mirror of
https://github.com/TrinityCore/TrinityCore.git
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650 lines
21 KiB
C++
650 lines
21 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "DBCStores.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "ObjectMgr.h"
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#include "SpellMgr.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "Spell.h"
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#include "Totem.h"
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#include "TemporarySummon.h"
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#include "SpellAuras.h"
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#include "CreatureAI.h"
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#include "ScriptMgr.h"
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void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
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{
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// TODO: add targets.read() check
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Player* pUser = _player;
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// ignore for remote control state
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if (pUser->m_mover != pUser)
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return;
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uint8 bagIndex, slot;
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uint8 unk_flags; // flags (if 0x02 - some additional data are received)
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uint8 cast_count; // next cast if exists (single or not)
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uint64 item_guid;
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uint32 glyphIndex; // something to do with glyphs?
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uint32 spellid; // casted spell id
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recvPacket >> bagIndex >> slot >> cast_count >> spellid >> item_guid >> glyphIndex >> unk_flags;
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if (glyphIndex >= MAX_GLYPH_SLOT_INDEX)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
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return;
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}
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Item *pItem = pUser->GetUseableItemByPos(bagIndex, slot);
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if (!pItem)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
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return;
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}
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if (pItem->GetGUID() != item_guid)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
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return;
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}
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sLog.outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, cast_count: %u, spellid: %u, Item: %u, glyphIndex: %u, unk_flags: %u, data length = %i", bagIndex, slot, cast_count, spellid, pItem->GetEntry(), glyphIndex, unk_flags, (uint32)recvPacket.size());
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ItemPrototype const *proto = pItem->GetProto();
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if (!proto)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
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return;
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}
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// some item classes can be used only in equipped state
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if (proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
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return;
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}
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uint8 msg = pUser->CanUseItem(pItem);
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if (msg != EQUIP_ERR_OK)
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{
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pUser->SendEquipError(msg, pItem, NULL);
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return;
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}
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// only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
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if (proto->Class == ITEM_CLASS_CONSUMABLE && !(proto->Flags & ITEM_FLAGS_USEABLE_IN_ARENA) && pUser->InArena())
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{
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pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH,pItem,NULL);
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return;
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}
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if (pUser->isInCombat())
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{
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for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
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{
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if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(proto->Spells[i].SpellId))
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{
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if (IsNonCombatSpell(spellInfo))
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{
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pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT,pItem,NULL);
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return;
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}
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}
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}
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}
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// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
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if (pItem->GetProto()->Bonding == BIND_WHEN_USE || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM)
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{
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if (!pItem->IsSoulBound())
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{
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pItem->SetState(ITEM_CHANGED, pUser);
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pItem->SetBinding(true);
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}
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}
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SpellCastTargets targets;
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if (!targets.read(&recvPacket, pUser))
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return;
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targets.Update(pUser);
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if (!pItem->IsTargetValidForItemUse(targets.getUnitTarget()))
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{
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// free gray item after use fail
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pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
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// send spell error
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if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid))
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{
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// for implicit area/coord target spells
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if (!targets.getUnitTarget())
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Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_NO_VALID_TARGETS);
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// for explicit target spells
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else
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Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_BAD_TARGETS);
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}
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return;
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}
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//Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
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if (!sScriptMgr.ItemUse(pUser,pItem,targets))
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{
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// no script or script not process request by self
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pUser->CastItemUseSpell(pItem,targets,cast_count,glyphIndex);
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}
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}
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#define OPEN_CHEST 11437
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#define OPEN_SAFE 11535
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#define OPEN_CAGE 11792
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#define OPEN_BOOTY_CHEST 5107
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#define OPEN_STRONGBOX 8517
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void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
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{
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sLog.outDetail("WORLD: CMSG_OPEN_ITEM packet, data length = %i",(uint32)recvPacket.size());
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Player* pUser = _player;
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// ignore for remote control state
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if (pUser->m_mover != pUser)
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return;
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uint8 bagIndex, slot;
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recvPacket >> bagIndex >> slot;
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sLog.outDetail("bagIndex: %u, slot: %u",bagIndex,slot);
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Item *pItem = pUser->GetItemByPos(bagIndex, slot);
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if (!pItem)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
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return;
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}
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ItemPrototype const *proto = pItem->GetProto();
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if (!proto)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
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return;
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}
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if (!pUser->GetSession()->HandleOnItemOpen(pItem))
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return;
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// locked item
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uint32 lockId = proto->LockID;
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if (lockId)
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{
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LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
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if (!lockInfo)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL);
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sLog.outError("WORLD::OpenItem: item [guid = %u] has an unknown lockId: %u!", pItem->GetGUIDLow(), lockId);
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return;
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}
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// required picklocking
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if (lockInfo->Skill[1] || lockInfo->Skill[0])
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL);
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return;
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}
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}
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if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))// wrapped?
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{
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QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT entry, flags FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
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if (result)
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{
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Field *fields = result->Fetch();
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uint32 entry = fields[0].GetUInt32();
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uint32 flags = fields[1].GetUInt32();
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pItem->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, 0);
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pItem->SetEntry(entry);
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pItem->SetUInt32Value(ITEM_FIELD_FLAGS, flags);
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pItem->SetState(ITEM_CHANGED, pUser);
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}
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else
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{
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sLog.outError("Wrapped item %u don't have record in character_gifts table and will deleted", pItem->GetGUIDLow());
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pUser->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
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return;
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}
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CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
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}
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else
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pUser->SendLoot(pItem->GetGUID(),LOOT_CORPSE);
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}
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void WorldSession::HandleGameObjectUseOpcode(WorldPacket & recv_data)
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{
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uint64 guid;
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recv_data >> guid;
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sLog.outDebug("WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid));
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// ignore for remote control state
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if (_player->m_mover != _player)
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return;
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GameObject *obj = GetPlayer()->GetMap()->GetGameObject(guid);
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if (!obj)
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return;
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if (sScriptMgr.GOHello(_player, obj))
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return;
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obj->Use(_player);
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}
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void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
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{
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uint64 guid;
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recvPacket >> guid;
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sLog.outDebug("WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid));
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// ignore for remote control state
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if (_player->m_mover != _player)
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return;
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GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
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if (!go)
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return;
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if (!go->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
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return;
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_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry());
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}
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void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
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{
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uint32 spellId;
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uint8 cast_count, unk_flags;
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recvPacket >> cast_count;
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recvPacket >> spellId;
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recvPacket >> unk_flags; // flags (if 0x02 - some additional data are received)
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// ignore for remote control state (for player case)
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Unit* mover = _player->m_mover;
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if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
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{
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
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return;
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}
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sLog.outDebug("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i", spellId, cast_count, unk_flags, (uint32)recvPacket.size());
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
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if (!spellInfo)
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{
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sLog.outError("WORLD: unknown spell id %u", spellId);
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
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return;
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}
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if (mover->GetTypeId() == TYPEID_PLAYER)
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{
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// not have spell in spellbook or spell passive and not casted by client
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if (!mover->ToPlayer()->HasActiveSpell (spellId) || IsPassiveSpell(spellId))
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{
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//cheater? kick? ban?
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
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return;
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}
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}
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else
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{
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// not have spell in spellbook or spell passive and not casted by client
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if ((mover->GetTypeId() == TYPEID_UNIT && !mover->ToCreature()->HasSpell(spellId)) || IsPassiveSpell(spellId))
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{
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//cheater? kick? ban?
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
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return;
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}
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}
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// Client is resending autoshot cast opcode when other spell is casted during shoot rotation
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// Skip it to prevent "interrupt" message
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if (IsAutoRepeatRangedSpell(spellInfo) && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)
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&& _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)->m_spellInfo == spellInfo)
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return;
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// can't use our own spells when we're in possession of another unit,
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if (_player->isPossessing())
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return;
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// client provided targets
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SpellCastTargets targets;
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if (!targets.read(&recvPacket,mover))
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{
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
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return;
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}
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// some spell cast packet including more data (for projectiles?)
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if (unk_flags & 0x02)
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{
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//recvPacket.read_skip<float>(); // unk1, coords?
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//recvPacket.read_skip<float>(); // unk1, coords?
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uint8 unk1;
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recvPacket >> unk1; // >> 1 or 0
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if (unk1)
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{
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recvPacket.read_skip<uint32>(); // >> MSG_MOVE_STOP
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uint64 guid; // guid - unused
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if (!recvPacket.readPackGUID(guid))
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return;
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MovementInfo movementInfo;
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ReadMovementInfo(recvPacket, &movementInfo);
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}
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}
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// auto-selection buff level base at target level (in spellInfo)
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if (targets.getUnitTarget())
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{
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SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(spellInfo,targets.getUnitTarget()->getLevel());
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// if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
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if (actualSpellInfo)
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spellInfo = actualSpellInfo;
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}
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Spell *spell = new Spell(mover, spellInfo, false);
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spell->m_cast_count = cast_count; // set count of casts
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spell->prepare(&targets);
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}
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void WorldSession::HandleCancelCastOpcode(WorldPacket& recvPacket)
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{
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uint32 spellId;
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recvPacket.read_skip<uint8>(); // counter, increments with every CANCEL packet, don't use for now
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recvPacket >> spellId;
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if (_player->IsNonMeleeSpellCasted(false))
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_player->InterruptNonMeleeSpells(false,spellId,false);
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}
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void WorldSession::HandleCancelAuraOpcode(WorldPacket& recvPacket)
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{
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uint32 spellId;
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recvPacket >> spellId;
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
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if (!spellInfo)
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return;
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// not allow remove non positive spells and spells with attr SPELL_ATTR_CANT_CANCEL
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if (!IsPositiveSpell(spellId) || (spellInfo->Attributes & SPELL_ATTR_CANT_CANCEL))
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return;
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// channeled spell case (it currently casted then)
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if (IsChanneledSpell(spellInfo))
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{
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if (Spell* curSpell = _player->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
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if (curSpell->m_spellInfo->Id == spellId)
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_player->InterruptSpell(CURRENT_CHANNELED_SPELL);
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return;
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}
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// non channeled case
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// maybe should only remove one buff when there are multiple?
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_player->RemoveOwnedAura(spellId, 0, 0, AURA_REMOVE_BY_CANCEL);
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}
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void WorldSession::HandlePetCancelAuraOpcode(WorldPacket& recvPacket)
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{
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uint64 guid;
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uint32 spellId;
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recvPacket >> guid;
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recvPacket >> spellId;
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
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if (!spellInfo)
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{
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sLog.outError("WORLD: unknown PET spell id %u", spellId);
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return;
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}
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Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid);
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if (!pet)
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{
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sLog.outError("Pet %u not exist.", uint32(GUID_LOPART(guid)));
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return;
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}
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if (pet != GetPlayer()->GetGuardianPet() && pet != GetPlayer()->GetCharm())
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{
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sLog.outError("HandlePetCancelAura.Pet %u isn't pet of player %s", uint32(GUID_LOPART(guid)),GetPlayer()->GetName());
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return;
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}
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if (!pet->isAlive())
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{
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pet->SendPetActionFeedback(FEEDBACK_PET_DEAD);
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return;
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}
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pet->RemoveOwnedAura(spellId, 0, 0, AURA_REMOVE_BY_CANCEL);
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pet->AddCreatureSpellCooldown(spellId);
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}
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void WorldSession::HandleCancelGrowthAuraOpcode(WorldPacket& /*recvPacket*/)
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{
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}
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void WorldSession::HandleCancelAutoRepeatSpellOpcode(WorldPacket& /*recvPacket*/)
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{
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// may be better send SMSG_CANCEL_AUTO_REPEAT?
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// cancel and prepare for deleting
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_player->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
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}
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void WorldSession::HandleCancelChanneling(WorldPacket & recv_data)
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{
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recv_data.read_skip<uint32>(); // spellid, not used
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// ignore for remote control state (for player case)
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Unit* mover = _player->m_mover;
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if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
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return;
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mover->InterruptSpell(CURRENT_CHANNELED_SPELL);
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}
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void WorldSession::HandleTotemDestroyed(WorldPacket& recvPacket)
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{
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// ignore for remote control state
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if (_player->m_mover != _player)
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return;
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uint8 slotId;
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recvPacket >> slotId;
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++slotId;
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if (slotId >= MAX_TOTEM_SLOT)
|
|
return;
|
|
|
|
if (!_player->m_SummonSlot[slotId])
|
|
return;
|
|
|
|
Creature* totem = GetPlayer()->GetMap()->GetCreature(_player->m_SummonSlot[slotId]);
|
|
// Don't unsummon sentry totem
|
|
if (totem && totem->isTotem() && totem->GetEntry() != SENTRY_TOTEM_ENTRY)
|
|
totem->ToTotem()->UnSummon();
|
|
}
|
|
|
|
void WorldSession::HandleSelfResOpcode(WorldPacket & /*recv_data*/)
|
|
{
|
|
sLog.outDebug("WORLD: CMSG_SELF_RES"); // empty opcode
|
|
|
|
if (_player->GetUInt32Value(PLAYER_SELF_RES_SPELL))
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL));
|
|
if (spellInfo)
|
|
_player->CastSpell(_player,spellInfo,false,0);
|
|
|
|
_player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleSpellClick(WorldPacket & recv_data)
|
|
{
|
|
uint64 guid;
|
|
recv_data >> guid;
|
|
|
|
// this will get something not in world. crash
|
|
Creature *unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
|
|
|
|
if (!unit)
|
|
return;
|
|
|
|
// TODO: Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash
|
|
if (!unit->IsInWorld())
|
|
{
|
|
sLog.outCrash("Spell click target %u is not in world!", unit->GetEntry());
|
|
assert(false);
|
|
return;
|
|
}
|
|
|
|
SpellClickInfoMapBounds clickPair = objmgr.GetSpellClickInfoMapBounds(unit->GetEntry());
|
|
for (SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
|
|
{
|
|
if (itr->second.IsFitToRequirements(_player, unit))
|
|
{
|
|
Unit *caster = (itr->second.castFlags & NPC_CLICK_CAST_CASTER_PLAYER) ? (Unit*)_player : (Unit*)unit;
|
|
Unit *target = (itr->second.castFlags & NPC_CLICK_CAST_TARGET_PLAYER) ? (Unit*)_player : (Unit*)unit;
|
|
uint64 origCasterGUID = (itr->second.castFlags & NPC_CLICK_CAST_ORIG_CASTER_OWNER) ? unit->GetOwnerGUID() : 0;
|
|
caster->CastSpell(target, itr->second.spellId, true, NULL, NULL, origCasterGUID);
|
|
}
|
|
}
|
|
|
|
if (unit->IsVehicle())
|
|
{
|
|
if (unit->CheckPlayerCondition(_player))
|
|
_player->EnterVehicle(unit);
|
|
}
|
|
|
|
unit->AI()->DoAction(EVENT_SPELLCLICK);
|
|
}
|
|
|
|
void WorldSession::HandleMirrrorImageDataRequest(WorldPacket & recv_data)
|
|
{
|
|
sLog.outDebug("WORLD: CMSG_GET_MIRRORIMAGE_DATA");
|
|
uint64 guid;
|
|
recv_data >> guid;
|
|
|
|
// Get unit for which data is needed by client
|
|
Unit *unit = ObjectAccessor::GetObjectInWorld(guid, (Unit*)NULL);
|
|
if (!unit)
|
|
return;
|
|
|
|
// Get creator of the unit
|
|
Unit *creator = ObjectAccessor::GetObjectInWorld(unit->GetCreatorGUID(),(Unit*)NULL);
|
|
if (!creator)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_MIRRORIMAGE_DATA, 68);
|
|
data << uint64(guid);
|
|
data << uint32(creator->GetDisplayId());
|
|
if (creator->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Player * pCreator = creator->ToPlayer();
|
|
data << uint8(pCreator->getRace());
|
|
data << uint8(pCreator->getGender());
|
|
data << uint8(pCreator->getClass());
|
|
data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 0)); // skin
|
|
data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 1)); // face
|
|
data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 2)); // hair
|
|
data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 3)); // haircolor
|
|
data << uint8(pCreator->GetByteValue(PLAYER_BYTES_2, 0)); // facialhair
|
|
data << uint32(pCreator->GetGuildId()); // unk
|
|
|
|
static const EquipmentSlots ItemSlots[] =
|
|
{
|
|
EQUIPMENT_SLOT_HEAD,
|
|
EQUIPMENT_SLOT_SHOULDERS,
|
|
EQUIPMENT_SLOT_BODY,
|
|
EQUIPMENT_SLOT_CHEST,
|
|
EQUIPMENT_SLOT_WAIST,
|
|
EQUIPMENT_SLOT_LEGS,
|
|
EQUIPMENT_SLOT_FEET,
|
|
EQUIPMENT_SLOT_WRISTS,
|
|
EQUIPMENT_SLOT_HANDS,
|
|
EQUIPMENT_SLOT_BACK,
|
|
EQUIPMENT_SLOT_TABARD,
|
|
EQUIPMENT_SLOT_END
|
|
};
|
|
|
|
// Display items in visible slots
|
|
for (EquipmentSlots const* itr = &ItemSlots[0]; *itr != EQUIPMENT_SLOT_END; ++itr)
|
|
{
|
|
if (*itr == EQUIPMENT_SLOT_HEAD && pCreator->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM))
|
|
data << uint32(0);
|
|
else if (*itr == EQUIPMENT_SLOT_BACK && pCreator->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK))
|
|
data << uint32(0);
|
|
else if (Item const *item = pCreator->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr))
|
|
data << uint32(item->GetProto()->DisplayInfoID);
|
|
else
|
|
data << uint32(0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Skip player data for creatures
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
}
|
|
|
|
SendPacket(&data);
|
|
}
|