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https://github.com/TrinityCore/TrinityCore.git
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short: - Threat is now distributed blizzlike (almost) long: - Percent- and AP-Modifieres got add - Threat is now propperly distributed through multiple enemies - Most spells will cause initial threat in an amount equal to their SpellLevel - Energize-Effects will now be treated like healing (threat-wise) - Tanks got their missing +43% passive threat tacked on - Paladins are still missing 'Salvation' and will not only cause half threat with healing (essentially 25% of the amount healed)
196 lines
5.1 KiB
C++
Executable File
196 lines
5.1 KiB
C++
Executable File
/*
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* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "HostileRefManager.h"
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#include "ThreatManager.h"
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#include "Unit.h"
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#include "DBCStructure.h"
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#include "SpellMgr.h"
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#include "SpellInfo.h"
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HostileRefManager::~HostileRefManager()
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{
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deleteReferences();
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}
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//=================================================
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// send threat to all my hateres for the victim
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// The victim is hated than by them as well
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// use for buffs and healing threat functionality
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void HostileRefManager::threatAssist(Unit* victim, float baseThreat, SpellInfo const* threatSpell)
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{
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HostileReference* ref = getFirst();
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float threat = ThreatCalcHelper::calcThreat(victim, iOwner, baseThreat, (threatSpell ? threatSpell->GetSchoolMask() : SPELL_SCHOOL_MASK_NORMAL), threatSpell);
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threat /= getSize();
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while (ref)
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{
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if (ThreatCalcHelper::isValidProcess(victim, ref->getSource()->getOwner(), threatSpell))
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ref->getSource()->doAddThreat(victim, threat);
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ref = ref->next();
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}
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}
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//=================================================
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void HostileRefManager::addTempThreat(float threat, bool apply)
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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if (apply)
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{
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if (ref->getTempThreatModifier() == 0.0f)
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ref->addTempThreat(threat);
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}
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else
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ref->resetTempThreat();
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ref = ref->next();
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}
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}
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//=================================================
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void HostileRefManager::addThreatPercent(int32 percent)
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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ref->addThreatPercent(percent);
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ref = ref->next();
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}
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}
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//=================================================
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// The online / offline status is given to the method. The calculation has to be done before
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void HostileRefManager::setOnlineOfflineState(bool isOnline)
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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ref->setOnlineOfflineState(isOnline);
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ref = ref->next();
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}
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}
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//=================================================
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// The online / offline status is calculated and set
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void HostileRefManager::updateThreatTables()
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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ref->updateOnlineStatus();
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ref = ref->next();
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}
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}
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//=================================================
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// The references are not needed anymore
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// tell the source to remove them from the list and free the mem
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void HostileRefManager::deleteReferences()
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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HostileReference* nextRef = ref->next();
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ref->removeReference();
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delete ref;
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ref = nextRef;
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}
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}
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//=================================================
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// delete one reference, defined by faction
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void HostileRefManager::deleteReferencesForFaction(uint32 faction)
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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HostileReference* nextRef = ref->next();
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if (ref->getSource()->getOwner()->getFactionTemplateEntry()->faction == faction)
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{
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ref->removeReference();
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delete ref;
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}
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ref = nextRef;
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}
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}
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//=================================================
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// delete one reference, defined by Unit
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void HostileRefManager::deleteReference(Unit *creature)
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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HostileReference* nextRef = ref->next();
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if (ref->getSource()->getOwner() == creature)
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{
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ref->removeReference();
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delete ref;
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break;
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}
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ref = nextRef;
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}
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}
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//=================================================
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// set state for one reference, defined by Unit
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void HostileRefManager::setOnlineOfflineState(Unit *creature, bool isOnline)
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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HostileReference* nextRef = ref->next();
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if (ref->getSource()->getOwner() == creature)
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{
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ref->setOnlineOfflineState(isOnline);
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break;
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}
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ref = nextRef;
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}
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}
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//=================================================
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void HostileRefManager::UpdateVisibility()
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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HostileReference* nextRef = ref->next();
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if (!ref->getSource()->getOwner()->canSeeOrDetect(getOwner()))
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{
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nextRef = ref->next();
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ref->removeReference();
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delete ref;
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}
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ref = nextRef;
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}
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}
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