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* Adds support for spelltarget-positions * Uses areaname instead of zonename on hearthstone Add homebind animation to player, with cast from innkeeper --HG-- branch : trunk
870 lines
28 KiB
C++
870 lines
28 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Language.h"
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#include "Database/DatabaseEnv.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "ObjectMgr.h"
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#include "SpellMgr.h"
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#include "Player.h"
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#include "GossipDef.h"
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#include "UpdateMask.h"
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#include "ObjectAccessor.h"
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#include "Creature.h"
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#include "Pet.h"
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#include "BattleGroundMgr.h"
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#include "BattleGround.h"
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#include "Guild.h"
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#include "ScriptMgr.h"
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void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket & recv_data)
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{
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uint64 guid;
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recv_data >> guid;
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Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TABARDDESIGNER);
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if (!unit)
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{
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sLog.outDebug("WORLD: HandleTabardVendorActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
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return;
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}
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// remove fake death
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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SendTabardVendorActivate(guid);
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}
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void WorldSession::SendTabardVendorActivate(uint64 guid)
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{
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WorldPacket data(MSG_TABARDVENDOR_ACTIVATE, 8);
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data << guid;
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SendPacket(&data);
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}
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void WorldSession::HandleBankerActivateOpcode(WorldPacket & recv_data)
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{
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uint64 guid;
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sLog.outDebug("WORLD: Received CMSG_BANKER_ACTIVATE");
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recv_data >> guid;
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Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_BANKER);
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if (!unit)
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{
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sLog.outDebug("WORLD: HandleBankerActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
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return;
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}
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// remove fake death
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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SendShowBank(guid);
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}
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void WorldSession::SendShowBank(uint64 guid)
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{
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WorldPacket data(SMSG_SHOW_BANK, 8);
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data << guid;
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SendPacket(&data);
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}
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void WorldSession::HandleTrainerListOpcode(WorldPacket & recv_data)
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{
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uint64 guid;
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recv_data >> guid;
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SendTrainerList(guid);
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}
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void WorldSession::SendTrainerList(uint64 guid)
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{
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std::string str = GetTrinityString(LANG_NPC_TAINER_HELLO);
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SendTrainerList(guid, str);
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}
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void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle)
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{
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sLog.outDebug("WORLD: SendTrainerList");
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Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TRAINER);
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if (!unit)
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{
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sLog.outDebug("WORLD: SendTrainerList - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
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return;
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}
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// remove fake death
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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// trainer list loaded at check;
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if (!unit->isCanTrainingOf(_player,true))
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return;
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CreatureInfo const *ci = unit->GetCreatureInfo();
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if (!ci)
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{
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sLog.outDebug("WORLD: SendTrainerList - (GUID: %u) NO CREATUREINFO!",GUID_LOPART(guid));
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return;
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}
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TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
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if (!trainer_spells)
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{
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sLog.outDebug("WORLD: SendTrainerList - Training spells not found for creature (GUID: %u Entry: %u)",
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GUID_LOPART(guid), unit->GetEntry());
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return;
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}
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WorldPacket data(SMSG_TRAINER_LIST, 8+4+4+trainer_spells->spellList.size()*38 + strTitle.size()+1);
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data << guid;
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data << uint32(trainer_spells->trainerType);
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size_t count_pos = data.wpos();
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data << uint32(trainer_spells->spellList.size());
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// reputation discount
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float fDiscountMod = _player->GetReputationPriceDiscount(unit);
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bool can_learn_primary_prof = GetPlayer()->GetFreePrimaryProfessionPoints() > 0;
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uint32 count = 0;
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for (TrainerSpellMap::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr)
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{
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TrainerSpell const* tSpell = &itr->second;
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bool valid = true;
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bool primary_prof_first_rank = false;
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for (uint8 i = 0; i < MAX_SPELL_EFFECTS ; ++i)
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{
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if (!tSpell->learnedSpell[i])
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continue;
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if (!_player->IsSpellFitByClassAndRace(tSpell->learnedSpell[i]))
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{
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valid = false;
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break;
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}
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if (spellmgr.IsPrimaryProfessionFirstRankSpell(tSpell->learnedSpell[i]))
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primary_prof_first_rank = true;
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}
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if (!valid)
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continue;
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TrainerSpellState state = _player->GetTrainerSpellState(tSpell);
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data << uint32(tSpell->spell); // learned spell (or cast-spell in profession case)
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data << uint8(state == TRAINER_SPELL_GREEN_DISABLED ? TRAINER_SPELL_GREEN : state);
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data << uint32(floor(tSpell->spellCost * fDiscountMod));
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data << uint32(primary_prof_first_rank && can_learn_primary_prof ? 1 : 0);
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// primary prof. learn confirmation dialog
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data << uint32(primary_prof_first_rank ? 1 : 0); // must be equal prev. field to have learn button in enabled state
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data << uint8(tSpell->reqLevel);
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data << uint32(tSpell->reqSkill);
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data << uint32(tSpell->reqSkillValue);
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//prev + req or req + 0
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uint8 maxReq = 0;
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for (uint8 i = 0; i < MAX_SPELL_EFFECTS ; ++i)
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{
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if (!tSpell->learnedSpell[i])
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continue;
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if (SpellChainNode const* chain_node = spellmgr.GetSpellChainNode(tSpell->learnedSpell[i]))
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{
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if (chain_node->prev)
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{
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data << uint32(chain_node->prev);
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++maxReq;
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}
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}
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if (maxReq == 3)
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break;
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SpellsRequiringSpellMapBounds spellsRequired = spellmgr.GetSpellsRequiredForSpellBounds(tSpell->learnedSpell[i]);
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for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequired.first; itr2 != spellsRequired.second && maxReq < 3; ++itr2)
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{
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data << uint32(itr2->second);
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++maxReq;
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}
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if (maxReq == 3)
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break;
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}
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while (maxReq < 3)
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{
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data << uint32(0);
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++maxReq;
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}
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++count;
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}
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data << strTitle;
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data.put<uint32>(count_pos,count);
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SendPacket(&data);
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}
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void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket & recv_data)
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{
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uint64 guid;
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uint32 spellId = 0;
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recv_data >> guid >> spellId;
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sLog.outDebug("WORLD: Received CMSG_TRAINER_BUY_SPELL NpcGUID=%u, learn spell id is: %u",uint32(GUID_LOPART(guid)), spellId);
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Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
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if (!unit)
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{
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sLog.outDebug("WORLD: HandleTrainerBuySpellOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
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return;
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}
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// remove fake death
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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if (!unit->isCanTrainingOf(_player,true))
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return;
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// check present spell in trainer spell list
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TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
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if (!trainer_spells)
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return;
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// not found, cheat?
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TrainerSpell const* trainer_spell = trainer_spells->Find(spellId);
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if (!trainer_spell)
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return;
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// can't be learn, cheat? Or double learn with lags...
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if (_player->GetTrainerSpellState(trainer_spell) != TRAINER_SPELL_GREEN)
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return;
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// apply reputation discount
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uint32 nSpellCost = uint32(floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(unit)));
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// check money requirement
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if (_player->GetMoney() < nSpellCost)
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return;
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_player->ModifyMoney(-int32(nSpellCost));
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WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 12); // visual effect on trainer
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data << uint64(guid);
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data << uint32(0xB3); // index from SpellVisualKit.dbc
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SendPacket(&data);
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data.Initialize(SMSG_PLAY_SPELL_IMPACT, 12); // visual effect on player
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data << uint64(_player->GetGUID());
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data << uint32(0x016A); // index from SpellVisualKit.dbc
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SendPacket(&data);
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// learn explicitly or cast explicitly
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if (trainer_spell->IsCastable())
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_player->CastSpell(_player,trainer_spell->spell,true);
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else
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_player->learnSpell(spellId, false);
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data.Initialize(SMSG_TRAINER_BUY_SUCCEEDED, 12);
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data << uint64(guid);
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data << uint32(spellId); // should be same as in packet from client
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SendPacket(&data);
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}
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void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data)
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{
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sLog.outDebug("WORLD: Received CMSG_GOSSIP_HELLO");
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uint64 guid;
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recv_data >> guid;
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Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
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if (!unit)
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{
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sLog.outDebug("WORLD: HandleGossipHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
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return;
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}
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GetPlayer()->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
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// remove fake death
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//if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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// GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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if (unit->isArmorer() || unit->isCivilian() || unit->isQuestGiver() || unit->isServiceProvider())
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{
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unit->StopMoving();
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}
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// If spiritguide, no need for gossip menu, just put player into resurrect queue
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if (unit->isSpiritGuide())
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{
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BattleGround *bg = _player->GetBattleGround();
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if (bg)
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{
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bg->AddPlayerToResurrectQueue(unit->GetGUID(), _player->GetGUID());
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sBattleGroundMgr.SendAreaSpiritHealerQueryOpcode(_player, bg, unit->GetGUID());
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return;
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}
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}
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if (!sScriptMgr.GossipHello(_player, unit))
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{
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_player->TalkedToCreature(unit->GetEntry(), unit->GetGUID());
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_player->PrepareGossipMenu(unit, unit->GetCreatureInfo()->GossipMenuId);
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_player->SendPreparedGossip(unit);
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}
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}
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/*void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data)
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{
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sLog.outDebug("WORLD: CMSG_GOSSIP_SELECT_OPTION");
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uint32 option;
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uint32 unk;
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uint64 guid;
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std::string code = "";
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recv_data >> guid >> unk >> option;
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if (_player->PlayerTalkClass->GossipOptionCoded(option))
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{
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sLog.outDebug("reading string");
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recv_data >> code;
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sLog.outDebug("string read: %s", code.c_str());
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}
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Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
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if (!unit)
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{
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sLog.outDebug("WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
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return;
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}
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// remove fake death
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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if (!code.empty())
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{
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if (!Script->GossipSelectWithCode(_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction(option), code.c_str()))
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unit->OnGossipSelect (_player, option);
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}
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else
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{
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if (!Script->GossipSelect (_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction (option)))
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unit->OnGossipSelect (_player, option);
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}
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}*/
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void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket & recv_data)
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{
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sLog.outDebug("WORLD: CMSG_SPIRIT_HEALER_ACTIVATE");
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uint64 guid;
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recv_data >> guid;
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Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_SPIRITHEALER);
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if (!unit)
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{
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sLog.outDebug("WORLD: HandleSpiritHealerActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
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return;
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}
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// remove fake death
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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SendSpiritResurrect();
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}
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void WorldSession::SendSpiritResurrect()
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{
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_player->ResurrectPlayer(0.5f, true);
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_player->DurabilityLossAll(0.25f,true);
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// get corpse nearest graveyard
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WorldSafeLocsEntry const *corpseGrave = NULL;
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Corpse *corpse = _player->GetCorpse();
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if (corpse)
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corpseGrave = objmgr.GetClosestGraveYard(
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corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetMapId(), _player->GetTeam());
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// now can spawn bones
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_player->SpawnCorpseBones();
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// teleport to nearest from corpse graveyard, if different from nearest to player ghost
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if (corpseGrave)
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{
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WorldSafeLocsEntry const *ghostGrave = objmgr.GetClosestGraveYard(
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_player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetMapId(), _player->GetTeam());
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if (corpseGrave != ghostGrave)
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_player->TeleportTo(corpseGrave->map_id, corpseGrave->x, corpseGrave->y, corpseGrave->z, _player->GetOrientation());
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// or update at original position
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else
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_player->UpdateObjectVisibility();
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}
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// or update at original position
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else
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_player->UpdateObjectVisibility();
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}
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void WorldSession::HandleBinderActivateOpcode(WorldPacket & recv_data)
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{
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uint64 npcGUID;
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recv_data >> npcGUID;
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if (!GetPlayer()->IsInWorld() || !GetPlayer()->isAlive())
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return;
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Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID,UNIT_NPC_FLAG_INNKEEPER);
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if (!unit)
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{
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sLog.outDebug("WORLD: HandleBinderActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
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return;
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}
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// remove fake death
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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SendBindPoint(unit);
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}
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void WorldSession::SendBindPoint(Creature *npc)
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{
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// prevent set homebind to instances in any case
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if (GetPlayer()->GetMap()->Instanceable())
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return;
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uint32 bindspell = 3286;
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// update sql homebind
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CharacterDatabase.PExecute("UPDATE character_homebind SET map = '%u', zone = '%u', position_x = '%f', position_y = '%f', position_z = '%f' WHERE guid = '%u'",
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_player->GetMapId(), _player->GetAreaId(), _player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetGUIDLow());
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_player->m_homebindMapId = _player->GetMapId();
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_player->m_homebindAreaId = _player->GetAreaId();
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_player->m_homebindX = _player->GetPositionX();
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_player->m_homebindY = _player->GetPositionY();
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_player->m_homebindZ = _player->GetPositionZ();
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// send spell for homebinding (3286)
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npc->CastSpell(_player, bindspell, true);
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WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, (8+4));
|
|
data << uint64(npc->GetGUID());
|
|
data << uint32(bindspell);
|
|
SendPacket(&data);
|
|
|
|
_player->PlayerTalkClass->CloseGossip();
|
|
}
|
|
|
|
void WorldSession::HandleListStabledPetsOpcode(WorldPacket & recv_data)
|
|
{
|
|
sLog.outDebug("WORLD: Recv MSG_LIST_STABLED_PETS");
|
|
uint64 npcGUID;
|
|
|
|
recv_data >> npcGUID;
|
|
|
|
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
|
|
if (!unit)
|
|
{
|
|
sLog.outDebug("WORLD: HandleListStabledPetsOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
|
|
return;
|
|
}
|
|
|
|
// remove fake death
|
|
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
|
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
|
|
|
// remove mounts this fix bug where getting pet from stable while mounted deletes pet.
|
|
if (GetPlayer()->IsMounted())
|
|
GetPlayer()->RemoveAurasByType(SPELL_AURA_MOUNTED);
|
|
|
|
SendStablePet(npcGUID);
|
|
}
|
|
|
|
void WorldSession::SendStablePet(uint64 guid)
|
|
{
|
|
sLog.outDebug("WORLD: Recv MSG_LIST_STABLED_PETS Send.");
|
|
|
|
WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size
|
|
data << uint64 (guid);
|
|
|
|
Pet *pet = _player->GetPet();
|
|
|
|
size_t wpos = data.wpos();
|
|
data << uint8(0); // place holder for slot show number
|
|
|
|
data << uint8(GetPlayer()->m_stableSlots);
|
|
|
|
uint8 num = 0; // counter for place holder
|
|
|
|
// not let move dead pet in slot
|
|
if (pet && pet->isAlive() && pet->getPetType() == HUNTER_PET)
|
|
{
|
|
data << uint32(pet->GetCharmInfo()->GetPetNumber());
|
|
data << uint32(pet->GetEntry());
|
|
data << uint32(pet->getLevel());
|
|
data << pet->GetName(); // petname
|
|
data << uint8(1); // 1 = current, 2/3 = in stable (any from 4,5,... create problems with proper show)
|
|
++num;
|
|
}
|
|
|
|
// 0 1 2 3 4
|
|
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT owner, id, entry, level, name FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot",
|
|
_player->GetGUIDLow(),PET_SAVE_FIRST_STABLE_SLOT,PET_SAVE_LAST_STABLE_SLOT);
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
data << uint32(fields[1].GetUInt32()); // petnumber
|
|
data << uint32(fields[2].GetUInt32()); // creature entry
|
|
data << uint32(fields[3].GetUInt32()); // level
|
|
data << fields[4].GetString(); // name
|
|
data << uint8(2); // 1 = current, 2/3 = in stable (any from 4,5,... create problems with proper show)
|
|
|
|
++num;
|
|
}while (result->NextRow());
|
|
}
|
|
|
|
data.put<uint8>(wpos, num); // set real data to placeholder
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleStablePet(WorldPacket & recv_data)
|
|
{
|
|
sLog.outDebug("WORLD: Recv CMSG_STABLE_PET");
|
|
uint64 npcGUID;
|
|
|
|
recv_data >> npcGUID;
|
|
|
|
if (!GetPlayer()->isAlive())
|
|
return;
|
|
|
|
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
|
|
if (!unit)
|
|
{
|
|
sLog.outDebug("WORLD: HandleStablePet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
|
|
return;
|
|
}
|
|
|
|
// remove fake death
|
|
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
|
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
|
|
|
Pet *pet = _player->GetPet();
|
|
|
|
// can't place in stable dead pet
|
|
if (!pet||!pet->isAlive()||pet->getPetType() != HUNTER_PET)
|
|
{
|
|
WorldPacket data(SMSG_STABLE_RESULT, 1);
|
|
data << uint8(0x06);
|
|
SendPacket(&data);
|
|
return;
|
|
}
|
|
|
|
uint32 free_slot = 1;
|
|
|
|
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT owner,slot,id FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot ",
|
|
_player->GetGUIDLow(),PET_SAVE_FIRST_STABLE_SLOT,PET_SAVE_LAST_STABLE_SLOT);
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 slot = fields[1].GetUInt32();
|
|
|
|
// slots ordered in query, and if not equal then free
|
|
if (slot != free_slot)
|
|
break;
|
|
|
|
// this slot not free, skip
|
|
++free_slot;
|
|
}while (result->NextRow());
|
|
}
|
|
|
|
WorldPacket data(SMSG_STABLE_RESULT, 1);
|
|
if (free_slot > 0 && free_slot <= GetPlayer()->m_stableSlots)
|
|
{
|
|
_player->RemovePet(pet,PetSaveMode(free_slot));
|
|
data << uint8(0x08);
|
|
}
|
|
else
|
|
data << uint8(0x06);
|
|
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleUnstablePet(WorldPacket & recv_data)
|
|
{
|
|
sLog.outDebug("WORLD: Recv CMSG_UNSTABLE_PET.");
|
|
uint64 npcGUID;
|
|
uint32 petnumber;
|
|
|
|
recv_data >> npcGUID >> petnumber;
|
|
|
|
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
|
|
if (!unit)
|
|
{
|
|
sLog.outDebug("WORLD: HandleUnstablePet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
|
|
return;
|
|
}
|
|
|
|
// remove fake death
|
|
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
|
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
|
|
|
uint32 creature_id = 0;
|
|
|
|
{
|
|
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT entry FROM character_pet WHERE owner = '%u' AND id = '%u' AND slot >='%u' AND slot <= '%u'",
|
|
_player->GetGUIDLow(),petnumber,PET_SAVE_FIRST_STABLE_SLOT,PET_SAVE_LAST_STABLE_SLOT);
|
|
if (result)
|
|
{
|
|
Field *fields = result->Fetch();
|
|
creature_id = fields[0].GetUInt32();
|
|
}
|
|
}
|
|
|
|
if (!creature_id)
|
|
{
|
|
WorldPacket data(SMSG_STABLE_RESULT, 1);
|
|
data << uint8(0x06);
|
|
SendPacket(&data);
|
|
return;
|
|
}
|
|
|
|
CreatureInfo const* creatureInfo = objmgr.GetCreatureTemplate(creature_id);
|
|
if (!creatureInfo || !creatureInfo->isTameable(_player->CanTameExoticPets()))
|
|
{
|
|
WorldPacket data(SMSG_STABLE_RESULT, 1);
|
|
data << uint8(0x06);
|
|
SendPacket(&data);
|
|
return;
|
|
}
|
|
|
|
Pet* pet = _player->GetPet();
|
|
if (pet && pet->isAlive())
|
|
{
|
|
WorldPacket data(SMSG_STABLE_RESULT, 1);
|
|
data << uint8(0x06);
|
|
SendPacket(&data);
|
|
return;
|
|
}
|
|
|
|
// delete dead pet
|
|
if (pet)
|
|
_player->RemovePet(pet,PET_SAVE_AS_DELETED);
|
|
|
|
Pet *newpet = new Pet(_player, HUNTER_PET);
|
|
if (!newpet->LoadPetFromDB(_player,creature_id,petnumber))
|
|
{
|
|
delete newpet;
|
|
newpet = NULL;
|
|
WorldPacket data(SMSG_STABLE_RESULT, 1);
|
|
data << uint8(0x06);
|
|
SendPacket(&data);
|
|
return;
|
|
}
|
|
|
|
WorldPacket data(SMSG_STABLE_RESULT, 1);
|
|
data << uint8(0x09);
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleBuyStableSlot(WorldPacket & recv_data)
|
|
{
|
|
sLog.outDebug("WORLD: Recv CMSG_BUY_STABLE_SLOT.");
|
|
uint64 npcGUID;
|
|
|
|
recv_data >> npcGUID;
|
|
|
|
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
|
|
if (!unit)
|
|
{
|
|
sLog.outDebug("WORLD: HandleBuyStableSlot - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
|
|
return;
|
|
}
|
|
|
|
// remove fake death
|
|
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
|
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
|
|
|
WorldPacket data(SMSG_STABLE_RESULT, 200);
|
|
|
|
if (GetPlayer()->m_stableSlots < MAX_PET_STABLES)
|
|
{
|
|
StableSlotPricesEntry const *SlotPrice = sStableSlotPricesStore.LookupEntry(GetPlayer()->m_stableSlots+1);
|
|
if (_player->GetMoney() >= SlotPrice->Price)
|
|
{
|
|
++GetPlayer()->m_stableSlots;
|
|
_player->ModifyMoney(-int32(SlotPrice->Price));
|
|
data << uint8(0x0A); // success buy
|
|
}
|
|
else
|
|
data << uint8(0x06);
|
|
}
|
|
else
|
|
data << uint8(0x06);
|
|
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleStableRevivePet(WorldPacket &/* recv_data */)
|
|
{
|
|
sLog.outDebug("HandleStableRevivePet: Not implemented");
|
|
}
|
|
|
|
void WorldSession::HandleStableSwapPet(WorldPacket & recv_data)
|
|
{
|
|
sLog.outDebug("WORLD: Recv CMSG_STABLE_SWAP_PET.");
|
|
uint64 npcGUID;
|
|
uint32 pet_number;
|
|
|
|
recv_data >> npcGUID >> pet_number;
|
|
|
|
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
|
|
if (!unit)
|
|
{
|
|
sLog.outDebug("WORLD: HandleStableSwapPet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
|
|
return;
|
|
}
|
|
|
|
// remove fake death
|
|
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
|
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
|
|
|
WorldPacket data(SMSG_STABLE_RESULT, 200); // guess size
|
|
|
|
Pet* pet = _player->GetPet();
|
|
|
|
if (!pet || pet->getPetType() != HUNTER_PET)
|
|
return;
|
|
|
|
// find swapped pet slot in stable
|
|
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT slot,entry FROM character_pet WHERE owner = '%u' AND id = '%u'",
|
|
_player->GetGUIDLow(),pet_number);
|
|
if (!result)
|
|
return;
|
|
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 slot = fields[0].GetUInt32();
|
|
uint32 creature_id = fields[1].GetUInt32();
|
|
|
|
if (!creature_id)
|
|
{
|
|
WorldPacket data(SMSG_STABLE_RESULT, 1);
|
|
data << uint8(0x06);
|
|
SendPacket(&data);
|
|
return;
|
|
}
|
|
|
|
CreatureInfo const* creatureInfo = objmgr.GetCreatureTemplate(creature_id);
|
|
if (!creatureInfo || !creatureInfo->isTameable(_player->CanTameExoticPets()))
|
|
{
|
|
WorldPacket data(SMSG_STABLE_RESULT, 1);
|
|
data << uint8(0x06);
|
|
SendPacket(&data);
|
|
return;
|
|
}
|
|
|
|
// move alive pet to slot or delete dead pet
|
|
_player->RemovePet(pet,pet->isAlive() ? PetSaveMode(slot) : PET_SAVE_AS_DELETED);
|
|
|
|
// summon unstabled pet
|
|
Pet *newpet = new Pet(_player);
|
|
if (!newpet->LoadPetFromDB(_player,creature_id,pet_number))
|
|
{
|
|
delete newpet;
|
|
data << uint8(0x06);
|
|
}
|
|
else
|
|
data << uint8(0x09);
|
|
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleRepairItemOpcode(WorldPacket & recv_data)
|
|
{
|
|
sLog.outDebug("WORLD: CMSG_REPAIR_ITEM");
|
|
|
|
uint64 npcGUID, itemGUID;
|
|
uint8 guildBank; // new in 2.3.2, bool that means from guild bank money
|
|
|
|
recv_data >> npcGUID >> itemGUID >> guildBank;
|
|
|
|
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_REPAIR);
|
|
if (!unit)
|
|
{
|
|
sLog.outDebug("WORLD: HandleRepairItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
|
|
return;
|
|
}
|
|
|
|
// remove fake death
|
|
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
|
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
|
|
|
// reputation discount
|
|
float discountMod = _player->GetReputationPriceDiscount(unit);
|
|
|
|
uint32 TotalCost = 0;
|
|
if (itemGUID)
|
|
{
|
|
sLog.outDebug("ITEM: Repair item, itemGUID = %u, npcGUID = %u", GUID_LOPART(itemGUID), GUID_LOPART(npcGUID));
|
|
|
|
Item* item = _player->GetItemByGuid(itemGUID);
|
|
|
|
if (item)
|
|
TotalCost= _player->DurabilityRepair(item->GetPos(),true,discountMod,guildBank>0?true:false);
|
|
}
|
|
else
|
|
{
|
|
sLog.outDebug("ITEM: Repair all items, npcGUID = %u", GUID_LOPART(npcGUID));
|
|
|
|
TotalCost = _player->DurabilityRepairAll(true,discountMod,guildBank>0?true:false);
|
|
}
|
|
if (guildBank)
|
|
{
|
|
uint32 GuildId = _player->GetGuildId();
|
|
if (!GuildId)
|
|
return;
|
|
Guild *pGuild = objmgr.GetGuildById(GuildId);
|
|
if (!pGuild)
|
|
return;
|
|
pGuild->LogBankEvent(GUILD_BANK_LOG_REPAIR_MONEY, 0, _player->GetGUIDLow(), TotalCost);
|
|
pGuild->SendMoneyInfo(this, _player->GetGUIDLow());
|
|
}
|
|
}
|
|
|