Files
TrinityCore/src/server/game/Maps/MapReference.h
Shauren b453e12423 Core/Game: Include cleanup part 5
* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
2017-06-04 01:00:45 +02:00

43 lines
1.6 KiB
C++

/*
* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _MAPREFERENCE_H
#define _MAPREFERENCE_H
#include "Reference.h"
class Map;
class Player;
class MapReference : public Reference<Map, Player>
{
protected:
void targetObjectBuildLink() override;
void targetObjectDestroyLink() override;
void sourceObjectDestroyLink() override;
public:
MapReference() : Reference<Map, Player>() { }
~MapReference() { unlink(); }
MapReference* next() { return (MapReference*)Reference<Map, Player>::next(); }
MapReference const* next() const { return (MapReference const*)Reference<Map, Player>::next(); }
MapReference* nockeck_prev() { return (MapReference*)Reference<Map, Player>::nocheck_prev(); }
MapReference const* nocheck_prev() const { return (MapReference const*)Reference<Map, Player>::nocheck_prev(); }
};
#endif