mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 00:48:56 +01:00
2588 lines
85 KiB
C++
2588 lines
85 KiB
C++
/*
|
|
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
|
*
|
|
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "Common.h"
|
|
#include "Database/DatabaseEnv.h"
|
|
#include "WorldPacket.h"
|
|
#include "World.h"
|
|
#include "ObjectMgr.h"
|
|
#include "SpellMgr.h"
|
|
#include "Creature.h"
|
|
#include "QuestDef.h"
|
|
#include "GossipDef.h"
|
|
#include "Player.h"
|
|
#include "PoolHandler.h"
|
|
#include "Opcodes.h"
|
|
#include "Log.h"
|
|
#include "LootMgr.h"
|
|
#include "MapManager.h"
|
|
#include "CreatureAI.h"
|
|
#include "CreatureAISelector.h"
|
|
#include "Formulas.h"
|
|
#include "WaypointMovementGenerator.h"
|
|
#include "InstanceData.h"
|
|
#include "BattleGroundMgr.h"
|
|
#include "Util.h"
|
|
#include "GridNotifiers.h"
|
|
#include "GridNotifiersImpl.h"
|
|
#include "CellImpl.h"
|
|
#include "OutdoorPvPMgr.h"
|
|
#include "GameEventMgr.h"
|
|
#include "CreatureGroups.h"
|
|
#include "Vehicle.h"
|
|
// apply implementation of the singletons
|
|
#include "Policies/SingletonImp.h"
|
|
|
|
TrainerSpell const* TrainerSpellData::Find(uint32 spell_id) const
|
|
{
|
|
TrainerSpellMap::const_iterator itr = spellList.find(spell_id);
|
|
if (itr != spellList.end())
|
|
return &itr->second;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool VendorItemData::RemoveItem( uint32 item_id )
|
|
{
|
|
for(VendorItemList::iterator i = m_items.begin(); i != m_items.end(); ++i )
|
|
{
|
|
if((*i)->item==item_id)
|
|
{
|
|
m_items.erase(i);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
size_t VendorItemData::FindItemSlot(uint32 item_id) const
|
|
{
|
|
for(size_t i = 0; i < m_items.size(); ++i )
|
|
if(m_items[i]->item==item_id)
|
|
return i;
|
|
return m_items.size();
|
|
}
|
|
|
|
VendorItem const* VendorItemData::FindItem(uint32 item_id) const
|
|
{
|
|
for(VendorItemList::const_iterator i = m_items.begin(); i != m_items.end(); ++i )
|
|
if((*i)->item==item_id)
|
|
return *i;
|
|
return NULL;
|
|
}
|
|
|
|
uint32 CreatureInfo::GetRandomValidModelId() const
|
|
{
|
|
uint32 c = 0;
|
|
uint32 modelIDs[4];
|
|
|
|
if (Modelid1) modelIDs[c++] = Modelid1;
|
|
if (Modelid2) modelIDs[c++] = Modelid2;
|
|
if (Modelid3) modelIDs[c++] = Modelid3;
|
|
if (Modelid4) modelIDs[c++] = Modelid4;
|
|
|
|
return ((c>0) ? modelIDs[urand(0,c-1)] : 0);
|
|
}
|
|
|
|
uint32 CreatureInfo::GetFirstValidModelId() const
|
|
{
|
|
if(Modelid1) return Modelid1;
|
|
if(Modelid2) return Modelid2;
|
|
if(Modelid3) return Modelid3;
|
|
if(Modelid4) return Modelid4;
|
|
return 0;
|
|
}
|
|
|
|
bool AssistDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
|
|
{
|
|
if(Unit* victim = Unit::GetUnit(m_owner, m_victim))
|
|
{
|
|
while (!m_assistants.empty())
|
|
{
|
|
Creature* assistant = Unit::GetCreature(m_owner, *m_assistants.begin());
|
|
m_assistants.pop_front();
|
|
|
|
if (assistant && assistant->CanAssistTo(&m_owner, victim))
|
|
{
|
|
assistant->SetNoCallAssistance(true);
|
|
assistant->CombatStart(victim);
|
|
if(assistant->IsAIEnabled)
|
|
assistant->AI()->AttackStart(victim);
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
Creature::Creature() :
|
|
Unit(),
|
|
lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0),
|
|
m_lootMoney(0), m_lootRecipient(0),
|
|
m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f),
|
|
m_gossipOptionLoaded(false),
|
|
m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false),
|
|
m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
|
|
m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formation(NULL)
|
|
, m_AlreadySearchedAssistance(false)
|
|
, m_creatureData(NULL), m_PlayerDamageReq(0)
|
|
{
|
|
m_regenTimer = 200;
|
|
m_valuesCount = UNIT_END;
|
|
|
|
for(uint8 i =0; i<CREATURE_MAX_SPELLS; ++i)
|
|
m_spells[i] = 0;
|
|
|
|
m_CreatureSpellCooldowns.clear();
|
|
m_CreatureCategoryCooldowns.clear();
|
|
m_GlobalCooldown = 0;
|
|
DisableReputationGain = false;
|
|
//m_unit_movement_flags = MONSTER_MOVE_WALK;
|
|
|
|
m_SightDistance = sWorld.getConfig(CONFIG_SIGHT_MONSTER);
|
|
m_CombatDistance = 0;//MELEE_RANGE;
|
|
}
|
|
|
|
Creature::~Creature()
|
|
{
|
|
m_vendorItemCounts.clear();
|
|
|
|
if(i_AI)
|
|
{
|
|
delete i_AI;
|
|
i_AI = NULL;
|
|
}
|
|
|
|
//if(m_uint32Values)
|
|
// sLog.outError("Deconstruct Creature Entry = %u", GetEntry());
|
|
}
|
|
|
|
void Creature::AddToWorld()
|
|
{
|
|
///- Register the creature for guid lookup
|
|
if(!IsInWorld())
|
|
{
|
|
if(m_zoneScript)
|
|
m_zoneScript->OnCreatureCreate(this, true);
|
|
ObjectAccessor::Instance().AddObject(this);
|
|
Unit::AddToWorld();
|
|
SearchFormation();
|
|
AIM_Initialize();
|
|
if(IsVehicle())
|
|
GetVehicleKit()->Install();
|
|
}
|
|
}
|
|
|
|
void Creature::RemoveFromWorld()
|
|
{
|
|
if(IsInWorld())
|
|
{
|
|
if(m_zoneScript)
|
|
m_zoneScript->OnCreatureCreate(this, false);
|
|
if(m_formation)
|
|
formation_mgr.RemoveCreatureFromGroup(m_formation, this);
|
|
Unit::RemoveFromWorld();
|
|
ObjectAccessor::Instance().RemoveObject(this);
|
|
}
|
|
}
|
|
|
|
void Creature::DisappearAndDie()
|
|
{
|
|
DestroyForNearbyPlayers();
|
|
//SetVisibility(VISIBILITY_OFF);
|
|
//ObjectAccessor::UpdateObjectVisibility(this);
|
|
if(isAlive())
|
|
setDeathState(JUST_DIED);
|
|
RemoveCorpse();
|
|
}
|
|
|
|
void Creature::SearchFormation()
|
|
{
|
|
if(isSummon())
|
|
return;
|
|
|
|
uint32 lowguid = GetDBTableGUIDLow();
|
|
if(!lowguid)
|
|
return;
|
|
|
|
CreatureGroupInfoType::iterator frmdata = CreatureGroupMap.find(lowguid);
|
|
if(frmdata != CreatureGroupMap.end())
|
|
formation_mgr.AddCreatureToGroup(frmdata->second->leaderGUID, this);
|
|
}
|
|
|
|
void Creature::RemoveCorpse()
|
|
{
|
|
if ((getDeathState()!=CORPSE && !m_isDeadByDefault) || (getDeathState()!=ALIVE && m_isDeadByDefault))
|
|
return;
|
|
|
|
m_deathTimer = 0;
|
|
setDeathState(DEAD);
|
|
ObjectAccessor::UpdateObjectVisibility(this);
|
|
loot.clear();
|
|
m_respawnTime = time(NULL) + m_respawnDelay;
|
|
|
|
float x,y,z,o;
|
|
GetRespawnCoord(x, y, z, &o);
|
|
SetHomePosition(x,y,z,o);
|
|
GetMap()->CreatureRelocation(this,x,y,z,o);
|
|
}
|
|
|
|
/**
|
|
* change the entry of creature until respawn
|
|
*/
|
|
bool Creature::InitEntry(uint32 Entry, uint32 team, const CreatureData *data )
|
|
{
|
|
CreatureInfo const *normalInfo = objmgr.GetCreatureTemplate(Entry);
|
|
if(!normalInfo)
|
|
{
|
|
sLog.outErrorDb("Creature::UpdateEntry creature entry %u does not exist.", Entry);
|
|
return false;
|
|
}
|
|
|
|
// get heroic mode entry
|
|
uint32 actualEntry = Entry;
|
|
CreatureInfo const *cinfo = normalInfo;
|
|
if(normalInfo->HeroicEntry)
|
|
{
|
|
//we already have valid Map pointer for current creature!
|
|
if(GetMap()->IsHeroic())
|
|
{
|
|
cinfo = objmgr.GetCreatureTemplate(normalInfo->HeroicEntry);
|
|
if(!cinfo)
|
|
{
|
|
sLog.outErrorDb("Creature::UpdateEntry creature heroic entry %u does not exist.", actualEntry);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
SetEntry(Entry); // normal entry always
|
|
m_creatureInfo = cinfo; // map mode related always
|
|
|
|
// equal to player Race field, but creature does not have race
|
|
SetByteValue(UNIT_FIELD_BYTES_0, 0, 0);
|
|
|
|
// known valid are: CLASS_WARRIOR,CLASS_PALADIN,CLASS_ROGUE,CLASS_MAGE
|
|
SetByteValue(UNIT_FIELD_BYTES_0, 1, uint8(cinfo->unit_class));
|
|
|
|
// Cancel load if no model defined
|
|
if (!(cinfo->GetFirstValidModelId()))
|
|
{
|
|
sLog.outErrorDb("Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ",Entry);
|
|
return false;
|
|
}
|
|
|
|
uint32 display_id = objmgr.ChooseDisplayId(0, GetCreatureInfo(), data);
|
|
CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
|
|
if (!minfo) // Cancel load if no model defined
|
|
{
|
|
sLog.outErrorDb("Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ",Entry);
|
|
return false;
|
|
}
|
|
|
|
display_id = minfo->modelid; // it can be different (for another gender)
|
|
|
|
SetDisplayId(display_id);
|
|
SetNativeDisplayId(display_id);
|
|
SetByteValue(UNIT_FIELD_BYTES_0, 2, minfo->gender);
|
|
|
|
// Load creature equipment
|
|
if(!data || data->equipmentId == 0)
|
|
{ // use default from the template
|
|
LoadEquipment(cinfo->equipmentId);
|
|
}
|
|
else if(data && data->equipmentId != -1)
|
|
{ // override, -1 means no equipment
|
|
LoadEquipment(data->equipmentId);
|
|
}
|
|
|
|
SetName(normalInfo->Name); // at normal entry always
|
|
|
|
SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS,minfo->bounding_radius);
|
|
SetFloatValue(UNIT_FIELD_COMBATREACH,minfo->combat_reach );
|
|
|
|
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
|
|
|
|
SetSpeed(MOVE_WALK, cinfo->speed );
|
|
SetSpeed(MOVE_RUN, cinfo->speed );
|
|
SetSpeed(MOVE_SWIM, cinfo->speed );
|
|
|
|
SetFloatValue(OBJECT_FIELD_SCALE_X, cinfo->scale);
|
|
|
|
// checked at loading
|
|
m_defaultMovementType = MovementGeneratorType(cinfo->MovementType);
|
|
if(!m_respawnradius && m_defaultMovementType==RANDOM_MOTION_TYPE)
|
|
m_defaultMovementType = IDLE_MOTION_TYPE;
|
|
|
|
for(uint8 i=0; i < CREATURE_MAX_SPELLS; ++i)
|
|
m_spells[i] = GetCreatureInfo()->spells[i];
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data )
|
|
{
|
|
if(!InitEntry(Entry,team,data))
|
|
return false;
|
|
|
|
m_regenHealth = GetCreatureInfo()->RegenHealth;
|
|
|
|
// creatures always have melee weapon ready if any
|
|
SetSheath(SHEATH_STATE_MELEE);
|
|
|
|
SelectLevel(GetCreatureInfo());
|
|
if (team == HORDE)
|
|
setFaction(GetCreatureInfo()->faction_H);
|
|
else
|
|
setFaction(GetCreatureInfo()->faction_A);
|
|
|
|
if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT)
|
|
SetUInt32Value(UNIT_NPC_FLAGS,GetCreatureInfo()->npcflag | gameeventmgr.GetNPCFlag(this));
|
|
else
|
|
SetUInt32Value(UNIT_NPC_FLAGS,GetCreatureInfo()->npcflag);
|
|
|
|
SetAttackTime(BASE_ATTACK, GetCreatureInfo()->baseattacktime);
|
|
SetAttackTime(OFF_ATTACK, GetCreatureInfo()->baseattacktime);
|
|
SetAttackTime(RANGED_ATTACK,GetCreatureInfo()->rangeattacktime);
|
|
|
|
SetUInt32Value(UNIT_FIELD_FLAGS,GetCreatureInfo()->unit_flags);
|
|
SetUInt32Value(UNIT_DYNAMIC_FLAGS,GetCreatureInfo()->dynamicflags);
|
|
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
|
|
|
|
SetMeleeDamageSchool(SpellSchools(GetCreatureInfo()->dmgschool));
|
|
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(GetCreatureInfo()->armor));
|
|
SetModifierValue(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(GetCreatureInfo()->resistance1));
|
|
SetModifierValue(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(GetCreatureInfo()->resistance2));
|
|
SetModifierValue(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(GetCreatureInfo()->resistance3));
|
|
SetModifierValue(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(GetCreatureInfo()->resistance4));
|
|
SetModifierValue(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(GetCreatureInfo()->resistance5));
|
|
SetModifierValue(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(GetCreatureInfo()->resistance6));
|
|
|
|
SetCanModifyStats(true);
|
|
UpdateAllStats();
|
|
|
|
FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(GetCreatureInfo()->faction_A);
|
|
if (factionTemplate) // check and error show at loading templates
|
|
{
|
|
FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplate->faction);
|
|
if (factionEntry)
|
|
if( !(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN) &&
|
|
(factionEntry->team == ALLIANCE || factionEntry->team == HORDE) )
|
|
SetPvP(true);
|
|
}
|
|
|
|
// HACK: trigger creature is always not selectable
|
|
if(isTrigger())
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
|
|
|
if(isTotem() || isTrigger()
|
|
|| GetCreatureType() == CREATURE_TYPE_CRITTER)
|
|
SetReactState(REACT_PASSIVE);
|
|
/*else if(isCivilian())
|
|
SetReactState(REACT_DEFENSIVE);*/
|
|
else
|
|
SetReactState(REACT_AGGRESSIVE);
|
|
|
|
if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_TAUNT)
|
|
{
|
|
ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
|
|
ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, true);
|
|
}
|
|
|
|
if(GetCreatureInfo()->InhabitType & INHABIT_AIR)
|
|
AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE + MOVEMENTFLAG_FLYING);
|
|
|
|
return true;
|
|
}
|
|
|
|
void Creature::Update(uint32 diff)
|
|
{
|
|
if(m_GlobalCooldown <= diff)
|
|
m_GlobalCooldown = 0;
|
|
else
|
|
m_GlobalCooldown -= diff;
|
|
|
|
switch( m_deathState )
|
|
{
|
|
case JUST_ALIVED:
|
|
// Don't must be called, see Creature::setDeathState JUST_ALIVED -> ALIVE promoting.
|
|
sLog.outError("Creature (GUID: %u Entry: %u ) in wrong state: JUST_ALIVED (4)",GetGUIDLow(),GetEntry());
|
|
break;
|
|
case JUST_DIED:
|
|
// Don't must be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
|
|
sLog.outError("Creature (GUID: %u Entry: %u ) in wrong state: JUST_DEAD (1)",GetGUIDLow(),GetEntry());
|
|
break;
|
|
case DEAD:
|
|
{
|
|
if( m_respawnTime <= time(NULL) )
|
|
{
|
|
if(!GetLinkedCreatureRespawnTime()) // Can respawn
|
|
Respawn();
|
|
else // the master is dead
|
|
{
|
|
if(uint32 targetGuid = objmgr.GetLinkedRespawnGuid(m_DBTableGuid))
|
|
{
|
|
if(targetGuid == m_DBTableGuid) // if linking self, never respawn (check delayed to next day)
|
|
SetRespawnTime(DAY);
|
|
else
|
|
m_respawnTime = (time(NULL)>GetLinkedCreatureRespawnTime()? time(NULL):GetLinkedCreatureRespawnTime())+urand(5,MINUTE); // else copy time from master and add a little
|
|
SaveRespawnTime(); // also save to DB immediately
|
|
}
|
|
else
|
|
Respawn();
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case CORPSE:
|
|
{
|
|
if (m_isDeadByDefault)
|
|
break;
|
|
|
|
if( m_deathTimer <= diff )
|
|
{
|
|
RemoveCorpse();
|
|
DEBUG_LOG("Removing corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY));
|
|
}
|
|
else
|
|
{
|
|
// for delayed spells
|
|
m_Events.Update( diff );
|
|
|
|
m_deathTimer -= diff;
|
|
if (m_groupLootTimer && lootingGroupLeaderGUID)
|
|
{
|
|
if(diff <= m_groupLootTimer)
|
|
{
|
|
m_groupLootTimer -= diff;
|
|
}
|
|
else
|
|
{
|
|
Group* group = objmgr.GetGroupByLeader(lootingGroupLeaderGUID);
|
|
if (group)
|
|
group->EndRoll();
|
|
m_groupLootTimer = 0;
|
|
lootingGroupLeaderGUID = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
case ALIVE:
|
|
{
|
|
if (m_isDeadByDefault)
|
|
{
|
|
if( m_deathTimer <= diff )
|
|
{
|
|
RemoveCorpse();
|
|
DEBUG_LOG("Removing alive corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY));
|
|
}
|
|
else
|
|
{
|
|
m_deathTimer -= diff;
|
|
}
|
|
}
|
|
|
|
Unit::Update( diff );
|
|
|
|
// creature can be dead after Unit::Update call
|
|
// CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
|
|
if(!isAlive())
|
|
break;
|
|
|
|
// if creature is charmed, switch to charmed AI
|
|
if(NeedChangeAI)
|
|
{
|
|
UpdateCharmAI();
|
|
NeedChangeAI = false;
|
|
IsAIEnabled = true;
|
|
}
|
|
|
|
if(!IsInEvadeMode() && IsAIEnabled)
|
|
{
|
|
// do not allow the AI to be changed during update
|
|
m_AI_locked = true;
|
|
i_AI->UpdateAI(diff);
|
|
m_AI_locked = false;
|
|
}
|
|
|
|
// creature can be dead after UpdateAI call
|
|
// CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
|
|
if(!isAlive())
|
|
break;
|
|
|
|
if(m_regenTimer > diff)
|
|
m_regenTimer -= diff;
|
|
else
|
|
{
|
|
if (!isInCombat() || IsPolymorphed())
|
|
RegenerateHealth();
|
|
|
|
if(getPowerType() == POWER_ENERGY)
|
|
{
|
|
if(!IsVehicle() || GetVehicleKit()->GetVehicleInfo()->m_powerType != POWER_PYRITE)
|
|
Regenerate(POWER_ENERGY);
|
|
}
|
|
else
|
|
RegenerateMana();
|
|
|
|
m_regenTimer += 2000 - diff;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case DEAD_FALLING:
|
|
GetMotionMaster()->UpdateMotion(diff);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Creature::RegenerateMana()
|
|
{
|
|
uint32 curValue = GetPower(POWER_MANA);
|
|
uint32 maxValue = GetMaxPower(POWER_MANA);
|
|
|
|
if (curValue >= maxValue)
|
|
return;
|
|
|
|
uint32 addvalue = 0;
|
|
|
|
// Combat and any controlled creature
|
|
if (isInCombat() || GetCharmerOrOwnerGUID())
|
|
{
|
|
if(!IsUnderLastManaUseEffect())
|
|
{
|
|
float ManaIncreaseRate = sWorld.getRate(RATE_POWER_MANA);
|
|
float Spirit = GetStat(STAT_SPIRIT);
|
|
|
|
addvalue = uint32((Spirit/5.0f + 17.0f) * ManaIncreaseRate);
|
|
}
|
|
}
|
|
else
|
|
addvalue = maxValue/3;
|
|
|
|
ModifyPower(POWER_MANA, addvalue);
|
|
}
|
|
|
|
void Creature::RegenerateHealth()
|
|
{
|
|
if (!isRegeneratingHealth())
|
|
return;
|
|
|
|
uint32 curValue = GetHealth();
|
|
uint32 maxValue = GetMaxHealth();
|
|
|
|
if (curValue >= maxValue)
|
|
return;
|
|
|
|
uint32 addvalue = 0;
|
|
|
|
// Not only pet, but any controlled creature
|
|
if(GetCharmerOrOwnerGUID())
|
|
{
|
|
float HealthIncreaseRate = sWorld.getRate(RATE_HEALTH);
|
|
float Spirit = GetStat(STAT_SPIRIT);
|
|
|
|
if( GetPower(POWER_MANA) > 0 )
|
|
addvalue = uint32(Spirit * 0.25 * HealthIncreaseRate);
|
|
else
|
|
addvalue = uint32(Spirit * 0.80 * HealthIncreaseRate);
|
|
}
|
|
else
|
|
addvalue = maxValue/3;
|
|
|
|
ModifyHealth(addvalue);
|
|
}
|
|
|
|
void Creature::DoFleeToGetAssistance()
|
|
{
|
|
if (!getVictim())
|
|
return;
|
|
|
|
if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
|
|
return;
|
|
|
|
float radius = sWorld.getConfig(CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS);
|
|
if (radius >0)
|
|
{
|
|
Creature* pCreature = NULL;
|
|
|
|
CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
MaNGOS::NearestAssistCreatureInCreatureRangeCheck u_check(this, getVictim(), radius);
|
|
MaNGOS::CreatureLastSearcher<MaNGOS::NearestAssistCreatureInCreatureRangeCheck> searcher(this, pCreature, u_check);
|
|
|
|
TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestAssistCreatureInCreatureRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
|
|
|
|
CellLock<GridReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, grid_creature_searcher, *GetMap());
|
|
|
|
SetNoSearchAssistance(true);
|
|
if(!pCreature)
|
|
//SetFeared(true, getVictim()->GetGUID(), 0 ,sWorld.getConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY));
|
|
//TODO: use 31365
|
|
SetControlled(true, UNIT_STAT_FLEEING);
|
|
else
|
|
GetMotionMaster()->MoveSeekAssistance(pCreature->GetPositionX(), pCreature->GetPositionY(), pCreature->GetPositionZ());
|
|
}
|
|
}
|
|
|
|
bool Creature::AIM_Initialize(CreatureAI* ai)
|
|
{
|
|
// make sure nothing can change the AI during AI update
|
|
if(m_AI_locked)
|
|
{
|
|
sLog.outDebug("AIM_Initialize: failed to init, locked.");
|
|
return false;
|
|
}
|
|
|
|
UnitAI *oldAI = i_AI;
|
|
|
|
Motion_Initialize();
|
|
|
|
i_AI = ai ? ai : FactorySelector::selectAI(this);
|
|
if(oldAI) delete oldAI;
|
|
IsAIEnabled = true;
|
|
i_AI->InitializeAI();
|
|
return true;
|
|
}
|
|
|
|
void Creature::Motion_Initialize()
|
|
{
|
|
if(!m_formation)
|
|
i_motionMaster.Initialize();
|
|
else if(m_formation->getLeader() == this)
|
|
{
|
|
m_formation->FormationReset(false);
|
|
i_motionMaster.Initialize();
|
|
}
|
|
else if(m_formation->isFormed())
|
|
i_motionMaster.MoveIdle(MOTION_SLOT_IDLE); //wait the order of leader
|
|
else
|
|
i_motionMaster.Initialize();
|
|
}
|
|
|
|
bool Creature::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehId, uint32 team, float x, float y, float z, float ang, const CreatureData *data)
|
|
{
|
|
ASSERT(map);
|
|
SetMap(map);
|
|
SetPhaseMask(phaseMask,false);
|
|
|
|
Relocate(x, y, z, ang);
|
|
|
|
if(!IsPositionValid())
|
|
{
|
|
sLog.outError("Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",guidlow,Entry,x,y);
|
|
return false;
|
|
}
|
|
|
|
//oX = x; oY = y; dX = x; dY = y; m_moveTime = 0; m_startMove = 0;
|
|
const bool bResult = CreateFromProto(guidlow, Entry, vehId, team, data);
|
|
|
|
if (bResult)
|
|
{
|
|
switch (GetCreatureInfo()->rank)
|
|
{
|
|
case CREATURE_ELITE_RARE:
|
|
m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_RARE);
|
|
break;
|
|
case CREATURE_ELITE_ELITE:
|
|
m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_ELITE);
|
|
break;
|
|
case CREATURE_ELITE_RAREELITE:
|
|
m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_RAREELITE);
|
|
break;
|
|
case CREATURE_ELITE_WORLDBOSS:
|
|
m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_WORLDBOSS);
|
|
break;
|
|
default:
|
|
m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_NORMAL);
|
|
break;
|
|
}
|
|
LoadCreaturesAddon();
|
|
}
|
|
return bResult;
|
|
}
|
|
|
|
bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const
|
|
{
|
|
if(!isTrainer())
|
|
return false;
|
|
|
|
TrainerSpellData const* trainer_spells = GetTrainerSpells();
|
|
|
|
if(!trainer_spells || trainer_spells->spellList.empty())
|
|
{
|
|
sLog.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_TRAINER but have empty trainer spell list.",
|
|
GetGUIDLow(),GetEntry());
|
|
return false;
|
|
}
|
|
|
|
switch(GetCreatureInfo()->trainer_type)
|
|
{
|
|
case TRAINER_TYPE_CLASS:
|
|
if(pPlayer->getClass()!=GetCreatureInfo()->trainer_class)
|
|
{
|
|
if(msg)
|
|
{
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
switch(GetCreatureInfo()->trainer_class)
|
|
{
|
|
case CLASS_DRUID: pPlayer->PlayerTalkClass->SendGossipMenu( 4913,GetGUID()); break;
|
|
case CLASS_HUNTER: pPlayer->PlayerTalkClass->SendGossipMenu(10090,GetGUID()); break;
|
|
case CLASS_MAGE: pPlayer->PlayerTalkClass->SendGossipMenu( 328,GetGUID()); break;
|
|
case CLASS_PALADIN:pPlayer->PlayerTalkClass->SendGossipMenu( 1635,GetGUID()); break;
|
|
case CLASS_PRIEST: pPlayer->PlayerTalkClass->SendGossipMenu( 4436,GetGUID()); break;
|
|
case CLASS_ROGUE: pPlayer->PlayerTalkClass->SendGossipMenu( 4797,GetGUID()); break;
|
|
case CLASS_SHAMAN: pPlayer->PlayerTalkClass->SendGossipMenu( 5003,GetGUID()); break;
|
|
case CLASS_WARLOCK:pPlayer->PlayerTalkClass->SendGossipMenu( 5836,GetGUID()); break;
|
|
case CLASS_WARRIOR:pPlayer->PlayerTalkClass->SendGossipMenu( 4985,GetGUID()); break;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
break;
|
|
case TRAINER_TYPE_PETS:
|
|
if(pPlayer->getClass()!=CLASS_HUNTER)
|
|
{
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
pPlayer->PlayerTalkClass->SendGossipMenu(3620,GetGUID());
|
|
return false;
|
|
}
|
|
break;
|
|
case TRAINER_TYPE_MOUNTS:
|
|
if(GetCreatureInfo()->trainer_race && pPlayer->getRace() != GetCreatureInfo()->trainer_race)
|
|
{
|
|
if(msg)
|
|
{
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
switch(GetCreatureInfo()->trainer_class)
|
|
{
|
|
case RACE_DWARF: pPlayer->PlayerTalkClass->SendGossipMenu(5865,GetGUID()); break;
|
|
case RACE_GNOME: pPlayer->PlayerTalkClass->SendGossipMenu(4881,GetGUID()); break;
|
|
case RACE_HUMAN: pPlayer->PlayerTalkClass->SendGossipMenu(5861,GetGUID()); break;
|
|
case RACE_NIGHTELF: pPlayer->PlayerTalkClass->SendGossipMenu(5862,GetGUID()); break;
|
|
case RACE_ORC: pPlayer->PlayerTalkClass->SendGossipMenu(5863,GetGUID()); break;
|
|
case RACE_TAUREN: pPlayer->PlayerTalkClass->SendGossipMenu(5864,GetGUID()); break;
|
|
case RACE_TROLL: pPlayer->PlayerTalkClass->SendGossipMenu(5816,GetGUID()); break;
|
|
case RACE_UNDEAD_PLAYER:pPlayer->PlayerTalkClass->SendGossipMenu( 624,GetGUID()); break;
|
|
case RACE_BLOODELF: pPlayer->PlayerTalkClass->SendGossipMenu(5862,GetGUID()); break;
|
|
case RACE_DRAENEI: pPlayer->PlayerTalkClass->SendGossipMenu(5864,GetGUID()); break;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
break;
|
|
case TRAINER_TYPE_TRADESKILLS:
|
|
if(GetCreatureInfo()->trainer_spell && !pPlayer->HasSpell(GetCreatureInfo()->trainer_spell))
|
|
{
|
|
if(msg)
|
|
{
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
pPlayer->PlayerTalkClass->SendGossipMenu(11031,GetGUID());
|
|
}
|
|
return false;
|
|
}
|
|
break;
|
|
default:
|
|
return false; // checked and error output at creature_template loading
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Creature::isCanInteractWithBattleMaster(Player* pPlayer, bool msg) const
|
|
{
|
|
if(!isBattleMaster())
|
|
return false;
|
|
|
|
BattleGroundTypeId bgTypeId = sBattleGroundMgr.GetBattleMasterBG(GetEntry());
|
|
if(!msg)
|
|
return pPlayer->GetBGAccessByLevel(bgTypeId);
|
|
|
|
if(!pPlayer->GetBGAccessByLevel(bgTypeId))
|
|
{
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
switch(bgTypeId)
|
|
{
|
|
case BATTLEGROUND_AV: pPlayer->PlayerTalkClass->SendGossipMenu(7616,GetGUID()); break;
|
|
case BATTLEGROUND_WS: pPlayer->PlayerTalkClass->SendGossipMenu(7599,GetGUID()); break;
|
|
case BATTLEGROUND_AB: pPlayer->PlayerTalkClass->SendGossipMenu(7642,GetGUID()); break;
|
|
case BATTLEGROUND_EY:
|
|
case BATTLEGROUND_NA:
|
|
case BATTLEGROUND_BE:
|
|
case BATTLEGROUND_AA:
|
|
case BATTLEGROUND_RL:
|
|
case BATTLEGROUND_SA:
|
|
case BATTLEGROUND_DS:
|
|
case BATTLEGROUND_RV: pPlayer->PlayerTalkClass->SendGossipMenu(10024,GetGUID()); break;
|
|
default: break;
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Creature::isCanTrainingAndResetTalentsOf(Player* pPlayer) const
|
|
{
|
|
return pPlayer->getLevel() >= 10
|
|
&& GetCreatureInfo()->trainer_type == TRAINER_TYPE_CLASS
|
|
&& pPlayer->getClass() == GetCreatureInfo()->trainer_class;
|
|
}
|
|
|
|
void Creature::prepareGossipMenu( Player *pPlayer,uint32 gossipid )
|
|
{
|
|
//Prevent gossip from NPCs that are possessed.
|
|
Unit* Charmed = Unit::GetCharmer();
|
|
if (Charmed)
|
|
return;
|
|
|
|
PlayerMenu* pm=pPlayer->PlayerTalkClass;
|
|
pm->ClearMenus();
|
|
|
|
// lazy loading single time at use
|
|
LoadGossipOptions();
|
|
|
|
for( GossipOptionList::iterator i = m_goptions.begin( ); i != m_goptions.end( ); ++i )
|
|
{
|
|
GossipOption* gso=&*i;
|
|
if(gso->GossipId == gossipid)
|
|
{
|
|
bool cantalking=true;
|
|
if(gso->Id==1)
|
|
{
|
|
uint32 textid=GetNpcTextId();
|
|
GossipText const* gossiptext=objmgr.GetGossipText(textid);
|
|
if(!gossiptext)
|
|
cantalking=false;
|
|
}
|
|
else
|
|
{
|
|
switch (gso->Action)
|
|
{
|
|
case GOSSIP_OPTION_QUESTGIVER:
|
|
pPlayer->PrepareQuestMenu(GetGUID());
|
|
//if (pm->GetQuestMenu()->MenuItemCount() == 0)
|
|
cantalking=false;
|
|
//pm->GetQuestMenu()->ClearMenu();
|
|
break;
|
|
case GOSSIP_OPTION_ARMORER:
|
|
cantalking=false; // added in special mode
|
|
break;
|
|
case GOSSIP_OPTION_SPIRITHEALER:
|
|
if( !pPlayer->isDead() )
|
|
cantalking=false;
|
|
break;
|
|
case GOSSIP_OPTION_VENDOR:
|
|
{
|
|
VendorItemData const* vItems = GetVendorItems();
|
|
if(!vItems || vItems->Empty())
|
|
{
|
|
sLog.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_VENDOR but have empty trading item list.",
|
|
GetGUIDLow(),GetEntry());
|
|
cantalking=false;
|
|
}
|
|
break;
|
|
}
|
|
case GOSSIP_OPTION_TRAINER:
|
|
if(!isCanTrainingOf(pPlayer,false))
|
|
cantalking=false;
|
|
break;
|
|
case GOSSIP_OPTION_LEARNDUALSPEC:
|
|
if(!(pPlayer->GetSpecsCount() == 1 && isCanTrainingAndResetTalentsOf(pPlayer) && !(pPlayer->getLevel() < sWorld.getConfig(CONFIG_MIN_DUALSPEC_LEVEL))))
|
|
cantalking=false;
|
|
break;
|
|
case GOSSIP_OPTION_UNLEARNTALENTS:
|
|
if(!isCanTrainingAndResetTalentsOf(pPlayer))
|
|
cantalking=false;
|
|
break;
|
|
case GOSSIP_OPTION_UNLEARNPETSKILLS:
|
|
if(!pPlayer->GetPet() || pPlayer->GetPet()->getPetType() != HUNTER_PET || pPlayer->GetPet()->m_spells.size() <= 1 || GetCreatureInfo()->trainer_type != TRAINER_TYPE_PETS || GetCreatureInfo()->trainer_class != CLASS_HUNTER)
|
|
cantalking=false;
|
|
break;
|
|
case GOSSIP_OPTION_TAXIVENDOR:
|
|
if ( pPlayer->GetSession()->SendLearnNewTaxiNode(this) )
|
|
return;
|
|
break;
|
|
case GOSSIP_OPTION_BATTLEFIELD:
|
|
if(!isCanInteractWithBattleMaster(pPlayer,false))
|
|
cantalking=false;
|
|
break;
|
|
case GOSSIP_OPTION_SPIRITGUIDE:
|
|
case GOSSIP_OPTION_INNKEEPER:
|
|
case GOSSIP_OPTION_BANKER:
|
|
case GOSSIP_OPTION_PETITIONER:
|
|
case GOSSIP_OPTION_STABLEPET:
|
|
case GOSSIP_OPTION_TABARDDESIGNER:
|
|
case GOSSIP_OPTION_AUCTIONEER:
|
|
break; // no checks
|
|
case GOSSIP_OPTION_OUTDOORPVP:
|
|
if ( !sOutdoorPvPMgr.CanTalkTo(pPlayer,this,(*gso)) )
|
|
cantalking = false;
|
|
break;
|
|
default:
|
|
sLog.outErrorDb("Creature %u (entry: %u) have unknown gossip option %u",GetDBTableGUIDLow(),GetEntry(),gso->Action);
|
|
break;
|
|
}
|
|
}
|
|
|
|
//note for future dev: should have database fields for BoxMessage & BoxMoney
|
|
if(!gso->OptionText.empty() && cantalking)
|
|
{
|
|
std::string OptionText = gso->OptionText;
|
|
std::string BoxText = gso->BoxText;
|
|
int loc_idx = pPlayer->GetSession()->GetSessionDbLocaleIndex();
|
|
if (loc_idx >= 0)
|
|
{
|
|
NpcOptionLocale const *no = objmgr.GetNpcOptionLocale(gso->Id);
|
|
if (no)
|
|
{
|
|
if (no->OptionText.size() > loc_idx && !no->OptionText[loc_idx].empty())
|
|
OptionText=no->OptionText[loc_idx];
|
|
if (no->BoxText.size() > loc_idx && !no->BoxText[loc_idx].empty())
|
|
BoxText=no->BoxText[loc_idx];
|
|
}
|
|
}
|
|
pm->GetGossipMenu().AddMenuItem((uint8)gso->Icon,OptionText, gossipid,gso->Action,BoxText,gso->BoxMoney,gso->Coded);
|
|
}
|
|
}
|
|
}
|
|
|
|
///some gossips aren't handled in normal way ... so we need to do it this way .. TODO: handle it in normal way ;-)
|
|
if(pm->Empty())
|
|
{
|
|
if(HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_TRAINER))
|
|
{
|
|
isCanTrainingOf(pPlayer,true); // output error message if need
|
|
}
|
|
if(HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_BATTLEMASTER))
|
|
{
|
|
isCanInteractWithBattleMaster(pPlayer,true); // output error message if need
|
|
}
|
|
}
|
|
}
|
|
|
|
void Creature::sendPreparedGossip(Player* player)
|
|
{
|
|
if(!player)
|
|
return;
|
|
|
|
if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT) // if world event npc then
|
|
gameeventmgr.HandleWorldEventGossip(player, this); // update world state with progress
|
|
|
|
// in case no gossip flag and quest menu not empty, open quest menu (client expect gossip menu with this flag)
|
|
if (!HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_GOSSIP) && !player->PlayerTalkClass->GetQuestMenu().Empty())
|
|
{
|
|
player->SendPreparedQuest(GetGUID());
|
|
return;
|
|
}
|
|
|
|
// in case non empty gossip menu (that not included quests list size) show it
|
|
// (quest entries from quest menu will be included in list)
|
|
player->PlayerTalkClass->SendGossipMenu(GetNpcTextId(), GetGUID());
|
|
}
|
|
|
|
void Creature::OnGossipSelect(Player* player, uint32 option)
|
|
{
|
|
GossipMenu& gossipmenu = player->PlayerTalkClass->GetGossipMenu();
|
|
|
|
if(option >= gossipmenu.MenuItemCount())
|
|
return;
|
|
|
|
uint32 action=gossipmenu.GetItem(option).m_gAction;
|
|
uint32 zoneid=GetZoneId();
|
|
uint64 guid=GetGUID();
|
|
|
|
GossipOption const *gossip=GetGossipOption( action );
|
|
if(!gossip)
|
|
{
|
|
zoneid=0;
|
|
gossip=GetGossipOption( action );
|
|
if(!gossip)
|
|
return;
|
|
}
|
|
|
|
switch (gossip->Action)
|
|
{
|
|
case GOSSIP_OPTION_GOSSIP:
|
|
{
|
|
uint32 textid = GetGossipTextId(action, zoneid);
|
|
if (textid == 0)
|
|
textid=GetNpcTextId();
|
|
|
|
player->PlayerTalkClass->CloseGossip();
|
|
player->PlayerTalkClass->SendTalking(textid);
|
|
break;
|
|
}
|
|
case GOSSIP_OPTION_OUTDOORPVP:
|
|
sOutdoorPvPMgr.HandleGossipOption(player, GetGUID(), option);
|
|
break;
|
|
case GOSSIP_OPTION_SPIRITHEALER:
|
|
if (player->isDead())
|
|
CastSpell(this,17251,true,NULL,NULL,player->GetGUID());
|
|
break;
|
|
case GOSSIP_OPTION_QUESTGIVER:
|
|
player->PrepareQuestMenu( guid );
|
|
player->SendPreparedQuest( guid );
|
|
break;
|
|
case GOSSIP_OPTION_VENDOR:
|
|
case GOSSIP_OPTION_ARMORER:
|
|
player->GetSession()->SendListInventory(guid);
|
|
break;
|
|
case GOSSIP_OPTION_STABLEPET:
|
|
player->GetSession()->SendStablePet(guid);
|
|
break;
|
|
case GOSSIP_OPTION_TRAINER:
|
|
player->GetSession()->SendTrainerList(guid);
|
|
break;
|
|
case GOSSIP_OPTION_UNLEARNTALENTS:
|
|
player->PlayerTalkClass->CloseGossip();
|
|
player->SendTalentWipeConfirm(guid);
|
|
break;
|
|
case GOSSIP_OPTION_LEARNDUALSPEC:
|
|
if(player->GetSpecsCount() == 1 && !(player->getLevel() < sWorld.getConfig(CONFIG_MIN_DUALSPEC_LEVEL)))
|
|
{
|
|
if (player->GetMoney() < 10000000)
|
|
{
|
|
player->SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
|
|
player->PlayerTalkClass->CloseGossip();
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
player->ModifyMoney(-10000000);
|
|
|
|
// Cast spells that teach dual spec
|
|
// Both are also ImplicitTarget self and must be cast by player
|
|
player->CastSpell(player,63680,true,NULL,NULL,player->GetGUID());
|
|
player->CastSpell(player,63624,true,NULL,NULL,player->GetGUID());
|
|
|
|
// Should show another Gossip text with "Congratulations..."
|
|
player->PlayerTalkClass->CloseGossip();
|
|
}
|
|
}
|
|
break;
|
|
case GOSSIP_OPTION_UNLEARNPETSKILLS:
|
|
player->PlayerTalkClass->CloseGossip();
|
|
player->SendPetSkillWipeConfirm();
|
|
break;
|
|
case GOSSIP_OPTION_TAXIVENDOR:
|
|
player->GetSession()->SendTaxiMenu(this);
|
|
break;
|
|
case GOSSIP_OPTION_INNKEEPER:
|
|
player->PlayerTalkClass->CloseGossip();
|
|
player->SetBindPoint( guid );
|
|
break;
|
|
case GOSSIP_OPTION_BANKER:
|
|
player->GetSession()->SendShowBank( guid );
|
|
break;
|
|
case GOSSIP_OPTION_PETITIONER:
|
|
player->PlayerTalkClass->CloseGossip();
|
|
player->GetSession()->SendPetitionShowList( guid );
|
|
break;
|
|
case GOSSIP_OPTION_TABARDDESIGNER:
|
|
player->PlayerTalkClass->CloseGossip();
|
|
player->GetSession()->SendTabardVendorActivate( guid );
|
|
break;
|
|
case GOSSIP_OPTION_AUCTIONEER:
|
|
player->GetSession()->SendAuctionHello( guid, this );
|
|
break;
|
|
case GOSSIP_OPTION_SPIRITGUIDE:
|
|
case GOSSIP_GUARD_SPELLTRAINER:
|
|
case GOSSIP_GUARD_SKILLTRAINER:
|
|
prepareGossipMenu( player,gossip->Id );
|
|
sendPreparedGossip( player );
|
|
break;
|
|
case GOSSIP_OPTION_BATTLEFIELD:
|
|
{
|
|
BattleGroundTypeId bgTypeId = sBattleGroundMgr.GetBattleMasterBG(GetEntry());
|
|
player->GetSession()->SendBattlegGroundList( GetGUID(), bgTypeId );
|
|
break;
|
|
}
|
|
default:
|
|
OnPoiSelect( player, gossip );
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
void Creature::OnPoiSelect(Player* player, GossipOption const *gossip)
|
|
{
|
|
if(gossip->GossipId==GOSSIP_GUARD_SPELLTRAINER || gossip->GossipId==GOSSIP_GUARD_SKILLTRAINER)
|
|
{
|
|
Poi_Icon icon = ICON_POI_BLANK;
|
|
//need add more case.
|
|
switch(gossip->Action)
|
|
{
|
|
case GOSSIP_GUARD_BANK:
|
|
icon=ICON_POI_SMALL_HOUSE;
|
|
break;
|
|
case GOSSIP_GUARD_RIDE:
|
|
icon=ICON_POI_RWHORSE;
|
|
break;
|
|
case GOSSIP_GUARD_GUILD:
|
|
icon=ICON_POI_BLUETOWER;
|
|
break;
|
|
default:
|
|
icon=ICON_POI_GREYTOWER;
|
|
break;
|
|
}
|
|
uint32 textid = GetGossipTextId( gossip->Action, GetZoneId() );
|
|
player->PlayerTalkClass->SendTalking(textid);
|
|
// std::string areaname= gossip->OptionText;
|
|
// how this could worked player->PlayerTalkClass->SendPointOfInterest( x, y, icon, 2, 15, areaname.c_str() );
|
|
}
|
|
}
|
|
|
|
uint32 Creature::GetGossipTextId(uint32 action, uint32 zoneid)
|
|
{
|
|
QueryResult *result= WorldDatabase.PQuery("SELECT textid FROM npc_gossip_textid WHERE action = '%u' AND zoneid ='%u'", action, zoneid );
|
|
|
|
if(!result)
|
|
return 0;
|
|
|
|
Field *fields = result->Fetch();
|
|
uint32 id = fields[0].GetUInt32();
|
|
|
|
delete result;
|
|
|
|
return id;
|
|
}
|
|
|
|
uint32 Creature::GetNpcTextId()
|
|
{
|
|
// don't cache / use cache in case it's a world event announcer
|
|
if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT)
|
|
if(uint32 textid = gameeventmgr.GetNpcTextId(m_DBTableGuid))
|
|
return textid;
|
|
|
|
if (!m_DBTableGuid)
|
|
return DEFAULT_GOSSIP_MESSAGE;
|
|
|
|
if(uint32 pos = objmgr.GetNpcGossip(m_DBTableGuid))
|
|
return pos;
|
|
|
|
return DEFAULT_GOSSIP_MESSAGE;
|
|
}
|
|
|
|
GossipOption const* Creature::GetGossipOption( uint32 id ) const
|
|
{
|
|
for( GossipOptionList::const_iterator i = m_goptions.begin( ); i != m_goptions.end( ); ++i )
|
|
{
|
|
if(i->Action==id )
|
|
return &*i;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void Creature::ResetGossipOptions()
|
|
{
|
|
m_gossipOptionLoaded = false;
|
|
m_goptions.clear();
|
|
}
|
|
|
|
void Creature::LoadGossipOptions()
|
|
{
|
|
if(m_gossipOptionLoaded)
|
|
return;
|
|
|
|
uint32 npcflags=GetUInt32Value(UNIT_NPC_FLAGS);
|
|
|
|
CacheNpcOptionList const& noList = objmgr.GetNpcOptions ();
|
|
for (CacheNpcOptionList::const_iterator i = noList.begin (); i != noList.end (); ++i)
|
|
if(i->NpcFlag & npcflags)
|
|
addGossipOption(*i);
|
|
|
|
m_gossipOptionLoaded = true;
|
|
}
|
|
|
|
void Creature::AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type)
|
|
{
|
|
/* uint32 timeElap = getMSTime();
|
|
if ((timeElap - m_startMove) < m_moveTime)
|
|
{
|
|
oX = (dX - oX) * ( (timeElap - m_startMove) / m_moveTime );
|
|
oY = (dY - oY) * ( (timeElap - m_startMove) / m_moveTime );
|
|
}
|
|
else
|
|
{
|
|
oX = dX;
|
|
oY = dY;
|
|
}
|
|
|
|
dX = x;
|
|
dY = y;
|
|
m_orientation = atan2((oY - dY), (oX - dX));
|
|
|
|
m_startMove = getMSTime();
|
|
m_moveTime = time;*/
|
|
SendMonsterMove(x, y, z, time);
|
|
}
|
|
|
|
Player *Creature::GetLootRecipient() const
|
|
{
|
|
if (!m_lootRecipient) return NULL;
|
|
else return ObjectAccessor::FindPlayer(m_lootRecipient);
|
|
}
|
|
|
|
void Creature::SetLootRecipient(Unit *unit)
|
|
{
|
|
// set the player whose group should receive the right
|
|
// to loot the creature after it dies
|
|
// should be set to NULL after the loot disappears
|
|
|
|
if (!unit)
|
|
{
|
|
m_lootRecipient = 0;
|
|
RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
|
|
RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER);
|
|
return;
|
|
}
|
|
|
|
Player* player = unit->GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
if(!player) // normal creature, no player involved
|
|
return;
|
|
|
|
m_lootRecipient = player->GetGUID();
|
|
SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER);
|
|
}
|
|
|
|
void Creature::SaveToDB()
|
|
{
|
|
// this should only be used when the creature has already been loaded
|
|
// preferably after adding to map, because mapid may not be valid otherwise
|
|
CreatureData const *data = objmgr.GetCreatureData(m_DBTableGuid);
|
|
if(!data)
|
|
{
|
|
sLog.outError("Creature::SaveToDB failed, cannot get creature data!");
|
|
return;
|
|
}
|
|
|
|
SaveToDB(GetMapId(), data->spawnMask,GetPhaseMask());
|
|
}
|
|
|
|
void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
|
|
{
|
|
// update in loaded data
|
|
if (!m_DBTableGuid)
|
|
m_DBTableGuid = GetGUIDLow();
|
|
CreatureData& data = objmgr.NewOrExistCreatureData(m_DBTableGuid);
|
|
|
|
uint32 displayId = GetNativeDisplayId();
|
|
|
|
// check if it's a custom model and if not, use 0 for displayId
|
|
CreatureInfo const *cinfo = GetCreatureInfo();
|
|
if (cinfo)
|
|
{
|
|
if (displayId == cinfo->Modelid1 || displayId == cinfo->Modelid2 ||
|
|
displayId == cinfo->Modelid3 || displayId == cinfo->Modelid4)
|
|
displayId = 0;
|
|
}
|
|
|
|
// data->guid = guid don't must be update at save
|
|
data.id = GetEntry();
|
|
data.mapid = mapid;
|
|
data.phaseMask = phaseMask;
|
|
data.displayid = displayId;
|
|
data.equipmentId = GetEquipmentId();
|
|
data.posX = GetPositionX();
|
|
data.posY = GetPositionY();
|
|
data.posZ = GetPositionZ();
|
|
data.orientation = GetOrientation();
|
|
data.spawntimesecs = m_respawnDelay;
|
|
// prevent add data integrity problems
|
|
data.spawndist = GetDefaultMovementType()==IDLE_MOTION_TYPE ? 0 : m_respawnradius;
|
|
data.currentwaypoint = 0;
|
|
data.curhealth = GetHealth();
|
|
data.curmana = GetPower(POWER_MANA);
|
|
data.is_dead = m_isDeadByDefault;
|
|
// prevent add data integrity problems
|
|
data.movementType = !m_respawnradius && GetDefaultMovementType()==RANDOM_MOTION_TYPE
|
|
? IDLE_MOTION_TYPE : GetDefaultMovementType();
|
|
data.spawnMask = spawnMask;
|
|
|
|
// updated in DB
|
|
WorldDatabase.BeginTransaction();
|
|
|
|
WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid);
|
|
|
|
std::ostringstream ss;
|
|
ss << "INSERT INTO creature VALUES ("
|
|
<< m_DBTableGuid << ","
|
|
<< GetEntry() << ","
|
|
<< mapid <<","
|
|
<< uint32(spawnMask) << "," // cast to prevent save as symbol
|
|
<< uint16(GetPhaseMask()) << "," // prevent out of range error
|
|
<< displayId <<","
|
|
<< GetEquipmentId() <<","
|
|
<< GetPositionX() << ","
|
|
<< GetPositionY() << ","
|
|
<< GetPositionZ() << ","
|
|
<< GetOrientation() << ","
|
|
<< m_respawnDelay << "," //respawn time
|
|
<< (float) m_respawnradius << "," //spawn distance (float)
|
|
<< (uint32) (0) << "," //currentwaypoint
|
|
<< GetHealth() << "," //curhealth
|
|
<< GetPower(POWER_MANA) << "," //curmana
|
|
<< (m_isDeadByDefault ? 1 : 0) << "," //is_dead
|
|
<< GetDefaultMovementType() << ")"; //default movement generator type
|
|
|
|
WorldDatabase.PExecuteLog( ss.str( ).c_str( ) );
|
|
|
|
WorldDatabase.CommitTransaction();
|
|
}
|
|
|
|
void Creature::SelectLevel(const CreatureInfo *cinfo)
|
|
{
|
|
uint32 rank = isPet()? 0 : cinfo->rank;
|
|
|
|
// level
|
|
uint32 minlevel = std::min(cinfo->maxlevel, cinfo->minlevel);
|
|
uint32 maxlevel = std::max(cinfo->maxlevel, cinfo->minlevel);
|
|
uint32 level = minlevel == maxlevel ? minlevel : urand(minlevel, maxlevel);
|
|
SetLevel(level);
|
|
|
|
float rellevel = maxlevel == minlevel ? 0 : (float(level - minlevel))/(maxlevel - minlevel);
|
|
|
|
// health
|
|
float healthmod = _GetHealthMod(rank);
|
|
|
|
uint32 minhealth = std::min(cinfo->maxhealth, cinfo->minhealth);
|
|
uint32 maxhealth = std::max(cinfo->maxhealth, cinfo->minhealth);
|
|
uint32 health = uint32(healthmod * (minhealth + uint32(rellevel*(maxhealth - minhealth))));
|
|
|
|
SetCreateHealth(health);
|
|
SetMaxHealth(health);
|
|
SetHealth(health);
|
|
ResetPlayerDamageReq();
|
|
|
|
// mana
|
|
uint32 minmana = std::min(cinfo->maxmana, cinfo->minmana);
|
|
uint32 maxmana = std::max(cinfo->maxmana, cinfo->minmana);
|
|
uint32 mana = minmana + uint32(rellevel*(maxmana - minmana));
|
|
|
|
SetCreateMana(mana);
|
|
SetMaxPower(POWER_MANA, mana); //MAX Mana
|
|
SetPower(POWER_MANA, mana);
|
|
|
|
// TODO: set UNIT_FIELD_POWER*, for some creature class case (energy, etc)
|
|
|
|
SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, health);
|
|
SetModifierValue(UNIT_MOD_MANA, BASE_VALUE, mana);
|
|
|
|
|
|
//damage
|
|
float damagemod = 1.0f;//_GetDamageMod(rank);
|
|
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, cinfo->mindmg * damagemod);
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, cinfo->maxdmg * damagemod);
|
|
|
|
SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE,cinfo->minrangedmg * damagemod);
|
|
SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE,cinfo->maxrangedmg * damagemod);
|
|
|
|
SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, cinfo->attackpower * damagemod);
|
|
|
|
}
|
|
|
|
float Creature::_GetHealthMod(int32 Rank)
|
|
{
|
|
switch (Rank) // define rates for each elite rank
|
|
{
|
|
case CREATURE_ELITE_NORMAL:
|
|
return sWorld.getRate(RATE_CREATURE_NORMAL_HP);
|
|
case CREATURE_ELITE_ELITE:
|
|
return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_HP);
|
|
case CREATURE_ELITE_RAREELITE:
|
|
return sWorld.getRate(RATE_CREATURE_ELITE_RAREELITE_HP);
|
|
case CREATURE_ELITE_WORLDBOSS:
|
|
return sWorld.getRate(RATE_CREATURE_ELITE_WORLDBOSS_HP);
|
|
case CREATURE_ELITE_RARE:
|
|
return sWorld.getRate(RATE_CREATURE_ELITE_RARE_HP);
|
|
default:
|
|
return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_HP);
|
|
}
|
|
}
|
|
|
|
float Creature::_GetDamageMod(int32 Rank)
|
|
{
|
|
switch (Rank) // define rates for each elite rank
|
|
{
|
|
case CREATURE_ELITE_NORMAL:
|
|
return sWorld.getRate(RATE_CREATURE_NORMAL_DAMAGE);
|
|
case CREATURE_ELITE_ELITE:
|
|
return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE);
|
|
case CREATURE_ELITE_RAREELITE:
|
|
return sWorld.getRate(RATE_CREATURE_ELITE_RAREELITE_DAMAGE);
|
|
case CREATURE_ELITE_WORLDBOSS:
|
|
return sWorld.getRate(RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE);
|
|
case CREATURE_ELITE_RARE:
|
|
return sWorld.getRate(RATE_CREATURE_ELITE_RARE_DAMAGE);
|
|
default:
|
|
return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE);
|
|
}
|
|
}
|
|
|
|
float Creature::GetSpellDamageMod(int32 Rank)
|
|
{
|
|
switch (Rank) // define rates for each elite rank
|
|
{
|
|
case CREATURE_ELITE_NORMAL:
|
|
return sWorld.getRate(RATE_CREATURE_NORMAL_SPELLDAMAGE);
|
|
case CREATURE_ELITE_ELITE:
|
|
return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE);
|
|
case CREATURE_ELITE_RAREELITE:
|
|
return sWorld.getRate(RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE);
|
|
case CREATURE_ELITE_WORLDBOSS:
|
|
return sWorld.getRate(RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE);
|
|
case CREATURE_ELITE_RARE:
|
|
return sWorld.getRate(RATE_CREATURE_ELITE_RARE_SPELLDAMAGE);
|
|
default:
|
|
return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE);
|
|
}
|
|
}
|
|
|
|
bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 vehId, uint32 team, const CreatureData *data)
|
|
{
|
|
SetZoneScript();
|
|
if(m_zoneScript && data)
|
|
{
|
|
Entry = m_zoneScript->GetCreatureEntry(guidlow, data);
|
|
if(!Entry)
|
|
return false;
|
|
}
|
|
|
|
CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(Entry);
|
|
if(!cinfo)
|
|
{
|
|
sLog.outErrorDb("Creature entry %u does not exist.", Entry);
|
|
return false;
|
|
}
|
|
|
|
SetOriginalEntry(Entry);
|
|
|
|
if(!vehId)
|
|
vehId = cinfo->VehicleId;
|
|
|
|
if(vehId && !CreateVehicleKit(vehId))
|
|
vehId = 0;
|
|
|
|
Object::_Create(guidlow, Entry, vehId ? HIGHGUID_VEHICLE : HIGHGUID_UNIT);
|
|
|
|
if(!UpdateEntry(Entry, team, data))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Creature::LoadFromDB(uint32 guid, Map *map)
|
|
{
|
|
CreatureData const* data = objmgr.GetCreatureData(guid);
|
|
|
|
if(!data)
|
|
{
|
|
sLog.outErrorDb("Creature (GUID: %u) not found in table `creature`, can't load. ",guid);
|
|
return false;
|
|
}
|
|
|
|
m_DBTableGuid = guid;
|
|
if (map->GetInstanceId() != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_UNIT);
|
|
|
|
uint16 team = 0;
|
|
if(!Create(guid,map,data->phaseMask,data->id,team,0,data->posX,data->posY,data->posZ,data->orientation,data))
|
|
return false;
|
|
|
|
//We should set first home position, because then AI calls home movement
|
|
SetHomePosition(data->posX,data->posY,data->posZ,data->orientation);
|
|
|
|
m_respawnradius = data->spawndist;
|
|
|
|
m_respawnDelay = data->spawntimesecs;
|
|
m_isDeadByDefault = data->is_dead;
|
|
m_deathState = m_isDeadByDefault ? DEAD : ALIVE;
|
|
|
|
m_respawnTime = objmgr.GetCreatureRespawnTime(m_DBTableGuid,GetInstanceId());
|
|
if(m_respawnTime) // respawn on Update
|
|
{
|
|
m_deathState = DEAD;
|
|
if(canFly())
|
|
{
|
|
float tz = GetMap()->GetHeight(data->posX,data->posY,data->posZ,false);
|
|
if(data->posZ - tz > 0.1)
|
|
Relocate(data->posX,data->posY,tz);
|
|
}
|
|
}
|
|
|
|
uint32 curhealth = data->curhealth;
|
|
if(curhealth)
|
|
{
|
|
curhealth = uint32(curhealth*_GetHealthMod(GetCreatureInfo()->rank));
|
|
if(curhealth < 1)
|
|
curhealth = 1;
|
|
}
|
|
|
|
SetHealth(m_deathState == ALIVE ? curhealth : 0);
|
|
SetPower(POWER_MANA,data->curmana);
|
|
|
|
// checked at creature_template loading
|
|
m_defaultMovementType = MovementGeneratorType(data->movementType);
|
|
|
|
m_creatureData = data;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Creature::LoadEquipment(uint32 equip_entry, bool force)
|
|
{
|
|
if(equip_entry == 0)
|
|
{
|
|
if (force)
|
|
{
|
|
for (uint8 i = 0; i < 3; ++i)
|
|
SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i, 0);
|
|
m_equipmentId = 0;
|
|
}
|
|
return;
|
|
}
|
|
|
|
EquipmentInfo const *einfo = objmgr.GetEquipmentInfo(equip_entry);
|
|
if (!einfo)
|
|
return;
|
|
|
|
m_equipmentId = equip_entry;
|
|
for (uint8 i = 0; i < 3; ++i)
|
|
SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i, einfo->equipentry[i]);
|
|
}
|
|
|
|
bool Creature::hasQuest(uint32 quest_id) const
|
|
{
|
|
QuestRelations const& qr = objmgr.mCreatureQuestRelations;
|
|
for(QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr)
|
|
{
|
|
if(itr->second==quest_id)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Creature::hasInvolvedQuest(uint32 quest_id) const
|
|
{
|
|
QuestRelations const& qr = objmgr.mCreatureQuestInvolvedRelations;
|
|
for(QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr)
|
|
{
|
|
if(itr->second==quest_id)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Creature::DeleteFromDB()
|
|
{
|
|
if (!m_DBTableGuid)
|
|
{
|
|
sLog.outDebug("Trying to delete not saved creature!");
|
|
return;
|
|
}
|
|
|
|
objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),0);
|
|
objmgr.DeleteCreatureData(m_DBTableGuid);
|
|
|
|
WorldDatabase.BeginTransaction();
|
|
WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid);
|
|
WorldDatabase.PExecuteLog("DELETE FROM creature_addon WHERE guid = '%u'", m_DBTableGuid);
|
|
WorldDatabase.PExecuteLog("DELETE FROM game_event_creature WHERE guid = '%u'", m_DBTableGuid);
|
|
WorldDatabase.PExecuteLog("DELETE FROM game_event_model_equip WHERE guid = '%u'", m_DBTableGuid);
|
|
WorldDatabase.CommitTransaction();
|
|
}
|
|
|
|
bool Creature::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const
|
|
{
|
|
// not in world
|
|
if(!IsInWorld() || !u->IsInWorld())
|
|
return false;
|
|
|
|
// all dead creatures/players not visible for any creatures
|
|
if(!u->isAlive() || !isAlive())
|
|
return false;
|
|
|
|
// Always can see self
|
|
if (u == this)
|
|
return true;
|
|
|
|
// phased visibility (both must phased in same way)
|
|
if(!InSamePhase(u))
|
|
return false;
|
|
|
|
// always seen by owner
|
|
if(GetGUID() == u->GetCharmerOrOwnerGUID())
|
|
return true;
|
|
|
|
if(u->GetVisibility() == VISIBILITY_OFF) //GM
|
|
return false;
|
|
|
|
// invisible aura
|
|
if((m_invisibilityMask || u->m_invisibilityMask) && !canDetectInvisibilityOf(u))
|
|
return false;
|
|
|
|
// unit got in stealth in this moment and must ignore old detected state
|
|
//if (m_Visibility == VISIBILITY_GROUP_NO_DETECT)
|
|
// return false;
|
|
|
|
// GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
|
|
if(u->GetVisibility() == VISIBILITY_GROUP_STEALTH)
|
|
{
|
|
//do not know what is the use of this detect
|
|
if(!detect || !canDetectStealthOf(u, GetDistance(u)))
|
|
return false;
|
|
}
|
|
|
|
// Now check is target visible with LoS
|
|
//return u->IsWithinLOS(GetPositionX(),GetPositionY(),GetPositionZ());
|
|
return true;
|
|
}
|
|
|
|
bool Creature::canStartAttack(Unit const* who, bool force) const
|
|
{
|
|
if(isCivilian())
|
|
return false;
|
|
|
|
if(!canFly() && (GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE + m_CombatDistance))
|
|
//|| who->IsControlledByPlayer() && who->IsFlying()))
|
|
// we cannot check flying for other creatures, too much map/vmap calculation
|
|
// TODO: should switch to range attack
|
|
return false;
|
|
|
|
if(!force)
|
|
{
|
|
if(who->isInCombat())
|
|
if(Unit *victim = who->getAttackerForHelper())
|
|
if(IsWithinDistInMap(victim, sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS)))
|
|
force = true;
|
|
|
|
if(!force && (IsNeutralToAll() || !IsWithinDistInMap(who, GetAttackDistance(who) + m_CombatDistance)))
|
|
return false;
|
|
}
|
|
|
|
if(!canCreatureAttack(who, force))
|
|
return false;
|
|
|
|
return IsWithinLOSInMap(who);
|
|
}
|
|
|
|
float Creature::GetAttackDistance(Unit const* pl) const
|
|
{
|
|
float aggroRate = sWorld.getRate(RATE_CREATURE_AGGRO);
|
|
if(aggroRate==0)
|
|
return 0.0f;
|
|
|
|
uint32 playerlevel = pl->getLevelForTarget(this);
|
|
uint32 creaturelevel = getLevelForTarget(pl);
|
|
|
|
int32 leveldif = int32(playerlevel) - int32(creaturelevel);
|
|
|
|
// "The maximum Aggro Radius has a cap of 25 levels under. Example: A level 30 char has the same Aggro Radius of a level 5 char on a level 60 mob."
|
|
if ( leveldif < - 25)
|
|
leveldif = -25;
|
|
|
|
// "The aggro radius of a mob having the same level as the player is roughly 20 yards"
|
|
float RetDistance = 20;
|
|
|
|
// "Aggro Radius varies with level difference at a rate of roughly 1 yard/level"
|
|
// radius grow if playlevel < creaturelevel
|
|
RetDistance -= (float)leveldif;
|
|
|
|
if(creaturelevel+5 <= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
{
|
|
// detect range auras
|
|
RetDistance += GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE);
|
|
|
|
// detected range auras
|
|
RetDistance += pl->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE);
|
|
}
|
|
|
|
// "Minimum Aggro Radius for a mob seems to be combat range (5 yards)"
|
|
if(RetDistance < 5)
|
|
RetDistance = 5;
|
|
|
|
return (RetDistance*aggroRate);
|
|
}
|
|
|
|
void Creature::setDeathState(DeathState s)
|
|
{
|
|
if((s == JUST_DIED && !m_isDeadByDefault)||(s == JUST_ALIVED && m_isDeadByDefault))
|
|
{
|
|
m_deathTimer = m_corpseDelay*IN_MILISECONDS;
|
|
|
|
// always save boss respawn time at death to prevent crash cheating
|
|
if(sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY) || isWorldBoss())
|
|
SaveRespawnTime();
|
|
}
|
|
Unit::setDeathState(s);
|
|
|
|
if(s == JUST_DIED)
|
|
{
|
|
SetUInt64Value(UNIT_FIELD_TARGET,0); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
|
|
SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
|
|
|
|
setActive(false);
|
|
|
|
if(!isPet() && GetCreatureInfo()->SkinLootId)
|
|
if ( LootTemplates_Skinning.HaveLootFor(GetCreatureInfo()->SkinLootId) )
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
|
|
|
|
SetNoSearchAssistance(false);
|
|
|
|
//Dismiss group if is leader
|
|
if(m_formation && m_formation->getLeader() == this)
|
|
m_formation->FormationReset(true);
|
|
|
|
if (canFly() && FallGround())
|
|
return;
|
|
|
|
Unit::setDeathState(CORPSE);
|
|
}
|
|
else if(s == JUST_ALIVED)
|
|
{
|
|
//if(isPet())
|
|
// setActive(true);
|
|
SetHealth(GetMaxHealth());
|
|
SetLootRecipient(NULL);
|
|
ResetPlayerDamageReq();
|
|
CreatureInfo const *cinfo = GetCreatureInfo();
|
|
AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
|
if(GetCreatureInfo()->InhabitType & INHABIT_AIR)
|
|
AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE + MOVEMENTFLAG_FLYING);
|
|
SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag);
|
|
clearUnitState(UNIT_STAT_ALL_STATE);
|
|
SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
|
|
LoadCreaturesAddon(true);
|
|
Motion_Initialize();
|
|
if(GetCreatureData() && GetPhaseMask() != GetCreatureData()->phaseMask)
|
|
SetPhaseMask(GetCreatureData()->phaseMask, false);
|
|
if(m_vehicleKit) m_vehicleKit->Reset();
|
|
Unit::setDeathState(ALIVE);
|
|
}
|
|
}
|
|
|
|
bool Creature::FallGround()
|
|
{
|
|
// Let's abort after we called this function one time
|
|
if (getDeathState() == DEAD_FALLING)
|
|
return false;
|
|
|
|
float x, y, z;
|
|
GetPosition(x, y, z);
|
|
float ground_Z = GetMap()->GetVmapHeight(x, y, z, true);
|
|
if (fabs(ground_Z - z) < 0.1f)
|
|
return false;
|
|
|
|
GetMotionMaster()->MoveFall(ground_Z, EVENT_FALL_GROUND);
|
|
Unit::setDeathState(DEAD_FALLING);
|
|
return true;
|
|
}
|
|
|
|
void Creature::Respawn(bool force)
|
|
{
|
|
DestroyForNearbyPlayers();
|
|
|
|
if(force)
|
|
{
|
|
if(isAlive())
|
|
setDeathState(JUST_DIED);
|
|
else if(getDeathState() != CORPSE)
|
|
setDeathState(CORPSE);
|
|
}
|
|
|
|
RemoveCorpse();
|
|
|
|
if(getDeathState()==DEAD)
|
|
{
|
|
if (m_DBTableGuid)
|
|
objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),0);
|
|
|
|
DEBUG_LOG("Respawning...");
|
|
m_respawnTime = 0;
|
|
lootForPickPocketed = false;
|
|
lootForBody = false;
|
|
|
|
if(m_originalEntry != GetEntry())
|
|
UpdateEntry(m_originalEntry);
|
|
|
|
CreatureInfo const *cinfo = GetCreatureInfo();
|
|
SelectLevel(cinfo);
|
|
|
|
if (m_isDeadByDefault)
|
|
{
|
|
setDeathState(JUST_DIED);
|
|
SetHealth(0);
|
|
i_motionMaster.Clear();
|
|
clearUnitState(UNIT_STAT_ALL_STATE);
|
|
LoadCreaturesAddon(true);
|
|
}
|
|
else
|
|
setDeathState( JUST_ALIVED );
|
|
|
|
//Call AI respawn virtual function
|
|
AI()->JustRespawned();
|
|
|
|
uint16 poolid = poolhandler.IsPartOfAPool(GetGUIDLow(), GetTypeId());
|
|
if (poolid)
|
|
poolhandler.UpdatePool(poolid, GetGUIDLow(), GetTypeId());
|
|
}
|
|
|
|
SetToNotify();
|
|
}
|
|
|
|
void Creature::ForcedDespawn()
|
|
{
|
|
setDeathState(JUST_DIED);
|
|
RemoveCorpse();
|
|
SetHealth(0); // just for nice GM-mode view
|
|
}
|
|
|
|
bool Creature::IsImmunedToSpell(SpellEntry const* spellInfo)
|
|
{
|
|
if (!spellInfo)
|
|
return false;
|
|
|
|
if (GetCreatureInfo()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1)))
|
|
return true;
|
|
|
|
return Unit::IsImmunedToSpell(spellInfo);
|
|
}
|
|
|
|
bool Creature::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
|
|
{
|
|
if (GetCreatureInfo()->MechanicImmuneMask & (1 << (spellInfo->EffectMechanic[index] - 1)))
|
|
return true;
|
|
|
|
return Unit::IsImmunedToSpellEffect(spellInfo, index);
|
|
}
|
|
|
|
SpellEntry const *Creature::reachWithSpellAttack(Unit *pVictim)
|
|
{
|
|
if(!pVictim)
|
|
return NULL;
|
|
|
|
for(uint32 i=0; i < CREATURE_MAX_SPELLS; ++i)
|
|
{
|
|
if(!m_spells[i])
|
|
continue;
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(m_spells[i] );
|
|
if(!spellInfo)
|
|
{
|
|
sLog.outError("WORLD: unknown spell id %i", m_spells[i]);
|
|
continue;
|
|
}
|
|
|
|
bool bcontinue = true;
|
|
for(uint32 j=0;j<3;j++)
|
|
{
|
|
if( (spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE ) ||
|
|
(spellInfo->Effect[j] == SPELL_EFFECT_INSTAKILL) ||
|
|
(spellInfo->Effect[j] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE) ||
|
|
(spellInfo->Effect[j] == SPELL_EFFECT_HEALTH_LEECH )
|
|
)
|
|
{
|
|
bcontinue = false;
|
|
break;
|
|
}
|
|
}
|
|
if(bcontinue) continue;
|
|
|
|
if(spellInfo->manaCost > GetPower(POWER_MANA))
|
|
continue;
|
|
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);
|
|
float range = GetSpellMaxRangeForHostile(srange);
|
|
float minrange = GetSpellMinRangeForHostile(srange);
|
|
float dist = GetDistance(pVictim);
|
|
//if(!isInFront( pVictim, range ) && spellInfo->AttributesEx )
|
|
// continue;
|
|
if( dist > range || dist < minrange )
|
|
continue;
|
|
if(spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
|
|
continue;
|
|
if(spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
|
|
continue;
|
|
return spellInfo;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
SpellEntry const *Creature::reachWithSpellCure(Unit *pVictim)
|
|
{
|
|
if(!pVictim)
|
|
return NULL;
|
|
|
|
for(uint32 i=0; i < CREATURE_MAX_SPELLS; ++i)
|
|
{
|
|
if(!m_spells[i])
|
|
continue;
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(m_spells[i] );
|
|
if(!spellInfo)
|
|
{
|
|
sLog.outError("WORLD: unknown spell id %i", m_spells[i]);
|
|
continue;
|
|
}
|
|
|
|
bool bcontinue = true;
|
|
for(uint32 j=0;j<3;j++)
|
|
{
|
|
if( (spellInfo->Effect[j] == SPELL_EFFECT_HEAL ) )
|
|
{
|
|
bcontinue = false;
|
|
break;
|
|
}
|
|
}
|
|
if(bcontinue) continue;
|
|
|
|
if(spellInfo->manaCost > GetPower(POWER_MANA))
|
|
continue;
|
|
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);
|
|
float range = GetSpellMaxRangeForFriend(srange);
|
|
float minrange = GetSpellMinRangeForFriend( srange);
|
|
float dist = GetDistance(pVictim);
|
|
//if(!isInFront( pVictim, range ) && spellInfo->AttributesEx )
|
|
// continue;
|
|
if( dist > range || dist < minrange )
|
|
continue;
|
|
if(spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
|
|
continue;
|
|
if(spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
|
|
continue;
|
|
return spellInfo;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
bool Creature::IsVisibleInGridForPlayer(Player const* pl) const
|
|
{
|
|
// gamemaster in GM mode see all, including ghosts
|
|
if(pl->isGameMaster())
|
|
return true;
|
|
|
|
// Live player (or with not release body see live creatures or death creatures with corpse disappearing time > 0
|
|
if(pl->isAlive() || pl->GetDeathTimer() > 0)
|
|
{
|
|
if( GetEntry() == VISUAL_WAYPOINT && !pl->isGameMaster() )
|
|
return false;
|
|
return (isAlive() || m_deathTimer > 0 || (m_isDeadByDefault && m_deathState==CORPSE));
|
|
}
|
|
|
|
// Dead player see live creatures near own corpse
|
|
if(isAlive())
|
|
{
|
|
Corpse *corpse = pl->GetCorpse();
|
|
if(corpse)
|
|
{
|
|
// 20 - aggro distance for same level, 25 - max additional distance if player level less that creature level
|
|
if(corpse->IsWithinDistInMap(this,(20+25)*sWorld.getRate(RATE_CREATURE_AGGRO)))
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Dead player see Spirit Healer or Spirit Guide
|
|
if(isSpiritService())
|
|
return true;
|
|
|
|
// and not see any other
|
|
return false;
|
|
}
|
|
|
|
Unit* Creature::SelectNearestTarget(float dist) const
|
|
{
|
|
CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY()));
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
|
|
Unit *target = NULL;
|
|
|
|
{
|
|
Trinity::NearestHostileUnitInAttackDistanceCheck u_check(this, dist);
|
|
Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck> searcher(this, target, u_check);
|
|
|
|
TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
|
|
TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
|
|
|
|
CellLock<GridReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap());
|
|
cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap());
|
|
}
|
|
|
|
return target;
|
|
}
|
|
|
|
void Creature::CallAssistance()
|
|
{
|
|
if( !m_AlreadyCallAssistance && getVictim() && !isPet() && !isCharmed())
|
|
{
|
|
SetNoCallAssistance(true);
|
|
|
|
float radius = sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS);
|
|
|
|
if(radius > 0)
|
|
{
|
|
std::list<Creature*> assistList;
|
|
|
|
{
|
|
CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY()));
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
|
|
MaNGOS::AnyAssistCreatureInRangeCheck u_check(this, getVictim(), radius);
|
|
MaNGOS::CreatureListSearcher<MaNGOS::AnyAssistCreatureInRangeCheck> searcher(this, assistList, u_check);
|
|
|
|
TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
|
|
|
|
CellLock<GridReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, grid_creature_searcher, *GetMap());
|
|
}
|
|
|
|
if (!assistList.empty())
|
|
{
|
|
AssistDelayEvent *e = new AssistDelayEvent(getVictim()->GetGUID(), *this);
|
|
while (!assistList.empty())
|
|
{
|
|
// Pushing guids because in delay can happen some creature gets despawned => invalid pointer
|
|
e->AddAssistant((*assistList.begin())->GetGUID());
|
|
assistList.pop_front();
|
|
}
|
|
m_Events.AddEvent(e, m_Events.CalculateTime(sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY)));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Creature::CallForHelp(float fRadius)
|
|
{
|
|
if (fRadius <= 0.0f || !getVictim() || isPet() || isCharmed())
|
|
return;
|
|
|
|
CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
|
|
MaNGOS::CallOfHelpCreatureInRangeDo u_do(this, getVictim(), fRadius);
|
|
MaNGOS::CreatureWorker<MaNGOS::CallOfHelpCreatureInRangeDo> worker(this, u_do);
|
|
|
|
TypeContainerVisitor<MaNGOS::CreatureWorker<MaNGOS::CallOfHelpCreatureInRangeDo>, GridTypeMapContainer > grid_creature_searcher(worker);
|
|
|
|
CellLock<GridReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, grid_creature_searcher, *GetMap());
|
|
}
|
|
|
|
bool Creature::CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction /*= true*/) const
|
|
{
|
|
// is it true?
|
|
if(!HasReactState(REACT_AGGRESSIVE))
|
|
return false;
|
|
|
|
// we don't need help from zombies :)
|
|
if (!isAlive())
|
|
return false;
|
|
|
|
// we don't need help from non-combatant ;)
|
|
if (isCivilian())
|
|
return false;
|
|
|
|
// skip fighting creature
|
|
if (isInCombat())
|
|
return false;
|
|
|
|
// only free creature
|
|
if (GetCharmerOrOwnerGUID())
|
|
return false;
|
|
|
|
// only from same creature faction
|
|
if (checkfaction)
|
|
{
|
|
if (getFaction() != u->getFaction())
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
if (!IsFriendlyTo(u))
|
|
return false;
|
|
}
|
|
|
|
// skip non hostile to caster enemy creatures
|
|
if (!IsHostileTo(enemy))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Creature::SaveRespawnTime()
|
|
{
|
|
if(isSummon() || !m_DBTableGuid || m_creatureData && !m_creatureData->dbData)
|
|
return;
|
|
|
|
if(m_respawnTime > time(NULL)) // dead (no corpse)
|
|
objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),m_respawnTime);
|
|
else if(m_deathTimer > 0) // dead (corpse)
|
|
objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),time(NULL)+m_respawnDelay+m_deathTimer/IN_MILISECONDS);
|
|
}
|
|
|
|
// this should not be called by petAI or
|
|
bool Creature::canCreatureAttack(Unit const *pVictim, bool force) const
|
|
{
|
|
if(!pVictim->IsInMap(this))
|
|
return false;
|
|
|
|
if(!canAttack(pVictim, force))
|
|
return false;
|
|
|
|
if(!pVictim->isInAccessiblePlaceFor(this))
|
|
return false;
|
|
|
|
if(!AI()->CanAIAttack(pVictim))
|
|
return false;
|
|
|
|
if(sMapStore.LookupEntry(GetMapId())->IsDungeon())
|
|
return true;
|
|
|
|
//Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and out of combat every update tick.
|
|
float dist = std::max(GetAttackDistance(pVictim), (float)sWorld.getConfig(CONFIG_THREAT_RADIUS)) + m_CombatDistance;
|
|
|
|
if(Unit *unit = GetCharmerOrOwner())
|
|
return pVictim->IsWithinDist(unit, dist);
|
|
else
|
|
return pVictim->IsInDist(&m_homePosition, dist);
|
|
}
|
|
|
|
CreatureDataAddon const* Creature::GetCreatureAddon() const
|
|
{
|
|
if (m_DBTableGuid)
|
|
{
|
|
if(CreatureDataAddon const* addon = ObjectMgr::GetCreatureAddon(m_DBTableGuid))
|
|
return addon;
|
|
}
|
|
|
|
// dependent from heroic mode entry
|
|
return ObjectMgr::GetCreatureTemplateAddon(GetCreatureInfo()->Entry);
|
|
}
|
|
|
|
//creature_addon table
|
|
bool Creature::LoadCreaturesAddon(bool reload)
|
|
{
|
|
CreatureDataAddon const *cainfo = GetCreatureAddon();
|
|
if(!cainfo)
|
|
return false;
|
|
|
|
if (cainfo->mount != 0)
|
|
Mount(cainfo->mount);
|
|
|
|
if (cainfo->bytes1 != 0)
|
|
{
|
|
// 0 StandState
|
|
// 1 FreeTalentPoints Pet only, so always 0 for default creature
|
|
// 2 StandFlags
|
|
// 3 StandMiscFlags
|
|
|
|
SetByteValue(UNIT_FIELD_BYTES_1, 0, uint8(cainfo->bytes1 & 0xFF));
|
|
//SetByteValue(UNIT_FIELD_BYTES_1, 1, uint8((cainfo->bytes1 >> 8) & 0xFF));
|
|
SetByteValue(UNIT_FIELD_BYTES_1, 1, 0);
|
|
SetByteValue(UNIT_FIELD_BYTES_1, 2, uint8((cainfo->bytes1 >> 16) & 0xFF));
|
|
SetByteValue(UNIT_FIELD_BYTES_1, 3, uint8((cainfo->bytes1 >> 24) & 0xFF));
|
|
}
|
|
|
|
if (cainfo->bytes2 != 0)
|
|
{
|
|
// 0 SheathState
|
|
// 1 Bytes2Flags
|
|
// 2 UnitRename Pet only, so always 0 for default creature
|
|
// 3 ShapeshiftForm Must be determined/set by shapeshift spell/aura
|
|
|
|
SetByteValue(UNIT_FIELD_BYTES_2, 0, uint8(cainfo->bytes2 & 0xFF));
|
|
SetByteValue(UNIT_FIELD_BYTES_2, 1, uint8((cainfo->bytes2 >> 8) & 0xFF));
|
|
//SetByteValue(UNIT_FIELD_BYTES_2, 2, uint8((cainfo->bytes2 >> 16) & 0xFF));
|
|
SetByteValue(UNIT_FIELD_BYTES_2, 2, 0);
|
|
//SetByteValue(UNIT_FIELD_BYTES_2, 3, uint8((cainfo->bytes2 >> 24) & 0xFF));
|
|
SetByteValue(UNIT_FIELD_BYTES_2, 3, 0);
|
|
}
|
|
|
|
if (cainfo->emote != 0)
|
|
SetUInt32Value(UNIT_NPC_EMOTESTATE, cainfo->emote);
|
|
|
|
if (cainfo->move_flags != 0)
|
|
SetUnitMovementFlags(cainfo->move_flags);
|
|
|
|
//Load Path
|
|
if (cainfo->path_id != 0)
|
|
m_path_id = cainfo->path_id;
|
|
|
|
if(cainfo->auras)
|
|
{
|
|
for (CreatureDataAddonAura const* cAura = cainfo->auras; cAura->spell_id; ++cAura)
|
|
{
|
|
SpellEntry const *AdditionalSpellInfo = sSpellStore.LookupEntry(cAura->spell_id);
|
|
if (!AdditionalSpellInfo)
|
|
{
|
|
sLog.outErrorDb("Creature (GUID: %u Entry: %u) has wrong spell %u defined in `auras` field.",GetGUIDLow(),GetEntry(),cAura->spell_id);
|
|
continue;
|
|
}
|
|
|
|
// skip already applied aura
|
|
if(HasAuraEffect(cAura->spell_id,cAura->effect_idx))
|
|
{
|
|
if(!reload)
|
|
sLog.outErrorDb("Creature (GUID: %u Entry: %u) has duplicate aura (spell %u effect %u) in `auras` field.",GetGUIDLow(),GetEntry(),cAura->spell_id,cAura->effect_idx);
|
|
|
|
continue;
|
|
}
|
|
|
|
AddAuraEffect(AdditionalSpellInfo, cAura->effect_idx, this, this);
|
|
sLog.outDebug("Spell: %u with Aura %u added to creature (GUID: %u Entry: %u)", cAura->spell_id, AdditionalSpellInfo->EffectApplyAuraName[cAura->effect_idx],GetGUIDLow(),GetEntry());
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/// Send a message to LocalDefense channel for players opposition team in the zone
|
|
void Creature::SendZoneUnderAttackMessage(Player* attacker)
|
|
{
|
|
uint32 enemy_team = attacker->GetTeam();
|
|
|
|
WorldPacket data(SMSG_ZONE_UNDER_ATTACK,4);
|
|
data << (uint32)GetAreaId();
|
|
sWorld.SendGlobalMessage(&data,NULL,(enemy_team==ALLIANCE ? HORDE : ALLIANCE));
|
|
}
|
|
|
|
void Creature::SetInCombatWithZone()
|
|
{
|
|
if (!CanHaveThreatList())
|
|
{
|
|
sLog.outError("Creature entry %u call SetInCombatWithZone but creature cannot have threat list.", GetEntry());
|
|
return;
|
|
}
|
|
|
|
Map* pMap = GetMap();
|
|
|
|
if (!pMap->IsDungeon())
|
|
{
|
|
sLog.outError("Creature entry %u call SetInCombatWithZone for map (id: %u) that isn't an instance.", GetEntry(), pMap->GetId());
|
|
return;
|
|
}
|
|
|
|
Map::PlayerList const &PlList = pMap->GetPlayers();
|
|
|
|
if (PlList.isEmpty())
|
|
return;
|
|
|
|
for(Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i)
|
|
{
|
|
if (Player* pPlayer = i->getSource())
|
|
{
|
|
if (pPlayer->isGameMaster())
|
|
continue;
|
|
|
|
if (pPlayer->isAlive())
|
|
{
|
|
pPlayer->SetInCombatWith(this);
|
|
AddThreat(pPlayer, 0.0f);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Creature::_AddCreatureSpellCooldown(uint32 spell_id, time_t end_time)
|
|
{
|
|
m_CreatureSpellCooldowns[spell_id] = end_time;
|
|
}
|
|
|
|
void Creature::_AddCreatureCategoryCooldown(uint32 category, time_t apply_time)
|
|
{
|
|
m_CreatureCategoryCooldowns[category] = apply_time;
|
|
}
|
|
|
|
void Creature::AddCreatureSpellCooldown(uint32 spellid)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid);
|
|
if(!spellInfo)
|
|
return;
|
|
|
|
uint32 cooldown = GetSpellRecoveryTime(spellInfo);
|
|
if(Player *modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellid, SPELLMOD_COOLDOWN, cooldown);
|
|
|
|
if(cooldown)
|
|
_AddCreatureSpellCooldown(spellid, time(NULL) + cooldown/IN_MILISECONDS);
|
|
|
|
if(spellInfo->Category)
|
|
_AddCreatureCategoryCooldown(spellInfo->Category, time(NULL));
|
|
|
|
m_GlobalCooldown = spellInfo->StartRecoveryTime;
|
|
}
|
|
|
|
bool Creature::HasCategoryCooldown(uint32 spell_id) const
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
|
|
if(!spellInfo)
|
|
return false;
|
|
|
|
// check global cooldown if spell affected by it
|
|
if (spellInfo->StartRecoveryCategory > 0 && m_GlobalCooldown > 0)
|
|
return true;
|
|
|
|
CreatureSpellCooldowns::const_iterator itr = m_CreatureCategoryCooldowns.find(spellInfo->Category);
|
|
return(itr != m_CreatureCategoryCooldowns.end() && time_t(itr->second + (spellInfo->CategoryRecoveryTime / IN_MILISECONDS)) > time(NULL));
|
|
}
|
|
|
|
bool Creature::HasSpellCooldown(uint32 spell_id) const
|
|
{
|
|
CreatureSpellCooldowns::const_iterator itr = m_CreatureSpellCooldowns.find(spell_id);
|
|
return (itr != m_CreatureSpellCooldowns.end() && itr->second > time(NULL)) || HasCategoryCooldown(spell_id);
|
|
}
|
|
|
|
bool Creature::HasSpell(uint32 spellID) const
|
|
{
|
|
uint8 i;
|
|
for(i = 0; i < CREATURE_MAX_SPELLS; ++i)
|
|
if(spellID == m_spells[i])
|
|
break;
|
|
return i < CREATURE_MAX_SPELLS; //broke before end of iteration of known spells
|
|
}
|
|
|
|
time_t Creature::GetRespawnTimeEx() const
|
|
{
|
|
time_t now = time(NULL);
|
|
if(m_respawnTime > now) // dead (no corpse)
|
|
return m_respawnTime;
|
|
else if(m_deathTimer > 0) // dead (corpse)
|
|
return now+m_respawnDelay+m_deathTimer/IN_MILISECONDS;
|
|
else
|
|
return now;
|
|
}
|
|
|
|
void Creature::GetRespawnCoord( float &x, float &y, float &z, float* ori, float* dist ) const
|
|
{
|
|
if (m_DBTableGuid)
|
|
{
|
|
if (CreatureData const* data = objmgr.GetCreatureData(GetDBTableGUIDLow()))
|
|
{
|
|
x = data->posX;
|
|
y = data->posY;
|
|
z = data->posZ;
|
|
if(ori)
|
|
*ori = data->orientation;
|
|
if(dist)
|
|
*dist = data->spawndist;
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
x = GetPositionX();
|
|
y = GetPositionY();
|
|
z = GetPositionZ();
|
|
if(ori)
|
|
*ori = GetOrientation();
|
|
if(dist)
|
|
*dist = 0;
|
|
}
|
|
|
|
void Creature::AllLootRemovedFromCorpse()
|
|
{
|
|
if (!HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE))
|
|
{
|
|
uint32 nDeathTimer;
|
|
|
|
CreatureInfo const *cinfo = GetCreatureInfo();
|
|
|
|
// corpse was not skinnable -> apply corpse looted timer
|
|
if (!cinfo || !cinfo->SkinLootId)
|
|
nDeathTimer = (uint32)((m_corpseDelay * IN_MILISECONDS) * sWorld.getRate(RATE_CORPSE_DECAY_LOOTED));
|
|
// corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update
|
|
else
|
|
nDeathTimer = 0;
|
|
|
|
// update death timer only if looted timer is shorter
|
|
if (m_deathTimer > nDeathTimer)
|
|
m_deathTimer = nDeathTimer;
|
|
}
|
|
}
|
|
|
|
uint32 Creature::getLevelForTarget( Unit const* target ) const
|
|
{
|
|
if(!isWorldBoss())
|
|
return Unit::getLevelForTarget(target);
|
|
|
|
uint32 level = target->getLevel()+sWorld.getConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF);
|
|
if(level < 1)
|
|
return 1;
|
|
if(level > 255)
|
|
return 255;
|
|
return level;
|
|
}
|
|
|
|
std::string Creature::GetAIName() const
|
|
{
|
|
return ObjectMgr::GetCreatureTemplate(GetEntry())->AIName;
|
|
}
|
|
|
|
std::string Creature::GetScriptName() const
|
|
{
|
|
return objmgr.GetScriptName(GetScriptId());
|
|
}
|
|
|
|
uint32 Creature::GetScriptId() const
|
|
{
|
|
return ObjectMgr::GetCreatureTemplate(GetEntry())->ScriptID;
|
|
}
|
|
|
|
VendorItemData const* Creature::GetVendorItems() const
|
|
{
|
|
return objmgr.GetNpcVendorItemList(GetEntry());
|
|
}
|
|
|
|
uint32 Creature::GetVendorItemCurrentCount(VendorItem const* vItem)
|
|
{
|
|
if(!vItem->maxcount)
|
|
return vItem->maxcount;
|
|
|
|
VendorItemCounts::iterator itr = m_vendorItemCounts.begin();
|
|
for(; itr != m_vendorItemCounts.end(); ++itr)
|
|
if(itr->itemId==vItem->item)
|
|
break;
|
|
|
|
if(itr == m_vendorItemCounts.end())
|
|
return vItem->maxcount;
|
|
|
|
VendorItemCount* vCount = &*itr;
|
|
|
|
time_t ptime = time(NULL);
|
|
|
|
if( vCount->lastIncrementTime + vItem->incrtime <= ptime )
|
|
{
|
|
ItemPrototype const* pProto = objmgr.GetItemPrototype(vItem->item);
|
|
|
|
uint32 diff = uint32((ptime - vCount->lastIncrementTime)/vItem->incrtime);
|
|
if((vCount->count + diff * pProto->BuyCount) >= vItem->maxcount )
|
|
{
|
|
m_vendorItemCounts.erase(itr);
|
|
return vItem->maxcount;
|
|
}
|
|
|
|
vCount->count += diff * pProto->BuyCount;
|
|
vCount->lastIncrementTime = ptime;
|
|
}
|
|
|
|
return vCount->count;
|
|
}
|
|
|
|
uint32 Creature::UpdateVendorItemCurrentCount(VendorItem const* vItem, uint32 used_count)
|
|
{
|
|
if(!vItem->maxcount)
|
|
return 0;
|
|
|
|
VendorItemCounts::iterator itr = m_vendorItemCounts.begin();
|
|
for(; itr != m_vendorItemCounts.end(); ++itr)
|
|
if(itr->itemId==vItem->item)
|
|
break;
|
|
|
|
if(itr == m_vendorItemCounts.end())
|
|
{
|
|
uint32 new_count = vItem->maxcount > used_count ? vItem->maxcount-used_count : 0;
|
|
m_vendorItemCounts.push_back(VendorItemCount(vItem->item,new_count));
|
|
return new_count;
|
|
}
|
|
|
|
VendorItemCount* vCount = &*itr;
|
|
|
|
time_t ptime = time(NULL);
|
|
|
|
if( vCount->lastIncrementTime + vItem->incrtime <= ptime )
|
|
{
|
|
ItemPrototype const* pProto = objmgr.GetItemPrototype(vItem->item);
|
|
|
|
uint32 diff = uint32((ptime - vCount->lastIncrementTime)/vItem->incrtime);
|
|
if((vCount->count + diff * pProto->BuyCount) < vItem->maxcount )
|
|
vCount->count += diff * pProto->BuyCount;
|
|
else
|
|
vCount->count = vItem->maxcount;
|
|
}
|
|
|
|
vCount->count = vCount->count > used_count ? vCount->count-used_count : 0;
|
|
vCount->lastIncrementTime = ptime;
|
|
return vCount->count;
|
|
}
|
|
|
|
TrainerSpellData const* Creature::GetTrainerSpells() const
|
|
{
|
|
return objmgr.GetNpcTrainerSpells(GetEntry());
|
|
}
|
|
|
|
// overwrite WorldObject function for proper name localization
|
|
const char* Creature::GetNameForLocaleIdx(int32 loc_idx) const
|
|
{
|
|
if (loc_idx >= 0)
|
|
{
|
|
CreatureLocale const *cl = objmgr.GetCreatureLocale(GetEntry());
|
|
if (cl)
|
|
{
|
|
if (cl->Name.size() > loc_idx && !cl->Name[loc_idx].empty())
|
|
return cl->Name[loc_idx].c_str();
|
|
}
|
|
}
|
|
|
|
return GetName();
|
|
}
|
|
|
|
const CreatureData* Creature::GetLinkedRespawnCreatureData() const
|
|
{
|
|
if(!m_DBTableGuid) // only hard-spawned creatures from DB can have a linked master
|
|
return NULL;
|
|
|
|
if(uint32 targetGuid = objmgr.GetLinkedRespawnGuid(m_DBTableGuid))
|
|
return objmgr.GetCreatureData(targetGuid);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
// returns master's remaining respawn time if any
|
|
time_t Creature::GetLinkedCreatureRespawnTime() const
|
|
{
|
|
if(!m_DBTableGuid) // only hard-spawned creatures from DB can have a linked master
|
|
return 0;
|
|
|
|
if(uint32 targetGuid = objmgr.GetLinkedRespawnGuid(m_DBTableGuid))
|
|
{
|
|
Map* targetMap = NULL;
|
|
if(const CreatureData* data = objmgr.GetCreatureData(targetGuid))
|
|
{
|
|
if(data->mapid == GetMapId()) // look up on the same map
|
|
targetMap = GetMap();
|
|
else // it shouldn't be instanceable map here
|
|
targetMap = MapManager::Instance().FindMap(data->mapid);
|
|
}
|
|
if(targetMap)
|
|
return objmgr.GetCreatureRespawnTime(targetGuid,targetMap->GetInstanceId());
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|