mirror of
https://github.com/TrinityCore/TrinityCore.git
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1293 lines
45 KiB
Plaintext
1293 lines
45 KiB
Plaintext
##########################################
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# Trinity Core worldd configuration file #
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##########################################
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ConfVersion=2008080101
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###################################################################################################################
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# CONNECTIONS AND DIRECTORIES
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#
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# RealmID
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# RealmID must match the realmlist inside the realmd database
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#
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# DataDir
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# Data directory setting.
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# Important: DataDir needs to be quoted, as it is a string which may contain space characters.
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# Example: "@prefix@/share/trinitycore"
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#
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# LogsDir
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# Logs directory setting.
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# Important: Logs dir must exists, or all logs need to be disabled
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# Default: "" - no log directory prefix, if used log names isn't absolute path
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# then logs will be stored in current directory for run program.
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#
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#
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# LoginDatabaseInfo
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# WorldDatabaseInfo
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# CharacterDatabaseInfo
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# Database connection settings for the world server.
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# Default: hostname;port;username;password;database
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# .;somenumber;username;password;database - use named pipes at Windows
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# Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
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# .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
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# Unix sockets: experimental, not tested
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#
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# MaxPingTime
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# Settings for maximum database-ping interval (minutes between pings)
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#
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# WorldServerPort
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# Default WorldServerPort
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#
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# BindIP
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# Bind World Server to IP/hostname
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#
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###################################################################################################################
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RealmID = 1
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DataDir = "."
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LogsDir = ""
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LoginDatabaseInfo = "127.0.0.1;3306;trinity;trinity;realmd"
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WorldDatabaseInfo = "127.0.0.1;3306;trinity;trinity;world"
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CharacterDatabaseInfo = "127.0.0.1;3306;trinity;trinity;characters"
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MaxPingTime = 30
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WorldServerPort = 8085
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BindIP = "0.0.0.0"
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###################################################################################################################
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# SCRIPTING SETTINGS
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#
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# Locale
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# Setting for current (DBC) locale to use
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#
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# EventAI Error reporting
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# 0 - Only startup (Default)
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# 1 - Startup errors and Runtime event errors
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# 2 - Startup errors, Runtime event errors, and Creation errors
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###################################################################################################################
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Locale = 0
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EAIErrorLevel = 2
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###################################################################################################################
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# PERFORMANCE SETINGS
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#
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# UseProcessors
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# Used processors mask for multi-processors system (Used only at Windows)
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# Default: 0 (selected by OS)
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# number (bitmask value of selected processors)
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#
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# ProcessPriority
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# Process priority setting (Used only at Windows)
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# Default: 1 (HIGH)
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# 0 (Normal)
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#
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# Compression
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# Compression level for update packages sent to client (1..9)
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# Default: 1 (speed)
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# 9 (best compression)
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#
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# PlayerLimit
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# Maximum number of players in the world. Excluding Mods, GM's and Admins
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# Default: 100
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# 0 (for infinite players)
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# -1 (for Mods, GM's and Admins only)
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# -2 (for GM's and Admins only)
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# -3 (for Admins only)
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#
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# SaveRespawnTimeImmediately
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# Save respawn time for creatures at death and for gameobjects at use/open
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# Default: 1 (save creature/gameobject respawn time without waiting grid unload)
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# 0 (save creature/gameobject respawn time at grid unload)
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#
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# MaxOverspeedPings
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# Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)
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# Default: 2
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#
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# GridUnload
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# Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time)
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# Default: 1 (unload grids)
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# 0 (do not unload grids)
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#
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# SocketSelectTime
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# Socket select time (in milliseconds)
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# Default: 10000
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#
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# GridCleanUpDelay
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# Grid clean up delay (in milliseconds)
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# Default: 300000 (5 min)
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#
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# MapUpdateInterval
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# Map update interval (in milliseconds)
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# Default: 100
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#
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# ChangeWeatherInterval
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# Weather update interval (in milliseconds)
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# Default: 600000 (10 min)
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#
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# PlayerSaveInterval
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# Player save interval (in milliseconds)
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# Default: 900000 (15 min)
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#
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# vmap.enableLOS
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# vmap.enableHeight
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# Enable/Disable VMmap support for line of sight and height calculation
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# Default: 1 (true)
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# 0 (false)
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#
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# vmap.ignoreMapIds
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# Map id that will be ignored by VMaps
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# List of ids with delimiter ','
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# If more then one id is defined and spaces are included, the string has to be enclosed by "
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# Example: "369,0,1,530"
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#
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# vmap.ignoreSpellIds
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# These spells are ignored for LoS calculation
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# List of ids with delimiter ','
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#
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# DetectPosCollision
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# Check final move position, summon position, etc for visible collision with other objects or
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# wall (wall only if vmaps are enabled)
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# Default: 1 (enable, required more CPU power usage)
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# 0 (disable, less nice position selection but will less CPU power usage)
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#
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# TargetPosRecalculateRange
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# Max distance from movement target point (+moving unit size) and targeted object (+size)
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# after that new target movmeent point calculated. Max: melee attack range (5), min: contact range (0.5)
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# More distance let have better performence, less distance let have more sensitive reaction at target move.
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# Default: 1.5
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#
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# UpdateUptimeInterval
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# Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0
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# Default: 10 (minutes)
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#
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# MaxCoreStuckTime
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# Periodically check if the process got freezed, if this is the case force crash after the specified
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# amount of seconds. Must be > 0. Recommended > 10 secs if you use this.
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# Default: 0 (Disabled)
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#
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# AddonChannel
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# Permit/disable the use of the addon channel through the server
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# (some client side addons can stop work correctly with disabled addon channel)
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# Default: 1 (permit addon channel)
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# 0 (do not permit addon channel)
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#
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###################################################################################################################
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UseProcessors = 0
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ProcessPriority = 1
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Compression = 1
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PlayerLimit = 100
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SaveRespawnTimeImmediately = 1
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MaxOverspeedPings = 2
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GridUnload = 1
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SocketSelectTime = 10000
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GridCleanUpDelay = 300000
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MapUpdateInterval = 100
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ChangeWeatherInterval = 600000
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PlayerSaveInterval = 900000
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vmap.enableLOS = 0
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vmap.enableHeight = 0
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vmap.ignoreMapIds = "369"
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vmap.ignoreSpellIds = "7720"
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DetectPosCollision = 1
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TargetPosRecalculateRange = 1.5
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UpdateUptimeInterval = 10
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MaxCoreStuckTime = 0
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AddonChannel = 1
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###################################################################################################################
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# SERVER LOGGING
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#
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# LogSQL
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# Enable logging of GM commands - all SQL code will be written to a log file
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# All commands are written to a file: YYYY-MM-DD_logSQL.sql
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# If a new day starts (00:00:00) then a new file is created - the old file will not be deleted.
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# Default: 1 - Write SQL code to logfile
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# 0 - Do not log
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#
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# PidFile
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# World daemon PID file
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# Default: "" - do not create PID file
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# "./worldd.pid" - create PID file (recommended name)
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#
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# LogLevel
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# Server console level of logging
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# 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
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# Default: 3
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#
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# LogTime
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# Include time in server console output [hh:mm:ss]
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# Default: 0 (no time)
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# 1 (print time)
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#
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# LogFile
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# Logfile name
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# Default: "Server.log"
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# "" - Empty name disable creating log file
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#
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# LogTimestamp
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# Logfile with timestamp of server start in name
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# Default: 0 - no timestamp in name
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# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
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#
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# LogFileLevel
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# Server file level of logging
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# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
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# Default: 0
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#
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# LogFilter_TransportMoves
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# LogFilter_CreatureMoves
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# LogFilter_VisibilityChanges
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# Log filters
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# Default: 1 - not include with any log level
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# 0 - include in log if log level permit
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#
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# WorldLogFile
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# Packet logging file for the worldserver
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# Default: "world.log"
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#
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# DBErrorLogFile
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# Log file of DB errors detected at server run
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# Default: "DBErrors.log"
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#
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# CharLogFile
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# Character operations logfile name
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# Default: "Char.log"
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# "" - Empty name disable creating log file
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#
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# CharLogTimestamp
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# Logfile with timestamp of server start in name
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# Default: 0 - no timestamp in name
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# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
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#
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# CharLogDump
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# Write character dump before deleting in Char.log
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# For restoration, cut character data from log starting from
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# line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command
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# Default: 0 - don't include dumping chars to log
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# 1 - include dumping chars to log
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#
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# GmLogFile
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# Log file of gm commands
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# Default: "gm_commands.log"
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# "" - Empty name for disable
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#
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# GmLogTimestamp
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# GM Logfile with timestamp of server start in name
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# Default: 0 - no timestamp in name
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# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
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#
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# GmLogPerAccount
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# GM Logfiles with GM account id (Note: logs not created if GmLogFile not set)
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# Default: 0 - add gm log data to single log file
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# 1 - add gm log data to account specific log files with name
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# in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext
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# or form Logname_#ID.Ext
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#
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# RaLogFile
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# Log file of RA commands
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# Default: "Ra.log"
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# "" - Empty name for disable
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#
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# LogColors
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# Color for messages (format "normal_color details_color debug_color error_color")
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# Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
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# 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
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# Default: "" - none colors
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# Example: "13 7 11 9"
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#
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###################################################################################################################
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LogSQL = 1
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PidFile = ""
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LogLevel = 1
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LogTime = 0
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LogFile = "Server.log"
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LogTimestamp = 0
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LogFileLevel = 0
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LogFilter_TransportMoves = 1
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LogFilter_CreatureMoves = 1
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LogFilter_VisibilityChanges = 1
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WorldLogFile = ""
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DBErrorLogFile = "db_errors.log"
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CharLogFile = "characters.log"
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CharLogTimestamp = 0
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CharLogDump = 0
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GmLogFile = "gm_commands.log"
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GmLogTimestamp = 0
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GmLogPerAccount = 0
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RaLogFile = "ra_commands.log"
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LogColors = ""
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###################################################################################################################
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# SERVER SETTINGS
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#
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# GameType
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# Server realm style
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# 0 = NORMAL;1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP
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# also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest
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# activated places and sanctuaries)
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#
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# RealmZone
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# Server realm zone (set allowed alphabet in character names/etc). See also Strict*Names options.
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#
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# 1 Development - any language (Default)
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# 2 United States - extended-Latin
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# 3 Oceanic - extended-Latin
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# 4 Latin America - extended-Latin
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# 5 Tournament - basic-Latin at create, any at login
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# 6 Korea - East-Asian
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# 7 Tournament - basic-Latin at create, any at login
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# 8 English - extended-Latin
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# 9 German - extended-Latin
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# 10 French - extended-Latin
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# 11 Spanish - extended-Latin
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# 12 Russian - Cyrillic
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# 13 Tournament - basic-Latin at create, any at login
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# 14 Taiwan - East-Asian
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# 15 Tournament - basic-Latin at create, any at login
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# 16 China - East-Asian
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# 17 CN1 - basic-Latin at create, any at login
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# 18 CN2 - basic-Latin at create, any at login
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# 19 CN3 - basic-Latin at create, any at login
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# 20 CN4 - basic-Latin at create, any at login
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# 21 CN5 - basic-Latin at create, any at login
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# 22 CN6 - basic-Latin at create, any at login
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# 23 CN7 - basic-Latin at create, any at login
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# 24 CN8 - basic-Latin at create, any at login
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# 25 Tournament - basic-Latin at create, any at login
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# 26 Test Server - any language
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# 27 Tournament - basic-Latin at create, any at login
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# 28 QA Server - any language
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# 29 CN9 - basic-Latin at create, any at login
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#
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# Expansion
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# Allow server use content from expansion
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# 2 - check expansion 2 maps existence, and if client support expansion 2 and account have
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# expansion 2 setting then allow visit expansion 2 maps, allow create new class character)
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# Default: 1 - check expansion 1 maps existence, and if client support expansion 1 and account have
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# expansion 1 setting then allow visit expansion 1 maps, allow create new races character)
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# 0 - not check expansion maps existence, not allow wisit its, not allow create new race or new class
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# characters, ignore account expansion setting)
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#
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# DBC.Locale
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# DBC Language Settings
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# 0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; 7 = Spanish Mexico
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# 8 = Russian; 255 = Auto Detect (Default)
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#
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# DeclinedNames
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# Allow russian clients to set and use declined names
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# Default: 0 - do not use declined names, except when the Russian RealmZone is set
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# 1 - use declined names
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#
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# StrictPlayerNames
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# Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name
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# Default: 0 disable (but limited server timezone dependent client check)
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# 1 basic latin characters (strict)
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# 2 realm zone specific (strict). See RealmZone setting.
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# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
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# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
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# 3 basic latin characters + server timezone specific
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#
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# StrictCharterNames
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# Limit guild/arena team charter names to language specific symbols set, not allow create charters with allowed symbols in name
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# Default: 0 disable
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# 1 basic latin characters (strict)
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# 2 realm zone specific (strict). See RealmZone setting.
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# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
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# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
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# 3 basic latin characters + server timezone specific
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#
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# StrictPetNames
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# Limit pet names to language specific symbols set
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# Default: 0 disable
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# 1 basic latin characters (strict)
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# 2 realm zone specific (strict). See RealmZone setting.
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# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
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# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
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# 3 basic latin characters + server timezone specific
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#
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# CharactersCreatingDisabled
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# Disable characters creating for specific team or any (non-player accounts not affected)
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# Default: 0 - enabled
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# 1 - disabled only for Alliance
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# 2 - disabled only for Horde
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# 3 - disabled for both teams
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#
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# MaxWhoListReturns
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# Set the maximum number of players returned in the /who list and interface.
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# Default: 49 (stable)
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#
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# CharactersPerAccount
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# Limit numbers of characters per account (at all realms).
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# Note: this setting limit character creating at _current_ realm base at characters amount at all realms
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# Default: 50
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# The number must be >= CharactersPerRealm
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#
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# CharactersPerRealm
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# Limit numbers of characters for account at realm
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# Default: 10 (client limitation)
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# The number must be between 1 and 10
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#
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# SkipCinematics
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# Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates)
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# Default: 0 - show intro for each new characrer
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# 1 - show intro only for first character of selected race
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# 2 - disable intro show in all cases
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#
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# MaxPlayerLevel
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# Max level that can be reached by player for experience (in range from 1 to 255).
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# Change not recommended
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# Default: 70
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#
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# StartPlayerLevel
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# Staring level that have character at creating (in range 1 to MaxPlayerLevel)
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# Default: 1
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#
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# StartPlayerMoney
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# Amount of money that new players will start with.
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# If you want to start with silver, use for example 100 (100 copper = 1 silver)
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# Default: 0
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#
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# MaxHonorPoints
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# Max honor points that player can have.
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# Default: 75000
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#
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# StartHonorPoints
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# Amount of honor that new players will start with
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# Default: 0
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#
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# MaxArenaPoints
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# Max arena points that player can have.
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# Default: 5000
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#
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# StartArenaPoints
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# Amount of arena points that new players will start with
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# Default: 0
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#
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# InstantLogout
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# Enable or disable instant logout for security level (0..4) or high (NOT in combat/while dueling/while falling)
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# Default: 1 (Mods/GMs/Admins)
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#
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# DisableWaterBreath
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# Disable/enable waterbreathing for security level (0..4) or high
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# Default: 4 (None)
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#
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# AllFlightPaths
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# Players will start with all flight paths (Note: ALL flight paths, not only player's team)
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# Default: 0 (true)
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# 1 (false)
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#
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# AlwaysMaxSkillForLevel
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# Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc.
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# Default: 0 (true)
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# 1 (false)
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#
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# ActivateWeather
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# Activate weather system
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# Default: 1 (true)
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# 0 (false)
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#
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# Battleground.CastDeserter
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# Cast or not Deserter spell at player who leave battleground in progress
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# Default: 1 (true)
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# 0 (false)
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#
|
|
# Battleground.QueueAnnouncer.Enable
|
|
# Enable queue announcer posting to chat
|
|
# Default: 1 (true)
|
|
# 0 (false)
|
|
#
|
|
# Battleground.QueueAnnouncer.PlayerOnly
|
|
# Enable queue announcer posting to chat
|
|
# Default: 0 (false)
|
|
# 1 (true)
|
|
#
|
|
# CastUnstuck
|
|
# Allow cast or not Unstuck spell at .start or client Help option use
|
|
# Default: 1 (true)
|
|
# 0 (false)
|
|
#
|
|
# Instance.IgnoreLevel
|
|
# Ignore level requirement to enter instance
|
|
# Default: 0 (false)
|
|
# 1 (true)
|
|
#
|
|
# Instance.IgnoreRaid
|
|
# Ignore raid requirement to enter instance
|
|
# Default: 0 (false)
|
|
# 1 (true)
|
|
#
|
|
# Instance.ResetTimeHour
|
|
# The hour of the day (0-23) when the global instance resets occur.
|
|
# Default: 4
|
|
#
|
|
# Instance.UnloadDelay
|
|
# Unload the instance map from memory after some time if no players are inside.
|
|
# Default: 1800000 (miliseconds, i.e 30 minutes)
|
|
# 0 (instance maps are kept in memory until they are reset)
|
|
#
|
|
# Quests.LowLevelHideDiff
|
|
# Quest level difference to hide for player low level quests:
|
|
# if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver
|
|
# Default: 4
|
|
# -1 (show all available quests marks)
|
|
#
|
|
# Quests.HighLevelHideDiff
|
|
# Quest level difference to hide for player high level quests:
|
|
# if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver
|
|
# Default: 7
|
|
# -1 (show all available quests marks)
|
|
#
|
|
# MaxPrimaryTradeSkill
|
|
# Max count that player can learn the primary trade skill.
|
|
# Default: 2
|
|
# Max : 10
|
|
#
|
|
# MinPetitionSigns
|
|
# Min signatures count to creating guild (0..9).
|
|
# Default: 9
|
|
#
|
|
# MaxGroupXPDistance
|
|
# Max distance to creature for group memeber to get XP at creature death.
|
|
# Default: 74
|
|
#
|
|
# MailDeliveryDelay
|
|
# Mail delivery delay time for item sending
|
|
# Default: 3600 sec (1 hour)
|
|
#
|
|
# SkillChance.Prospecting
|
|
# For prospecting skillup not possible by default, but can be allowed as custom setting
|
|
# Default: 0 - no skilups
|
|
# 1 - skilups possible
|
|
#
|
|
# Event.Announce
|
|
# Default: 0 (false)
|
|
# 1 (true)
|
|
#
|
|
# BeepAtStart
|
|
# Beep at core start finished (mostly work only at Unix/Linux systems)
|
|
# Default: 1 (true)
|
|
# 0 (false)
|
|
#
|
|
# Motd
|
|
# Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
|
|
#
|
|
# Server.LoginInfo
|
|
# Enable/disable sending server info (core version) on login.
|
|
# Default: 0 - disable
|
|
# 1 - enable
|
|
#
|
|
###################################################################################################################
|
|
|
|
GameType = 1
|
|
RealmZone = 1
|
|
Expansion = 1
|
|
DBC.Locale = 255
|
|
DeclinedNames = 0
|
|
StrictPlayerNames = 0
|
|
StrictCharterNames = 0
|
|
StrictPetNames = 0
|
|
MaxWhoListReturns = 49
|
|
CharactersCreatingDisabled = 0
|
|
CharactersPerAccount = 50
|
|
CharactersPerRealm = 10
|
|
SkipCinematics = 0
|
|
MaxPlayerLevel = 70
|
|
StartPlayerLevel = 1
|
|
StartPlayerMoney = 0
|
|
MaxHonorPoints = 75000
|
|
StartHonorPoints = 0
|
|
MaxArenaPoints = 5000
|
|
StartArenaPoints = 0
|
|
InstantLogout = 1
|
|
DisableWaterBreath = 4
|
|
AllFlightPaths = 0
|
|
AlwaysMaxSkillForLevel = 0
|
|
ActivateWeather = 1
|
|
Battleground.CastDeserter = 1
|
|
Battleground.QueueAnnouncer.Enable = 1
|
|
Battleground.QueueAnnouncer.PlayerOnly = 0
|
|
CastUnstuck = 1
|
|
Instance.IgnoreLevel = 0
|
|
Instance.IgnoreRaid = 0
|
|
Instance.ResetTimeHour = 4
|
|
Instance.UnloadDelay = 1800000
|
|
Quests.LowLevelHideDiff = 4
|
|
Quests.HighLevelHideDiff = 7
|
|
MaxPrimaryTradeSkill = 2
|
|
MinPetitionSigns = 9
|
|
MaxGroupXPDistance = 74
|
|
MailDeliveryDelay = 3600
|
|
SkillChance.Prospecting = 0
|
|
Event.Announce = 0
|
|
BeepAtStart = 1
|
|
Motd = "Welcome to a Trinity Core server."
|
|
Server.LoginInfo = 0
|
|
|
|
###################################################################################################################
|
|
# PLAYER INTERACTION
|
|
#
|
|
# AllowTwoSide.Accounts
|
|
# Allow or not accounts to create characters in the 2 teams in any game type.
|
|
# Default: 0 (Not allowed)
|
|
# 1 (Allowed)
|
|
#
|
|
# AllowTwoSide.Interaction.Chat
|
|
# AllowTwoSide.Interaction.Channel
|
|
# AllowTwoSide.Interaction.Group
|
|
# AllowTwoSide.Interaction.Guild
|
|
# AllowTwoSide.Interaction.Auction
|
|
# AllowTwoSide.Interaction.Mail
|
|
# Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);merge all auction houses for players from
|
|
# different teams, send mail to different team.
|
|
# Default: 0 (Not allowed)
|
|
# 1 (Allowed)
|
|
#
|
|
# AllowTwoSide.WhoList
|
|
# Allow or not show player from both team in who list.
|
|
# Default: 0 (Not allowed)
|
|
# 1 (Allowed)
|
|
#
|
|
# AllowTwoSide.AddFriend
|
|
# Allow or not adding friends from other team in friend list.
|
|
# Default: 0 (Not allowed)
|
|
# 1 (Allowed)
|
|
#
|
|
# TalentsInspecting
|
|
# Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can
|
|
# inspect talents always)
|
|
# Default: 1 (allow)
|
|
# 0 (not allow)
|
|
#
|
|
###################################################################################################################
|
|
|
|
AllowTwoSide.Accounts = 0
|
|
AllowTwoSide.Interaction.Chat = 0
|
|
AllowTwoSide.Interaction.Channel = 0
|
|
AllowTwoSide.Interaction.Group = 0
|
|
AllowTwoSide.Interaction.Guild = 0
|
|
AllowTwoSide.Interaction.Auction = 0
|
|
AllowTwoSide.Interaction.Mail = 0
|
|
AllowTwoSide.WhoList = 0
|
|
AllowTwoSide.AddFriend = 0
|
|
TalentsInspecting = 1
|
|
|
|
###################################################################################################################
|
|
# CREATURE SETTINGS
|
|
#
|
|
# ThreatRadius
|
|
# Radius for creature to evade after being pulled away from combat start point
|
|
# If ThreatRadius is less than creature aggro radius then aggro radius will be used
|
|
# Default: 60 yards
|
|
#
|
|
# Rate.Creature.Aggro
|
|
# Aggro radius percent or off.
|
|
# Default: 1 - 100%
|
|
# 1.5 - 150%
|
|
# 0 - off (0%)
|
|
#
|
|
# CreatureFamilyAssistanceRadius
|
|
# Creature family assistance radius
|
|
# Default: 10
|
|
# 0 - off
|
|
#
|
|
# CreatureFamilyAssistanceDelay
|
|
# Reaction time for creature assistance call
|
|
# Default: 1500 (1.5s)
|
|
#
|
|
# WorldBossLevelDiff
|
|
# Difference for boss dynamic level with target
|
|
# Default: 3
|
|
#
|
|
# Corpse.Decay.NORMAL
|
|
# Corpse.Decay.RARE
|
|
# Corpse.Decay.ELITE
|
|
# Corpse.Decay.RAREELITE
|
|
# Corpse.Decay.WORLDBOSS
|
|
# Seconds until creature corpse will decay without being looted or skinned.
|
|
# Default: 60, 300, 300, 300, 3600
|
|
#
|
|
# Rate.Corpse.Decay.Looted
|
|
# Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.
|
|
# Default: 0.5
|
|
#
|
|
# Rate.Creature.Normal.Damage
|
|
# Rate.Creature.Elite.Elite.Damage
|
|
# Rate.Creature.Elite.RAREELITE.Damage
|
|
# Rate.Creature.Elite.WORLDBOSS.Damage
|
|
# Rate.Creature.Elite.RARE.Damage
|
|
# Creature Damage Rates.
|
|
# Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
|
|
#
|
|
# Rate.Creature.Normal.SpellDamage
|
|
# Rate.Creature.Elite.Elite.SpellDamage
|
|
# Rate.Creature.Elite.RAREELITE.SpellDamage
|
|
# Rate.Creature.Elite.WORLDBOSS.SpellDamag
|
|
# Rate.Creature.Elite.RARE.SpellDamage
|
|
# Creature Spell Damage Rates.
|
|
# Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x.
|
|
#
|
|
# Rate.Creature.Normal.HP
|
|
# Rate.Creature.Elite.Elite.HP
|
|
# Rate.Creature.Elite.RAREELITE.HP
|
|
# Rate.Creature.Elite.WORLDBOSS.HP
|
|
# Rate.Creature.Elite.RARE.HP
|
|
# Creature Health Ammount Modifier.
|
|
# Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
|
|
#
|
|
# ListenRange.Say
|
|
# Distance from player to listen text that creature (or other world object) say
|
|
# Default: 25
|
|
#
|
|
# ListenRange.TextEmote
|
|
# Distance from player to listen textemote that creature (or other world object) say
|
|
# Default: 25
|
|
#
|
|
# ListenRange.Yell
|
|
# Distance from player to listen text that creature (or other world object) yell
|
|
# Default: 300
|
|
#
|
|
###################################################################################################################
|
|
|
|
ThreatRadius = 60
|
|
Rate.Creature.Aggro = 1
|
|
CreatureFamilyAssistanceRadius = 10
|
|
CreatureFamilyAssistanceDelay = 1500
|
|
WorldBossLevelDiff = 3
|
|
Corpse.Decay.NORMAL = 60
|
|
Corpse.Decay.RARE = 300
|
|
Corpse.Decay.ELITE = 300
|
|
Corpse.Decay.RAREELITE = 300
|
|
Corpse.Decay.WORLDBOSS = 3600
|
|
Rate.Corpse.Decay.Looted = 0.5
|
|
Rate.Creature.Normal.Damage = 1
|
|
Rate.Creature.Elite.Elite.Damage = 1
|
|
Rate.Creature.Elite.RAREELITE.Damage = 1
|
|
Rate.Creature.Elite.WORLDBOSS.Damage = 1
|
|
Rate.Creature.Elite.RARE.Damage = 1
|
|
Rate.Creature.Normal.SpellDamage = 1
|
|
Rate.Creature.Elite.Elite.SpellDamage = 1
|
|
Rate.Creature.Elite.RAREELITE.SpellDamage = 1
|
|
Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
|
|
Rate.Creature.Elite.RARE.SpellDamage = 1
|
|
Rate.Creature.Normal.HP = 1
|
|
Rate.Creature.Elite.Elite.HP = 1
|
|
Rate.Creature.Elite.RAREELITE.HP = 1
|
|
Rate.Creature.Elite.WORLDBOSS.HP = 1
|
|
Rate.Creature.Elite.RARE.HP = 1
|
|
ListenRange.Say = 40
|
|
ListenRange.TextEmote = 40
|
|
ListenRange.Yell = 300
|
|
|
|
###################################################################################################################
|
|
# CHAT SETTINGS
|
|
#
|
|
# ChatFakeMessagePreventing
|
|
# Chat protection from creating fake messages using a lot spaces (other invisible symbols),
|
|
# not applied to addon language messages, but can prevent working old addons
|
|
# that use normal languages for sending data to another clients.
|
|
# Default: 0 (disible fake messages preventing)
|
|
# 1 (enabled fake messages preventing)
|
|
#
|
|
# ChatFlood.MessageCount
|
|
# Chat anti-flood protection, haste message count to activate protection
|
|
# Default: 10
|
|
# 0 (disible anti-flood protection)
|
|
#
|
|
# ChatFlood.MessageDelay
|
|
# Chat anti-flood protection, minimum message delay to count message
|
|
# Default: 1 (in secs)
|
|
#
|
|
# ChatFlood.MuteTime
|
|
# Chat anti-flood protection, mute time at activation flood protection (not saved)
|
|
# Default: 10 (in secs)
|
|
#
|
|
# Channel.RestrictedLfg
|
|
# Restrict use LookupForGroup channel only registered in LFG tool players
|
|
# Default: 1 (allow join to channel only if active in LFG)
|
|
# 0 (allow join to channel in any time)
|
|
#
|
|
# Channel.SilentlyGMJoin
|
|
# Silently join GM characters (security level > 1) to channels
|
|
# Default: 0 (join announcement in normal way)
|
|
# 1 (GM join without announcement)
|
|
#
|
|
###################################################################################################################
|
|
|
|
ChatFakeMessagePreventing = 0
|
|
ChatFlood.MessageCount = 10
|
|
ChatFlood.MessageDelay = 1
|
|
ChatFlood.MuteTime = 10
|
|
Channel.RestrictedLfg = 1
|
|
Channel.SilentlyGMJoin = 0
|
|
|
|
###################################################################################################################
|
|
# GAME MASTER SETTINGS
|
|
#
|
|
# GM.LoginState
|
|
# GM mode at login
|
|
# Default: 2 (last save state)
|
|
# 0 (disable)
|
|
# 1 (enable)
|
|
#
|
|
# GM.Chat
|
|
# GM chat mode at login
|
|
# Default: 2 (last save state)
|
|
# 0 (disable)
|
|
# 1 (enable)
|
|
#
|
|
# GM.WhisperingTo
|
|
# Is GM accepting whispers from player by default or not.
|
|
# Default: 2 (last save state)
|
|
# 0 (disable)
|
|
# 1 (enable)
|
|
#
|
|
# GM.InGMList
|
|
# Is GM showed in GM list (if visible) in non-GM state (.gmoff)
|
|
# Default: 0 (false)
|
|
# 1 (true)
|
|
#
|
|
# GM.InWhoList
|
|
# Is GM showed in who list (if visible).
|
|
# Default: 0 (false)
|
|
# 1 (true)
|
|
#
|
|
# GM.LogTrade
|
|
# Include GM trade and trade slot enchanting operations in GM log if it enable
|
|
# Default: 1 (include)
|
|
# 0 (not include)
|
|
#
|
|
# GM.StartLevel
|
|
# GM starting level (1-255)
|
|
# Default: 1
|
|
#
|
|
###################################################################################################################
|
|
|
|
GM.LoginState = 2
|
|
GM.Chat = 2
|
|
GM.WhisperingTo = 2
|
|
GM.InGMList = 0
|
|
GM.InWhoList = 0
|
|
GM.LogTrade = 1
|
|
GM.StartLevel = 70
|
|
|
|
###################################################################################################################
|
|
# VISIBILITY AND RADIUSES
|
|
#
|
|
# Visibility.GroupMode
|
|
# Group visibility modes
|
|
# Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
|
|
# 1 (raid members 100% auto detect invisible player from same raid)
|
|
# 2 (players from same team can 100% auto detect invisible player)
|
|
#
|
|
# Visibility.Distance.Creature
|
|
# Visibility.Distance.Player
|
|
# Visibility distance for different in game object
|
|
# Max limited by active player zone: ~ 333
|
|
# Min limit dependent from objects
|
|
# Default: 132 (cell size)
|
|
# Min limit is max aggro radius (45) * Rate.Creature.Aggro
|
|
#
|
|
# Visibility.Distance.Object
|
|
# Visible distance for gameobject, dynobject, bodies, corpses, bones
|
|
# Min limit is iteraction distance (5)
|
|
#
|
|
# Visibility.Distance.InFlight
|
|
# Visible distance for player in flight
|
|
# Min limit is 0 (not show any objects)
|
|
#
|
|
# Visibility.Distance.Grey.Unit
|
|
# Visibility grey distance for creatures/players (fast changing objects)
|
|
# addition to appropriate object type Visibility.Distance.* use in case visibility removing to
|
|
# object (except corpse around distences) If D is distance and G is grey distance then object
|
|
# make visible if distance to it <= D but make non visible if distance > D+G
|
|
# Default: 1 (yard)
|
|
#
|
|
# Visibility.Distance.Grey.Object
|
|
# Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies
|
|
# Default: 10 (yards)
|
|
#
|
|
#
|
|
###################################################################################################################
|
|
|
|
Visibility.GroupMode = 0
|
|
Visibility.Distance.Creature = 132
|
|
Visibility.Distance.Player = 132
|
|
Visibility.Distance.Object = 132
|
|
Visibility.Distance.InFlight = 132
|
|
Visibility.Distance.Grey.Unit = 1
|
|
Visibility.Distance.Grey.Object = 10
|
|
|
|
###################################################################################################################
|
|
# SERVER RATES
|
|
#
|
|
# Rate.Health
|
|
# Rate.Mana
|
|
# Rate.Rage.Income
|
|
# Rate.Rage.Loss
|
|
# Rate.Focus
|
|
# Rate.Loyalty
|
|
# Health and power regeneration and rage income from damage.
|
|
# Default: 1
|
|
#
|
|
# Rate.Skill.Discovery
|
|
# Skill Discovery Rates
|
|
# Default: 1
|
|
#
|
|
# Rate.Drop.Item.Poor
|
|
# Rate.Drop.Item.Normal
|
|
# Rate.Drop.Item.Uncommon
|
|
# Rate.Drop.Item.Rare
|
|
# Rate.Drop.Item.Epic
|
|
# Rate.Drop.Item.Legendary
|
|
# Rate.Drop.Item.Artifact
|
|
# Rate.Drop.Item.Referenced
|
|
# Rate.Drop.Money
|
|
# Drop rates (items by quality and money)
|
|
# Default: 1
|
|
#
|
|
# Rate.Drop.Money
|
|
# Drop rates
|
|
# Default: 1
|
|
#
|
|
# Rate.XP.Kill
|
|
# Rate.XP.Quest
|
|
# Rate.XP.Explore
|
|
# XP rates
|
|
# Default: 1
|
|
#
|
|
# Rate.XP.PastLevel70
|
|
# XP needed per level past 70 (Rates below 1 not recommended)
|
|
# Default: 1
|
|
#
|
|
# Rate.Rest.InGame
|
|
# Rate.Rest.Offline.InTavernOrCity
|
|
# Rate.Rest.Offline.InWilderness
|
|
# Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
|
|
#
|
|
# Rate.Damage.Fall
|
|
# Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
|
|
#
|
|
# Rate.Auction.Time
|
|
# Rate.Auction.Deposit
|
|
# Rate.Auction.Cut
|
|
# Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
|
|
#
|
|
# Rate.Honor
|
|
# Honor gain rate
|
|
#
|
|
# Rate.Mining.Amount
|
|
# Rate.Mining.Next
|
|
# Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit,
|
|
# Mining.Next changes chance to have next use of a deposit)
|
|
#
|
|
# Rate.Talent
|
|
# Talent Point rates
|
|
# Default: 1
|
|
#
|
|
# Rate.Reputation.Gain
|
|
# Reputation Gain rate
|
|
# Default: 1
|
|
#
|
|
# Rate.InstanceResetTime
|
|
# Multiplier for the number of days in between global raid/heroic instance resets.
|
|
# Default: 1
|
|
#
|
|
# SkillGain.Crafting
|
|
# SkillGain.Defense
|
|
# SkillGain.Gathering
|
|
# SkillGain.Weapon
|
|
# crafting/defense/gathering/weapon skills gain at skill grow (1,2,...)
|
|
# Default: 1
|
|
#
|
|
# SkillChance.Orange
|
|
# SkillChance.Yellow
|
|
# SkillChance.Green
|
|
# SkillChance.Grey
|
|
# Skill chance values (0..100)
|
|
# Default: 100-75-25-0
|
|
#
|
|
# SkillChance.MiningSteps
|
|
# SkillChance.SkinningSteps
|
|
# For skinning and Mining chance decrease with skill level.
|
|
# Default: 0 - no decrease
|
|
# 75 - in 2 times each 75 skill points
|
|
#
|
|
# DurabilityLossChance.Damage
|
|
# Chance lost one from equiped items durability point at damage apply or receive.
|
|
# Default: 0.5 (100/0.5 = 200) Each 200 damage apply one from 19 possible equipped items
|
|
#
|
|
# DurabilityLossChance.Absorb
|
|
# Chance lost one from armor items durability point at damage absorb.
|
|
# Default: 0.5 (100/0.5 = 200) Each 200 absorbs apply one from 15 possible armor equipped items
|
|
#
|
|
# DurabilityLossChance.Parry
|
|
# Chance lost weapon durability point at parry.
|
|
# Default: 0.05 (100/0.05 = 2000) Each 2000 parry attacks main weapon lost point
|
|
#
|
|
# DurabilityLossChance.Block
|
|
# Chance lost sheild durability point at damage block.
|
|
# Default: 0.05 (100/0.05 = 2000) Each 2000 partly or full blocked attacks shield lost point
|
|
#
|
|
# Death.SicknessLevel
|
|
# Starting Character start gain sickness at spirit resurrection (1 min)
|
|
# Default: 11
|
|
# -10 - character will have full time (10min) sickness at 1 level
|
|
# maxplayerlevel+1 - chaarcter will not have sickess at any level
|
|
#
|
|
# Death.CorpseReclaimDelay.PvP
|
|
# Death.CorpseReclaimDelay.PvE
|
|
# Enabled/disabled increase corpse reclaim delay at often PvP/PvE deaths
|
|
# Default: 1 (enabled)
|
|
# 0 (disabled)
|
|
#
|
|
###################################################################################################################
|
|
|
|
Rate.Health = 1
|
|
Rate.Mana = 1
|
|
Rate.Rage.Income = 1
|
|
Rate.Rage.Loss = 1
|
|
Rate.Focus = 1
|
|
Rate.Loyalty = 1
|
|
Rate.Skill.Discovery = 1
|
|
Rate.Drop.Item.Poor = 1
|
|
Rate.Drop.Item.Normal = 1
|
|
Rate.Drop.Item.Uncommon = 1
|
|
Rate.Drop.Item.Rare = 1
|
|
Rate.Drop.Item.Epic = 1
|
|
Rate.Drop.Item.Legendary = 1
|
|
Rate.Drop.Item.Artifact = 1
|
|
Rate.Drop.Item.Referenced = 1
|
|
Rate.Drop.Money = 1
|
|
Rate.XP.Kill = 1
|
|
Rate.XP.Quest = 1
|
|
Rate.XP.Explore = 1
|
|
Rate.XP.PastLevel70 = 1
|
|
Rate.Rest.InGame = 1
|
|
Rate.Rest.Offline.InTavernOrCity = 1
|
|
Rate.Rest.Offline.InWilderness = 1
|
|
Rate.Damage.Fall = 1
|
|
Rate.Auction.Time = 1
|
|
Rate.Auction.Deposit = 1
|
|
Rate.Auction.Cut = 1
|
|
Rate.Honor = 1
|
|
Rate.Mining.Amount = 1
|
|
Rate.Mining.Next = 1
|
|
Rate.Talent = 1
|
|
Rate.Reputation.Gain = 1
|
|
Rate.InstanceResetTime = 1
|
|
SkillGain.Crafting = 1
|
|
SkillGain.Defense = 1
|
|
SkillGain.Gathering = 1
|
|
SkillGain.Weapon = 1
|
|
SkillChance.Orange = 100
|
|
SkillChance.Yellow = 75
|
|
SkillChance.Green = 25
|
|
SkillChance.Grey = 0
|
|
SkillChance.MiningSteps = 0
|
|
SkillChance.SkinningSteps = 0
|
|
DurabilityLossChance.Damage = 0.5
|
|
DurabilityLossChance.Absorb = 0.5
|
|
DurabilityLossChance.Parry = 0.05
|
|
DurabilityLossChance.Block = 0.05
|
|
Death.SicknessLevel = 11
|
|
Death.CorpseReclaimDelay.PvP = 1
|
|
Death.CorpseReclaimDelay.PvE = 1
|
|
|
|
###################################################################################################################
|
|
#
|
|
# Rated arena matches config
|
|
#
|
|
# MaxRatingDifference: the maximum rating difference between two groups in rated matches
|
|
# Default: 0 (disable, rating difference is discarded)
|
|
#
|
|
# RatingDiscardTimer: after the specified milliseconds has passed,
|
|
# rating information will be discarded when selecting teams for matches
|
|
# also initiates an update by this timer
|
|
# Default: 60000
|
|
#
|
|
# AutoDistributePoints: set if arena points should be distributed automatically, or by GM command
|
|
# Default: 0 (disable) (recommended): use gm command or sql query to distribute the points
|
|
# 1 (enable): arena points are distributed automatically
|
|
#
|
|
# AutoDistributeInterval: how often should the distribution take place
|
|
# if automatic distribution is enabled
|
|
# in days
|
|
# Default: 7 (weekly)
|
|
#
|
|
###################################################################################################################
|
|
|
|
Arena.MaxRatingDifference = 0
|
|
Arena.RatingDiscardTimer = 60000
|
|
Arena.AutoDistributePoints = 0
|
|
Arena.AutoDistributeInterval = 7
|
|
|
|
###################################################################################################################
|
|
#
|
|
# Battleground config
|
|
#
|
|
# PrematureFinishTimer: the time to end the bg if there are less than minplayersperteam on one side
|
|
# in milliseconds
|
|
# Default: 300000
|
|
# 0 - disable
|
|
#
|
|
###################################################################################################################
|
|
|
|
BattleGround.PrematureFinishTimer = 300000
|
|
|
|
|
|
###################################################################################################################
|
|
#
|
|
# NETWORK CONFIG
|
|
#
|
|
# Network.Threads
|
|
# Number of threads for network, recommend 1 thread per 1000 connections.
|
|
# Default: 1
|
|
#
|
|
# Network.OutKBuff
|
|
# The size of the output kernel buffer used ( SO_SNDBUF socket option, tcp manual ).
|
|
# Default: -1 (Use system default setting)
|
|
#
|
|
# Network.OutUBuff
|
|
# Userspace buffer for output. This is amount of memory reserved per each connection.
|
|
# Default: 65536
|
|
#
|
|
# Network.TcpNoDelay:
|
|
# TCP Nagle algorithm setting
|
|
# Default: 0 (enable Nagle algorithm, less traffic, more latency)
|
|
# 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
|
|
#
|
|
###################################################################################################################
|
|
|
|
Network.Threads = 1
|
|
Network.OutKBuff = -1
|
|
Network.OutUBuff = 65536
|
|
Network.TcpNodelay = 1
|
|
|
|
###################################################################################################################
|
|
# CONSOLE AND REMOTE ACCESS
|
|
#
|
|
# Console.Enable
|
|
# Enable console
|
|
# Default: 1 - on
|
|
# 0 - off
|
|
#
|
|
# Ra.Enable
|
|
# Enable remote console
|
|
# Default: 0 - off
|
|
# 1 - on
|
|
#
|
|
# Ra.IP
|
|
# Default remote console ip address, use 0.0.0.0 for every address
|
|
#
|
|
# Ra.Port
|
|
# Default remote console port
|
|
#
|
|
# Ra.MinLevel
|
|
# Minimum level that's required to login,3 by default
|
|
#
|
|
# Ra.Secure
|
|
# Kick client on wrong pass
|
|
#
|
|
###################################################################################################################
|
|
|
|
Console.Enable = 1
|
|
Ra.Enable = 0
|
|
Ra.IP = 0.0.0.0
|
|
Ra.Port = 3443
|
|
Ra.MinLevel = 3
|
|
Ra.Secure = 1
|
|
|
|
###################################################################################################################
|
|
# CUSTOM SERVER OPTIONS
|
|
#
|
|
# PlayerStart.AllReputation
|
|
# Players will start with most of the high level reputations that are needed for items, mounts etc.
|
|
# If there are any reputation faction you want to be added, just tell me.
|
|
#
|
|
# PlayerStart.AllSpells
|
|
# If enabled, players will start with all their class spells (not talents). Useful for instant 70 servers.
|
|
# You must import playercreateinfo_spell_custom.sql, it's included in the SQL folder.
|
|
# Default: 0 - off
|
|
# 1 - on
|
|
#
|
|
# PlayerStart.MapsExplored
|
|
# Players will start with all maps explored if enabled
|
|
#
|
|
# MusicInBattleground
|
|
# If enabled, "L70ETC - Power of the horde" will be played when BG starts ;)
|
|
#
|
|
# HonorPointsAfterDuel
|
|
# The amount of honor points the duel winner will get after a duel.
|
|
# Default: 0 - disable
|
|
#
|
|
# AlwaysMaxWeaponSkill
|
|
# Players will automatically gain max weapon/defense skill when logging in, leveling up etc.
|
|
#
|
|
# PvPToken.Enable
|
|
# Enable/disable PvP Token System. Players will get a token after slaying another player that gives honor.
|
|
#
|
|
# PvPToken.MapAllowType
|
|
# Where players can receive the pvp token
|
|
# 4 - In all maps
|
|
# 3 - In battlegrounds only
|
|
# 2 - In FFA areas only (gurubashi arena etc)
|
|
# 1 - In battlegrounds AND FFA areas only
|
|
#
|
|
# PvPToken.ItemID
|
|
# The item players will get after killing someone if PvP Token system is enabled.
|
|
# Default: 29434 - Badge of justice
|
|
#
|
|
# PvPToken.ItemCount
|
|
# Modify the item ID count - Default: 1
|
|
#
|
|
# NoResetTalentsCost
|
|
# Enable or disable no cost when reseting talents
|
|
#
|
|
# ForbiddenMaps
|
|
# map ids that users below SEC_GAMEMASTER cannot enter, with delimiter ','
|
|
# Default: ""
|
|
# example: "538,90"
|
|
# Note that it's HIGHLY DISCOURAGED to forbid starting maps (0, 1, 530)!
|
|
#
|
|
# ShowKickInWorld
|
|
# determines wether a message is broadcasted to the entire server when a player gets kicked
|
|
# Default: 0
|
|
# 1 = Enable
|
|
# 0 = Disable
|
|
#
|
|
# RecordUpdateTimeDiffInterval
|
|
# record update time diff to the log file
|
|
# update diff can be used as a criterion of performance
|
|
# diff < 300: good performance
|
|
# diff > 600: bad performance, may be caused by high cpu usage
|
|
# Default: 60000 (diff is written into log every 60000 ms or 1 minute.
|
|
# >0 = Interval
|
|
# 0 = Disable
|
|
#
|
|
# MinRecordUpdateTimeDiff
|
|
# only record update time diff which is greater than this value
|
|
#
|
|
# PlayerStart.String
|
|
# If set to anything else than "", this string will be displayed to players when they login
|
|
# to a newly created character.
|
|
# Default: "" - send no text
|
|
#
|
|
###################################################################################################################
|
|
|
|
PlayerStart.AllReputation = 0
|
|
PlayerStart.AllSpells = 0
|
|
PlayerStart.MapsExplored = 0
|
|
MusicInBattleground = 0
|
|
HonorPointsAfterDuel = 0
|
|
AlwaysMaxWeaponSkill = 0
|
|
PvPToken.Enable = 0
|
|
PvPToken.MapAllowType = 4
|
|
PvPToken.ItemID = 29434
|
|
PvPToken.ItemCount = 1
|
|
NoResetTalentsCost = 0
|
|
ShowKickInWorld = 0
|
|
RecordUpdateTimeDiffInterval = 60000
|
|
MinRecordUpdateTimeDiff = 10
|
|
PlayerStart.String = ""
|