mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
648 lines
25 KiB
C++
648 lines
25 KiB
C++
/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "LFGMgr.h"
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#include "ObjectMgr.h"
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#include "Group.h"
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#include "Player.h"
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#include "Opcodes.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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void BuildPlayerLockDungeonBlock(WorldPacket& data, lfg::LfgLockMap const& lock)
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{
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data << uint32(lock.size()); // Size of lock dungeons
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for (lfg::LfgLockMap::const_iterator it = lock.begin(); it != lock.end(); ++it)
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{
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data << uint32(it->first); // Dungeon entry (id + type)
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data << uint32(it->second); // Lock status
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}
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}
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void BuildPartyLockDungeonBlock(WorldPacket& data, lfg::LfgLockPartyMap const& lockMap)
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{
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data << uint8(lockMap.size());
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for (lfg::LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
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{
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data << uint64(it->first); // Player guid
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BuildPlayerLockDungeonBlock(data, it->second);
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}
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}
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void WorldSession::HandleLfgJoinOpcode(WorldPacket& recvData)
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{
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if (!sLFGMgr->isOptionEnabled(lfg::LFG_OPTION_ENABLE_DUNGEON_FINDER | lfg::LFG_OPTION_ENABLE_RAID_BROWSER) ||
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(GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->GetLeaderGUID() != GetPlayer()->GetGUID() &&
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(GetPlayer()->GetGroup()->GetMembersCount() == MAXGROUPSIZE || !GetPlayer()->GetGroup()->isLFGGroup())))
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{
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recvData.rfinish();
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return;
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}
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uint8 numDungeons;
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uint32 roles;
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recvData >> roles;
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recvData.read_skip<uint16>(); // uint8 (always 0) - uint8 (always 0)
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recvData >> numDungeons;
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if (!numDungeons)
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{
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TC_LOG_DEBUG("lfg", "CMSG_LFG_JOIN %s no dungeons selected", GetPlayerInfo().c_str());
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recvData.rfinish();
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return;
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}
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lfg::LfgDungeonSet newDungeons;
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for (int8 i = 0; i < numDungeons; ++i)
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{
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uint32 dungeon;
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recvData >> dungeon;
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newDungeons.insert((dungeon & 0x00FFFFFF)); // remove the type from the dungeon entry
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}
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recvData.read_skip<uint32>(); // for 0..uint8 (always 3) { uint8 (always 0) }
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std::string comment;
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recvData >> comment;
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TC_LOG_DEBUG("lfg", "CMSG_LFG_JOIN %s roles: %u, Dungeons: %u, Comment: %s",
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GetPlayerInfo().c_str(), roles, uint8(newDungeons.size()), comment.c_str());
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sLFGMgr->JoinLfg(GetPlayer(), uint8(roles), newDungeons, comment);
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}
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void WorldSession::HandleLfgLeaveOpcode(WorldPacket& /*recvData*/)
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{
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Group* group = GetPlayer()->GetGroup();
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ObjectGuid guid = GetPlayer()->GetGUID();
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ObjectGuid gguid = group ? group->GetGUID() : guid;
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TC_LOG_DEBUG("lfg", "CMSG_LFG_LEAVE %s in group: %u",
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GetPlayerInfo().c_str(), group ? 1 : 0);
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// Check cheating - only leader can leave the queue
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if (!group || group->GetLeaderGUID() == GetPlayer()->GetGUID())
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sLFGMgr->LeaveLfg(gguid);
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}
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void WorldSession::HandleLfgProposalResultOpcode(WorldPacket& recvData)
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{
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uint32 lfgGroupID; // Internal lfgGroupID
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bool accept; // Accept to join?
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recvData >> lfgGroupID;
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recvData >> accept;
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TC_LOG_DEBUG("lfg", "CMSG_LFG_PROPOSAL_RESULT %s proposal: %u accept: %u",
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GetPlayerInfo().c_str(), lfgGroupID, accept ? 1 : 0);
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sLFGMgr->UpdateProposal(lfgGroupID, GetPlayer()->GetGUID(), accept);
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}
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void WorldSession::HandleLfgSetRolesOpcode(WorldPacket& recvData)
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{
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uint8 roles;
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recvData >> roles; // Player Group Roles
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ObjectGuid guid = GetPlayer()->GetGUID();
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Group* group = GetPlayer()->GetGroup();
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if (!group)
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{
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TC_LOG_DEBUG("lfg", "CMSG_LFG_SET_ROLES %s Not in group",
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GetPlayerInfo().c_str());
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return;
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}
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ObjectGuid gguid = group->GetGUID();
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TC_LOG_DEBUG("lfg", "CMSG_LFG_SET_ROLES: Group %s, Player %s, Roles: %u",
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gguid.ToString().c_str(), GetPlayerInfo().c_str(), roles);
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sLFGMgr->UpdateRoleCheck(gguid, guid, roles);
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}
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void WorldSession::HandleLfgSetCommentOpcode(WorldPacket& recvData)
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{
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std::string comment;
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recvData >> comment;
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TC_LOG_DEBUG("lfg", "CMSG_LFG_SET_COMMENT %s comment: %s",
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GetPlayerInfo().c_str(), comment.c_str());
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sLFGMgr->SetComment(GetPlayer()->GetGUID(), comment);
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}
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void WorldSession::HandleLfgSetBootVoteOpcode(WorldPacket& recvData)
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{
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bool agree; // Agree to kick player
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recvData >> agree;
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ObjectGuid guid = GetPlayer()->GetGUID();
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TC_LOG_DEBUG("lfg", "CMSG_LFG_SET_BOOT_VOTE %s agree: %u",
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GetPlayerInfo().c_str(), agree ? 1 : 0);
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sLFGMgr->UpdateBoot(guid, agree);
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}
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void WorldSession::HandleLfgTeleportOpcode(WorldPacket& recvData)
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{
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bool out;
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recvData >> out;
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TC_LOG_DEBUG("lfg", "CMSG_LFG_TELEPORT %s out: %u",
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GetPlayerInfo().c_str(), out ? 1 : 0);
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sLFGMgr->TeleportPlayer(GetPlayer(), out, true);
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}
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void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData*/)
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{
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ObjectGuid guid = GetPlayer()->GetGUID();
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TC_LOG_DEBUG("lfg", "CMSG_LFG_PLAYER_LOCK_INFO_REQUEST %s",
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GetPlayerInfo().c_str());
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// Get Random dungeons that can be done at a certain level and expansion
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uint8 level = GetPlayer()->getLevel();
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lfg::LfgDungeonSet const& randomDungeons =
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sLFGMgr->GetRandomAndSeasonalDungeons(level, GetPlayer()->GetSession()->Expansion());
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// Get player locked Dungeons
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lfg::LfgLockMap const& lock = sLFGMgr->GetLockedDungeons(guid);
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uint32 rsize = uint32(randomDungeons.size());
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uint32 lsize = uint32(lock.size());
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TC_LOG_DEBUG("lfg", "SMSG_LFG_PLAYER_INFO %s", GetPlayerInfo().c_str());
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WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4));
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data << uint8(randomDungeons.size()); // Random Dungeon count
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for (lfg::LfgDungeonSet::const_iterator it = randomDungeons.begin(); it != randomDungeons.end(); ++it)
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{
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data << uint32(*it); // Dungeon Entry (id + type)
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lfg::LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(*it, level);
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Quest const* quest = NULL;
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bool done = false;
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if (reward)
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{
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quest = sObjectMgr->GetQuestTemplate(reward->firstQuest);
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if (quest)
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{
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done = !GetPlayer()->CanRewardQuest(quest, false);
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if (done)
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quest = sObjectMgr->GetQuestTemplate(reward->otherQuest);
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}
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}
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if (quest)
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{
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data << uint8(done);
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data << uint32(quest->GetRewOrReqMoney());
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data << uint32(quest->XPValue(GetPlayer()));
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data << uint32(0);
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data << uint32(0);
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data << uint8(quest->GetRewItemsCount());
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if (quest->GetRewItemsCount())
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{
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for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
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if (uint32 itemId = quest->RewardItemId[i])
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{
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ItemTemplate const* item = sObjectMgr->GetItemTemplate(itemId);
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data << uint32(itemId);
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data << uint32(item ? item->DisplayInfoID : 0);
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data << uint32(quest->RewardItemIdCount[i]);
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}
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}
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}
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else
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{
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data << uint8(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint8(0);
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}
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}
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BuildPlayerLockDungeonBlock(data, lock);
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SendPacket(&data);
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}
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void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recvData*/)
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{
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ObjectGuid guid = GetPlayer()->GetGUID();
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TC_LOG_DEBUG("lfg", "CMSG_LFG_PARTY_LOCK_INFO_REQUEST %s", GetPlayerInfo().c_str());
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Group* group = GetPlayer()->GetGroup();
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if (!group)
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return;
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// Get the locked dungeons of the other party members
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lfg::LfgLockPartyMap lockMap;
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for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* plrg = itr->GetSource();
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if (!plrg)
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continue;
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ObjectGuid pguid = plrg->GetGUID();
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if (pguid == guid)
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continue;
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lockMap[pguid] = sLFGMgr->GetLockedDungeons(pguid);
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}
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uint32 size = 0;
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for (lfg::LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
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size += 8 + 4 + uint32(it->second.size()) * (4 + 4);
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TC_LOG_DEBUG("lfg", "SMSG_LFG_PARTY_INFO %s", GetPlayerInfo().c_str());
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WorldPacket data(SMSG_LFG_PARTY_INFO, 1 + size);
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BuildPartyLockDungeonBlock(data, lockMap);
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SendPacket(&data);
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}
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void WorldSession::HandleLfrJoinOpcode(WorldPacket& recvData)
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{
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uint32 entry; // Raid id to search
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recvData >> entry;
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TC_LOG_DEBUG("lfg", "CMSG_LFG_LFR_JOIN %s dungeon entry: %u",
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GetPlayerInfo().c_str(), entry);
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//SendLfrUpdateListOpcode(entry);
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}
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void WorldSession::HandleLfrLeaveOpcode(WorldPacket& recvData)
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{
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uint32 dungeonId; // Raid id queue to leave
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recvData >> dungeonId;
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TC_LOG_DEBUG("lfg", "CMSG_LFG_LFR_LEAVE %s dungeonId: %u",
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GetPlayerInfo().c_str(), dungeonId);
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//sLFGMgr->LeaveLfr(GetPlayer(), dungeonId);
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}
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void WorldSession::HandleLfgGetStatus(WorldPacket& /*recvData*/)
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{
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TC_LOG_DEBUG("lfg", "CMSG_LFG_GET_STATUS %s", GetPlayerInfo().c_str());
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ObjectGuid guid = GetPlayer()->GetGUID();
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lfg::LfgUpdateData updateData = sLFGMgr->GetLfgStatus(guid);
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if (GetPlayer()->GetGroup())
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{
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SendLfgUpdateParty(updateData);
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updateData.dungeons.clear();
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SendLfgUpdatePlayer(updateData);
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}
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else
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{
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SendLfgUpdatePlayer(updateData);
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updateData.dungeons.clear();
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SendLfgUpdateParty(updateData);
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}
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}
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void WorldSession::SendLfgUpdatePlayer(lfg::LfgUpdateData const& updateData)
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{
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bool queued = false;
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uint8 size = uint8(updateData.dungeons.size());
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switch (updateData.updateType)
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{
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case lfg::LFG_UPDATETYPE_JOIN_QUEUE:
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case lfg::LFG_UPDATETYPE_ADDED_TO_QUEUE:
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queued = true;
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break;
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case lfg::LFG_UPDATETYPE_UPDATE_STATUS:
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queued = updateData.state == lfg::LFG_STATE_QUEUED;
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break;
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default:
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break;
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}
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TC_LOG_DEBUG("lfg", "SMSG_LFG_UPDATE_PLAYER %s updatetype: %u",
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GetPlayerInfo().c_str(), updateData.updateType);
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WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (size > 0 ? 1 : 0) * (1 + 1 + 1 + 1 + size * 4 + updateData.comment.length()));
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data << uint8(updateData.updateType); // Lfg Update type
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data << uint8(size > 0); // Extra info
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if (size)
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{
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data << uint8(queued); // Join the queue
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data << uint8(0); // unk - Always 0
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data << uint8(0); // unk - Always 0
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data << uint8(size);
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for (lfg::LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
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data << uint32(*it);
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data << updateData.comment;
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}
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SendPacket(&data);
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}
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void WorldSession::SendLfgUpdateParty(const lfg::LfgUpdateData& updateData)
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{
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bool join = false;
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bool queued = false;
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uint8 size = uint8(updateData.dungeons.size());
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switch (updateData.updateType)
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{
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case lfg::LFG_UPDATETYPE_ADDED_TO_QUEUE: // Rolecheck Success
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queued = true;
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// no break on purpose
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case lfg::LFG_UPDATETYPE_PROPOSAL_BEGIN:
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join = true;
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break;
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case lfg::LFG_UPDATETYPE_UPDATE_STATUS:
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join = updateData.state != lfg::LFG_STATE_ROLECHECK && updateData.state != lfg::LFG_STATE_NONE;
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queued = updateData.state == lfg::LFG_STATE_QUEUED;
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break;
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default:
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break;
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}
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TC_LOG_DEBUG("lfg", "SMSG_LFG_UPDATE_PARTY %s updatetype: %u",
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GetPlayerInfo().c_str(), updateData.updateType);
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WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (size > 0 ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + size * 4 + updateData.comment.length()));
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data << uint8(updateData.updateType); // Lfg Update type
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data << uint8(size > 0); // Extra info
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if (size)
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{
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data << uint8(join); // LFG Join
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data << uint8(queued); // Join the queue
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data << uint8(0); // unk - Always 0
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data << uint8(0); // unk - Always 0
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for (uint8 i = 0; i < 3; ++i)
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data << uint8(0); // unk - Always 0
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data << uint8(size);
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for (lfg::LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
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data << uint32(*it);
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data << updateData.comment;
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}
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SendPacket(&data);
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}
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void WorldSession::SendLfgRoleChosen(ObjectGuid guid, uint8 roles)
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{
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TC_LOG_DEBUG("lfg", "SMSG_LFG_ROLE_CHOSEN %s guid: %s roles: %u",
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GetPlayerInfo().c_str(), guid.ToString().c_str(), roles);
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WorldPacket data(SMSG_LFG_ROLE_CHOSEN, 8 + 1 + 4);
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data << uint64(guid); // Guid
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data << uint8(roles > 0); // Ready
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data << uint32(roles); // Roles
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SendPacket(&data);
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}
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void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck)
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{
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lfg::LfgDungeonSet dungeons;
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if (roleCheck.rDungeonId)
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dungeons.insert(roleCheck.rDungeonId);
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else
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dungeons = roleCheck.dungeons;
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TC_LOG_DEBUG("lfg", "SMSG_LFG_ROLE_CHECK_UPDATE %s", GetPlayerInfo().c_str());
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WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + dungeons.size() * 4 + 1 + roleCheck.roles.size() * (8 + 1 + 4 + 1));
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data << uint32(roleCheck.state); // Check result
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data << uint8(roleCheck.state == lfg::LFG_ROLECHECK_INITIALITING);
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data << uint8(dungeons.size()); // Number of dungeons
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if (!dungeons.empty())
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for (lfg::LfgDungeonSet::iterator it = dungeons.begin(); it != dungeons.end(); ++it)
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data << uint32(sLFGMgr->GetLFGDungeonEntry(*it)); // Dungeon
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data << uint8(roleCheck.roles.size()); // Players in group
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if (!roleCheck.roles.empty())
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{
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// Leader info MUST be sent 1st :S
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ObjectGuid guid = roleCheck.leader;
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uint8 roles = roleCheck.roles.find(guid)->second;
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data << uint64(guid); // Guid
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data << uint8(roles > 0); // Ready
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data << uint32(roles); // Roles
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Player* player = ObjectAccessor::FindPlayer(guid);
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data << uint8(player ? player->getLevel() : 0); // Level
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for (lfg::LfgRolesMap::const_iterator it = roleCheck.roles.begin(); it != roleCheck.roles.end(); ++it)
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{
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if (it->first == roleCheck.leader)
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continue;
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guid = it->first;
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roles = it->second;
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data << uint64(guid); // Guid
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data << uint8(roles > 0); // Ready
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data << uint32(roles); // Roles
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player = ObjectAccessor::FindPlayer(guid);
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data << uint8(player ? player->getLevel() : 0);// Level
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}
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}
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SendPacket(&data);
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}
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void WorldSession::SendLfgJoinResult(lfg::LfgJoinResultData const& joinData)
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{
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uint32 size = 0;
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for (lfg::LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it)
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size += 8 + 4 + uint32(it->second.size()) * (4 + 4);
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TC_LOG_DEBUG("lfg", "SMSG_LFG_JOIN_RESULT %s checkResult: %u checkValue: %u",
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GetPlayerInfo().c_str(), joinData.result, joinData.state);
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WorldPacket data(SMSG_LFG_JOIN_RESULT, 4 + 4 + size);
|
|
data << uint32(joinData.result); // Check Result
|
|
data << uint32(joinData.state); // Check Value
|
|
if (!joinData.lockmap.empty())
|
|
BuildPartyLockDungeonBlock(data, joinData.lockmap);
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendLfgQueueStatus(lfg::LfgQueueStatusData const& queueData)
|
|
{
|
|
TC_LOG_DEBUG("lfg", "SMSG_LFG_QUEUE_STATUS %s dungeon: %u, waitTime: %d, "
|
|
"avgWaitTime: %d, waitTimeTanks: %d, waitTimeHealer: %d, waitTimeDps: %d, "
|
|
"queuedTime: %u, tanks: %u, healers: %u, dps: %u",
|
|
GetPlayerInfo().c_str(), queueData.dungeonId, queueData.waitTime, queueData.waitTimeAvg,
|
|
queueData.waitTimeTank, queueData.waitTimeHealer, queueData.waitTimeDps,
|
|
queueData.queuedTime, queueData.tanks, queueData.healers, queueData.dps);
|
|
|
|
WorldPacket data(SMSG_LFG_QUEUE_STATUS, 4 + 4 + 4 + 4 + 4 +4 + 1 + 1 + 1 + 4);
|
|
data << uint32(queueData.dungeonId); // Dungeon
|
|
data << int32(queueData.waitTimeAvg); // Average Wait time
|
|
data << int32(queueData.waitTime); // Wait Time
|
|
data << int32(queueData.waitTimeTank); // Wait Tanks
|
|
data << int32(queueData.waitTimeHealer); // Wait Healers
|
|
data << int32(queueData.waitTimeDps); // Wait Dps
|
|
data << uint8(queueData.tanks); // Tanks needed
|
|
data << uint8(queueData.healers); // Healers needed
|
|
data << uint8(queueData.dps); // Dps needed
|
|
data << uint32(queueData.queuedTime); // Player wait time in queue
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendLfgPlayerReward(lfg::LfgPlayerRewardData const& rewardData)
|
|
{
|
|
if (!rewardData.rdungeonEntry || !rewardData.sdungeonEntry || !rewardData.quest)
|
|
return;
|
|
|
|
TC_LOG_DEBUG("lfg", "SMSG_LFG_PLAYER_REWARD %s rdungeonEntry: %u, sdungeonEntry: %u, done: %u",
|
|
GetPlayerInfo().c_str(), rewardData.rdungeonEntry, rewardData.sdungeonEntry, rewardData.done);
|
|
|
|
uint8 itemNum = rewardData.quest->GetRewItemsCount();
|
|
|
|
WorldPacket data(SMSG_LFG_PLAYER_REWARD, 4 + 4 + 1 + 4 + 4 + 4 + 4 + 4 + 1 + itemNum * (4 + 4 + 4));
|
|
data << uint32(rewardData.rdungeonEntry); // Random Dungeon Finished
|
|
data << uint32(rewardData.sdungeonEntry); // Dungeon Finished
|
|
data << uint8(rewardData.done);
|
|
data << uint32(1);
|
|
data << uint32(rewardData.quest->GetRewOrReqMoney());
|
|
data << uint32(rewardData.quest->XPValue(GetPlayer()));
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint8(itemNum);
|
|
if (itemNum)
|
|
{
|
|
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
|
|
if (uint32 itemId = rewardData.quest->RewardItemId[i])
|
|
{
|
|
ItemTemplate const* item = sObjectMgr->GetItemTemplate(itemId);
|
|
data << uint32(itemId);
|
|
data << uint32(item ? item->DisplayInfoID : 0);
|
|
data << uint32(rewardData.quest->RewardItemIdCount[i]);
|
|
}
|
|
}
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendLfgBootProposalUpdate(lfg::LfgPlayerBoot const& boot)
|
|
{
|
|
ObjectGuid guid = GetPlayer()->GetGUID();
|
|
lfg::LfgAnswer playerVote = boot.votes.find(guid)->second;
|
|
uint8 votesNum = 0;
|
|
uint8 agreeNum = 0;
|
|
uint32 secsleft = uint8((boot.cancelTime - time(NULL)) / 1000);
|
|
for (lfg::LfgAnswerContainer::const_iterator it = boot.votes.begin(); it != boot.votes.end(); ++it)
|
|
{
|
|
if (it->second != lfg::LFG_ANSWER_PENDING)
|
|
{
|
|
++votesNum;
|
|
if (it->second == lfg::LFG_ANSWER_AGREE)
|
|
++agreeNum;
|
|
}
|
|
}
|
|
TC_LOG_DEBUG("lfg", "SMSG_LFG_BOOT_PROPOSAL_UPDATE %s inProgress: %u - "
|
|
"didVote: %u - agree: %u - victim: %s votes: %u - agrees: %u - left: %u - "
|
|
"needed: %u - reason %s",
|
|
GetPlayerInfo().c_str(), uint8(boot.inProgress), uint8(playerVote != lfg::LFG_ANSWER_PENDING),
|
|
uint8(playerVote == lfg::LFG_ANSWER_AGREE), boot.victim.ToString().c_str(), votesNum, agreeNum,
|
|
secsleft, lfg::LFG_GROUP_KICK_VOTES_NEEDED, boot.reason.c_str());
|
|
WorldPacket data(SMSG_LFG_BOOT_PROPOSAL_UPDATE, 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + boot.reason.length());
|
|
data << uint8(boot.inProgress); // Vote in progress
|
|
data << uint8(playerVote != lfg::LFG_ANSWER_PENDING); // Did Vote
|
|
data << uint8(playerVote == lfg::LFG_ANSWER_AGREE); // Agree
|
|
data << uint64(boot.victim); // Victim GUID
|
|
data << uint32(votesNum); // Total Votes
|
|
data << uint32(agreeNum); // Agree Count
|
|
data << uint32(secsleft); // Time Left
|
|
data << uint32(lfg::LFG_GROUP_KICK_VOTES_NEEDED); // Needed Votes
|
|
data << boot.reason.c_str(); // Kick reason
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendLfgUpdateProposal(lfg::LfgProposal const& proposal)
|
|
{
|
|
ObjectGuid guid = GetPlayer()->GetGUID();
|
|
ObjectGuid gguid = proposal.players.find(guid)->second.group;
|
|
bool silent = !proposal.isNew && gguid == proposal.group;
|
|
uint32 dungeonEntry = proposal.dungeonId;
|
|
|
|
TC_LOG_DEBUG("lfg", "SMSG_LFG_PROPOSAL_UPDATE %s state: %u",
|
|
GetPlayerInfo().c_str(), proposal.state);
|
|
|
|
// show random dungeon if player selected random dungeon and it's not lfg group
|
|
if (!silent)
|
|
{
|
|
lfg::LfgDungeonSet const& playerDungeons = sLFGMgr->GetSelectedDungeons(guid);
|
|
if (playerDungeons.find(proposal.dungeonId) == playerDungeons.end())
|
|
dungeonEntry = (*playerDungeons.begin());
|
|
}
|
|
|
|
dungeonEntry = sLFGMgr->GetLFGDungeonEntry(dungeonEntry);
|
|
|
|
WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + proposal.players.size() * (4 + 1 + 1 + 1 + 1 +1));
|
|
data << uint32(dungeonEntry); // Dungeon
|
|
data << uint8(proposal.state); // Proposal state
|
|
data << uint32(proposal.id); // Proposal ID
|
|
data << uint32(proposal.encounters); // encounters done
|
|
data << uint8(silent); // Show proposal window
|
|
data << uint8(proposal.players.size()); // Group size
|
|
|
|
for (lfg::LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
|
|
{
|
|
lfg::LfgProposalPlayer const& player = it->second;
|
|
data << uint32(player.role); // Role
|
|
data << uint8(it->first == guid); // Self player
|
|
if (!player.group) // Player not it a group
|
|
{
|
|
data << uint8(0); // Not in dungeon
|
|
data << uint8(0); // Not same group
|
|
}
|
|
else
|
|
{
|
|
data << uint8(player.group == proposal.group); // In dungeon (silent)
|
|
data << uint8(player.group == gguid); // Same Group than player
|
|
}
|
|
data << uint8(player.accept != lfg::LFG_ANSWER_PENDING);// Answered
|
|
data << uint8(player.accept == lfg::LFG_ANSWER_AGREE); // Accepted
|
|
}
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendLfgLfrList(bool update)
|
|
{
|
|
TC_LOG_DEBUG("lfg", "SMSG_LFG_LFR_LIST %s update: %u",
|
|
GetPlayerInfo().c_str(), update ? 1 : 0);
|
|
WorldPacket data(SMSG_LFG_UPDATE_SEARCH, 1);
|
|
data << uint8(update); // In Lfg Queue?
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendLfgDisabled()
|
|
{
|
|
TC_LOG_DEBUG("lfg", "SMSG_LFG_DISABLED %s", GetPlayerInfo().c_str());
|
|
WorldPacket data(SMSG_LFG_DISABLED, 0);
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendLfgOfferContinue(uint32 dungeonEntry)
|
|
{
|
|
TC_LOG_DEBUG("lfg", "SMSG_LFG_OFFER_CONTINUE %s dungeon entry: %u",
|
|
GetPlayerInfo().c_str(), dungeonEntry);
|
|
WorldPacket data(SMSG_LFG_OFFER_CONTINUE, 4);
|
|
data << uint32(dungeonEntry);
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendLfgTeleportError(uint8 err)
|
|
{
|
|
TC_LOG_DEBUG("lfg", "SMSG_LFG_TELEPORT_DENIED %s reason: %u",
|
|
GetPlayerInfo().c_str(), err);
|
|
WorldPacket data(SMSG_LFG_TELEPORT_DENIED, 4);
|
|
data << uint32(err); // Error
|
|
SendPacket(&data);
|
|
}
|
|
|
|
/*
|
|
void WorldSession::SendLfrUpdateListOpcode(uint32 dungeonEntry)
|
|
{
|
|
TC_LOG_DEBUG("network", "SMSG_LFG_UPDATE_LIST %s dungeon entry: %u",
|
|
GetPlayerInfo().c_str(), dungeonEntry);
|
|
WorldPacket data(SMSG_LFG_UPDATE_LIST);
|
|
SendPacket(&data);
|
|
}
|
|
*/
|