mirror of
https://github.com/TrinityCore/TrinityCore.git
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92 lines
4.2 KiB
C++
92 lines
4.2 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef PhasingHandler_h__
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#define PhasingHandler_h__
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#include "Define.h"
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#include <string>
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#include <vector>
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class ChatHandler;
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class ObjectGuid;
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class PhaseShift;
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class Player;
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class TerrainInfo;
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class WorldObject;
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namespace WorldPackets
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{
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namespace Party
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{
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struct PartyMemberPhaseStates;
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}
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}
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class TC_GAME_API PhasingHandler
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{
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public:
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static void AddPhase(WorldObject* object, uint32 phaseId, bool updateVisibility);
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static void RemovePhase(WorldObject* object, uint32 phaseId, bool updateVisibility);
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static void AddPhaseGroup(WorldObject* object, uint32 phaseGroupId, bool updateVisibility);
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static void RemovePhaseGroup(WorldObject* object, uint32 phaseGroupId, bool updateVisibility);
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static void AddVisibleMapId(WorldObject* object, uint32 visibleMapId);
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static void RemoveVisibleMapId(WorldObject* object, uint32 visibleMapId);
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static void ResetPhaseShift(WorldObject* object);
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static void InheritPhaseShift(WorldObject* target, WorldObject const* source);
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static void OnMapChange(WorldObject* object);
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static void OnAreaChange(WorldObject* object);
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static bool OnConditionChange(WorldObject* object, bool updateVisibility = true);
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static void SendToPlayer(Player const* player, PhaseShift const& phaseShift);
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static void SendToPlayer(Player const* player);
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static void FillPartyMemberPhase(WorldPackets::Party::PartyMemberPhaseStates* partyMemberPhases, PhaseShift const& phaseShift);
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static PhaseShift const& GetEmptyPhaseShift();
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static PhaseShift const& GetAlwaysVisiblePhaseShift();
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static void InitDbPhaseShift(PhaseShift& phaseShift, uint8 phaseUseFlags, uint16 phaseId, uint32 phaseGroupId);
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static void InitDbPersonalOwnership(PhaseShift& phaseShift, ObjectGuid const& personalGuid);
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static void InitDbVisibleMapId(PhaseShift& phaseShift, int32 visibleMapId);
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static bool InDbPhaseShift(WorldObject const* object, uint8 phaseUseFlags, uint16 phaseId, uint32 phaseGroupId);
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static uint32 GetTerrainMapId(PhaseShift const& phaseShift, uint32 mapId, TerrainInfo const* terrain, float x, float y);
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static void SetAlwaysVisible(WorldObject* object, bool apply, bool updateVisibility);
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static void SetInversed(WorldObject* object, bool apply, bool updateVisibility);
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static void PrintToChat(ChatHandler* chat, WorldObject const* target);
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static std::string FormatPhases(PhaseShift const& phaseShift);
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static bool IsPersonalPhase(uint32 phaseId);
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private:
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class ControlledUnitVisitor;
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friend ControlledUnitVisitor;
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static void AddPhase(WorldObject* object, uint32 phaseId, ObjectGuid const& personalGuid, bool updateVisibility, ControlledUnitVisitor& visitor);
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static void RemovePhase(WorldObject* object, uint32 phaseId, bool updateVisibility, ControlledUnitVisitor& visitor);
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static void AddPhaseGroup(WorldObject* object, std::vector<uint32> const* phasesInGroup, ObjectGuid const& personalGuid, bool updateVisibility, ControlledUnitVisitor& visitor);
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static void RemovePhaseGroup(WorldObject* object, std::vector<uint32> const* phasesInGroup, bool updateVisibility, ControlledUnitVisitor& visitor);
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static void AddVisibleMapId(WorldObject* object, uint32 visibleMapId, ControlledUnitVisitor& visitor);
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static void RemoveVisibleMapId(WorldObject* object, uint32 visibleMapId, ControlledUnitVisitor& visitor);
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static void UpdateVisibilityIfNeeded(WorldObject* object, bool updateVisibility, bool changed);
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};
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#endif // PhasingHandler_h__
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