mirror of
https://github.com/TrinityCore/TrinityCore.git
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702 lines
24 KiB
C++
702 lines
24 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Database/DatabaseEnv.h"
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#include "Database/SQLStorage.h"
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#include "Policies/SingletonImp.h"
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#include "DBCStores.h"
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#include "AccountMgr.h"
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#include "AuctionHouseMgr.h"
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#include "Item.h"
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#include "Language.h"
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#include "Log.h"
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#include "ProgressBar.h"
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#include <vector>
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INSTANTIATE_SINGLETON_1(AuctionHouseMgr);
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using namespace std;
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AuctionHouseMgr::AuctionHouseMgr()
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{
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}
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AuctionHouseMgr::~AuctionHouseMgr()
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{
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for (ItemMap::const_iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr)
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delete itr->second;
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}
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AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId)
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{
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if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
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return &mNeutralAuctions;
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// team have linked auction houses
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FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(factionTemplateId);
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if (!u_entry)
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return &mNeutralAuctions;
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else if (u_entry->ourMask & FACTION_MASK_ALLIANCE)
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return &mAllianceAuctions;
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else if (u_entry->ourMask & FACTION_MASK_HORDE)
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return &mHordeAuctions;
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else
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return &mNeutralAuctions;
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}
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uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item *pItem)
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{
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uint32 MSV = pItem->GetProto()->SellPrice;
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int32 deposit;
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uint32 timeHr = (((time / 60) / 60) / 12);
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if (MSV > 0)
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deposit = (int32)floor((double)MSV * (((double)(entry->depositPercent * 3) / 100.0f * (double)sWorld.getRate(RATE_AUCTION_DEPOSIT) * (double)pItem->GetCount()))) * timeHr;
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else
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deposit = 0;
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sLog.outDebug("Sellprice: %u / Depositpercent: %f / AT1: %u / AT2: %u / AT3: %u / Count: %u", MSV, ((double)entry->depositPercent / 100.0f), time, MIN_AUCTION_TIME, timeHr, pItem->GetCount() );
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if (deposit > 0)
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{
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sLog.outDebug("Deposit: %u", deposit);
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return deposit;
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}
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else
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{
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sLog.outDebug("Deposit: 0");
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return 0;
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}
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}
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//does not clear ram
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void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction)
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{
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Item *pItem = GetAItem(auction->item_guidlow);
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if (!pItem)
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return;
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uint32 bidder_accId = 0;
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uint32 bidder_security = 0;
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uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
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Player *bidder = objmgr.GetPlayer(bidder_guid);
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// data for gm.log
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if (sWorld.getConfig(CONFIG_GM_LOG_TRADE))
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{
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std::string bidder_name;
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if (bidder)
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{
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bidder_accId = bidder->GetSession()->GetAccountId();
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bidder_security = bidder->GetSession()->GetSecurity();
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bidder_name = bidder->GetName();
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}
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else
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{
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bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid);
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bidder_security = accmgr.GetSecurity(bidder_accId);
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if (bidder_security > SEC_PLAYER) // not do redundant DB requests
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{
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if (!objmgr.GetPlayerNameByGUID(bidder_guid,bidder_name))
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bidder_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN);
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}
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}
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if (bidder_security > SEC_PLAYER)
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{
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std::string owner_name;
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if (!objmgr.GetPlayerNameByGUID(auction->owner,owner_name))
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owner_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN);
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uint32 owner_accid = objmgr.GetPlayerAccountIdByGUID(auction->owner);
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sLog.outCommand(bidder_accId,"GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
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bidder_name.c_str(),bidder_accId,pItem->GetProto()->Name1,pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid);
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}
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}
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// receiver exist
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if (bidder || bidder_accId)
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{
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std::ostringstream msgAuctionWonSubject;
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msgAuctionWonSubject << auction->item_template << ":0:" << AUCTION_WON;
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std::ostringstream msgAuctionWonBody;
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msgAuctionWonBody.width(16);
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msgAuctionWonBody << std::right << std::hex << auction->owner;
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msgAuctionWonBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
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sLog.outDebug("AuctionWon body string : %s", msgAuctionWonBody.str().c_str());
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// set owner to bidder (to prevent delete item with sender char deleting)
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// owner in `data` will set at mail receive and item extracting
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CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'",auction->bidder,pItem->GetGUIDLow());
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if (bidder)
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bidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, bidder_guid, 0, 0, auction->item_template);
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MailDraft(msgAuctionWonSubject.str(), msgAuctionWonBody.str())
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.AddItem(pItem)
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.SendMailTo(MailReceiver(bidder,auction->bidder), auction, MAIL_CHECK_MASK_COPIED);
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}
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}
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void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry * auction)
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{
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uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
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Player *owner = objmgr.GetPlayer(owner_guid);
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uint32 owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
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// owner exist (online or offline)
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if (owner || owner_accId)
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{
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std::ostringstream msgAuctionSalePendingSubject;
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msgAuctionSalePendingSubject << auction->item_template << ":0:" << AUCTION_SALE_PENDING;
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std::ostringstream msgAuctionSalePendingBody;
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uint32 auctionCut = auction->GetAuctionCut();
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time_t distrTime = time(NULL) + sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY);
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msgAuctionSalePendingBody.width(16);
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msgAuctionSalePendingBody << std::right << std::hex << auction->bidder;
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msgAuctionSalePendingBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
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msgAuctionSalePendingBody << ":" << auction->deposit << ":" << auctionCut << ":0:";
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msgAuctionSalePendingBody << secsToTimeBitFields(distrTime);
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sLog.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str());
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MailDraft(msgAuctionSalePendingSubject.str(), msgAuctionSalePendingBody.str())
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.SendMailTo(MailReceiver(owner,auction->owner), auction, MAIL_CHECK_MASK_COPIED);
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}
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}
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//call this method to send mail to auction owner, when auction is successful, it does not clear ram
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void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry * auction)
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{
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uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
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Player *owner = objmgr.GetPlayer(owner_guid);
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uint32 owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
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// owner exist
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if (owner || owner_accId)
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{
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std::ostringstream msgAuctionSuccessfulSubject;
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msgAuctionSuccessfulSubject << auction->item_template << ":0:" << AUCTION_SUCCESSFUL;
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std::ostringstream auctionSuccessfulBody;
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uint32 auctionCut = auction->GetAuctionCut();
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auctionSuccessfulBody.width(16);
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auctionSuccessfulBody << std::right << std::hex << auction->bidder;
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auctionSuccessfulBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
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auctionSuccessfulBody << ":" << auction->deposit << ":" << auctionCut;
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sLog.outDebug("AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str());
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uint32 profit = auction->bid + auction->deposit - auctionCut;
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//FIXME: what do if owner offline
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if (owner && owner->GetGUIDLow() != auctionbot.GetAHBplayerGUID())
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{
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owner->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD, auction->bid);
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//send auction owner notification, bidder must be current!
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owner->GetSession()->SendAuctionOwnerNotification(auction);
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}
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MailDraft(msgAuctionSuccessfulSubject.str(), auctionSuccessfulBody.str())
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.AddMoney(profit)
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.SendMailTo(MailReceiver(owner,auction->owner), auction, MAIL_CHECK_MASK_COPIED, sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY));
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}
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}
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//does not clear ram
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void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry * auction)
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{ //return an item in auction to its owner by mail
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Item *pItem = GetAItem(auction->item_guidlow);
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if (!pItem)
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return;
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uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
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Player *owner = objmgr.GetPlayer(owner_guid);
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uint32 owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
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// owner exist
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if (owner || owner_accId)
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{
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std::ostringstream subject;
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subject << auction->item_template << ":0:" << AUCTION_EXPIRED << ":0:0";
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if (owner && owner->GetGUIDLow() != auctionbot.GetAHBplayerGUID())
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owner->GetSession()->SendAuctionOwnerNotification(auction);
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MailDraft(subject.str(), "") // TODO: fix body
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.AddItem(pItem)
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.SendMailTo(MailReceiver(owner,auction->owner), auction, MAIL_CHECK_MASK_COPIED);
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}
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}
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void AuctionHouseMgr::LoadAuctionItems()
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{
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// data needs to be at first place for Item::LoadFromDB
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QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT data, text, itemguid, item_template FROM auctionhouse JOIN item_instance ON itemguid = guid");
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString();
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sLog.outString(">> Loaded 0 auction items");
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return;
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}
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barGoLink bar(result->GetRowCount());
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uint32 count = 0;
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Field *fields;
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do
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{
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bar.step();
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fields = result->Fetch();
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uint32 item_guid = fields[2].GetUInt32();
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uint32 item_template = fields[3].GetUInt32();
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ItemPrototype const *proto = objmgr.GetItemPrototype(item_template);
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if (!proto)
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{
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sLog.outError("AuctionHouseMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template);
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continue;
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}
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Item *item = NewItemOrBag(proto);
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if (!item->LoadFromDB(item_guid,0, result))
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{
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delete item;
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continue;
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}
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AddAItem(item);
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++count;
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} while (result->NextRow());
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sLog.outString();
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sLog.outString(">> Loaded %u auction items", count);
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}
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void AuctionHouseMgr::LoadAuctions()
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{
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QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT COUNT(*) FROM auctionhouse");
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString();
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sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
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return;
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}
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Field *fields = result->Fetch();
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uint32 AuctionCount=fields[0].GetUInt32();
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if (!AuctionCount)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString();
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sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
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return;
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}
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result = CharacterDatabase.Query("SELECT id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit FROM auctionhouse");
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString();
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sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
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return;
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}
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barGoLink bar(AuctionCount);
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AuctionEntry *aItem;
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do
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{
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fields = result->Fetch();
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bar.step();
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aItem = new AuctionEntry;
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aItem->Id = fields[0].GetUInt32();
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aItem->auctioneer = fields[1].GetUInt32();
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aItem->item_guidlow = fields[2].GetUInt32();
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aItem->item_template = fields[3].GetUInt32();
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aItem->owner = fields[4].GetUInt32();
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aItem->buyout = fields[5].GetUInt32();
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aItem->expire_time = fields[6].GetUInt32();
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aItem->bidder = fields[7].GetUInt32();
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aItem->bid = fields[8].GetUInt32();
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aItem->startbid = fields[9].GetUInt32();
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aItem->deposit = fields[10].GetUInt32();
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CreatureData const* auctioneerData = objmgr.GetCreatureData(aItem->auctioneer);
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if (!auctioneerData)
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{
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aItem->DeleteFromDB();
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sLog.outError("Auction %u has not a existing auctioneer (GUID : %u)", aItem->Id, aItem->auctioneer);
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delete aItem;
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continue;
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}
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CreatureInfo const* auctioneerInfo = objmgr.GetCreatureTemplate(auctioneerData->id);
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if (!auctioneerInfo)
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{
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aItem->DeleteFromDB();
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sLog.outError("Auction %u has not a existing auctioneer (GUID : %u Entry: %u)", aItem->Id, aItem->auctioneer,auctioneerData->id);
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delete aItem;
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continue;
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}
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aItem->auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(auctioneerInfo->faction_A);
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if (!aItem->auctionHouseEntry)
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{
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aItem->DeleteFromDB();
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sLog.outError("Auction %u has auctioneer (GUID : %u Entry: %u) with wrong faction %u",
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aItem->Id, aItem->auctioneer,auctioneerData->id,auctioneerInfo->faction_A);
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delete aItem;
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continue;
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}
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// check if sold item exists for guid
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// and item_template in fact (GetAItem will fail if problematic in result check in AuctionHouseMgr::LoadAuctionItems)
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if (!GetAItem(aItem->item_guidlow))
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{
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aItem->DeleteFromDB();
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sLog.outError("Auction %u has not a existing item : %u", aItem->Id, aItem->item_guidlow);
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delete aItem;
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continue;
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}
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GetAuctionsMap(auctioneerInfo->faction_A)->AddAuction(aItem);
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} while (result->NextRow());
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sLog.outString();
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sLog.outString(">> Loaded %u auctions", AuctionCount);
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}
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void AuctionHouseMgr::AddAItem(Item* it)
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{
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ASSERT(it);
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ASSERT(mAitems.find(it->GetGUIDLow()) == mAitems.end());
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mAitems[it->GetGUIDLow()] = it;
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}
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bool AuctionHouseMgr::RemoveAItem(uint32 id)
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{
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ItemMap::iterator i = mAitems.find(id);
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if (i == mAitems.end())
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return false;
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mAitems.erase(i);
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return true;
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}
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void AuctionHouseMgr::Update()
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{
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mHordeAuctions.Update();
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mAllianceAuctions.Update();
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mNeutralAuctions.Update();
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}
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AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTemplateId)
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{
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uint32 houseid = 7; // goblin auction house
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if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
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{
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//FIXME: found way for proper auctionhouse selection by another way
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// AuctionHouse.dbc have faction field with _player_ factions associated with auction house races.
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// but no easy way convert creature faction to player race faction for specific city
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switch(factionTemplateId)
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{
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case 12: houseid = 1; break; // human
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case 29: houseid = 6; break; // orc, and generic for horde
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case 55: houseid = 2; break; // dwarf, and generic for alliance
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case 68: houseid = 4; break; // undead
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case 80: houseid = 3; break; // n-elf
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case 104: houseid = 5; break; // trolls
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case 120: houseid = 7; break; // booty bay, neutral
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case 474: houseid = 7; break; // gadgetzan, neutral
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case 855: houseid = 7; break; // everlook, neutral
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case 1604: houseid = 6; break; // b-elfs,
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default: // for unknown case
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{
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FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(factionTemplateId);
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if (!u_entry)
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houseid = 7; // goblin auction house
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else if (u_entry->ourMask & FACTION_MASK_ALLIANCE)
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houseid = 1; // human auction house
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else if (u_entry->ourMask & FACTION_MASK_HORDE)
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houseid = 6; // orc auction house
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else
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houseid = 7; // goblin auction house
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break;
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}
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}
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}
|
|
|
|
return sAuctionHouseStore.LookupEntry(houseid);
|
|
}
|
|
void AuctionHouseObject::AddAuction(AuctionEntry *ah)
|
|
{
|
|
ASSERT(ah);
|
|
AuctionsMap[ah->Id] = ah;
|
|
auctionbot.IncrementItemCounts(ah);
|
|
}
|
|
|
|
bool AuctionHouseObject::RemoveAuction(AuctionEntry *auction, uint32 item_template)
|
|
{
|
|
auctionbot.DecrementItemCounts(auction, item_template);
|
|
return AuctionsMap.erase(auction->Id) ? true : false;
|
|
}
|
|
|
|
void AuctionHouseObject::Update()
|
|
{
|
|
time_t curTime = sWorld.GetGameTime();
|
|
///- Handle expired auctions
|
|
|
|
// If storage is empty, no need to update. next == NULL in this case.
|
|
if (AuctionsMap.empty())
|
|
return;
|
|
|
|
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT id FROM auctionhouse WHERE time <= %u ORDER BY TIME ASC", (uint32)curTime+60);
|
|
|
|
if (!result)
|
|
return;
|
|
|
|
if (result->GetRowCount() == 0)
|
|
return;
|
|
|
|
vector<uint32> expiredAuctions;
|
|
|
|
do
|
|
{
|
|
uint32 tmpdata = result->Fetch()->GetUInt32();
|
|
expiredAuctions.push_back(tmpdata);
|
|
} while (result->NextRow());
|
|
|
|
while (!expiredAuctions.empty())
|
|
{
|
|
vector<uint32>::iterator iter = expiredAuctions.begin();
|
|
|
|
// from auctionhousehandler.cpp, creates auction pointer & player pointer
|
|
AuctionEntry* auction = GetAuction(*iter);
|
|
|
|
// Erase the auction from the vector.
|
|
expiredAuctions.erase(iter);
|
|
|
|
if (!auction)
|
|
continue;
|
|
|
|
///- Either cancel the auction if there was no bidder
|
|
if (auction->bidder == 0)
|
|
auctionmgr.SendAuctionExpiredMail(auction);
|
|
///- Or perform the transaction
|
|
else
|
|
{
|
|
//we should send an "item sold" message if the seller is online
|
|
//we send the item to the winner
|
|
//we send the money to the seller
|
|
auctionmgr.SendAuctionSuccessfulMail(auction);
|
|
auctionmgr.SendAuctionWonMail(auction);
|
|
}
|
|
|
|
///- In any case clear the auction
|
|
CharacterDatabase.BeginTransaction();
|
|
auction->DeleteFromDB();
|
|
uint32 item_template = auction->item_template;
|
|
auctionmgr.RemoveAItem(auction->item_guidlow);
|
|
RemoveAuction(auction, item_template);
|
|
CharacterDatabase.CommitTransaction();
|
|
}
|
|
}
|
|
|
|
void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount)
|
|
{
|
|
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
|
|
{
|
|
AuctionEntry *Aentry = itr->second;
|
|
if (Aentry && Aentry->bidder == player->GetGUIDLow())
|
|
{
|
|
if (itr->second->BuildAuctionInfo(data))
|
|
++count;
|
|
|
|
++totalcount;
|
|
}
|
|
}
|
|
}
|
|
|
|
void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount)
|
|
{
|
|
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
|
|
{
|
|
AuctionEntry *Aentry = itr->second;
|
|
if (Aentry && Aentry->owner == player->GetGUIDLow())
|
|
{
|
|
if (Aentry->BuildAuctionInfo(data))
|
|
++count;
|
|
|
|
++totalcount;
|
|
}
|
|
}
|
|
}
|
|
|
|
void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player,
|
|
std::wstring const& wsearchedname, uint32 listfrom, uint8 levelmin, uint8 levelmax, uint8 usable,
|
|
uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality,
|
|
uint32& count, uint32& totalcount)
|
|
{
|
|
int loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
|
|
|
|
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
|
|
{
|
|
AuctionEntry *Aentry = itr->second;
|
|
Item *item = auctionmgr.GetAItem(Aentry->item_guidlow);
|
|
if (!item)
|
|
continue;
|
|
|
|
ItemPrototype const *proto = item->GetProto();
|
|
|
|
if (itemClass != 0xffffffff && proto->Class != itemClass)
|
|
continue;
|
|
|
|
if (itemSubClass != 0xffffffff && proto->SubClass != itemSubClass)
|
|
continue;
|
|
|
|
if (inventoryType != 0xffffffff && proto->InventoryType != inventoryType)
|
|
continue;
|
|
|
|
if (quality != 0xffffffff && proto->Quality != quality)
|
|
continue;
|
|
|
|
if (levelmin != 0x00 && (proto->RequiredLevel < levelmin || (levelmax != 0x00 && proto->RequiredLevel > levelmax)))
|
|
continue;
|
|
|
|
if (usable != 0x00 && player->CanUseItem(item) != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
std::string name = proto->Name1;
|
|
if (name.empty())
|
|
continue;
|
|
|
|
// local name
|
|
if (loc_idx >= 0)
|
|
{
|
|
ItemLocale const *il = objmgr.GetItemLocale(proto->ItemId);
|
|
if (il)
|
|
{
|
|
if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty())
|
|
name = il->Name[loc_idx];
|
|
}
|
|
}
|
|
|
|
if (!wsearchedname.empty() && !Utf8FitTo(name, wsearchedname))
|
|
continue;
|
|
|
|
if (count < 50 && totalcount >= listfrom)
|
|
{
|
|
++count;
|
|
Aentry->BuildAuctionInfo(data);
|
|
}
|
|
++totalcount;
|
|
}
|
|
}
|
|
|
|
//this function inserts to WorldPacket auction's data
|
|
bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const
|
|
{
|
|
Item *pItem = auctionmgr.GetAItem(item_guidlow);
|
|
if (!pItem)
|
|
{
|
|
sLog.outError("auction to item, that doesn't exist !!!!");
|
|
return false;
|
|
}
|
|
data << uint32(Id);
|
|
data << uint32(pItem->GetEntry());
|
|
|
|
for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; ++i)
|
|
{
|
|
data << uint32(pItem->GetEnchantmentId(EnchantmentSlot(i)));
|
|
data << uint32(pItem->GetEnchantmentDuration(EnchantmentSlot(i)));
|
|
data << uint32(pItem->GetEnchantmentCharges(EnchantmentSlot(i)));
|
|
}
|
|
|
|
data << int32(pItem->GetItemRandomPropertyId()); //random item property id
|
|
data << uint32(pItem->GetItemSuffixFactor()); //SuffixFactor
|
|
data << uint32(pItem->GetCount()); //item->count
|
|
data << uint32(pItem->GetSpellCharges()); //item->charge FFFFFFF
|
|
data << uint32(0); //Unknown
|
|
data << uint64(owner); //Auction->owner
|
|
data << uint32(startbid); //Auction->startbid (not sure if useful)
|
|
data << uint32(bid ? GetAuctionOutBid() : 0);
|
|
//minimal outbid
|
|
data << uint32(buyout); //auction->buyout
|
|
data << uint32((expire_time-time(NULL))*IN_MILISECONDS);//time left
|
|
data << uint64(bidder) ; //auction->bidder current
|
|
data << uint32(bid); //current bid
|
|
return true;
|
|
}
|
|
|
|
uint32 AuctionEntry::GetAuctionCut() const
|
|
{
|
|
int32 cut = int32(((double)auctionHouseEntry->cutPercent / 100.0f) * (double)sWorld.getRate(RATE_AUCTION_CUT)) * bid;
|
|
if (cut > 0)
|
|
return cut;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
/// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c
|
|
uint32 AuctionEntry::GetAuctionOutBid() const
|
|
{
|
|
uint32 outbid = (uint32)((double)bid / 100.0f) * 5;
|
|
if (!outbid)
|
|
outbid = 1;
|
|
return outbid;
|
|
}
|
|
|
|
void AuctionEntry::DeleteFromDB() const
|
|
{
|
|
//No SQL injection (Id is integer)
|
|
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",Id);
|
|
}
|
|
|
|
void AuctionEntry::SaveToDB() const
|
|
{
|
|
//No SQL injection (no strings)
|
|
CharacterDatabase.PExecute("INSERT INTO auctionhouse (id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit) "
|
|
"VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '" UI64FMTD "', '%u', '%u', '%u', '%u')",
|
|
Id, auctioneer, item_guidlow, item_template, owner, buyout, (uint64)expire_time, bidder, bid, startbid, deposit);
|
|
}
|