mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-21 09:44:45 +01:00
466 lines
14 KiB
C++
466 lines
14 KiB
C++
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: Ashenvale
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SD%Complete: 70
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SDComment: Quest support: 6544, 6482
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SDCategory: Ashenvale Forest
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EndScriptData */
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/* ContentData
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npc_torek
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npc_ruul_snowhoof
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EndContentData */
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#include "ScriptedPch.h"
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#include "ScriptedEscortAI.h"
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/*####
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# npc_torek
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####*/
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#define SAY_READY -1000106
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#define SAY_MOVE -1000107
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#define SAY_PREPARE -1000108
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#define SAY_WIN -1000109
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#define SAY_END -1000110
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#define SPELL_REND 11977
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#define SPELL_THUNDERCLAP 8078
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#define QUEST_TOREK_ASSULT 6544
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#define ENTRY_SPLINTERTREE_RAIDER 12859
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#define ENTRY_DURIEL 12860
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#define ENTRY_SILVERWING_SENTINEL 12896
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#define ENTRY_SILVERWING_WARRIOR 12897
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struct npc_torekAI : public npc_escortAI
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{
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npc_torekAI(Creature *c) : npc_escortAI(c) {}
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uint32 Rend_Timer;
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uint32 Thunderclap_Timer;
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bool Completed;
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void WaypointReached(uint32 i)
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{
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Player* pPlayer = GetPlayerForEscort();
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if (!pPlayer)
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return;
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switch (i)
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{
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case 1:
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DoScriptText(SAY_MOVE, me, pPlayer);
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break;
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case 8:
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DoScriptText(SAY_PREPARE, me, pPlayer);
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break;
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case 19:
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//TODO: verify location and creatures amount.
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me->SummonCreature(ENTRY_DURIEL,1776.73,-2049.06,109.83,1.54,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,25000);
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me->SummonCreature(ENTRY_SILVERWING_SENTINEL,1774.64,-2049.41,109.83,1.40,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,25000);
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me->SummonCreature(ENTRY_SILVERWING_WARRIOR,1778.73,-2049.50,109.83,1.67,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,25000);
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break;
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case 20:
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DoScriptText(SAY_WIN, me, pPlayer);
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Completed = true;
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if (pPlayer)
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pPlayer->GroupEventHappens(QUEST_TOREK_ASSULT, me);
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break;
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case 21:
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DoScriptText(SAY_END, me, pPlayer);
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break;
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}
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}
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void Reset()
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{
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Rend_Timer = 5000;
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Thunderclap_Timer = 8000;
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Completed = false;
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}
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void EnterCombat(Unit* /*who*/)
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{
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}
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void JustSummoned(Creature* summoned)
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{
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summoned->AI()->AttackStart(me);
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}
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void UpdateAI(const uint32 diff)
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{
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npc_escortAI::UpdateAI(diff);
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if (!UpdateVictim())
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return;
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if (Rend_Timer <= diff)
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{
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DoCast(me->getVictim(), SPELL_REND);
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Rend_Timer = 20000;
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} else Rend_Timer -= diff;
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if (Thunderclap_Timer <= diff)
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{
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DoCast(me, SPELL_THUNDERCLAP);
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Thunderclap_Timer = 30000;
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} else Thunderclap_Timer -= diff;
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}
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};
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bool QuestAccept_npc_torek(Player* pPlayer, Creature* pCreature, Quest const* quest)
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{
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if (quest->GetQuestId() == QUEST_TOREK_ASSULT)
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{
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//TODO: find companions, make them follow Torek, at any time (possibly done by core/database in future?)
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DoScriptText(SAY_READY, pCreature, pPlayer);
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pCreature->setFaction(113);
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if (npc_escortAI* pEscortAI = CAST_AI(npc_torekAI, pCreature->AI()))
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pEscortAI->Start(true, true, pPlayer->GetGUID());
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}
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return true;
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}
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CreatureAI* GetAI_npc_torek(Creature* pCreature)
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{
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return new npc_torekAI(pCreature);
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}
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/*####
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# npc_ruul_snowhoof
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####*/
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#define QUEST_FREEDOM_TO_RUUL 6482
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#define GO_CAGE 178147
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struct npc_ruul_snowhoofAI : public npc_escortAI
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{
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npc_ruul_snowhoofAI(Creature *c) : npc_escortAI(c) {}
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void WaypointReached(uint32 i)
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{
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Player* pPlayer = GetPlayerForEscort();
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if (!pPlayer)
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return;
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switch(i)
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{
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case 0: {
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me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
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GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20);
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if (Cage)
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Cage->SetGoState(GO_STATE_ACTIVE);
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break;}
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case 13:
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me->SummonCreature(3922, 3449.218018, -587.825073, 174.978867, 4.714445, TEMPSUMMON_DEAD_DESPAWN, 60000);
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me->SummonCreature(3921, 3446.384521, -587.830872, 175.186279, 4.714445, TEMPSUMMON_DEAD_DESPAWN, 60000);
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me->SummonCreature(3926, 3444.218994, -587.835327, 175.380600, 4.714445, TEMPSUMMON_DEAD_DESPAWN, 60000);
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break;
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case 19:
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me->SummonCreature(3922, 3508.344482, -492.024261, 186.929031, 4.145029, TEMPSUMMON_DEAD_DESPAWN, 60000);
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me->SummonCreature(3921, 3506.265625, -490.531006, 186.740128, 4.239277, TEMPSUMMON_DEAD_DESPAWN, 60000);
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me->SummonCreature(3926, 3503.682373, -489.393799, 186.629684, 4.349232, TEMPSUMMON_DEAD_DESPAWN, 60000);
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break;
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case 21:{
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if (pPlayer)
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pPlayer->GroupEventHappens(QUEST_FREEDOM_TO_RUUL, me);
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break; }
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}
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}
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void EnterCombat(Unit* /*who*/) {}
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void Reset()
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{
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GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20);
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if (Cage)
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Cage->SetGoState(GO_STATE_READY);
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}
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void JustSummoned(Creature* summoned)
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{
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summoned->AI()->AttackStart(me);
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}
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void UpdateAI(const uint32 diff)
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{
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npc_escortAI::UpdateAI(diff);
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}
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};
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bool QuestAccept_npc_ruul_snowhoof(Player* pPlayer, Creature* pCreature, Quest const* quest)
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{
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if (quest->GetQuestId() == QUEST_FREEDOM_TO_RUUL)
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{
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pCreature->setFaction(113);
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if (npc_escortAI* pEscortAI = CAST_AI(npc_ruul_snowhoofAI, (pCreature->AI())))
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pEscortAI->Start(true, false, pPlayer->GetGUID());
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}
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return true;
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}
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CreatureAI* GetAI_npc_ruul_snowhoofAI(Creature* pCreature)
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{
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return new npc_ruul_snowhoofAI(pCreature);
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}
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enum eEnums
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{
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SAY_MUG_START1 = -1800054,
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SAY_MUG_START2 = -1800055,
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SAY_MUG_BRAZIER = -1800056,
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SAY_MUG_BRAZIER_WAIT = -1800057,
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SAY_MUG_ON_GUARD = -1800058,
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SAY_MUG_REST = -1800059,
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SAY_MUG_DONE = -1800060,
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SAY_MUG_GRATITUDE = -1800061,
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SAY_MUG_PATROL = -1800062,
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SAY_MUG_RETURN = -1800063,
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QUEST_VORSHA = 6641,
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GO_NAGA_BRAZIER = 178247,
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NPC_WRATH_RIDER = 3713,
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NPC_WRATH_SORCERESS = 3717,
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NPC_WRATH_RAZORTAIL = 3712,
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NPC_WRATH_PRIESTESS = 3944,
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NPC_WRATH_MYRMIDON = 3711,
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NPC_WRATH_SEAWITCH = 3715,
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NPC_VORSHA = 12940,
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NPC_MUGLASH = 12717
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};
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static float m_afFirstNagaCoord[3][3]=
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{
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{3603.504150, 1122.631104, 1.635}, // rider
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{3589.293945, 1148.664063, 5.565}, // sorceress
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{3609.925537, 1168.759521, -1.168} // razortail
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};
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static float m_afSecondNagaCoord[3][3]=
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{
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{3609.925537, 1168.759521, -1.168}, // witch
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{3645.652100, 1139.425415, 1.322}, // priest
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{3583.602051, 1128.405762, 2.347} // myrmidon
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};
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static float m_fVorshaCoord[]={3633.056885, 1172.924072, -5.388};
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struct npc_muglashAI : public npc_escortAI
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{
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npc_muglashAI(Creature* pCreature) : npc_escortAI(pCreature) { }
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uint32 m_uiWaveId;
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uint32 m_uiEventTimer;
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bool m_bIsBrazierExtinguished;
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void JustSummoned(Creature* pSummoned)
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{
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pSummoned->AI()->AttackStart(me);
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}
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void WaypointReached(uint32 i)
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{
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Player* pPlayer = GetPlayerForEscort();
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switch(i)
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{
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case 0:
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if (pPlayer)
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DoScriptText(SAY_MUG_START2, me, pPlayer);
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break;
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case 24:
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if (pPlayer)
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DoScriptText(SAY_MUG_BRAZIER, me, pPlayer);
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if (GameObject* pGo = GetClosestGameObjectWithEntry(me, GO_NAGA_BRAZIER, INTERACTION_DISTANCE*2))
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{
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pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_UNK1);
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SetEscortPaused(true);
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}
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break;
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case 25:
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DoScriptText(SAY_MUG_GRATITUDE, me);
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if (pPlayer)
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pPlayer->GroupEventHappens(QUEST_VORSHA, me);
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break;
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case 26:
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DoScriptText(SAY_MUG_PATROL, me);
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break;
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case 27:
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DoScriptText(SAY_MUG_RETURN, me);
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break;
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}
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}
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void Aggro(Unit* pWho)
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{
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if (HasEscortState(STATE_ESCORT_PAUSED))
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{
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if (urand(0, 1))
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DoScriptText(SAY_MUG_ON_GUARD, me);
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return;
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}
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}
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void Reset()
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{
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m_uiEventTimer = 10000;
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m_uiWaveId = 0;
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m_bIsBrazierExtinguished = false;
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}
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void JustDied(Unit* pKiller)
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{
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Player* pPlayer = GetPlayerForEscort();
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if (HasEscortState(STATE_ESCORT_ESCORTING))
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{
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if (pPlayer)
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{
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pPlayer->FailQuest(QUEST_VORSHA);
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}
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}
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}
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void DoWaveSummon()
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{
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switch(m_uiWaveId)
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{
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case 1:
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me->SummonCreature(NPC_WRATH_RIDER, m_afFirstNagaCoord[0][0], m_afFirstNagaCoord[0][1], m_afFirstNagaCoord[0][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
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me->SummonCreature(NPC_WRATH_SORCERESS, m_afFirstNagaCoord[1][0], m_afFirstNagaCoord[1][1], m_afFirstNagaCoord[1][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
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me->SummonCreature(NPC_WRATH_RAZORTAIL, m_afFirstNagaCoord[2][0], m_afFirstNagaCoord[2][1], m_afFirstNagaCoord[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
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break;
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case 2:
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me->SummonCreature(NPC_WRATH_PRIESTESS, m_afSecondNagaCoord[0][0], m_afSecondNagaCoord[0][1], m_afSecondNagaCoord[0][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
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me->SummonCreature(NPC_WRATH_MYRMIDON, m_afSecondNagaCoord[1][0], m_afSecondNagaCoord[1][1], m_afSecondNagaCoord[1][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
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me->SummonCreature(NPC_WRATH_SEAWITCH, m_afSecondNagaCoord[2][0], m_afSecondNagaCoord[2][1], m_afSecondNagaCoord[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
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break;
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case 3:
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me->SummonCreature(NPC_VORSHA, m_fVorshaCoord[0], m_fVorshaCoord[1], m_fVorshaCoord[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
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break;
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case 4:
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SetEscortPaused(false);
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DoScriptText(SAY_MUG_DONE, me);
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break;
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}
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}
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void UpdateAI(const uint32 uiDiff)
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{
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npc_escortAI::UpdateAI(uiDiff);
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if (!me->getVictim())
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{
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if (HasEscortState(STATE_ESCORT_PAUSED) && m_bIsBrazierExtinguished)
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{
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if (m_uiEventTimer < uiDiff)
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{
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++m_uiWaveId;
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DoWaveSummon();
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m_uiEventTimer = 10000;
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}
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else
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m_uiEventTimer -= uiDiff;
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}
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return;
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}
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI_npc_muglash(Creature* pCreature)
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{
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return new npc_muglashAI(pCreature);
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}
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bool QuestAccept_npc_muglash(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
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{
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if (pQuest->GetQuestId() == QUEST_VORSHA)
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{
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if (npc_muglashAI* pEscortAI = CAST_AI(npc_muglashAI, pCreature->AI()))
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{
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DoScriptText(SAY_MUG_START1, pCreature);
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pCreature->setFaction(113);
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pEscortAI->Start(true, true, pPlayer->GetGUID());
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}
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}
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return true;
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}
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bool GOHello_go_naga_brazier(Player* pPlayer, GameObject* pGo)
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{
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if (Creature* pCreature = GetClosestCreatureWithEntry(pGo, NPC_MUGLASH, INTERACTION_DISTANCE*2))
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{
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if (npc_muglashAI* pEscortAI = CAST_AI(npc_muglashAI, pCreature->AI()))
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{
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DoScriptText(SAY_MUG_BRAZIER_WAIT, pCreature);
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pEscortAI->m_bIsBrazierExtinguished = true;
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return false;
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}
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}
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return true;
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}
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void AddSC_ashenvale()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "npc_torek";
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newscript->GetAI = &GetAI_npc_torek;
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newscript->pQuestAccept = &QuestAccept_npc_torek;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_ruul_snowhoof";
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newscript->GetAI = &GetAI_npc_ruul_snowhoofAI;
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newscript->pQuestAccept = &QuestAccept_npc_ruul_snowhoof;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_muglash";
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newscript->GetAI = &GetAI_npc_muglash;
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newscript->pQuestAccept = &QuestAccept_npc_muglash;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "go_naga_brazier";
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newscript->pGOHello = &GOHello_go_naga_brazier;
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newscript->RegisterSelf();
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}
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