
|
}
|
|
|
|
player->UpdateCriteria(CRITERIA_TYPE_WIN_BG, 1);
|
|
if (!guildAwarded)
|
|
{
|
|
guildAwarded = true;
|
|
if (ObjectGuid::LowType guildId = GetBgMap()->GetOwnerGuildId(player->GetBGTeam()))
|
|
{
|
|
if (Guild* guild = sGuildMgr->GetGuildById(guildId))
|
|
guild->UpdateCriteria(CRITERIA_TYPE_WIN_BG, 1, 0, 0, NULL, player);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (IsRandom() || BattlegroundMgr::IsBGWeekend(GetTypeID()))
|
|
UpdatePlayerScore(player, SCORE_BONUS_HONOR, GetBonusHonorFromKill(loserKills));
|
|
}
|
|
|
|
player->ResetAllPowers();
|
|
player->CombatStopWithPets(true);
|
|
|
|
BlockMovement(player);
|
|
|
|
player->SendDirectMessage(pvpLogData.Write());
|
|
|
|
WorldPackets::Battleground::BattlefieldStatusActive battlefieldStatus;
|
|
sBattlegroundMgr->BuildBattlegroundStatusActive(&battlefieldStatus, this, player, player->GetBattlegroundQueueIndex(bgQueueTypeId), player->GetBattlegroundQueueJoinTime(bgQueueTypeId), GetArenaType());
|
|
player->SendDirectMessage(battlefieldStatus.Write());
|
|
|
|
player->UpdateCriteria(CRITERIA_TYPE_COMPLETE_BATTLEGROUND, 1);
|
|
}
|
|
}
|
|
|
|
uint32 Battleground::GetBonusHonorFromKill(uint32 kills) const
|
|
{
|
|
//variable kills means how many honorable kills you scored (so we need kills * honor_for_one_kill)
|
|
uint32 maxLevel = std::min<uint32>(GetMaxLevel(), 80U);
|
|
return Trinity::Honor::hk_honor_at_level(maxLevel, float(kills));
|
|
}
|
|
|
|
void Battleground::BlockMovement(Player* player)
|
|
{
|
|
player->SetClientControl(player, 0); // movement disabled NOTE: the effect will be automatically removed by client when the player is teleported from the battleground, so no need to send with uint8(1) in RemovePlayerAtLeave()
|
|
}
|
|
|
|
void Battleground::RemovePlayerAtLeave(ObjectGuid guid, bool Transport, bool SendPacket)
|
|
{
|
|
uint32 team = GetPlayerTeam(guid);
|
|
bool participant = false;
|
|
// Remove from lists/maps
|
|
BattlegroundPlayerMap::iterator itr = m_Players.find(guid);
|
|
if (itr != m_Players.end())
|
|
{
|
|
UpdatePlayersCountByTeam(team, true); // -1 player
|
|
m_Players.erase(itr);
|
|
// check if the player was a participant of the match, or only entered through gm command (goname)
|
|
participant = true;
|
|
}
|
|
|
|
BattlegroundScoreMap::iterator itr2 = PlayerScores.find(guid);
|
|
if (itr2 != PlayerScores.end())
|
|
{
|
|
delete itr2->second; // delete player's score
|
|
PlayerScores.erase(itr2);
|
|
}
|
|
|
|
RemovePlayerFromResurrectQueue(guid);
|
|
|
|
Player* player = ObjectAccessor::FindPlayer(guid);
|
|
|
|
if (player)
|
|
{
|
|
// should remove spirit of redemption
|
|
if (player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
|
|
player->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
|
|
|
|
player->RemoveAurasByType(SPELL_AURA_MOUNTED);
|
|
|
|
if (!player->IsAlive()) // resurrect on exit
|
|
{
|
|
player->ResurrectPlayer(1.0f);
|
|
player->SpawnCorpseBones();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CharacterDatabaseTransaction trans(nullptr);
|
|
Player::OfflineResurrect(guid, trans);
|
|
}
|
|
|
|
RemovePlayer(player, guid, team); // BG subclass specific code
|
|
|
|
BattlegroundTypeId bgTypeId = GetTypeID();
|
|
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType());
|
|
|
|
if (participant) // if the player was a match participant, remove auras, calc rating, update queue
|
|
{
|
|
if (player)
|
|
{
|
|
player->ClearAfkReports();
|
|
|
|
// if arena, remove the specific arena auras
|
|
if (isArena())
|
|
{
|
|
bgTypeId = BATTLEGROUND_AA; // set the bg type to all arenas (it will be used for queue refreshing)
|
|
|
|
// unsummon current and summon old pet if there was one and there isn't a current pet
|
|
player->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT);
|
|
player->ResummonPetTemporaryUnSummonedIfAny();
|
|
}
|
|
|
|
if (SendPacket)
|
|
{
|
|
WorldPackets::Battleground::BattlefieldStatusNone battlefieldStatus;
|
|
sBattlegroundMgr->BuildBattlegroundStatusNone(&battlefieldStatus, player, player->GetBattlegroundQueueIndex(bgQueueTypeId), player->GetBattlegroundQueueJoinTime(bgQueueTypeId));
|
|
player->SendDirectMessage(battlefieldStatus.Write());
|
|
}
|
|
|
|
// this call is important, because player, when joins to battleground, this method is not called, so it must be called when leaving bg
|
|
player->RemoveBattlegroundQueueId(bgQueueTypeId);
|
|
}
|
|
|
|
// remove from raid group if player is member
|
|
if (Group* group = GetBgRaid(team))
|
|
{
|
|
if (!group->RemoveMember(guid)) // group was disbanded
|
|
SetBgRaid(team, NULL);
|
|
}
|
|
DecreaseInvitedCount(team);
|
|
//we should update battleground queue, but only if bg isn't ending
|
|
if (isBattleground() && GetStatus() < STATUS_WAIT_LEAVE)
|
|
{
|
|
// a player has left the battleground, so there are free slots -> add to queue
|
|
AddToBGFreeSlotQueue();
|
|
sBattlegroundMgr->ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, GetBracketId());
|
|
}
|
|
|
|
// Let others know
|
|
WorldPackets::Battleground::BattlegroundPlayerLeft playerLeft;
|
|
playerLeft.Guid = guid;
|
|
SendPacketToTeam(team, playerLeft.Write(), player);
|
|
}
|
|
|
|
if (player)
|
|
{
|
|
// Do next only if found in battleground
|
|
player->SetBattlegroundId(0, BATTLEGROUND_TYPE_NONE); // We're not in BG.
|
|
// reset destination bg team
|
|
player->SetBGTeam(0);
|
|
|
|
if (Transport)
|
|
player->TeleportToBGEntryPoint();
|
|
|
|
TC_LOG_DEBUG("bg.battleground", "Removed player %s from Battleground.", player->GetName().c_str());
|
|
}
|
|
|
|
//battleground object will be deleted next Battleground::Update() call
|
|
}
|
|
|
|
// this method is called when no players remains in battleground
|
|
void Battleground::Reset()
|
|
{
|
|
SetWinner(BG_TEAM_NEUTRAL);
|
|
SetStatus(STATUS_WAIT_QUEUE);
|
|
SetElapsedTime(0);
|
|
SetRemainingTime(0);
|
|
SetLastResurrectTime(0);
|
|
m_Events = 0;
|
|
|
|
if (m_InvitedAlliance > 0 || m_InvitedHorde > 0)
|
|
TC_LOG_ERROR("bg.battleground", "Battleground::Reset: one of the counters is not 0 (alliance: %u, horde: %u) for BG (map: %u, instance id: %u)!",
|
|
m_InvitedAlliance, m_InvitedHorde, m_MapId, m_InstanceID);
|
|
|
|
m_InvitedAlliance = 0;
|
|
m_InvitedHorde = 0;
|
|
m_InBGFreeSlotQueue = false;
|
|
|
|
m_Players.clear();
|
|
|
|
for (BattlegroundScoreMap::const_iterator itr = PlayerScores.begin(); itr != PlayerScores.end(); ++itr)
|
|
delete itr->second;
|
|
PlayerScores.clear();
|
|
|
|
ResetBGSubclass();
|
|
}
|
|
|
|
void Battleground::StartBattleground()
|
|
{
|
|
SetElapsedTime(0);
|
|
SetLastResurrectTime(0);
|
|
// add BG to free slot queue
|
|
AddToBGFreeSlotQueue();
|
|
|
|
// add bg to update list
|
|
// This must be done here, because we need to have already invited some players when first BG::Update() method is executed
|
|
// and it doesn't matter if we call StartBattleground() more times, because m_Battlegrounds is a map and instance id never changes
|
|
sBattlegroundMgr->AddBattleground(this);
|
|
|
|
if (m_IsRated)
|
|
TC_LOG_DEBUG("bg.arena", "Arena match type: %u for Team1Id: %u - Team2Id: %u started.", m_ArenaType, m_ArenaTeamIds[TEAM_ALLIANCE], m_ArenaTeamIds[TEAM_HORDE]);
|
|
}
|
|
|
|
void Battleground::TeleportPlayerToExploitLocation(Player* player)
|
|
{
|
|
if (WorldSafeLocsEntry const* loc = GetExploitTeleportLocation(Team(player->GetBGTeam())))
|
|
player->TeleportTo(loc->Loc);
|
|
}
|
|
|
|
void Battleground::AddPlayer(Player* player)
|
|
{
|
|
// remove afk from player
|
|
if (player->isAFK())
|
|
player->ToggleAFK();
|
|
|
|
// score struct must be created in inherited class
|
|
|
|
uint32 team = player->GetBGTeam();
|
|
|
|
BattlegroundPlayer bp;
|
|
bp.OfflineRemoveTime = 0;
|
|
bp.Team = team;
|
|
bp.ActiveSpec = player->GetPrimarySpecialization();
|
|
|
|
// Add to list/maps
|
|
m_Players[player->GetGUID()] = bp;
|
|
|
|
UpdatePlayersCountByTeam(team, false); // +1 player
|
|
|
|
WorldPackets::Battleground::BattlegroundPlayerJoined playerJoined;
|
|
playerJoined.Guid = player->GetGUID();
|
|
SendPacketToTeam(team, playerJoined.Write(), player);
|
|
|
|
// BG Status packet
|
|
BattlegroundQueueTypeId bgQueueTypeId = sBattlegroundMgr->BGQueueTypeId(m_TypeID, GetArenaType());
|
|
uint32 queueSlot = player->GetBattlegroundQueueIndex(bgQueueTypeId);
|
|
|
|
WorldPackets::Battleground::BattlefieldStatusActive battlefieldStatus;
|
|
sBattlegroundMgr->BuildBattlegroundStatusActive(&battlefieldStatus, this, player, queueSlot, player->GetBattlegroundQueueJoinTime(bgQueueTypeId), GetArenaType());
|
|
player->SendDirectMessage(battlefieldStatus.Write());
|
|
|
|
player->RemoveAurasByType(SPELL_AURA_MOUNTED);
|
|
|
|
// add arena specific auras
|
|
if (isArena())
|
|
{
|
|
player->RemoveArenaEnchantments(TEMP_ENCHANTMENT_SLOT);
|
|
player->DestroyConjuredItems(true);
|
|
player->UnsummonPetTemporaryIfAny();
|
|
|
|
if (GetStatus() == STATUS_WAIT_JOIN) // not started yet
|
|
{
|
|
player->CastSpell(player, SPELL_ARENA_PREPARATION, true);
|
|
player->ResetAllPowers();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (GetStatus() == STATUS_WAIT_JOIN) // not started yet
|
|
{
|
|
player->CastSpell(player, SPELL_PREPARATION, true); // reduces all mana cost of spells.
|
|
|
|
int32 countdownMaxForBGType = isArena() ? ARENA_COUNTDOWN_MAX : BATTLEGROUND_COUNTDOWN_MAX;
|
|
WorldPacket data(SMSG_START_TIMER, 4+4+4);
|
|
data << uint32(0); // unk
|
|
data << uint32(countdownMaxForBGType - (GetElapsedTime() / 1000));
|
|
data << uint32(countdownMaxForBGType);
|
|
player->SendDirectMessage(&data);
|
|
}
|
|
}
|
|
|
|
player->ResetCriteria(CRITERIA_TYPE_KILL_CREATURE, CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
|
|
player->ResetCriteria(CRITERIA_TYPE_WIN_BG, CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
|
|
player->ResetCriteria(CRITERIA_TYPE_DAMAGE_DONE, CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
|
|
player->ResetCriteria(CRITERIA_TYPE_BE_SPELL_TARGET, CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
|
|
player->ResetCriteria(CRITERIA_TYPE_CAST_SPELL, CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
|
|
player->ResetCriteria(CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
|
|
player->ResetCriteria(CRITERIA_TYPE_HONORABLE_KILL_AT_AREA, CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
|
|
player->ResetCriteria(CRITERIA_TYPE_HONORABLE_KILL, CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
|
|
player->ResetCriteria(CRITERIA_TYPE_HEALING_DONE, CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
|
|
player->ResetCriteria(CRITERIA_TYPE_GET_KILLING_BLOWS, CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
|
|
player->ResetCriteria(CRITERIA_TYPE_SPECIAL_PVP_KILL, CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
|
|
|
|
// setup BG group membership
|
|
PlayerAddedToBGCheckIfBGIsRunning(player);
|
|
AddOrSetPlayerToCorrectBgGroup(player, team);
|
|
}
|
|
|
|
// this method adds player to his team's bg group, or sets his correct group if player is already in bg group
|
|
void Battleground::AddOrSetPlayerToCorrectBgGroup(Player* player, uint32 team)
|
|
{
|
|
ObjectGuid playerGuid = player->GetGUID();
|
|
Group* group = GetBgRaid(team);
|
|
if (!group) // first player joined
|
|
{
|
|
group = new Group;
|
|
SetBgRaid(team, group);
|
|
group->Create(player);
|
|
}
|
|
else // raid already exist
|
|
{
|
|
if (group->IsMember(playerGuid))
|
|
{
|
|
uint8 subgroup = group->GetMemberGroup(playerGuid);
|
|
player->SetBattlegroundOrBattlefieldRaid(group, subgroup);
|
|
}
|
|
else
|
|
{
|
|
group->AddMember(player);
|
|
if (Group* originalGroup = player->GetOriginalGroup())
|
|
if (originalGroup->IsLeader(playerGuid))
|
|
{
|
|
group->ChangeLeader(playerGuid);
|
|
group->SendUpdate();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// This method should be called when player logs into running battleground
|
|
void Battleground::EventPlayerLoggedIn(Player* player)
|
|
{
|
|
ObjectGuid guid = player->GetGUID();
|
|
// player is correct pointer
|
|
for (GuidDeque::iterator itr = m_OfflineQueue.begin(); itr != m_OfflineQueue.end(); ++itr)
|
|
{
|
|
if (*itr == guid)
|
|
{
|
|
m_OfflineQueue.erase(itr);
|
|
break;
|
|
}
|
|
}
|
|
m_Players[guid].OfflineRemoveTime = 0;
|
|
PlayerAddedToBGCheckIfBGIsRunning(player);
|
|
// if battleground is starting, then add preparation aura
|
|
// we don't have to do that, because preparation aura isn't removed when player logs out
|
|
}
|
|
|
|
// This method should be called when player logs out from running battleground
|
|
void Battleground::EventPlayerLoggedOut(Player* player)
|
|
{
|
|
ObjectGuid guid = player->GetGUID();
|
|
if (!IsPlayerInBattleground(guid)) // Check if this player really is in battleground (might be a GM who teleported inside)
|
|
return;
|
|
|
|
// player is correct pointer, it is checked in WorldSession::LogoutPlayer()
|
|
m_OfflineQueue.push_back(player->GetGUID());
|
|
m_Players[guid].OfflineRemoveTime = GameTime::GetGameTime() + MAX_OFFLINE_TIME;
|
|
if (GetStatus() == STATUS_IN_PROGRESS)
|
|
{
|
|
// drop flag and handle other cleanups
|
|
RemovePlayer(player, guid, GetPlayerTeam(guid));
|
|
|
|
// 1 player is logging out, if it is the last, then end arena!
|
|
if (isArena())
|
|
if (GetAlivePlayersCountByTeam(player->GetBGTeam()) <= 1 && GetPlayersCountByTeam(GetOtherTeam(player->GetBGTeam())))
|
|
EndBattleground(GetOtherTeam(player->GetBGTeam()));
|
|
}
|
|
}
|
|
|
|
// This method should be called only once ... it adds pointer to queue
|
|
void Battleground::AddToBGFreeSlotQueue()
|
|
{
|
|
if (!m_InBGFreeSlotQueue && isBattleground())
|
|
{
|
|
sBattlegroundMgr->AddToBGFreeSlotQueue(m_TypeID, this);
|
|
m_InBGFreeSlotQueue = true;
|
|
}
|
|
}
|
|
|
|
// This method removes this battleground from free queue - it must be called when deleting battleground
|
|
void Battleground::RemoveFromBGFreeSlotQueue()
|
|
{
|
|
if (m_InBGFreeSlotQueue)
|
|
{
|
|
sBattlegroundMgr->RemoveFromBGFreeSlotQueue(m_TypeID, m_InstanceID);
|
|
m_InBGFreeSlotQueue = false;
|
|
}
|
|
}
|
|
|
|
// get the number of free slots for team
|
|
// returns the number how many players can join battleground to MaxPlayersPerTeam
|
|
uint32 Battleground::GetFreeSlotsForTeam(uint32 Team) const
|
|
{
|
|
// if BG is starting and CONFIG_BATTLEGROUND_INVITATION_TYPE == BG_QUEUE_INVITATION_TYPE_NO_BALANCE, invite anyone
|
|
if (GetStatus() == STATUS_WAIT_JOIN && sWorld->getIntConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) == BG_QUEUE_INVITATION_TYPE_NO_BALANCE)
|
|
return (GetInvitedCount(Team) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(Team) : 0;
|
|
|
|
// if BG is already started or CONFIG_BATTLEGROUND_INVITATION_TYPE != BG_QUEUE_INVITATION_TYPE_NO_BALANCE, do not allow to join too much players of one faction
|
|
uint32 otherTeamInvitedCount;
|
|
uint32 thisTeamInvitedCount;
|
|
uint32 otherTeamPlayersCount;
|
|
uint32 thisTeamPlayersCount;
|
|
|
|
if (Team == ALLIANCE)
|
|
{
|
|
thisTeamInvitedCount = GetInvitedCount(ALLIANCE);
|
|
otherTeamInvitedCount = GetInvitedCount(HORDE);
|
|
thisTeamPlayersCount = GetPlayersCountByTeam(ALLIANCE);
|
|
otherTeamPlayersCount = GetPlayersCountByTeam(HORDE);
|
|
}
|
|
else
|
|
{
|
|
thisTeamInvitedCount = GetInvitedCount(HORDE);
|
|
otherTeamInvitedCount = GetInvitedCount(ALLIANCE);
|
|
thisTeamPlayersCount = GetPlayersCountByTeam(HORDE);
|
|
otherTeamPlayersCount = GetPlayersCountByTeam(ALLIANCE);
|
|
}
|
|
if (GetStatus() == STATUS_IN_PROGRESS || GetStatus() == STATUS_WAIT_JOIN)
|
|
{
|
|
// difference based on ppl invited (not necessarily entered battle)
|
|
// default: allow 0
|
|
uint32 diff = 0;
|
|
|
|
// allow join one person if the sides are equal (to fill up bg to minPlayerPerTeam)
|
|
if (otherTeamInvitedCount == thisTeamInvitedCount)
|
|
diff = 1;
|
|
// allow join more ppl if the other side has more players
|
|
else if (otherTeamInvitedCount > thisTeamInvitedCount)
|
|
diff = otherTeamInvitedCount - thisTeamInvitedCount;
|
|
|
|
// difference based on max players per team (don't allow inviting more)
|
|
uint32 diff2 = (thisTeamInvitedCount < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - thisTeamInvitedCount : 0;
|
|
|
|
// difference based on players who already entered
|
|
// default: allow 0
|
|
uint32 diff3 = 0;
|
|
// allow join one person if the sides are equal (to fill up bg minPlayerPerTeam)
|
|
if (otherTeamPlayersCount == thisTeamPlayersCount)
|
|
diff3 = 1;
|
|
// allow join more ppl if the other side has more players
|
|
else if (otherTeamPlayersCount > thisTeamPlayersCount)
|
|
diff3 = otherTeamPlayersCount - thisTeamPlayersCount;
|
|
// or other side has less than minPlayersPerTeam
|
|
else if (thisTeamInvitedCount <= GetMinPlayersPerTeam())
|
|
diff3 = GetMinPlayersPerTeam() - thisTeamInvitedCount + 1;
|
|
|
|
// return the minimum of the 3 differences
|
|
|
|
// min of diff and diff 2
|
|
diff = std::min(diff, diff2);
|
|
// min of diff, diff2 and diff3
|
|
return std::min(diff, diff3);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bool Battleground::HasFreeSlots() const
|
|
{
|
|
return GetPlayersSize() < GetMaxPlayers();
|
|
}
|
|
|
|
void Battleground::BuildPvPLogDataPacket(WorldPackets::Battleground::PVPLogData& pvpLogData) const
|
|
{
|
|
pvpLogData.Statistics.reserve(GetPlayerScoresSize());
|
|
for (auto const& score : PlayerScores)
|
|
{
|
|
WorldPackets::Battleground::PVPLogData::PVPMatchPlayerStatistics playerData;
|
|
score.second->BuildPvPLogPlayerDataPacket(playerData);
|
|
|
|
if (Player* player = ObjectAccessor::GetPlayer(GetBgMap(), playerData.PlayerGUID))
|
|
{
|
|
playerData.IsInWorld = true;
|
|
playerData.PrimaryTalentTree = player->GetPrimarySpecialization();
|
|
playerData.Sex = player->getGender();
|
|
playerData.Race = player->getRace();
|
|
playerData.Class = player->getClass();
|
|
playerData.HonorLevel = player->GetHonorLevel();
|
|
}
|
|
|
|
pvpLogData.Statistics.push_back(playerData);
|
|
}
|
|
|
|
pvpLogData.PlayerCount[BG_TEAM_HORDE] = int8(GetPlayersCountByTeam(HORDE));
|
|
pvpLogData.PlayerCount[BG_TEAM_ALLIANCE] = int8(GetPlayersCountByTeam(ALLIANCE));
|
|
}
|
|
|
|
bool Battleground::UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor)
|
|
{
|
|
BattlegroundScoreMap::const_iterator itr = PlayerScores.find(player->GetGUID());
|
|
if (itr == PlayerScores.end()) // player not found...
|
|
return false;
|
|
|
|
if (type == SCORE_BONUS_HONOR && doAddHonor && isBattleground())
|
|
player->RewardHonor(NULL, 1, value); // RewardHonor calls UpdatePlayerScore with doAddHonor = false
|
|
else
|
|
itr->second->UpdateScore(type, value);
|
|
|
|
return true;
|
|
}
|
|
|
|
void Battleground::AddPlayerToResurrectQueue(ObjectGuid npc_guid, ObjectGuid player_guid)
|
|
{
|
|
m_ReviveQueue[npc_guid].push_back(player_guid);
|
|
|
|
Player* player = ObjectAccessor::FindPlayer(player_guid);
|
|
if (!player)
|
|
return;
|
|
|
|
player->CastSpell(player, SPELL_WAITING_FOR_RESURRECT, true);
|
|
}
|
|
|
|
void Battleground::RemovePlayerFromResurrectQueue(ObjectGuid player_guid)
|
|
{
|
|
for (std::map<ObjectGuid, GuidVector>::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr)
|
|
{
|
|
for (GuidVector::iterator itr2 = itr->second.begin(); itr2 != itr->second.end(); ++itr2)
|
|
{
|
|
if (*itr2 == player_guid)
|
|
{
|
|
itr->second.erase(itr2);
|
|
if (Player* player = ObjectAccessor::FindPlayer(player_guid))
|
|
player->RemoveAurasDueToSpell(SPELL_WAITING_FOR_RESURRECT);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Battleground::RelocateDeadPlayers(ObjectGuid guideGuid)
|
|
{
|
|
// Those who are waiting to resurrect at this node are taken to the closest own node's graveyard
|
|
GuidVector& ghostList = m_ReviveQueue[guideGuid];
|
|
if (!ghostList.empty())
|
|
{
|
|
WorldSafeLocsEntry const* closestGrave = NULL;
|
|
for (GuidVector::const_iterator itr = ghostList.begin(); itr != ghostList.end(); ++itr)
|
|
{
|
|
Player* player = ObjectAccessor::FindPlayer(*itr);
|
|
if (!player)
|
|
continue;
|
|
|
|
if (!closestGrave)
|
|
closestGrave = GetClosestGraveYard(player);
|
|
|
|
if (closestGrave)
|
|
player->TeleportTo(closestGrave->Loc);
|
|
}
|
|
ghostList.clear();
|
|
}
|
|
}
|
|
|
|
bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 /*respawnTime*/, GOState goState)
|
|
{
|
|
// If the assert is called, means that BgObjects must be resized!
|
|
ASSERT(type < BgObjects.size());
|
|
|
|
Map* map = FindBgMap();
|
|
if (!map)
|
|
return false;
|
|
|
|
QuaternionData rot(rotation0, rotation1, rotation2, rotation3);
|
|
// Temporally add safety check for bad spawns and send log (object rotations need to be rechecked in sniff)
|
|
if (!rotation0 && !rotation1 && !rotation2 && !rotation3)
|
|
{
|
|
TC_LOG_DEBUG("bg.battleground", "Battleground::AddObject: gameoobject [entry: %u, object type: %u] for BG (map: %u) has zeroed rotation fields, "
|
|
"orientation used temporally, but please fix the spawn", entry, type, m_MapId);
|
|
|
|
rot = QuaternionData::fromEulerAnglesZYX(o, 0.f, 0.f);
|
|
}
|
|
|
|
// Must be created this way, adding to godatamap would add it to the base map of the instance
|
|
// and when loading it (in go::LoadFromDB()), a new guid would be assigned to the object, and a new object would be created
|
|
// So we must create it specific for this instance
|
|
GameObject* go = GameObject::CreateGameObject(entry, GetBgMap(), Position(x, y, z, o), rot, 255, goState);
|
|
if (!go)
|
|
{
|
|
TC_LOG_ERROR("bg.battleground", "Battleground::AddObject: cannot create gameobject (entry: %u) for BG (map: %u, instance id: %u)!",
|
|
entry, m_MapId, m_InstanceID);
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
uint32 guid = go->GetGUIDLow();
|
|
|
|
// without this, UseButtonOrDoor caused the crash, since it tried to get go info from godata
|
|
// iirc that was changed, so adding to go data map is no longer required if that was the only function using godata from GameObject without checking if it existed
|
|
GameObjectData& data = sObjectMgr->NewGOData(guid);
|
|
|
|
data.id = entry;
|
|
data.mapid = GetMapId();
|
|
data.posX = x;
|
|
data.posY = y;
|
|
data.posZ = z;
|
|
data.orientation = o;
|
|
data.rotation0 = rotation0;
|
|
data.rotation1 = rotation1;
|
|
data.rotation2 = rotation2;
|
|
data.rotation3 = rotation3;
|
|
data.spawntimesecs = respawnTime;
|
|
data.spawnMask = 1;
|
|
data.animprogress = 100;
|
|
data.go_state = 1;
|
|
*/
|
|
// Add to world, so it can be later looked up from HashMapHolder
|
|
if (!map->AddToMap(go))
|
|
{
|
|
delete go;
|
|
return false;
|
|
}
|
|
BgObjects[type] = go->GetGUID();
|
|
return true;
|
|
}
|
|
|
|
bool Battleground::AddObject(uint32 type, uint32 entry, Position const& pos, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime /*= 0*/, GOState goState /*= GO_STATE_READY*/)
|
|
{
|
|
return AddObject(type, entry, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), rotation0, rotation1, rotation2, rotation3, respawnTime, goState);
|
|
}
|
|
|
|
// Some doors aren't despawned so we cannot handle their closing in gameobject::update()
|
|
// It would be nice to correctly implement GO_ACTIVATED state and open/close doors in gameobject code
|
|
void Battleground::DoorClose(uint32 type)
|
|
{
|
|
if (GameObject* obj = GetBgMap()->GetGameObject(BgObjects[type]))
|
|
{
|
|
// If doors are open, close it
|
|
if (obj->getLootState() == GO_ACTIVATED && obj->GetGoState() != GO_STATE_READY)
|
|
{
|
|
obj->SetLootState(GO_READY);
|
|
obj->SetGoState(GO_STATE_READY);
|
|
}
|
|
}
|
|
else
|
|
TC_LOG_ERROR("bg.battleground", "Battleground::DoorClose: door gameobject (type: %u, %s) not found for BG (map: %u, instance id: %u)!",
|
|
type, BgObjects[type].ToString().c_str(), m_MapId, m_InstanceID);
|
|
}
|
|
|
|
void Battleground::DoorOpen(uint32 type)
|
|
{
|
|
if (GameObject* obj = GetBgMap()->GetGameObject(BgObjects[type]))
|
|
{
|
|
obj->SetLootState(GO_ACTIVATED);
|
|
obj->SetGoState(GO_STATE_ACTIVE);
|
|
}
|
|
else
|
|
TC_LOG_ERROR("bg.battleground", "Battleground::DoorOpen: door gameobject (type: %u, %s) not found for BG (map: %u, instance id: %u)!",
|
|
type, BgObjects[type].ToString().c_str(), m_MapId, m_InstanceID);
|
|
}
|
|
|
|
GameObject* Battleground::GetBGObject(uint32 type, bool logError)
|
|
{
|
|
GameObject* obj = GetBgMap()->GetGameObject(BgObjects[type]);
|
|
if (!obj)
|
|
{
|
|
if (logError)
|
|
TC_LOG_ERROR("bg.battleground", "Battleground::GetBGObject: gameobject (type: %u, %s) not found for BG (map: %u, instance id: %u)!",
|
|
type, BgObjects[type].ToString().c_str(), m_MapId, m_InstanceID);
|
|
else
|
|
TC_LOG_INFO("bg.battleground", "Battleground::GetBGObject: gameobject (type: %u, %s) not found for BG (map: %u, instance id: %u)!",
|
|
type, BgObjects[type].ToString().c_str(), m_MapId, m_InstanceID);
|
|
}
|
|
return obj;
|
|
}
|
|
|
|
Creature* Battleground::GetBGCreature(uint32 type, bool logError)
|
|
{
|
|
Creature* creature = GetBgMap()->GetCreature(BgCreatures[type]);
|
|
if (!creature)
|
|
{
|
|
if (logError)
|
|
TC_LOG_ERROR("bg.battleground", "Battleground::GetBGCreature: creature (type: %u, %s) not found for BG (map: %u, instance id: %u)!",
|
|
type, BgCreatures[type].ToString().c_str(), m_MapId, m_InstanceID);
|
|
else
|
|
TC_LOG_INFO("bg.battleground", "Battleground::GetBGCreature: creature (type: %u, %s) not found for BG (map: %u, instance id: %u)!",
|
|
type, BgCreatures[type].ToString().c_str(), m_MapId, m_InstanceID);
|
|
}
|
|
return creature;
|
|
}
|
|
|
|
void Battleground::SpawnBGObject(uint32 type, uint32 respawntime)
|
|
{
|
|
if (Map* map = FindBgMap())
|
|
if (GameObject* obj = map->GetGameObject(BgObjects[type]))
|
|
{
|
|
if (respawntime)
|
|
obj->SetLootState(GO_JUST_DEACTIVATED);
|
|
else
|
|
if (obj->getLootState() == GO_JUST_DEACTIVATED)
|
|
// Change state from GO_JUST_DEACTIVATED to GO_READY in case battleground is starting again
|
|
obj->SetLootState(GO_READY);
|
|
obj->SetRespawnTime(respawntime);
|
|
map->AddToMap(obj);
|
|
}
|
|
}
|
|
|
|
Creature* Battleground::AddCreature(uint32 entry, uint32 type, float x, float y, float z, float o, TeamId /*teamId = TEAM_NEUTRAL*/, uint32 respawntime /*= 0*/, Transport* transport)
|
|
{
|
|
// If the assert is called, means that BgCreatures must be resized!
|
|
ASSERT(type < BgCreatures.size());
|
|
|
|
Map* map = FindBgMap();
|
|
if (!map)
|
|
return nullptr;
|
|
|
|
if (!sObjectMgr->GetCreatureTemplate(entry))
|
|
{
|
|
TC_LOG_ERROR("bg.battleground", "Battleground::AddCreature: creature template (entry: %u) does not exist for BG (map: %u, instance id: %u)!",
|
|
entry, m_MapId, m_InstanceID);
|
|
return nullptr;
|
|
}
|
|
|
|
if (transport)
|
|
{
|
|
if (Creature* creature = transport->SummonPassenger(entry, { x, y, z, o }, TEMPSUMMON_MANUAL_DESPAWN))
|
|
{
|
|
BgCreatures[type] = creature->GetGUID();
|
|
return creature;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
Position pos = { x, y, z, o };
|
|
|
|
Creature* creature = Creature::CreateCreature(entry, map, pos);
|
|
if (!creature)
|
|
{
|
|
TC_LOG_ERROR("bg.battleground", "Battleground::AddCreature: cannot create creature (entry: %u) for BG (map: %u, instance id: %u)!",
|
|
entry, m_MapId, m_InstanceID);
|
|
return nullptr;
|
|
}
|
|
|
|
creature->SetHomePosition(pos);
|
|
|
|
if (!map->AddToMap(creature))
|
|
{
|
|
delete creature;
|
|
return nullptr;
|
|
}
|
|
|
|
BgCreatures[type] = creature->GetGUID();
|
|
|
|
if (respawntime)
|
|
creature->SetRespawnDelay(respawntime);
|
|
|
|
return creature;
|
|
}
|
|
|
|
Creature* Battleground::AddCreature(uint32 entry, uint32 type, Position const& pos, TeamId teamId /*= TEAM_NEUTRAL*/, uint32 respawntime /*= 0*/, Transport* transport)
|
|
{
|
|
return AddCreature(entry, type, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teamId, respawntime, transport);
|
|
}
|
|
|
|
bool Battleground::DelCreature(uint32 type)
|
|
{
|
|
if (!BgCreatures[type])
|
|
return true;
|
|
|
|
if (Creature* creature = GetBgMap()->GetCreature(BgCreatures[type]))
|
|
{
|
|
creature->AddObjectToRemoveList();
|
|
BgCreatures[type].Clear();
|
|
return true;
|
|
}
|
|
|
|
TC_LOG_ERROR("bg.battleground", "Battleground::DelCreature: creature (type: %u, %s) not found for BG (map: %u, instance id: %u)!",
|
|
type, BgCreatures[type].ToString().c_str(), m_MapId, m_InstanceID);
|
|
BgCreatures[type].Clear();
|
|
return false;
|
|
}
|
|
|
|
bool Battleground::DelObject(uint32 type)
|
|
{
|
|
if (!BgObjects[type])
|
|
return true;
|
|
|
|
if (GameObject* obj = GetBgMap()->GetGameObject(BgObjects[type]))
|
|
{
|
|
obj->SetRespawnTime(0); // not save respawn time
|
|
obj->Delete();
|
|
BgObjects[type].Clear();
|
|
return true;
|
|
}
|
|
TC_LOG_ERROR("bg.battleground", "Battleground::DelObject: gameobject (type: %u, %s) not found for BG (map: %u, instance id: %u)!",
|
|
type, BgObjects[type].ToString().c_str(), m_MapId, m_InstanceID);
|
|
BgObjects[type].Clear();
|
|
return false;
|
|
}
|
|
|
|
bool Battleground::AddSpiritGuide(uint32 type, float x, float y, float z, float o, TeamId teamId /*= TEAM_NEUTRAL*/)
|
|
{
|
|
uint32 entry = (teamId == TEAM_ALLIANCE) ? BG_CREATURE_ENTRY_A_SPIRITGUIDE : BG_CREATURE_ENTRY_H_SPIRITGUIDE;
|
|
|
|
if (Creature* creature = AddCreature(entry, type, x, y, z, o, teamId))
|
|
{
|
|
creature->setDeathState(DEAD);
|
|
creature->AddChannelObject(creature->GetGUID());
|
|
// aura
|
|
/// @todo Fix display here
|
|
// creature->SetVisibleAura(0, SPELL_SPIRIT_HEAL_CHANNEL);
|
|
// casting visual effect
|
|
creature->SetChannelSpellId(SPELL_SPIRIT_HEAL_CHANNEL);
|
|
creature->SetChannelSpellXSpellVisualId(VISUAL_SPIRIT_HEAL_CHANNEL);
|
|
//creature->CastSpell(creature, SPELL_SPIRIT_HEAL_CHANNEL, true);
|
|
return true;
|
|
}
|
|
TC_LOG_ERROR("bg.battleground", "Battleground::AddSpiritGuide: cannot create spirit guide (type: %u, entry: %u) for BG (map: %u, instance id: %u)!",
|
|
type, entry, m_MapId, m_InstanceID);
|
|
EndNow();
|
|
return false;
|
|
}
|
|
|
|
bool Battleground::AddSpiritGuide(uint32 type, Position const& pos, TeamId teamId /*= TEAM_NEUTRAL*/)
|
|
{
|
|
return AddSpiritGuide(type, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teamId);
|
|
}
|
|
|
|
void Battleground::SendMessageToAll(uint32 entry, ChatMsg msgType, Player const* source)
|
|
{
|
|
if (!entry)
|
|
return;
|
|
|
|
Trinity::TrinityStringChatBuilder builder(nullptr, msgType, entry, source);
|
|
Trinity::LocalizedPacketDo<Trinity::TrinityStringChatBuilder> localizer(builder);
|
|
BroadcastWorker(localizer);
|
|
}
|
|
|
|
void Battleground::PSendMessageToAll(uint32 entry, ChatMsg msgType, Player const* source, ...)
|
|
{
|
|
if (!entry)
|
|
return;
|
|
|
|
va_list ap;
|
|
va_start(ap, source);
|
|
|
|
Trinity::TrinityStringChatBuilder builder(nullptr, msgType, entry, source, &ap);
|
|
Trinity::LocalizedPacketDo<Trinity::TrinityStringChatBuilder> localizer(builder);
|
|
BroadcastWorker(localizer);
|
|
|
|
va_end(ap);
|
|
}
|
|
|
|
void Battleground::EndNow()
|
|
{
|
|
RemoveFromBGFreeSlotQueue();
|
|
SetStatus(STATUS_WAIT_LEAVE);
|
|
SetRemainingTime(0);
|
|
}
|
|
|
|
// IMPORTANT NOTICE:
|
|
// buffs aren't spawned/despawned when players captures anything
|
|
// buffs are in their positions when battleground starts
|
|
void Battleground::HandleTriggerBuff(ObjectGuid go_guid)
|
|
{
|
|
GameObject* obj = GetBgMap()->GetGameObject(go_guid);
|
|
if (!obj || obj->GetGoType() != GAMEOBJECT_TYPE_TRAP || !obj->isSpawned())
|
|
return;
|
|
|
|
// Change buff type, when buff is used:
|
|
int32 index = BgObjects.size() - 1;
|
|
while (index >= 0 && BgObjects[index] != go_guid)
|
|
index--;
|
|
if (index < 0)
|
|
{
|
|
TC_LOG_ERROR("bg.battleground", "Battleground::HandleTriggerBuff: cannot find buff gameobject (%s, entry: %u, type: %u) in internal data for BG (map: %u, instance id: %u)!",
|
|
go_guid.ToString().c_str(), obj->GetEntry(), obj->GetGoType(), m_MapId, m_InstanceID);
|
|
return;
|
|
}
|
|
|
|
// Randomly select new buff
|
|
uint8 buff = urand(0, 2);
|
|
uint32 entry = obj->GetEntry();
|
|
if (m_BuffChange && entry != Buff_Entries[buff])
|
|
{
|
|
// Despawn current buff
|
|
SpawnBGObject(index, RESPAWN_ONE_DAY);
|
|
// Set index for new one
|
|
for (uint8 currBuffTypeIndex = 0; currBuffTypeIndex < 3; ++currBuffTypeIndex)
|
|
if (entry == Buff_Entries[currBuffTypeIndex])
|
|
{
|
|
index -= currBuffTypeIndex;
|
|
index += buff;
|
|
}
|
|
}
|
|
|
|
SpawnBGObject(index, BUFF_RESPAWN_TIME);
|
|
}
|
|
|
|
void Battleground::HandleKillPlayer(Player* victim, Player* killer)
|
|
{
|
|
// Keep in mind that for arena this will have to be changed a bit
|
|
|
|
// Add +1 deaths
|
|
UpdatePlayerScore(victim, SCORE_DEATHS, 1);
|
|
// Add +1 kills to group and +1 killing_blows to killer
|
|
if (killer)
|
|
{
|
|
// Don't reward credit for killing ourselves, like fall damage of hellfire (warlock)
|
|
if (killer == victim)
|
|
return;
|
|
|
|
UpdatePlayerScore(killer, SCORE_HONORABLE_KILLS, 1);
|
|
UpdatePlayerScore(killer, SCORE_KILLING_BLOWS, 1);
|
|
|
|
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
Player* creditedPlayer = ObjectAccessor::FindPlayer(itr->first);
|
|
if (!creditedPlayer || creditedPlayer == killer)
|
|
continue;
|
|
|
|
if (creditedPlayer->GetTeam() == killer->GetTeam() && creditedPlayer->IsAtGroupRewardDistance(victim))
|
|
UpdatePlayerScore(creditedPlayer, SCORE_HONORABLE_KILLS, 1);
|
|
}
|
|
}
|
|
|
|
if (!isArena())
|
|
{
|
|
// To be able to remove insignia -- ONLY IN Battlegrounds
|
|
victim->AddUnitFlag(UNIT_FLAG_SKINNABLE);
|
|
RewardXPAtKill(killer, victim);
|
|
}
|
|
}
|
|
|
|
// Return the player's team based on battlegroundplayer info
|
|
// Used in same faction arena matches mainly
|
|
uint32 Battleground::GetPlayerTeam(ObjectGuid guid) const
|
|
{
|
|
BattlegroundPlayerMap::const_iterator itr = m_Players.find(guid);
|
|
if (itr != m_Players.end())
|
|
return itr->second.Team;
|
|
return 0;
|
|
}
|
|
|
|
uint32 Battleground::GetOtherTeam(uint32 teamId) const
|
|
{
|
|
return teamId ? ((teamId == ALLIANCE) ? HORDE : ALLIANCE) : 0;
|
|
}
|
|
|
|
bool Battleground::IsPlayerInBattleground(ObjectGuid guid) const
|
|
{
|
|
BattlegroundPlayerMap::const_iterator itr = m_Players.find(guid);
|
|
if (itr != m_Players.end())
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void Battleground::PlayerAddedToBGCheckIfBGIsRunning(Player* player)
|
|
{
|
|
if (GetStatus() != STATUS_WAIT_LEAVE)
|
|
return;
|
|
|
|
WorldPackets::Battleground::PVPLogData pvpLogData;
|
|
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType());
|
|
|
|
BlockMovement(player);
|
|
|
|
BuildPvPLogDataPacket(pvpLogData);
|
|
player->SendDirectMessage(pvpLogData.Write());
|
|
|
|
WorldPackets::Battleground::BattlefieldStatusActive battlefieldStatus;
|
|
sBattlegroundMgr->BuildBattlegroundStatusActive(&battlefieldStatus, this, player, player->GetBattlegroundQueueIndex(bgQueueTypeId), player->GetBattlegroundQueueJoinTime(bgQueueTypeId), GetArenaType());
|
|
player->SendDirectMessage(battlefieldStatus.Write());
|
|
}
|
|
|
|
uint32 Battleground::GetAlivePlayersCountByTeam(uint32 Team) const
|
|
{
|
|
int count = 0;
|
|
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
if (itr->second.Team == Team)
|
|
{
|
|
Player* player = ObjectAccessor::FindPlayer(itr->first);
|
|
if (player && player->IsAlive())
|
|
++count;
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
void Battleground::SetHoliday(bool is_holiday)
|
|
{
|
|
m_HonorMode = is_holiday ? BG_HOLIDAY : BG_NORMAL;
|
|
}
|
|
|
|
int32 Battleground::GetObjectType(ObjectGuid guid)
|
|
{
|
|
for (uint32 i = 0; i < BgObjects.size(); ++i)
|
|
if (BgObjects[i] == guid)
|
|
return i;
|
|
TC_LOG_ERROR("bg.battleground", "Battleground::GetObjectType: player used gameobject (%s) which is not in internal data for BG (map: %u, instance id: %u), cheating?",
|
|
guid.ToString().c_str(), m_MapId, m_InstanceID);
|
|
return -1;
|
|
}
|
|
|
|
void Battleground::SetBgRaid(uint32 TeamID, Group* bg_raid)
|
|
{
|
|
Group*& old_raid = TeamID == ALLIANCE ? m_BgRaids[TEAM_ALLIANCE] : m_BgRaids[TEAM_HORDE];
|
|
if (old_raid)
|
|
old_raid->SetBattlegroundGroup(NULL);
|
|
if (bg_raid)
|
|
bg_raid->SetBattlegroundGroup(this);
|
|
old_raid = bg_raid;
|
|
}
|
|
|
|
WorldSafeLocsEntry const* Battleground::GetClosestGraveYard(Player* player)
|
|
{
|
|
return sObjectMgr->GetClosestGraveYard(*player, player->GetTeam(), player);
|
|
}
|
|
|
|
void Battleground::StartCriteriaTimer(CriteriaTimedTypes type, uint32 entry)
|
|
{
|
|
for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
|
|
if (Player* player = ObjectAccessor::FindPlayer(itr->first))
|
|
player->StartCriteriaTimer(type, entry);
|
|
}
|
|
|
|
void Battleground::SetBracket(PVPDifficultyEntry const* bracketEntry)
|
|
{
|
|
m_BracketId = bracketEntry->GetBracketId();
|
|
SetLevelRange(bracketEntry->MinLevel, bracketEntry->MaxLevel);
|
|
}
|
|
|
|
void Battleground::RewardXPAtKill(Player* killer, Player* victim)
|
|
{
|
|
if (sWorld->getBoolConfig(CONFIG_BG_XP_FOR_KILL) && killer && victim)
|
|
killer->RewardPlayerAndGroupAtKill(victim, true);
|
|
}
|
|
|
|
uint32 Battleground::GetTeamScore(uint32 teamId) const
|
|
{
|
|
if (teamId == TEAM_ALLIANCE || teamId == TEAM_HORDE)
|
|
return m_TeamScores[teamId];
|
|
|
|
TC_LOG_ERROR("bg.battleground", "GetTeamScore with wrong Team %u for BG %u", teamId, GetTypeID());
|
|
return 0;
|
|
}
|
|
|
|
void Battleground::HandleAreaTrigger(Player* player, uint32 trigger, bool /*entered*/)
|
|
{
|
|
TC_LOG_DEBUG("bg.battleground", "Unhandled AreaTrigger %u in Battleground %u. Player coords (x: %f, y: %f, z: %f)",
|
|
trigger, player->GetMapId(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
|
|
}
|
|
|
|
bool Battleground::CheckAchievementCriteriaMeet(uint32 criteriaId, Player const* /*source*/, Unit const* /*target*/, uint32 /*miscvalue1*/)
|
|
{
|
|
TC_LOG_ERROR("bg.battleground", "Battleground::CheckAchievementCriteriaMeet: No implementation for criteria %u", criteriaId);
|
|
return false;
|
|
}
|
|
|
|
uint8 Battleground::GetUniqueBracketId() const
|
|
{
|
|
return uint8(GetMinLevel() / 5) - 1; // 10 - 1, 15 - 2, 20 - 3, etc.
|
|
}
|