mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-20 17:27:36 +01:00
662 lines
18 KiB
C++
662 lines
18 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TRINITY_GRIDNOTIFIERSIMPL_H
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#define TRINITY_GRIDNOTIFIERSIMPL_H
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#include "GridNotifiers.h"
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#include "WorldPacket.h"
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#include "Corpse.h"
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#include "Player.h"
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#include "UpdateData.h"
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#include "CreatureAI.h"
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#include "SpellAuras.h"
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inline void
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Trinity::ObjectUpdater::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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if(iter->getSource()->IsInWorld() && !iter->getSource()->isSpiritService())
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iter->getSource()->Update(i_timeDiff);
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}
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inline void PlayerCreatureRelocationWorker(Player* pl, Creature* c)
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{
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if(!pl->isAlive() || !c->isAlive() || pl->isInFlight())
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return;
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// Creature AI reaction
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if(c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS))
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if(c->_IsWithinDist(pl, c->m_SightDistance, true) && c->IsAIEnabled)
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c->AI()->MoveInLineOfSight(pl);
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}
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inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2)
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{
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if(c1->HasReactState(REACT_AGGRESSIVE) && !c1->hasUnitState(UNIT_STAT_SIGHTLESS))
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if(c1->_IsWithinDist(c2, c1->m_SightDistance, true) && c1->IsAIEnabled)
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c1->AI()->MoveInLineOfSight(c2);
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if(c2->HasReactState(REACT_AGGRESSIVE) && !c2->hasUnitState(UNIT_STAT_SIGHTLESS))
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if(c1->_IsWithinDist(c2, c2->m_SightDistance, true) && c2->IsAIEnabled)
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c2->AI()->MoveInLineOfSight(c1);
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}
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template<class T>
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inline void
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Trinity::PlayerVisibilityNotifier::Visit(GridRefManager<T> &m)
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{
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for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow);
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i_clientGUIDs.erase(iter->getSource()->GetGUID());
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}
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}
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template<>
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inline void
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Trinity::PlayerRelocationNotifier::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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i_clientGUIDs.erase(iter->getSource()->GetGUID());
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if(iter->getSource()->m_Notified) //self is also skipped in this check
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continue;
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i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow);
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iter->getSource()->UpdateVisibilityOf(&i_player);
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//if (!i_player.GetSharedVisionList().empty())
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// for (SharedVisionList::const_iterator it = i_player.GetSharedVisionList().begin(); it != i_player.GetSharedVisionList().end(); ++it)
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// (*it)->UpdateVisibilityOf(iter->getSource());
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// Cancel Trade
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if(i_player.GetTrader()==iter->getSource())
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if(!i_player.IsWithinDistInMap(iter->getSource(), 5)) // iteraction distance
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i_player.GetSession()->SendCancelTrade(); // will clode both side trade windows
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}
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}
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template<>
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inline void
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Trinity::PlayerRelocationNotifier::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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i_clientGUIDs.erase(iter->getSource()->GetGUID());
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if(iter->getSource()->m_Notified)
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continue;
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i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow);
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PlayerCreatureRelocationWorker(&i_player, iter->getSource());
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}
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}
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template<>
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inline void
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Trinity::CreatureRelocationNotifier::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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if(iter->getSource()->m_Notified)
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continue;
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iter->getSource()->UpdateVisibilityOf(&i_creature);
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PlayerCreatureRelocationWorker(iter->getSource(), &i_creature);
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}
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}
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template<>
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inline void
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Trinity::CreatureRelocationNotifier::Visit(CreatureMapType &m)
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{
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if(!i_creature.isAlive())
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return;
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for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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if(iter->getSource()->m_Notified)
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continue;
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if(!iter->getSource()->isAlive())
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continue;
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CreatureCreatureRelocationWorker(iter->getSource(), &i_creature);
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}
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}
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inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target)
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{
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if(!target->isAlive() || target->isInFlight() )
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return;
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if(target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->isTotem())
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return;
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if (!i_dynobject.IsWithinDistInMap(target, i_dynobject.GetRadius()))
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return;
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//Check targets for not_selectable unit flag and remove
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if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
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return;
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// Evade target
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if( target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->IsInEvadeMode() )
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return;
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//Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
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if( target->GetTypeId()==TYPEID_PLAYER && target != i_check && (((Player*)target)->isGameMaster() || ((Player*)target)->GetVisibility()==VISIBILITY_OFF) )
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return;
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if (i_dynobject.IsAffecting(target))
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return;
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if(target->HasAura(i_dynobject.GetSpellId(), i_check->GetGUID()))
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return;
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uint32 eff_index = 0;
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for(; eff_index < MAX_SPELL_EFFECTS; ++eff_index)
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if(i_dynobject.HasEffect(eff_index))
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break;
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if(eff_index == MAX_SPELL_EFFECTS)
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return;
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(i_dynobject.GetSpellId());
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if(spellInfo->EffectImplicitTargetB[eff_index] == TARGET_DEST_DYNOBJ_ALLY
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|| spellInfo->EffectImplicitTargetB[eff_index] == TARGET_UNIT_AREA_ALLY_DST)
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{
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if(!i_check->IsFriendlyTo(target))
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return;
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}
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else if( i_check->GetTypeId()==TYPEID_PLAYER )
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{
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if (i_check->IsFriendlyTo( target ))
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return;
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i_check->CombatStart(target);
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}
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else
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{
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if (!i_check->IsHostileTo( target ))
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return;
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i_check->CombatStart(target);
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}
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// Check target immune to spell or aura
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if (target->IsImmunedToSpell(spellInfo) || target->IsImmunedToSpellEffect(spellInfo, eff_index))
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return;
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// Apply PersistentAreaAura on target
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Aura *aur = new Aura(spellInfo, i_dynobject.GetEffectMask(), target, &i_dynobject, i_check);
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aur->SetAuraDuration(i_dynobject.GetDuration());
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if(target->AddAura(aur, true))
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i_dynobject.AddAffected(target);
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}
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template<>
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inline void
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Trinity::DynamicObjectUpdater::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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VisitHelper(itr->getSource());
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}
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template<>
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inline void
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Trinity::DynamicObjectUpdater::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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VisitHelper(itr->getSource());
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}
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// SEARCHERS & LIST SEARCHERS & WORKERS
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// WorldObject searchers & workers
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template<class Check>
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void Trinity::WorldObjectSearcher<Check>::Visit(GameObjectMapType &m)
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{
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// already found
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if(i_object)
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return;
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for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::WorldObjectSearcher<Check>::Visit(PlayerMapType &m)
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{
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// already found
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if(i_object)
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return;
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for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if(i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::WorldObjectSearcher<Check>::Visit(CreatureMapType &m)
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{
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// already found
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if(i_object)
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return;
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for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if(i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::WorldObjectSearcher<Check>::Visit(CorpseMapType &m)
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{
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// already found
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if(i_object)
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return;
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for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if(i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m)
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{
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// already found
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if(i_object)
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return;
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for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if(i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::WorldObjectListSearcher<Check>::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(itr->getSource()->InSamePhase(i_phaseMask))
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void Trinity::WorldObjectListSearcher<Check>::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(itr->getSource()->InSamePhase(i_phaseMask))
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void Trinity::WorldObjectListSearcher<Check>::Visit(CorpseMapType &m)
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{
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for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(itr->getSource()->InSamePhase(i_phaseMask))
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void Trinity::WorldObjectListSearcher<Check>::Visit(GameObjectMapType &m)
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{
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for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(itr->getSource()->InSamePhase(i_phaseMask))
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void Trinity::WorldObjectListSearcher<Check>::Visit(DynamicObjectMapType &m)
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{
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for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(itr->getSource()->InSamePhase(i_phaseMask))
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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// Gameobject searchers
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template<class Check>
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void Trinity::GameObjectSearcher<Check>::Visit(GameObjectMapType &m)
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{
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// already found
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if(i_object)
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return;
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for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if(i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::GameObjectLastSearcher<Check>::Visit(GameObjectMapType &m)
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{
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for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if(i_check(itr->getSource()))
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i_object = itr->getSource();
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}
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}
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template<class Check>
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void Trinity::GameObjectListSearcher<Check>::Visit(GameObjectMapType &m)
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{
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for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(itr->getSource()->InSamePhase(i_phaseMask))
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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// Unit searchers
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template<class Check>
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void Trinity::UnitSearcher<Check>::Visit(CreatureMapType &m)
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{
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// already found
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if(i_object)
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return;
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for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if(i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::UnitSearcher<Check>::Visit(PlayerMapType &m)
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{
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// already found
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if(i_object)
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return;
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for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if(i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::UnitLastSearcher<Check>::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if(i_check(itr->getSource()))
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i_object = itr->getSource();
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}
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}
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template<class Check>
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void Trinity::UnitLastSearcher<Check>::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if(i_check(itr->getSource()))
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i_object = itr->getSource();
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}
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}
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template<class Check>
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void Trinity::UnitListSearcher<Check>::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(itr->getSource()->InSamePhase(i_phaseMask))
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void Trinity::UnitListSearcher<Check>::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(itr->getSource()->InSamePhase(i_phaseMask))
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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// Creature searchers
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template<class Check>
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void Trinity::CreatureSearcher<Check>::Visit(CreatureMapType &m)
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{
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// already found
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if(i_object)
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return;
|
|
|
|
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
|
{
|
|
if(!itr->getSource()->InSamePhase(i_phaseMask))
|
|
continue;
|
|
|
|
if(i_check(itr->getSource()))
|
|
{
|
|
i_object = itr->getSource();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
template<class Check>
|
|
void Trinity::CreatureLastSearcher<Check>::Visit(CreatureMapType &m)
|
|
{
|
|
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
|
{
|
|
if(!itr->getSource()->InSamePhase(i_phaseMask))
|
|
continue;
|
|
|
|
if(i_check(itr->getSource()))
|
|
i_object = itr->getSource();
|
|
}
|
|
}
|
|
|
|
template<class Check>
|
|
void Trinity::CreatureListSearcher<Check>::Visit(CreatureMapType &m)
|
|
{
|
|
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
|
if(itr->getSource()->InSamePhase(i_phaseMask))
|
|
if( i_check(itr->getSource()))
|
|
i_objects.push_back(itr->getSource());
|
|
}
|
|
|
|
template<class Check>
|
|
void Trinity::PlayerListSearcher<Check>::Visit(PlayerMapType &m)
|
|
{
|
|
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
|
if(itr->getSource()->InSamePhase(i_phaseMask))
|
|
if( i_check(itr->getSource()))
|
|
i_objects.push_back(itr->getSource());
|
|
}
|
|
|
|
template<class Check>
|
|
void Trinity::PlayerSearcher<Check>::Visit(PlayerMapType &m)
|
|
{
|
|
// already found
|
|
if(i_object)
|
|
return;
|
|
|
|
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
|
{
|
|
if(!itr->getSource()->InSamePhase(i_phaseMask))
|
|
continue;
|
|
|
|
if(i_check(itr->getSource()))
|
|
{
|
|
i_object = itr->getSource();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
template<class Builder>
|
|
void MaNGOS::LocalizedPacketDo<Builder>::operator()( Player* p )
|
|
{
|
|
int32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
|
|
uint32 cache_idx = loc_idx+1;
|
|
WorldPacket* data;
|
|
|
|
// create if not cached yet
|
|
if(i_data_cache.size() < cache_idx+1 || !i_data_cache[cache_idx])
|
|
{
|
|
if(i_data_cache.size() < cache_idx+1)
|
|
i_data_cache.resize(cache_idx+1);
|
|
|
|
data = new WorldPacket(SMSG_MESSAGECHAT, 200);
|
|
|
|
i_builder(*data,loc_idx);
|
|
|
|
i_data_cache[cache_idx] = data;
|
|
}
|
|
else
|
|
data = i_data_cache[cache_idx];
|
|
|
|
p->SendDirectMessage(data);
|
|
}
|
|
|
|
template<class Builder>
|
|
void MaNGOS::LocalizedPacketListDo<Builder>::operator()( Player* p )
|
|
{
|
|
int32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
|
|
uint32 cache_idx = loc_idx+1;
|
|
WorldPacketList* data_list;
|
|
|
|
// create if not cached yet
|
|
if(i_data_cache.size() < cache_idx+1 || i_data_cache[cache_idx].empty())
|
|
{
|
|
if(i_data_cache.size() < cache_idx+1)
|
|
i_data_cache.resize(cache_idx+1);
|
|
|
|
data_list = &i_data_cache[cache_idx];
|
|
|
|
i_builder(*data_list,loc_idx);
|
|
}
|
|
else
|
|
data_list = &i_data_cache[cache_idx];
|
|
|
|
for(size_t i = 0; i < data_list->size(); ++i)
|
|
p->SendDirectMessage((*data_list)[i]);
|
|
}
|
|
|
|
struct ObjectDistanceOrder : public std::binary_function<const WorldObject, const WorldObject, bool>
|
|
{
|
|
const Unit* m_pSource;
|
|
|
|
ObjectDistanceOrder(const Unit* pSource) : m_pSource(pSource) {};
|
|
|
|
bool operator()(const WorldObject* pLeft, const WorldObject* pRight) const
|
|
{
|
|
return m_pSource->GetDistanceOrder(pLeft, pRight);
|
|
}
|
|
};
|
|
|
|
struct ObjectDistanceOrderReversed : public std::binary_function<const WorldObject, const WorldObject, bool>
|
|
{
|
|
const Unit* m_pSource;
|
|
|
|
ObjectDistanceOrderReversed(const Unit* pSource) : m_pSource(pSource) {};
|
|
|
|
bool operator()(const WorldObject* pLeft, const WorldObject* pRight) const
|
|
{
|
|
return !m_pSource->GetDistanceOrder(pLeft, pRight);
|
|
}
|
|
};
|
|
|
|
#endif // MANGOS_GRIDNOTIFIERSIMPL_H
|